]> git.saurik.com Git - wxWidgets.git/blob - include/wx/generic/animate.h
DLL build fixes
[wxWidgets.git] / include / wx / generic / animate.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/generic/animate.h
3 // Purpose: wxAnimation and wxAnimationCtrl
4 // Author: Julian Smart and Guillermo Rodriguez Garcia
5 // Modified by: Francesco Montorsi
6 // Created: 13/8/99
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_GENERIC_ANIMATEH__
13 #define _WX_GENERIC_ANIMATEH__
14
15 #include <wx/defs.h>
16 #include <wx/string.h>
17 #include <wx/gdicmn.h>
18 #include <wx/list.h>
19 #include <wx/timer.h>
20 #include <wx/bitmap.h>
21 #include <wx/colour.h>
22 #include <wx/control.h>
23 #include <wx/animdecod.h>
24
25 class WXDLLIMPEXP_ADV wxAnimationBase;
26 class WXDLLIMPEXP_ADV wxAnimationPlayer;
27 class WXDLLEXPORT wxImage;
28 class WXDLLEXPORT wxGIFDecoder;
29 class WXDLLIMPEXP_ADV wxAnimation;
30
31
32 // ----------------------------------------------------------------------------
33 // wxAnimation
34 // ----------------------------------------------------------------------------
35
36 WX_DECLARE_LIST(wxAnimationDecoder, wxAnimationDecoderList);
37
38 class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase
39 {
40 public:
41 wxAnimation(const wxAnimation &tocopy)
42 { Ref(tocopy); }
43 wxAnimation() {}
44 ~wxAnimation() { UnRef(); }
45
46 wxAnimation &operator= (const wxAnimation &tocopy)
47 {
48 Ref(tocopy);
49 return *this;
50 }
51
52 bool operator == (const wxAnimation& anim) const
53 { return m_refData == anim.m_refData; }
54 bool operator != (const wxAnimation& anim) const
55 { return m_refData != anim.m_refData; }
56
57 bool IsOk() const
58 { return m_refData != NULL; }
59
60 size_t GetFrameCount() const;
61 int GetDelay(size_t i) const;
62 wxImage GetFrame(size_t i) const;
63 wxSize GetSize() const;
64
65 bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY);
66 bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
67
68 public: // extended interface used by the generic implementation of wxAnimationCtrl
69
70 wxPoint GetFramePosition(size_t frame) const;
71 wxAnimationDisposal GetDisposalMethod(size_t frame) const;
72 wxColour GetBackgroundColour() const;
73
74 protected:
75 static wxAnimationDecoderList sm_handlers;
76
77 public:
78 static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; }
79 static void AddHandler(wxAnimationDecoder *handler);
80 static void InsertHandler(wxAnimationDecoder *handler);
81 static const wxAnimationDecoder *FindHandler( wxAnimationType animType );
82
83 static void CleanUpHandlers();
84 static void InitStandardHandlers();
85
86 protected:
87 DECLARE_DYNAMIC_CLASS(wxAnimation)
88 };
89
90
91 // ----------------------------------------------------------------------------
92 // wxAnimationCtrl
93 // ----------------------------------------------------------------------------
94
95 class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase
96 {
97 public:
98 wxAnimationCtrl() {}
99 wxAnimationCtrl(wxWindow *parent,
100 wxWindowID id,
101 const wxAnimation& anim = wxNullAnimation,
102 const wxPoint& pos = wxDefaultPosition,
103 const wxSize& size = wxDefaultSize,
104 long style = wxAC_DEFAULT_STYLE,
105 const wxString& name = wxAnimationCtrlNameStr)
106 {
107 Create(parent, id, anim, pos, size, style, name);
108 }
109
110 bool Create(wxWindow *parent, wxWindowID id,
111 const wxAnimation& anim = wxNullAnimation,
112 const wxPoint& pos = wxDefaultPosition,
113 const wxSize& size = wxDefaultSize,
114 long style = wxAC_DEFAULT_STYLE,
115 const wxString& name = wxAnimationCtrlNameStr);
116
117 ~wxAnimationCtrl();
118
119 public:
120 virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY);
121
122 virtual void Stop();
123 virtual bool Play()
124 { return Play(true /* looped */); }
125 virtual bool IsPlaying() const
126 { return m_isPlaying; }
127
128 void SetAnimation(const wxAnimation &animation);
129 wxAnimation GetAnimation() const
130 { return m_animation; }
131
132 public: // event handlers
133
134 void OnPaint(wxPaintEvent& event);
135 void OnTimer(wxTimerEvent& event);
136 void OnSize(wxSizeEvent& event);
137
138 public: // extended API specific to this implementation of wxAnimateCtrl
139
140 // Specify whether the animation's background colour is to be shown (the default),
141 // or whether the window background should show through
142 void SetUseWindowBackgroundColour(bool useWinBackground = true)
143 { m_useWinBackgroundColour = useWinBackground; }
144 bool IsUsingWindowBackgroundColour() const
145 { return m_useWinBackgroundColour; }
146
147 // This overload of Play() lets you specify if the animation must loop or not
148 bool Play(bool looped);
149
150 // Draw the current frame of the animation into given DC.
151 // This is fast as current frame is always cached.
152 void DrawCurrentFrame(wxDC& dc);
153
154 // Returns a wxBitmap with the current frame drawn in it
155 wxBitmap& GetBackingStore()
156 { return m_backingStore; }
157
158 protected: // internal utilities
159
160 // resize this control to fit m_animation
161 void FitToAnimation();
162
163 // Draw the background; use this when e.g. previous frame had wxANIM_TOBACKGROUND disposal.
164 void DisposeToBackground(wxDC& dc);
165
166 void IncrementalUpdateBackingStore();
167 void RebuildBackingStoreUpToFrame(size_t);
168 void DrawFrame(wxDC &dc, size_t);
169
170 virtual wxSize DoGetBestSize() const;
171
172 protected:
173 size_t m_currentFrame; // Current frame
174 bool m_looped; // Looped, or not
175 wxTimer m_timer; // The timer
176 wxAnimation m_animation; // The animation
177
178 bool m_isPlaying; // Is the animation playing?
179 bool m_useWinBackgroundColour; // Use animation bg colour or window bg colour?
180
181 wxBitmap m_backingStore; // The frames are drawn here and then blitted
182 // on the screen
183
184 private:
185 DECLARE_DYNAMIC_CLASS(wxAnimationCtrl)
186 DECLARE_EVENT_TABLE()
187 };
188
189 #endif // _WX_GENERIC_ANIMATEH__