1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxPropertyGrid editors
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
9 // -----------------------------------------------------------------------
14 Base class for custom wxPropertyGrid editors.
17 - Names of built-in property editors are: TextCtrl, Choice,
18 ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
19 editors include SpinCtrl and DatePickerCtrl, but using them requires
20 calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
22 - Pointer to built-in editor is available as wxPGEditor_EditorName
23 (eg. wxPGEditor_TextCtrl).
25 - Before you start using new editor you just created, you need to register
26 it using static function
27 wxPropertyGrid::RegisterEditorClass(), with code like this:
29 wxPGEditor* editorPointer = wxPropertyGrid::RegisterEditorClass(new MyEditorClass(), "MyEditor");
31 After that, wxPropertyGrid will take ownership of the given object, but
32 you should still store editorPointer somewhere, so you can pass it to
33 wxPGProperty::SetEditor(), or return it from wxPGEditor::DoGetEditorClass().
38 class wxPGEditor
: public wxObject
50 virtual ~wxPGEditor();
53 Returns pointer to the name of the editor. For example,
54 wxPGEditor_TextCtrl has name "TextCtrl".
56 virtual wxString
GetName() const = 0;
59 Instantiates editor controls.
62 wxPropertyGrid to which the property belongs (use as parent for control).
65 Property for which this method is called.
68 Position, inside wxPropertyGrid, to create control(s) to.
71 Initial size for control(s).
74 - Primary control shall use id wxPG_SUBID1, and secondary (button) control
75 shall use wxPG_SUBID2.
76 - Implementation shoud connect all necessary events to the
77 wxPropertyGrid::OnCustomEditorEvent. For Example:
79 // Relays wxEVT_COMMAND_TEXT_UPDATED events of primary editor
80 // control to the OnEvent.
81 propgrid->Connect(control->GetId(), wxEVT_COMMAND_TEXT_UPDATED,
82 wxCommandEventHandler(wxPropertyGrid::OnCustomEditorEvent));
84 OnCustomEditorEvent will then forward events, first to
85 wxPGEditor::OnEvent() and then to wxPGProperty::OnEvent().
87 virtual wxPGWindowList
CreateControls( wxPropertyGrid
* propgrid
,
88 wxPGProperty
* property
,
90 const wxSize
& size
) const = 0;
92 /** Loads value from property to the control. */
93 virtual void UpdateControl( wxPGProperty
* property
, wxWindow
* ctrl
) const = 0;
96 Draws value for given property.
98 virtual void DrawValue( wxDC
& dc
, const wxRect
& rect
,
99 wxPGProperty
* property
, const wxString
& text
) const;
102 Handles events. Returns @true if value in control was modified
103 (see wxPGProperty::OnEvent() for more information).
105 virtual bool OnEvent( wxPropertyGrid
* propgrid
, wxPGProperty
* property
,
106 wxWindow
* wnd_primary
, wxEvent
& event
) const = 0;
109 Returns value from control, via parameter 'variant'.
110 Usually ends up calling property's StringToValue() or IntToValue().
111 Returns @true if value was different.
113 virtual bool GetValueFromControl( wxVariant
& variant
, wxPGProperty
* property
,
114 wxWindow
* ctrl
) const;
116 /** Sets value in control to unspecified. */
117 virtual void SetValueToUnspecified( wxPGProperty
* property
,
118 wxWindow
* ctrl
) const = 0;
120 /** Sets control's value specifically from string. */
121 virtual void SetControlStringValue( wxPGProperty
* property
,
122 wxWindow
* ctrl
, const wxString
& txt
) const;
124 /** Sets control's value specifically from int (applies to choice etc.). */
125 virtual void SetControlIntValue( wxPGProperty
* property
,
126 wxWindow
* ctrl
, int value
) const;
129 Inserts item to existing control. Index -1 means end of list.
130 Default implementation does nothing. Returns index of item added.
132 virtual int InsertItem( wxWindow
* ctrl
, const wxString
& label
,
136 Deletes item from existing control.
137 Default implementation does nothing.
139 virtual void DeleteItem( wxWindow
* ctrl
, int index
) const;
142 Extra processing when control gains focus. For example, wxTextCtrl
143 based controls should select all text.
145 virtual void OnFocus( wxPGProperty
* property
, wxWindow
* wnd
) const;
148 Returns @true if control itself can contain the custom image. Default
149 implementation returns @false.
151 virtual bool CanContainCustomImage() const;
154 // -----------------------------------------------------------------------
157 @class wxPGMultiButton
159 This class can be used to have multiple buttons in a property editor.
160 You will need to create a new property editor class, override CreateControls,
161 and have it return wxPGMultiButton instance in wxPGWindowList::SetSecondary().
163 For instance, here we add three buttons to a TextCtrl editor:
167 #include <wx/propgrid/editors.h>
169 class wxSampleMultiButtonEditor : public wxPGTextCtrlEditor
171 DECLARE_DYNAMIC_CLASS(wxSampleMultiButtonEditor)
173 wxSampleMultiButtonEditor() {}
174 virtual ~wxSampleMultiButtonEditor() {}
176 virtual wxString GetName() const { return "SampleMultiButtonEditor"; }
178 virtual wxPGWindowList CreateControls( wxPropertyGrid* propGrid,
179 wxPGProperty* property,
181 const wxSize& sz ) const;
182 virtual bool OnEvent( wxPropertyGrid* propGrid,
183 wxPGProperty* property,
185 wxEvent& event ) const;
188 IMPLEMENT_DYNAMIC_CLASS(wxSampleMultiButtonEditor, wxPGTextCtrlEditor)
190 wxPGWindowList wxSampleMultiButtonEditor::CreateControls( wxPropertyGrid* propGrid,
191 wxPGProperty* property,
193 const wxSize& sz ) const
195 // Create and populate buttons-subwindow
196 wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz );
198 // Add two regular buttons
199 buttons->Add( "..." );
201 // Add a bitmap button
202 buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) );
204 // Create the 'primary' editor control (textctrl in this case)
205 wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls
206 ( propGrid, property, pos,
207 buttons->GetPrimarySize() );
209 // Finally, move buttons-subwindow to correct position and make sure
210 // returned wxPGWindowList contains our custom button list.
211 buttons->Finalize(propGrid, pos);
213 wndList.SetSecondary( buttons );
217 bool wxSampleMultiButtonEditor::OnEvent( wxPropertyGrid* propGrid,
218 wxPGProperty* property,
220 wxEvent& event ) const
222 if ( event.GetEventType() == wxEVT_COMMAND_BUTTON_CLICKED )
224 wxPGMultiButton* buttons = (wxPGMultiButton*) propGrid->GetEditorControlSecondary();
226 if ( event.GetId() == buttons->GetButtonId(0) )
228 // Do something when first button is pressed
231 if ( event.GetId() == buttons->GetButtonId(1) )
233 // Do something when second button is pressed
236 if ( event.GetId() == buttons->GetButtonId(2) )
238 // Do something when third button is pressed
242 return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event);
247 Further to use this editor, code like this can be used:
251 // Register editor class - needs only to be called once
252 wxPGEditor* multiButtonEditor = new wxSampleMultiButtonEditor();
253 wxPropertyGrid::RegisterEditorClass( multiButtonEditor );
255 // Insert the property that will have multiple buttons
256 propGrid->Append( new wxLongStringProperty("MultipleButtons", wxPG_LABEL) );
258 // Change property to use editor created in the previous code segment
259 propGrid->SetPropertyEditor( "MultipleButtons", multiButtonEditor );
266 class WXDLLIMPEXP_PROPGRID wxPGMultiButton
: public wxWindow
273 wxPGMultiButton( wxPropertyGrid
* pg
, const wxSize
& sz
);
278 virtual ~wxPGMultiButton() { }
281 Adds new button, with given label.
283 void Add( const wxString
& label
, int id
= -2 );
286 Adds new bitmap button.
288 void Add( const wxBitmap
& bitmap
, int id
= -2 );
291 Call this in CreateControls() of your custom editor class
292 after all buttons have been added.
295 wxPropertyGrid given in CreateControls().
298 wxPoint given in CreateControls().
300 void Finalize( wxPropertyGrid
* propGrid
, const wxPoint
& pos
);
303 Returns pointer to one of the buttons.
305 wxWindow
* GetButton( unsigned int i
);
308 Returns Id of one of the buttons. This is utility function to be
309 used in event handlers.
311 int GetButtonId( unsigned int i
) const;
314 Returns number of buttons.
319 Returns size of primary editor control, as appropriately
320 reduced by number of buttons present.
322 wxSize
GetPrimarySize() const;
325 // -----------------------------------------------------------------------