1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxBitmap class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
16 #pragma interface "bitmap.h"
19 #include "wx/gdiobj.h"
20 #include "wx/gdicmn.h"
21 #include "wx/palette.h"
24 class WXDLLEXPORT wxDC
;
25 class WXDLLEXPORT wxControl
;
26 class WXDLLEXPORT wxBitmap
;
27 class WXDLLEXPORT wxBitmapHandler
;
28 class WXDLLEXPORT wxIcon
;
29 class WXDLLEXPORT wxCursor
;
30 class WXDLLEXPORT wxControl
;
32 // A mask is a mono bitmap used for drawing bitmaps
34 class WXDLLEXPORT wxMask
: public wxObject
36 DECLARE_DYNAMIC_CLASS(wxMask
)
41 // Construct a mask from a bitmap and a colour indicating
42 // the transparent area
43 wxMask(const wxBitmap
& bitmap
, const wxColour
& colour
);
45 // Construct a mask from a bitmap and a palette index indicating
46 // the transparent area
47 wxMask(const wxBitmap
& bitmap
, int paletteIndex
);
49 // Construct a mask from a mono bitmap (copies the bitmap).
50 wxMask(const wxBitmap
& bitmap
);
54 bool Create(const wxBitmap
& bitmap
, const wxColour
& colour
);
55 bool Create(const wxBitmap
& bitmap
, int paletteIndex
);
56 bool Create(const wxBitmap
& bitmap
);
59 WXHBITMAP
GetMaskBitmap() const { return m_maskBitmap
; }
60 void SetMaskBitmap(WXHBITMAP bmp
) { m_maskBitmap
= bmp
; }
63 WXHBITMAP m_maskBitmap
;
66 class WXDLLEXPORT wxBitmapRefData
: public wxGDIRefData
68 friend class WXDLLEXPORT wxBitmap
;
69 friend class WXDLLEXPORT wxIcon
;
70 friend class WXDLLEXPORT wxCursor
;
81 wxPalette m_bitmapPalette
;
86 wxDC
* m_selectedInto
; // So bitmap knows whether it's been selected into
87 // a device context (for error checking)
88 wxMask
* m_bitmapMask
; // Option mask
92 #define M_BITMAPDATA ((wxBitmapRefData *)m_refData)
94 class WXDLLEXPORT wxBitmapHandler
: public wxObject
96 DECLARE_DYNAMIC_CLASS(wxBitmapHandler
)
98 wxBitmapHandler() { m_name
= ""; m_extension
= ""; m_type
= 0; };
100 virtual bool Create(wxBitmap
*bitmap
, void *data
, long flags
, int width
, int height
, int depth
= 1);
101 virtual bool LoadFile(wxBitmap
*bitmap
, const wxString
& name
, long flags
,
102 int desiredWidth
, int desiredHeight
);
103 virtual bool SaveFile(wxBitmap
*bitmap
, const wxString
& name
, int type
, const wxPalette
*palette
= NULL
);
105 void SetName(const wxString
& name
) { m_name
= name
; }
106 void SetExtension(const wxString
& ext
) { m_extension
= ext
; }
107 void SetType(long type
) { m_type
= type
; }
108 wxString
GetName() const { return m_name
; }
109 wxString
GetExtension() const { return m_extension
; }
110 long GetType() const { return m_type
; }
113 wxString m_extension
;
116 #define M_BITMAPHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData())
118 class WXDLLEXPORT wxBitmap
: public wxGDIObject
120 friend class WXDLLEXPORT wxBitmapHandler
;
123 // default ctor creates an invalid bitmap, you must Create() it later
124 wxBitmap() { Init(); }
127 wxBitmap(const wxBitmap
& bitmap
) { Init(); Ref(bitmap
); }
129 // Initialize with raw data
130 wxBitmap(const char bits
[], int width
, int height
, int depth
= 1);
132 // Initialize with XPM data
133 wxBitmap(char **data
, wxControl
*anItem
= NULL
);
135 // Load a file or resource
136 wxBitmap(const wxString
& name
, long type
= wxBITMAP_TYPE_BMP_RESOURCE
);
138 // New constructor for generalised creation from data
139 wxBitmap(void *data
, long type
, int width
, int height
, int depth
= 1);
141 // If depth is omitted, will create a bitmap compatible with the display
142 wxBitmap(int width
, int height
, int depth
= -1);
144 // we must have this, otherwise icons are silently copied into bitmaps using
145 // the copy ctor but the resulting bitmap is invalid!
146 wxBitmap(const wxIcon
& icon
) { Init(); CopyFromIcon(icon
); }
148 wxBitmap
& operator=(const wxBitmap
& bitmap
)
150 if ( m_refData
!= bitmap
.m_refData
)
155 wxBitmap
& operator=(const wxIcon
& icon
)
157 (void)CopyFromIcon(icon
);
164 // copies the contents and mask of the given (colour) icon to the bitmap
165 bool CopyFromIcon(const wxIcon
& icon
);
167 virtual bool Create(int width
, int height
, int depth
= -1);
168 virtual bool Create(void *data
, long type
, int width
, int height
, int depth
= 1);
169 virtual bool LoadFile(const wxString
& name
, long type
= wxBITMAP_TYPE_BMP_RESOURCE
);
170 virtual bool SaveFile(const wxString
& name
, int type
, const wxPalette
*cmap
= NULL
);
172 bool Ok() const { return (M_BITMAPDATA
&& M_BITMAPDATA
->m_ok
); }
173 int GetWidth() const { return (M_BITMAPDATA
? M_BITMAPDATA
->m_width
: 0); }
174 int GetHeight() const { return (M_BITMAPDATA
? M_BITMAPDATA
->m_height
: 0); }
175 int GetDepth() const { return (M_BITMAPDATA
? M_BITMAPDATA
->m_depth
: 0); }
176 int GetQuality() const { return (M_BITMAPDATA
? M_BITMAPDATA
->m_quality
: 0); }
177 void SetWidth(int w
);
178 void SetHeight(int h
);
179 void SetDepth(int d
);
180 void SetQuality(int q
);
181 void SetOk(bool isOk
);
182 #if WXWIN_COMPATIBILITY
183 wxPalette
*GetColourMap() const { return GetPalette(); }
184 void SetColourMap(wxPalette
*cmap
) { SetPalette(*cmap
); };
186 wxPalette
* GetPalette() const { return (M_BITMAPDATA
? (& M_BITMAPDATA
->m_bitmapPalette
) : (wxPalette
*) NULL
); }
187 void SetPalette(const wxPalette
& palette
);
189 wxMask
*GetMask() const { return (M_BITMAPDATA
? M_BITMAPDATA
->m_bitmapMask
: (wxMask
*) NULL
); }
190 void SetMask(wxMask
*mask
) ;
192 bool operator==(const wxBitmap
& bitmap
) { return m_refData
== bitmap
.m_refData
; }
193 bool operator!=(const wxBitmap
& bitmap
) { return m_refData
!= bitmap
.m_refData
; }
196 static wxList
& GetHandlers() { return sm_handlers
; }
197 static void AddHandler(wxBitmapHandler
*handler
);
198 static void InsertHandler(wxBitmapHandler
*handler
);
199 static bool RemoveHandler(const wxString
& name
);
200 static wxBitmapHandler
*FindHandler(const wxString
& name
);
201 static wxBitmapHandler
*FindHandler(const wxString
& extension
, long bitmapType
);
202 static wxBitmapHandler
*FindHandler(long bitmapType
);
204 static void InitStandardHandlers();
205 static void CleanUpHandlers();
208 static wxList sm_handlers
;
212 void SetHBITMAP(WXHBITMAP bmp
);
213 WXHBITMAP
GetHBITMAP() const { return (M_BITMAPDATA
? M_BITMAPDATA
->m_hBitmap
: 0); }
214 void SetSelectedInto(wxDC
*dc
) { if (M_BITMAPDATA
) M_BITMAPDATA
->m_selectedInto
= dc
; }
215 wxDC
*GetSelectedInto() const { return (M_BITMAPDATA
? M_BITMAPDATA
->m_selectedInto
: (wxDC
*) NULL
); }
216 bool FreeResource(bool force
= FALSE
);
218 // Creates a bitmap that matches the device context's depth, from
219 // an arbitray bitmap. At present, the original bitmap must have an
220 // associated palette. (TODO: use a default palette if no palette exists.)
221 // This function is necessary for you to Blit an arbitrary bitmap (which may have
222 // the wrong depth). wxDC::SelectObject will compare the depth of the bitmap
223 // with the DC's depth, and create a new bitmap if the depths differ.
224 // Eventually we should perhaps make this a public API function so that
225 // an app can efficiently produce bitmaps of the correct depth.
226 // The Windows solution is to use SetDibBits to blit an arbotrary DIB directly to a DC, but
227 // this is too Windows-specific, hence this solution of quietly converting the wxBitmap.
228 // Contributed by Frederic Villeneuve <frederic.villeneuve@natinst.com>
229 wxBitmap
GetBitmapForDC(wxDC
& dc
) const;
232 // common part of all ctors
236 DECLARE_DYNAMIC_CLASS(wxBitmap
)