1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/scrlwing.cpp
3 // Purpose: wxScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 // ============================================================================
15 // ============================================================================
17 // ----------------------------------------------------------------------------
19 // ----------------------------------------------------------------------------
22 #define XtDisplay XTDISPLAY
25 // For compilers that support precompilation, includes "wx.h".
26 #include "wx/wxprec.h"
32 #include "wx/scrolwin.h"
37 #include "wx/dcclient.h"
45 #include "wx/scrolbar.h"
48 #include "wx/recguard.h"
51 #include <windows.h> // for DLGC_WANTARROWS
52 #include "wx/msw/winundef.h"
56 // For wxRETAINED implementation
57 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
58 //This code switches off the compiler warnings
59 # pragma message disable nosimpint
63 # pragma message enable nosimpint
69 style wxHSCROLL | wxVSCROLL
72 // ----------------------------------------------------------------------------
73 // wxScrollHelperEvtHandler: intercept the events from the window and forward
74 // them to wxScrollHelper
75 // ----------------------------------------------------------------------------
77 class WXDLLEXPORT wxScrollHelperEvtHandler
: public wxEvtHandler
80 wxScrollHelperEvtHandler(wxScrollHelper
*scrollHelper
)
82 m_scrollHelper
= scrollHelper
;
85 virtual bool ProcessEvent(wxEvent
& event
);
87 void ResetDrawnFlag() { m_hasDrawnWindow
= false; }
90 wxScrollHelper
*m_scrollHelper
;
92 bool m_hasDrawnWindow
;
94 DECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler
)
98 // ----------------------------------------------------------------------------
99 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
100 // a captured mouse is held outside the window
101 // ----------------------------------------------------------------------------
103 class wxAutoScrollTimer
: public wxTimer
106 wxAutoScrollTimer(wxWindow
*winToScroll
, wxScrollHelper
*scroll
,
107 wxEventType eventTypeToSend
,
108 int pos
, int orient
);
110 virtual void Notify();
114 wxScrollHelper
*m_scrollHelper
;
115 wxEventType m_eventType
;
119 DECLARE_NO_COPY_CLASS(wxAutoScrollTimer
)
122 // ============================================================================
124 // ============================================================================
126 // ----------------------------------------------------------------------------
128 // ----------------------------------------------------------------------------
130 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow
*winToScroll
,
131 wxScrollHelper
*scroll
,
132 wxEventType eventTypeToSend
,
136 m_scrollHelper
= scroll
;
137 m_eventType
= eventTypeToSend
;
142 void wxAutoScrollTimer::Notify()
144 // only do all this as long as the window is capturing the mouse
145 if ( wxWindow::GetCapture() != m_win
)
149 else // we still capture the mouse, continue generating events
151 // first scroll the window if we are allowed to do it
152 wxScrollWinEvent
event1(m_eventType
, m_pos
, m_orient
);
153 event1
.SetEventObject(m_win
);
154 if ( m_scrollHelper
->SendAutoScrollEvents(event1
) &&
155 m_win
->GetEventHandler()->ProcessEvent(event1
) )
157 // and then send a pseudo mouse-move event to refresh the selection
158 wxMouseEvent
event2(wxEVT_MOTION
);
159 wxGetMousePosition(&event2
.m_x
, &event2
.m_y
);
161 // the mouse event coordinates should be client, not screen as
162 // returned by wxGetMousePosition
163 wxWindow
*parentTop
= m_win
;
164 while ( parentTop
->GetParent() )
165 parentTop
= parentTop
->GetParent();
166 wxPoint ptOrig
= parentTop
->GetPosition();
167 event2
.m_x
-= ptOrig
.x
;
168 event2
.m_y
-= ptOrig
.y
;
170 event2
.SetEventObject(m_win
);
172 // FIXME: we don't fill in the other members - ok?
174 m_win
->GetEventHandler()->ProcessEvent(event2
);
176 else // can't scroll further, stop
184 // ----------------------------------------------------------------------------
185 // wxScrollHelperEvtHandler
186 // ----------------------------------------------------------------------------
188 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent
& event
)
190 wxEventType evType
= event
.GetEventType();
192 // the explanation of wxEVT_PAINT processing hack: for historic reasons
193 // there are 2 ways to process this event in classes deriving from
194 // wxScrolledWindow. The user code may
196 // 1. override wxScrolledWindow::OnDraw(dc)
197 // 2. define its own OnPaint() handler
199 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
200 // always processes the draw event, so we can't just try the window
201 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
202 // (the latter would never be called in wxUniversal).
204 // So the solution is to have a flag telling us whether the user code drew
205 // anything in the window. We set it to true here but reset it to false in
206 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
207 // user code defined OnPaint() in the derived class)
208 m_hasDrawnWindow
= true;
210 // pass it on to the real handler
211 bool processed
= wxEvtHandler::ProcessEvent(event
);
213 // always process the size events ourselves, even if the user code handles
214 // them as well, as we need to AdjustScrollbars()
216 // NB: it is important to do it after processing the event in the normal
217 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
218 // scrollbar[s] (dis)appear and it should be seen by the user code
220 if ( evType
== wxEVT_SIZE
)
222 m_scrollHelper
->HandleOnSize((wxSizeEvent
&)event
);
229 // normally, nothing more to do here - except if it was a paint event
230 // which wasn't really processed, then we'll try to call our
231 // OnDraw() below (from HandleOnPaint)
232 if ( m_hasDrawnWindow
|| event
.IsCommandEvent() )
238 if ( evType
== wxEVT_PAINT
)
240 m_scrollHelper
->HandleOnPaint((wxPaintEvent
&)event
);
244 // reset the skipped flag (which might have been set to true in
245 // ProcessEvent() above) to be able to test it below
246 bool wasSkipped
= event
.GetSkipped();
250 if ( evType
== wxEVT_SCROLLWIN_TOP
||
251 evType
== wxEVT_SCROLLWIN_BOTTOM
||
252 evType
== wxEVT_SCROLLWIN_LINEUP
||
253 evType
== wxEVT_SCROLLWIN_LINEDOWN
||
254 evType
== wxEVT_SCROLLWIN_PAGEUP
||
255 evType
== wxEVT_SCROLLWIN_PAGEDOWN
||
256 evType
== wxEVT_SCROLLWIN_THUMBTRACK
||
257 evType
== wxEVT_SCROLLWIN_THUMBRELEASE
)
259 m_scrollHelper
->HandleOnScroll((wxScrollWinEvent
&)event
);
260 if ( !event
.GetSkipped() )
262 // it makes sense to indicate that we processed the message as we
263 // did scroll the window (and also notice that wxAutoScrollTimer
264 // relies on our return value to stop scrolling when we are at top
265 // or bottom already)
271 if ( evType
== wxEVT_ENTER_WINDOW
)
273 m_scrollHelper
->HandleOnMouseEnter((wxMouseEvent
&)event
);
275 else if ( evType
== wxEVT_LEAVE_WINDOW
)
277 m_scrollHelper
->HandleOnMouseLeave((wxMouseEvent
&)event
);
280 else if ( evType
== wxEVT_MOUSEWHEEL
)
282 m_scrollHelper
->HandleOnMouseWheel((wxMouseEvent
&)event
);
284 #endif // wxUSE_MOUSEWHEEL
285 else if ( evType
== wxEVT_CHAR
)
287 m_scrollHelper
->HandleOnChar((wxKeyEvent
&)event
);
288 if ( !event
.GetSkipped() )
296 event
.Skip(wasSkipped
);
301 // ----------------------------------------------------------------------------
302 // wxScrollHelper construction
303 // ----------------------------------------------------------------------------
305 wxScrollHelper::wxScrollHelper(wxWindow
*win
)
307 wxASSERT_MSG( win
, _T("associated window can't be NULL in wxScrollHelper") );
309 m_xScrollPixelsPerLine
=
310 m_yScrollPixelsPerLine
=
315 m_xScrollLinesPerPage
=
316 m_yScrollLinesPerPage
= 0;
318 m_xScrollingEnabled
=
319 m_yScrollingEnabled
= true;
328 m_targetWindow
= (wxWindow
*)NULL
;
330 m_timerAutoScroll
= (wxTimer
*)NULL
;
336 m_win
->SetScrollHelper( this );
338 // by default, the associated window is also the target window
339 DoSetTargetWindow(win
);
342 wxScrollHelper::~wxScrollHelper()
349 // ----------------------------------------------------------------------------
350 // setting scrolling parameters
351 // ----------------------------------------------------------------------------
353 void wxScrollHelper::SetScrollbars(int pixelsPerUnitX
,
363 CalcUnscrolledPosition(xPos
, yPos
, &xpos
, &ypos
);
366 (noUnitsX
!= 0 && m_xScrollLines
== 0) ||
367 (noUnitsX
< m_xScrollLines
&& xpos
> pixelsPerUnitX
* noUnitsX
) ||
369 (noUnitsY
!= 0 && m_yScrollLines
== 0) ||
370 (noUnitsY
< m_yScrollLines
&& ypos
> pixelsPerUnitY
* noUnitsY
) ||
371 (xPos
!= m_xScrollPosition
) ||
372 (yPos
!= m_yScrollPosition
)
375 m_xScrollPixelsPerLine
= pixelsPerUnitX
;
376 m_yScrollPixelsPerLine
= pixelsPerUnitY
;
377 m_xScrollPosition
= xPos
;
378 m_yScrollPosition
= yPos
;
380 int w
= noUnitsX
* pixelsPerUnitX
;
381 int h
= noUnitsY
* pixelsPerUnitY
;
383 // For better backward compatibility we set persisting limits
384 // here not just the size. It makes SetScrollbars 'sticky'
385 // emulating the old non-autoscroll behaviour.
386 // m_targetWindow->SetVirtualSizeHints( w, h );
388 // The above should arguably be deprecated, this however we still need.
390 // take care not to set 0 virtual size, 0 means that we don't have any
391 // scrollbars and hence we should use the real size instead of the virtual
392 // one which is indicated by using wxDefaultCoord
393 m_targetWindow
->SetVirtualSize( w
? w
: wxDefaultCoord
,
394 h
? h
: wxDefaultCoord
);
396 if (do_refresh
&& !noRefresh
)
397 m_targetWindow
->Refresh(true, GetScrollRect());
399 #ifndef __WXUNIVERSAL__
400 // If the target is not the same as the window with the scrollbars,
401 // then we need to update the scrollbars here, since they won't have
402 // been updated by SetVirtualSize().
403 if ( m_targetWindow
!= m_win
)
404 #endif // !__WXUNIVERSAL__
408 #ifndef __WXUNIVERSAL__
411 // otherwise this has been done by AdjustScrollbars, above
413 #endif // !__WXUNIVERSAL__
416 // ----------------------------------------------------------------------------
417 // [target] window handling
418 // ----------------------------------------------------------------------------
420 void wxScrollHelper::DeleteEvtHandler()
422 // search for m_handler in the handler list
423 if ( m_win
&& m_handler
)
425 if ( m_win
->RemoveEventHandler(m_handler
) )
429 //else: something is very wrong, so better [maybe] leak memory than
430 // risk a crash because of double deletion
436 void wxScrollHelper::DoSetTargetWindow(wxWindow
*target
)
438 m_targetWindow
= target
;
440 target
->MacSetClipChildren( true ) ;
443 // install the event handler which will intercept the events we're
444 // interested in (but only do it for our real window, not the target window
445 // which we scroll - we don't need to hijack its events)
446 if ( m_targetWindow
== m_win
)
448 // if we already have a handler, delete it first
451 m_handler
= new wxScrollHelperEvtHandler(this);
452 m_targetWindow
->PushEventHandler(m_handler
);
456 void wxScrollHelper::SetTargetWindow(wxWindow
*target
)
458 wxCHECK_RET( target
, wxT("target window must not be NULL") );
460 if ( target
== m_targetWindow
)
463 DoSetTargetWindow(target
);
466 wxWindow
*wxScrollHelper::GetTargetWindow() const
468 return m_targetWindow
;
472 static bool wxScrolledWindowHasChildren(wxWindow
* win
)
474 wxWindowList::compatibility_iterator node
= win
->GetChildren().GetFirst();
477 wxWindow
* child
= node
->GetData();
478 if ( !child
->IsKindOf(CLASSINFO(wxScrollBar
)) )
481 node
= node
->GetNext();
487 // ----------------------------------------------------------------------------
488 // scrolling implementation itself
489 // ----------------------------------------------------------------------------
491 void wxScrollHelper::HandleOnScroll(wxScrollWinEvent
& event
)
493 int nScrollInc
= CalcScrollInc(event
);
494 if ( nScrollInc
== 0 )
496 // can't scroll further
502 bool needsRefresh
= false;
504 // OS X blocks on immediate redraws, so make this a refresh
505 if (!wxScrolledWindowHasChildren(m_targetWindow
))
510 int orient
= event
.GetOrientation();
511 if (orient
== wxHORIZONTAL
)
513 if ( m_xScrollingEnabled
)
515 dx
= -m_xScrollPixelsPerLine
* nScrollInc
;
524 if ( m_yScrollingEnabled
)
526 dy
= -m_yScrollPixelsPerLine
* nScrollInc
;
536 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
537 // otherwise invalidated area could be updated incorrectly later when
538 // ScrollWindow() makes sure they're repainted before scrolling them
539 m_targetWindow
->Update();
542 if (orient
== wxHORIZONTAL
)
544 m_xScrollPosition
+= nScrollInc
;
545 m_win
->SetScrollPos(wxHORIZONTAL
, m_xScrollPosition
);
549 m_yScrollPosition
+= nScrollInc
;
550 m_win
->SetScrollPos(wxVERTICAL
, m_yScrollPosition
);
555 m_targetWindow
->Refresh(true, GetScrollRect());
559 m_targetWindow
->ScrollWindow(dx
, dy
, GetScrollRect());
563 int wxScrollHelper::CalcScrollInc(wxScrollWinEvent
& event
)
565 int pos
= event
.GetPosition();
566 int orient
= event
.GetOrientation();
569 if (event
.GetEventType() == wxEVT_SCROLLWIN_TOP
)
571 if (orient
== wxHORIZONTAL
)
572 nScrollInc
= - m_xScrollPosition
;
574 nScrollInc
= - m_yScrollPosition
;
576 if (event
.GetEventType() == wxEVT_SCROLLWIN_BOTTOM
)
578 if (orient
== wxHORIZONTAL
)
579 nScrollInc
= m_xScrollLines
- m_xScrollPosition
;
581 nScrollInc
= m_yScrollLines
- m_yScrollPosition
;
583 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEUP
)
587 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN
)
591 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEUP
)
593 if (orient
== wxHORIZONTAL
)
594 nScrollInc
= -GetScrollPageSize(wxHORIZONTAL
);
596 nScrollInc
= -GetScrollPageSize(wxVERTICAL
);
598 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN
)
600 if (orient
== wxHORIZONTAL
)
601 nScrollInc
= GetScrollPageSize(wxHORIZONTAL
);
603 nScrollInc
= GetScrollPageSize(wxVERTICAL
);
605 if ((event
.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK
) ||
606 (event
.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE
))
608 if (orient
== wxHORIZONTAL
)
609 nScrollInc
= pos
- m_xScrollPosition
;
611 nScrollInc
= pos
- m_yScrollPosition
;
614 if (orient
== wxHORIZONTAL
)
616 if ( m_xScrollPosition
+ nScrollInc
< 0 )
618 // As -ve as we can go
619 nScrollInc
= -m_xScrollPosition
;
621 else // check for the other bound
623 const int posMax
= m_xScrollLines
- m_xScrollLinesPerPage
;
624 if ( m_xScrollPosition
+ nScrollInc
> posMax
)
626 // As +ve as we can go
627 nScrollInc
= posMax
- m_xScrollPosition
;
633 if ( m_yScrollPosition
+ nScrollInc
< 0 )
635 // As -ve as we can go
636 nScrollInc
= -m_yScrollPosition
;
638 else // check for the other bound
640 const int posMax
= m_yScrollLines
- m_yScrollLinesPerPage
;
641 if ( m_yScrollPosition
+ nScrollInc
> posMax
)
643 // As +ve as we can go
644 nScrollInc
= posMax
- m_yScrollPosition
;
652 // Adjust the scrollbars - new version.
653 void wxScrollHelper::AdjustScrollbars()
655 static wxRecursionGuardFlag s_flagReentrancy
;
656 wxRecursionGuard
guard(s_flagReentrancy
);
657 if ( guard
.IsInside() )
659 // don't reenter AdjustScrollbars() while another call to
660 // AdjustScrollbars() is in progress because this may lead to calling
661 // ScrollWindow() twice and this can really happen under MSW if
662 // SetScrollbar() call below adds or removes the scrollbar which
663 // changes the window size and hence results in another
664 // AdjustScrollbars() call
671 int oldXScroll
= m_xScrollPosition
;
672 int oldYScroll
= m_yScrollPosition
;
674 // VZ: at least under Windows this loop is useless because when scrollbars
675 // [dis]appear we get a WM_SIZE resulting in another call to
676 // AdjustScrollbars() anyhow. As it doesn't seem to do any harm I leave
677 // it here for now but it would be better to ensure that all ports
678 // generate EVT_SIZE when scrollbars [dis]appear, emulating it if
679 // necessary, and remove it later
680 // JACS: Stop potential infinite loop by limiting number of iterations
681 int iterationCount
= 0;
682 const int iterationMax
= 5;
687 GetTargetSize(&w
, 0);
689 // scroll lines per page: if 0, no scrolling is needed
692 if ( m_xScrollPixelsPerLine
== 0 )
694 // scrolling is disabled
696 m_xScrollPosition
= 0;
699 else // might need scrolling
701 // Round up integer division to catch any "leftover" client space.
702 const int wVirt
= m_targetWindow
->GetVirtualSize().GetWidth();
703 m_xScrollLines
= (wVirt
+ m_xScrollPixelsPerLine
- 1) / m_xScrollPixelsPerLine
;
705 // Calculate page size i.e. number of scroll units you get on the
706 // current client window.
707 linesPerPage
= w
/ m_xScrollPixelsPerLine
;
709 // Special case. When client and virtual size are very close but
710 // the client is big enough, kill scrollbar.
711 if ((linesPerPage
< m_xScrollLines
) && (w
>= wVirt
)) ++linesPerPage
;
713 if (linesPerPage
>= m_xScrollLines
)
715 // we're big enough to not need scrolling
718 m_xScrollPosition
= 0;
720 else // we do need a scrollbar
722 if ( linesPerPage
< 1 )
725 // Correct position if greater than extent of canvas minus
726 // the visible portion of it or if below zero
727 const int posMax
= m_xScrollLines
- linesPerPage
;
728 if ( m_xScrollPosition
> posMax
)
729 m_xScrollPosition
= posMax
;
730 else if ( m_xScrollPosition
< 0 )
731 m_xScrollPosition
= 0;
735 m_win
->SetScrollbar(wxHORIZONTAL
, m_xScrollPosition
,
736 linesPerPage
, m_xScrollLines
);
738 // The amount by which we scroll when paging
739 SetScrollPageSize(wxHORIZONTAL
, linesPerPage
);
741 GetTargetSize(0, &h
);
743 if ( m_yScrollPixelsPerLine
== 0 )
745 // scrolling is disabled
747 m_yScrollPosition
= 0;
750 else // might need scrolling
752 // Round up integer division to catch any "leftover" client space.
753 const int hVirt
= m_targetWindow
->GetVirtualSize().GetHeight();
754 m_yScrollLines
= ( hVirt
+ m_yScrollPixelsPerLine
- 1 ) / m_yScrollPixelsPerLine
;
756 // Calculate page size i.e. number of scroll units you get on the
757 // current client window.
758 linesPerPage
= h
/ m_yScrollPixelsPerLine
;
760 // Special case. When client and virtual size are very close but
761 // the client is big enough, kill scrollbar.
762 if ((linesPerPage
< m_yScrollLines
) && (h
>= hVirt
)) ++linesPerPage
;
764 if (linesPerPage
>= m_yScrollLines
)
766 // we're big enough to not need scrolling
769 m_yScrollPosition
= 0;
771 else // we do need a scrollbar
773 if ( linesPerPage
< 1 )
776 // Correct position if greater than extent of canvas minus
777 // the visible portion of it or if below zero
778 const int posMax
= m_yScrollLines
- linesPerPage
;
779 if ( m_yScrollPosition
> posMax
)
780 m_yScrollPosition
= posMax
;
781 else if ( m_yScrollPosition
< 0 )
782 m_yScrollPosition
= 0;
786 m_win
->SetScrollbar(wxVERTICAL
, m_yScrollPosition
,
787 linesPerPage
, m_yScrollLines
);
789 // The amount by which we scroll when paging
790 SetScrollPageSize(wxVERTICAL
, linesPerPage
);
793 // If a scrollbar (dis)appeared as a result of this, adjust them again.
797 GetTargetSize( &w
, &h
);
798 } while ( (w
!= oldw
|| h
!= oldh
) && (iterationCount
< iterationMax
) );
801 // Sorry, some Motif-specific code to implement a backing pixmap
802 // for the wxRETAINED style. Implementing a backing store can't
803 // be entirely generic because it relies on the wxWindowDC implementation
804 // to duplicate X drawing calls for the backing pixmap.
806 if ( m_targetWindow
->GetWindowStyle() & wxRETAINED
)
808 Display
* dpy
= XtDisplay((Widget
)m_targetWindow
->GetMainWidget());
810 int totalPixelWidth
= m_xScrollLines
* m_xScrollPixelsPerLine
;
811 int totalPixelHeight
= m_yScrollLines
* m_yScrollPixelsPerLine
;
812 if (m_targetWindow
->GetBackingPixmap() &&
813 !((m_targetWindow
->GetPixmapWidth() == totalPixelWidth
) &&
814 (m_targetWindow
->GetPixmapHeight() == totalPixelHeight
)))
816 XFreePixmap (dpy
, (Pixmap
) m_targetWindow
->GetBackingPixmap());
817 m_targetWindow
->SetBackingPixmap((WXPixmap
) 0);
820 if (!m_targetWindow
->GetBackingPixmap() &&
821 (m_xScrollLines
!= 0) && (m_yScrollLines
!= 0))
823 int depth
= wxDisplayDepth();
824 m_targetWindow
->SetPixmapWidth(totalPixelWidth
);
825 m_targetWindow
->SetPixmapHeight(totalPixelHeight
);
826 m_targetWindow
->SetBackingPixmap((WXPixmap
) XCreatePixmap (dpy
, RootWindow (dpy
, DefaultScreen (dpy
)),
827 m_targetWindow
->GetPixmapWidth(), m_targetWindow
->GetPixmapHeight(), depth
));
833 if (oldXScroll
!= m_xScrollPosition
)
835 if (m_xScrollingEnabled
)
836 m_targetWindow
->ScrollWindow( m_xScrollPixelsPerLine
* (oldXScroll
- m_xScrollPosition
), 0,
839 m_targetWindow
->Refresh(true, GetScrollRect());
842 if (oldYScroll
!= m_yScrollPosition
)
844 if (m_yScrollingEnabled
)
845 m_targetWindow
->ScrollWindow( 0, m_yScrollPixelsPerLine
* (oldYScroll
-m_yScrollPosition
),
848 m_targetWindow
->Refresh(true, GetScrollRect());
852 void wxScrollHelper::DoPrepareDC(wxDC
& dc
)
854 wxPoint pt
= dc
.GetDeviceOrigin();
856 // It may actually be correct to always query
857 // the m_sign from the DC here, but I leve the
858 // #ifdef GTK for now.
859 if (m_win
->GetLayoutDirection() == wxLayout_RightToLeft
)
860 dc
.SetDeviceOrigin( pt
.x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
,
861 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
864 dc
.SetDeviceOrigin( pt
.x
- m_xScrollPosition
* m_xScrollPixelsPerLine
,
865 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
866 dc
.SetUserScale( m_scaleX
, m_scaleY
);
869 void wxScrollHelper::SetScrollRate( int xstep
, int ystep
)
871 int old_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
872 int old_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
874 m_xScrollPixelsPerLine
= xstep
;
875 m_yScrollPixelsPerLine
= ystep
;
877 int new_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
878 int new_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
880 m_win
->SetScrollPos( wxHORIZONTAL
, m_xScrollPosition
);
881 m_win
->SetScrollPos( wxVERTICAL
, m_yScrollPosition
);
882 m_targetWindow
->ScrollWindow( old_x
- new_x
, old_y
- new_y
);
887 void wxScrollHelper::GetScrollPixelsPerUnit (int *x_unit
, int *y_unit
) const
890 *x_unit
= m_xScrollPixelsPerLine
;
892 *y_unit
= m_yScrollPixelsPerLine
;
896 int wxScrollHelper::GetScrollLines( int orient
) const
898 if ( orient
== wxHORIZONTAL
)
899 return m_xScrollLines
;
901 return m_yScrollLines
;
904 int wxScrollHelper::GetScrollPageSize(int orient
) const
906 if ( orient
== wxHORIZONTAL
)
907 return m_xScrollLinesPerPage
;
909 return m_yScrollLinesPerPage
;
912 void wxScrollHelper::SetScrollPageSize(int orient
, int pageSize
)
914 if ( orient
== wxHORIZONTAL
)
915 m_xScrollLinesPerPage
= pageSize
;
917 m_yScrollLinesPerPage
= pageSize
;
921 * Scroll to given position (scroll position, not pixel position)
923 void wxScrollHelper::Scroll( int x_pos
, int y_pos
)
928 if (((x_pos
== -1) || (x_pos
== m_xScrollPosition
)) &&
929 ((y_pos
== -1) || (y_pos
== m_yScrollPosition
))) return;
932 GetTargetSize(&w
, &h
);
934 // compute new position:
935 int new_x
= m_xScrollPosition
;
936 int new_y
= m_yScrollPosition
;
938 if ((x_pos
!= -1) && (m_xScrollPixelsPerLine
))
942 // Calculate page size i.e. number of scroll units you get on the
943 // current client window
944 int noPagePositions
= w
/m_xScrollPixelsPerLine
;
945 if (noPagePositions
< 1) noPagePositions
= 1;
947 // Correct position if greater than extent of canvas minus
948 // the visible portion of it or if below zero
949 new_x
= wxMin( m_xScrollLines
-noPagePositions
, new_x
);
950 new_x
= wxMax( 0, new_x
);
952 if ((y_pos
!= -1) && (m_yScrollPixelsPerLine
))
956 // Calculate page size i.e. number of scroll units you get on the
957 // current client window
958 int noPagePositions
= h
/m_yScrollPixelsPerLine
;
959 if (noPagePositions
< 1) noPagePositions
= 1;
961 // Correct position if greater than extent of canvas minus
962 // the visible portion of it or if below zero
963 new_y
= wxMin( m_yScrollLines
-noPagePositions
, new_y
);
964 new_y
= wxMax( 0, new_y
);
967 if ( new_x
== m_xScrollPosition
&& new_y
== m_yScrollPosition
)
968 return; // nothing to do, the position didn't change
970 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
971 // otherwise invalidated area could be updated incorrectly later when
972 // ScrollWindow() makes sure they're repainted before scrolling them
973 m_targetWindow
->Update();
975 // update the position and scroll the window now:
976 if (m_xScrollPosition
!= new_x
)
978 int old_x
= m_xScrollPosition
;
979 m_xScrollPosition
= new_x
;
980 m_win
->SetScrollPos( wxHORIZONTAL
, new_x
);
981 m_targetWindow
->ScrollWindow( (old_x
-new_x
)*m_xScrollPixelsPerLine
, 0,
985 if (m_yScrollPosition
!= new_y
)
987 int old_y
= m_yScrollPosition
;
988 m_yScrollPosition
= new_y
;
989 m_win
->SetScrollPos( wxVERTICAL
, new_y
);
990 m_targetWindow
->ScrollWindow( 0, (old_y
-new_y
)*m_yScrollPixelsPerLine
,
995 void wxScrollHelper::EnableScrolling (bool x_scroll
, bool y_scroll
)
997 m_xScrollingEnabled
= x_scroll
;
998 m_yScrollingEnabled
= y_scroll
;
1001 // Where the current view starts from
1002 void wxScrollHelper::GetViewStart (int *x
, int *y
) const
1005 *x
= m_xScrollPosition
;
1007 *y
= m_yScrollPosition
;
1010 void wxScrollHelper::DoCalcScrolledPosition(int x
, int y
, int *xx
, int *yy
) const
1013 *xx
= x
- m_xScrollPosition
* m_xScrollPixelsPerLine
;
1015 *yy
= y
- m_yScrollPosition
* m_yScrollPixelsPerLine
;
1018 void wxScrollHelper::DoCalcUnscrolledPosition(int x
, int y
, int *xx
, int *yy
) const
1021 *xx
= x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
;
1023 *yy
= y
+ m_yScrollPosition
* m_yScrollPixelsPerLine
;
1026 // ----------------------------------------------------------------------------
1028 // ----------------------------------------------------------------------------
1030 bool wxScrollHelper::ScrollLayout()
1032 if ( m_win
->GetSizer() && m_targetWindow
== m_win
)
1034 // If we're the scroll target, take into account the
1035 // virtual size and scrolled position of the window.
1037 int x
= 0, y
= 0, w
= 0, h
= 0;
1038 CalcScrolledPosition(0,0, &x
,&y
);
1039 m_win
->GetVirtualSize(&w
, &h
);
1040 m_win
->GetSizer()->SetDimension(x
, y
, w
, h
);
1044 // fall back to default for LayoutConstraints
1045 return m_win
->wxWindow::Layout();
1048 void wxScrollHelper::ScrollDoSetVirtualSize(int x
, int y
)
1050 m_win
->wxWindow::DoSetVirtualSize( x
, y
);
1053 if (m_win
->GetAutoLayout())
1057 // wxWindow's GetBestVirtualSize returns the actual window size,
1058 // whereas we want to return the virtual size
1059 wxSize
wxScrollHelper::ScrollGetBestVirtualSize() const
1061 wxSize
clientSize(m_win
->GetClientSize());
1062 if ( m_win
->GetSizer() )
1063 clientSize
.IncTo(m_win
->GetSizer()->CalcMin());
1068 // return the window best size from the given best virtual size
1070 wxScrollHelper::ScrollGetWindowSizeForVirtualSize(const wxSize
& size
) const
1072 // Only use the content to set the window size in the direction
1073 // where there's no scrolling; otherwise we're going to get a huge
1074 // window in the direction in which scrolling is enabled
1076 GetScrollPixelsPerUnit(&ppuX
, &ppuY
);
1078 wxSize minSize
= m_win
->GetMinSize();
1079 if ( !minSize
.IsFullySpecified() )
1080 minSize
= m_win
->GetSize();
1091 // ----------------------------------------------------------------------------
1093 // ----------------------------------------------------------------------------
1095 // Default OnSize resets scrollbars, if any
1096 void wxScrollHelper::HandleOnSize(wxSizeEvent
& WXUNUSED(event
))
1098 if ( m_targetWindow
->GetAutoLayout() )
1100 wxSize size
= m_targetWindow
->GetBestVirtualSize();
1102 // This will call ::Layout() and ::AdjustScrollbars()
1103 m_win
->SetVirtualSize( size
);
1111 // This calls OnDraw, having adjusted the origin according to the current
1113 void wxScrollHelper::HandleOnPaint(wxPaintEvent
& WXUNUSED(event
))
1115 // don't use m_targetWindow here, this is always called for ourselves
1116 wxPaintDC
dc(m_win
);
1122 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
1123 // compatibility here - if we used OnKeyDown(), the programs which process
1124 // arrows themselves in their OnChar() would never get the message and like
1125 // this they always have the priority
1126 void wxScrollHelper::HandleOnChar(wxKeyEvent
& event
)
1128 int stx
= 0, sty
= 0, // view origin
1129 szx
= 0, szy
= 0, // view size (total)
1130 clix
= 0, cliy
= 0; // view size (on screen)
1132 GetViewStart(&stx
, &sty
);
1133 GetTargetSize(&clix
, &cliy
);
1134 m_targetWindow
->GetVirtualSize(&szx
, &szy
);
1136 if( m_xScrollPixelsPerLine
)
1138 clix
/= m_xScrollPixelsPerLine
;
1139 szx
/= m_xScrollPixelsPerLine
;
1146 if( m_yScrollPixelsPerLine
)
1148 cliy
/= m_yScrollPixelsPerLine
;
1149 szy
/= m_yScrollPixelsPerLine
;
1157 int xScrollOld
= m_xScrollPosition
,
1158 yScrollOld
= m_yScrollPosition
;
1161 switch ( event
.GetKeyCode() )
1164 dsty
= sty
- (5 * cliy
/ 6);
1165 Scroll(-1, (dsty
== -1) ? 0 : dsty
);
1169 Scroll(-1, sty
+ (5 * cliy
/ 6));
1173 Scroll(0, event
.ControlDown() ? 0 : -1);
1177 Scroll(szx
- clix
, event
.ControlDown() ? szy
- cliy
: -1);
1181 Scroll(-1, sty
- 1);
1185 Scroll(-1, sty
+ 1);
1189 Scroll(stx
- 1, -1);
1193 Scroll(stx
+ 1, -1);
1201 if ( m_xScrollPosition
!= xScrollOld
)
1203 wxScrollWinEvent
event(wxEVT_SCROLLWIN_THUMBTRACK
, m_xScrollPosition
,
1205 event
.SetEventObject(m_win
);
1206 m_win
->GetEventHandler()->ProcessEvent(event
);
1209 if ( m_yScrollPosition
!= yScrollOld
)
1211 wxScrollWinEvent
event(wxEVT_SCROLLWIN_THUMBTRACK
, m_yScrollPosition
,
1213 event
.SetEventObject(m_win
);
1214 m_win
->GetEventHandler()->ProcessEvent(event
);
1218 // ----------------------------------------------------------------------------
1219 // autoscroll stuff: these functions deal with sending fake scroll events when
1220 // a captured mouse is being held outside the window
1221 // ----------------------------------------------------------------------------
1223 bool wxScrollHelper::SendAutoScrollEvents(wxScrollWinEvent
& event
) const
1225 // only send the event if the window is scrollable in this direction
1226 wxWindow
*win
= (wxWindow
*)event
.GetEventObject();
1227 return win
->HasScrollbar(event
.GetOrientation());
1230 void wxScrollHelper::StopAutoScrolling()
1233 if ( m_timerAutoScroll
)
1235 delete m_timerAutoScroll
;
1236 m_timerAutoScroll
= (wxTimer
*)NULL
;
1241 void wxScrollHelper::HandleOnMouseEnter(wxMouseEvent
& event
)
1243 StopAutoScrolling();
1248 void wxScrollHelper::HandleOnMouseLeave(wxMouseEvent
& event
)
1250 // don't prevent the usual processing of the event from taking place
1253 // when a captured mouse leave a scrolled window we start generate
1254 // scrolling events to allow, for example, extending selection beyond the
1255 // visible area in some controls
1256 if ( wxWindow::GetCapture() == m_targetWindow
)
1258 // where is the mouse leaving?
1260 wxPoint pt
= event
.GetPosition();
1263 orient
= wxHORIZONTAL
;
1266 else if ( pt
.y
< 0 )
1268 orient
= wxVERTICAL
;
1271 else // we're lower or to the right of the window
1273 wxSize size
= m_targetWindow
->GetClientSize();
1274 if ( pt
.x
> size
.x
)
1276 orient
= wxHORIZONTAL
;
1277 pos
= m_xScrollLines
;
1279 else if ( pt
.y
> size
.y
)
1281 orient
= wxVERTICAL
;
1282 pos
= m_yScrollLines
;
1284 else // this should be impossible
1286 // but seems to happen sometimes under wxMSW - maybe it's a bug
1287 // there but for now just ignore it
1289 //wxFAIL_MSG( _T("can't understand where has mouse gone") );
1295 // only start the auto scroll timer if the window can be scrolled in
1297 if ( !m_targetWindow
->HasScrollbar(orient
) )
1301 delete m_timerAutoScroll
;
1302 m_timerAutoScroll
= new wxAutoScrollTimer
1304 m_targetWindow
, this,
1305 pos
== 0 ? wxEVT_SCROLLWIN_LINEUP
1306 : wxEVT_SCROLLWIN_LINEDOWN
,
1310 m_timerAutoScroll
->Start(50); // FIXME: make configurable
1317 #if wxUSE_MOUSEWHEEL
1319 void wxScrollHelper::HandleOnMouseWheel(wxMouseEvent
& event
)
1321 m_wheelRotation
+= event
.GetWheelRotation();
1322 int lines
= m_wheelRotation
/ event
.GetWheelDelta();
1323 m_wheelRotation
-= lines
* event
.GetWheelDelta();
1328 wxScrollWinEvent newEvent
;
1330 newEvent
.SetPosition(0);
1331 newEvent
.SetOrientation( event
.GetWheelAxis() == 0 ? wxVERTICAL
: wxHORIZONTAL
);
1332 newEvent
.SetEventObject(m_win
);
1334 if (event
.IsPageScroll())
1337 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEUP
);
1339 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN
);
1341 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1345 lines
*= event
.GetLinesPerAction();
1347 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEUP
);
1349 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEDOWN
);
1351 int times
= abs(lines
);
1352 for (; times
> 0; times
--)
1353 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1358 #endif // wxUSE_MOUSEWHEEL
1360 // ----------------------------------------------------------------------------
1361 // wxScrolledWindow implementation
1362 // ----------------------------------------------------------------------------
1364 IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow
, wxPanel
)
1366 BEGIN_EVENT_TABLE(wxScrolledWindow
, wxPanel
)
1367 EVT_PAINT(wxScrolledWindow::OnPaint
)
1370 bool wxScrolledWindow::Create(wxWindow
*parent
,
1375 const wxString
& name
)
1377 m_targetWindow
= this;
1379 MacSetClipChildren( true ) ;
1382 // by default, we're scrollable in both directions (but if one of the
1383 // styles is specified explicitly, we shouldn't add the other one
1385 if ( !(style
& (wxHSCROLL
| wxVSCROLL
)) )
1386 style
|= wxHSCROLL
| wxVSCROLL
;
1388 bool ok
= wxPanel::Create(parent
, id
, pos
, size
, style
, name
);
1393 wxScrolledWindow::~wxScrolledWindow()
1397 void wxScrolledWindow::OnPaint(wxPaintEvent
& event
)
1399 // the user code didn't really draw the window if we got here, so set this
1400 // flag to try to call OnDraw() later
1401 m_handler
->ResetDrawnFlag();
1407 WXLRESULT
wxScrolledWindow::MSWWindowProc(WXUINT nMsg
,
1411 WXLRESULT rc
= wxPanel::MSWWindowProc(nMsg
, wParam
, lParam
);
1414 // we need to process arrows ourselves for scrolling
1415 if ( nMsg
== WM_GETDLGCODE
)
1417 rc
|= DLGC_WANTARROWS
;