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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
19
20 #include "wx/event.h" // for the base class
21 #include "wx/build.h"
22 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
23 #include "wx/init.h" // we must declare wxEntry()
24 #include "wx/intl.h" // for wxLayoutDirection
25
26 class WXDLLIMPEXP_FWD_BASE wxAppConsole;
27 class WXDLLIMPEXP_FWD_BASE wxAppTraits;
28 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
29 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
30 class WXDLLIMPEXP_FWD_BASE wxLog;
31 class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
32
33 #if wxUSE_GUI
34 struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
35 #endif
36
37 // ----------------------------------------------------------------------------
38 // typedefs
39 // ----------------------------------------------------------------------------
40
41 // the type of the function used to create a wxApp object on program start up
42 typedef wxAppConsole* (*wxAppInitializerFunction)();
43
44 // ----------------------------------------------------------------------------
45 // constants
46 // ----------------------------------------------------------------------------
47
48 enum
49 {
50 wxPRINT_WINDOWS = 1,
51 wxPRINT_POSTSCRIPT = 2
52 };
53
54 // ----------------------------------------------------------------------------
55 // wxAppConsoleBase: wxApp for non-GUI applications
56 // ----------------------------------------------------------------------------
57
58 class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler
59 {
60 public:
61 // ctor and dtor
62 wxAppConsoleBase();
63 virtual ~wxAppConsoleBase();
64
65
66 // the virtual functions which may/must be overridden in the derived class
67 // -----------------------------------------------------------------------
68
69 // This is the very first function called for a newly created wxApp object,
70 // it is used by the library to do the global initialization. If, for some
71 // reason, you must override it (instead of just overriding OnInit(), as
72 // usual, for app-specific initializations), do not forget to call the base
73 // class version!
74 virtual bool Initialize(int& argc, wxChar **argv);
75
76 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
77 virtual bool CallOnInit() { return OnInit(); }
78
79 // Called before OnRun(), this is a good place to do initialization -- if
80 // anything fails, return false from here to prevent the program from
81 // continuing. The command line is normally parsed here, call the base
82 // class OnInit() to do it.
83 virtual bool OnInit();
84
85 // this is here only temporary hopefully (FIXME)
86 virtual bool OnInitGui() { return true; }
87
88 // This is the replacement for the normal main(): all program work should
89 // be done here. When OnRun() returns, the programs starts shutting down.
90 virtual int OnRun();
91
92 // This is only called if OnInit() returned true so it's a good place to do
93 // any cleanup matching the initializations done there.
94 virtual int OnExit();
95
96 // This is the very last function called on wxApp object before it is
97 // destroyed. If you override it (instead of overriding OnExit() as usual)
98 // do not forget to call the base class version!
99 virtual void CleanUp();
100
101 // Called when a fatal exception occurs, this function should take care not
102 // to do anything which might provoke a nested exception! It may be
103 // overridden if you wish to react somehow in non-default way (core dump
104 // under Unix, application crash under Windows) to fatal program errors,
105 // however extreme care should be taken if you don't want this function to
106 // crash.
107 virtual void OnFatalException() { }
108
109 // Called from wxExit() function, should terminate the application a.s.a.p.
110 virtual void Exit();
111
112
113 // application info: name, description, vendor
114 // -------------------------------------------
115
116 // NB: all these should be set by the application itself, there are no
117 // reasonable default except for the application name which is taken to
118 // be argv[0]
119
120 // set/get the application name
121 wxString GetAppName() const
122 {
123 return m_appName.empty() ? m_className : m_appName;
124 }
125 void SetAppName(const wxString& name) { m_appName = name; }
126
127 // set/get the application display name: the display name is the name
128 // shown to the user in titles, reports, etc while the app name is
129 // used for paths, config, and other places the user doesn't see
130 //
131 // so the app name could be myapp while display name could be "My App"
132 wxString GetAppDisplayName() const
133 {
134 return m_appDisplayName.empty() ? GetAppName() : m_appDisplayName;
135 }
136 void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
137
138 // set/get the app class name
139 wxString GetClassName() const { return m_className; }
140 void SetClassName(const wxString& name) { m_className = name; }
141
142 // set/get the vendor name
143 const wxString& GetVendorName() const { return m_vendorName; }
144 void SetVendorName(const wxString& name) { m_vendorName = name; }
145
146 // set/get the vendor display name: the display name is shown
147 // in titles/reports/dialogs to the user, while the vendor name
148 // is used in some areas such as wxConfig, wxStandardPaths, etc
149 const wxString& GetVendorDisplayName() const
150 {
151 return m_vendorDisplayName.empty() ? GetVendorName()
152 : m_vendorDisplayName;
153 }
154 void SetVendorDisplayName(const wxString& name)
155 {
156 m_vendorDisplayName = name;
157 }
158
159
160 // cmd line parsing stuff
161 // ----------------------
162
163 // all of these methods may be overridden in the derived class to
164 // customize the command line parsing (by default only a few standard
165 // options are handled)
166 //
167 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
168 // this to work
169
170 #if wxUSE_CMDLINE_PARSER
171 // this one is called from OnInit() to add all supported options
172 // to the given parser (don't forget to call the base class version if you
173 // override it!)
174 virtual void OnInitCmdLine(wxCmdLineParser& parser);
175
176 // called after successfully parsing the command line, return true
177 // to continue and false to exit (don't forget to call the base class
178 // version if you override it!)
179 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
180
181 // called if "--help" option was specified, return true to continue
182 // and false to exit
183 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
184
185 // called if incorrect command line options were given, return
186 // false to abort and true to continue
187 virtual bool OnCmdLineError(wxCmdLineParser& parser);
188 #endif // wxUSE_CMDLINE_PARSER
189
190
191 // miscellaneous customization functions
192 // -------------------------------------
193
194 // create the app traits object to which we delegate for everything which
195 // either should be configurable by the user (then he can change the
196 // default behaviour simply by overriding CreateTraits() and returning his
197 // own traits object) or which is GUI/console dependent as then wxAppTraits
198 // allows us to abstract the differences behind the common facade
199 wxAppTraits *GetTraits();
200
201 // this function provides safer access to traits object than
202 // wxTheApp->GetTraits() during startup or termination when the global
203 // application object itself may be unavailable
204 //
205 // of course, it still returns NULL in this case and the caller must check
206 // for it
207 static wxAppTraits *GetTraitsIfExists();
208
209 // event processing functions
210 // --------------------------
211
212 // this method allows to filter all the events processed by the program, so
213 // you should try to return quickly from it to avoid slowing down the
214 // program to the crawl
215 //
216 // return value should be -1 to continue with the normal event processing,
217 // or TRUE or FALSE to stop further processing and pretend that the event
218 // had been already processed or won't be processed at all, respectively
219 virtual int FilterEvent(wxEvent& event);
220
221 #if wxUSE_EXCEPTIONS
222 // call the specified handler on the given object with the given event
223 //
224 // this method only exists to allow catching the exceptions thrown by any
225 // event handler, it would lead to an extra (useless) virtual function call
226 // if the exceptions were not used, so it doesn't even exist in that case
227 virtual void HandleEvent(wxEvtHandler *handler,
228 wxEventFunction func,
229 wxEvent& event) const;
230
231 // Called when an unhandled C++ exception occurs inside OnRun(): note that
232 // the main event loop has already terminated by now and the program will
233 // exit, if you need to really handle the exceptions you need to override
234 // OnExceptionInMainLoop()
235 virtual void OnUnhandledException();
236 #endif // wxUSE_EXCEPTIONS
237
238 // event processing functions
239 // --------------------------
240
241 // return true if we're running event loop, i.e. if the events can
242 // (already) be dispatched
243 static bool IsMainLoopRunning();
244
245 // process all events in the wxPendingEvents list -- it is necessary to
246 // call this function to process posted events. This happens during each
247 // event loop iteration in GUI mode but if there is no main loop, it may be
248 // also called directly.
249 virtual void ProcessPendingEvents();
250
251 // check if there are pending events on global pending event list
252 bool HasPendingEvents() const;
253
254 // doesn't do anything in this class, just a hook for GUI wxApp
255 virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
256
257 // make sure that idle events are sent again
258 virtual void WakeUpIdle();
259
260 // execute the main GUI loop, the function returns when the loop ends
261 virtual int MainLoop();
262
263 // exit the main GUI loop during the next iteration (i.e. it does not
264 // stop the program immediately!)
265 virtual void ExitMainLoop();
266
267 // returns true if there are unprocessed events in the event queue
268 virtual bool Pending();
269
270 // process the first event in the event queue (blocks until an event
271 // appears if there are none currently, use Pending() if this is not
272 // wanted), returns false if the event loop should stop and true
273 // otherwise
274 virtual bool Dispatch();
275
276 // this virtual function is called when the application
277 // becomes idle and normally just sends wxIdleEvent to all interested
278 // parties
279 //
280 // it should return true if more idle events are needed, false if not
281 virtual bool ProcessIdle();
282
283 #if wxUSE_EXCEPTIONS
284 // Function called if an uncaught exception is caught inside the main
285 // event loop: it may return true to continue running the event loop or
286 // false to stop it (in the latter case it may rethrow the exception as
287 // well)
288 virtual bool OnExceptionInMainLoop();
289 #endif // wxUSE_EXCEPTIONS
290
291 // debugging support
292 // -----------------
293
294 #ifdef __WXDEBUG__
295 // this function is called when an assert failure occurs, the base class
296 // version does the normal processing (i.e. shows the usual assert failure
297 // dialog box)
298 //
299 // the arguments are the location of the failed assert (func may be empty
300 // if the compiler doesn't support C99 __FUNCTION__), the text of the
301 // assert itself and the user-specified message
302 virtual void OnAssertFailure(const wxChar *file,
303 int line,
304 const wxChar *func,
305 const wxChar *cond,
306 const wxChar *msg);
307
308 // old version of the function without func parameter, for compatibility
309 // only, override OnAssertFailure() in the new code
310 virtual void OnAssert(const wxChar *file,
311 int line,
312 const wxChar *cond,
313 const wxChar *msg);
314 #endif // __WXDEBUG__
315
316 // check that the wxBuildOptions object (constructed in the application
317 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
318 // options of the library and abort if it doesn't
319 static bool CheckBuildOptions(const char *optionsSignature,
320 const char *componentName);
321
322 // implementation only from now on
323 // -------------------------------
324
325 // helpers for dynamic wxApp construction
326 static void SetInitializerFunction(wxAppInitializerFunction fn)
327 { ms_appInitFn = fn; }
328 static wxAppInitializerFunction GetInitializerFunction()
329 { return ms_appInitFn; }
330
331 // accessors for ms_appInstance field (external code might wish to modify
332 // it, this is why we provide a setter here as well, but you should really
333 // know what you're doing if you call it), wxTheApp is usually used instead
334 // of GetInstance()
335 static wxAppConsole *GetInstance() { return ms_appInstance; }
336 static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
337
338
339 // command line arguments (public for backwards compatibility)
340 int argc;
341
342 // this object is implicitly convertible to either "char**" (traditional
343 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
344 // with Unicode build in previous wx versions and because the command line
345 // can, in pr
346 #if wxUSE_UNICODE
347 wxCmdLineArgsArray argv;
348 #else
349 char **argv;
350 #endif
351
352 protected:
353 // the function which creates the traits object when GetTraits() needs it
354 // for the first time
355 virtual wxAppTraits *CreateTraits();
356
357
358 // function used for dynamic wxApp creation
359 static wxAppInitializerFunction ms_appInitFn;
360
361 // the one and only global application object
362 static wxAppConsole *ms_appInstance;
363
364 // create main loop from AppTraits or return NULL if
365 // there is no main loop implementation
366 wxEventLoopBase *CreateMainLoop();
367
368 // application info (must be set from the user code)
369 wxString m_vendorName, // vendor name ("acme")
370 m_vendorDisplayName, // vendor display name (e.g. "ACME Inc")
371 m_appName, // app name ("myapp")
372 m_appDisplayName, // app display name ("My Application")
373 m_className; // class name
374
375 // the class defining the application behaviour, NULL initially and created
376 // by GetTraits() when first needed
377 wxAppTraits *m_traits;
378
379 // the main event loop of the application (may be NULL if the loop hasn't
380 // been started yet or has already terminated)
381 wxEventLoopBase *m_mainLoop;
382
383 // the application object is a singleton anyhow, there is no sense in
384 // copying it
385 DECLARE_NO_COPY_CLASS(wxAppConsoleBase)
386 };
387
388 #if defined(__UNIX__)
389 #include "wx/unix/app.h"
390 #else
391 // this has to be a class and not a typedef as we forward declare it
392 class wxAppConsole : public wxAppConsoleBase { };
393 #endif
394
395 // ----------------------------------------------------------------------------
396 // wxAppBase: the common part of wxApp implementations for all platforms
397 // ----------------------------------------------------------------------------
398
399 #if wxUSE_GUI
400
401 class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
402 {
403 public:
404 wxAppBase();
405 virtual ~wxAppBase();
406
407 // the virtual functions which may/must be overridden in the derived class
408 // -----------------------------------------------------------------------
409
410 // very first initialization function
411 //
412 // Override: very rarely
413 virtual bool Initialize(int& argc, wxChar **argv);
414
415 // a platform-dependent version of OnInit(): the code here is likely to
416 // depend on the toolkit. default version does nothing.
417 //
418 // Override: rarely.
419 virtual bool OnInitGui();
420
421 // called to start program execution - the default version just enters
422 // the main GUI loop in which events are received and processed until
423 // the last window is not deleted (if GetExitOnFrameDelete) or
424 // ExitMainLoop() is called. In console mode programs, the execution
425 // of the program really starts here
426 //
427 // Override: rarely in GUI applications, always in console ones.
428 virtual int OnRun();
429
430 // a matching function for OnInit()
431 virtual int OnExit();
432
433 // very last clean up function
434 //
435 // Override: very rarely
436 virtual void CleanUp();
437
438
439 // the worker functions - usually not used directly by the user code
440 // -----------------------------------------------------------------
441
442
443
444 // process all currently pending events right now
445 //
446 // it is an error to call Yield() recursively unless the value of
447 // onlyIfNeeded is true
448 //
449 // WARNING: this function is dangerous as it can lead to unexpected
450 // reentrancies (i.e. when called from an event handler it
451 // may result in calling the same event handler again), use
452 // with _extreme_ care or, better, don't use at all!
453 virtual bool Yield(bool onlyIfNeeded = false) = 0;
454
455 // this virtual function is called in the GUI mode when the application
456 // becomes idle and normally just sends wxIdleEvent to all interested
457 // parties
458 //
459 // it should return true if more idle events are needed, false if not
460 virtual bool ProcessIdle();
461
462 // Send idle event to window and all subwindows
463 // Returns true if more idle time is requested.
464 virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
465
466
467 // top level window functions
468 // --------------------------
469
470 // return true if our app has focus
471 virtual bool IsActive() const { return m_isActive; }
472
473 // set the "main" top level window
474 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
475
476 // return the "main" top level window (if it hadn't been set previously
477 // with SetTopWindow(), will return just some top level window and, if
478 // there are none, will return NULL)
479 virtual wxWindow *GetTopWindow() const;
480
481 // control the exit behaviour: by default, the program will exit the
482 // main loop (and so, usually, terminate) when the last top-level
483 // program window is deleted. Beware that if you disable this behaviour
484 // (with SetExitOnFrameDelete(false)), you'll have to call
485 // ExitMainLoop() explicitly from somewhere.
486 void SetExitOnFrameDelete(bool flag)
487 { m_exitOnFrameDelete = flag ? Yes : No; }
488 bool GetExitOnFrameDelete() const
489 { return m_exitOnFrameDelete == Yes; }
490
491
492 // display mode, visual, printing mode, ...
493 // ------------------------------------------------------------------------
494
495 // Get display mode that is used use. This is only used in framebuffer
496 // wxWin ports (such as wxMGL or wxDFB).
497 virtual wxVideoMode GetDisplayMode() const;
498 // Set display mode to use. This is only used in framebuffer wxWin
499 // ports (such as wxMGL or wxDFB). This method should be called from
500 // wxApp::OnInitGui
501 virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
502
503 // set use of best visual flag (see below)
504 void SetUseBestVisual( bool flag, bool forceTrueColour = false )
505 { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
506 bool GetUseBestVisual() const { return m_useBestVisual; }
507
508 // set/get printing mode: see wxPRINT_XXX constants.
509 //
510 // default behaviour is the normal one for Unix: always use PostScript
511 // printing.
512 virtual void SetPrintMode(int WXUNUSED(mode)) { }
513 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
514
515 // Return the layout direction for the current locale or wxLayout_Default
516 // if it's unknown
517 virtual wxLayoutDirection GetLayoutDirection() const;
518
519 // Change the theme used by the application, return true on success.
520 virtual bool SetNativeTheme(const wxString& WXUNUSED(theme)) { return false; }
521
522
523 // command line parsing (GUI-specific)
524 // ------------------------------------------------------------------------
525
526 #if wxUSE_CMDLINE_PARSER
527 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
528 virtual void OnInitCmdLine(wxCmdLineParser& parser);
529 #endif
530
531 // miscellaneous other stuff
532 // ------------------------------------------------------------------------
533
534 // called by toolkit-specific code to set the app status: active (we have
535 // focus) or not and also the last window which had focus before we were
536 // deactivated
537 virtual void SetActive(bool isActive, wxWindow *lastFocus);
538
539 #if WXWIN_COMPATIBILITY_2_6
540 // OBSOLETE: don't use, always returns true
541 //
542 // returns true if the program is successfully initialized
543 wxDEPRECATED( bool Initialized() );
544 #endif // WXWIN_COMPATIBILITY_2_6
545
546 protected:
547 // delete all objects in wxPendingDelete list
548 void DeletePendingObjects();
549
550 // override base class method to use GUI traits
551 virtual wxAppTraits *CreateTraits();
552
553
554 // the main top level window (may be NULL)
555 wxWindow *m_topWindow;
556
557 // if Yes, exit the main loop when the last top level window is deleted, if
558 // No don't do it and if Later -- only do it once we reach our OnRun()
559 //
560 // the explanation for using this strange scheme is given in appcmn.cpp
561 enum
562 {
563 Later = -1,
564 No,
565 Yes
566 } m_exitOnFrameDelete;
567
568 // true if the app wants to use the best visual on systems where
569 // more than one are available (Sun, SGI, XFree86 4.0 ?)
570 bool m_useBestVisual;
571 // force TrueColour just in case "best" isn't TrueColour
572 bool m_forceTrueColour;
573
574 // does any of our windows have focus?
575 bool m_isActive;
576
577
578 DECLARE_NO_COPY_CLASS(wxAppBase)
579 };
580
581 #if WXWIN_COMPATIBILITY_2_6
582 inline bool wxAppBase::Initialized() { return true; }
583 #endif // WXWIN_COMPATIBILITY_2_6
584
585 // ----------------------------------------------------------------------------
586 // now include the declaration of the real class
587 // ----------------------------------------------------------------------------
588
589 #if defined(__WXPALMOS__)
590 #include "wx/palmos/app.h"
591 #elif defined(__WXMSW__)
592 #include "wx/msw/app.h"
593 #elif defined(__WXMOTIF__)
594 #include "wx/motif/app.h"
595 #elif defined(__WXMGL__)
596 #include "wx/mgl/app.h"
597 #elif defined(__WXDFB__)
598 #include "wx/dfb/app.h"
599 #elif defined(__WXGTK20__)
600 #include "wx/gtk/app.h"
601 #elif defined(__WXGTK__)
602 #include "wx/gtk1/app.h"
603 #elif defined(__WXX11__)
604 #include "wx/x11/app.h"
605 #elif defined(__WXMAC__)
606 #include "wx/osx/app.h"
607 #elif defined(__WXCOCOA__)
608 #include "wx/cocoa/app.h"
609 #elif defined(__WXPM__)
610 #include "wx/os2/app.h"
611 #endif
612
613 #else // !GUI
614
615 // wxApp is defined in core and we cannot define another one in wxBase,
616 // so use the preprocessor to allow using wxApp in console programs too
617 #define wxApp wxAppConsole
618
619 #endif // GUI/!GUI
620
621 // ----------------------------------------------------------------------------
622 // the global data
623 // ----------------------------------------------------------------------------
624
625 // for compatibility, we define this macro to access the global application
626 // object of type wxApp
627 //
628 // note that instead of using of wxTheApp in application code you should
629 // consider using DECLARE_APP() after which you may call wxGetApp() which will
630 // return the object of the correct type (i.e. MyApp and not wxApp)
631 //
632 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
633 // console mode it does nothing at all
634 #define wxTheApp wx_static_cast(wxApp*, wxApp::GetInstance())
635
636 // ----------------------------------------------------------------------------
637 // global functions
638 // ----------------------------------------------------------------------------
639
640 // event loop related functions only work in GUI programs
641 // ------------------------------------------------------
642
643 // Force an exit from main loop
644 extern void WXDLLIMPEXP_BASE wxExit();
645
646 // avoid redeclaring this function here if it had been already declated by
647 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
648 #ifndef wx_YIELD_DECLARED
649 #define wx_YIELD_DECLARED
650
651 // Yield to other apps/messages
652 extern bool WXDLLIMPEXP_BASE wxYield();
653
654 #endif // wx_YIELD_DECLARED
655
656 // Yield to other apps/messages
657 extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
658
659 // ----------------------------------------------------------------------------
660 // macros for dynamic creation of the application object
661 // ----------------------------------------------------------------------------
662
663 // Having a global instance of this class allows wxApp to be aware of the app
664 // creator function. wxApp can then call this function to create a new app
665 // object. Convoluted, but necessary.
666
667 class WXDLLIMPEXP_BASE wxAppInitializer
668 {
669 public:
670 wxAppInitializer(wxAppInitializerFunction fn)
671 { wxApp::SetInitializerFunction(fn); }
672 };
673
674 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
675 // your compiler really, really wants main() to be in your main program (e.g.
676 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
677
678 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
679 int main(int argc, char **argv) { return wxEntry(argc, argv); }
680
681 // port-specific header could have defined it already in some special way
682 #ifndef IMPLEMENT_WXWIN_MAIN
683 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
684 #endif // defined(IMPLEMENT_WXWIN_MAIN)
685
686 #ifdef __WXUNIVERSAL__
687 #include "wx/univ/theme.h"
688
689 #ifdef wxUNIV_DEFAULT_THEME
690 #define IMPLEMENT_WX_THEME_SUPPORT \
691 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
692 #else
693 #define IMPLEMENT_WX_THEME_SUPPORT
694 #endif
695 #else
696 #define IMPLEMENT_WX_THEME_SUPPORT
697 #endif
698
699 // Use this macro if you want to define your own main() or WinMain() function
700 // and call wxEntry() from there.
701 #define IMPLEMENT_APP_NO_MAIN(appname) \
702 wxAppConsole *wxCreateApp() \
703 { \
704 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
705 "your program"); \
706 return new appname; \
707 } \
708 wxAppInitializer \
709 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
710 DECLARE_APP(appname) \
711 appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); }
712
713 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
714 // wxUniversal builds
715 #define IMPLEMENT_APP_NO_THEMES(appname) \
716 IMPLEMENT_APP_NO_MAIN(appname) \
717 IMPLEMENT_WXWIN_MAIN
718
719 // Use this macro exactly once, the argument is the name of the wxApp-derived
720 // class which is the class of your application.
721 #define IMPLEMENT_APP(appname) \
722 IMPLEMENT_APP_NO_THEMES(appname) \
723 IMPLEMENT_WX_THEME_SUPPORT
724
725 // Same as IMPLEMENT_APP(), but for console applications.
726 #define IMPLEMENT_APP_CONSOLE(appname) \
727 IMPLEMENT_APP_NO_MAIN(appname) \
728 IMPLEMENT_WXWIN_MAIN_CONSOLE
729
730 // this macro can be used multiple times and just allows you to use wxGetApp()
731 // function
732 #define DECLARE_APP(appname) extern appname& wxGetApp();
733
734
735 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
736 // anywhere else but at the very least it suppresses icc warnings about
737 // defining extern symbols without prior declaration, and it shouldn't do any
738 // harm
739 extern wxAppConsole *wxCreateApp();
740 extern wxAppInitializer wxTheAppInitializer;
741
742 #endif // _WX_APP_H_BASE_