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[wxWidgets.git] / interface / wx / renderer.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: renderer.h
3 // Purpose: interface of wxRendererNative
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @anchor wxCONTROL_FLAGS
11
12 The following rendering flags are defined for wxRendererNative:
13 */
14 enum
15 {
16 /** Control is disabled. */
17 wxCONTROL_DISABLED = 0x00000001,
18
19 /** Currently has keyboard focus. */
20 wxCONTROL_FOCUSED = 0x00000002,
21
22 /** (Button) is pressed. */
23 wxCONTROL_PRESSED = 0x00000004,
24
25 /** Control-specific bit. */
26 wxCONTROL_SPECIAL = 0x00000008,
27
28 /** Only for the buttons. */
29 wxCONTROL_ISDEFAULT = wxCONTROL_SPECIAL,
30
31 /** Only for the menu items. */
32 wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL,
33
34 /** Only for the tree items. */
35 wxCONTROL_EXPANDED = wxCONTROL_SPECIAL,
36
37 /** Only for the status bar panes. */
38 wxCONTROL_SIZEGRIP = wxCONTROL_SPECIAL,
39
40 /** Checkboxes only: flat border. */
41 wxCONTROL_FLAT = wxCONTROL_SPECIAL,
42
43 /** Mouse is currently over the control. */
44 wxCONTROL_CURRENT = 0x00000010,
45
46 /** Selected item in e.g. listbox. */
47 wxCONTROL_SELECTED = 0x00000020,
48
49 /** (Check/radio button) is checked. */
50 wxCONTROL_CHECKED = 0x00000040,
51
52 /** (Menu) item can be checked. */
53 wxCONTROL_CHECKABLE = 0x00000080,
54
55 /** (Check) undetermined state. */
56 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE
57 };
58
59 /**
60 @struct wxSplitterRenderParams
61
62 This is just a simple @c struct used as a return value of
63 wxRendererNative::GetSplitterParams().
64
65 It doesn't have any methods and all of its fields are constant, so they can
66 only be examined but not modified.
67
68 @library{wxbase}
69 @category{gdi}
70 */
71 struct wxSplitterRenderParams
72 {
73 /**
74 The only way to initialize this struct is by using this ctor.
75 */
76 wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_);
77
78 /**
79 The width of the border drawn by the splitter inside it, may be 0.
80 */
81 const wxCoord border;
82
83 /**
84 @true if the sash changes appearance when the mouse passes over it, @false
85 otherwise.
86 */
87 const bool isHotSensitive;
88
89 /**
90 The width of the splitter sash.
91 */
92 const wxCoord widthSash;
93 };
94
95 /**
96 @struct wxHeaderButtonParams
97
98 This @c struct can optionally be used with
99 wxRendererNative::DrawHeaderButton() to specify custom values used to draw
100 the text or bitmap label.
101
102 @library{wxbase}
103 @category{gdi}
104 */
105 struct wxHeaderButtonParams
106 {
107 wxHeaderButtonParams();
108
109 wxColour m_arrowColour;
110 wxColour m_selectionColour;
111 wxString m_labelText;
112 wxFont m_labelFont;
113 wxColour m_labelColour;
114 wxBitmap m_labelBitmap;
115 int m_labelAlignment;
116 };
117
118 /**
119 Used to specify the type of sort arrow used with
120 wxRendererNative::DrawHeaderButton().
121 */
122 enum wxHeaderSortIconType
123 {
124 wxHDR_SORT_ICON_NONE, ///< Don't draw a sort arrow.
125 wxHDR_SORT_ICON_UP, ///< Draw a sort arrow icon pointing up.
126 wxHDR_SORT_ICON_DOWN ///< Draw a sort arrow icon pointing down.
127 };
128
129
130
131 /**
132 @class wxDelegateRendererNative
133
134 wxDelegateRendererNative allows reuse of renderers code by forwarding all the
135 wxRendererNative methods to the given object and
136 thus allowing you to only modify some of its methods -- without having to
137 reimplement all of them.
138
139 Note that the "normal", inheritance-based approach, doesn't work with the
140 renderers as it is impossible to derive from a class unknown at compile-time
141 and the renderer is only chosen at run-time. So suppose that you want to only
142 add something to the drawing of the tree control buttons but leave all the
143 other methods unchanged -- the only way to do it, considering that the renderer
144 class which you want to customize might not even be written yet when you write
145 your code (it could be written later and loaded from a DLL during run-time), is
146 by using this class.
147
148 Except for the constructor, it has exactly the same methods as
149 wxRendererNative and their implementation is
150 trivial: they are simply forwarded to the real renderer. Note that the "real"
151 renderer may, in turn, be a wxDelegateRendererNative as well and that there may
152 be arbitrarily many levels like this -- but at the end of the chain there must
153 be a real renderer which does the drawing.
154
155 @library{wxcore}
156 @category{gdi}
157
158 @see wxRendererNative
159 */
160 class wxDelegateRendererNative : public wxRendererNative
161 {
162 public:
163 /**
164 The default constructor does the same thing as the other one except that it
165 uses the @ref wxRendererNative::GetGeneric() "generic renderer" instead of the
166 user-specified @a rendererNative.
167
168 In any case, this sets up the delegate renderer object to follow all calls to
169 the specified real renderer.
170 */
171 wxDelegateRendererNative();
172 /**
173 This constructor uses the user-specified @a rendererNative to set up the delegate
174 renderer object to follow all calls to the specified real renderer.
175
176 @note
177 This object does not take ownership of (i.e. won't delete) @a rendererNative.
178 */
179 wxDelegateRendererNative(wxRendererNative& rendererNative);
180
181 // The rest of these functions inherit the documentation from wxRendererNative
182
183 virtual int DrawHeaderButton(wxWindow *win, wxDC& dc,
184 const wxRect& rect, int flags = 0,
185 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
186 wxHeaderButtonParams* params = NULL);
187
188 virtual int DrawHeaderButtonContents(wxWindow *win, wxDC& dc,
189 const wxRect& rect, int flags = 0,
190 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
191 wxHeaderButtonParams* params = NULL);
192
193 virtual int GetHeaderButtonHeight(wxWindow *win);
194
195 virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc,
196 const wxRect& rect, int flags = 0);
197
198 virtual void DrawSplitterBorder(wxWindow *win, wxDC& dc,
199 const wxRect& rect, int flags = 0);
200
201 virtual void DrawSplitterSash(wxWindow *win, wxDC& dc,
202 const wxSize& size, wxCoord position,
203 wxOrientation orient, int flags = 0);
204
205 virtual void DrawComboBoxDropButton(wxWindow *win, wxDC& dc,
206 const wxRect& rect, int flags = 0);
207
208 virtual void DrawDropArrow(wxWindow *win, wxDC& dc,
209 const wxRect& rect, int flags = 0);
210
211 virtual void DrawCheckBox(wxWindow *win, wxDC& dc,
212 const wxRect& rect, int flags = 0 );
213
214 virtual wxSize GetCheckBoxSize(wxWindow *win);
215
216 virtual void DrawPushButton(wxWindow *win, wxDC& dc,
217 const wxRect& rect, int flags = 0 );
218
219 virtual void DrawItemSelectionRect(wxWindow *win, wxDC& dc,
220 const wxRect& rect, int flags = 0 );
221
222 virtual void DrawFocusRect(wxWindow* win, wxDC& dc,
223 const wxRect& rect, int flags = 0);
224
225 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
226
227 virtual wxRendererVersion GetVersion() const;
228 };
229
230
231
232 /**
233 @class wxRendererNative
234
235 First, a brief introduction to wxRendererNative and why it is needed.
236
237 Usually wxWidgets uses the underlying low level GUI system to draw all the
238 controls - this is what we mean when we say that it is a "native" framework.
239 However not all controls exist under all (or even any) platforms and in this
240 case wxWidgets provides a default, generic, implementation of them written in
241 wxWidgets itself.
242
243 These controls don't have the native appearance if only the standard
244 line drawing and other graphics primitives are used, because the native
245 appearance is different under different platforms while the lines are always
246 drawn in the same way.
247
248 This is why we have renderers: wxRendererNative is a class which virtualizes the
249 drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
250 button, without caring about exactly how this is done. Of course, as we
251 can draw the button differently in different renderers, this also allows us to
252 emulate the native look and feel.
253
254 So the renderers work by exposing a large set of high-level drawing functions
255 which are used by the generic controls. There is always a default global
256 renderer but it may be changed or extended by the user, see
257 @ref page_samples_render.
258
259 All drawing functions take some standard parameters:
260
261 @li @a win - The window being drawn. It is normally not used and when
262 it is it should only be used as a generic wxWindow
263 (in order to get its low level handle, for example), but you should
264 not assume that it is of some given type as the same renderer
265 function may be reused for drawing different kinds of control.
266 @li @a dc - The wxDC to draw on. Only this device
267 context should be used for drawing. It is not necessary to restore
268 pens and brushes for it on function exit but, on the other hand, you
269 shouldn't assume that it is in any specific state on function entry:
270 the rendering functions should always prepare it.
271 @li @a rect - The bounding rectangle for the element to be drawn.
272 @li @a flags - The optional flags (none by default) which can be a
273 combination of the @ref wxCONTROL_FLAGS.
274
275 Note that each drawing function restores the wxDC attributes if
276 it changes them, so it is safe to assume that the same pen, brush and colours
277 that were active before the call to this function are still in effect after it.
278
279 @library{wxcore}
280 @category{gdi}
281 */
282 class wxRendererNative
283 {
284 public:
285 /**
286 Virtual destructor as for any base class.
287 */
288 virtual ~wxRendererNative();
289
290 /**
291 Draw a check box.
292
293 @a flags may have the @c wxCONTROL_CHECKED, @c wxCONTROL_CURRENT or
294 @c wxCONTROL_UNDETERMINED bit set, see @ref wxCONTROL_FLAGS.
295 */
296 virtual void DrawCheckBox(wxWindow* win, wxDC& dc, const wxRect& rect,
297 int flags = 0) = 0;
298
299 /**
300 Draw a button like the one used by wxComboBox to show a
301 drop down window. The usual appearance is a downwards pointing arrow.
302
303 @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set,
304 see @ref wxCONTROL_FLAGS.
305 */
306 virtual void DrawComboBoxDropButton(wxWindow* win, wxDC& dc,
307 const wxRect& rect, int flags = 0) = 0;
308
309 /**
310 Draw a drop down arrow that is suitable for use outside a combo box. Arrow will
311 have transparent background.
312
313 @a rect is not entirely filled by the arrow. Instead, you should use bounding
314 rectangle of a drop down button which arrow matches the size you need.
315
316 @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set,
317 see @ref wxCONTROL_FLAGS.
318 */
319 virtual void DrawDropArrow(wxWindow* win, wxDC& dc, const wxRect& rect,
320 int flags = 0) = 0;
321
322 /**
323 Draw a focus rectangle using the specified rectangle.
324 wxListCtrl.
325
326 The only supported flags is @c wxCONTROL_SELECTED for items which are selected.
327 see @ref wxCONTROL_FLAGS.
328 */
329 virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect,
330 int flags = 0) = 0;
331
332 /**
333 Draw the header control button (used, for example, by wxListCtrl).
334
335 Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED
336 @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
337
338 @return
339 The optimal width to contain the the unabreviated label text or
340 bitmap, the sort arrow if present, and internal margins.
341 */
342 virtual int DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect,
343 int flags = 0,
344 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL) = 0;
345
346 /**
347 Draw the contents of a header control button (label, sort arrows,
348 etc.). This function is normally only called by DrawHeaderButton().
349
350 Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED
351 @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
352
353 @return
354 The optimal width to contain the the unabreviated label text or
355 bitmap, the sort arrow if present, and internal margins.
356 */
357 virtual int DrawHeaderButtonContents(wxWindow* win, wxDC& dc,
358 const wxRect& rect, int flags = 0,
359 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL) = 0;
360
361 /**
362 Draw a selection rectangle underneath the text as used e.g. in a
363 wxListCtrl.
364
365 The supported @a flags are @c wxCONTROL_SELECTED for items
366 which are selected (e.g. often a blue rectangle) and @c wxCONTROL_CURRENT
367 for the item that has the focus (often a dotted line around the item's text).
368 @c wxCONTROL_FOCUSED may be used to indicate if the control has the focus
369 (othewise the the selection rectangle is e.g. often grey and not blue).
370 This may be ignored by the renderer or deduced by the code directly from
371 the @a win.
372 */
373 virtual void DrawItemSelectionRect(wxWindow* win, wxDC& dc,
374 const wxRect& rect, int flags = 0) = 0;
375
376 /**
377 Draw a blank push button that looks very similar to wxButton.
378
379 @a flags may have the @c wxCONTROL_PRESSED, @c wxCONTROL_CURRENT or
380 @c wxCONTROL_ISDEFAULT bit set, see @ref wxCONTROL_FLAGS.
381 */
382 virtual void DrawPushButton(wxWindow* win, wxDC& dc, const wxRect& rect,
383 int flags = 0) = 0;
384
385 /**
386 Draw the border for sash window: this border must be such that the sash
387 drawn by DrawSplitterSash() blends into it well.
388 */
389 virtual void DrawSplitterBorder(wxWindow* win, wxDC& dc, const wxRect& rect,
390 int flags = 0) = 0;
391
392 /**
393 Draw a sash. The @a orient parameter defines whether the sash should be
394 vertical or horizontal and how the @a position should be interpreted.
395 */
396 virtual void DrawSplitterSash(wxWindow* win, wxDC& dc, const wxSize& size,
397 wxCoord position, wxOrientation orient,
398 int flags = 0) = 0;
399
400 /**
401 Draw the expanded/collapsed icon for a tree control item.
402
403 To draw an expanded button the @a flags parameter must contain @c wxCONTROL_EXPANDED bit,
404 see @ref wxCONTROL_FLAGS.
405 */
406 virtual void DrawTreeItemButton(wxWindow* win, wxDC& dc, const wxRect& rect,
407 int flags = 0) = 0;
408
409 /**
410 Return the currently used renderer.
411 */
412 static wxRendererNative Get();
413
414 /**
415 Return the default (native) implementation for this platform -- this is also
416 the one used by default but this may be changed by calling
417 Set() in which case the return value of this
418 method may be different from the return value of Get().
419 */
420 static wxRendererNative GetDefault();
421
422 /**
423 Return the generic implementation of the renderer. Under some platforms, this
424 is the default renderer implementation, others have platform-specific default
425 renderer which can be retrieved by calling GetDefault().
426 */
427 static wxRendererNative GetGeneric();
428
429 /**
430 Returns the size of a check box.
431 */
432 virtual wxSize GetCheckBoxSize(wxWindow* win) = 0;
433
434 /**
435 Returns the height of a header button, either a fixed platform height if
436 available, or a
437 generic height based on the window's font.
438 */
439 virtual int GetHeaderButtonHeight(wxWindow* win) = 0;
440
441 /**
442 Get the splitter parameters, see
443 wxSplitterRenderParams.
444 */
445 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow* win) = 0;
446
447 /**
448 This function is used for version checking: Load()
449 refuses to load any shared libraries implementing an older or incompatible
450 version.
451
452 @remarks
453 The implementation of this method is always the same in all renderers (simply
454 construct wxRendererVersion using the @c wxRendererVersion::Current_XXX values),
455 but it has to be in the derived, not base, class, to detect mismatches between
456 the renderers versions and so you have to implement it anew in all renderers.
457 */
458 virtual wxRendererVersion GetVersion() const = 0;
459
460 /**
461 Load the renderer from the specified DLL, the returned pointer must be
462 deleted by caller if not @NULL when it is not used any more.
463
464 The @a name should be just the base name of the renderer and not the full
465 name of the DLL file which is constructed differently (using
466 wxDynamicLibrary::CanonicalizePluginName())
467 on different systems.
468 */
469 static wxRendererNative* Load(const wxString& name);
470
471 /**
472 Set the renderer to use, passing @NULL reverts to using the default
473 renderer (the global renderer must always exist).
474
475 Return the previous renderer used with Set() or @NULL if none.
476 */
477 static wxRendererNative* Set(wxRendererNative* renderer);
478 };
479
480
481
482 /**
483 @struct wxRendererVersion
484
485 This simple struct represents the wxRendererNative
486 interface version and is only used as the return value of
487 wxRendererNative::GetVersion().
488
489 The version has two components: the version itself and the age. If the main
490 program and the renderer have different versions they are never compatible with
491 each other because the version is only changed when an existing virtual
492 function is modified or removed. The age, on the other hand, is incremented
493 each time a new virtual method is added and so, at least for the compilers
494 using a common C++ object model, the calling program is compatible with any
495 renderer which has the age greater or equal to its age. This verification is
496 done by IsCompatible() method.
497
498 @library{wxbase}
499 @category{gdi}
500 */
501 struct wxRendererVersion
502 {
503 /**
504 Checks if the main program is compatible with the renderer having the version
505 @e ver, returns @true if it is and @false otherwise.
506
507 This method is used by wxRendererNative::Load() to determine whether a
508 renderer can be used.
509 */
510 static bool IsCompatible(const wxRendererVersion& ver);
511
512 /**
513 The age component.
514 */
515 const int age;
516
517 /**
518 The version component.
519 */
520 const int version;
521 };
522