1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/ole/dropsrc.cpp
3 // Purpose: implementation of wxIDropSource and wxDropSource
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
21 #pragma implementation "dropsrc.h"
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
27 #if defined(__BORLANDC__)
31 #include "wx/window.h"
36 #if wxUSE_OLE && wxUSE_DRAG_AND_DROP
41 #include "wx/msw/private.h"
43 // for some compilers, the entire ole2.h must be included, not only oleauto.h
44 #if wxUSE_NORLANDER_HEADERS || defined(__WATCOMC__) || defined(__WXWINCE__)
50 #include "wx/msw/ole/oleutils.h"
52 // ----------------------------------------------------------------------------
53 // wxIDropSource implementation of IDropSource interface
54 // ----------------------------------------------------------------------------
56 class wxIDropSource
: public IDropSource
59 wxIDropSource(wxDropSource
*pDropSource
);
61 DECLARE_IUNKNOWN_METHODS
;
64 STDMETHODIMP
QueryContinueDrag(BOOL fEscapePressed
, DWORD grfKeyState
);
65 STDMETHODIMP
GiveFeedback(DWORD dwEffect
);
68 DWORD m_grfInitKeyState
; // button which started the d&d operation
69 wxDropSource
*m_pDropSource
; // pointer to C++ class we belong to
71 DECLARE_NO_COPY_CLASS(wxIDropSource
)
74 // ============================================================================
76 // ============================================================================
78 // ----------------------------------------------------------------------------
79 // wxIDropSource implementation
80 // ----------------------------------------------------------------------------
81 BEGIN_IID_TABLE(wxIDropSource
)
86 IMPLEMENT_IUNKNOWN_METHODS(wxIDropSource
)
88 wxIDropSource::wxIDropSource(wxDropSource
*pDropSource
)
90 wxASSERT( pDropSource
!= NULL
);
92 m_pDropSource
= pDropSource
;
93 m_grfInitKeyState
= 0;
96 // Name : wxIDropSource::QueryContinueDrag
97 // Purpose : decide if drag operation must be continued or not
98 // Returns : HRESULT: S_OK if we should continue
99 // DRAGDROP_S_DROP to drop right now
100 // DRAGDROP_S_CANCEL to cancel everything
101 // Params : [in] BOOL fEscapePressed <Esc> pressed since last call?
102 // [in] DWORD grfKeyState mask containing state of kbd keys
103 // Notes : as there is no reasonably simple portable way to implement this
104 // function, we currently don't give the possibility to override the
105 // default behaviour implemented here
106 STDMETHODIMP
wxIDropSource::QueryContinueDrag(BOOL fEscapePressed
,
109 if ( fEscapePressed
)
110 return DRAGDROP_S_CANCEL
;
112 // initialize ourself with the drag begin button
113 if ( m_grfInitKeyState
== 0 ) {
114 m_grfInitKeyState
= grfKeyState
& (MK_LBUTTON
| MK_RBUTTON
| MK_MBUTTON
);
117 if ( !(grfKeyState
& m_grfInitKeyState
) ) {
118 // button which started d&d released, go!
119 return DRAGDROP_S_DROP
;
125 // Name : wxIDropSource::GiveFeedback
126 // Purpose : give UI feedback according to current state of operation
127 // Returns : STDMETHODIMP
128 // Params : [in] DWORD dwEffect - what would happen if we dropped now
129 // Notes : default implementation is ok in more than 99% of cases
130 STDMETHODIMP
wxIDropSource::GiveFeedback(DWORD dwEffect
)
133 if ( dwEffect
& DROPEFFECT_COPY
)
135 else if ( dwEffect
& DROPEFFECT_MOVE
)
140 if ( m_pDropSource
->GiveFeedback(effect
) )
143 return DRAGDROP_S_USEDEFAULTCURSORS
;
146 // ----------------------------------------------------------------------------
147 // wxDropSource implementation
148 // ----------------------------------------------------------------------------
152 // common part of all ctors
153 void wxDropSource::Init()
155 m_pIDropSource
= new wxIDropSource(this);
156 m_pIDropSource
->AddRef();
159 wxDropSource::wxDropSource(wxWindow
* WXUNUSED(win
),
160 const wxCursor
&cursorCopy
,
161 const wxCursor
&cursorMove
,
162 const wxCursor
&cursorStop
)
163 : wxDropSourceBase(cursorCopy
, cursorMove
, cursorStop
)
168 wxDropSource::wxDropSource(wxDataObject
& data
,
169 wxWindow
* WXUNUSED(win
),
170 const wxCursor
&cursorCopy
,
171 const wxCursor
&cursorMove
,
172 const wxCursor
&cursorStop
)
173 : wxDropSourceBase(cursorCopy
, cursorMove
, cursorStop
)
179 wxDropSource::~wxDropSource()
181 m_pIDropSource
->Release();
185 // Purpose : start drag and drop operation
186 // Returns : wxDragResult - the code of performed operation
187 // Params : [in] int flags: specifies if moving is allowe (or only copying)
188 // Notes : you must call SetData() before if you had used def ctor
189 wxDragResult
wxDropSource::DoDragDrop(int flags
)
191 wxCHECK_MSG( m_data
!= NULL
, wxDragNone
, wxT("No data in wxDropSource!") );
194 HRESULT hr
= ::DoDragDrop(m_data
->GetInterface(),
196 (flags
& wxDrag_AllowMove
)
197 ? DROPEFFECT_COPY
| DROPEFFECT_MOVE
201 if ( hr
== DRAGDROP_S_CANCEL
) {
204 else if ( hr
== DRAGDROP_S_DROP
) {
205 if ( dwEffect
& DROPEFFECT_COPY
) {
208 else if ( dwEffect
& DROPEFFECT_MOVE
) {
209 // consistency check: normally, we shouldn't get "move" at all
210 // here if we don't allow it, but in practice it does happen quite often
211 return (flags
& wxDrag_AllowMove
) ? wxDragMove
: wxDragCopy
;
220 wxLogApiError(wxT("DoDragDrop"), hr
);
221 wxLogError(wxT("Drag & drop operation failed."));
224 wxLogDebug(wxT("Unexpected success return code %08lx from DoDragDrop."),
232 // Name : wxDropSource::GiveFeedback
233 // Purpose : visually inform the user about d&d operation state
234 // Returns : bool: true if we do all ourselves or false for default feedback
235 // Params : [in] DragResult effect - what would happen if we dropped now
236 // Notes : here we just leave this stuff for default implementation
237 bool wxDropSource::GiveFeedback(wxDragResult effect
)
239 const wxCursor
& cursor
= GetCursor(effect
);
242 ::SetCursor((HCURSOR
)cursor
.GetHCURSOR());
252 #endif //USE_DRAG_AND_DROP