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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: mac/renderer.cpp
3 // Purpose: implementation of wxRendererNative for Mac
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // License: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #include "wx/string.h"
29 #endif //WX_PRECOMP
30
31 #include "wx/renderer.h"
32
33 // ----------------------------------------------------------------------------
34 // wxRendererMac: our wxRendererNative implementation
35 // ----------------------------------------------------------------------------
36
37 class WXDLLEXPORT wxRendererMac : public wxRendererNative
38 {
39 public:
40 // draw the header control button (used by wxListCtrl)
41 virtual void DrawHeaderButton(wxWindow *win,
42 wxDC& dc,
43 const wxRect& rect,
44 int flags = 0);
45
46 // draw the expanded/collapsed icon for a tree control item
47 virtual void DrawTreeItemButton(wxWindow *win,
48 wxDC& dc,
49 const wxRect& rect,
50 int flags = 0);
51
52 // draw a (vertical) sash
53 virtual void DrawSplitterSash(wxWindow *win,
54 wxDC& dc,
55 const wxSize& size,
56 wxCoord position);
57
58 private:
59 // the tree buttons
60 wxBitmap m_bmpTreeExpanded,
61 m_bmpTreeCollapsed;
62 };
63
64 // ----------------------------------------------------------------------------
65 // Aqua arrows
66 // ----------------------------------------------------------------------------
67
68 /* XPM */
69 static const char *aqua_arrow_right_xpm[] = {
70 /* columns rows colors chars-per-pixel */
71 "13 11 4 1",
72 " c None",
73 "b c #C0C0C0",
74 "c c #707070",
75 "d c #A0A0A0",
76 /* pixels */
77 " b ",
78 " ddb ",
79 " cccdb ",
80 " cccccd ",
81 " ccccccdb ",
82 " ccccccccd",
83 " ccccccdb ",
84 " cccccb ",
85 " cccdb ",
86 " ddb ",
87 " b "
88 };
89
90 /* XPM */
91 static const char *aqua_arrow_down_xpm[] = {
92 /* columns rows colors chars-per-pixel */
93 "13 11 4 1",
94 " c None",
95 "b c #C0C0C0",
96 "c c #707070",
97 "d c #A0A0A0",
98 /* pixels */
99 " ",
100 " ",
101 " bdcccccccdb ",
102 " dcccccccd ",
103 " bcccccccb ",
104 " dcccccd ",
105 " bcccccb ",
106 " bcccd ",
107 " dcd ",
108 " bcb ",
109 " d "
110 };
111
112 // ============================================================================
113 // implementation
114 // ============================================================================
115
116 /* static */
117 wxRendererNative& wxRendererMac::Get()
118 {
119 static wxRendererMac s_rendererMac;
120
121 return s_rendererMac;
122 }
123
124 void
125 wxRendererMac::DrawHeaderButton(wxWindow *win,
126 wxDC& dc,
127 const wxRect& rect,
128 int WXUNUSED(flags))
129 {
130 const int CORNER = 1;
131
132 const wxCoord x = rect.x,
133 y = rect.y,
134 w = rect.width,
135 h = rect.height;
136
137 dc.SetBrush( *wxTRANSPARENT_BRUSH );
138
139 dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) );
140 dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
141 dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
142
143 wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID );
144
145 dc.SetPen( pen );
146 dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
147 dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
148
149 dc.SetPen( *wxWHITE_PEN );
150 dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
151 dc.DrawRectangle( x, y, 1, h ); // left (outer)
152 dc.DrawLine( x, y+h-1, x+1, y+h-1 );
153 dc.DrawLine( x+w-1, y, x+w-1, y+1 );
154 }
155
156 void
157 wxRendererMac::DrawTreeItemButton(wxWindow *win,
158 wxDC& dc,
159 const wxRect& rect,
160 int flags)
161 {
162 // init the buttons on demand
163 if ( !m_bmpTreeExpanded.Ok() )
164 {
165 m_bmpTreeExpanded = wxBitmap(aqua_arrow_down_xpm);
166 m_bmpTreeCollapsed = wxBitmap(aqua_arrow_right_xpm);
167 }
168
169 // draw them
170
171 // VZ: this is the old code from treectlg.cpp which apparently doesn't work
172 // but I kept it here just in case it is needed -- if not, please
173 // remove it
174 #if 0 // def __WXMAC__
175 wxMacPortSetter helper(&dc) ;
176 wxMacWindowClipper clipper(this) ;
177 wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ;
178
179 int loc_x = x - 5 ;
180 int loc_y = y_mid - 6 ;
181 MacWindowToRootWindow( & loc_x , & loc_y ) ;
182 Rect bounds = { loc_y , loc_x , loc_y + 18 , loc_x + 12 } ;
183 ThemeButtonDrawInfo info = { kThemeStateActive , item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight ,
184 kThemeAdornmentNone };
185 DrawThemeButton( &bounds, kThemeDisclosureButton ,
186 &info , NULL , NULL , NULL , NULL ) ;
187 #else // 1
188 dc.DrawBitmap(flags & wxCONTROL_EXPANDED ? m_bmpTreeExpanded
189 : m_bmpTreeCollapsed,
190 rect.x, rect.y, true /* use mask */);
191 #endif // 0/1
192 }
193
194 void
195 wxRendererMac::DrawSash(wxWindow *win,
196 wxDC& dc,
197 const wxSize& size,
198 wxCoord position)
199 {
200 // VZ: we have to somehow determine if we're drawing a normal sash or
201 // a brushed metal one as they look quite differently... this is
202 // completely bogus anyhow, of course (TODO)
203
204 const wxCoord h = size.y;
205
206 dc.SetPen(*wxLIGHT_GREY_PEN);
207 dc.SetBrush(*wxWHITE_BRUSH);
208 dc.DrawRectangle(position, 0, 7, h);
209 }
210