1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: os2/evtloop.cpp
3 // Purpose: implements wxEventLoop for PM
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
28 #include "wx/window.h"
33 #include "wx/evtloop.h"
35 #include "wx/tooltip.h"
36 #include "wx/ptr_scpd.h"
38 #include "wx/os2/private.h"
41 // define the array of QMSG strutures
42 WX_DECLARE_OBJARRAY(QMSG
, wxMsgArray
);
44 #include "wx/arrimpl.cpp"
46 WX_DEFINE_OBJARRAY(wxMsgArray
);
51 // ----------------------------------------------------------------------------
53 // ----------------------------------------------------------------------------
55 class WXDLLEXPORT wxEventLoopImpl
59 wxEventLoopImpl() { SetExitCode(0); }
62 void ProcessMessage(QMSG
*msg
);
64 // generate an idle message, return TRUE if more idle time requested
65 bool SendIdleMessage();
67 // set/get the exit code
68 void SetExitCode(int exitcode
) { m_exitcode
= exitcode
; }
69 int GetExitCode() const { return m_exitcode
; }
72 // preprocess a message, return TRUE if processed (i.e. no further
73 // dispatching required)
74 bool PreProcessMessage(QMSG
*msg
);
76 // the exit code of the event loop
80 // ----------------------------------------------------------------------------
82 // ----------------------------------------------------------------------------
84 wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl
);
86 // ============================================================================
87 // wxEventLoopImpl implementation
88 // ============================================================================
90 // ----------------------------------------------------------------------------
91 // wxEventLoopImpl message processing
92 // ----------------------------------------------------------------------------
94 void wxEventLoopImpl::ProcessMessage(QMSG
*msg
)
96 // give us the chance to preprocess the message first
97 if ( !PreProcessMessage(msg
) )
99 // if it wasn't done, dispatch it to the corresponding window
100 ::WinDispatchMsg(vHabmain
, msg
);
104 bool wxEventLoopImpl::PreProcessMessage(QMSG
*pMsg
)
106 HWND hWnd
= pMsg
->hwnd
;
107 wxWindow
*pWndThis
= wxFindWinFromHandle((WXHWND
)hWnd
);
111 // Pass non-system timer messages to the wxTimerProc
113 if (pMsg
->msg
== WM_TIMER
&&
114 (SHORT1FROMMP(pMsg
->mp1
) != TID_CURSOR
&&
115 SHORT1FROMMP(pMsg
->mp1
) != TID_FLASHWINDOW
&&
116 SHORT1FROMMP(pMsg
->mp1
) != TID_SCROLL
&&
117 SHORT1FROMMP(pMsg
->mp1
) != 0x0000
119 wxTimerProc(NULL
, 0, (int)pMsg
->mp1
, 0);
121 // Allow the window to prevent certain messages from being
122 // translated/processed (this is currently used by wxTextCtrl to always
123 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
125 if (pWndThis
&& !pWndThis
->OS2ShouldPreProcessMessage((WXMSG
*)pMsg
))
131 // For some composite controls (like a combobox), wndThis might be NULL
132 // because the subcontrol is not a wxWindow, but only the control itself
133 // is - try to catch this case
135 while (hWnd
&& !pWndThis
)
137 hWnd
= ::WinQueryWindow(hWnd
, QW_PARENT
);
138 pWndThis
= wxFindWinFromHandle((WXHWND
)hWnd
);
143 // Try translations first; find the youngest window with
144 // a translation table. OS/2 has case sensiive accels, so
145 // this block, coded by BK, removes that and helps make them
148 if(pMsg
->msg
== WM_CHAR
)
150 PBYTE pChmsg
= (PBYTE
)&(pMsg
->msg
);
151 USHORT uSch
= CHARMSG(pChmsg
)->chr
;
155 // Do not process keyup events
157 if(!(CHARMSG(pChmsg
)->fs
& KC_KEYUP
))
159 if((CHARMSG(pChmsg
)->fs
& (KC_ALT
| KC_CTRL
)) && CHARMSG(pChmsg
)->chr
!= 0)
160 CHARMSG(pChmsg
)->chr
= (USHORT
)wxToupper((UCHAR
)uSch
);
163 for(pWnd
= pWndThis
; pWnd
; pWnd
= pWnd
->GetParent() )
165 if((bRc
= pWnd
->OS2TranslateMessage((WXMSG
*)pMsg
)) == TRUE
)
167 // stop at first top level window, i.e. don't try to process the
168 // key strokes originating in a dialog using the accelerators of
169 // the parent frame - this doesn't make much sense
170 if ( pWnd
->IsTopLevel() )
174 if(!bRc
) // untranslated, should restore original value
175 CHARMSG(pChmsg
)->chr
= uSch
;
179 // Anyone for a non-translation message? Try youngest descendants first.
181 // for (pWnd = pWndThis->GetParent(); pWnd; pWnd = pWnd->GetParent())
183 // if (pWnd->OS2ProcessMessage(pWxmsg))
189 // ----------------------------------------------------------------------------
190 // wxEventLoopImpl idle event processing
191 // ----------------------------------------------------------------------------
193 bool wxEventLoopImpl::SendIdleMessage()
195 return wxTheApp
->ProcessIdle() ;
198 // ============================================================================
199 // wxEventLoop implementation
200 // ============================================================================
202 // ----------------------------------------------------------------------------
203 // wxEventLoop running and exiting
204 // ----------------------------------------------------------------------------
206 wxEventLoop::~wxEventLoop()
208 wxASSERT_MSG( !m_impl
, _T("should have been deleted in Run()") );
211 //////////////////////////////////////////////////////////////////////////////
213 // Keep trying to process messages until WM_QUIT
216 // If there are messages to be processed, they will all be
217 // processed and OnIdle will not be called.
218 // When there are no more messages, OnIdle is called.
219 // If OnIdle requests more time,
220 // it will be repeatedly called so long as there are no pending messages.
221 // A 'feature' of this is that once OnIdle has decided that no more processing
222 // is required, then it won't get processing time until further messages
223 // are processed (it'll sit in Dispatch).
225 //////////////////////////////////////////////////////////////////////////////
226 class CallEventLoopMethod
229 typedef void (wxEventLoop::*FuncType
)();
231 CallEventLoopMethod(wxEventLoop
*evtLoop
, FuncType fn
)
232 : m_evtLoop(evtLoop
), m_fn(fn
) { }
233 ~CallEventLoopMethod() { (m_evtLoop
->*m_fn
)(); }
236 wxEventLoop
*m_evtLoop
;
240 int wxEventLoop::Run()
242 // event loops are not recursive, you need to create another loop!
243 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
245 // SendIdleMessage() and Dispatch() below may throw so the code here should
246 // be exception-safe, hence we must use local objects for all actions we
248 wxEventLoopActivator
activate(this);
249 wxEventLoopImplTiedPtr
impl(&m_impl
, new wxEventLoopImpl
);
251 CallEventLoopMethod
callOnExit(this, &wxEventLoop::OnExit
);
256 wxMutexGuiLeaveOrEnter();
257 #endif // wxUSE_THREADS
259 // generate and process idle events for as long as we don't have
260 // anything else to do
261 while ( !Pending() && m_impl
->SendIdleMessage() )
263 wxTheApp
->HandleSockets();
267 wxTheApp
->HandleSockets();
280 return m_impl
->GetExitCode();
283 void wxEventLoop::Exit(int rc
)
285 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
287 m_impl
->SetExitCode(rc
);
289 ::WinPostMsg(NULL
, WM_QUIT
, 0, 0);
292 // ----------------------------------------------------------------------------
293 // wxEventLoop message processing dispatching
294 // ----------------------------------------------------------------------------
296 bool wxEventLoop::Pending() const
299 return ::WinPeekMsg(vHabmain
, &msg
, 0, 0, 0, PM_NOREMOVE
) != 0;
302 bool wxEventLoop::Dispatch()
304 wxCHECK_MSG( IsRunning(), FALSE
, _T("can't call Dispatch() if not running") );
307 BOOL bRc
= ::WinGetMsg(vHabmain
, &msg
, (HWND
) NULL
, 0, 0);
316 wxASSERT_MSG( wxThread::IsMain(),
317 wxT("only the main thread can process Windows messages") );
319 static bool s_hadGuiLock
= TRUE
;
320 static wxMsgArray s_aSavedMessages
;
322 // if a secondary thread owning the mutex is doing GUI calls, save all
323 // messages for later processing - we can't process them right now because
324 // it will lead to recursive library calls (and we're not reentrant)
325 if ( !wxGuiOwnedByMainThread() )
327 s_hadGuiLock
= FALSE
;
329 // leave out WM_COMMAND messages: too dangerous, sometimes
330 // the message will be processed twice
331 if ( !wxIsWaitingForThread() || msg
.msg
!= WM_COMMAND
)
333 s_aSavedMessages
.Add(msg
);
340 // have we just regained the GUI lock? if so, post all of the saved
343 // FIXME of course, it's not _exactly_ the same as processing the
344 // messages normally - expect some things to break...
349 size_t count
= s_aSavedMessages
.Count();
350 for ( size_t n
= 0; n
< count
; n
++ )
352 QMSG
& msg
= s_aSavedMessages
[n
];
353 m_impl
->ProcessMessage(&msg
);
356 s_aSavedMessages
.Empty();
359 #endif // wxUSE_THREADS
361 m_impl
->ProcessMessage(&msg
);