Added some Motif wxGLCanvas support; some more Motif bugs cured; print dialogs
[wxWidgets.git] / include / wx / thread.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.h
3 // Purpose: Thread API
4 // Author: Guilhem Lavaux
5 // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6 // package from Olivetti & Oracle Research Laboratory)
7 // Created: 04/13/98
8 // RCS-ID: $Id$
9 // Copyright: (c) Guilhem Lavaux
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef __THREADH__
14 #define __THREADH__
15
16 #ifdef __GNUG__
17 #pragma interface "thread.h"
18 #endif
19
20 // ----------------------------------------------------------------------------
21 // headers
22 // ----------------------------------------------------------------------------
23
24 // get the value of wxUSE_THREADS configuration flag
25 #include "wx/setup.h"
26
27 #if wxUSE_THREADS
28
29 // Windows headers define it
30 #ifdef Yield
31 #undef Yield
32 #endif
33
34 #include "wx/module.h"
35
36 // ----------------------------------------------------------------------------
37 // constants
38 // ----------------------------------------------------------------------------
39
40 typedef enum
41 {
42 wxMUTEX_NO_ERROR = 0,
43 wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
44 wxMUTEX_BUSY, // Mutex has been already locked by ONE thread
45 wxMUTEX_UNLOCKED,
46 wxMUTEX_MISC_ERROR
47 } wxMutexError;
48
49 typedef enum
50 {
51 wxTHREAD_NO_ERROR = 0, // No error
52 wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
53 wxTHREAD_RUNNING, // The thread is already running
54 wxTHREAD_NOT_RUNNING, // The thread isn't running
55 wxTHREAD_MISC_ERROR // Some other error
56 } wxThreadError;
57
58 // defines the interval of priority
59 #define WXTHREAD_MIN_PRIORITY 0u
60 #define WXTHREAD_DEFAULT_PRIORITY 50u
61 #define WXTHREAD_MAX_PRIORITY 100u
62
63 // ----------------------------------------------------------------------------
64 // A mutex object is a synchronization object whose state is set to signaled
65 // when it is not owned by any thread, and nonsignaled when it is owned. Its
66 // name comes from its usefulness in coordinating mutually-exclusive access to
67 // a shared resource. Only one thread at a time can own a mutex object.
68 // ----------------------------------------------------------------------------
69
70 // you should consider wxMutexLocker whenever possible instead of directly
71 // working with wxMutex class - it is safer
72 class WXDLLEXPORT wxMutexInternal;
73 class WXDLLEXPORT wxMutex
74 {
75 public:
76 // constructor & destructor
77 wxMutex();
78 ~wxMutex();
79
80 // Lock the mutex.
81 wxMutexError Lock();
82 // Try to lock the mutex: if it can't, returns immediately with an error.
83 wxMutexError TryLock();
84 // Unlock the mutex.
85 wxMutexError Unlock();
86
87 // Returns true if the mutex is locked.
88 bool IsLocked() const { return (m_locked > 0); }
89
90 protected:
91 friend class wxCondition;
92
93 // no assignment operator nor copy ctor
94 wxMutex(const wxMutex&);
95 wxMutex& operator=(const wxMutex&);
96
97 int m_locked;
98 wxMutexInternal *p_internal;
99 };
100
101 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
102 // this ensures that mutex is always unlocked, even if the function returns or
103 // throws an exception before it reaches the end
104 class WXDLLEXPORT wxMutexLocker
105 {
106 public:
107 // lock the mutex in the ctor
108 wxMutexLocker(wxMutex& mutex) : m_mutex(mutex)
109 { m_isOk = m_mutex.Lock() == wxMUTEX_NO_ERROR; }
110
111 // returns TRUE if mutex was successfully locked in ctor
112 bool IsOk() const
113 { return m_isOk; }
114
115 // unlock the mutex in dtor
116 ~wxMutexLocker()
117 { if ( IsOk() ) m_mutex.Unlock(); }
118
119 private:
120 // no assignment operator nor copy ctor
121 wxMutexLocker(const wxMutexLocker&);
122 wxMutexLocker& operator=(const wxMutexLocker&);
123
124 bool m_isOk;
125 wxMutex& m_mutex;
126 };
127
128 // ----------------------------------------------------------------------------
129 // Critical section: this is the same as mutex but is only visible to the
130 // threads of the same process. For the platforms which don't have native
131 // support for critical sections, they're implemented entirely in terms of
132 // mutexes
133 // ----------------------------------------------------------------------------
134
135 // in order to avoid any overhead under !MSW make all wxCriticalSection class
136 // functions inline - but this can't be done under MSW
137 #ifdef __WXMSW__
138 class WXDLLEXPORT wxCriticalSectionInternal;
139 #define WXCRITICAL_INLINE
140 #else // !MSW
141 #define WXCRITICAL_INLINE inline
142 #endif // MSW/!MSW
143
144 // you should consider wxCriticalSectionLocker whenever possible instead of
145 // directly working with wxCriticalSection class - it is safer
146 class WXDLLEXPORT wxCriticalSection
147 {
148 public:
149 // ctor & dtor
150 WXCRITICAL_INLINE wxCriticalSection();
151 WXCRITICAL_INLINE ~wxCriticalSection();
152
153 // enter the section (the same as locking a mutex)
154 void WXCRITICAL_INLINE Enter();
155 // leave the critical section (same as unlocking a mutex)
156 void WXCRITICAL_INLINE Leave();
157
158 private:
159 // no assignment operator nor copy ctor
160 wxCriticalSection(const wxCriticalSection&);
161 wxCriticalSection& operator=(const wxCriticalSection&);
162
163 #ifdef __WXMSW__
164 wxCriticalSectionInternal *m_critsect;
165 #else // !MSW
166 wxMutex m_mutex;
167 #endif // MSW/!MSW
168 };
169
170 // keep your preprocessor name space clean
171 #undef WXCRITICAL_INLINE
172
173 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
174 // to th mutexes
175 class WXDLLEXPORT wxCriticalSectionLocker
176 {
177 public:
178 wxCriticalSectionLocker(wxCriticalSection& critsect) : m_critsect(critsect)
179 { m_critsect.Enter(); }
180 ~wxCriticalSectionLocker()
181 { m_critsect.Leave(); }
182
183 private:
184 // no assignment operator nor copy ctor
185 wxCriticalSectionLocker(const wxCriticalSectionLocker&);
186 wxCriticalSectionLocker& operator=(const wxCriticalSectionLocker&);
187
188 wxCriticalSection& m_critsect;
189 };
190
191 // ----------------------------------------------------------------------------
192 // Condition handler.
193 // ----------------------------------------------------------------------------
194
195 class wxConditionInternal;
196 class WXDLLEXPORT wxCondition
197 {
198 public:
199 // constructor & destructor
200 wxCondition();
201 ~wxCondition();
202
203 // Waits indefinitely.
204 void Wait(wxMutex& mutex);
205 // Waits until a signal is raised or the timeout is elapsed.
206 bool Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec);
207 // Raises a signal: only one "Waiter" is released.
208 void Signal();
209 // Broadcasts to all "Waiters".
210 void Broadcast();
211
212 private:
213 wxConditionInternal *p_internal;
214 };
215
216 // ----------------------------------------------------------------------------
217 // Thread management class
218 // ----------------------------------------------------------------------------
219
220 // FIXME Thread termination model is still unclear. Delete() should probably
221 // have a timeout after which the thread must be Kill()ed.
222
223 // NB: in the function descriptions the words "this thread" mean the thread
224 // created by the wxThread object while "main thread" is the thread created
225 // during the process initialization (a.k.a. the GUI thread)
226 class wxThreadInternal;
227 class WXDLLEXPORT wxThread
228 {
229 public:
230 // the return type for the thread function
231 typedef void *ExitCode;
232
233 // static functions
234 // Returns the wxThread object for the calling thread. NULL is returned
235 // if the caller is the main thread (but it's recommended to use
236 // IsMain() and only call This() for threads other than the main one
237 // because NULL is also returned on error). If the thread wasn't
238 // created with wxThread class, the returned value is undefined.
239 static wxThread *This();
240
241 // Returns true if current thread is the main thread.
242 static bool IsMain();
243
244 // Release the rest of our time slice leting the other threads run
245 static void Yield();
246
247 // Sleep during the specified period of time in milliseconds
248 //
249 // NB: at least under MSW worker threads can not call ::wxSleep()!
250 static void Sleep(unsigned long milliseconds);
251
252 // default constructor
253 wxThread();
254
255 // function that change the thread state
256 // create a new thread - call Run() to start it
257 wxThreadError Create();
258
259 // starts execution of the thread - from the moment Run() is called the
260 // execution of wxThread::Entry() may start at any moment, caller
261 // shouldn't suppose that it starts after (or before) Run() returns.
262 wxThreadError Run();
263
264 // stops the thread if it's running and deletes the wxThread object
265 // freeing its memory. This function should also be called if the
266 // Create() or Run() fails to free memory (otherwise it will be done by
267 // the thread itself when it terminates). The return value is the
268 // thread exit code if the thread was gracefully terminated, 0 if it
269 // wasn't running and -1 if an error occured.
270 ExitCode Delete();
271
272 // kills the thread without giving it any chance to clean up - should
273 // not be used in normal circumstances, use Delete() instead. It is a
274 // dangerous function that should only be used in the most extreme
275 // cases! The wxThread object is deleted by Kill() if thread was
276 // killed (i.e. no errors occured).
277 wxThreadError Kill();
278
279 // pause a running thread
280 wxThreadError Pause();
281
282 // resume a paused thread
283 wxThreadError Resume();
284
285 // priority
286 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
287 //
288 // NB: the priority can only be set before the thread is created
289 void SetPriority(unsigned int prio);
290
291 // Get the current priority.
292 unsigned int GetPriority() const;
293
294 // Get the thread ID - a platform dependent number which uniquely
295 // identifies a thread inside a process
296 unsigned long GetID() const;
297
298 // thread status inquiries
299 // Returns true if the thread is alive: i.e. running or suspended
300 bool IsAlive() const;
301 // Returns true if the thread is running (not paused, not killed).
302 bool IsRunning() const;
303 // Returns true if the thread is suspended
304 bool IsPaused() const { return IsAlive() && !IsRunning(); }
305
306 // called when the thread exits - in the context of this thread
307 //
308 // NB: this function will not be called if the thread is Kill()ed
309 virtual void OnExit() { }
310
311 protected:
312 // Returns TRUE if the thread was asked to terminate: this function should
313 // be called by the thread from time to time, otherwise the main thread
314 // will be left forever in Delete()!
315 bool TestDestroy();
316
317 // exits from the current thread - can be called only from this thread
318 void Exit(void *exitcode = 0);
319
320 // destructor is private - user code can't delete thread objects, they will
321 // auto-delete themselves (and thus must be always allocated on the heap).
322 // Use Delete() or Kill() instead.
323 //
324 // NB: derived classes dtors shouldn't be public neither!
325 virtual ~wxThread();
326
327 // entry point for the thread - called by Run() and executes in the context
328 // of this thread.
329 virtual void *Entry() = 0;
330
331 private:
332 // no copy ctor/assignment operator
333 wxThread(const wxThread&);
334 wxThread& operator=(const wxThread&);
335
336 friend class wxThreadInternal;
337
338 // the (platform-dependent) thread class implementation
339 wxThreadInternal *p_internal;
340
341 // protects access to any methods of wxThreadInternal object
342 wxCriticalSection m_critsect;
343 };
344
345 // ----------------------------------------------------------------------------
346 // Automatic initialization
347 // ----------------------------------------------------------------------------
348
349 // GUI mutex handling.
350 void WXDLLEXPORT wxMutexGuiEnter();
351 void WXDLLEXPORT wxMutexGuiLeave();
352
353 #else // !wxUSE_THREADS
354
355 // no thread support
356 inline void WXDLLEXPORT wxMutexGuiEnter() { }
357 inline void WXDLLEXPORT wxMutexGuiLeave() { }
358
359 #endif // wxUSE_THREADS
360
361 // automatically unlock GUI mutex in dtor
362 class WXDLLEXPORT wxMutexGuiLocker
363 {
364 public:
365 wxMutexGuiLocker() { wxMutexGuiEnter(); }
366 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
367 };
368
369 // -----------------------------------------------------------------------------
370 // implementation only until the end of file
371 // -----------------------------------------------------------------------------
372 #if wxUSE_THREADS
373 #ifdef __WXMSW__
374 // unlock GUI if there are threads waiting for and lock it back when
375 // there are no more of them - should be called periodically by the main
376 // thread
377 extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
378
379 // returns TRUE if the main thread has GUI lock
380 extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
381
382 // wakes up the main thread if it's sleeping inside ::GetMessage()
383 extern void WXDLLEXPORT wxWakeUpMainThread();
384
385 // return TRUE if the main thread is waiting for some other to terminate:
386 // wxApp then should block all "dangerous" messages
387 extern bool WXDLLEXPORT wxIsWaitingForThread();
388 #else // !MSW
389 // implement wxCriticalSection using mutexes
390 inline wxCriticalSection::wxCriticalSection() { }
391 inline wxCriticalSection::~wxCriticalSection() { }
392
393 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
394 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
395 #endif // MSW/!MSW
396 #endif // wxUSE_THREADS
397
398 #endif // __THREADH__