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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: _bitmap.i
3 // Purpose: SWIG interface for wxBitmap and wxMask
4 //
5 // Author: Robin Dunn
6 //
7 // Created: 7-July-1997
8 // RCS-ID: $Id$
9 // Copyright: (c) 2003 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
12
13 // Not a %module
14
15 %{
16 #include <wx/rawbmp.h>
17 %}
18
19
20 // Turn off the aquisition of the Global Interpreter Lock for this file
21 %threadWrapperOff
22
23 //---------------------------------------------------------------------------
24
25 %{
26 #include <wx/image.h>
27
28 static char** ConvertListOfStrings(PyObject* listOfStrings) {
29 char** cArray = NULL;
30 int count;
31
32 if (!PyList_Check(listOfStrings)) {
33 PyErr_SetString(PyExc_TypeError, "Expected a list of strings.");
34 return NULL;
35 }
36 count = PyList_Size(listOfStrings);
37 cArray = new char*[count];
38
39 for(int x=0; x<count; x++) {
40 // TODO: Need some validation and error checking here
41 cArray[x] = PyString_AsString(PyList_GET_ITEM(listOfStrings, x));
42 }
43 return cArray;
44 }
45
46 %}
47
48 //---------------------------------------------------------------------------
49
50 // TODO: When the API stabalizes and is available on other platforms, add
51 // wrappers for the new wxBitmap, wxRawBitmap, wxDIB stuff...
52
53 DocStr(wxBitmap,
54 "The wx.Bitmap class encapsulates the concept of a platform-dependent
55 bitmap. It can be either monochrome or colour, and either loaded from
56 a file or created dynamically. A bitmap can be selected into a memory
57 device context (instance of `wx.MemoryDC`). This enables the bitmap to
58 be copied to a window or memory device context using `wx.DC.Blit`, or
59 to be used as a drawing surface.", "
60
61 The BMP and XMP image file formats are supported on all platforms by
62 wx.Bitmap. Other formats are automatically loaded by `wx.Image` and
63 converted to a wx.Bitmap, so any image file format supported by
64 `wx.Image` can be used.
65
66 :todo: Add wrappers and support for raw bitmap data access. Can this
67 be be put into Python without losing the speed benefits of the
68 teplates and iterators in rawbmp.h?
69
70 :todo: Find a way to do very efficient PIL Image <--> wx.Bitmap
71 converstions.
72
73 :see: `wx.EmptyBitmap`, `wx.BitmapFromIcon`, `wx.BitmapFromImage`,
74 `wx.BitmapFromXPMData`, `wx.BitmapFromBits`, `wx.BitmapFromBuffer`,
75 `wx.BitmapFromBufferRGBA`, `wx.Image`
76 ");
77
78
79 MustHaveApp(wxBitmap);
80
81 class wxBitmap : public wxGDIObject
82 {
83 public:
84 DocCtorStr(
85 wxBitmap(const wxString& name, wxBitmapType type=wxBITMAP_TYPE_ANY),
86 "Loads a bitmap from a file.",
87 "
88 :param name: Name of the file to load the bitmap from.
89 :param type: The type of image to expect. Can be one of the following
90 constants (assuming that the neccessary `wx.Image` handlers are
91 loaded):
92
93 * wx.BITMAP_TYPE_ANY
94 * wx.BITMAP_TYPE_BMP
95 * wx.BITMAP_TYPE_ICO
96 * wx.BITMAP_TYPE_CUR
97 * wx.BITMAP_TYPE_XBM
98 * wx.BITMAP_TYPE_XPM
99 * wx.BITMAP_TYPE_TIF
100 * wx.BITMAP_TYPE_GIF
101 * wx.BITMAP_TYPE_PNG
102 * wx.BITMAP_TYPE_JPEG
103 * wx.BITMAP_TYPE_PNM
104 * wx.BITMAP_TYPE_PCX
105 * wx.BITMAP_TYPE_PICT
106 * wx.BITMAP_TYPE_ICON
107 * wx.BITMAP_TYPE_ANI
108 * wx.BITMAP_TYPE_IFF
109
110 :see: Alternate constructors `wx.EmptyBitmap`, `wx.BitmapFromIcon`,
111 `wx.BitmapFromImage`, `wx.BitmapFromXPMData`, `wx.BitmapFromBits`,
112 `wx.BitmapFromBuffer`, `wx.BitmapFromBufferRGBA`,
113 ");
114
115 ~wxBitmap();
116
117 DocCtorStrName(
118 wxBitmap(int width, int height, int depth=-1),
119 "Creates a new bitmap of the given size. A depth of -1 indicates the
120 depth of the current screen or visual. Some platforms only support 1
121 for monochrome and -1 for the current display depth.", "",
122 EmptyBitmap);
123
124 DocCtorStrName(
125 wxBitmap(const wxIcon& icon),
126 "Create a new bitmap from a `wx.Icon` object.", "",
127 BitmapFromIcon);
128
129 DocCtorStrName(
130 wxBitmap(const wxImage& image, int depth=-1),
131 "Creates bitmap object from a `wx.Image`. This has to be done to
132 actually display a `wx.Image` as you cannot draw an image directly on
133 a window. The resulting bitmap will use the provided colour depth (or
134 that of the current screen colour depth if depth is -1) which entails
135 that a colour reduction may have to take place.", "",
136 BitmapFromImage);
137
138
139 %extend {
140 %RenameDocCtor(
141 BitmapFromXPMData,
142 "Construct a Bitmap from a list of strings formatted as XPM data.", "",
143 wxBitmap(PyObject* listOfStrings))
144 {
145 char** cArray = NULL;
146 wxBitmap* bmp;
147
148 cArray = ConvertListOfStrings(listOfStrings);
149 if (! cArray)
150 return NULL;
151 bmp = new wxBitmap(cArray);
152 delete [] cArray;
153 return bmp;
154 }
155
156
157 %RenameDocCtor(
158 BitmapFromBits,
159 "Creates a bitmap from an array of bits. You should only use this
160 function for monochrome bitmaps (depth 1) in portable programs: in
161 this case the bits parameter should contain an XBM image. For other
162 bit depths, the behaviour is platform dependent.", "",
163 wxBitmap(PyObject* bits, int width, int height, int depth=1 ))
164 {
165 char* buf;
166 Py_ssize_t length;
167 PyString_AsStringAndSize(bits, &buf, &length);
168 return new wxBitmap(buf, width, height, depth);
169 }
170 }
171
172
173 // wxGDIImage methods
174 #ifdef __WXMSW__
175 long GetHandle();
176 %extend {
177 void SetHandle(long handle) { self->SetHandle((WXHANDLE)handle); }
178 }
179 #endif
180
181 bool IsOk();
182 %pythoncode { Ok = IsOk }
183
184 DocDeclStr(
185 int , GetWidth(),
186 "Gets the width of the bitmap in pixels.", "");
187
188
189 DocDeclStr(
190 int , GetHeight(),
191 "Gets the height of the bitmap in pixels.", "");
192
193
194 DocDeclStr(
195 int , GetDepth(),
196 "Gets the colour depth of the bitmap. A value of 1 indicates a
197 monochrome bitmap.", "");
198
199
200
201 %extend {
202 DocStr(GetSize, "Get the size of the bitmap.", "");
203 wxSize GetSize() {
204 wxSize size(self->GetWidth(), self->GetHeight());
205 return size;
206 }
207 }
208
209
210 DocDeclStr(
211 virtual wxImage , ConvertToImage() const,
212 "Creates a platform-independent image from a platform-dependent
213 bitmap. This preserves mask information so that bitmaps and images can
214 be converted back and forth without loss in that respect.", "");
215
216
217 DocDeclStr(
218 virtual wxMask* , GetMask() const,
219 "Gets the associated mask (if any) which may have been loaded from a
220 file or explpicitly set for the bitmap.
221
222 :see: `SetMask`, `wx.Mask`
223 ", "");
224
225 // MSW only? wxBitmap GetMaskBitmap() const;
226
227 %disownarg(wxMask*);
228 DocDeclStr(
229 virtual void , SetMask(wxMask* mask),
230 "Sets the mask for this bitmap.
231
232 :see: `GetMask`, `wx.Mask`
233 ", "");
234 %cleardisown(wxMask*);
235
236 %extend {
237 DocStr(SetMaskColour,
238 "Create a Mask based on a specified colour in the Bitmap.", "");
239 void SetMaskColour(const wxColour& colour) {
240 wxMask *mask = new wxMask(*self, colour);
241 self->SetMask(mask);
242 }
243 }
244
245
246 DocDeclStr(
247 virtual wxBitmap , GetSubBitmap(const wxRect& rect) const,
248 "Returns a sub-bitmap of the current one as long as the rect belongs
249 entirely to the bitmap. This function preserves bit depth and mask
250 information.", "");
251
252
253 DocDeclStr(
254 virtual bool , SaveFile(const wxString &name, wxBitmapType type,
255 wxPalette *palette = NULL),
256 "Saves a bitmap in the named file. See `__init__` for a description of
257 the ``type`` parameter.", "");
258
259
260 DocDeclStr(
261 virtual bool , LoadFile(const wxString &name, wxBitmapType type),
262 "Loads a bitmap from a file. See `__init__` for a description of the
263 ``type`` parameter.", "");
264
265
266
267 virtual wxPalette *GetPalette() const;
268 #ifdef __WXMSW__
269 virtual void SetPalette(const wxPalette& palette);
270 #endif
271
272
273 virtual bool CopyFromIcon(const wxIcon& icon);
274
275 DocDeclStr(
276 virtual void , SetHeight(int height),
277 "Set the height property (does not affect the existing bitmap data).", "");
278
279
280 DocDeclStr(
281 virtual void , SetWidth(int width),
282 "Set the width property (does not affect the existing bitmap data).", "");
283
284
285 DocDeclStr(
286 virtual void , SetDepth(int depth),
287 "Set the depth property (does not affect the existing bitmap data).", "");
288
289
290 %extend {
291 DocStr(SetSize, "Set the bitmap size (does not affect the existing bitmap data).", "");
292 void SetSize(const wxSize& size) {
293 self->SetWidth(size.x);
294 self->SetHeight(size.y);
295 }
296 }
297
298 #ifdef __WXMSW__
299 bool CopyFromCursor(const wxCursor& cursor);
300
301 // WXWIN_COMPATIBILITY_2_4
302 #if 0
303 int GetQuality();
304 void SetQuality(int q);
305 %pythoncode { GetQuality = wx._deprecated(GetQuality) }
306 %pythoncode { SetQuality = wx._deprecated(SetQuality) }
307 #endif
308 #endif
309
310 %pythoncode { def __nonzero__(self): return self.IsOk() }
311
312 %extend {
313 bool __eq__(const wxBitmap* other) { return other ? (*self == *other) : false; }
314 bool __ne__(const wxBitmap* other) { return other ? (*self != *other) : true; }
315 }
316
317 %property(Depth, GetDepth, SetDepth, doc="See `GetDepth` and `SetDepth`");
318 %property(Height, GetHeight, SetHeight, doc="See `GetHeight` and `SetHeight`");
319 %property(Mask, GetMask, SetMask, doc="See `GetMask` and `SetMask`");
320 %property(Palette, GetPalette, doc="See `GetPalette`");
321 %property(Size, GetSize, SetSize, doc="See `GetSize` and `SetSize`");
322 %property(SubBitmap, GetSubBitmap, doc="See `GetSubBitmap`");
323 %property(Width, GetWidth, SetWidth, doc="See `GetWidth` and `SetWidth`");
324
325 };
326
327
328 //---------------------------------------------------------------------------
329 // Factory functions for creating wxBitmaps from Python buffer objects. They
330 // use the Abstract Pixel API to be able to set RGB and A bytes directly into
331 // the wxBitmap's pixel buffer.
332
333 %{
334 // See http://tinyurl.com/e5adr for what premultiplying alpha means. It
335 // appears to me that the other platforms are already doing it, so I'll just
336 // automatically do it for wxMSW here.
337 #ifdef __WXMSW__
338 #define wxPy_premultiply(p, a) ((p) * (a) / 0xff)
339 #define wxPy_unpremultiply(p, a) ((a) ? ((p) * 0xff / (a)) : (p))
340 #else
341 #define wxPy_premultiply(p, a) (p)
342 #define wxPy_unpremultiply(p, a) (p)
343 #endif
344 %}
345
346
347 %newobject _BitmapFromBufferAlpha;
348 %newobject _BitmapFromBuffer;
349 %inline %{
350 wxBitmap* _BitmapFromBufferAlpha(int width, int height,
351 buffer data, int DATASIZE,
352 buffer alpha, int ALPHASIZE)
353 {
354 if (DATASIZE != width*height*3) {
355 wxPyErr_SetString(PyExc_ValueError, "Invalid data buffer size.");
356 return NULL;
357 }
358
359 if (ALPHASIZE != width*height) {
360 wxPyErr_SetString(PyExc_ValueError, "Invalid alpha buffer size.");
361 return NULL;
362 }
363
364 wxBitmap* bmp = new wxBitmap(width, height, 32);
365 wxAlphaPixelData pixData(*bmp, wxPoint(0,0), wxSize(width,height));
366 if (! pixData) {
367 // raise an exception...
368 wxPyErr_SetString(PyExc_RuntimeError,
369 "Failed to gain raw access to bitmap data.");
370 return NULL;
371 }
372
373 pixData.UseAlpha();
374 wxAlphaPixelData::Iterator p(pixData);
375 for (int y=0; y<height; y++) {
376 wxAlphaPixelData::Iterator rowStart = p;
377 for (int x=0; x<width; x++) {
378 byte a = *(alpha++);
379 p.Red() = wxPy_premultiply(*(data++), a);
380 p.Green() = wxPy_premultiply(*(data++), a);
381 p.Blue() = wxPy_premultiply(*(data++), a);
382 p.Alpha() = a;
383 ++p;
384 }
385 p = rowStart;
386 p.OffsetY(pixData, 1);
387 }
388 return bmp;
389 }
390
391 wxBitmap* _BitmapFromBuffer(int width, int height, buffer data, int DATASIZE)
392 {
393 if (DATASIZE != width*height*3) {
394 wxPyErr_SetString(PyExc_ValueError, "Invalid data buffer size.");
395 return NULL;
396 }
397
398 wxBitmap* bmp = new wxBitmap(width, height, 24);
399 wxNativePixelData pixData(*bmp, wxPoint(0,0), wxSize(width,height));
400 if (! pixData) {
401 // raise an exception...
402 wxPyErr_SetString(PyExc_RuntimeError,
403 "Failed to gain raw access to bitmap data.");
404 return NULL;
405 }
406
407 wxNativePixelData::Iterator p(pixData);
408 for (int y=0; y<height; y++) {
409 wxNativePixelData::Iterator rowStart = p;
410 for (int x=0; x<width; x++) {
411 p.Red() = *(data++);
412 p.Green() = *(data++);
413 p.Blue() = *(data++);
414 ++p;
415 }
416 p = rowStart;
417 p.OffsetY(pixData, 1);
418 }
419 return bmp;
420 }
421 %}
422
423
424 %pythoncode {
425 def BitmapFromBuffer(width, height, dataBuffer, alphaBuffer=None):
426 """
427 Creates a `wx.Bitmap` from the data in dataBuffer. The dataBuffer
428 parameter must be a Python object that implements the buffer
429 interface, such as a string, array, etc. The dataBuffer object is
430 expected to contain a series of RGB bytes and be width*height*3
431 bytes long. A buffer object can optionally be supplied for the
432 image's alpha channel data, and it is expected to be width*height
433 bytes long. On Windows the RGB values are 'premultiplied' by the
434 alpha values. (The other platforms do the multiplication
435 themselves.)
436
437 Unlike `wx.ImageFromBuffer` the bitmap created with this function
438 does not share the memory buffer with the buffer object. This is
439 because the native pixel buffer format varies on different
440 platforms, and so instead an efficient as possible copy of the
441 data is made from the buffer objects to the bitmap's native pixel
442 buffer. For direct access to a bitmap's pixel buffer see
443 `wx.NativePixelData` and `wx.AlphaPixelData`.
444
445 :see: `wx.Bitmap`, `wx.BitmapFromBufferRGBA`, `wx.NativePixelData`,
446 `wx.AlphaPixelData`, `wx.ImageFromBuffer`
447 """
448 if alphaBuffer is not None:
449 return _gdi_._BitmapFromBufferAlpha(width, height, dataBuffer, alphaBuffer)
450 else:
451 return _gdi_._BitmapFromBuffer(width, height, dataBuffer)
452 }
453
454
455
456 %newobject _BitmapFromBufferRGBA;
457 %inline %{
458 wxBitmap* _BitmapFromBufferRGBA(int width, int height, buffer data, int DATASIZE)
459 {
460 if (DATASIZE != width*height*4) {
461 wxPyErr_SetString(PyExc_ValueError, "Invalid data buffer size.");
462 return NULL;
463 }
464
465 wxBitmap* bmp = new wxBitmap(width, height, 32);
466 wxAlphaPixelData pixData(*bmp, wxPoint(0,0), wxSize(width,height));
467 if (! pixData) {
468 // raise an exception...
469 wxPyErr_SetString(PyExc_RuntimeError,
470 "Failed to gain raw access to bitmap data.");
471 return NULL;
472 }
473
474 pixData.UseAlpha();
475 wxAlphaPixelData::Iterator p(pixData);
476 for (int y=0; y<height; y++) {
477 wxAlphaPixelData::Iterator rowStart = p;
478 for (int x=0; x<width; x++) {
479 byte a = data[3];
480 p.Red() = wxPy_premultiply(*(data++), a);
481 p.Green() = wxPy_premultiply(*(data++), a);
482 p.Blue() = wxPy_premultiply(*(data++), a);
483 p.Alpha() = a; data++;
484 ++p;
485 }
486 p = rowStart;
487 p.OffsetY(pixData, 1);
488 }
489 return bmp;
490 }
491 %}
492
493 %pythoncode {
494 def BitmapFromBufferRGBA(width, height, dataBuffer):
495 """
496 Creates a `wx.Bitmap` from the data in dataBuffer. The dataBuffer
497 parameter must be a Python object that implements the buffer
498 interface, such as a string, array, etc. The dataBuffer object is
499 expected to contain a series of RGBA bytes (red, green, blue and
500 alpha) and be width*height*4 bytes long. On Windows the RGB
501 values are 'premultiplied' by the alpha values. (The other
502 platforms do the multiplication themselves.)
503
504 Unlike `wx.ImageFromBuffer` the bitmap created with this function
505 does not share the memory buffer with the buffer object. This is
506 because the native pixel buffer format varies on different
507 platforms, and so instead an efficient as possible copy of the
508 data is made from the buffer object to the bitmap's native pixel
509 buffer. For direct access to a bitmap's pixel buffer see
510 `wx.NativePixelData` and `wx.AlphaPixelData`.
511
512 :see: `wx.Bitmap`, `wx.BitmapFromBuffer`, `wx.NativePixelData`,
513 `wx.AlphaPixelData`, `wx.ImageFromBuffer`
514 """
515 return _gdi_._BitmapFromBufferRGBA(width, height, dataBuffer)
516 }
517
518
519 //---------------------------------------------------------------------------
520
521 class wxPixelDataBase
522 {
523 public:
524 // origin of the rectangular region we represent
525 wxPoint GetOrigin() const { return m_ptOrigin; }
526
527 // width and height of the region we represent
528 int GetWidth() const { return m_width; }
529 int GetHeight() const { return m_height; }
530
531 wxSize GetSize() const { return wxSize(m_width, m_height); }
532
533 // the distance between two rows
534 int GetRowStride() const { return m_stride; }
535
536 %property(Height, GetHeight, doc="See `GetHeight`");
537 %property(Origin, GetOrigin, doc="See `GetOrigin`");
538 %property(RowStride, GetRowStride, doc="See `GetRowStride`");
539 %property(Size, GetSize, doc="See `GetSize`");
540 %property(Width, GetWidth, doc="See `GetWidth`");
541 };
542
543
544 // Both wxNativePixelData and wxAlphaPixelData have the same interface, so
545 // make a macro to declare them both.
546
547 %define PIXELDATA(PixelData)
548 %{
549 typedef PixelData##::Iterator PixelData##_Accessor;
550 %}
551 class PixelData##_Accessor;
552 class PixelData : public wxPixelDataBase
553 {
554 public:
555 %nokwargs PixelData;
556
557 PixelData(wxBitmap& bmp);
558 PixelData(wxBitmap& bmp, const wxRect& rect);
559 PixelData(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz);
560
561 ~PixelData();
562
563 PixelData##_Accessor GetPixels() const;
564 void UseAlpha();
565
566 %extend {
567 bool __nonzero__() { return self->operator bool(); }
568 }
569
570 %pythoncode {
571 def __iter__(self):
572 """
573 Create and return an iterator object for this pixel data
574 object. (It's really a generator but I won't tell if you
575 don't tell.)
576 """
577 width = self.GetWidth()
578 height = self.GetHeight()
579 pixels = self.GetPixels()
580
581 # This class is a facade over the pixels object (using the one
582 # in the enclosing scope) that only allows Get() and Set() to
583 # be called.
584 class PixelFacade(object):
585 def Get(self):
586 return pixels.Get()
587 def Set(self, *args, **kw):
588 return pixels.Set(*args, **kw)
589 def __str__(self):
590 return str(self.Get())
591 def __repr__(self):
592 return 'pixel(%d,%d): %s' % (x,y,self.Get())
593 X = property(lambda self: x)
594 Y = property(lambda self: y)
595
596 pf = PixelFacade()
597 for y in xrange(height):
598 for x in xrange(width):
599 # We always generate the same pf instance, but it
600 # accesses the pixels object which we use to iterate
601 # over the pixel buffer.
602 yield pf
603 pixels.nextPixel()
604 pixels.MoveTo(self, 0, y)
605 }
606
607 %property(Pixels, GetPixels, doc="See `GetPixels`");
608 };
609
610
611
612 class PixelData##_Accessor
613 {
614 public:
615 %nokwargs PixelData##_Accessor;
616
617 PixelData##_Accessor(PixelData& data);
618 PixelData##_Accessor(wxBitmap& bmp, PixelData& data);
619 PixelData##_Accessor();
620
621 ~PixelData##_Accessor();
622
623 void Reset(const PixelData& data);
624 bool IsOk() const;
625
626 %extend {
627 // PixelData##_Accessor& nextPixel() { return ++(*self); }
628 void nextPixel() { ++(*self); }
629 }
630
631 void Offset(const PixelData& data, int x, int y);
632 void OffsetX(const PixelData& data, int x);
633 void OffsetY(const PixelData& data, int y);
634 void MoveTo(const PixelData& data, int x, int y);
635
636 // NOTE: For now I'm not wrapping the Red, Green, Blue and Alpha
637 // functions because I can't hide the premultiplying needed on wxMSW
638 // if only the individual components are wrapped, plus it would mean 3
639 // or 4 trips per pixel from Python to C++ instead of just one.
640 // Instead I've added the Set and Get functions and put the
641 // premultiplying in there.
642
643 // %extend {
644 // byte _get_Red() { return self->Red(); }
645 // byte _get_Green() { return self->Green(); }
646 // byte _get_Blue() { return self->Blue(); }
647
648 // void _set_Red(byte val) { self->Red() = val; }
649 // void _set_Green(byte val) { self->Green() = val; }
650 // void _set_Blue(byte val) { self->Blue() = val; }
651 // }
652
653 // %pythoncode {
654 // Red = property(_get_Red, _set_Red)
655 // Green = property(_get_Green, _set_Green)
656 // Blue = property(_get_Blue, _set_Blue)
657 // }
658 };
659 %enddef
660
661
662 %pythonAppend wxAlphaPixelData::wxAlphaPixelData "self.UseAlpha()"
663
664 // Make the classes
665 PIXELDATA(wxNativePixelData)
666 PIXELDATA(wxAlphaPixelData)
667
668
669 // Add in a few things that are different between the wxNativePixelData and
670 // wxAlphaPixelData and the iterator classes and so are not included in our
671 // macro...
672
673 %extend wxNativePixelData_Accessor {
674 void Set(byte red, byte green, byte blue) {
675 self->Red() = red;
676 self->Green() = green;
677 self->Blue() = blue;
678 }
679
680 PyObject* Get() {
681 PyObject* rv = PyTuple_New(3);
682 PyTuple_SetItem(rv, 0, PyInt_FromLong(self->Red()));
683 PyTuple_SetItem(rv, 1, PyInt_FromLong(self->Green()));
684 PyTuple_SetItem(rv, 2, PyInt_FromLong(self->Blue()));
685 return rv;
686 }
687 }
688
689 %extend wxAlphaPixelData_Accessor {
690 // byte _get_Alpha() { return self->Alpha(); }
691 // void _set_Alpha(byte val) { self->Alpha() = val; }
692
693 // %pythoncode {
694 // Alpha = property(_get_Alpha, _set_Alpha)
695 // }
696
697 void Set(byte red, byte green, byte blue, byte alpha) {
698 self->Red() = wxPy_premultiply(red, alpha);
699 self->Green() = wxPy_premultiply(green, alpha);
700 self->Blue() = wxPy_premultiply(blue, alpha);
701 self->Alpha() = alpha;
702 }
703
704 PyObject* Get() {
705 PyObject* rv = PyTuple_New(4);
706 int red = self->Red();
707 int green = self->Green();
708 int blue = self->Blue();
709 int alpha = self->Alpha();
710
711 PyTuple_SetItem(rv, 0, PyInt_FromLong( wxPy_unpremultiply(red, alpha) ));
712 PyTuple_SetItem(rv, 1, PyInt_FromLong( wxPy_unpremultiply(green, alpha) ));
713 PyTuple_SetItem(rv, 2, PyInt_FromLong( wxPy_unpremultiply(blue, alpha) ));
714 PyTuple_SetItem(rv, 3, PyInt_FromLong( alpha ));
715 return rv;
716 }
717 }
718
719
720 //---------------------------------------------------------------------------
721
722 DocStr(wxMask,
723 "This class encapsulates a monochrome mask bitmap, where the masked
724 area is black and the unmasked area is white. When associated with a
725 bitmap and drawn in a device context, the unmasked area of the bitmap
726 will be drawn, and the masked area will not be drawn.
727
728 A mask may be associated with a `wx.Bitmap`. It is used in
729 `wx.DC.DrawBitmap` or `wx.DC.Blit` when the source device context is a
730 `wx.MemoryDC` with a `wx.Bitmap` selected into it that contains a
731 mask.", "");
732
733 MustHaveApp(wxMask);
734
735 class wxMask : public wxObject {
736 public:
737
738 DocStr(wxMask,
739 "Constructs a mask from a `wx.Bitmap` and a `wx.Colour` in that bitmap
740 that indicates the transparent portions of the mask. In other words,
741 the pixels in ``bitmap`` that match ``colour`` will be the transparent
742 portions of the mask. If no ``colour`` or an invalid ``colour`` is
743 passed then BLACK is used.
744
745 :see: `wx.Bitmap`, `wx.Colour`", "");
746
747 %extend {
748 wxMask(const wxBitmap& bitmap, const wxColour& colour = wxNullColour) {
749 if ( !colour.IsOk() )
750 return new wxMask(bitmap, *wxBLACK);
751 else
752 return new wxMask(bitmap, colour);
753 }
754 }
755
756 ~wxMask();
757 };
758
759 %pythoncode { MaskColour = wx._deprecated(Mask, "wx.MaskColour is deprecated, use `wx.Mask` instead.") }
760
761 //---------------------------------------------------------------------------
762 //---------------------------------------------------------------------------
763 %threadWrapperOn