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possible fix for templates with digitalmars
[wxWidgets.git] / include / wx / wxprec.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wxprec.h
3 // Purpose: Includes the appropriate files for precompiled headers
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c)
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // compiler detection; includes setup.h
13 #include "wx/defs.h"
14
15 // check if to use precompiled headers: do it for most Windows compilers unless
16 // adding DigitalMars here appears to amke it slower!
17 // explicitly disabled by defining NOPCH
18 #if ((defined(__BORLANDC__) || defined(__VISUALC__) || defined(__WATCOMC__)) && defined(__WXMSW__)) || defined(__VISAGECPP__) || defined(__MWERKS__)
19 #if !defined(NOPCH)
20 #define WX_PRECOMP
21 #endif
22 #endif
23
24 // For some reason, this must be defined for common dialogs to work.
25 #ifdef __WATCOMC__
26 #define INCLUDE_COMMDLG_H 1
27 #endif
28
29 #ifdef WX_PRECOMP
30
31 // include <wx/wxchar.h> first to ensure that UNICODE macro is correctly set
32 // _before_ including <windows.h>
33 #include "wx/wxchar.h"
34
35 // include standard Windows headers
36 #if defined(__WXMSW__) && !wxUSE_MFC
37 #ifndef STRICT
38 #define STRICT 1
39 #endif
40
41 #include <windows.h>
42 #include "wx/msw/winundef.h"
43 #endif
44
45 // include the most common wx headers
46 #include "wx/wx.h"
47
48 #endif // WX_PRECOMP