Fix a couple of spelling mistakes in the documentation.
[wxWidgets.git] / docs / doxygen / overviews / unicode.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: unicode.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
7
8 /**
9
10 @page overview_unicode Unicode Support in wxWidgets
11
12 @tableofcontents
13
14 This section describes how does wxWidgets support Unicode and how can it affect
15 your programs.
16
17 Notice that Unicode support has changed radically in wxWidgets 3.0 and a lot of
18 existing material pertaining to the previous versions of the library is not
19 correct any more. Please see @ref overview_changes_unicode for the details of
20 these changes.
21
22 You can skip the first two sections if you're already familiar with Unicode and
23 wish to jump directly in the details of its support in the library.
24
25
26
27 @section overview_unicode_what What is Unicode?
28
29 Unicode is a standard for character encoding which addresses the shortcomings
30 of the previous standards (e.g. the ASCII standard), by using 8, 16 or 32 bits
31 for encoding each character.
32 This allows enough code points (see below for the definition) sufficient to
33 encode all of the world languages at once.
34 More details about Unicode may be found at http://www.unicode.org/.
35
36 From a practical point of view, using Unicode is almost a requirement when
37 writing applications for international audience. Moreover, any application
38 reading files which it didn't produce or receiving data from the network from
39 other services should be ready to deal with Unicode.
40
41
42 @section overview_unicode_encodings Unicode Representations and Terminology
43
44 When working with Unicode, it's important to define the meaning of some terms.
45
46 A <b><em>glyph</em></b> is a particular image (usually part of a font) that
47 represents a character or part of a character.
48 Any character may have one or more glyph associated; e.g. some of the possible
49 glyphs for the capital letter 'A' are:
50
51 @image html overview_unicode_glyphs.png
52
53 Unicode assigns each character of almost any existing alphabet/script a number,
54 which is called <b><em>code point</em></b>; it's typically indicated in documentation
55 manuals and in the Unicode website as @c U+xxxx where @c xxxx is an hexadecimal number.
56
57 Note that typically one character is assigned exactly one code point, but there
58 are exceptions; the so-called <em>precomposed characters</em>
59 (see http://en.wikipedia.org/wiki/Precomposed_character) or the <em>ligatures</em>.
60 In these cases a single "character" may be mapped to more than one code point or
61 viceversa more characters may be mapped to a single code point.
62
63 The Unicode standard divides the space of all possible code points in <b><em>planes</em></b>;
64 a plane is a range of 65,536 (1000016) contiguous Unicode code points.
65 Planes are numbered from 0 to 16, where the first one is the @e BMP, or Basic
66 Multilingual Plane.
67 The BMP contains characters for all modern languages, and a large number of
68 special characters. The other planes in fact contain mainly historic scripts,
69 special-purpose characters or are unused.
70
71 Code points are represented in computer memory as a sequence of one or more
72 <b><em>code units</em></b>, where a code unit is a unit of memory: 8, 16, or 32 bits.
73 More precisely, a code unit is the minimal bit combination that can represent a
74 unit of encoded text for processing or interchange.
75
76 The <b><em>UTF</em></b> or Unicode Transformation Formats are algorithms mapping the Unicode
77 code points to code unit sequences. The simplest of them is <b>UTF-32</b> where
78 each code unit is composed by 32 bits (4 bytes) and each code point is always
79 represented by a single code unit (fixed length encoding).
80 (Note that even UTF-32 is still not completely trivial as the mapping is different
81 for little and big-endian architectures). UTF-32 is commonly used under Unix systems for
82 internal representation of Unicode strings.
83
84 Another very widespread standard is <b>UTF-16</b> which is used by Microsoft Windows:
85 it encodes the first (approximately) 64 thousands of Unicode code points
86 (the BMP plane) using 16-bit code units (2 bytes) and uses a pair of 16-bit code
87 units to encode the characters beyond this. These pairs are called @e surrogate.
88 Thus UTF16 uses a variable number of code units to encode each code point.
89
90 Finally, the most widespread encoding used for the external Unicode storage
91 (e.g. files and network protocols) is <b>UTF-8</b> which is byte-oriented and so
92 avoids the endianness ambiguities of UTF-16 and UTF-32.
93 UTF-8 uses code units of 8 bits (1 byte); code points beyond the usual english
94 alphabet are represented using a variable number of bytes, which makes it less
95 efficient than UTF-32 for internal representation.
96
97 As visual aid to understand the differences between the various concepts described
98 so far, look at the different UTF representations of the same code point:
99
100 @image html overview_unicode_codes.png
101
102 In this particular case UTF8 requires more space than UTF16 (3 bytes instead of 2).
103
104 Note that from the C/C++ programmer perspective the situation is further complicated
105 by the fact that the standard type @c wchar_t which is usually used to represent the
106 Unicode ("wide") strings in C/C++ doesn't have the same size on all platforms.
107 It is 4 bytes under Unix systems, corresponding to the tradition of using
108 UTF-32, but only 2 bytes under Windows which is required by compatibility with
109 the OS which uses UTF-16.
110
111 Typically when UTF8 is used, code units are stored into @c char types, since
112 @c char are 8bit wide on almost all systems; when using UTF16 typically code
113 units are stored into @c wchar_t types since @c wchar_t is at least 16bits on
114 all systems. This is also the approach used by wxString.
115 See @ref overview_string for more info.
116
117 See also http://unicode.org/glossary/ for the official definitions of the
118 terms reported above.
119
120
121 @section overview_unicode_supportin Unicode Support in wxWidgets
122
123 @subsection overview_unicode_support_default Unicode is Always Used by Default
124
125 Since wxWidgets 3.0 Unicode support is always enabled and while building the
126 library without it is still possible, it is not recommended any longer and will
127 cease to be supported in the near future. This means that internally only
128 Unicode strings are used and that, under Microsoft Windows, Unicode system API
129 is used which means that wxWidgets programs require the Microsoft Layer for
130 Unicode to run on Windows 95/98/ME.
131
132 However, unlike the Unicode build mode of the previous versions of wxWidgets, this
133 support is mostly transparent: you can still continue to work with the @b narrow
134 (i.e. current locale-encoded @c char*) strings even if @b wide
135 (i.e. UTF16-encoded @c wchar_t* or UTF8-encoded @c char*) strings are also
136 supported. Any wxWidgets function accepts arguments of either type as both
137 kinds of strings are implicitly converted to wxString, so both
138 @code
139 wxMessageBox("Hello, world!");
140 @endcode
141 and the somewhat less usual
142 @code
143 wxMessageBox(L"Salut \u00E0 toi!"); // U+00E0 is "Latin Small Letter a with Grave"
144 @endcode
145 work as expected.
146
147 Notice that the narrow strings used with wxWidgets are @e always assumed to be
148 in the current locale encoding, so writing
149 @code
150 wxMessageBox("Salut à toi!");
151 @endcode
152 wouldn't work if the encoding used on the user system is incompatible with
153 ISO-8859-1 (or even if the sources were compiled under different locale
154 in the case of gcc). In particular, the most common encoding used under
155 modern Unix systems is UTF-8 and as the string above is not a valid UTF-8 byte
156 sequence, nothing would be displayed at all in this case. Thus it is important
157 to <b>never use 8-bit (instead of 7-bit) characters directly in the program source</b>
158 but use wide strings or, alternatively, write:
159 @code
160 wxMessageBox(wxString::FromUTF8("Salut \xC3\xA0 toi!"));
161 // in UTF8 the character U+00E0 is encoded as 0xC3A0
162 @endcode
163
164 In a similar way, wxString provides access to its contents as either @c wchar_t or
165 @c char character buffer. Of course, the latter only works if the string contains
166 data representable in the current locale encoding. This will always be the case
167 if the string had been initially constructed from a narrow string or if it
168 contains only 7-bit ASCII data but otherwise this conversion is not guaranteed
169 to succeed. And as with wxString::FromUTF8() example above, you can always use
170 wxString::ToUTF8() to retrieve the string contents in UTF-8 encoding -- this,
171 unlike converting to @c char* using the current locale, never fails.
172
173 For more info about how wxString works, please see the @ref overview_string.
174
175 To summarize, Unicode support in wxWidgets is mostly @b transparent for the
176 application and if you use wxString objects for storing all the character data
177 in your program there is really nothing special to do. However you should be
178 aware of the potential problems covered by the following section.
179
180
181 @subsection overview_unicode_support_utf Choosing Unicode Representation
182
183 wxWidgets uses the system @c wchar_t in wxString implementation by default
184 under all systems. Thus, under Microsoft Windows, UCS-2 (simplified version of
185 UTF-16 without support for surrogate characters) is used as @c wchar_t is 2
186 bytes on this platform. Under Unix systems, including Mac OS X, UCS-4 (also
187 known as UTF-32) is used by default, however it is also possible to build
188 wxWidgets to use UTF-8 internally by passing @c --enable-utf8 option to
189 configure.
190
191 The interface provided by wxString is the same independently of the format used
192 internally. However different formats have specific advantages and
193 disadvantages. Notably, under Unix, the underlying graphical toolkit (e.g.
194 GTK+) usually uses UTF-8 encoded strings and using the same representations for
195 the strings in wxWidgets allows to avoid conversion from UTF-32 to UTF-8 and
196 vice versa each time a string is shown in the UI or retrieved from it. The
197 overhead of such conversions is usually negligible for small strings but may be
198 important for some programs. If you believe that it would be advantageous to
199 use UTF-8 for the strings in your particular application, you may rebuild
200 wxWidgets to use UTF-8 as explained above (notice that this is currently not
201 supported under Microsoft Windows and arguably doesn't make much sense there as
202 Windows itself uses UTF-16 and not UTF-8) but be sure to be aware of the
203 performance implications (see @ref overview_unicode_performance) of using UTF-8
204 in wxString before doing this!
205
206 Generally speaking you should only use non-default UTF-8 build in specific
207 circumstances e.g. building for resource-constrained systems where the overhead
208 of conversions (and also reduced memory usage of UTF-8 compared to UTF-32 for
209 the European languages) can be important. If the environment in which your
210 program is running is under your control -- as is quite often the case in such
211 scenarios -- consider ensuring that the system always uses UTF-8 locale and
212 use @c --enable-utf8only configure option to disable support for the other
213 locales and consider all strings to be in UTF-8. This further reduces the code
214 size and removes the need for conversions in more cases.
215
216
217 @subsection overview_unicode_settings Unicode Related Preprocessor Symbols
218
219 @c wxUSE_UNICODE is defined as 1 now to indicate Unicode support. It can be
220 explicitly set to 0 in @c setup.h under MSW or you can use @c --disable-unicode
221 under Unix but doing this is strongly discouraged. By default, @c
222 wxUSE_UNICODE_WCHAR is also defined as 1, however in UTF-8 build (described in
223 the previous section), it is set to 0 and @c wxUSE_UNICODE_UTF8, which is
224 usually 0, is set to 1 instead. In the latter case, @c wxUSE_UTF8_LOCALE_ONLY
225 can also be set to 1 to indicate that all strings are considered to be in UTF-8.
226
227
228
229 @section overview_unicode_pitfalls Potential Unicode Pitfalls
230
231 The problems can be separated into three broad classes:
232
233 @subsection overview_unicode_compilation_errors Unicode-Related Compilation Errors
234
235 Because of the need to support implicit conversions to both @c char and
236 @c wchar_t, wxString implementation is rather involved and many of its operators
237 don't return the types which they could be naively expected to return.
238 For example, the @c operator[] doesn't return neither a @c char nor a @c wchar_t
239 but an object of a helper class wxUniChar or wxUniCharRef which is implicitly
240 convertible to either. Usually you don't need to worry about this as the
241 conversions do their work behind the scenes however in some cases it doesn't
242 work. Here are some examples, using a wxString object @c s and some integer @c
243 n:
244
245 - Writing @code switch ( s[n] ) @endcode doesn't work because the argument of
246 the switch statement must be an integer expression so you need to replace
247 @c s[n] with @code s[n].GetValue() @endcode. You may also force the
248 conversion to @c char or @c wchar_t by using an explicit cast but beware that
249 converting the value to char uses the conversion to current locale and may
250 return 0 if it fails. Finally notice that writing @code (wxChar)s[n] @endcode
251 works both with wxWidgets 3.0 and previous library versions and so should be
252 used for writing code which should be compatible with both 2.8 and 3.0.
253
254 - Similarly, @code &s[n] @endcode doesn't yield a pointer to char so you may
255 not pass it to functions expecting @c char* or @c wchar_t*. Consider using
256 string iterators instead if possible or replace this expression with
257 @code s.c_str() + n @endcode otherwise.
258
259 Another class of problems is related to the fact that the value returned by
260 @c c_str() itself is also not just a pointer to a buffer but a value of helper
261 class wxCStrData which is implicitly convertible to both narrow and wide
262 strings. Again, this mostly will be unnoticeable but can result in some
263 problems:
264
265 - You shouldn't pass @c c_str() result to vararg functions such as standard
266 @c printf(). Some compilers (notably g++) warn about this but even if they
267 don't, this @code printf("Hello, %s", s.c_str()) @endcode is not going to
268 work. It can be corrected in one of the following ways:
269
270 - Preferred: @code wxPrintf("Hello, %s", s) @endcode (notice the absence
271 of @c c_str(), it is not needed at all with wxWidgets functions)
272 - Compatible with wxWidgets 2.8: @code wxPrintf("Hello, %s", s.c_str()) @endcode
273 - Using an explicit conversion to narrow, multibyte, string:
274 @code printf("Hello, %s", (const char *)s.mb_str()) @endcode
275 - Using a cast to force the issue (listed only for completeness):
276 @code printf("Hello, %s", (const char *)s.c_str()) @endcode
277
278 - The result of @c c_str() cannot be cast to @c char* but only to @c const @c
279 @c char*. Of course, modifying the string via the pointer returned by this
280 method has never been possible but unfortunately it was occasionally useful
281 to use a @c const_cast here to pass the value to const-incorrect functions.
282 This can be done either using new wxString::char_str() (and matching
283 wchar_str()) method or by writing a double cast:
284 @code (char *)(const char *)s.c_str() @endcode
285
286 - One of the unfortunate consequences of the possibility to pass wxString to
287 @c wxPrintf() without using @c c_str() is that it is now impossible to pass
288 the elements of unnamed enumerations to @c wxPrintf() and other similar
289 vararg functions, i.e.
290 @code
291 enum { Red, Green, Blue };
292 wxPrintf("Red is %d", Red);
293 @endcode
294 doesn't compile. The easiest workaround is to give a name to the enum.
295
296 Other unexpected compilation errors may arise but they should happen even more
297 rarely than the above-mentioned ones and the solution should usually be quite
298 simple: just use the explicit methods of wxUniChar and wxCStrData classes
299 instead of relying on their implicit conversions if the compiler can't choose
300 among them.
301
302
303 @subsection overview_unicode_data_loss Data Loss due To Unicode Conversion Errors
304
305 wxString API provides implicit conversion of the internal Unicode string
306 contents to narrow, char strings. This can be very convenient and is absolutely
307 necessary for backwards compatibility with the existing code using wxWidgets
308 however it is a rather dangerous operation as it can easily give unexpected
309 results if the string contents isn't convertible to the current locale.
310
311 To be precise, the conversion will always succeed if the string was created
312 from a narrow string initially. It will also succeed if the current encoding is
313 UTF-8 as all Unicode strings are representable in this encoding. However
314 initializing the string using wxString::FromUTF8() method and then accessing it
315 as a char string via its wxString::c_str() method is a recipe for disaster as the
316 program may work perfectly well during testing on Unix systems using UTF-8 locale
317 but completely fail under Windows where UTF-8 locales are never used because
318 wxString::c_str() would return an empty string.
319
320 The simplest way to ensure that this doesn't happen is to avoid conversions to
321 @c char* completely by using wxString throughout your program. However if the
322 program never manipulates 8 bit strings internally, using @c char* pointers is
323 safe as well. So the existing code needs to be reviewed when upgrading to
324 wxWidgets 3.0 and the new code should be used with this in mind and ideally
325 avoiding implicit conversions to @c char*.
326
327
328 @subsection overview_unicode_performance Performance Implications of Using UTF-8
329
330 As mentioned above, under Unix systems wxString class can use variable-width
331 UTF-8 encoding for internal representation. In this case it can't guarantee
332 constant-time access to N-th element of the string any longer as to find the
333 position of this character in the string we have to examine all the preceding
334 ones. Usually this doesn't matter much because most algorithms used on the
335 strings examine them sequentially anyhow and because wxString implements a
336 cache for iterating over the string by index but it can have serious
337 consequences for algorithms using random access to string elements as they
338 typically acquire O(N^2) time complexity instead of O(N) where N is the length
339 of the string.
340
341 Even despite caching the index, indexed access should be replaced with
342 sequential access using string iterators. For example a typical loop:
343 @code
344 wxString s("hello");
345 for ( size_t i = 0; i < s.length(); i++ )
346 {
347 wchar_t ch = s[i];
348
349 // do something with it
350 }
351 @endcode
352 should be rewritten as
353 @code
354 wxString s("hello");
355 for ( wxString::const_iterator i = s.begin(); i != s.end(); ++i )
356 {
357 wchar_t ch = *i
358
359 // do something with it
360 }
361 @endcode
362
363 Another, similar, alternative is to use pointer arithmetic:
364 @code
365 wxString s("hello");
366 for ( const wchar_t *p = s.wc_str(); *p; p++ )
367 {
368 wchar_t ch = *i
369
370 // do something with it
371 }
372 @endcode
373 however this doesn't work correctly for strings with embedded @c NUL characters
374 and the use of iterators is generally preferred as they provide some run-time
375 checks (at least in debug build) unlike the raw pointers. But if you do use
376 them, it is better to use @c wchar_t pointers rather than @c char ones to avoid the
377 data loss problems due to conversion as discussed in the previous section.
378
379
380 @section overview_unicode_supportout Unicode and the Outside World
381
382 Even though wxWidgets always uses Unicode internally, not all the other
383 libraries and programs do and even those that do use Unicode may use a
384 different encoding of it. So you need to be able to convert the data to various
385 representations and the wxString methods wxString::ToAscii(), wxString::ToUTF8()
386 (or its synonym wxString::utf8_str()), wxString::mb_str(), wxString::c_str() and
387 wxString::wc_str() can be used for this.
388
389 The first of them should be only used for the string containing 7-bit ASCII characters
390 only, anything else will be replaced by some substitution character.
391 wxString::mb_str() converts the string to the encoding used by the current locale
392 and so can return an empty string if the string contains characters not representable in
393 it as explained in @ref overview_unicode_data_loss. The same applies to wxString::c_str()
394 if its result is used as a narrow string. Finally, wxString::ToUTF8() and wxString::wc_str()
395 functions never fail and always return a pointer to char string containing the
396 UTF-8 representation of the string or @c wchar_t string.
397
398 wxString also provides two convenience functions: wxString::From8BitData() and
399 wxString::To8BitData(). They can be used to create a wxString from arbitrary binary
400 data without supposing that it is in current locale encoding, and then get it back,
401 again, without any conversion or, rather, undoing the conversion used by
402 wxString::From8BitData(). Because of this you should only use wxString::From8BitData()
403 for the strings created using wxString::To8BitData(). Also notice that in spite
404 of the availability of these functions, wxString is not the ideal class for storing
405 arbitrary binary data as they can take up to 4 times more space than needed
406 (when using @c wchar_t internal representation on the systems where size of
407 wide characters is 4 bytes) and you should consider using wxMemoryBuffer
408 instead.
409
410 Final word of caution: most of these functions may return either directly the
411 pointer to internal string buffer or a temporary wxCharBuffer or wxWCharBuffer
412 object. Such objects are implicitly convertible to @c char and @c wchar_t pointers,
413 respectively, and so the result of, for example, wxString::ToUTF8() can always be
414 passed directly to a function taking <tt>const char*</tt>. However code such as
415 @code
416 const char *p = s.ToUTF8();
417 ...
418 puts(p); // or call any other function taking const char *
419 @endcode
420 does @b not work because the temporary buffer returned by wxString::ToUTF8() is
421 destroyed and @c p is left pointing nowhere. To correct this you should use
422 @code
423 const wxScopedCharBuffer p(s.ToUTF8());
424 puts(p);
425 @endcode
426 which does work.
427
428 Similarly, wxWX2WCbuf can be used for the return type of wxString::wc_str().
429 But, once again, none of these cryptic types is really needed if you just pass
430 the return value of any of the functions mentioned in this section to another
431 function directly.
432
433 */