Call wxTLW::SetDefaultItem() from wxButtonBase::SetDefault() instead of doing
[wxWidgets.git] / src / msw / button.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/button.cpp
3 // Purpose: wxButton
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #if wxUSE_BUTTON
28
29 #include "wx/button.h"
30
31 #ifndef WX_PRECOMP
32 #include "wx/app.h"
33 #include "wx/brush.h"
34 #include "wx/panel.h"
35 #include "wx/bmpbuttn.h"
36 #include "wx/settings.h"
37 #include "wx/dcscreen.h"
38 #include "wx/dcclient.h"
39 #include "wx/toplevel.h"
40 #endif
41
42 #include "wx/stockitem.h"
43 #include "wx/tokenzr.h"
44 #include "wx/msw/private.h"
45
46 #if wxUSE_UXTHEME
47 #include "wx/msw/uxtheme.h"
48
49 // no need to include tmschema.h
50 #ifndef BP_PUSHBUTTON
51 #define BP_PUSHBUTTON 1
52
53 #define PBS_NORMAL 1
54 #define PBS_HOT 2
55 #define PBS_PRESSED 3
56 #define PBS_DISABLED 4
57 #define PBS_DEFAULTED 5
58
59 #define TMT_CONTENTMARGINS 3602
60 #endif
61 #endif // wxUSE_UXTHEME
62
63 #ifndef WM_THEMECHANGED
64 #define WM_THEMECHANGED 0x031A
65 #endif
66
67 #ifndef ODS_NOACCEL
68 #define ODS_NOACCEL 0x0100
69 #endif
70
71 #ifndef ODS_NOFOCUSRECT
72 #define ODS_NOFOCUSRECT 0x0200
73 #endif
74
75 // ----------------------------------------------------------------------------
76 // macros
77 // ----------------------------------------------------------------------------
78
79 #if wxUSE_EXTENDED_RTTI
80
81 WX_DEFINE_FLAGS( wxButtonStyle )
82
83 wxBEGIN_FLAGS( wxButtonStyle )
84 // new style border flags, we put them first to
85 // use them for streaming out
86 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
87 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
88 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
89 wxFLAGS_MEMBER(wxBORDER_RAISED)
90 wxFLAGS_MEMBER(wxBORDER_STATIC)
91 wxFLAGS_MEMBER(wxBORDER_NONE)
92
93 // old style border flags
94 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
95 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
96 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
97 wxFLAGS_MEMBER(wxRAISED_BORDER)
98 wxFLAGS_MEMBER(wxSTATIC_BORDER)
99 wxFLAGS_MEMBER(wxBORDER)
100
101 // standard window styles
102 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
103 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
104 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
105 wxFLAGS_MEMBER(wxWANTS_CHARS)
106 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
107 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
108 wxFLAGS_MEMBER(wxVSCROLL)
109 wxFLAGS_MEMBER(wxHSCROLL)
110
111 wxFLAGS_MEMBER(wxBU_LEFT)
112 wxFLAGS_MEMBER(wxBU_RIGHT)
113 wxFLAGS_MEMBER(wxBU_TOP)
114 wxFLAGS_MEMBER(wxBU_BOTTOM)
115 wxFLAGS_MEMBER(wxBU_EXACTFIT)
116 wxEND_FLAGS( wxButtonStyle )
117
118 IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
119
120 wxBEGIN_PROPERTIES_TABLE(wxButton)
121 wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
122
123 wxPROPERTY( Font , wxFont , SetFont , GetFont , EMPTY_MACROVALUE, 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
124 wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
125
126 wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
127
128 wxEND_PROPERTIES_TABLE()
129
130 wxBEGIN_HANDLERS_TABLE(wxButton)
131 wxEND_HANDLERS_TABLE()
132
133 wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
134
135
136 #else
137 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
138 #endif
139
140 // this macro tries to adjust the default button height to a reasonable value
141 // using the char height as the base
142 #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
143
144 // ============================================================================
145 // implementation
146 // ============================================================================
147
148 // ----------------------------------------------------------------------------
149 // creation/destruction
150 // ----------------------------------------------------------------------------
151
152 bool wxButton::Create(wxWindow *parent,
153 wxWindowID id,
154 const wxString& lbl,
155 const wxPoint& pos,
156 const wxSize& size,
157 long style,
158 const wxValidator& validator,
159 const wxString& name)
160 {
161 wxString label(lbl);
162 if (label.empty() && wxIsStockID(id))
163 {
164 // On Windows, some buttons aren't supposed to have
165 // mnemonics, so strip them out.
166
167 label = wxGetStockLabel(id
168 #if defined(__WXMSW__) || defined(__WXWINCE__)
169 , ( id != wxID_OK &&
170 id != wxID_CANCEL &&
171 id != wxID_CLOSE )
172 #endif
173 );
174 }
175
176 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
177 return false;
178
179 WXDWORD exstyle;
180 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
181
182 #ifdef __WIN32__
183 // if the label contains several lines we must explicitly tell the button
184 // about it or it wouldn't draw it correctly ("\n"s would just appear as
185 // black boxes)
186 //
187 // NB: we do it here and not in MSWGetStyle() because we need the label
188 // value and m_label is not set yet when MSWGetStyle() is called;
189 // besides changing BS_MULTILINE during run-time is pointless anyhow
190 if ( label.find(_T('\n')) != wxString::npos )
191 {
192 msStyle |= BS_MULTILINE;
193 }
194 #endif // __WIN32__
195
196 return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
197 }
198
199 wxButton::~wxButton()
200 {
201 wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
202 if ( tlw && tlw->GetTmpDefaultItem() == this )
203 {
204 UnsetTmpDefault();
205 }
206 }
207
208 // ----------------------------------------------------------------------------
209 // flags
210 // ----------------------------------------------------------------------------
211
212 WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
213 {
214 // buttons never have an external border, they draw their own one
215 WXDWORD msStyle = wxControl::MSWGetStyle
216 (
217 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
218 );
219
220 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
221 // each other in any resizeable dialog which has more than one button in
222 // the bottom
223 msStyle |= WS_CLIPSIBLINGS;
224
225 #ifdef __WIN32__
226 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
227 // and wxBU_RIGHT to get BS_CENTER!
228 if ( style & wxBU_LEFT )
229 msStyle |= BS_LEFT;
230 if ( style & wxBU_RIGHT )
231 msStyle |= BS_RIGHT;
232 if ( style & wxBU_TOP )
233 msStyle |= BS_TOP;
234 if ( style & wxBU_BOTTOM )
235 msStyle |= BS_BOTTOM;
236 #ifndef __WXWINCE__
237 // flat 2d buttons
238 if ( style & wxNO_BORDER )
239 msStyle |= BS_FLAT;
240 #endif // __WXWINCE__
241 #endif // __WIN32__
242
243 return msStyle;
244 }
245
246 // ----------------------------------------------------------------------------
247 // size management including autosizing
248 // ----------------------------------------------------------------------------
249
250 wxSize wxButton::DoGetBestSize() const
251 {
252 wxClientDC dc(wx_const_cast(wxButton *, this));
253 dc.SetFont(GetFont());
254
255 wxCoord wBtn,
256 hBtn;
257 dc.GetMultiLineTextExtent(GetLabelText(), &wBtn, &hBtn);
258
259 // add a margin -- the button is wider than just its label
260 wBtn += 3*GetCharWidth();
261 hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hBtn);
262
263 // all buttons have at least the standard size unless the user explicitly
264 // wants them to be of smaller size and used wxBU_EXACTFIT style when
265 // creating the button
266 if ( !HasFlag(wxBU_EXACTFIT) )
267 {
268 wxSize sz = GetDefaultSize();
269 if (wBtn > sz.x)
270 sz.x = wBtn;
271 if (hBtn > sz.y)
272 sz.y = hBtn;
273
274 return sz;
275 }
276
277 wxSize best(wBtn, hBtn);
278 CacheBestSize(best);
279 return best;
280 }
281
282 /* static */
283 wxSize wxButtonBase::GetDefaultSize()
284 {
285 static wxSize s_sizeBtn;
286
287 if ( s_sizeBtn.x == 0 )
288 {
289 wxScreenDC dc;
290 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
291
292 // the size of a standard button in the dialog units is 50x14,
293 // translate this to pixels
294 // NB1: the multipliers come from the Windows convention
295 // NB2: the extra +1/+2 were needed to get the size be the same as the
296 // size of the buttons in the standard dialog - I don't know how
297 // this happens, but on my system this size is 75x23 in pixels and
298 // 23*8 isn't even divisible by 14... Would be nice to understand
299 // why these constants are needed though!
300 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
301 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
302 }
303
304 return s_sizeBtn;
305 }
306
307 // ----------------------------------------------------------------------------
308 // default button handling
309 // ----------------------------------------------------------------------------
310
311 /*
312 "Everything you ever wanted to know about the default buttons" or "Why do we
313 have to do all this?"
314
315 In MSW the default button should be activated when the user presses Enter
316 and the current control doesn't process Enter itself somehow. This is
317 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
318 Another aspect of "defaultness" is that the default button has different
319 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
320 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
321 be unset if our parent window is not active so it should be unset whenever
322 we lose activation and set back when we regain it.
323
324 Final complication is that when a button is active, it should be the default
325 one, i.e. pressing Enter on a button always activates it and not another
326 one.
327
328 We handle this by maintaining a permanent and a temporary default items in
329 wxControlContainer (both may be NULL). When a button becomes the current
330 control (i.e. gets focus) it sets itself as the temporary default which
331 ensures that it has the right appearance and that Enter will be redirected
332 to it. When the button loses focus, it unsets the temporary default and so
333 the default item will be the permanent default -- that is the default button
334 if any had been set or none otherwise, which is just what we want.
335
336 NB: all this is quite complicated by now and the worst is that normally
337 it shouldn't be necessary at all as for the normal Windows programs
338 DefWindowProc() and IsDialogMessage() take care of all this
339 automatically -- however in wxWidgets programs this doesn't work for
340 nested hierarchies (i.e. a notebook inside a notebook) for unknown
341 reason and so we have to reproduce all this code ourselves. It would be
342 very nice if we could avoid doing it.
343 */
344
345 // set this button as the (permanently) default one in its panel
346 wxWindow *wxButton::SetDefault()
347 {
348 // set this one as the default button both for wxWidgets ...
349 wxWindow *winOldDefault = wxButtonBase::SetDefault();
350
351 // ... and Windows
352 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
353 SetDefaultStyle(this, true);
354 }
355
356 // set this button as being currently default
357 void wxButton::SetTmpDefault()
358 {
359 wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
360
361 wxCHECK_RET( tlw, _T("button without top level window?") );
362
363 wxWindow *winOldDefault = tlw->GetDefaultItem();
364 tlw->SetTmpDefaultItem(this);
365
366 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
367 SetDefaultStyle(this, true);
368 }
369
370 // unset this button as currently default, it may still stay permanent default
371 void wxButton::UnsetTmpDefault()
372 {
373 wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
374
375 wxCHECK_RET( tlw, _T("button without top level window?") );
376
377 tlw->SetTmpDefaultItem(NULL);
378
379 wxWindow *winOldDefault = tlw->GetDefaultItem();
380
381 SetDefaultStyle(this, false);
382 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
383 }
384
385 /* static */
386 void
387 wxButton::SetDefaultStyle(wxButton *btn, bool on)
388 {
389 // we may be called with NULL pointer -- simpler to do the check here than
390 // in the caller which does wxDynamicCast()
391 if ( !btn )
392 return;
393
394 // first, let DefDlgProc() know about the new default button
395 if ( on )
396 {
397 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
398 // focus at all any more
399 if ( !wxTheApp->IsActive() )
400 return;
401
402 wxWindow * const tlw = wxGetTopLevelParent(btn);
403 wxCHECK_RET( tlw, _T("button without top level window?") );
404
405 ::SendMessage(GetHwndOf(tlw), DM_SETDEFID, btn->GetId(), 0L);
406
407 // sending DM_SETDEFID also changes the button style to
408 // BS_DEFPUSHBUTTON so there is nothing more to do
409 }
410
411 // then also change the style as needed
412 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
413 if ( !(style & BS_DEFPUSHBUTTON) == on )
414 {
415 // don't do it with the owner drawn buttons because it will
416 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
417 // BS_DEFPUSHBUTTON != 0)!
418 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
419 {
420 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
421 on ? style | BS_DEFPUSHBUTTON
422 : style & ~BS_DEFPUSHBUTTON,
423 1L /* redraw */);
424 }
425 else // owner drawn
426 {
427 // redraw the button - it will notice itself that it's
428 // [not] the default one [any longer]
429 btn->Refresh();
430 }
431 }
432 //else: already has correct style
433 }
434
435 // ----------------------------------------------------------------------------
436 // helpers
437 // ----------------------------------------------------------------------------
438
439 bool wxButton::SendClickEvent()
440 {
441 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
442 event.SetEventObject(this);
443
444 return ProcessCommand(event);
445 }
446
447 void wxButton::Command(wxCommandEvent & event)
448 {
449 ProcessCommand(event);
450 }
451
452 // ----------------------------------------------------------------------------
453 // event/message handlers
454 // ----------------------------------------------------------------------------
455
456 bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
457 {
458 bool processed = false;
459 switch ( param )
460 {
461 // NOTE: Apparently older versions (NT 4?) of the common controls send
462 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
463 // buttons, so in order to send two EVT_BUTTON events we should
464 // catch both types. Currently (Feb 2003) up-to-date versions of
465 // win98, win2k and winXP all send two BN_CLICKED messages for
466 // all button types, so we don't catch BN_DOUBLECLICKED anymore
467 // in order to not get 3 EVT_BUTTON events. If this is a problem
468 // then we need to figure out which version of the comctl32 changed
469 // this behaviour and test for it.
470
471 case 1: // message came from an accelerator
472 case BN_CLICKED: // normal buttons send this
473 processed = SendClickEvent();
474 break;
475 }
476
477 return processed;
478 }
479
480 WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
481 {
482 // when we receive focus, we want to temporarily become the default button in
483 // our parent panel so that pressing "Enter" would activate us -- and when
484 // losing it we should restore the previous default button as well
485 if ( nMsg == WM_SETFOCUS )
486 {
487 SetTmpDefault();
488
489 // let the default processing take place too
490 }
491 else if ( nMsg == WM_KILLFOCUS )
492 {
493 UnsetTmpDefault();
494 }
495 else if ( nMsg == WM_LBUTTONDBLCLK )
496 {
497 // emulate a click event to force an owner-drawn button to change its
498 // appearance - without this, it won't do it
499 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
500
501 // and continue with processing the message normally as well
502 }
503 #if wxUSE_UXTHEME
504 else if ( nMsg == WM_THEMECHANGED )
505 {
506 // need to recalculate the best size here
507 // as the theme size might have changed
508 InvalidateBestSize();
509 }
510 else if ( wxUxThemeEngine::GetIfActive() )
511 {
512 // we need to Refresh() if mouse has entered or left window
513 // so we can update the hot tracking state
514 // must use m_mouseInWindow here instead of IsMouseInWindow()
515 // since we need to know the first time the mouse enters the window
516 // and IsMouseInWindow() would return true in this case
517 if ( ( nMsg == WM_MOUSEMOVE && !m_mouseInWindow ) ||
518 nMsg == WM_MOUSELEAVE )
519 {
520 Refresh();
521 }
522 }
523 #endif // wxUSE_UXTHEME
524
525 // let the base class do all real processing
526 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
527 }
528
529 // ----------------------------------------------------------------------------
530 // owner-drawn buttons support
531 // ----------------------------------------------------------------------------
532
533 #ifdef __WIN32__
534
535 // drawing helpers
536
537 static void DrawButtonText(HDC hdc,
538 RECT *pRect,
539 const wxString& text,
540 COLORREF col)
541 {
542 COLORREF colOld = SetTextColor(hdc, col);
543 int modeOld = SetBkMode(hdc, TRANSPARENT);
544
545 if ( text.find(_T('\n')) != wxString::npos )
546 {
547 // draw multiline label
548
549 // first we need to compute its bounding rect
550 RECT rc;
551 ::CopyRect(&rc, pRect);
552 ::DrawText(hdc, text, text.length(), &rc, DT_CENTER | DT_CALCRECT);
553
554 // now center this rect inside the entire button area
555 const LONG w = rc.right - rc.left;
556 const LONG h = rc.bottom - rc.top;
557 rc.left = (pRect->right - pRect->left)/2 - w/2;
558 rc.right = rc.left+w;
559 rc.top = (pRect->bottom - pRect->top)/2 - h/2;
560 rc.bottom = rc.top+h;
561
562 ::DrawText(hdc, text, text.length(), &rc, DT_CENTER);
563 }
564 else // single line label
565 {
566 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
567 ::DrawText(hdc, text, text.length(), pRect,
568 DT_SINGLELINE | DT_CENTER | DT_VCENTER);
569 }
570
571 SetBkMode(hdc, modeOld);
572 SetTextColor(hdc, colOld);
573 }
574
575 static void DrawRect(HDC hdc, const RECT& r)
576 {
577 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
578 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
579 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
580 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
581 }
582
583 void wxButton::MakeOwnerDrawn()
584 {
585 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
586 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
587 {
588 // make it so
589 style |= BS_OWNERDRAW;
590 SetWindowLong(GetHwnd(), GWL_STYLE, style);
591 }
592 }
593
594 bool wxButton::SetBackgroundColour(const wxColour &colour)
595 {
596 if ( !wxControl::SetBackgroundColour(colour) )
597 {
598 // nothing to do
599 return false;
600 }
601
602 MakeOwnerDrawn();
603
604 Refresh();
605
606 return true;
607 }
608
609 bool wxButton::SetForegroundColour(const wxColour &colour)
610 {
611 if ( !wxControl::SetForegroundColour(colour) )
612 {
613 // nothing to do
614 return false;
615 }
616
617 MakeOwnerDrawn();
618
619 Refresh();
620
621 return true;
622 }
623
624 /*
625 The button frame looks like this normally:
626
627 WWWWWWWWWWWWWWWWWWB
628 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
629 WH GB H = light grey (LIGHT)
630 WH GB G = dark grey (SHADOW)
631 WH GB B = black (DKSHADOW)
632 WH GB
633 WGGGGGGGGGGGGGGGGGB
634 BBBBBBBBBBBBBBBBBBB
635
636 When the button is selected, the button becomes like this (the total button
637 size doesn't change):
638
639 BBBBBBBBBBBBBBBBBBB
640 BWWWWWWWWWWWWWWWWBB
641 BWHHHHHHHHHHHHHHGBB
642 BWH GBB
643 BWH GBB
644 BWGGGGGGGGGGGGGGGBB
645 BBBBBBBBBBBBBBBBBBB
646 BBBBBBBBBBBBBBBBBBB
647
648 When the button is pushed (while selected) it is like:
649
650 BBBBBBBBBBBBBBBBBBB
651 BGGGGGGGGGGGGGGGGGB
652 BG GB
653 BG GB
654 BG GB
655 BG GB
656 BGGGGGGGGGGGGGGGGGB
657 BBBBBBBBBBBBBBBBBBB
658 */
659
660 static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
661 bool selected, bool pushed)
662 {
663 RECT r;
664 CopyRect(&r, &rectBtn);
665
666 HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
667 hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
668 hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
669 hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
670
671 HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
672
673 r.right--;
674 r.bottom--;
675
676 if ( pushed )
677 {
678 DrawRect(hdc, r);
679
680 (void)SelectObject(hdc, hpenGrey);
681 ::InflateRect(&r, -1, -1);
682
683 DrawRect(hdc, r);
684 }
685 else // !pushed
686 {
687 if ( selected )
688 {
689 DrawRect(hdc, r);
690
691 ::InflateRect(&r, -1, -1);
692 }
693
694 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
695 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
696
697 (void)SelectObject(hdc, hpenWhite);
698 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
699 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
700
701 (void)SelectObject(hdc, hpenLightGr);
702 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
703 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
704
705 (void)SelectObject(hdc, hpenGrey);
706 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
707 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
708 }
709
710 (void)SelectObject(hdc, hpenOld);
711 DeleteObject(hpenWhite);
712 DeleteObject(hpenLightGr);
713 DeleteObject(hpenGrey);
714 DeleteObject(hpenBlack);
715 }
716
717 #if wxUSE_UXTHEME
718 static
719 void MSWDrawXPBackground(wxButton *button, WXDRAWITEMSTRUCT *wxdis)
720 {
721 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
722 HDC hdc = lpDIS->hDC;
723 UINT state = lpDIS->itemState;
724 RECT rectBtn;
725 CopyRect(&rectBtn, &lpDIS->rcItem);
726
727 wxUxThemeHandle theme(button, L"BUTTON");
728 int iState;
729
730 if ( state & ODS_SELECTED )
731 {
732 iState = PBS_PRESSED;
733 }
734 else if ( button->HasCapture() || button->IsMouseInWindow() )
735 {
736 iState = PBS_HOT;
737 }
738 else if ( state & ODS_FOCUS )
739 {
740 iState = PBS_DEFAULTED;
741 }
742 else if ( state & ODS_DISABLED )
743 {
744 iState = PBS_DISABLED;
745 }
746 else
747 {
748 iState = PBS_NORMAL;
749 }
750
751 // draw parent background if needed
752 if ( wxUxThemeEngine::Get()->IsThemeBackgroundPartiallyTransparent(theme,
753 BP_PUSHBUTTON,
754 iState) )
755 {
756 wxUxThemeEngine::Get()->DrawThemeParentBackground(GetHwndOf(button), hdc, &rectBtn);
757 }
758
759 // draw background
760 wxUxThemeEngine::Get()->DrawThemeBackground(theme, hdc, BP_PUSHBUTTON, iState,
761 &rectBtn, NULL);
762
763 // calculate content area margins
764 MARGINS margins;
765 wxUxThemeEngine::Get()->GetThemeMargins(theme, hdc, BP_PUSHBUTTON, iState,
766 TMT_CONTENTMARGINS, &rectBtn, &margins);
767 RECT rectClient;
768 ::CopyRect(&rectClient, &rectBtn);
769 ::InflateRect(&rectClient, -margins.cxLeftWidth, -margins.cyTopHeight);
770
771 // if focused and !nofocus rect
772 if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
773 {
774 DrawFocusRect(hdc, &rectClient);
775 }
776
777 if ( button->UseBgCol() )
778 {
779 COLORREF colBg = wxColourToRGB(button->GetBackgroundColour());
780 HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
781
782 // don't overwrite the focus rect
783 ::InflateRect(&rectClient, -1, -1);
784 FillRect(hdc, &rectClient, hbrushBackground);
785 ::DeleteObject(hbrushBackground);
786 }
787 }
788 #endif // wxUSE_UXTHEME
789
790 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
791 {
792 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
793 HDC hdc = lpDIS->hDC;
794 UINT state = lpDIS->itemState;
795 RECT rectBtn;
796 CopyRect(&rectBtn, &lpDIS->rcItem);
797
798 #if wxUSE_UXTHEME
799 if ( wxUxThemeEngine::GetIfActive() )
800 {
801 MSWDrawXPBackground(this, wxdis);
802 }
803 else
804 #endif // wxUSE_UXTHEME
805 {
806 COLORREF colBg = wxColourToRGB(GetBackgroundColour());
807
808 // first, draw the background
809 HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
810 FillRect(hdc, &rectBtn, hbrushBackground);
811 ::DeleteObject(hbrushBackground);
812
813 // draw the border for the current state
814 bool selected = (state & ODS_SELECTED) != 0;
815 if ( !selected )
816 {
817 wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
818 if ( tlw )
819 {
820 selected = tlw->GetDefaultItem() == this;
821 }
822 }
823 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
824
825 DrawButtonFrame(hdc, rectBtn, selected, pushed);
826
827 // if focused and !nofocus rect
828 if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
829 {
830 RECT rectFocus;
831 CopyRect(&rectFocus, &rectBtn);
832
833 // I don't know where does this constant come from, but this is how
834 // Windows draws them
835 InflateRect(&rectFocus, -4, -4);
836
837 DrawFocusRect(hdc, &rectFocus);
838 }
839
840 if ( pushed )
841 {
842 // the label is shifted by 1 pixel to create "pushed" effect
843 OffsetRect(&rectBtn, 1, 1);
844 }
845 }
846
847 COLORREF colFg = wxColourToRGB(GetForegroundColour());
848 if ( state & ODS_DISABLED ) colFg = GetSysColor(COLOR_GRAYTEXT) ;
849 wxString label = GetLabel();
850 if ( state & ODS_NOACCEL ) label = GetLabelText() ;
851 DrawButtonText(hdc, &rectBtn, label, colFg);
852
853 return true;
854 }
855
856 #endif // __WIN32__
857
858 #endif // wxUSE_BUTTON