]> git.saurik.com Git - wxWidgets.git/blob - src/univ/inpcons.cpp
Many changes for wxInputHandler creation mainly related to:
[wxWidgets.git] / src / univ / inpcons.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/univ/inpcons.cpp
3 // Purpose: wxInputConsumer: mix-in class for input handling
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 14.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #include "wx/univ/renderer.h"
27 #include "wx/univ/inphand.h"
28 #include "wx/univ/theme.h"
29
30 // ============================================================================
31 // implementation
32 // ============================================================================
33
34 // ----------------------------------------------------------------------------
35 // focus/activation handling
36 // ----------------------------------------------------------------------------
37
38 void wxInputConsumer::OnFocus(wxFocusEvent& event)
39 {
40 if ( m_inputHandler && m_inputHandler->HandleFocus(this, event) )
41 GetInputWindow()->Refresh();
42 else
43 event.Skip();
44 }
45
46 void wxInputConsumer::OnActivate(wxActivateEvent& event)
47 {
48 if ( m_inputHandler && m_inputHandler->HandleActivation(this, event.GetActive()) )
49 GetInputWindow()->Refresh();
50 else
51 event.Skip();
52 }
53
54 // ----------------------------------------------------------------------------
55 // input processing
56 // ----------------------------------------------------------------------------
57
58 wxInputHandler *
59 wxInputConsumer::DoGetStdInputHandler(wxInputHandler * WXUNUSED(handlerDef))
60 {
61 return NULL;
62 }
63
64 void wxInputConsumer::CreateInputHandler(const wxString& inphandler)
65 {
66 m_inputHandler = wxTheme::Get()->GetInputHandler(inphandler, this);
67 }
68
69 void wxInputConsumer::OnKeyDown(wxKeyEvent& event)
70 {
71 if ( !m_inputHandler || !m_inputHandler->HandleKey(this, event, true) )
72 event.Skip();
73 }
74
75 void wxInputConsumer::OnKeyUp(wxKeyEvent& event)
76 {
77 if ( !m_inputHandler || !m_inputHandler->HandleKey(this, event, false) )
78 event.Skip();
79 }
80
81 void wxInputConsumer::OnMouse(wxMouseEvent& event)
82 {
83 if ( m_inputHandler )
84 {
85 if ( event.Moving() || event.Dragging() ||
86 event.Entering() || event.Leaving() )
87 {
88 if ( m_inputHandler->HandleMouseMove(this, event) )
89 return;
90 }
91 else // a click action
92 {
93 if ( m_inputHandler->HandleMouse(this, event) )
94 return;
95 }
96 }
97
98 event.Skip();
99 }
100
101 // ----------------------------------------------------------------------------
102 // the actions
103 // ----------------------------------------------------------------------------
104
105 bool wxInputConsumer::PerformAction(const wxControlAction& WXUNUSED(action),
106 long WXUNUSED(numArg),
107 const wxString& WXUNUSED(strArg))
108 {
109 return false;
110 }
111