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re-added wxUSE_MS_HTML_HELP to setup.h.in once again, it *IS* needed for mingw and...
[wxWidgets.git] / build / os2 / config.wat
1 # =========================================================================
2 # This configuration file was generated by
3 # Bakefile 0.2.0 (http://bakefile.sourceforge.net)
4 # Beware that all changes made to this file will be overwritten next
5 # time you run Bakefile!
6 # =========================================================================
7
8
9 # -------------------------------------------------------------------------
10 # These are configurable options:
11 # -------------------------------------------------------------------------
12
13 # C compiler
14 CC = wcc386
15
16 # C++ compiler
17 CXX = wpp386
18
19 # Standard flags for CC
20 CFLAGS =
21
22 # Standard flags for C++
23 CXXFLAGS =
24
25 # Standard preprocessor flags (common for CC and CXX)
26 CPPFLAGS =
27
28 # Standard linker flags
29 LDFLAGS =
30
31 # The C preprocessor
32 CPP = $(CC) -p
33
34 # What type of library to build? [0,1]
35 # 1 - DLL
36 SHARED = 0
37
38 # Build wxUniversal instead of native port? [0,1]
39 # 1 - Universal
40 WXUNIV = 0
41
42 # Compile Unicode build of wxWidgets? [0,1]
43 # 1 - Unicode
44 UNICODE = 0
45
46 # Type of compiled binaries [debug,release]
47 BUILD = debug
48
49 # Should debugging info be included in the executables? The default value
50 # "default" means that debug info will be included if BUILD=debug
51 # and not included if BUILD=release. [0,1,default]
52 DEBUG_INFO = default
53
54 # Should __WXDEBUG__ be defined? The default value "default" means that it will
55 # be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
56 DEBUG_FLAG = default
57
58 # Multiple libraries or single huge monolithic one? [0,1]
59 # 0 - Multilib
60 # 1 - Monolithic
61 MONOLITHIC = 1
62
63 # Build GUI libraries? [0,1]
64 # 0 - Base
65 # 1 - GUI
66 USE_GUI = 1
67
68 # Build wxHTML library (USE_GUI must be 1)? [0,1]
69 USE_HTML = 1
70
71 # Build multimedia library (USE_GUI must be 1)? [0,1]
72 USE_MEDIA = 1
73
74 # Build wxXRC library (USE_GUI must be 1)? [0,1]
75 USE_XRC = 1
76
77 # Build wxAUI library (USE_GUI must be 1)? [0,1]
78 USE_AUI = 1
79
80 # Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
81 USE_RICHTEXT = 1
82
83 # Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
84 USE_OPENGL = 0
85
86 # Build ODBC database classes (USE_GUI must be 1)? [0,1]
87 USE_ODBC = 0
88
89 # Build quality assurance classes library (USE_GUI must be 1)? [0,1]
90 USE_QA = 0
91
92 # Enable exceptions in compiled code. [0,1]
93 USE_EXCEPTIONS = 1
94
95 # Enable run-time type information (RTTI) in compiled code. [0,1]
96 USE_RTTI = 1
97
98 # Enable threading in compiled code. [0,1]
99 USE_THREADS = 1
100
101 # Is this official build by wxWidgets developers? [0,1]
102 OFFICIAL_BUILD = 0
103
104 # Use this to name your customized DLLs differently
105 VENDOR = custom
106
107 #
108 WX_FLAVOUR =
109
110 #
111 WX_LIB_FLAVOUR =
112
113 # Name of your custom configuration. This affects directory
114 # where object files are stored as well as the location of
115 # compiled .lib files and setup.h under the lib/ toplevel directory.
116 CFG =
117
118 # Compiler flags needed to compile test suite in tests directory. If you want
119 # to run the tests, set it so that the compiler can find CppUnit headers.
120 CPPUNIT_CFLAGS =
121
122 # Linker flags needed to link test suite in tests directory. If you want
123 # to run the tests, include CppUnit library here.
124 CPPUNIT_LIBS =
125
126 # Version of C runtime library to use. You can change this to
127 # static if SHARED=0, but it is highly recommended to not do
128 # it if SHARED=1 unless you know what you are doing. [dynamic,static]
129 RUNTIME_LIBS = dynamic
130