Fix a couple of spelling mistakes in the documentation.
[wxWidgets.git] / docs / doxygen / overviews / thread.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
7
8 /*
9 NOTE: we explicitly don't name wxMutexGUIEnter() and wxMutexGUILeave()
10 as they're not safe. See also ticket #10366.
11 */
12
13 /**
14
15 @page overview_thread Multithreading Overview
16
17 @tableofcontents
18
19 wxWidgets provides a complete set of classes encapsulating objects necessary in
20 multi-threaded (MT) applications: the wxThread class itself and different
21 synchronization objects: mutexes (see wxMutex) and critical sections (see
22 wxCriticalSection) with conditions (see wxCondition). The thread API in
23 wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several
24 functions have different names and some features inspired by Win32 thread API
25 are there as well.
26
27 These classes hopefully make writing MT programs easier and they also provide
28 some extra error checking (compared to the native - be it Win32 or Posix -
29 thread API), however it is still a non-trivial undertaking especially for large
30 projects. Before starting an MT application (or starting to add MT features to
31 an existing one) it is worth asking oneself if there is no easier and safer way
32 to implement the same functionality. Of course, in some situations threads
33 really make sense (classical example is a server application which launches a
34 new thread for each new client), but in others it might be an overkill. On the
35 other hand, the recent evolution of the computer hardware shows an important
36 trend towards multi-core systems, which are better exploited using multiple
37 threads (e.g. you may want to split a long task among as many threads as many
38 CPU (cores) the system reports; see wxThread::GetCPUCount).
39
40 To implement non-blocking operations @e without using multiple threads you have
41 two possible implementation choices:
42
43 - use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog)
44 - do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI)
45 periodically to update the screen.
46
47 If instead you choose to use threads in your application, please read the
48 following section of this overview.
49
50 @see wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition,
51 wxSemaphore
52
53
54
55 @section overview_thread_notes Important Notes for Multi-threaded Applications
56
57 When writing a multi-threaded application, it is strongly recommended that
58 <b>no secondary threads call GUI functions</b>. The design which uses one GUI
59 thread and several worker threads which communicate with the main one using
60 @b events is much more robust and will undoubtedly save you countless problems
61 (example: under Win32 a thread can only access GDI objects such as pens,
62 brushes, device contexts created by itself and not by the other threads).
63
64 For communication between secondary threads and the main thread, you may use
65 wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions
66 have a thread-safe implementation so that they can be used as they are for
67 sending events from one thread to another. However there is no built in method
68 to send messages to the worker threads and you will need to use the available
69 synchronization classes to implement the solution which suits your needs
70 yourself. In particular, please note that it is not enough to derive your class
71 from wxThread and wxEvtHandler to send messages to it: in fact, this does not
72 work at all. You're instead encouraged to use wxThreadHelper as it greatly
73 simplifies the communication and the sharing of resources.
74
75 You should also look at the wxThread docs for important notes about secondary
76 threads and their deletion.
77
78 Last, remember that if wxEventLoopBase::YieldFor() is used directly or
79 indirectly (e.g. through wxProgressDialog) in your code, then you may have both
80 re-entrancy problems and also problems caused by the processing of events out
81 of order. To resolve the last problem wxThreadEvent can be used: thanks to its
82 implementation of the wxThreadEvent::GetEventCategory function wxThreadEvent
83 classes in fact do not get processed by wxEventLoopBase::YieldFor() unless you
84 specify the @c wxEVT_CATEGORY_THREAD flag.
85
86 See also the @sample{thread} for a sample showing some simple interactions
87 between the main and secondary threads.
88
89 */