1 \section{\class{wxIcon
}}\label{wxicon
}
3 An icon is a small rectangular bitmap usually used for denoting a
4 minimized application. It differs from a wxBitmap in always
5 having a mask associated with it for transparent drawing. On some platforms,
6 icons and bitmaps are implemented identically, since there is no real distinction between
7 a wxBitmap with a mask and an icon; and there is no specific icon format on
8 some platforms (X-based applications usually standardize on XPMs for small bitmaps
9 and icons). However, some platforms (such as Windows) make the distinction, so
10 a separate class is provided.
12 \wxheading{Derived from
}
14 \helpref{wxBitmap
}{wxbitmap
}\\
15 \helpref{wxGDIObject
}{wxgdiobject
}\\
16 \helpref{wxObject
}{wxobject
}
18 \wxheading{Include files
}
22 \wxheading{Predefined objects
}
30 It is usually desirable to associate a pertinent icon with a frame. Icons
31 can also be used for other purposes, for example with
\helpref{wxTreeCtrl
}{wxtreectrl
}
32 and
\helpref{wxListCtrl
}{wxlistctrl
}.
34 Icons have different formats on different platforms.
35 Therefore, separate icons will usually be created for the different
36 environments. Platform-specific methods for creating a
{\bf wxIcon
}\rtfsp
37 structure are catered for, and this is an occasion where conditional
38 compilation will probably be required.
40 Note that a new icon must be created for every time the icon is to be
41 used for a new window. In Windows, the icon will not be
42 reloaded if it has already been used. An icon allocated to a frame will
43 be deleted when the frame is deleted.
45 For more information please see
\helpref{Bitmap and icon overview
}{wxbitmapoverview
}.
49 \helpref{Bitmap and icon overview
}{wxbitmapoverview
},
\helpref{supported bitmap file formats
}{supportedbitmapformats
},
50 \helpref{wxDC::DrawIcon
}{wxdcdrawicon
},
\helpref{wxCursor
}{wxcursor
}
52 \latexignore{\rtfignore{\wxheading{Members
}}}
54 \membersection{wxIcon::wxIcon
}\label{wxiconconstr
}
56 \func{}{wxIcon
}{\void}
60 \func{}{wxIcon
}{\param{const wxIcon\&
}{icon
}}
64 \func{}{wxIcon
}{\param{void*
}{ data
},
\param{int
}{ type
},
\param{int
}{ width
},
\param{int
}{ height
},
\param{int
}{ depth = -
1}}
66 Creates an icon from the given data, which can be of arbitrary type.
68 \func{}{wxIcon
}{\param{const char
}{ bits
[]},
\param{int
}{ width
},
\param{int
}{ height
}\\
69 \param{int
}{ depth =
1}}
71 Creates an icon from an array of bits.
73 \func{}{wxIcon
}{\param{int
}{ width
},
\param{int
}{ height
},
\param{int
}{ depth = -
1}}
77 \func{}{wxIcon
}{\param{char**
}{ bits
}}
79 \func{}{wxIcon
}{\param{const char**
}{ bits
}}
81 Creates an icon from XPM data.
83 \func{}{wxIcon
}{\param{const wxString\&
}{name
},
\param{long
}{ type
},
84 \param{int
}{ desiredWidth = -
1},
\param{int
}{ desiredHeight = -
1}}
86 Loads an icon from a file or resource.
88 \wxheading{Parameters
}
90 \docparam{bits
}{Specifies an array of pixel values.
}
92 \docparam{width
}{Specifies the width of the icon.
}
94 \docparam{height
}{Specifies the height of the icon.
}
96 \docparam{desiredWidth
}{Specifies the desired width of the icon. This
97 parameter only has an effect in Windows (
32-bit) where icon resources can contain
98 several icons of different sizes.
}
100 \docparam{desiredWidth
}{Specifies the desired height of the icon. This
101 parameter only has an effect in Windows (
32-bit) where icon resources can contain
102 several icons of different sizes.
}
104 \docparam{depth
}{Specifies the depth of the icon. If this is omitted, the display depth of the
107 \docparam{name
}{This can refer to a resource name under MS Windows, or a filename under MS Windows and X.
108 Its meaning is determined by the
{\it flags
} parameter.
}
110 \docparam{type
}{May be one of the following:
114 \twocolitem{\indexit{wxBITMAP
\_TYPE\_ICO}}{Load a Windows icon file.
}
115 \twocolitem{\indexit{wxBITMAP
\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.
}
116 \twocolitem{\indexit{wxBITMAP
\_TYPE\_GIF}}{Load a GIF bitmap file.
}
117 \twocolitem{\indexit{wxBITMAP
\_TYPE\_XBM}}{Load an X bitmap file.
}
118 \twocolitem{\indexit{wxBITMAP
\_TYPE\_XPM}}{Load an XPM bitmap file.
}
119 %\twocolitem{\indexit{wxBITMAP\_TYPE\_RESOURCE}}{Load a Windows resource name.}
122 The validity of these flags depends on the platform and wxWindows configuration.
123 If all possible wxWindows settings are used, the Windows platform supports ICO file, ICO resource,
124 XPM data, and XPM file. Under wxGTK, the available formats are BMP file, XPM data, XPM file, and PNG file.
125 Under wxMotif, the available formats are XBM data, XBM file, XPM data, XPM file.
}
129 The first form constructs an icon object with no data; an assignment or another member function such as Create
130 or LoadFile must be called subsequently.
132 The second and third forms provide copy constructors. Note that these do not copy the
133 icon data, but instead a pointer to the data, keeping a reference count. They are therefore
134 very efficient operations.
136 The fourth form constructs an icon from data whose type and value depends on
137 the value of the
{\it type
} argument.
139 The fifth form constructs a (usually monochrome) icon from an array of pixel values, under both
142 The sixth form constructs a new icon.
144 The seventh form constructs an icon from pixmap (XPM) data, if wxWindows has been configured
145 to incorporate this feature.
147 To use this constructor, you must first include an XPM file. For
148 example, assuming that the file
{\tt mybitmap.xpm
} contains an XPM array
149 of character pointers called mybitmap:
152 #include "mybitmap.xpm"
156 wxIcon *icon = new wxIcon(mybitmap);
159 A macro, wxICON, is available which creates an icon using an XPM
160 on the appropriate platform, or an icon resource on Windows.
163 wxIcon icon(wxICON(mondrian));
167 #if defined(__WXGTK__) || defined(__WXMOTIF__)
168 wxIcon icon(mondrian_xpm);
171 #if defined(__WXMSW__)
172 wxIcon icon("mondrian");
176 The eighth form constructs an icon from a file or resource.
{\it name
} can refer
177 to a resource name under MS Windows, or a filename under MS Windows and X.
179 Under Windows,
{\it type
} defaults to wxBITMAP
\_TYPE\_ICO\_RESOURCE.
180 Under X,
{\it type
} defaults to wxBITMAP
\_TYPE\_XPM.
185 \membersection{wxIcon::CopyFromBitmap
}\label{wxiconcopyfrombitmap
}
187 \func{void
}{CopyFromBitmap
}{\param{const wxBitmap\&
}{ bmp
}}
189 Copies
{\it bmp
} bitmap to this icon. Under MS Windows the bitmap
190 must have mask colour set.
193 \helpref{wxIcon::LoadFile
}{wxiconloadfile
}
195 \perlnote{Constructors supported by wxPerl are:
\par
197 \item{Wx::Icon->new( width, height, depth = -
1 )
}
198 \item{Wx::Icon->new( name, type, desiredWidth = -
1, desiredHeight = -
1 )
}
202 \membersection{wxIcon::
\destruct{wxIcon
}}
204 \func{}{\destruct{wxIcon
}}{\void}
206 Destroys the wxIcon object and possibly the underlying icon data.
207 Because reference counting is used, the icon may not actually be
208 destroyed at this point - only when the reference count is zero will the
211 If the application omits to delete the icon explicitly, the icon will be
212 destroyed automatically by wxWindows when the application exits.
214 Do not delete an icon that is selected into a memory device context.
216 \membersection{wxIcon::GetDepth
}
218 \constfunc{int
}{GetDepth
}{\void}
220 Gets the colour depth of the icon. A value of
1 indicates a
223 \membersection{wxIcon::GetHeight
}\label{wxicongetheight
}
225 \constfunc{int
}{GetHeight
}{\void}
227 Gets the height of the icon in pixels.
229 \membersection{wxIcon::GetWidth
}\label{wxicongetwidth
}
231 \constfunc{int
}{GetWidth
}{\void}
233 Gets the width of the icon in pixels.
237 \helpref{wxIcon::GetHeight
}{wxicongetheight
}
239 \membersection{wxIcon::LoadFile
}\label{wxiconloadfile
}
241 \func{bool
}{LoadFile
}{\param{const wxString\&
}{ name
},
\param{long
}{ type
}}
243 Loads an icon from a file or resource.
245 \wxheading{Parameters
}
247 \docparam{name
}{Either a filename or a Windows resource name.
248 The meaning of
{\it name
} is determined by the
{\it type
} parameter.
}
250 \docparam{type
}{One of the following values:
254 \twocolitem{{\bf wxBITMAP
\_TYPE\_ICO}}{Load a Windows icon file.
}
255 \twocolitem{{\bf wxBITMAP
\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.
}
256 \twocolitem{{\bf wxBITMAP
\_TYPE\_GIF}}{Load a GIF bitmap file.
}
257 \twocolitem{{\bf wxBITMAP
\_TYPE\_XBM}}{Load an X bitmap file.
}
258 \twocolitem{{\bf wxBITMAP
\_TYPE\_XPM}}{Load an XPM bitmap file.
}
261 The validity of these flags depends on the platform and wxWindows configuration.
}
263 \wxheading{Return value
}
265 TRUE if the operation succeeded, FALSE otherwise.
269 \helpref{wxIcon::wxIcon
}{wxiconconstr
}
271 \membersection{wxIcon::Ok
}\label{wxiconok
}
273 \constfunc{bool
}{Ok
}{\void}
275 Returns TRUE if icon data is present.
278 \membersection{wxIcon::SaveFile
}\label{wxiconsavefile
}
280 \func{bool
}{SaveFile
}{\param{const wxString\&
}{name
},
\param{int
}{ type
},
\param{wxPalette*
}{palette = NULL
}}
282 Saves an icon in the named file.
284 \wxheading{Parameters
}
286 \docparam{name
}{A filename. The meaning of
{\it name
} is determined by the
{\it type
} parameter.
}
288 \docparam{type
}{One of the following values:
292 \twocolitem{{\bf wxBITMAP
\_TYPE\_ICO}}{Save a Windows icon file.
}
293 %\twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Save a GIF icon file.}
294 %\twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Save an X bitmap file.}
295 \twocolitem{{\bf wxBITMAP
\_TYPE\_XPM}}{Save an XPM bitmap file.
}
298 The validity of these flags depends on the platform and wxWindows configuration.
}
300 \docparam{palette
}{An optional palette used for saving the icon.
}
302 \wxheading{Return value
}
304 TRUE if the operation succeeded, FALSE otherwise.
308 Depending on how wxWindows has been configured, not all formats may be available.
312 \helpref{wxIcon::LoadFile
}{wxiconloadfile
}
315 \membersection{wxIcon::SetDepth
}\label{wxiconsetdepth
}
317 \func{void
}{SetDepth
}{\param{int
}{depth
}}
319 Sets the depth member (does not affect the icon data).
321 \wxheading{Parameters
}
323 \docparam{depth
}{Icon depth.
}
325 \membersection{wxIcon::SetHeight
}\label{wxiconsetheight
}
327 \func{void
}{SetHeight
}{\param{int
}{height
}}
329 Sets the height member (does not affect the icon data).
331 \wxheading{Parameters
}
333 \docparam{height
}{Icon height in pixels.
}
335 \membersection{wxIcon::SetOk
}
337 \func{void
}{SetOk
}{\param{int
}{isOk
}}
339 Sets the validity member (does not affect the icon data).
341 \wxheading{Parameters
}
343 \docparam{isOk
}{Validity flag.
}
345 \membersection{wxIcon::SetWidth
}
347 \func{void
}{SetWidth
}{\param{int
}{width
}}
349 Sets the width member (does not affect the icon data).
351 \wxheading{Parameters
}
353 \docparam{width
}{Icon width in pixels.
}
355 \membersection{wxIcon::operator $=$
}
357 \func{wxIcon\&
}{operator $=$
}{\param{const wxIcon\&
}{icon
}}
359 Assignment operator. This operator does not copy any data, but instead
360 passes a pointer to the data in
{\it icon
} and increments a reference
361 counter. It is a fast operation.
363 \wxheading{Parameters
}
365 \docparam{icon
}{Icon to assign.
}
367 \wxheading{Return value
}
369 Returns 'this' object.
371 \membersection{wxIcon::operator $==$
}
373 \func{bool
}{operator $==$
}{\param{const wxIcon\&
}{icon
}}
375 Equality operator. This operator tests whether the internal data pointers are
378 \wxheading{Parameters
}
380 \docparam{icon
}{Icon to compare with 'this'
}
382 \wxheading{Return value
}
384 Returns TRUE if the icons were effectively equal, FALSE otherwise.
386 \membersection{wxIcon::operator $!=$
}
388 \func{bool
}{operator $!=$
}{\param{const wxIcon\&
}{icon
}}
390 Inequality operator. This operator tests whether the internal data pointers are
391 unequal (a fast test).
393 \wxheading{Parameters
}
395 \docparam{icon
}{Icon to compare with 'this'
}
397 \wxheading{Return value
}
399 Returns TRUE if the icons were unequal, FALSE otherwise.