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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: reader.h
3 // Purpose: Life! pattern reader (writer coming soon)
4 // Author: Guillermo Rodriguez Garcia, <guille@iies.es>
5 // Modified by:
6 // Created: Jan/2000
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000, Guillermo Rodriguez Garcia
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _LIFE_READER_H_
13 #define _LIFE_READER_H_
14
15 // for compilers that support precompilation, includes "wx/wx.h"
16 #include "wx/wxprec.h"
17
18 #ifdef __BORLANDC__
19 #pragma hdrstop
20 #endif
21
22 // for all others, include the necessary headers
23 #ifndef WX_PRECOMP
24 #include "wx/wx.h"
25 #endif
26
27 #include "game.h"
28
29 // --------------------------------------------------------------------------
30 // LifeReader
31 // --------------------------------------------------------------------------
32
33 class LifeReader
34 {
35 public:
36 LifeReader(wxInputStream& is);
37
38 inline bool IsOk() const { return m_ok; };
39 inline wxString GetDescription() const { return m_description; };
40 inline wxString GetRules() const { return m_rules; };
41 inline wxArrayString GetShape() const { return m_shape; };
42 inline LifePattern GetPattern() const
43 {
44 return LifePattern(wxEmptyString, m_description, m_rules, m_shape);
45 };
46
47 private:
48 bool m_ok;
49 wxString m_description;
50 wxString m_rules;
51 wxArrayString m_shape;
52 };
53
54 #endif // _LIFE_READER_H_