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293 <div class="document" id="building-wxpython-2-7-for-development-and-testing">
294 <h1 class="title">Building wxPython 2.7 for Development and Testing</h1>
295 <p>This file describes how I build wxWidgets and wxPython while doing
296 development and testing, and is meant to help other people that want
297 to do the same thing. I'll assume that you are using either a CVS
298 snapshot from <a class="reference" href="http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/</a>, a checkout from CVS, or
299 one of the released wxPython-src-2.7.* tarballs. I'll also assume that
300 you know your way around your system, the compiler, etc. and most
301 importantly, that you know what you are doing! ;-)</p>
302 <p>If you want to also install the version of wxPython you build to be in
303 your site-packages dir and be your default version of wxPython, then a
304 few additional steps are needed, and you may want to use slightly
305 different options. See the <a class="reference" href="INSTALL.html">INSTALL</a> document for more details. If
306 you only use the instructions in this <a class="reference" href="BUILD.html">BUILD</a> document file then you
307 will end up with a separate installation of wxPython and you can
308 switch back and forth between this and the release version that you
309 may already have installed.</p>
310 <p>If you want to make changes to any of the <tt class="docutils literal"><span class="pre">*.i</span></tt> files, (SWIG
311 interface definition files,) or to regenerate the extension sources or
312 renamer modules, then you will need an up to date version of SWIG,
313 plus some patches. Get the sources for version 1.3.29, and then apply
314 the patches in wxPython/SWIG and then build SWIG like normal. See the
315 README.txt in the wxPython/SWIG dir for details about each patch and
316 also info about those that may already have been applied to the SWIG
317 sources. If you install this build of SWIG to a location that is not
318 on the PATH (so it doesn't interfere with an existing SWIG install for
319 example) then you can use a setup.py command-line option named SWIG
320 set to the full path name of the executable and the wxPython build will
321 use it. See below for an example.</p>
322 <p>In the text below I'll use WXDIR with environment variable syntax
323 (either $WXDIR or %WXDIR%) to refer to the top level directory where
324 your wxWidgets and wxPython sources are located. It will equate to
325 whereever you checked out the wxWidgets module from CVS, or untarred
326 the wxPython-src tarball to. You can either substitute the $WXDIR text
327 below with your actual dir, or set the value in the environment and
328 use it just like you see it below.</p>
329 <p>If you run into what appears to be compatibility issues between
330 wxWidgets and wxPython while building wxPython, be sure you are using
331 the wxWidgets sources included with the wxPython-src tarball or the
332 CVS snapshot, and not a previously installed version or a version
333 installed from one of the standard wxWidgets installers. With the
334 &quot;unstable&quot; releases (have a odd-numbered minor release value, where
335 the APIs are allowed to change) there are often significant
336 differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
337 release of wxPython.</p>
338 <div class="section">
339 <h1><a id="building-on-unix-like-systems-e-g-linux-and-os-x" name="building-on-unix-like-systems-e-g-linux-and-os-x">Building on Unix-like Systems (e.g. Linux and OS X)</a></h1>
340 <p>These platforms are built almost the same way while in development
341 so I'll combine the descriptions about their build process here.
342 First we will build wxWidgets and install it to an out of the way
343 place, then do the same for wxPython.</p>
344 <ol class="arabic">
345 <li><p class="first">Create a build directory in the main wxWidgets dir, and configure
346 wxWidgets. If you want to have multiple builds with different
347 configure options, just use different subdirectories. I normally
348 put the configure command in a script named &quot;.configure&quot; in each
349 build dir so I can easily blow away everything in the build dir and
350 rerun the script without having to remember the options I used
351 before:</p>
352 <pre class="literal-block">
353 cd $WXDIR
354 mkdir bld
355 cd bld
356 ../configure --prefix=/opt/wx/2.7 \
357 --with-gtk \
358 --with-gnomeprint \
359 --with-opengl \
360 --enable-debug \
361 --enable-geometry \
362 --enable-graphics_ctx \
363 --enable-sound --with-sdl \
364 --enable-mediactrl \
365 --enable-display \
366 --disable-debugreport \
367 </pre>
368 <p>On OS X of course you'll want to use --with-mac instead of
369 --with-gtk and --with-gnomeprint.</p>
370 <p>Notice that above I used a prefix option of &quot;/opt/wx/2.7&quot;. You can
371 use whatever path you want, such as a path in your HOME dir or even
372 one of the standard prefix paths such as /usr or /usr/local if you
373 like, but using /opt this way lets me easily have multiple versions
374 and ports of wxWidgets &quot;installed&quot; and makes it easy to switch
375 between them, without impacting any versions of wxWidgets that may
376 have been installed via an RPM or whatever. For the rest of the
377 steps below be sure to also substitute &quot;/opt/wx/2.7&quot; with whatever
378 prefix you choose for your build.</p>
379 <p><strong>NOTE</strong>: Due to a recent change there is currently a dependency
380 problem in the multilib builds of wxWidgets on OSX, so I have
381 switched to using a monolithic build. That means that all of the
382 core wxWidgets code is placed in in one shared library instead of
383 several. wxPython can be used with either mode, so use whatever
384 suits you on Linux and etc. but use monolithic on OSX. To switch
385 to the monolithic build of wxWidgets just add this configure flag:</p>
386 <pre class="literal-block">
387 --enable-monolithic \
388 </pre>
389 <p>By default GTK 2.x will be used for the build. If you would rather
390 use GTK 1.2.x for some reason then you can force configure to use
391 it by changing the --with-gtk flag to specify it like this:</p>
392 <pre class="literal-block">
393 --with-gtk=1 \
394 </pre>
395 <p>To make the wxWidgets build be unicode enabled (strongly
396 recommended unless you are building with GTK1) then add the
397 following flag. When wxPython is unicode enabled then all strings
398 that are passed to wx functions and methods will first be converted
399 to unicode objects, and any 'strings' returned from wx functions
400 and methods will actually be unicode objects.:</p>
401 <pre class="literal-block">
402 --enable-unicode \
403 </pre>
404 <p>If you want to use the image and zlib libraries included with
405 wxWidgets instead of those already installed on your system, (for
406 example, to reduce dependencies on 3rd party libraries) then you
407 can add these flags to the configure command:</p>
408 <pre class="literal-block">
409 --with-libjpeg=builtin \
410 --with-libpng=builtin \
411 --with-libtiff=builtin \
412 --with-zlib=builtin \
413 </pre>
414 </li>
415 <li><p class="first">To build and install wxWidgets you could just use the &quot;make&quot;
416 command but there are a couple other libraries besides the main
417 wxWidgets libs that also need to be built so again I make a script
418 to do it all for me so I don't forget anything. This time it is
419 called &quot;.make&quot; (I use the leading &quot;.&quot; so when I do <tt class="docutils literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in
420 my build dir I don't lose my scripts too.) This is what it looks
421 like:</p>
422 <pre class="literal-block">
423 make $* \
424 &amp;&amp; make -C contrib/src/gizmos $* \
425 &amp;&amp; make -C contrib/src/stc $*
426 </pre>
427 <p>So you just use .make as if it where make, but don't forget to set
428 the execute bit on .make first!:</p>
429 <pre class="literal-block">
430 .make
431 .make install
432 </pre>
433 <p>When it's done you should have an installed set of files under
434 /opt/wx/2.7 containing just wxWidgets. Now to use this version of
435 wxWidgets you just need to add /opt/wx/2.7/bin to the PATH and set
436 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.7/lib.</p>
437 </li>
438 <li><p class="first">I also have a script to help me build wxPython and it is checked in
439 to the CVS as wxWidgets/wxPython/b, but you probably don't want to
440 use it as it's very cryptic and expects that you want to run SWIG,
441 so if you don't have the latest patched up version of SWIG then
442 you'll probably get stuck. So in this document I'll just give the
443 raw commands instead.</p>
444 <p>We're not going to install the development version of wxPython with
445 these commands, so it won't impact your already installed version
446 of the latest release. You'll be able test with this version when
447 you want to, and use the installed release version the rest of the
448 time. If you want to install the development version please read
449 INSTALL.txt.</p>
450 <p>If you have more than one version of Python on your system then be
451 sure to use the version of Python that you want to use when running
452 wxPython programs to run the setup.py commands below. I'll be
453 using python2.5.</p>
454 <p>Make sure that the first wx-config found on the PATH is the one
455 belonging to the wxWidgets that you installed above, and then
456 change to the $WXDIR/wxPython dir and run the this command:</p>
457 <pre class="literal-block">
458 cd $WXDIR/wxPython
459 python2.5 setup.py build_ext --inplace --debug
460 </pre>
461 <p>If your new wx-config script is not on the PATH, or there is some
462 other version of it found first, then you can add this to the
463 command line to ensure your new one is used instead:</p>
464 <pre class="literal-block">
465 WX_CONFIG=/opt/wx/2.7/bin/wx-config
466 </pre>
467 <p>By default setup.py will assume that you built wxWidgets to use
468 GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
469 this flag to the command-line:</p>
470 <pre class="literal-block">
471 WXPORT=gtk
472 </pre>
473 <p>Setup.py will assume by default that you are using a unicode build
474 of wxWidgets. If not then you can use this flag:</p>
475 <pre class="literal-block">
476 UNICODE=0
477 </pre>
478 <p>If you are wanting to have the source files regenerated with swig,
479 (only neccessary if you make modifications to the <tt class="docutils literal"><span class="pre">*.i</span></tt> files,)
480 then you need to turn on the USE_SWIG flag and optionally tell it
481 where to find the new swig executable, so add these flags:</p>
482 <pre class="literal-block">
483 USE_SWIG=1 SWIG=/opt/swig/bin/swig
484 </pre>
485 <p>If you get errors about being unable to find libGLU, wxGLCanvas
486 being undeclared, or something similar then you can add
487 BUILD_GLCANVAS=0 to the setup.py command line to disable the
488 building of the glcanvas module.</p>
489 <p>When the setup.py command is done you should have a fully populated
490 (but uninstalled) wx package located in your $WXDIR/wxPython/wx
491 directory.</p>
492 </li>
493 <li><p class="first">To run code with the development version of wxPython, just set the
494 PYTHONPATH to the wxPython dir located in the source tree. For
495 example:</p>
496 <pre class="literal-block">
497 export LD_LIBRARY_PATH=/opt/wx/2.7/lib
498 export PYTHONPATH=$WXDIR/wxPython
499 cd $WXDIR/wxPython/demo
500 python2.5 demo.py
501 </pre>
502 <p>OS X NOTE: Depending on your version of OS X and Python you may
503 need to use &quot;pythonw&quot; on the command line to run wxPython
504 applications. This version of the Python executable is part of the
505 Python Framework and is allowed to interact with the display. You
506 can also double click on a .py or a .pyw file from the finder
507 (assuming that the PythonLauncher app is associated with these file
508 extensions) and it will launch the Framework version of Python for
509 you. For information about creating Applicaiton Bundles of your
510 wxPython apps please see the wiki and the mail lists.</p>
511 <p>SOLARIS NOTE: If you get unresolved symbol errors when importing
512 wxPython and you are running on Solaris and building with gcc, then
513 you may be able to work around the problem by uncommenting a bit of
514 code in config.py and building again. Look for 'SunOS' in config.py
515 and uncomment the block containing it. The problem is that Sun's ld
516 does not automatically add libgcc to the link step.</p>
517 </li>
518 </ol>
519 </div>
520 <div class="section">
521 <h1><a id="building-on-windows" name="building-on-windows">Building on Windows</a></h1>
522 <p>The Windows builds currently require the use of Microsoft Visual C++.
523 Theoretically, other compilers (such as mingw32 or the Borland
524 compilers) can also be used but I've never done the work to make that
525 happen. If you want to try that then first you'll want to find out if
526 there are any tricks that have to be done to make Python extension
527 modules using that compiler, and then make a few changes to setup.py
528 to accommodate that. (And send the patches to me.)</p>
529 <p>The standard Python 2.3 and earlier are built with MS Visual C 6.0 and
530 so you must also build with MSVC 6 in order to be used with the stock
531 python.exe. If you woudl rather use a different version of
532 VisualStudio keep in mind that you'll also have to build Python and
533 any other extension modules that you use with that compiler because a
534 different version of the C runtime library is used. The stock Python
535 2.4 and 2.5 executables are built with MSVC 7.1, and the same rules
536 apply to it.</p>
537 <p>If you want to build a debuggable version of wxWidgets and wxPython you
538 will need to have also built a debug version of Python and any other
539 extension modules you need to use. You can tell if you have them
540 already if there is a _d in the file names, for example python_d.exe
541 or python25_d.dll. If you don't need to trace through the C/C++ parts
542 of the code with the debugger then building the normal (or hybrid)
543 version is fine, and you can use the regular python executables with
544 it.</p>
545 <p>Starting with 2.5.3.0 wxPython can be built for either the monlithic
546 or the multi-lib wxWidgets builds. (Monolithic means that all the
547 core wxWidgets code is in one DLL, and multi-lib means that the core
548 code is divided into multiple DLLs.) To select which one to use
549 specify the MONOLITHIC flag for both the wxWidgets build and the
550 wxPython build as shown below, setting it to either 0 or 1.</p>
551 <p>Just like the unix versions I also use some scripts to help me build
552 wxWidgets, but I use some non-standard stuff to do it. So if you have
553 bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
554 programs then there is a copy of my wxWidgets build scripts in
555 %WXDIR%\wxPython\distrib\msw. Just copy them to
556 %WXDIR%\build\msw and you can use them to do your build, otherwise
557 you can do everything by hand as described below. But if you do work
558 by hand and something doesn't seem to be working correctly please
559 refer to the build scripts to see what may need to be done
560 differently.</p>
561 <p>The *.btm files are for 4NT and the others are for bash. They are:</p>
562 <pre class="literal-block">
563 .make/.make.btm Builds the main lib and the needed contribs
564 .mymake/.mymake.btm Builds just one lib, used by .make
565 .makesetup.mk A makefile that will copy and edit setup.h
566 as needed for the different types of builds
567 </pre>
568 <p>Okay. Here's what you've been waiting for, the instructions! Adapt
569 accordingly if you are using the bash shell.</p>
570 <ol class="arabic">
571 <li><p class="first">Set an environment variable to the root of the wxWidgets source
572 tree. This is used by the makefiles:</p>
573 <pre class="literal-block">
574 set WXWIN=%WXDIR%
575 </pre>
576 </li>
577 <li><p class="first">Copy setup0.h to setup.h:</p>
578 <pre class="literal-block">
579 cd %WXDIR%\include\wx\msw
580 copy setup0.h setup.h
581 </pre>
582 </li>
583 <li><p class="first">Edit %WXDIR%\include\wx\msw\setup.h and change a few settings:</p>
584 <pre class="literal-block">
585 wxUSE_DEBUGREPORT 0
586 wxUSE_EXCEPTIONS 0
587 wxUSE_DIALUP_MANAGER 0
588 wxUSE_GRAPHICS_CONTEXT 1
589 wxUSE_GLCANVAS 1
590 wxUSE_POSTSCRIPT 1
591 wxUSE_DIB_FOR_BITMAP 1
592 </pre>
593 <p>If you are using my build scripts then a few more settings will be
594 changed automatically and then a copy of setup.h is placed in a
595 subdir of %WXWIN%\libvc_dll. If you are doing it by hand and
596 making a UNICODE build, then also change these:</p>
597 <pre class="literal-block">
598 wxUSE_UNICODE 1
599 wxUSE_UNICODE_MSLU 1
600 </pre>
601 <p>If you are doing a &quot;hybrid&quot; build (which is the same as the
602 binaries that I release) then also change these:</p>
603 <pre class="literal-block">
604 wxUSE_MEMORY_TRACING 0
605 wxUSE_DEBUG_CONTEXT 0
606 </pre>
607 </li>
608 <li><p class="first">Make sure that %WXDIR%\lib\vc_dll directory is on the PATH. The
609 wxWidgets DLLs will end up there as part of the build and so you'll
610 need it on the PATH for them to be found at runtime.</p>
611 </li>
612 <li><p class="first">Change to the %WXDIR%\build\msw directory</p>
613 <blockquote>
614 <p>cd %WXDIR%\build\msw</p>
615 </blockquote>
616 </li>
617 <li><p class="first">If using my scripts then use the .make.btm command to build
618 wxWidgets. It needs one command-line parameter which controls what
619 kind of build(s) to do. Use one of the following:</p>
620 <pre class="literal-block">
621 debug Build debug version
622 hybrid Build hybrid version
623 both Both debug and hybrid
624 debug-uni Build a debug unicode library
625 hybrid-uni Hybrid unicode (see the pattern yet? ;-)
626 both-uni and finally both unicode libraries
627 </pre>
628 <p>For example:</p>
629 <pre class="literal-block">
630 .make hybrid
631 </pre>
632 <p>You can also pass additional command line parameters as needed and
633 they will all be passed on to the nmake commands, for example to
634 clean up the build:</p>
635 <pre class="literal-block">
636 .make hybrid clean
637 </pre>
638 <p>If <em>not</em> using my scripts then you can do it by hand by directly
639 executing nmake with a bunch of extra command line parameters.
640 The base set are:</p>
641 <pre class="literal-block">
642 nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1 USE_GDIPLUS=1
643 </pre>
644 <p>If doing a debug build then add:</p>
645 <pre class="literal-block">
646 BUILD=debug
647 </pre>
648 <p>otherwise add these:</p>
649 <pre class="literal-block">
650 DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
651 </pre>
652 <p>If doing a Unicode build then add these flags:</p>
653 <pre class="literal-block">
654 UNICODE=1 MSLU=1
655 </pre>
656 <p>Now, from the %WXDIR%\build\msw directory run nmake with your
657 selection of command-line flags as described above.</p>
658 </li>
659 <li><p class="first">When that is all done it will have built the main wxWidgets DLLs
660 and also some of the contribs DLLs. There should be a ton of DLLs
661 and lots of lib files and other stuff in %WXDIR%\lib\vc_dll.</p>
662 </li>
663 <li><p class="first">Building wxPython on Windows is very similar to doing it for the
664 unix systems. We're not going to install the development version
665 of wxPython with these commands, so it won't impact your already
666 installed version of the latest release. You'll be able to test
667 with this version when you want to, and use the installed release
668 version the rest of the time. If you ever do want to install the
669 development version please refer to INSTALL.txt.</p>
670 <p>Change to the %WXDIR%\wxPython dir and run the this command,
671 making sure that you use the version of python that you want to
672 build for (if you have more than one on your system) and to match
673 the MONOLITHIC flag with how you built wxWidgets:</p>
674 <pre class="literal-block">
675 cd %WXDIR%\wxPython
676 python setup.py build_ext --inplace MONOLITHIC=0
677 </pre>
678 <p>If you are wanting to have the source files regenerated with swig,
679 (only neccessary if you make modifications to the <tt class="docutils literal"><span class="pre">*.i</span></tt> files,)
680 then you need to turn on the USE_SWIG flag and optionally tell it
681 where to find the new swig executable, so add these flags:</p>
682 <pre class="literal-block">
683 USE_SWIG=1 SWIG=e:\\projects\\SWIG-1.2.29\\swig.exe
684 </pre>
685 <p>If you built a Unicode version of wxWidgets and want to also build
686 the Unicode version of wxPython then add this flag:</p>
687 <pre class="literal-block">
688 UNICODE=1
689 </pre>
690 <p>If you have a debug version of Python and wxWidgets and want to
691 build a debug version of wxPython too, add the --debug flag to the
692 command line. You should then end up with a set of <tt class="docutils literal"><span class="pre">*_d.pyd</span></tt>
693 files in the wx package and you'll have to run <tt class="docutils literal"><span class="pre">python_d.exe</span></tt> to
694 use them. The debug and hybrid(release) versions can coexist.</p>
695 <p>When the setup.py command is done you should have fully populated
696 wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
697 %WXDIR%/wxPython/wx, with all the extension modules (<tt class="docutils literal"><span class="pre">*.pyd</span></tt>
698 files) located in the wx package.</p>
699 </li>
700 <li><p class="first">To run code with the development version of wxPython, just set the
701 PYTHONPATH to the wxPython dir in the CVS tree. For example:</p>
702 <pre class="literal-block">
703 set PYTHONPATH=%WXDIR%\wxPython
704 cd %WXDIR\wxPython\demo
705 python demo.py
706 </pre>
707 </li>
708 </ol>
709 </div>
710 </div>
711 </body>
712 </html>