More DnD.
[wxWidgets.git] / include / wx / dnd.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/dnd.h
3 // Purpose: Drag and drop classes declarations
4 // Author: Vadim Zeitlin, Robert Roebling
5 // Modified by:
6 // Created: 26.05.99
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWindows Team
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_DND_H_BASE_
13 #define _WX_DND_H_BASE_
14
15 #include "wx/defs.h"
16
17 #if wxUSE_DRAG_AND_DROP
18
19 #include "wx/dataobj.h"
20
21 // ----------------------------------------------------------------------------
22 // constants
23 // ----------------------------------------------------------------------------
24
25 // result of wxDropSource::DoDragDrop() call
26 enum wxDragResult
27 {
28 wxDragError, // error prevented the d&d operation from completing
29 wxDragNone, // drag target didn't accept the data
30 wxDragCopy, // the data was successfully copied
31 wxDragMove, // the data was successfully moved (MSW only)
32 wxDragCancel // the operation was cancelled by user (not an error)
33 };
34
35 // ----------------------------------------------------------------------------
36 // wxDropSource is the object you need to create (and call DoDragDrop on it)
37 // to initiate a drag-and-drop operation
38 // ----------------------------------------------------------------------------
39
40 class WXDLLEXPORT wxDropSourceBase
41 {
42 public:
43 wxDropSourceBase() { m_data = (wxDataObject *)NULL; }
44 virtual ~wxDropSourceBase() { }
45
46 // set the data which is transfered by drag and drop
47 void SetData(wxDataObject& data)
48 { m_data = &data; }
49
50 wxDataObject *GetDataObject()
51 { return m_data; }
52
53 // start drag action, see enum wxDragResult for return value description
54 //
55 // if bAllowMove is TRUE, data can be moved, if not - only copied
56 virtual wxDragResult DoDragDrop(bool bAllowMove = FALSE) = 0;
57
58 // override to give feedback depending on the current operation result
59 // "effect"
60 virtual bool GiveFeedback( wxDragResult WXUNUSED(effect),
61 bool WXUNUSED(bScrolling) )
62 {
63 return TRUE;
64 }
65
66 protected:
67 wxDataObject *m_data;
68 };
69
70 // ----------------------------------------------------------------------------
71 // wxDropTarget should be associated with a window if it wants to be able to
72 // receive data via drag and drop.
73 //
74 // To use this class, you should derive from wxDropTarget and implement
75 // OnData() pure virtual method. You may also wish to override OnDrop() if you
76 // want to accept the data only inside some region of the window (this may
77 // avoid having to copy the data to this application which happens only when
78 // OnData() is called)
79 // ----------------------------------------------------------------------------
80
81 class WXDLLEXPORT wxDropTargetBase
82 {
83 public:
84 // ctor takes a pointer to heap-allocated wxDataObject which will be owned
85 // by wxDropTarget and deleted by it automatically. If you don't give it
86 // here, you can use SetDataObject() later.
87 wxDropTargetBase(wxDataObject *dataObject = (wxDataObject*)NULL)
88 { m_dataObject = dataObject; }
89 // dtor deletes our data object
90 virtual ~wxDropTargetBase()
91 { delete m_dataObject; }
92
93 // get/set the associated wxDataObject
94 wxDataObject *GetDataObject() const
95 { return m_dataObject; }
96 void SetDataObject(wxDataObject *dataObject)
97 { if (m_dataObject) delete m_dataObject;
98 m_dataObject = dataObject; }
99
100 // called when mouse enters/leaves the window: might be used to give
101 // some visual feedback to the user
102 virtual void OnLeave() { }
103
104 // this function is called when data enters over position (x, y) - if it
105 // returns TRUE, the dragging icon can indicate that the window would
106 // accept a drop here
107 virtual bool OnEnter(wxCoord x, wxCoord y) = 0;
108
109 // this function is called when data is move over position (x, y) - if it
110 // returns TRUE, the dragging icon can indicate that the window would
111 // accept a drop here
112 virtual bool OnMove(wxCoord x, wxCoord y) = 0;
113
114 // this function is called when data is dropped at position (x, y) - if it
115 // returns TRUE, OnData() will be called immediately afterwards which will
116 // allow to retrieve the data dropped.
117 virtual bool OnDrop(wxCoord x, wxCoord y) = 0;
118
119 // called after OnDrop() returns TRUE: you will usually just call
120 // GetData() from here and, probably, also refresh something to update the
121 // new data
122 virtual bool OnData(wxCoord x, wxCoord y) = 0;
123
124 // may be called *only* from inside OnData() and will fill m_dataObject
125 // with the data from the drop source if it returns TRUE
126 virtual bool GetData() = 0;
127
128 protected:
129 wxDataObject *m_dataObject;
130 };
131
132 // ----------------------------------------------------------------------------
133 // the platform-specific headers also define standard wxDropTarget
134 // implementations wxTextDropTarget and wxFileDropTarget
135 // ----------------------------------------------------------------------------
136
137 // ----------------------------------------------------------------------------
138 // include platform dependent class declarations
139 // ----------------------------------------------------------------------------
140
141 #if defined(__WXMSW__)
142 #include "wx/msw/ole/dropsrc.h"
143 #include "wx/msw/ole/droptgt.h"
144 #elif defined(__WXMOTIF__)
145 #include "wx/motif/dnd.h"
146 #elif defined(__WXGTK__)
147 #include "wx/gtk/dnd.h"
148 #elif defined(__WXQT__)
149 #include "wx/qt/dnd.h"
150 #elif defined(__WXMAC__)
151 #include "wx/mac/dnd.h"
152 #elif defined(__WXPM__)
153 #include "wx/os2/dnd.h"
154 #elif defined(__WXSTUBS__)
155 #include "wx/stubs/dnd.h"
156 #endif
157
158 #endif // wxUSE_DRAG_AND_DROP
159
160 #endif // _WX_DND_H_BASE_