1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/bitmap.h
3 // Purpose: wxBitmap class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
16 #pragma interface "bitmap.h"
19 #include "wx/msw/gdiimage.h"
20 #include "wx/gdicmn.h"
21 #include "wx/palette.h"
23 class WXDLLEXPORT wxDC
;
24 class WXDLLEXPORT wxControl
;
25 class WXDLLEXPORT wxBitmap
;
26 class WXDLLEXPORT wxBitmapHandler
;
27 class WXDLLEXPORT wxIcon
;
28 class WXDLLEXPORT wxMask
;
29 class WXDLLEXPORT wxCursor
;
30 class WXDLLEXPORT wxControl
;
32 // ----------------------------------------------------------------------------
35 // NB: this class is private, but declared here to make it possible inline
36 // wxBitmap functions accessing it
37 // ----------------------------------------------------------------------------
39 class WXDLLEXPORT wxBitmapRefData
: public wxGDIImageRefData
43 virtual ~wxBitmapRefData() { Free(); }
49 wxPalette m_bitmapPalette
;
55 // this field is solely for error checking: we detect selecting a bitmap
56 // into more than one DC at once or deleting a bitmap still selected into a
57 // DC (both are serious programming errors under Windows)
60 // optional mask for transparent drawing
64 // ----------------------------------------------------------------------------
65 // wxBitmap: a mono or colour bitmap
66 // ----------------------------------------------------------------------------
68 class WXDLLEXPORT wxBitmap
: public wxGDIImage
71 // default ctor creates an invalid bitmap, you must Create() it later
72 wxBitmap() { Init(); }
75 wxBitmap(const wxBitmap
& bitmap
) { Init(); Ref(bitmap
); }
77 // Initialize with raw data
78 wxBitmap(const char bits
[], int width
, int height
, int depth
= 1);
80 // Initialize with XPM data
81 wxBitmap(const char **data
) { CreateFromXpm(data
); }
82 wxBitmap(char **data
) { CreateFromXpm((const char **)data
); }
84 // Load a file or resource
85 wxBitmap(const wxString
& name
, long type
= wxBITMAP_TYPE_BMP_RESOURCE
);
87 // New constructor for generalised creation from data
88 wxBitmap(void *data
, long type
, int width
, int height
, int depth
= 1);
90 // If depth is omitted, will create a bitmap compatible with the display
91 wxBitmap(int width
, int height
, int depth
= -1);
93 // we must have this, otherwise icons are silently copied into bitmaps using
94 // the copy ctor but the resulting bitmap is invalid!
95 wxBitmap(const wxIcon
& icon
) { Init(); CopyFromIcon(icon
); }
97 wxBitmap
& operator=(const wxBitmap
& bitmap
)
99 if ( m_refData
!= bitmap
.m_refData
)
104 wxBitmap
& operator=(const wxIcon
& icon
)
106 (void)CopyFromIcon(icon
);
111 wxBitmap
& operator=(const wxCursor
& cursor
)
113 (void)CopyFromCursor(cursor
);
120 // get the given part of bitmap
121 wxBitmap
GetSubBitmap( const wxRect
& rect
) const;
123 // copies the contents and mask of the given (colour) icon to the bitmap
124 bool CopyFromIcon(const wxIcon
& icon
);
126 // copies the contents and mask of the given cursor to the bitmap
127 bool CopyFromCursor(const wxCursor
& cursor
);
129 virtual bool Create(int width
, int height
, int depth
= -1);
130 virtual bool Create(void *data
, long type
, int width
, int height
, int depth
= 1);
131 virtual bool LoadFile(const wxString
& name
, long type
= wxBITMAP_TYPE_BMP_RESOURCE
);
132 virtual bool SaveFile(const wxString
& name
, int type
, const wxPalette
*cmap
= NULL
);
134 wxBitmapRefData
*GetBitmapData() const { return (wxBitmapRefData
*)m_refData
; }
136 int GetQuality() const { return (GetBitmapData() ? GetBitmapData()->m_quality
: 0); }
137 void SetQuality(int q
);
139 wxPalette
* GetPalette() const { return (GetBitmapData() ? (& GetBitmapData()->m_bitmapPalette
) : (wxPalette
*) NULL
); }
140 void SetPalette(const wxPalette
& palette
);
142 wxMask
*GetMask() const { return (GetBitmapData() ? GetBitmapData()->m_bitmapMask
: (wxMask
*) NULL
); }
143 void SetMask(wxMask
*mask
) ;
145 bool operator==(const wxBitmap
& bitmap
) const { return m_refData
== bitmap
.m_refData
; }
146 bool operator!=(const wxBitmap
& bitmap
) const { return m_refData
!= bitmap
.m_refData
; }
148 #if WXWIN_COMPATIBILITY_2
149 void SetOk(bool isOk
);
150 #endif // WXWIN_COMPATIBILITY_2
152 #if WXWIN_COMPATIBILITY
153 wxPalette
*GetColourMap() const { return GetPalette(); }
154 void SetColourMap(wxPalette
*cmap
) { SetPalette(*cmap
); };
155 #endif // WXWIN_COMPATIBILITY
159 void SetHBITMAP(WXHBITMAP bmp
) { SetHandle((WXHANDLE
)bmp
); }
160 WXHBITMAP
GetHBITMAP() const { return (WXHBITMAP
)GetHandle(); }
162 void SetSelectedInto(wxDC
*dc
) { if (GetBitmapData()) GetBitmapData()->m_selectedInto
= dc
; }
163 wxDC
*GetSelectedInto() const { return (GetBitmapData() ? GetBitmapData()->m_selectedInto
: (wxDC
*) NULL
); }
165 // Creates a bitmap that matches the device context's depth, from an
166 // arbitray bitmap. At present, the original bitmap must have an associated
167 // palette. (TODO: use a default palette if no palette exists.) This
168 // function is necessary for you to Blit an arbitrary bitmap (which may
169 // have the wrong depth). wxDC::SelectObject will compare the depth of the
170 // bitmap with the DC's depth, and create a new bitmap if the depths
171 // differ. Eventually we should perhaps make this a public API function so
172 // that an app can efficiently produce bitmaps of the correct depth. The
173 // Windows solution is to use SetDibBits to blit an arbotrary DIB directly
174 // to a DC, but this is too Windows-specific, hence this solution of
175 // quietly converting the wxBitmap. Contributed by Frederic Villeneuve
176 // <frederic.villeneuve@natinst.com>
177 wxBitmap
GetBitmapForDC(wxDC
& dc
) const;
180 // common part of all ctors
183 virtual wxGDIImageRefData
*CreateData() const
184 { return new wxBitmapRefData
; }
186 // creates the bitmap from XPM data, supposed to be called from ctor
187 bool CreateFromXpm(const char **bits
);
191 // common part of CopyFromIcon/CopyFromCursor for Win32
192 bool CopyFromIconOrCursor(const wxGDIImage
& icon
);
195 DECLARE_DYNAMIC_CLASS(wxBitmap
)
198 // ----------------------------------------------------------------------------
199 // wxMask: a mono bitmap used for drawing bitmaps transparently.
200 // ----------------------------------------------------------------------------
202 class WXDLLEXPORT wxMask
: public wxObject
207 // Construct a mask from a bitmap and a colour indicating the transparent
209 wxMask(const wxBitmap
& bitmap
, const wxColour
& colour
);
211 // Construct a mask from a bitmap and a palette index indicating the
213 wxMask(const wxBitmap
& bitmap
, int paletteIndex
);
215 // Construct a mask from a mono bitmap (copies the bitmap).
216 wxMask(const wxBitmap
& bitmap
);
218 // construct a mask from the givne bitmap handle
219 wxMask(WXHBITMAP hbmp
) { m_maskBitmap
= hbmp
; }
223 bool Create(const wxBitmap
& bitmap
, const wxColour
& colour
);
224 bool Create(const wxBitmap
& bitmap
, int paletteIndex
);
225 bool Create(const wxBitmap
& bitmap
);
228 WXHBITMAP
GetMaskBitmap() const { return m_maskBitmap
; }
229 void SetMaskBitmap(WXHBITMAP bmp
) { m_maskBitmap
= bmp
; }
232 WXHBITMAP m_maskBitmap
;
234 DECLARE_DYNAMIC_CLASS(wxMask
)
237 // ----------------------------------------------------------------------------
238 // wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
239 // ----------------------------------------------------------------------------
241 class WXDLLEXPORT wxBitmapHandler
: public wxGDIImageHandler
244 wxBitmapHandler() { m_type
= wxBITMAP_TYPE_INVALID
; }
245 wxBitmapHandler(const wxString
& name
, const wxString
& ext
, long type
)
246 : wxGDIImageHandler(name
, ext
, type
)
250 // keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
251 // old class which worked only with bitmaps
252 virtual bool Create(wxBitmap
*bitmap
,
255 int width
, int height
, int depth
= 1);
256 virtual bool LoadFile(wxBitmap
*bitmap
,
257 const wxString
& name
,
259 int desiredWidth
, int desiredHeight
);
260 virtual bool SaveFile(wxBitmap
*bitmap
,
261 const wxString
& name
,
263 const wxPalette
*palette
= NULL
);
265 virtual bool Create(wxGDIImage
*image
,
268 int width
, int height
, int depth
= 1);
269 virtual bool Load(wxGDIImage
*image
,
270 const wxString
& name
,
272 int desiredWidth
, int desiredHeight
);
273 virtual bool Save(wxGDIImage
*image
,
274 const wxString
& name
,
278 DECLARE_DYNAMIC_CLASS(wxBitmapHandler
)