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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/window.h
3 // Purpose: wxWindow class which is the base class for all
4 // wxUniv port controls, it supports the customization of the
5 // window drawing and input processing.
6 // Author: Vadim Zeitlin
7 // Modified by:
8 // Created: 06.08.00
9 // RCS-ID: $Id$
10 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
11 // Licence: wxWindows license
12 ///////////////////////////////////////////////////////////////////////////////
13
14 #ifndef _WX_UNIV_WINDOW_H_
15 #define _WX_UNIV_WINDOW_H_
16
17 #ifdef __GNUG__
18 #pragma interface "univwindow.h"
19 #endif
20
21 #include "wx/bitmap.h" // for m_bitmapBg
22
23 class WXDLLEXPORT wxControlRenderer;
24 class WXDLLEXPORT wxEventLoop;
25 class WXDLLEXPORT wxMenu;
26 class WXDLLEXPORT wxMenuBar;
27 class WXDLLEXPORT wxRenderer;
28 class WXDLLEXPORT wxScrollBar;
29
30 // ----------------------------------------------------------------------------
31 // constants
32 // ----------------------------------------------------------------------------
33
34 // control state flags used in wxRenderer and wxColourScheme
35 enum
36 {
37 wxCONTROL_DISABLED = 0x00000001, // control is disabled
38 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
39 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
40 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
41 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
42 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
43 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
44 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
45 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
46
47 wxCONTROL_FLAGS_MASK = 0x000000ff,
48
49 // this is a pseudo flag not used directly by wxRenderer but rather by some
50 // controls internally
51 wxCONTROL_DIRTY = 0x80000000
52 };
53
54 #ifdef __WXX11__
55 #define wxUSE_TWO_WINDOWS 1
56 #else
57 #define wxUSE_TWO_WINDOWS 0
58 #endif
59
60 // ----------------------------------------------------------------------------
61 // wxWindow
62 // ----------------------------------------------------------------------------
63
64 #if defined(__WXMSW__)
65 #define wxWindowNative wxWindowMSW
66 #elif defined(__WXGTK__)
67 #define wxWindowNative wxWindowGTK
68 #elif defined(__WXMGL__)
69 #define wxWindowNative wxWindowMGL
70 #elif defined(__WXX11__)
71 #define wxWindowNative wxWindowX11
72 #elif defined(__WXMAC__)
73 #define wxWindowNative wxWindowMac
74 #endif
75
76 class WXDLLEXPORT wxWindow : public wxWindowNative
77 {
78 public:
79 // ctors and create functions
80 // ---------------------------
81
82 wxWindow() { Init(); }
83
84 wxWindow(wxWindow *parent,
85 wxWindowID id,
86 const wxPoint& pos = wxDefaultPosition,
87 const wxSize& size = wxDefaultSize,
88 long style = 0,
89 const wxString& name = wxPanelNameStr)
90 : wxWindowNative(parent, id, pos, size, style | wxCLIP_CHILDREN, name)
91 { Init(); }
92
93 bool Create(wxWindow *parent,
94 wxWindowID id,
95 const wxPoint& pos = wxDefaultPosition,
96 const wxSize& size = wxDefaultSize,
97 long style = 0,
98 const wxString& name = wxPanelNameStr);
99
100 // background pixmap support
101 // -------------------------
102
103 virtual void SetBackground(const wxBitmap& bitmap,
104 int alignment = wxALIGN_CENTRE,
105 wxStretch stretch = wxSTRETCH_NOT);
106
107 const wxBitmap& GetBackgroundBitmap(int *alignment = NULL,
108 wxStretch *stretch = NULL) const;
109
110 // scrollbars: we (re)implement it ourselves using our own scrollbars
111 // instead of the native ones
112 // ------------------------------------------------------------------
113
114 virtual void SetScrollbar(int orient,
115 int pos,
116 int page,
117 int range,
118 bool refresh = TRUE );
119 virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
120 virtual int GetScrollPos(int orient) const;
121 virtual int GetScrollThumb(int orient) const;
122 virtual int GetScrollRange(int orient) const;
123 virtual void ScrollWindow(int dx, int dy,
124 const wxRect* rect = (wxRect *) NULL);
125
126 // take into account the borders here
127 virtual wxPoint GetClientAreaOrigin() const;
128
129 // popup menu support
130 // ------------------
131
132 // NB: all menu related functions are implemented in menu.cpp
133
134 #if wxUSE_MENUS
135 virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
136
137 // this is wxUniv-specific private method to be used only by wxMenu
138 void DismissPopupMenu();
139 #endif // wxUSE_MENUS
140
141 // miscellaneous other methods
142 // ---------------------------
143
144 // get the state information
145 virtual bool IsFocused() const;
146 virtual bool IsCurrent() const;
147 virtual bool IsPressed() const;
148 virtual bool IsDefault() const;
149
150 // return all state flags at once (combination of wxCONTROL_XXX values)
151 int GetStateFlags() const;
152
153 // set the "highlighted" flag and return TRUE if it changed
154 virtual bool SetCurrent(bool doit = TRUE);
155
156 // get the scrollbar (may be NULL) for the given orientation
157 wxScrollBar *GetScrollbar(int orient) const
158 {
159 return orient & wxVERTICAL ? m_scrollbarVert : m_scrollbarHorz;
160 }
161
162 // methods used by wxColourScheme to choose the colours for this window
163 // --------------------------------------------------------------------
164
165 // return TRUE if this is a panel/canvas window which contains other
166 // controls only
167 virtual bool IsCanvasWindow() const { return FALSE; }
168
169 // return TRUE if this a container window which contains the other items:
170 // e.g, a listbox, listctrl, treectrl, ... and FALSE if it is a monolithic
171 // control (e.g. a button, checkbox, ...)
172 virtual bool IsContainerWindow() const { return FALSE; }
173
174 // return TRUE if this control can be highlighted when the mouse is over
175 // it (the theme decides itself whether it is really highlighted or not)
176 virtual bool CanBeHighlighted() const { return FALSE; }
177
178 // return TRUE if we should use the colours/fonts returned by the
179 // corresponding GetXXX() methods instead of the default ones
180 bool UseBgCol() const { return m_hasBgCol; }
181 bool UseFgCol() const { return m_hasFgCol; }
182 bool UseFont() const { return m_hasFont; }
183
184 // return TRUE if this window serves as a container for the other windows
185 // only and doesn't get any input itself
186 virtual bool IsStaticBox() const { return FALSE; }
187
188 // returns the (low level) renderer to use for drawing the control by
189 // querying the current theme
190 wxRenderer *GetRenderer() const { return m_renderer; }
191
192 // scrolling helper: like ScrollWindow() except that it doesn't refresh the
193 // uncovered window areas but returns the rectangle to update (don't call
194 // this with both dx and dy non zero)
195 wxRect ScrollNoRefresh(int dx, int dy, const wxRect *rect = NULL);
196
197 // after scrollbars are added or removed they must be refreshed by calling
198 // this function
199 void RefreshScrollbars();
200
201 // erase part of the control
202 virtual void EraseBackground(wxDC& dc, const wxRect& rect);
203
204 // see below
205 bool HasDialogBackground() { return m_hasDialogBackground; }
206
207 // overridden base class methods
208 // -----------------------------
209
210 // the rect coordinates are, for us, in client coords, but if no rect is
211 // specified, the entire window is refreshed
212 virtual void Refresh(bool eraseBackground = TRUE,
213 const wxRect *rect = (const wxRect *) NULL);
214
215 // we refresh the window when it is dis/enabled
216 virtual bool Enable(bool enable = TRUE);
217
218 protected:
219 // common part of all ctors
220 void Init();
221
222 // overridden base class virtuals
223
224 // we deal with the scrollbars in these functions
225 virtual void DoSetClientSize(int width, int height);
226 virtual void DoGetClientSize(int *width, int *height) const;
227 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
228
229 // event handlers
230 void OnSize(wxSizeEvent& event);
231 void OnNcPaint(wxPaintEvent& event);
232 void OnPaint(wxPaintEvent& event);
233 void OnErase(wxEraseEvent& event);
234
235 #if wxUSE_ACCEL || wxUSE_MENUS
236 void OnKeyDown(wxKeyEvent& event);
237 #endif // wxUSE_ACCEL
238
239 #if wxUSE_MENUS
240 void OnChar(wxKeyEvent& event);
241 void OnKeyUp(wxKeyEvent& event);
242 #endif // wxUSE_MENUS
243
244 // draw the control background, return TRUE if done
245 virtual bool DoDrawBackground(wxDC& dc);
246
247 // draw the controls border
248 virtual void DoDrawBorder(wxDC& dc, const wxRect& rect);
249
250 // draw the controls contents
251 virtual void DoDraw(wxControlRenderer *renderer);
252
253 // calculate the best size for the client area of the window: default
254 // implementation of DoGetBestSize() uses this method and adds the border
255 // width to the result
256 virtual wxSize DoGetBestClientSize() const;
257 virtual wxSize DoGetBestSize() const;
258
259 // adjust the size of the window to take into account its borders
260 wxSize AdjustSize(const wxSize& size) const;
261
262 // put the scrollbars along the edges of the window
263 void PositionScrollbars();
264
265 #if wxUSE_MENUS
266 // return the menubar of the parent frame or NULL
267 wxMenuBar *GetParentFrameMenuBar() const;
268 #endif // wxUSE_MENUS
269
270 // the renderer we use
271 wxRenderer *m_renderer;
272
273 // background like a dialog (e.g. wxStaticText,
274 // wxRadioButton), not with a surface (wxButton)
275 bool m_hasDialogBackground;
276
277 // background bitmap info
278 wxBitmap m_bitmapBg;
279 int m_alignBgBitmap;
280 wxStretch m_stretchBgBitmap;
281
282 // old size
283 wxSize m_oldSize;
284
285 // is the mouse currently inside the window?
286 bool m_isCurrent:1;
287
288 #ifdef __WXMSW__
289 // override MSWWindowProc() to process WM_NCHITTEST
290 long MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
291 #endif // __WXMSW__
292
293 private:
294 // the window scrollbars
295 wxScrollBar *m_scrollbarHorz,
296 *m_scrollbarVert;
297
298 #if wxUSE_MENUS
299 // the current modal event loop for the popup menu we show or NULL
300 static wxEventLoop *ms_evtLoopPopup;
301
302 // the last window over which Alt was pressed (used by OnKeyUp)
303 static wxWindow *ms_winLastAltPress;
304 #endif // wxUSE_MENUS
305
306 DECLARE_DYNAMIC_CLASS(wxWindow)
307 DECLARE_EVENT_TABLE()
308 };
309
310 #endif // _WX_UNIV_WINDOW_H_
311