1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/window.h
3 // Purpose: wxWindow class which is the base class for all
4 // wxUniv port controls, it supports the customization of the
5 // window drawing and input processing.
6 // Author: Vadim Zeitlin
10 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
11 // Licence: wxWindows license
12 ///////////////////////////////////////////////////////////////////////////////
14 #ifndef _WX_UNIV_WINDOW_H_
15 #define _WX_UNIV_WINDOW_H_
18 #pragma interface "univwindow.h"
21 #include "wx/bitmap.h" // for m_bitmapBg
23 class WXDLLEXPORT wxControlRenderer
;
24 class WXDLLEXPORT wxEventLoop
;
25 class WXDLLEXPORT wxMenu
;
26 class WXDLLEXPORT wxMenuBar
;
27 class WXDLLEXPORT wxRenderer
;
28 class WXDLLEXPORT wxScrollBar
;
30 // ----------------------------------------------------------------------------
32 // ----------------------------------------------------------------------------
34 // control state flags used in wxRenderer and wxColourScheme
37 wxCONTROL_DISABLED
= 0x00000001, // control is disabled
38 wxCONTROL_FOCUSED
= 0x00000002, // currently has keyboard focus
39 wxCONTROL_PRESSED
= 0x00000004, // (button) is pressed
40 wxCONTROL_ISDEFAULT
= 0x00000008, // only applies to the buttons
41 wxCONTROL_ISSUBMENU
= wxCONTROL_ISDEFAULT
, // only for menu items
42 wxCONTROL_CURRENT
= 0x00000010, // mouse is currently over the control
43 wxCONTROL_SELECTED
= 0x00000020, // selected item in e.g. listbox
44 wxCONTROL_CHECKED
= 0x00000040, // (check/radio button) is checked
45 wxCONTROL_CHECKABLE
= 0x00000080, // (menu) item can be checked
47 wxCONTROL_FLAGS_MASK
= 0x000000ff,
49 // this is a pseudo flag not used directly by wxRenderer but rather by some
50 // controls internally
51 wxCONTROL_DIRTY
= 0x80000000
55 #define wxUSE_TWO_WINDOWS 1
57 #define wxUSE_TWO_WINDOWS 0
60 // ----------------------------------------------------------------------------
62 // ----------------------------------------------------------------------------
64 #if defined(__WXMSW__)
65 #define wxWindowNative wxWindowMSW
66 #elif defined(__WXGTK__)
67 #define wxWindowNative wxWindowGTK
68 #elif defined(__WXMGL__)
69 #define wxWindowNative wxWindowMGL
70 #elif defined(__WXX11__)
71 #define wxWindowNative wxWindowX11
72 #elif defined(__WXMAC__)
73 #define wxWindowNative wxWindowMac
76 class WXDLLEXPORT wxWindow
: public wxWindowNative
79 // ctors and create functions
80 // ---------------------------
82 wxWindow() { Init(); }
84 wxWindow(wxWindow
*parent
,
86 const wxPoint
& pos
= wxDefaultPosition
,
87 const wxSize
& size
= wxDefaultSize
,
89 const wxString
& name
= wxPanelNameStr
)
90 : wxWindowNative(parent
, id
, pos
, size
, style
| wxCLIP_CHILDREN
, name
)
93 bool Create(wxWindow
*parent
,
95 const wxPoint
& pos
= wxDefaultPosition
,
96 const wxSize
& size
= wxDefaultSize
,
98 const wxString
& name
= wxPanelNameStr
);
100 // background pixmap support
101 // -------------------------
103 virtual void SetBackground(const wxBitmap
& bitmap
,
104 int alignment
= wxALIGN_CENTRE
,
105 wxStretch stretch
= wxSTRETCH_NOT
);
107 const wxBitmap
& GetBackgroundBitmap(int *alignment
= NULL
,
108 wxStretch
*stretch
= NULL
) const;
110 // scrollbars: we (re)implement it ourselves using our own scrollbars
111 // instead of the native ones
112 // ------------------------------------------------------------------
114 virtual void SetScrollbar(int orient
,
118 bool refresh
= TRUE
);
119 virtual void SetScrollPos(int orient
, int pos
, bool refresh
= TRUE
);
120 virtual int GetScrollPos(int orient
) const;
121 virtual int GetScrollThumb(int orient
) const;
122 virtual int GetScrollRange(int orient
) const;
123 virtual void ScrollWindow(int dx
, int dy
,
124 const wxRect
* rect
= (wxRect
*) NULL
);
126 // take into account the borders here
127 virtual wxPoint
GetClientAreaOrigin() const;
129 // popup menu support
130 // ------------------
132 // NB: all menu related functions are implemented in menu.cpp
135 virtual bool DoPopupMenu(wxMenu
*menu
, int x
, int y
);
137 // this is wxUniv-specific private method to be used only by wxMenu
138 void DismissPopupMenu();
139 #endif // wxUSE_MENUS
141 // miscellaneous other methods
142 // ---------------------------
144 // get the state information
145 virtual bool IsFocused() const;
146 virtual bool IsCurrent() const;
147 virtual bool IsPressed() const;
148 virtual bool IsDefault() const;
150 // return all state flags at once (combination of wxCONTROL_XXX values)
151 int GetStateFlags() const;
153 // set the "highlighted" flag and return TRUE if it changed
154 virtual bool SetCurrent(bool doit
= TRUE
);
156 // get the scrollbar (may be NULL) for the given orientation
157 wxScrollBar
*GetScrollbar(int orient
) const
159 return orient
& wxVERTICAL
? m_scrollbarVert
: m_scrollbarHorz
;
162 // methods used by wxColourScheme to choose the colours for this window
163 // --------------------------------------------------------------------
165 // return TRUE if this is a panel/canvas window which contains other
167 virtual bool IsCanvasWindow() const { return FALSE
; }
169 // return TRUE if this a container window which contains the other items:
170 // e.g, a listbox, listctrl, treectrl, ... and FALSE if it is a monolithic
171 // control (e.g. a button, checkbox, ...)
172 virtual bool IsContainerWindow() const { return FALSE
; }
174 // return TRUE if this control can be highlighted when the mouse is over
175 // it (the theme decides itself whether it is really highlighted or not)
176 virtual bool CanBeHighlighted() const { return FALSE
; }
178 // return TRUE if we should use the colours/fonts returned by the
179 // corresponding GetXXX() methods instead of the default ones
180 bool UseBgCol() const { return m_hasBgCol
; }
181 bool UseFgCol() const { return m_hasFgCol
; }
182 bool UseFont() const { return m_hasFont
; }
184 // return TRUE if this window serves as a container for the other windows
185 // only and doesn't get any input itself
186 virtual bool IsStaticBox() const { return FALSE
; }
188 // returns the (low level) renderer to use for drawing the control by
189 // querying the current theme
190 wxRenderer
*GetRenderer() const { return m_renderer
; }
192 // scrolling helper: like ScrollWindow() except that it doesn't refresh the
193 // uncovered window areas but returns the rectangle to update (don't call
194 // this with both dx and dy non zero)
195 wxRect
ScrollNoRefresh(int dx
, int dy
, const wxRect
*rect
= NULL
);
197 // after scrollbars are added or removed they must be refreshed by calling
199 void RefreshScrollbars();
201 // erase part of the control
202 virtual void EraseBackground(wxDC
& dc
, const wxRect
& rect
);
205 bool HasDialogBackground() { return m_hasDialogBackground
; }
207 // overridden base class methods
208 // -----------------------------
210 // the rect coordinates are, for us, in client coords, but if no rect is
211 // specified, the entire window is refreshed
212 virtual void Refresh(bool eraseBackground
= TRUE
,
213 const wxRect
*rect
= (const wxRect
*) NULL
);
215 // we refresh the window when it is dis/enabled
216 virtual bool Enable(bool enable
= TRUE
);
219 // common part of all ctors
222 // overridden base class virtuals
224 // we deal with the scrollbars in these functions
225 virtual void DoSetClientSize(int width
, int height
);
226 virtual void DoGetClientSize(int *width
, int *height
) const;
227 virtual wxHitTest
DoHitTest(wxCoord x
, wxCoord y
) const;
230 void OnSize(wxSizeEvent
& event
);
231 void OnNcPaint(wxPaintEvent
& event
);
232 void OnPaint(wxPaintEvent
& event
);
233 void OnErase(wxEraseEvent
& event
);
235 #if wxUSE_ACCEL || wxUSE_MENUS
236 void OnKeyDown(wxKeyEvent
& event
);
237 #endif // wxUSE_ACCEL
240 void OnChar(wxKeyEvent
& event
);
241 void OnKeyUp(wxKeyEvent
& event
);
242 #endif // wxUSE_MENUS
244 // draw the control background, return TRUE if done
245 virtual bool DoDrawBackground(wxDC
& dc
);
247 // draw the controls border
248 virtual void DoDrawBorder(wxDC
& dc
, const wxRect
& rect
);
250 // draw the controls contents
251 virtual void DoDraw(wxControlRenderer
*renderer
);
253 // calculate the best size for the client area of the window: default
254 // implementation of DoGetBestSize() uses this method and adds the border
255 // width to the result
256 virtual wxSize
DoGetBestClientSize() const;
257 virtual wxSize
DoGetBestSize() const;
259 // adjust the size of the window to take into account its borders
260 wxSize
AdjustSize(const wxSize
& size
) const;
262 // put the scrollbars along the edges of the window
263 void PositionScrollbars();
266 // return the menubar of the parent frame or NULL
267 wxMenuBar
*GetParentFrameMenuBar() const;
268 #endif // wxUSE_MENUS
270 // the renderer we use
271 wxRenderer
*m_renderer
;
273 // background like a dialog (e.g. wxStaticText,
274 // wxRadioButton), not with a surface (wxButton)
275 bool m_hasDialogBackground
;
277 // background bitmap info
280 wxStretch m_stretchBgBitmap
;
285 // is the mouse currently inside the window?
289 // override MSWWindowProc() to process WM_NCHITTEST
290 long MSWWindowProc(WXUINT message
, WXWPARAM wParam
, WXLPARAM lParam
);
294 // the window scrollbars
295 wxScrollBar
*m_scrollbarHorz
,
299 // the current modal event loop for the popup menu we show or NULL
300 static wxEventLoop
*ms_evtLoopPopup
;
302 // the last window over which Alt was pressed (used by OnKeyUp)
303 static wxWindow
*ms_winLastAltPress
;
304 #endif // wxUSE_MENUS
306 DECLARE_DYNAMIC_CLASS(wxWindow
)
307 DECLARE_EVENT_TABLE()
310 #endif // _WX_UNIV_WINDOW_H_