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git.saurik.com Git - wxWidgets.git/blob - include/wx/motif/colour.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/motif/colour.h
3 // Purpose: wxColour class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
15 #include "wx/object.h"
16 #include "wx/string.h"
19 class WXDLLEXPORT wxColour
: public wxObject
21 DECLARE_DYNAMIC_CLASS(wxColour
)
30 wxColour( unsigned char red
, unsigned char green
, unsigned char blue
)
31 { Set(red
, green
, blue
); }
34 wxColour( unsigned long colRGB
) { Set(colRGB
); }
36 // implicit conversion from the colour name
37 wxColour( const wxString
&colourName
) { InitFromName(colourName
); }
38 wxColour( const char *colourName
) { InitFromName(colourName
); }
40 // copy ctors and assignment operators
41 wxColour( const wxColour
& col
);
42 wxColour
& operator = ( const wxColour
& col
);
48 void Set( unsigned char red
, unsigned char green
, unsigned char blue
);
49 void Set( unsigned long colRGB
)
51 // we don't need to know sizeof(long) here because we assume that the three
52 // least significant bytes contain the R, G and B values
53 Set((unsigned char)colRGB
,
54 (unsigned char)(colRGB
>> 8),
55 (unsigned char)(colRGB
>> 16));
59 bool Ok() const {return m_isInit
; }
60 unsigned char Red() const { return m_red
; }
61 unsigned char Green() const { return m_green
; }
62 unsigned char Blue() const { return m_blue
; }
64 int GetPixel() const { return m_pixel
; };
65 void SetPixel(int pixel
) { m_pixel
= pixel
; m_isInit
= true; };
67 inline bool operator == (const wxColour
& colour
) const { return (m_red
== colour
.m_red
&& m_green
== colour
.m_green
&& m_blue
== colour
.m_blue
); }
69 inline bool operator != (const wxColour
& colour
) const { return (!(m_red
== colour
.m_red
&& m_green
== colour
.m_green
&& m_blue
== colour
.m_blue
)); }
71 // Get colour from name or wxNullColour
72 static wxColour
CreateByName(const wxString
& name
);
74 // Allocate a colour, or nearest colour, using the given display.
75 // If realloc is true, ignore the existing pixel, otherwise just return
77 // Returns the allocated pixel.
79 // TODO: can this handle mono displays? If not, we should have an extra
80 // flag to specify whether this should be black or white by default.
82 int AllocColour(WXDisplay
* display
, bool realloc
= false);
84 void InitFromName(const wxString
& col
);
94 unsigned char m_green
;