1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: SWIG interface for wxWindow
7 // Created: 24-June-1997
9 // Copyright: (c) 2003 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
16 //---------------------------------------------------------------------------
21 MAKE_CONST_WXSTRING(PanelNameStr);
23 //---------------------------------------------------------------------------
27 DocStr(wxVisualAttributes,
28 "struct containing all the visual attributes of a control", "");
30 struct wxVisualAttributes
33 wxVisualAttributes() { return new wxVisualAttributes; }
34 ~wxVisualAttributes() { delete self; }
37 // the font used for control label/text inside it
40 // the foreground colour
43 // the background colour, may be wxNullColour if the controls background
44 // colour is not solid
53 wxWINDOW_VARIANT_NORMAL, // Normal size
54 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal )
55 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal )
56 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal )
62 "wx.Window is the base class for all windows and represents any visible
63 object on the screen. All controls, top level windows and so on are
64 wx.Windows. Sizers and device contexts are not however, as they don't
65 appear on screen themselves.
70 ============================= =====================================
71 wx.SIMPLE_BORDER Displays a thin border around the window.
73 wx.DOUBLE_BORDER Displays a double border. Windows and Mac only.
75 wx.SUNKEN_BORDER Displays a sunken border.
77 wx.RAISED_BORDER Displays a raised border.
79 wx.STATIC_BORDER Displays a border suitable for a static
80 control. Windows only.
82 wx.NO_BORDER Displays no border, overriding the default
83 border style for the window.
85 wx.TRANSPARENT_WINDOW The window is transparent, that is, it
86 will not receive paint events. Windows only.
88 wx.TAB_TRAVERSAL Use this to enable tab traversal for
91 wx.WANTS_CHARS Use this to indicate that the window
92 wants to get all char/key events for
93 all keys - even for keys like TAB or
94 ENTER which are usually used for
95 dialog navigation and which wouldn't
96 be generated without this style. If
97 you need to use this style in order to
98 get the arrows or etc., but would
99 still like to have normal keyboard
100 navigation take place, you should
101 create and send a wxNavigationKeyEvent
102 in response to the key events for Tab
105 wx.NO_FULL_REPAINT_ON_RESIZE Disables repainting the window
106 completely when its size is changed.
107 You will have to repaint the new
108 window area manually if you use this
109 style. As of version 2.5.1 this
110 style is on by default. Use
111 wx.FULL_REPAINT_ON_RESIZE to
114 wx.VSCROLL Use this style to enable a vertical scrollbar.
116 wx.HSCROLL Use this style to enable a horizontal scrollbar.
118 wx.ALWAYS_SHOW_SB If a window has scrollbars, disable them
119 instead of hiding them when they are
120 not needed (i.e. when the size of the
121 window is big enough to not require
122 the scrollbars to navigate it). This
123 style is currently only implemented
124 for wxMSW and wxUniversal and does
125 nothing on the other platforms.
127 wx.CLIP_CHILDREN Use this style to eliminate flicker caused by
128 the background being repainted, then
129 children being painted over
132 wx.FULL_REPAINT_ON_RESIZE Use this style to force a complete
133 redraw of the window whenever it is
134 resized instead of redrawing just the
135 part of the window affected by
136 resizing. Note that this was the
137 behaviour by default before 2.5.1
138 release and that if you experience
139 redraw problems with the code which
140 previously used to work you may want
142 ============================= =====================================
147 ============================= =====================================
148 wx.WS_EX_VALIDATE_RECURSIVELY By default,
149 Validate/TransferDataTo/FromWindow()
150 only work on direct children of
151 the window (compatible
152 behaviour). Set this flag to make
153 them recursively descend into all
156 wx.WS_EX_BLOCK_EVENTS wx.CommandEvents and the objects of the
157 derived classes are forwarded to
158 the parent window and so on
159 recursively by default. Using this
160 flag for the given window allows
161 to block this propagation at this
162 window, i.e. prevent the events
163 from being propagated further
164 upwards. Dialogs have this flag on
167 wx.WS_EX_TRANSIENT Don't use this window as an implicit parent for
168 the other windows: this must be
169 used with transient windows as
170 otherwise there is the risk of
171 creating a dialog/frame with this
172 window as a parent which would
173 lead to a crash if the parent is
174 destroyed before the child.
176 wx.WS_EX_PROCESS_IDLE This window should always process idle
177 events, even if the mode set by
178 `wx.IdleEvent.SetMode` is
179 wx.IDLE_PROCESS_SPECIFIED.
181 wx.WS_EX_PROCESS_UI_UPDATES This window should always process UI
182 update events, even if the mode
183 set by `wx.UpdateUIEvent.SetMode` is
184 wxUPDATE_UI_PROCESS_SPECIFIED.
185 ============================= =====================================
190 MustHaveApp(wxWindow);
191 MustHaveApp(wxWindow::FindFocus);
192 MustHaveApp(wxWindow::GetCapture);
194 // This one is not restricted to wxWindow
195 MustHaveApp(GetClassDefaultAttributes);
197 class wxWindow : public wxEvtHandler
200 %pythonAppend wxWindow "self._setOORInfo(self)"
201 %pythonAppend wxWindow() ""
202 %typemap(out) wxWindow*; // turn off this typemap
205 wxWindow(wxWindow* parent, const wxWindowID id=-1,
206 const wxPoint& pos = wxDefaultPosition,
207 const wxSize& size = wxDefaultSize,
209 const wxString& name = wxPyPanelNameStr),
210 "Construct and show a generic Window.", "");
214 "Precreate a Window for 2-phase creation.", "",
217 // Turn it back on again
218 %typemap(out) wxWindow* { $result = wxPyMake_wxObject($1, $owner); }
222 bool , Create(wxWindow* parent, const wxWindowID id=-1,
223 const wxPoint& pos = wxDefaultPosition,
224 const wxSize& size = wxDefaultSize,
226 const wxString& name = wxPyPanelNameStr),
227 "Create the GUI part of the Window for 2-phase creation mode.", "");
230 // deleting the window
231 // -------------------
235 bool , Close( bool force = false ),
236 "This function simply generates a EVT_CLOSE event whose handler usually
237 tries to close the window. It doesn't close the window itself,
238 however. If force is False (the default) then the window's close
239 handler will be allowed to veto the destruction of the window.",
241 Usually Close is only used with the top level windows (wx.Frame and
242 wx.Dialog classes) as the others are not supposed to have any special
245 The close handler should check whether the window is being deleted
246 forcibly, using wx.CloseEvent.GetForce, in which case it should
247 destroy the window using wx.Window.Destroy.
249 Note that calling Close does not guarantee that the window will be
250 destroyed; but it provides a way to simulate a manual close of a
251 window, which may or may not be implemented by destroying the
252 window. The default EVT_CLOSE handler for wx.Dialog does not
253 necessarily delete the dialog, since it will simply simulate an
254 wxID_CANCEL event which is handled by the appropriate button event
255 handler and may do anything at all.
257 To guarantee that the window will be destroyed, call wx.Window.Destroy
262 %pythonAppend Destroy "args[0].thisown = 0"
264 virtual bool , Destroy(),
265 "Destroys the window safely. Frames and dialogs are not destroyed
266 immediately when this function is called -- they are added to a list
267 of windows to be deleted on idle time, when all the window's events
268 have been processed. This prevents problems with events being sent to
269 non-existent windows.
271 Returns True if the window has either been successfully deleted, or it
272 has been added to the list of windows pending real deletion.", "");
276 bool , DestroyChildren(),
277 "Destroys all children of a window. Called automatically by the
282 bool , IsBeingDeleted() const,
283 "Is the window in the process of being deleted?", "");
291 // virtual void , SetTitle( const wxString& title),
292 // "Sets the window's title. Applicable only to frames and dialogs.", "");
295 // virtual wxString , GetTitle() const,
296 // "Gets the window's title. Applicable only to frames and dialogs.", "");
299 virtual void , SetLabel(const wxString& label),
300 "Set the text which the window shows in its label if applicable.", "");
303 virtual wxString , GetLabel() const,
304 "Generic way of getting a label from any window, for identification
305 purposes. The interpretation of this function differs from class to
306 class. For frames and dialogs, the value returned is the title. For
307 buttons or static text controls, it is the button text. This function
308 can be useful for meta-programs such as testing tools or special-needs
309 access programs)which need to identify windows by name.", "");
313 virtual void , SetName( const wxString &name ),
314 "Sets the window's name. The window name is used for ressource setting
315 in X, it is not the same as the window title/label", "");
318 virtual wxString , GetName() const,
319 "Returns the windows name. This name is not guaranteed to be unique;
320 it is up to the programmer to supply an appropriate name in the window
321 constructor or via wx.Window.SetName.", "");
325 void , SetWindowVariant( wxWindowVariant variant ),
326 "Sets the variant of the window/font size to use for this window, if
327 the platform supports variants, for example, wxMac.",
331 ======================== =======================================
332 wx.WINDOW_VARIANT_NORMAL Normal size
333 wx.WINDOW_VARIANT_SMALL Smaller size (about 25 % smaller than normal)
334 wx.WINDOW_VARIANT_MINI Mini size (about 33 % smaller than normal)
335 wx.WINDOW_VARIANT_LARGE Large size (about 25 % larger than normal)
336 ======================== =======================================
340 wxWindowVariant , GetWindowVariant() const,
345 void , SetId( wxWindowID winid ),
346 "Sets the identifier of the window. Each window has an integer
347 identifier. If the application has not provided one, an identifier
348 will be generated. Normally, the identifier should be provided on
349 creation and should not be modified subsequently.", "");
352 wxWindowID , GetId() const,
353 "Returns the identifier of the window. Each window has an integer
354 identifier. If the application has not provided one (or the default Id
355 -1 is used) then an unique identifier with a negative value will be
360 static int , NewControlId(),
361 "Generate a control id for the controls which were not given one.", "");
365 static int , NextControlId(int winid),
366 "Get the id of the control following the one with the given
367 autogenerated) id", "");
371 static int , PrevControlId(int winid),
372 "Get the id of the control preceding the one with the given
373 autogenerated) id", "");
383 void , SetSize( const wxSize& size ),
384 "Sets the size of the window in pixels.", "");
388 void , SetSize( int x, int y, int width, int height,
389 int sizeFlags = wxSIZE_AUTO ),
390 "Sets the position and size of the window in pixels. The sizeFlags
391 parameter indicates the interpretation of the other params if they are
394 ======================== ======================================
395 wx.SIZE_AUTO A -1 indicates that a class-specific
396 default should be used.
397 wx.SIZE_USE_EXISTING Axisting dimensions should be used if
398 -1 values are supplied.
399 wxSIZE_ALLOW_MINUS_ONE Allow dimensions of -1 and less to be
400 interpreted as real dimensions, not
402 ======================== ======================================
408 void , SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO),
409 "Sets the position and size of the window in pixels using a wx.Rect.", "",
414 void , SetSize( int width, int height ),
415 "Sets the size of the window in pixels.", "",
420 void , Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING),
421 "Moves the window to the given position.", "");
423 %pythoncode { SetPosition = Move }
427 void , Move(int x, int y, int flags = wxSIZE_USE_EXISTING),
428 "Moves the window to the given position.", "",
432 void , SetBestFittingSize(const wxSize& size=wxDefaultSize),
433 "A 'Smart' SetSize that will fill in default size components with the
434 window's *best size* values. Also set's the minsize for use with sizers.", "");
439 virtual void , Raise(),
440 "Raises the window to the top of the window hierarchy. In current
441 version of wxWidgets this works both for manage and child windows.", "");
444 virtual void , Lower(),
445 "Lowers the window to the bottom of the window hierarchy. In current
446 version of wxWidgets this works both for manage and child windows.", "");
450 // client size is the size of the area available for subwindows
451 DocStr(SetClientSize,
452 "This sets the size of the window client area in pixels. Using this
453 function to size a window tends to be more device-independent than
454 wx.Window.SetSize, since the application need not worry about what
455 dimensions the border or title bar have when trying to fit the window
456 around panel items, for example.", "");
457 void SetClientSize( const wxSize& size );
458 %Rename(SetClientSizeWH, void, SetClientSize( int width, int height ));
459 %Rename(SetClientRect, void, SetClientSize(const wxRect& rect));
462 DocStr(GetPosition, // sets the docstring for both
463 "Get the window's position. Notice that the position is in client
464 coordinates for child windows and screen coordinates for the top level
465 ones, use `GetScreenPosition` if you need screen coordinates for all
466 kinds of windows.", "");
467 wxPoint GetPosition() const;
470 void, GetPosition(int *OUTPUT, int *OUTPUT) const,
471 "GetPositionTuple() -> (x,y)",
475 DocStr(GetScreenPosition, // sets the docstring for both
476 "Get the position of the window in screen coordinantes.", "");
477 wxPoint GetScreenPosition() const;
479 void, GetScreenPosition(int *OUTPUT, int *OUTPUT) const,
480 "GetScreenPositionTuple() -> (x,y)",
481 GetScreenPositionTuple);
484 wxRect , GetScreenRect() const,
485 "Returns the size and position of the window in screen coordinantes as
486 a `wx.Rect` object.", "
487 :see: `GetRect`, `GetScreenPosition`");
490 DocStr(GetSize, "Get the window size.", "");
491 wxSize GetSize() const;
493 void, GetSize( int *OUTPUT, int *OUTPUT ) const,
494 "GetSizeTuple() -> (width, height)",
500 wxRect , GetRect() const,
501 "Returns the size and position of the window as a `wx.Rect` object.", "");
504 DocStr(GetClientSize,
505 "This gets the size of the window's 'client area' in pixels. The client
506 area is the area which may be drawn on by the programmer, excluding
507 title bar, border, scrollbars, etc.", "");
508 wxSize GetClientSize() const;
510 void, GetClientSize( int *OUTPUT, int *OUTPUT ) const,
511 "GetClientSizeTuple() -> (width, height)",
517 virtual wxPoint , GetClientAreaOrigin() const,
518 "Get the origin of the client area of the window relative to the
519 window's top left corner (the client area may be shifted because of
520 the borders, scrollbars, other decorations...)", "");
524 wxRect , GetClientRect() const,
525 "Get the client area position and size as a `wx.Rect` object.", "");
530 "This function returns the best acceptable minimal size for the
531 window, if applicable. For example, for a static text control, it will
532 be the minimal size such that the control label is not truncated. For
533 windows containing subwindows (suzh aswx.Panel), the size returned by
534 this function will be the same as the size the window would have had
535 after calling Fit.", "");
536 wxSize GetBestSize() const;
538 void, GetBestSize(int *OUTPUT, int *OUTPUT) const,
539 "GetBestSizeTuple() -> (width, height)",
544 void , InvalidateBestSize(),
545 "Reset the cached best size value so it will be recalculated the next
546 time it is needed.", "");
549 void , CacheBestSize(const wxSize& size) const,
550 "Cache the best size so it doesn't need to be calculated again, (at least until
551 some properties of the window change.)", "");
555 wxSize , GetBestFittingSize() const,
556 "This function will merge the window's best size into the window's
557 minimum size, giving priority to the min size components, and returns
563 wxSize , GetAdjustedBestSize() const,
564 "This method is similar to GetBestSize, except in one
565 thing. GetBestSize should return the minimum untruncated size of the
566 window, while this method will return the largest of BestSize and any
567 user specified minimum size. ie. it is the minimum size the window
568 should currently be drawn at, not the minimal size it can possibly
575 void , Center( int direction = wxBOTH ),
576 "Centers the window. The parameter specifies the direction for
577 cetering, and may be wx.HORIZONTAL, wx.VERTICAL or wx.BOTH. It may
578 also include wx.CENTER_ON_SCREEN flag if you want to center the window
579 on the entire screen and not on its parent window. If it is a
580 top-level window and has no parent then it will always be centered
581 relative to the screen.", "");
582 %pythoncode { Centre = Center }
586 void , CenterOnParent(int dir = wxBOTH),
587 "Center with respect to the the parent window", "");
588 %pythoncode { CentreOnParent = CenterOnParent }
593 virtual void , Fit(),
594 "Sizes the window so that it fits around its subwindows. This function
595 won't do anything if there are no subwindows and will only really work
596 correctly if sizers are used for the subwindows layout. Also, if the
597 window has exactly one subwindow it is better (faster and the result
598 is more precise as Fit adds some margin to account for fuzziness of
599 its calculations) to call window.SetClientSize(child.GetSize())
600 instead of calling Fit.", "");
604 virtual void , FitInside(),
605 "Similar to Fit, but sizes the interior (virtual) size of a
606 window. Mainly useful with scrolled windows to reset scrollbars after
607 sizing changes that do not trigger a size event, and/or scrolled
608 windows without an interior sizer. This function similarly won't do
609 anything if there are no subwindows.", "");
614 "Allows specification of minimum and maximum window sizes, and window
615 size increments. If a pair of values is not set (or set to -1), the
616 default values will be used. If this function is called, the user
617 will not be able to size the window outside the given bounds (if it is
618 a top-level window.) Sizers will also inspect the minimum window size
619 and will use that value if set when calculating layout.
621 The resizing increments are only significant under Motif or Xt.", "
623 :see: `GetMinSize`, `GetMaxSize`, `SetMinSize`, `SetMaxSize`
625 virtual void SetSizeHints( int minW, int minH,
626 int maxW = -1, int maxH = -1,
627 int incW = -1, int incH = -1 );
628 %Rename(SetSizeHintsSz, void, SetSizeHints( const wxSize& minSize,
629 const wxSize& maxSize=wxDefaultSize,
630 const wxSize& incSize=wxDefaultSize));
633 DocStr(SetVirtualSizeHints,
634 "Allows specification of minimum and maximum virtual window sizes. If a
635 pair of values is not set (or set to -1), the default values will be
636 used. If this function is called, the user will not be able to size
637 the virtual area of the window outside the given bounds.", "");
638 virtual void SetVirtualSizeHints( int minW, int minH,
639 int maxW = -1, int maxH = -1 );
640 %Rename(SetVirtualSizeHintsSz, void, SetVirtualSizeHints(
641 const wxSize& minSize, const wxSize& maxSize=wxDefaultSize));
646 virtual wxSize , GetMaxSize() const,
650 virtual wxSize , GetMinSize() const,
654 void , SetMinSize(const wxSize& minSize),
655 "A more convenient method than `SetSizeHints` for setting just the
659 void , SetMaxSize(const wxSize& maxSize),
660 "A more convenient method than `SetSizeHints` for setting just the
666 virtual int , GetMinWidth() const,
670 virtual int , GetMinHeight() const,
674 int , GetMaxWidth() const,
678 int , GetMaxHeight() const,
683 DocStr(SetVirtualSize,
684 "Set the the virtual size of a window in pixels. For most windows this
685 is just the client area of the window, but for some like scrolled
686 windows it is more or less independent of the screen window size.", "");
687 void SetVirtualSize(const wxSize& size );
688 %Rename(SetVirtualSizeWH, void, SetVirtualSize( int w, int h ));
691 DocStr(GetVirtualSize,
692 "Get the the virtual size of the window in pixels. For most windows
693 this is just the client area of the window, but for some like scrolled
694 windows it is more or less independent of the screen window size.", "");
695 wxSize GetVirtualSize() const;
697 void, GetVirtualSize( int *OUTPUT, int *OUTPUT ) const,
698 "GetVirtualSizeTuple() -> (width, height)",
699 GetVirtualSizeTuple);
702 // TODO: using directors?
703 // // Override these methods for windows that have a virtual size
704 // // independent of their client size. eg. the virtual area of a
705 // // wxScrolledWindow. Default is to alias VirtualSize to ClientSize.
706 // virtual void DoSetVirtualSize( int x, int y );
707 // virtual wxSize DoGetVirtualSize() const; // { return m_virtualSize; }
711 virtual wxSize , GetBestVirtualSize() const,
712 "Return the largest of ClientSize and BestSize (as determined by a
713 sizer, interior children, or other means)", "");
721 virtual bool , Show( bool show = true ),
722 "Shows or hides the window. You may need to call Raise for a top level
723 window if you want to bring it to top, although this is not needed if
724 Show is called immediately after the frame creation. Returns True if
725 the window has been shown or hidden or False if nothing was done
726 because it already was in the requested state.", "");
730 "Equivalent to calling Show(False).", "");
734 virtual bool , Enable( bool enable = true ),
735 "Enable or disable the window for user input. Note that when a parent
736 window is disabled, all of its children are disabled as well and they
737 are reenabled again when the parent is. Returns true if the window
738 has been enabled or disabled, false if nothing was done, i.e. if the
739 window had already been in the specified state.", "");
743 "Disables the window, same as Enable(false).", "");
747 bool , IsShown() const,
748 "Returns true if the window is shown, false if it has been hidden.", "");
751 bool , IsEnabled() const,
752 "Returns true if the window is enabled for input, false otherwise.", "");
758 virtual void , SetWindowStyleFlag( long style ),
759 "Sets the style of the window. Please note that some styles cannot be
760 changed after the window creation and that Refresh() might need to be
761 called after changing the others for the change to take place
765 virtual long , GetWindowStyleFlag() const,
766 "Gets the window style that was passed to the constructor or Create
769 %pythoncode { SetWindowStyle = SetWindowStyleFlag; GetWindowStyle = GetWindowStyleFlag }
773 bool , HasFlag(int flag) const,
774 "Test if the given style is set for this window.", "");
778 virtual bool , IsRetained() const,
779 "Returns true if the window is retained, false otherwise. Retained
780 windows are only available on X platforms.", "");
785 virtual void , SetExtraStyle(long exStyle),
786 "Sets the extra style bits for the window. Extra styles are the less
787 often used style bits which can't be set with the constructor or with
788 SetWindowStyleFlag()", "");
791 long , GetExtraStyle() const,
792 "Returns the extra style bits for the window.", "");
797 virtual void , MakeModal(bool modal = true),
798 "Disables all other windows in the application so that the user can
799 only interact with this window. Passing False will reverse this
805 virtual void , SetThemeEnabled(bool enableTheme),
806 "This function tells a window if it should use the system's \"theme\"
807 code to draw the windows' background instead if its own background
808 drawing code. This will only have an effect on platforms that support
809 the notion of themes in user defined windows. One such platform is
810 GTK+ where windows can have (very colourful) backgrounds defined by a
811 user's selected theme.
813 Dialogs, notebook pages and the status bar have this flag set to true
814 by default so that the default look and feel is simulated best.", "");
817 virtual bool , GetThemeEnabled() const,
818 "Return the themeEnabled flag.", "");
821 // TODO with directors
822 // // controls by default inherit the colours of their parents, if a
823 // // particular control class doesn't want to do it, it can override
824 // // ShouldInheritColours() to return False
825 // virtual bool ShouldInheritColours() const;
831 // focus and keyboard handling
832 // ---------------------------
836 virtual void , SetFocus(),
837 "Set's the focus to this window, allowing it to receive keyboard input.", "");
840 virtual void , SetFocusFromKbd(),
841 "Set focus to this window as the result of a keyboard action. Normally
842 only called internally.", "");
847 static wxWindow *, FindFocus(),
848 "Returns the window or control that currently has the keyboard focus,
853 virtual bool , AcceptsFocus() const,
854 "Can this window have focus?", "");
858 virtual bool , AcceptsFocusFromKeyboard() const,
859 "Can this window be given focus by keyboard navigation? if not, the
860 only way to give it focus (provided it accepts it at all) is to click
867 virtual bool , Navigate(int flags = wxNavigationKeyEvent::IsForward),
868 "Navigate(self, int flags=NavigationKeyEvent.IsForward) -> bool",
869 "Does keyboard navigation from this window to another, by sending a
870 `wx.NavigationKeyEvent`.", "
872 :param flags: A combination of the ``IsForward`` or ``IsBackward``
873 and the ``WinChange`` values in the `wx.NavigationKeyEvent`
874 class, which determine if the navigation should be in forward
875 or reverse order, and if it should be able to cross parent
876 window boundaries, such as between notebook pages or MDI child
877 frames. Typically the status of the Shift key (for forward or
878 backward) or the Control key (for WinChange) would be used to
879 determine how to set the flags.
881 One situation in which you may wish to call this method is from a text
882 control custom keypress handler to do the default navigation behaviour
883 for the tab key, since the standard default behaviour for a multiline
884 text control with the wx.TE_PROCESS_TAB style is to insert a tab and
885 not navigate to the next control.");
890 void , MoveAfterInTabOrder(wxWindow *win),
891 "Moves this window in the tab navigation order after the specified
892 sibling window. This means that when the user presses the TAB key on
893 that other window, the focus switches to this window.
895 The default tab order is the same as creation order. This function
896 and `MoveBeforeInTabOrder` allow to change it after creating all the
902 void , MoveBeforeInTabOrder(wxWindow *win),
903 "Same as `MoveAfterInTabOrder` except that it inserts this window just
904 before win instead of putting it right after it.", "");
913 // parent/children relations
914 // -------------------------
917 //wxWindowList& GetChildren(); // TODO: Do a typemap or a wrapper for wxWindowList
920 "Returns a list of the window's children. NOTE: Currently this is a
921 copy of the child window list maintained by the window, so the return
922 value of this function is only valid as long as the window's children
923 do not change.", "");
924 PyObject* GetChildren() {
925 wxWindowList& list = self->GetChildren();
926 return wxPy_ConvertList(&list);
931 wxWindow *, GetParent() const,
932 "Returns the parent window of this window, or None if there isn't one.", "");
935 wxWindow *, GetGrandParent() const,
936 "Returns the parent of the parent of this window, or None if there
942 virtual bool , IsTopLevel() const,
943 "Returns true if the given window is a top-level one. Currently all
944 frames and dialogs are always considered to be top-level windows (even
945 if they have a parent window).", "");
948 // change the real parent of this window, return True if the parent
949 // was changed, False otherwise (error or newParent == oldParent)
951 virtual bool , Reparent( wxWindow *newParent ),
952 "Reparents the window, i.e the window will be removed from its current
953 parent window (e.g. a non-standard toolbar in a wxFrame) and then
954 re-inserted into another. Available on Windows and GTK. Returns True
955 if the parent was changed, False otherwise (error or newParent ==
960 virtual void , AddChild( wxWindow *child ),
961 "Adds a child window. This is called automatically by window creation
962 functions so should not be required by the application programmer.", "");
965 virtual void , RemoveChild( wxWindow *child ),
966 "Removes a child window. This is called automatically by window
967 deletion functions so should not be required by the application
971 DocStr(SetDoubleBuffered,
972 "Currently wxGTK2 only.", "");
974 void SetDoubleBuffered(bool on);
977 void SetDoubleBuffered(bool on) {}
982 // looking for windows
983 // -------------------
986 wxWindow *, FindWindow( long winid ),
987 "Find a chld of this window by window ID", "",
991 wxWindow *, FindWindow( const wxString& name ),
992 "Find a child of this window by name", "",
997 // event handler stuff
998 // -------------------
1001 wxEvtHandler *, GetEventHandler() const,
1002 "Returns the event handler for this window. By default, the window is
1003 its own event handler.", "");
1007 void , SetEventHandler( wxEvtHandler *handler ),
1008 "Sets the event handler for this window. An event handler is an object
1009 that is capable of processing the events sent to a window. By default,
1010 the window is its own event handler, but an application may wish to
1011 substitute another, for example to allow central implementation of
1012 event-handling for a variety of different window classes.
1014 It is usually better to use `wx.Window.PushEventHandler` since this sets
1015 up a chain of event handlers, where an event not handled by one event
1016 handler is handed to the next one in the chain.", "");
1020 void , PushEventHandler( wxEvtHandler *handler ),
1021 "Pushes this event handler onto the event handler stack for the window.
1022 An event handler is an object that is capable of processing the events
1023 sent to a window. By default, the window is its own event handler, but
1024 an application may wish to substitute another, for example to allow
1025 central implementation of event-handling for a variety of different
1028 wx.Window.PushEventHandler allows an application to set up a chain of
1029 event handlers, where an event not handled by one event handler is
1030 handed to the next one in the chain. Use `wx.Window.PopEventHandler` to
1031 remove the event handler.", "");
1035 wxEvtHandler *, PopEventHandler( bool deleteHandler = false ),
1036 "Removes and returns the top-most event handler on the event handler
1037 stack. If deleteHandler is True then the wx.EvtHandler object will be
1038 destroyed after it is popped.", "");
1042 bool , RemoveEventHandler(wxEvtHandler *handler),
1043 "Find the given handler in the event handler chain and remove (but not
1044 delete) it from the event handler chain, return True if it was found
1045 and False otherwise (this also results in an assert failure so this
1046 function should only be called when the handler is supposed to be
1055 // a window may have an associated validator which is used to control
1058 virtual void , SetValidator( const wxValidator &validator ),
1059 "Deletes the current validator (if any) and sets the window validator,
1060 having called wx.Validator.Clone to create a new validator of this
1064 virtual wxValidator *, GetValidator(),
1065 "Returns a pointer to the current validator for the window, or None if
1066 there is none.", "");
1070 virtual bool , Validate(),
1071 "Validates the current values of the child controls using their
1072 validators. If the window has wx.WS_EX_VALIDATE_RECURSIVELY extra
1073 style flag set, the method will also call Validate() of all child
1074 windows. Returns false if any of the validations failed.", "");
1078 virtual bool , TransferDataToWindow(),
1079 "Transfers values to child controls from data areas specified by their
1080 validators. If the window has wx.WS_EX_VALIDATE_RECURSIVELY extra
1081 style flag set, the method will also call TransferDataToWindow() of
1082 all child windows.", "");
1085 virtual bool , TransferDataFromWindow(),
1086 "Transfers values from child controls to data areas specified by their
1087 validators. Returns false if a transfer failed. If the window has
1088 wx.WS_EX_VALIDATE_RECURSIVELY extra style flag set, the method will
1089 also call TransferDataFromWindow() of all child windows.", "");
1093 virtual void , InitDialog(),
1094 "Sends an EVT_INIT_DIALOG event, whose handler usually transfers data
1095 to the dialog via validators.", "");
1104 virtual void , SetAcceleratorTable( const wxAcceleratorTable& accel ),
1105 "Sets the accelerator table for this window.", "");
1108 wxAcceleratorTable *, GetAcceleratorTable(),
1109 "Gets the accelerator table for this window.", "");
1115 // hot keys (system wide accelerators)
1116 // -----------------------------------
1118 DocStr(RegisterHotKey,
1119 "Registers a system wide hotkey. Every time the user presses the hotkey
1120 registered here, this window will receive a hotkey event. It will
1121 receive the event even if the application is in the background and
1122 does not have the input focus because the user is working with some
1123 other application. To bind an event handler function to this hotkey
1124 use EVT_HOTKEY with an id equal to hotkeyId. Returns True if the
1125 hotkey was registered successfully.", "");
1126 bool RegisterHotKey(int hotkeyId, int modifiers, int keycode) {
1128 return self->RegisterHotKey(hotkeyId, modifiers, keycode);
1135 DocStr(UnregisterHotKey,
1136 "Unregisters a system wide hotkey.", "");
1137 bool UnregisterHotKey(int hotkeyId) {
1139 return self->UnregisterHotKey(hotkeyId);
1148 // "dialog units" translations
1149 // ---------------------------
1151 DocStr(ConvertDialogToPixels,
1152 "Converts a point or size from dialog units to pixels. Dialog units
1153 are used for maintaining a dialog's proportions even if the font
1154 changes. For the x dimension, the dialog units are multiplied by the
1155 average character width and then divided by 4. For the y dimension,
1156 the dialog units are multiplied by the average character height and
1157 then divided by 8.", "");
1158 %Rename(ConvertDialogPointToPixels, wxPoint, ConvertDialogToPixels(const wxPoint& pt));
1159 %Rename(ConvertDialogSizeToPixels, wxSize, ConvertDialogToPixels(const wxSize& sz));
1160 %Rename(DLG_PNT, wxPoint, ConvertDialogToPixels(const wxPoint& pt));
1161 %Rename(DLG_SZE, wxSize, ConvertDialogToPixels(const wxSize& sz));
1164 DocStr(ConvertPixelPointToDialog,
1165 "Converts a point or size from pixels to dialog units. Dialog units
1166 are used for maintaining a dialog's proportions even if the font
1167 changes. For the x dimension, the dialog units are multiplied by the
1168 average character width and then divided by 4. For the y dimension,
1169 the dialog units are multiplied by the average character height and
1170 then divided by 8.", "");
1171 %Rename(ConvertPixelPointToDialog, wxPoint, ConvertPixelsToDialog(const wxPoint& pt));
1172 %Rename(ConvertPixelSizeToDialog, wxSize, ConvertPixelsToDialog(const wxSize& sz));
1180 virtual void , WarpPointer(int x, int y),
1181 "Moves the pointer to the given position on the window.
1183 NOTE: This function is not supported under Mac because Apple Human
1184 Interface Guidelines forbid moving the mouse cursor programmatically.", "");
1188 void , CaptureMouse(),
1189 "Directs all mouse input to this window. Call wx.Window.ReleaseMouse to
1190 release the capture.
1192 Note that wxWindows maintains the stack of windows having captured the
1193 mouse and when the mouse is released the capture returns to the window
1194 which had had captured it previously and it is only really released if
1195 there were no previous window. In particular, this means that you must
1196 release the mouse as many times as you capture it, unless the window
1197 receives the `wx.MouseCaptureLostEvent` event.
1199 Any application which captures the mouse in the beginning of some
1200 operation *must* handle `wx.MouseCaptureLostEvent` and cancel this
1201 operation when it receives the event. The event handler must not
1202 recapture mouse.", "");
1205 void , ReleaseMouse(),
1206 "Releases mouse input captured with wx.Window.CaptureMouse.", "");
1210 static wxWindow *, GetCapture(),
1211 "Returns the window which currently captures the mouse or None", "");
1215 virtual bool , HasCapture() const,
1216 "Returns true if this window has the current mouse capture.", "");
1222 // painting the window
1223 // -------------------
1226 virtual void , Refresh( bool eraseBackground = true,
1227 const wxRect *rect = NULL ),
1228 "Mark the specified rectangle (or the whole window) as \"dirty\" so it
1229 will be repainted. Causes an EVT_PAINT event to be generated and sent
1230 to the window.", "");
1234 void , RefreshRect(const wxRect& rect, bool eraseBackground = true),
1235 "Redraws the contents of the given rectangle: the area inside it will
1236 be repainted. This is the same as Refresh but has a nicer syntax.", "");
1240 virtual void , Update(),
1241 "Calling this method immediately repaints the invalidated area of the
1242 window instead of waiting for the EVT_PAINT event to happen, (normally
1243 this would usually only happen when the flow of control returns to the
1244 event loop.) Notice that this function doesn't refresh the window and
1245 does nothing if the window has been already repainted. Use Refresh
1246 first if you want to immediately redraw the window (or some portion of
1247 it) unconditionally.", "");
1251 virtual void , ClearBackground(),
1252 "Clears the window by filling it with the current background
1253 colour. Does not cause an erase background event to be generated.", "");
1258 virtual void , Freeze(),
1259 "Freezes the window or, in other words, prevents any updates from
1260 taking place on screen, the window is not redrawn at all. Thaw must be
1261 called to reenable window redrawing. Calls to Freeze/Thaw may be
1262 nested, with the actual Thaw being delayed until all the nesting has
1265 This method is useful for visual appearance optimization (for example,
1266 it is a good idea to use it before inserting large amount of text into
1267 a wxTextCtrl under wxGTK) but is not implemented on all platforms nor
1268 for all controls so it is mostly just a hint to wxWindows and not a
1269 mandatory directive.", "");
1273 virtual void , Thaw(),
1274 "Reenables window updating after a previous call to Freeze. Calls to
1275 Freeze/Thaw may be nested, so Thaw must be called the same number of
1276 times that Freeze was before the window will be updated.", "");
1280 virtual void , PrepareDC( wxDC & dc ),
1281 "Call this function to prepare the device context for drawing a
1282 scrolled image. It sets the device origin according to the current
1283 scroll position.", "");
1287 wxRegion& , GetUpdateRegion(),
1288 "Returns the region specifying which parts of the window have been
1289 damaged. Should only be called within an EVT_PAINT handler.", "");
1293 wxRect , GetUpdateClientRect() const,
1294 "Get the update rectangle region bounding box in client coords.", "");
1298 "Returns true if the given point or rectangle area has been exposed
1299 since the last repaint. Call this in an paint event handler to
1300 optimize redrawing by only redrawing those areas, which have been
1302 bool IsExposed( int x, int y, int w=1, int h=1 ) const;
1303 %Rename(IsExposedPoint, bool, IsExposed( const wxPoint& pt ) const);
1304 %Rename(IsExposedRect, bool, IsExposed( const wxRect& rect ) const);
1308 // colours, fonts and cursors
1309 // --------------------------
1313 virtual wxVisualAttributes , GetDefaultAttributes() const,
1314 "Get the default attributes for an instance of this class. This is
1315 useful if you want to use the same font or colour in your own control
1316 as in a standard control -- which is a much better idea than hard
1317 coding specific colours or fonts which might look completely out of
1318 place on the user's system, especially if it uses themes.", "");
1322 static wxVisualAttributes ,
1323 GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL),
1324 "Get the default attributes for this class. This is useful if you want
1325 to use the same font or colour in your own control as in a standard
1326 control -- which is a much better idea than hard coding specific
1327 colours or fonts which might look completely out of place on the
1328 user's system, especially if it uses themes.
1330 The variant parameter is only relevant under Mac currently and is
1331 ignore under other platforms. Under Mac, it will change the size of
1332 the returned font. See `wx.Window.SetWindowVariant` for more about
1337 virtual bool , SetBackgroundColour( const wxColour &colour ),
1338 "Sets the background colour of the window. Returns True if the colour
1339 was changed. The background colour is usually painted by the default
1340 EVT_ERASE_BACKGROUND event handler function under Windows and
1341 automatically under GTK. Using `wx.NullColour` will reset the window
1342 to the default background colour.
1344 Note that setting the background colour may not cause an immediate
1345 refresh, so you may wish to call `ClearBackground` or `Refresh` after
1346 calling this function.
1348 Using this function will disable attempts to use themes for this
1349 window, if the system supports them. Use with care since usually the
1350 themes represent the appearance chosen by the user to be used for all
1351 applications on the system.", "");
1354 void , SetOwnBackgroundColour(const wxColour& colour),
1360 virtual bool , SetForegroundColour( const wxColour &colour ),
1361 "Sets the foreground colour of the window. Returns True is the colour
1362 was changed. The interpretation of foreground colour is dependent on
1363 the window class; it may be the text colour or other colour, or it may
1364 not be used at all.", "");
1367 void , SetOwnForegroundColour(const wxColour& colour),
1373 wxColour , GetBackgroundColour() const,
1374 "Returns the background colour of the window.", "");
1377 wxColour , GetForegroundColour() const,
1378 "Returns the foreground colour of the window. The interpretation of
1379 foreground colour is dependent on the window class; it may be the text
1380 colour or other colour, or it may not be used at all.", "");
1383 bool , InheritsBackgroundColour() const,
1387 bool , UseBgCol() const,
1392 // // if the window shouldn't inherit its colour from the parent, override
1393 // // this function to return true
1395 // // this is currently only used by wxMSW and wxUniv but should be useful for
1396 // // the other ports too
1397 // virtual bool ProvidesBackground() const;
1400 // Set/get the background style.
1401 // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
1403 virtual bool , SetBackgroundStyle(wxBackgroundStyle style),
1404 "Returns the background style of the window. The background style
1405 indicates how the background of the window is drawn.
1407 ====================== ========================================
1408 wx.BG_STYLE_SYSTEM The background colour or pattern should
1409 be determined by the system
1410 wx.BG_STYLE_COLOUR The background should be a solid colour
1411 wx.BG_STYLE_CUSTOM The background will be implemented by the
1413 ====================== ========================================
1415 On GTK+, use of wx.BG_STYLE_CUSTOM allows the flicker-free drawing of
1416 a custom background, such as a tiled bitmap. Currently the style has
1417 no effect on other platforms.
1419 :see: `GetBackgroundStyle`, `SetBackgroundColour`", "");
1422 virtual wxBackgroundStyle , GetBackgroundStyle() const,
1423 "Returns the background style of the window.
1425 :see: `SetBackgroundStyle`", "");
1429 bool , HasTransparentBackground(),
1430 "Returns True if this window's background is transparent (as, for
1431 example, for `wx.StaticText`) and should show the parent window's
1434 This method is mostly used internally by the library itself and you
1435 normally shouldn't have to call it. You may, however, have to override
1436 it in your custom control classes to ensure that background is painted
1441 virtual bool , SetCursor( const wxCursor &cursor ),
1442 "Sets the window's cursor. Notice that the window cursor also sets it
1443 for the children of the window implicitly.
1445 The cursor may be wx.NullCursor in which case the window cursor will
1446 be reset back to default.", "");
1449 wxCursor , GetCursor(),
1450 "Return the cursor associated with this window.", "");
1455 virtual bool , SetFont( const wxFont &font ),
1456 "Sets the font for this window.", "");
1459 void , SetOwnFont(const wxFont& font),
1466 "Returns the default font used for this window.", "");
1470 %disownarg( wxCaret *caret );
1472 void , SetCaret(wxCaret *caret),
1473 "Sets the caret associated with the window.", "");
1474 %cleardisown( wxCaret *caret );
1477 wxCaret *, GetCaret() const,
1478 "Returns the caret associated with the window.", "");
1483 virtual int , GetCharHeight() const,
1484 "Get the (average) character size for the current font.", "");
1487 virtual int , GetCharWidth() const,
1488 "Get the (average) character size for the current font.", "");
1493 void, GetTextExtent(const wxString& string, int *OUTPUT, int *OUTPUT),
1494 "GetTextExtent(String string) -> (width, height)",
1495 "Get the width and height of the text using the current font.", "");
1497 void, GetTextExtent(const wxString& string,
1498 int *OUTPUT, int *OUTPUT, int *OUTPUT, int* OUTPUT,
1499 const wxFont* font = NULL),
1500 "GetFullTextExtent(String string, Font font=None) ->\n (width, height, descent, externalLeading)",
1501 "Get the width, height, decent and leading of the text using the
1502 current or specified font.", "",
1507 // client <-> screen coords
1508 // ------------------------
1510 %apply int * INOUT { int* x, int* y };
1512 // translate to/from screen/client coordinates
1514 void , ClientToScreen( int *x, int *y ) const,
1515 "ClientToScreenXY(int x, int y) -> (x,y)",
1516 "Converts to screen coordinates from coordinates relative to this window.", "",
1520 void , ScreenToClient( int *x, int *y ) const,
1521 "ScreenToClientXY(int x, int y) -> (x,y)",
1522 "Converts from screen to client window coordinates.", "",
1527 wxPoint , ClientToScreen(const wxPoint& pt) const,
1528 "Converts to screen coordinates from coordinates relative to this window.", "");
1531 wxPoint , ScreenToClient(const wxPoint& pt) const,
1532 "Converts from screen to client window coordinates.", "");
1537 wxHitTest , HitTest(wxCoord x, wxCoord y) const,
1538 "Test where the given (in client coords) point lies", "",
1542 wxHitTest , HitTest(const wxPoint& pt) const,
1543 "Test where the given (in client coords) point lies", "");
1551 %nokwargs GetBorder;
1553 wxBorder , GetBorder(long flags) const,
1554 "Get the window border style from the given flags: this is different
1555 from simply doing flags & wxBORDER_MASK because it uses
1556 GetDefaultBorder() to translate wxBORDER_DEFAULT to something
1561 wxBorder , GetBorder() const,
1562 "Get border for the flags of this window", "");
1568 virtual void , UpdateWindowUI(long flags = wxUPDATE_UI_NONE),
1569 "This function sends EVT_UPDATE_UI events to the window. The particular
1570 implementation depends on the window; for example a wx.ToolBar will
1571 send an update UI event for each toolbar button, and a wx.Frame will
1572 send an update UI event for each menubar menu item. You can call this
1573 function from your application to ensure that your UI is up-to-date at
1574 a particular point in time (as far as your EVT_UPDATE_UI handlers are
1575 concerned). This may be necessary if you have called
1576 `wx.UpdateUIEvent.SetMode` or `wx.UpdateUIEvent.SetUpdateInterval` to
1577 limit the overhead that wxWindows incurs by sending update UI events
1580 The flags should be a bitlist of one or more of the following values:
1582 ===================== ==============================
1583 wx.UPDATE_UI_NONE No particular value
1584 wx.UPDATE_UI_RECURSE Call the function for descendants
1585 wx.UPDATE_UI_FROMIDLE Invoked from OnIdle
1586 ===================== ==============================
1588 If you are calling this function from an OnIdle function, make sure
1589 you pass the wx.UPDATE_UI_FROMIDLE flag, since this tells the window
1590 to only update the UI elements that need to be updated in idle
1591 time. Some windows update their elements only when necessary, for
1592 example when a menu is about to be shown. The following is an example
1593 of how to call UpdateWindowUI from an idle function::
1595 def OnIdle(self, evt):
1596 if wx.UpdateUIEvent.CanUpdate(self):
1597 self.UpdateWindowUI(wx.UPDATE_UI_FROMIDLE);
1601 // TODO: using directors?
1602 // // do the window-specific processing after processing the update event
1603 // virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
1607 "Pops up the given menu at the specified coordinates, relative to this window,
1608 and returns control when the user has dismissed the menu. If a menu item is
1609 selected, the corresponding menu event is generated and will be processed as
1610 usual. If the default position is given then the current position of the
1611 mouse cursor will be used.", "");
1612 %Rename(PopupMenuXY, bool, PopupMenu(wxMenu *menu, int x=-1, int y=-1));
1613 bool PopupMenu(wxMenu *menu, const wxPoint& pos=wxDefaultPosition);
1617 virtual bool , HasMultiplePages() const,
1623 "Returns the platform-specific handle (as a long integer) of the
1624 physical window. Currently on wxMac it returns the handle of the
1625 toplevel parent of the window.", "");
1627 return wxPyGetWinHandle(self);
1633 "Associate the window with a new native handle", "");
1635 void AssociateHandle(long handle) {
1636 self->AssociateHandle((WXWidget)handle);
1642 virtual void , DissociateHandle(),
1643 "Dissociate the current native handle from the window", "");
1648 // A way to do the native draw first... Too bad it isn't in wxGTK too.
1649 void OnPaint(wxPaintEvent& event);
1659 bool , HasScrollbar(int orient) const,
1660 "Does the window have the scrollbar for this orientation?", "");
1663 // configure the window scrollbars
1665 virtual void , SetScrollbar( int orientation,
1669 bool refresh = true ),
1670 "Sets the scrollbar properties of a built-in scrollbar.",
1672 :param orientation: Determines the scrollbar whose page size is to
1673 be set. May be wx.HORIZONTAL or wx.VERTICAL.
1675 :param position: The position of the scrollbar in scroll units.
1677 :param thumbSize: The size of the thumb, or visible portion of the
1678 scrollbar, in scroll units.
1680 :param range: The maximum position of the scrollbar.
1682 :param refresh: True to redraw the scrollbar, false otherwise.
1686 virtual void , SetScrollPos( int orientation, int pos, bool refresh = true ),
1687 "Sets the position of one of the built-in scrollbars.", "");
1690 virtual int , GetScrollPos( int orientation ) const,
1691 "Returns the built-in scrollbar position.", "");
1694 virtual int , GetScrollThumb( int orientation ) const,
1695 "Returns the built-in scrollbar thumb size.", "");
1698 virtual int , GetScrollRange( int orientation ) const,
1699 "Returns the built-in scrollbar range.", "");
1705 virtual void , ScrollWindow( int dx, int dy,
1706 const wxRect* rect = NULL ),
1707 "Physically scrolls the pixels in the window and move child windows
1708 accordingly. Use this function to optimise your scrolling
1709 implementations, to minimise the area that must be redrawn. Note that
1710 it is rarely required to call this function from a user program.","
1712 :param dx: Amount to scroll horizontally.
1714 :param dy: Amount to scroll vertically.
1716 :param rect: Rectangle to invalidate. If this is None, the whole
1717 window is invalidated. If you pass a rectangle corresponding
1718 to the area of the window exposed by the scroll, your
1719 painting handler can optimize painting by checking for the
1720 invalidated region.");
1724 virtual bool , ScrollLines(int lines),
1725 "If the platform and window class supports it, scrolls the window by
1726 the given number of lines down, if lines is positive, or up if lines
1727 is negative. Returns True if the window was scrolled, False if it was
1728 already on top/bottom and nothing was done.", "");
1731 virtual bool , ScrollPages(int pages),
1732 "If the platform and window class supports it, scrolls the window by
1733 the given number of pages down, if pages is positive, or up if pages
1734 is negative. Returns True if the window was scrolled, False if it was
1735 already on top/bottom and nothing was done.", "");
1740 "This is just a wrapper for ScrollLines(-1).", "");
1744 "This is just a wrapper for ScrollLines(1).", "");
1748 "This is just a wrapper for ScrollPages(-1).", "");
1752 "This is just a wrapper for ScrollPages(1).", "");
1757 // context-sensitive help
1758 // ----------------------
1761 void , SetHelpText(const wxString& text),
1762 "Sets the help text to be used as context-sensitive help for this
1763 window. Note that the text is actually stored by the current
1764 `wx.HelpProvider` implementation, and not in the window object itself.", "");
1768 void , SetHelpTextForId(const wxString& text),
1769 "Associate this help text with all windows with the same id as this
1774 virtual wxString , GetHelpTextAtPoint(const wxPoint& pt,
1775 wxHelpEvent::Origin origin) const,
1776 "Get the help string associated with the given position in this window.
1778 Notice that pt may be invalid if event origin is keyboard or unknown
1779 and this method should return the global window help text then
1784 wxString , GetHelpText() const,
1785 "Gets the help text to be used as context-sensitive help for this
1786 window. Note that the text is actually stored by the current
1787 `wx.HelpProvider` implementation, and not in the window object itself.", "");
1796 "Attach a tooltip to the window.", "");
1797 %Rename(SetToolTipString, void, SetToolTip( const wxString &tip ));
1799 %disownarg( wxToolTip *tip );
1800 void SetToolTip( wxToolTip *tip );
1801 %cleardisown( wxToolTip *tip );
1804 wxToolTip* , GetToolTip() const,
1805 "get the associated tooltip or None if none", "");
1807 // LINK ERROR --> wxString GetToolTipText() const;
1816 %disownarg( wxPyDropTarget *dropTarget );
1818 virtual void , SetDropTarget( wxPyDropTarget *dropTarget ),
1819 "Associates a drop target with this window. If the window already has
1820 a drop target, it is deleted.", "");
1821 %cleardisown( wxPyDropTarget *dropTarget );
1825 virtual wxPyDropTarget *, GetDropTarget() const,
1826 "Returns the associated drop target, which may be None.", "");
1829 DocStr(DragAcceptFiles,
1830 "Enables or disables eligibility for drop file events, EVT_DROP_FILES.
1831 Only functional on Windows.", "");
1833 void DragAcceptFiles(bool accept);
1836 void DragAcceptFiles(bool accept) {}
1842 // constraints and sizers
1843 // ----------------------
1845 %disownarg(wxLayoutConstraints*);
1847 void , SetConstraints( wxLayoutConstraints *constraints ),
1848 "Sets the window to have the given layout constraints. If an existing
1849 layout constraints object is already owned by the window, it will be
1850 deleted. Pass None to disassociate and delete the window's current
1853 You must call SetAutoLayout to tell a window to use the constraints
1854 automatically in its default EVT_SIZE handler; otherwise, you must
1855 handle EVT_SIZE yourself and call Layout() explicitly. When setting
1856 both a wx.LayoutConstraints and a wx.Sizer, only the sizer will have
1860 wxLayoutConstraints *, GetConstraints() const,
1861 "Returns a pointer to the window's layout constraints, or None if there
1863 %cleardisown(wxLayoutConstraints*);
1867 void , SetAutoLayout( bool autoLayout ),
1868 "Determines whether the Layout function will be called automatically
1869 when the window is resized. lease note that this only happens for the
1870 windows usually used to contain children, namely `wx.Panel` and
1871 `wx.TopLevelWindow` (and the classes deriving from them).
1873 This method is called implicitly by `SetSizer` but if you use
1874 `SetConstraints` you should call it manually or otherwise the window
1875 layout won't be correctly updated when its size changes.", "");
1878 bool , GetAutoLayout() const,
1879 "Returns the current autoLayout setting", "");
1883 virtual bool , Layout(),
1884 "Invokes the constraint-based layout algorithm or the sizer-based
1885 algorithm for this window. See SetAutoLayout: when auto layout is on,
1886 this function gets called automatically by the default EVT_SIZE
1887 handler when the window is resized.", "");
1890 %disownarg( wxSizer *sizer );
1892 void , SetSizer(wxSizer *sizer, bool deleteOld = true ),
1893 "Sets the window to have the given layout sizer. The window will then
1894 own the object, and will take care of its deletion. If an existing
1895 layout sizer object is already owned by the window, it will be deleted
1896 if the deleteOld parameter is true. Note that this function will also
1897 call SetAutoLayout implicitly with a True parameter if the sizer is
1898 non-None, and False otherwise.", "");
1901 void , SetSizerAndFit( wxSizer *sizer, bool deleteOld = true ),
1902 "The same as SetSizer, except it also sets the size hints for the
1903 window based on the sizer's minimum size.", "");
1904 %cleardisown( wxSizer *sizer );
1908 wxSizer *, GetSizer() const,
1909 "Return the sizer associated with the window by a previous call to
1910 SetSizer or None if there isn't one.", "");
1913 // Track if this window is a member of a sizer
1915 void , SetContainingSizer(wxSizer* sizer),
1916 "This normally does not need to be called by application code. It is
1917 called internally when a window is added to a sizer, and is used so
1918 the window can remove itself from the sizer when it is destroyed.", "");
1921 wxSizer *, GetContainingSizer() const,
1922 "Return the sizer that this window is a member of, if any, otherwise None.", "");
1928 // ----------------------
1929 #if wxUSE_ACCESSIBILITY
1930 // Override to create a specific accessible object.
1931 virtual wxAccessible* CreateAccessible();
1933 // Sets the accessible object.
1934 void SetAccessible(wxAccessible* accessible) ;
1936 // Returns the accessible object.
1937 wxAccessible* GetAccessible() { return m_accessible; };
1939 // Returns the accessible object, creating if necessary.
1940 wxAccessible* GetOrCreateAccessible() ;
1947 virtual void , InheritAttributes(),
1948 "This function is (or should be, in case of custom controls) called
1949 during window creation to intelligently set up the window visual
1950 attributes, that is the font and the foreground and background
1953 By 'intelligently' the following is meant: by default, all windows use
1954 their own default attributes. However if some of the parent's
1955 attributes are explicitly changed (that is, using SetFont and not
1956 SetOwnFont) and if the corresponding attribute hadn't been
1957 explicitly set for this window itself, then this window takes the same
1958 value as used by the parent. In addition, if the window overrides
1959 ShouldInheritColours to return false, the colours will not be changed
1960 no matter what and only the font might.
1962 This rather complicated logic is necessary in order to accommodate the
1963 different usage scenarios. The most common one is when all default
1964 attributes are used and in this case, nothing should be inherited as
1965 in modern GUIs different controls use different fonts (and colours)
1966 than their siblings so they can't inherit the same value from the
1967 parent. However it was also deemed desirable to allow to simply change
1968 the attributes of all children at once by just changing the font or
1969 colour of their common parent, hence in this case we do inherit the
1974 // TODO: Virtualize this with directors
1976 virtual bool , ShouldInheritColours() const,
1977 "Return true from here to allow the colours of this window to be
1978 changed by InheritAttributes, returning false forbids inheriting them
1979 from the parent window.
1981 The base class version returns false, but this method is overridden in
1982 wxControl where it returns true.", "");
1987 def PostCreate(self, pre):
1989 Phase 3 of the 2-phase create <wink!>
1990 Call this method after precreating the window with the 2-phase create method.
1992 self.this = pre.this
1993 self.thisown = pre.thisown
1995 if hasattr(self, '_setOORInfo'):
1996 self._setOORInfo(self)
1997 if hasattr(self, '_setCallbackInfo'):
1998 self._setCallbackInfo(self, self.__class__)
2002 def SendSizeEvent(self):
2003 self.GetEventHandler().ProcessEvent(wx.SizeEvent((-1,-1)))
2015 def DLG_PNT(win, point_or_x, y=None):
2017 Convenience function for converting a Point or (x,y) in
2018 dialog units to pixel units.
2021 return win.ConvertDialogPointToPixels(point_or_x)
2023 return win.ConvertDialogPointToPixels(wx.Point(point_or_x, y))
2025 def DLG_SZE(win, size_width, height=None):
2027 Convenience function for converting a Size or (w,h) in
2028 dialog units to pixel units.
2031 return win.ConvertDialogSizeToPixels(size_width)
2033 return win.ConvertDialogSizeToPixels(wx.Size(size_width, height))
2039 // Unfortunatly the names of these new static methods clash with the
2040 // names wxPython has been using forever for the overloaded
2041 // wxWindow::FindWindow, so instead of swigging them as statics create
2042 // standalone functions for them.
2045 DocStr(wxFindWindowById,
2046 "Find the first window in the application with the given id. If parent
2047 is None, the search will start from all top-level frames and dialog
2048 boxes; if non-None, the search will be limited to the given window
2049 hierarchy. The search is recursive in both cases.", "");
2051 DocStr(wxFindWindowByName,
2052 "Find a window by its name (as given in a window constructor or Create
2053 function call). If parent is None, the search will start from all
2054 top-level frames and dialog boxes; if non-None, the search will be
2055 limited to the given window hierarchy. The search is recursive in both
2058 If no window with such name is found, wx.FindWindowByLabel is called.", "");
2060 DocStr(wxFindWindowByLabel,
2061 "Find a window by its label. Depending on the type of window, the label
2062 may be a window title or panel item label. If parent is None, the
2063 search will start from all top-level frames and dialog boxes; if
2064 non-None, the search will be limited to the given window
2065 hierarchy. The search is recursive in both cases.", "");
2068 MustHaveApp(wxFindWindowById);
2069 MustHaveApp(wxFindWindowByName);
2070 MustHaveApp(wxFindWindowByLabel);
2073 wxWindow* wxFindWindowById( long id, const wxWindow *parent = NULL ) {
2074 return wxWindow::FindWindowById(id, parent);
2077 wxWindow* wxFindWindowByName( const wxString& name,
2078 const wxWindow *parent = NULL ) {
2079 return wxWindow::FindWindowByName(name, parent);
2082 wxWindow* wxFindWindowByLabel( const wxString& label,
2083 const wxWindow *parent = NULL ) {
2084 return wxWindow::FindWindowByLabel(label, parent);
2092 #include <wx/msw/private.h> // to get wxGetWindowId
2097 wxWindow* wxWindow_FromHWND(wxWindow* parent, unsigned long _hWnd) {
2099 WXHWND hWnd = (WXHWND)_hWnd;
2100 long id = wxGetWindowId(hWnd);
2101 wxWindow* win = new wxWindow;
2103 parent->AddChild(win);
2104 win->SetEventHandler(win);
2107 win->SubclassWin(hWnd);
2108 win->AdoptAttributesFromHWND();
2109 win->SetupColours();
2112 wxPyRaiseNotImplemented();
2118 //---------------------------------------------------------------------------
2120 DocStr(GetTopLevelWindows,
2121 "Returns a list of the the application's top-level windows, (frames,
2122 dialogs, etc.) NOTE: Currently this is a copy of the list maintained
2123 by wxWidgets, and so it is only valid as long as no top-level windows
2124 are closed or new top-level windows are created.
2127 PyObject* GetTopLevelWindows() {
2128 return wxPy_ConvertList(&wxTopLevelWindows);
2132 //---------------------------------------------------------------------------
2133 //---------------------------------------------------------------------------