1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
36 #include "wx/settings.h"
38 #include "wx/dcclient.h"
39 #include "wx/dcscreen.h"
40 #include "wx/toolbar.h"
45 WX_CHECK_BUILD_OPTIONS("wxAUI")
47 #include "wx/arrimpl.cpp"
48 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
49 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
50 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
51 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
52 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
53 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
55 wxAuiPaneInfo wxAuiNullPaneInfo
;
56 wxAuiDockInfo wxAuiNullDockInfo
;
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE
)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
62 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER
)
65 // a few defines to avoid nameclashes
66 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
68 #include "wx/osx/private.h"
72 #include "wx/msw/wrapwin.h"
73 #include "wx/msw/private.h"
74 #include "wx/msw/dc.h"
77 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
78 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
82 const int auiToolBarLayer
= 10;
87 class wxPseudoTransparentFrame
: public wxFrame
90 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
91 wxWindowID id
= wxID_ANY
,
92 const wxString
& title
= wxEmptyString
,
93 const wxPoint
& pos
= wxDefaultPosition
,
94 const wxSize
& size
= wxDefaultSize
,
95 long style
= wxDEFAULT_FRAME_STYLE
,
96 const wxString
&name
= wxT("frame"))
97 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
99 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
106 m_CanSetShape
= false; // have to wait for window create event on GTK
108 m_CanSetShape
= true;
110 m_Region
= wxRegion(0, 0, 0, 0);
114 virtual bool SetTransparent(wxByte alpha
)
118 int w
=100; // some defaults
120 GetClientSize(&w
, &h
);
126 // m_Region.Union(0, 0, 1, m_MaxWidth);
129 for (int y
=0; y
<m_MaxHeight
; y
++)
131 // Reverse the order of the bottom 4 bits
132 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
133 if ((j
*16+8)<m_Amount
)
134 m_Region
.Union(0, y
, m_MaxWidth
, 1);
143 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
147 if (m_Region
.IsEmpty())
151 dc
.SetBrush(wxColour(128, 192, 255));
153 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
155 dc
.SetPen(*wxTRANSPARENT_PEN
);
157 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
161 wxRect
rect(upd
.GetRect());
162 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
169 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
176 void OnSize(wxSizeEvent
& event
)
178 // We sometimes get surplus size events
179 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
180 (event
.GetSize().GetHeight() == m_lastHeight
))
185 m_lastWidth
= event
.GetSize().GetWidth();
186 m_lastHeight
= event
.GetSize().GetHeight();
188 SetTransparent(m_Amount
);
189 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
190 event
.GetSize().GetHeight());
201 int m_lastWidth
,m_lastHeight
;
205 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
206 DECLARE_EVENT_TABLE()
210 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
212 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
213 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
214 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
216 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
227 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
229 wxSize disp
= wxGetDisplaySize();
232 for (int y
=0; y
<disp
.y
; y
++)
234 // Reverse the order of the bottom 4 bits
235 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
237 region
.Union(0, y
, disp
.x
, 1);
239 gdk_window_shape_combine_region(m_widget
->window
, region
.GetRegion(), 0, 0);
243 class wxPseudoTransparentFrame
: public wxFrame
246 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
247 wxWindowID id
= wxID_ANY
,
248 const wxString
& title
= wxEmptyString
,
249 const wxPoint
& pos
= wxDefaultPosition
,
250 const wxSize
& size
= wxDefaultSize
,
251 long style
= wxDEFAULT_FRAME_STYLE
,
252 const wxString
&name
= wxT("frame"))
254 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
259 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
260 g_object_ref(m_widget
);
262 if (parent
) parent
->AddChild(this);
264 g_signal_connect( m_widget
, "realize",
265 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
269 col
.green
= 192 * 256;
270 col
.blue
= 255 * 256;
271 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
274 bool SetTransparent(wxByte
WXUNUSED(alpha
))
280 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
283 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
290 // -- static utility functions --
292 static wxBitmap
wxPaneCreateStippleBitmap()
294 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
295 wxImage
img(2,2,data
,true);
296 return wxBitmap(img
);
299 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
301 wxBitmap stipple
= wxPaneCreateStippleBitmap();
302 wxBrush
brush(stipple
);
305 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
306 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
308 dc
.SetPen(*wxTRANSPARENT_PEN
);
310 dc
.SetLogicalFunction(wxXOR
);
311 dc
.DrawRectangle(rect
);
317 // CopyDocksAndPanes() - this utility function creates copies of
318 // the dock and pane info. wxAuiDockInfo's usually contain pointers
319 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
320 // reconstruct that relationship in the new dock info and pane info arrays
322 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
323 wxAuiPaneInfoArray
& dest_panes
,
324 const wxAuiDockInfoArray
& src_docks
,
325 const wxAuiPaneInfoArray
& src_panes
)
327 dest_docks
= src_docks
;
328 dest_panes
= src_panes
;
329 int i
, j
, k
, dock_count
, pc1
, pc2
;
330 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
332 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
333 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
334 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
335 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
336 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
340 // GetMaxLayer() is an internal function which returns
341 // the highest layer inside the specified dock
342 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
345 int i
, dock_count
, max_layer
= 0;
346 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
348 wxAuiDockInfo
& dock
= docks
.Item(i
);
349 if (dock
.dock_direction
== dock_direction
&&
350 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
351 max_layer
= dock
.dock_layer
;
357 // GetMaxRow() is an internal function which returns
358 // the highest layer inside the specified dock
359 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
361 int i
, pane_count
, max_row
= 0;
362 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
364 wxAuiPaneInfo
& pane
= panes
.Item(i
);
365 if (pane
.dock_direction
== direction
&&
366 pane
.dock_layer
== layer
&&
367 pane
.dock_row
> max_row
)
368 max_row
= pane
.dock_row
;
375 // DoInsertDockLayer() is an internal function that inserts a new dock
376 // layer by incrementing all existing dock layer values by one
377 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
382 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
384 wxAuiPaneInfo
& pane
= panes
.Item(i
);
385 if (!pane
.IsFloating() &&
386 pane
.dock_direction
== dock_direction
&&
387 pane
.dock_layer
>= dock_layer
)
392 // DoInsertDockLayer() is an internal function that inserts a new dock
393 // row by incrementing all existing dock row values by one
394 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
400 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
402 wxAuiPaneInfo
& pane
= panes
.Item(i
);
403 if (!pane
.IsFloating() &&
404 pane
.dock_direction
== dock_direction
&&
405 pane
.dock_layer
== dock_layer
&&
406 pane
.dock_row
>= dock_row
)
411 // DoInsertDockLayer() is an internal function that inserts a space for
412 // another dock pane by incrementing all existing dock row values by one
413 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
420 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
422 wxAuiPaneInfo
& pane
= panes
.Item(i
);
423 if (!pane
.IsFloating() &&
424 pane
.dock_direction
== dock_direction
&&
425 pane
.dock_layer
== dock_layer
&&
426 pane
.dock_row
== dock_row
&&
427 pane
.dock_pos
>= dock_pos
)
432 // FindDocks() is an internal function that returns a list of docks which meet
433 // the specified conditions in the parameters and returns a sorted array
434 // (sorted by layer and then row)
435 static void FindDocks(wxAuiDockInfoArray
& docks
,
439 wxAuiDockInfoPtrArray
& arr
)
441 int begin_layer
= dock_layer
;
442 int end_layer
= dock_layer
;
443 int begin_row
= dock_row
;
444 int end_row
= dock_row
;
445 int dock_count
= docks
.GetCount();
446 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
448 // discover the maximum dock layer and the max row
449 for (i
= 0; i
< dock_count
; ++i
)
451 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
452 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
455 // if no dock layer was specified, search all dock layers
456 if (dock_layer
== -1)
459 end_layer
= max_layer
;
462 // if no dock row was specified, search all dock row
471 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
472 for (row
= begin_row
; row
<= end_row
; ++row
)
473 for (i
= 0; i
< dock_count
; ++i
)
475 wxAuiDockInfo
& d
= docks
.Item(i
);
476 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
478 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
484 // FindPaneInDock() looks up a specified window pointer inside a dock.
485 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
486 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
488 int i
, count
= dock
.panes
.GetCount();
489 for (i
= 0; i
< count
; ++i
)
491 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
492 if (p
->window
== window
)
498 // RemovePaneFromDocks() removes a pane window from all docks
499 // with a possible exception specified by parameter "ex_cept"
500 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
502 wxAuiDockInfo
* ex_cept
= NULL
)
505 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
507 wxAuiDockInfo
& d
= docks
.Item(i
);
510 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
517 // This function works fine, and may be used in the future
519 // RenumberDockRows() takes a dock and assigns sequential numbers
520 // to existing rows. Basically it takes out the gaps; so if a
521 // dock has rows with numbers 0,2,5, they will become 0,1,2
522 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
525 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
527 wxAuiDockInfo& dock = *docks.Item(i);
531 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
532 dock.panes.Item(j)->dock_row = i;
538 // SetActivePane() sets the active pane, as well as cycles through
539 // every other pane and makes sure that all others' active flags
541 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
544 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
546 wxAuiPaneInfo
& pane
= panes
.Item(i
);
547 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
548 if (pane
.window
== active_pane
)
549 pane
.state
|= wxAuiPaneInfo::optionActive
;
554 // this function is used to sort panes by dock position
555 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
557 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
561 // -- wxAuiManager class implementation --
564 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
565 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
566 EVT_AUI_RENDER(wxAuiManager::OnRender
)
567 EVT_PAINT(wxAuiManager::OnPaint
)
568 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
569 EVT_SIZE(wxAuiManager::OnSize
)
570 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
571 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
572 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
573 EVT_MOTION(wxAuiManager::OnMotion
)
574 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
575 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost
)
576 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
577 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
578 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
582 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
584 m_action
= actionNone
;
585 m_last_mouse_move
= wxPoint();
586 m_hover_button
= NULL
;
587 m_art
= new wxAuiDefaultDockArt
;
591 m_has_maximized
= false;
593 m_dock_constraint_x
= 0.3;
594 m_dock_constraint_y
= 0.3;
599 SetManagedWindow(managed_wnd
);
603 wxAuiManager::~wxAuiManager()
605 // NOTE: It's possible that the windows have already been destroyed by the
606 // time this dtor is called, so this loop can result in memory access via
607 // invalid pointers, resulting in a crash. So it will be disabled while
608 // waiting for a better solution.
610 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
612 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
613 if (pinfo
.window
&& !pinfo
.window
->GetParent())
621 // creates a floating frame for the windows
622 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
623 const wxAuiPaneInfo
& pane_info
)
625 return new wxAuiFloatingFrame(parent
, this, pane_info
);
628 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
630 // if a key modifier is pressed while dragging the frame,
631 // don't dock the window
632 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
635 // GetPane() looks up a wxAuiPaneInfo structure based
636 // on the supplied window pointer. Upon failure, GetPane()
637 // returns an empty wxAuiPaneInfo, a condition which can be checked
638 // by calling wxAuiPaneInfo::IsOk().
640 // The pane info's structure may then be modified. Once a pane's
641 // info is modified, wxAuiManager::Update() must be called to
642 // realize the changes in the UI.
644 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
647 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
649 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
650 if (p
.window
== window
)
653 return wxAuiNullPaneInfo
;
656 // this version of GetPane() looks up a pane based on a
657 // 'pane name', see above comment for more info
658 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
661 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
663 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
667 return wxAuiNullPaneInfo
;
670 // GetAllPanes() returns a reference to all the pane info structures
671 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
676 // HitTest() is an internal function which determines
677 // which UI item the specified coordinates are over
678 // (x,y) specify a position in client coordinates
679 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
681 wxAuiDockUIPart
* result
= NULL
;
684 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
686 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
688 // we are not interested in typeDock, because this space
689 // isn't used to draw anything, just for measurements;
690 // besides, the entire dock area is covered with other
691 // rectangles, which we are interested in.
692 if (item
->type
== wxAuiDockUIPart::typeDock
)
695 // if we already have a hit on a more specific item, we are not
696 // interested in a pane hit. If, however, we don't already have
697 // a hit, returning a pane hit is necessary for some operations
698 if ((item
->type
== wxAuiDockUIPart::typePane
||
699 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
702 // if the point is inside the rectangle, we have a hit
703 if (item
->rect
.Contains(x
,y
))
711 // SetFlags() and GetFlags() allow the owner to set various
712 // options which are global to wxAuiManager
713 void wxAuiManager::SetFlags(unsigned int flags
)
715 // find out if we have to call UpdateHintWindowConfig()
716 bool update_hint_wnd
= false;
717 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
718 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
719 wxAUI_MGR_RECTANGLE_HINT
;
720 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
721 update_hint_wnd
= true;
729 UpdateHintWindowConfig();
733 unsigned int wxAuiManager::GetFlags() const
739 // don't use these anymore as they are deprecated
740 // use Set/GetManagedFrame() instead
741 void wxAuiManager::SetFrame(wxFrame
* frame
)
743 SetManagedWindow((wxWindow
*)frame
);
746 wxFrame
* wxAuiManager::GetFrame() const
748 return (wxFrame
*)m_frame
;
752 // this function will return the aui manager for a given
753 // window. The |window| parameter should be any child window
754 // or grand-child window (and so on) of the frame/window
755 // managed by wxAuiManager. The |window| parameter does not
756 // need to be managed by the manager itself.
757 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
759 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
760 evt
.SetManager(NULL
);
761 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
762 if (!window
->ProcessEvent(evt
))
765 return evt
.GetManager();
769 void wxAuiManager::UpdateHintWindowConfig()
771 // find out if the the system can do transparent frames
772 bool can_do_transparent
= false;
774 wxWindow
* w
= m_frame
;
777 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
779 wxFrame
* f
= static_cast<wxFrame
*>(w
);
780 can_do_transparent
= f
->CanSetTransparent();
788 // if there is an existing hint window, delete it
791 m_hint_wnd
->Destroy();
798 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
800 // Make a window to use for a transparent hint
801 #if defined(__WXMSW__) || defined(__WXGTK__)
802 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
803 wxDefaultPosition
, wxSize(1,1),
804 wxFRAME_TOOL_WINDOW
|
805 wxFRAME_FLOAT_ON_PARENT
|
809 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
810 #elif defined(__WXMAC__)
811 // Using a miniframe with float and tool styles keeps the parent
812 // frame activated and highlighted as such...
813 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
814 wxDefaultPosition
, wxSize(1,1),
815 wxFRAME_FLOAT_ON_PARENT
816 | wxFRAME_TOOL_WINDOW
);
817 m_hint_wnd
->Connect(wxEVT_ACTIVATE
,
818 wxActivateEventHandler(wxAuiManager::OnHintActivate
), NULL
, this);
820 // Can't set the bg colour of a Frame in wxMac
821 wxPanel
* p
= new wxPanel(m_hint_wnd
);
823 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
824 // color that is really hard to see, especially transparent.
825 // Until a better system color is decided upon we'll just use
827 p
->SetBackgroundColour(*wxBLUE
);
833 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
834 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
836 // system can't support transparent fade, or the venetian
837 // blinds effect was explicitly requested
838 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
843 wxFRAME_TOOL_WINDOW
|
844 wxFRAME_FLOAT_ON_PARENT
|
847 m_hint_fademax
= 128;
853 // SetManagedWindow() is usually called once when the frame
854 // manager class is being initialized. "frame" specifies
855 // the frame which should be managed by the frame mananger
856 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
858 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
861 m_frame
->PushEventHandler(this);
864 // if the owner is going to manage an MDI parent frame,
865 // we need to add the MDI client window as the default
868 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
870 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
871 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
873 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
875 AddPane(client_window
,
876 wxAuiPaneInfo().Name(wxT("mdiclient")).
877 CenterPane().PaneBorder(false));
879 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
881 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
882 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
883 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
885 AddPane(client_window
,
886 wxAuiPaneInfo().Name(wxT("mdiclient")).
887 CenterPane().PaneBorder(false));
892 UpdateHintWindowConfig();
896 // UnInit() must be called, usually in the destructor
897 // of the frame class. If it is not called, usually this
898 // will result in a crash upon program exit
899 void wxAuiManager::UnInit()
903 m_frame
->RemoveEventHandler(this);
907 // GetManagedWindow() returns the window pointer being managed
908 wxWindow
* wxAuiManager::GetManagedWindow() const
913 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
918 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
920 // first, give the owner frame a chance to override
923 if (m_frame
->ProcessEvent(event
))
930 // SetArtProvider() instructs wxAuiManager to use the
931 // specified art provider for all drawing calls. This allows
932 // plugable look-and-feel features. The pointer that is
933 // passed to this method subsequently belongs to wxAuiManager,
934 // and is deleted in the frame manager destructor
935 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
937 // delete the last art provider, if any
940 // assign the new art provider
941 m_art
= art_provider
;
945 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
947 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
949 // check if the pane has a valid window
953 // check if the window is already managed by us
954 if (GetPane(pane_info
.window
).IsOk())
957 // check if the pane name already exists, this could reveal a
958 // bug in the library user's application
959 bool already_exists
= false;
960 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
962 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
963 already_exists
= true;
966 // if the new pane is docked then we should undo maximize
967 if (pane_info
.IsDocked())
968 RestoreMaximizedPane();
970 m_panes
.Add(pane_info
);
972 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
974 // set the pane window
975 pinfo
.window
= window
;
978 // if the pane's name identifier is blank, create a random string
979 if (pinfo
.name
.empty() || already_exists
)
981 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
982 wxPtrToUInt(pinfo
.window
) & 0xffffffff,
983 (unsigned int)time(NULL
),
985 (unsigned int)GetTickCount(),
987 (unsigned int)clock(),
989 (unsigned long)m_panes
.GetCount());
992 // set initial proportion (if not already set)
993 if (pinfo
.dock_proportion
== 0)
994 pinfo
.dock_proportion
= 100000;
996 if (pinfo
.HasMaximizeButton())
998 wxAuiPaneButton button
;
999 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
1000 pinfo
.buttons
.Add(button
);
1003 if (pinfo
.HasPinButton())
1005 wxAuiPaneButton button
;
1006 button
.button_id
= wxAUI_BUTTON_PIN
;
1007 pinfo
.buttons
.Add(button
);
1010 if (pinfo
.HasCloseButton())
1012 wxAuiPaneButton button
;
1013 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1014 pinfo
.buttons
.Add(button
);
1017 if (pinfo
.HasGripper())
1019 if (pinfo
.window
->IsKindOf(CLASSINFO(wxAuiToolBar
)))
1021 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1022 // have a gripper control. The toolbar's built-in gripper
1023 // meshes better with the look and feel of the control than ours,
1024 // so turn wxAuiManager's gripper off, and the toolbar's on.
1026 wxAuiToolBar
* tb
= static_cast<wxAuiToolBar
*>(pinfo
.window
);
1027 pinfo
.SetFlag(wxAuiPaneInfo::optionGripper
, false);
1028 tb
->SetGripperVisible(true);
1033 if (pinfo
.best_size
== wxDefaultSize
&&
1036 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1038 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
1040 // GetClientSize() doesn't get the best size for
1041 // a toolbar under some newer versions of wxWidgets,
1042 // so use GetBestSize()
1043 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1045 // for some reason, wxToolBar::GetBestSize() is returning
1046 // a size that is a pixel shy of the correct amount.
1047 // I believe this to be the correct action, until
1048 // wxToolBar::GetBestSize() is fixed. Is this assumption
1050 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1051 // pinfo.best_size.y++;
1054 if (pinfo
.min_size
!= wxDefaultSize
)
1056 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1057 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1058 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1059 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1068 bool wxAuiManager::AddPane(wxWindow
* window
,
1070 const wxString
& caption
)
1072 wxAuiPaneInfo pinfo
;
1073 pinfo
.Caption(caption
);
1076 case wxTOP
: pinfo
.Top(); break;
1077 case wxBOTTOM
: pinfo
.Bottom(); break;
1078 case wxLEFT
: pinfo
.Left(); break;
1079 case wxRIGHT
: pinfo
.Right(); break;
1080 case wxCENTER
: pinfo
.CenterPane(); break;
1082 return AddPane(window
, pinfo
);
1085 bool wxAuiManager::AddPane(wxWindow
* window
,
1086 const wxAuiPaneInfo
& pane_info
,
1087 const wxPoint
& drop_pos
)
1089 if (!AddPane(window
, pane_info
))
1092 wxAuiPaneInfo
& pane
= GetPane(window
);
1094 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1099 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
1102 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1104 // shift the panes around, depending on the insert level
1105 switch (insert_level
)
1107 case wxAUI_INSERT_PANE
:
1108 DoInsertPane(m_panes
,
1109 pane_info
.dock_direction
,
1110 pane_info
.dock_layer
,
1112 pane_info
.dock_pos
);
1114 case wxAUI_INSERT_ROW
:
1115 DoInsertDockRow(m_panes
,
1116 pane_info
.dock_direction
,
1117 pane_info
.dock_layer
,
1118 pane_info
.dock_row
);
1120 case wxAUI_INSERT_DOCK
:
1121 DoInsertDockLayer(m_panes
,
1122 pane_info
.dock_direction
,
1123 pane_info
.dock_layer
);
1127 // if the window already exists, we are basically just moving/inserting the
1128 // existing window. If it doesn't exist, we need to add it and insert it
1129 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1130 if (!existing_pane
.IsOk())
1132 return AddPane(window
, pane_info
);
1136 if (pane_info
.IsFloating())
1138 existing_pane
.Float();
1139 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1140 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1141 if (pane_info
.floating_size
!= wxDefaultSize
)
1142 existing_pane
.FloatingSize(pane_info
.floating_size
);
1146 // if the new pane is docked then we should undo maximize
1147 RestoreMaximizedPane();
1149 existing_pane
.Direction(pane_info
.dock_direction
);
1150 existing_pane
.Layer(pane_info
.dock_layer
);
1151 existing_pane
.Row(pane_info
.dock_row
);
1152 existing_pane
.Position(pane_info
.dock_pos
);
1160 // DetachPane() removes a pane from the frame manager. This
1161 // method will not destroy the window that is removed.
1162 bool wxAuiManager::DetachPane(wxWindow
* window
)
1164 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1167 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1169 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1170 if (p
.window
== window
)
1174 // we have a floating frame which is being detached. We need to
1175 // reparent it to m_frame and destroy the floating frame
1178 p
.window
->SetSize(1,1);
1180 if (p
.frame
->IsShown())
1181 p
.frame
->Show(false);
1183 // reparent to m_frame and destroy the pane
1184 if (m_action_window
== p
.frame
)
1186 m_action_window
= NULL
;
1189 p
.window
->Reparent(m_frame
);
1190 p
.frame
->SetSizer(NULL
);
1195 // make sure there are no references to this pane in our uiparts,
1196 // just in case the caller doesn't call Update() immediately after
1197 // the DetachPane() call. This prevets obscure crashes which would
1198 // happen at window repaint if the caller forgets to call Update()
1200 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1202 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1203 if (part
.pane
== &p
)
1205 m_uiparts
.RemoveAt(pi
);
1212 m_panes
.RemoveAt(i
);
1219 // ClosePane() destroys or hides the pane depending on its flags
1220 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1222 // if we were maximized, restore
1223 if (pane_info
.IsMaximized())
1225 RestorePane(pane_info
);
1228 // first, hide the window
1229 if (pane_info
.window
&& pane_info
.window
->IsShown())
1231 pane_info
.window
->Show(false);
1234 // make sure that we are the parent of this window
1235 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1237 pane_info
.window
->Reparent(m_frame
);
1240 // if we have a frame, destroy it
1241 if (pane_info
.frame
)
1243 pane_info
.frame
->Destroy();
1244 pane_info
.frame
= NULL
;
1247 // now we need to either destroy or hide the pane
1248 if (pane_info
.IsDestroyOnClose())
1250 wxWindow
* window
= pane_info
.window
;
1263 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1267 // un-maximize and hide all other panes
1268 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1270 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1275 // save hidden state
1276 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1277 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1279 // hide the pane, because only the newly
1280 // maximized pane should show
1285 // mark ourselves maximized
1286 pane_info
.Maximize();
1288 m_has_maximized
= true;
1290 // last, show the window
1291 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1293 pane_info
.window
->Show(true);
1297 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1301 // restore all the panes
1302 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1304 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1307 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1308 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1312 // mark ourselves non-maximized
1313 pane_info
.Restore();
1314 m_has_maximized
= false;
1316 // last, show the window
1317 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1319 pane_info
.window
->Show(true);
1323 void wxAuiManager::RestoreMaximizedPane()
1327 // restore all the panes
1328 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1330 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1331 if (p
.IsMaximized())
1339 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1340 // in the input string. This is an internal functions which is
1341 // used for saving perspectives
1342 static wxString
EscapeDelimiters(const wxString
& s
)
1345 result
.Alloc(s
.length());
1346 const wxChar
* ch
= s
.c_str();
1349 if (*ch
== wxT(';') || *ch
== wxT('|'))
1350 result
+= wxT('\\');
1357 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1359 wxString result
= wxT("name=");
1360 result
+= EscapeDelimiters(pane
.name
);
1363 result
+= wxT("caption=");
1364 result
+= EscapeDelimiters(pane
.caption
);
1367 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1368 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1369 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1370 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1371 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1372 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1373 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1374 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1375 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1376 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1377 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1378 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1379 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1380 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1381 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1382 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1387 // Load a "pane" with the pane infor settings in pane_part
1388 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1390 // replace escaped characters so we can
1391 // split up the string easily
1392 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1393 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1397 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1398 pane_part
= pane_part
.AfterFirst(wxT(';'));
1399 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1400 wxString value
= val_part
.AfterFirst(wxT('='));
1401 val_name
.MakeLower();
1402 val_name
.Trim(true);
1403 val_name
.Trim(false);
1407 if (val_name
.empty())
1410 if (val_name
== wxT("name"))
1412 else if (val_name
== wxT("caption"))
1413 pane
.caption
= value
;
1414 else if (val_name
== wxT("state"))
1415 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1416 else if (val_name
== wxT("dir"))
1417 pane
.dock_direction
= wxAtoi(value
.c_str());
1418 else if (val_name
== wxT("layer"))
1419 pane
.dock_layer
= wxAtoi(value
.c_str());
1420 else if (val_name
== wxT("row"))
1421 pane
.dock_row
= wxAtoi(value
.c_str());
1422 else if (val_name
== wxT("pos"))
1423 pane
.dock_pos
= wxAtoi(value
.c_str());
1424 else if (val_name
== wxT("prop"))
1425 pane
.dock_proportion
= wxAtoi(value
.c_str());
1426 else if (val_name
== wxT("bestw"))
1427 pane
.best_size
.x
= wxAtoi(value
.c_str());
1428 else if (val_name
== wxT("besth"))
1429 pane
.best_size
.y
= wxAtoi(value
.c_str());
1430 else if (val_name
== wxT("minw"))
1431 pane
.min_size
.x
= wxAtoi(value
.c_str());
1432 else if (val_name
== wxT("minh"))
1433 pane
.min_size
.y
= wxAtoi(value
.c_str());
1434 else if (val_name
== wxT("maxw"))
1435 pane
.max_size
.x
= wxAtoi(value
.c_str());
1436 else if (val_name
== wxT("maxh"))
1437 pane
.max_size
.y
= wxAtoi(value
.c_str());
1438 else if (val_name
== wxT("floatx"))
1439 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1440 else if (val_name
== wxT("floaty"))
1441 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1442 else if (val_name
== wxT("floatw"))
1443 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1444 else if (val_name
== wxT("floath"))
1445 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1447 wxFAIL_MSG(wxT("Bad Perspective String"));
1451 // replace escaped characters so we can
1452 // split up the string easily
1453 pane
.name
.Replace(wxT("\a"), wxT("|"));
1454 pane
.name
.Replace(wxT("\b"), wxT(";"));
1455 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1456 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1457 pane_part
.Replace(wxT("\a"), wxT("|"));
1458 pane_part
.Replace(wxT("\b"), wxT(";"));
1464 // SavePerspective() saves all pane information as a single string.
1465 // This string may later be fed into LoadPerspective() to restore
1466 // all pane settings. This save and load mechanism allows an
1467 // exact pane configuration to be saved and restored at a later time
1469 wxString
wxAuiManager::SavePerspective()
1473 result
= wxT("layout2|");
1475 int pane_i
, pane_count
= m_panes
.GetCount();
1476 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1478 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1479 result
+= SavePaneInfo(pane
)+wxT("|");
1482 int dock_i
, dock_count
= m_docks
.GetCount();
1483 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1485 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1487 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1488 dock
.dock_direction
, dock
.dock_layer
,
1489 dock
.dock_row
, dock
.size
);
1495 // LoadPerspective() loads a layout which was saved with SavePerspective()
1496 // If the "update" flag parameter is true, the GUI will immediately be updated
1498 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1500 wxString input
= layout
;
1503 // check layout string version
1504 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1505 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1506 part
= input
.BeforeFirst(wxT('|'));
1507 input
= input
.AfterFirst(wxT('|'));
1510 if (part
!= wxT("layout2"))
1513 // mark all panes currently managed as docked and hidden
1514 int pane_i
, pane_count
= m_panes
.GetCount();
1515 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1516 m_panes
.Item(pane_i
).Dock().Hide();
1518 // clear out the dock array; this will be reconstructed
1521 // replace escaped characters so we can
1522 // split up the string easily
1523 input
.Replace(wxT("\\|"), wxT("\a"));
1524 input
.Replace(wxT("\\;"), wxT("\b"));
1530 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1531 input
= input
.AfterFirst(wxT('|'));
1532 pane_part
.Trim(true);
1534 // if the string is empty, we're done parsing
1535 if (pane_part
.empty())
1538 if (pane_part
.Left(9) == wxT("dock_size"))
1540 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1541 wxString value
= pane_part
.AfterFirst(wxT('='));
1543 long dir
, layer
, row
, size
;
1544 wxString piece
= val_name
.AfterFirst(wxT('('));
1545 piece
= piece
.BeforeLast(wxT(')'));
1546 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1547 piece
= piece
.AfterFirst(wxT(','));
1548 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1549 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1550 value
.ToLong(&size
);
1553 dock
.dock_direction
= dir
;
1554 dock
.dock_layer
= layer
;
1555 dock
.dock_row
= row
;
1561 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1562 // name so it can be called by external callers
1563 pane_part
.Replace(wxT("\a"), wxT("|"));
1564 pane_part
.Replace(wxT("\b"), wxT(";"));
1566 LoadPaneInfo(pane_part
, pane
);
1568 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1571 // the pane window couldn't be found
1572 // in the existing layout -- skip it
1585 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1586 wxArrayInt
& positions
,
1589 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1590 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1591 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1596 int offset
, action_pane
= -1;
1597 int pane_i
, pane_count
= dock
.panes
.GetCount();
1599 // find the pane marked as our action pane
1600 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1602 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1604 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
1606 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1607 action_pane
= pane_i
;
1611 // set up each panes default position, and
1612 // determine the size (width or height, depending
1613 // on the dock's orientation) of each pane
1614 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1616 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1617 positions
.Add(pane
.dock_pos
);
1620 if (pane
.HasBorder())
1621 size
+= (pane_border_size
*2);
1623 if (dock
.IsHorizontal())
1625 if (pane
.HasGripper() && !pane
.HasGripperTop())
1626 size
+= gripper_size
;
1627 size
+= pane
.best_size
.x
;
1631 if (pane
.HasGripper() && pane
.HasGripperTop())
1632 size
+= gripper_size
;
1634 if (pane
.HasCaption())
1635 size
+= caption_size
;
1636 size
+= pane
.best_size
.y
;
1642 // if there is no action pane, just return the default
1643 // positions (as specified in pane.pane_pos)
1644 if (action_pane
== -1)
1648 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1650 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1655 positions
[pane_i
] -= -amount
;
1657 offset
+= sizes
[pane_i
];
1660 // if the dock mode is fixed, make sure none of the panes
1661 // overlap; we will bump panes that overlap
1663 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1665 int amount
= positions
[pane_i
] - offset
;
1669 positions
[pane_i
] += -amount
;
1671 offset
+= sizes
[pane_i
];
1676 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1677 wxAuiDockInfo
& dock
,
1678 wxAuiPaneInfo
& pane
,
1679 wxAuiDockUIPartArray
& uiparts
,
1682 wxAuiDockUIPart part
;
1683 wxSizerItem
* sizer_item
;
1685 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1686 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1687 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1688 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1690 // find out the orientation of the item (orientation for panes
1691 // is the same as the dock's orientation)
1693 if (dock
.IsHorizontal())
1694 orientation
= wxHORIZONTAL
;
1696 orientation
= wxVERTICAL
;
1698 // this variable will store the proportion
1699 // value that the pane will receive
1700 int pane_proportion
= pane
.dock_proportion
;
1702 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1703 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1705 if (pane
.HasGripper())
1707 if (pane
.HasGripperTop())
1708 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1710 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1712 part
.type
= wxAuiDockUIPart::typeGripper
;
1716 part
.orientation
= orientation
;
1717 part
.cont_sizer
= horz_pane_sizer
;
1718 part
.sizer_item
= sizer_item
;
1722 if (pane
.HasCaption())
1724 // create the caption sizer
1725 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1727 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1729 part
.type
= wxAuiDockUIPart::typeCaption
;
1733 part
.orientation
= orientation
;
1734 part
.cont_sizer
= vert_pane_sizer
;
1735 part
.sizer_item
= sizer_item
;
1736 int caption_part_idx
= uiparts
.GetCount();
1739 // add pane buttons to the caption
1740 int i
, button_count
;
1741 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1742 i
< button_count
; ++i
)
1744 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1746 sizer_item
= caption_sizer
->Add(pane_button_size
,
1750 part
.type
= wxAuiDockUIPart::typePaneButton
;
1753 part
.button
= &button
;
1754 part
.orientation
= orientation
;
1755 part
.cont_sizer
= caption_sizer
;
1756 part
.sizer_item
= sizer_item
;
1760 // if we have buttons, add a little space to the right
1761 // of them to ease visual crowding
1762 if (button_count
>= 1)
1764 caption_sizer
->Add(3,1);
1767 // add the caption sizer
1768 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1770 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1773 // add the pane window itself
1776 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1780 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1781 // Don't do this because it breaks the pane size in floating windows
1782 // BIW: Right now commenting this out is causing problems with
1783 // an mdi client window as the center pane.
1784 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1787 part
.type
= wxAuiDockUIPart::typePane
;
1791 part
.orientation
= orientation
;
1792 part
.cont_sizer
= vert_pane_sizer
;
1793 part
.sizer_item
= sizer_item
;
1797 // determine if the pane should have a minimum size; if the pane is
1798 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1799 // if the pane.min_size is set, we must use that value as well
1801 wxSize min_size
= pane
.min_size
;
1804 if (min_size
== wxDefaultSize
)
1806 min_size
= pane
.best_size
;
1807 pane_proportion
= 0;
1811 if (min_size
!= wxDefaultSize
)
1813 vert_pane_sizer
->SetItemMinSize(
1814 vert_pane_sizer
->GetChildren().GetCount()-1,
1815 min_size
.x
, min_size
.y
);
1819 // add the verticle sizer (caption, pane window) to the
1820 // horizontal sizer (gripper, verticle sizer)
1821 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1823 // finally, add the pane sizer to the dock sizer
1825 if (pane
.HasBorder())
1827 // allowing space for the pane's border
1828 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1829 wxEXPAND
| wxALL
, pane_border_size
);
1831 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1835 part
.orientation
= orientation
;
1836 part
.cont_sizer
= cont
;
1837 part
.sizer_item
= sizer_item
;
1842 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1846 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1847 wxAuiDockInfo
& dock
,
1848 wxAuiDockUIPartArray
& uiparts
,
1851 wxSizerItem
* sizer_item
;
1852 wxAuiDockUIPart part
;
1854 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1855 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1857 // resizable bottom and right docks have a sash before them
1858 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1859 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1861 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1863 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1864 part
.orientation
= orientation
;
1868 part
.cont_sizer
= cont
;
1869 part
.sizer_item
= sizer_item
;
1873 // create the sizer for the dock
1874 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1876 // add each pane to the dock
1877 bool has_maximized_pane
= false;
1878 int pane_i
, pane_count
= dock
.panes
.GetCount();
1882 wxArrayInt pane_positions
, pane_sizes
;
1884 // figure out the real pane positions we will
1885 // use, without modifying the each pane's pane_pos member
1886 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1889 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1891 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1892 int pane_pos
= pane_positions
.Item(pane_i
);
1894 if (pane
.IsMaximized())
1895 has_maximized_pane
= true;
1898 int amount
= pane_pos
- offset
;
1901 if (dock
.IsVertical())
1902 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1904 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1906 part
.type
= wxAuiDockUIPart::typeBackground
;
1910 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1911 part
.cont_sizer
= dock_sizer
;
1912 part
.sizer_item
= sizer_item
;
1918 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1920 offset
+= pane_sizes
.Item(pane_i
);
1923 // at the end add a very small stretchable background area
1924 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1926 part
.type
= wxAuiDockUIPart::typeBackground
;
1930 part
.orientation
= orientation
;
1931 part
.cont_sizer
= dock_sizer
;
1932 part
.sizer_item
= sizer_item
;
1937 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1939 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1941 if (pane
.IsMaximized())
1942 has_maximized_pane
= true;
1944 // if this is not the first pane being added,
1945 // we need to add a pane sizer
1946 if (!m_has_maximized
&& pane_i
> 0)
1948 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1950 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1952 part
.pane
= dock
.panes
.Item(pane_i
-1);
1954 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1955 part
.cont_sizer
= dock_sizer
;
1956 part
.sizer_item
= sizer_item
;
1960 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1964 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1965 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1967 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1969 part
.type
= wxAuiDockUIPart::typeDock
;
1973 part
.orientation
= orientation
;
1974 part
.cont_sizer
= cont
;
1975 part
.sizer_item
= sizer_item
;
1978 if (dock
.IsHorizontal())
1979 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1981 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1983 // top and left docks have a sash after them
1984 if (!m_has_maximized
&&
1986 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1987 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1989 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1991 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1995 part
.orientation
= orientation
;
1996 part
.cont_sizer
= cont
;
1997 part
.sizer_item
= sizer_item
;
2002 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
2003 wxAuiDockInfoArray
& docks
,
2004 wxAuiDockUIPartArray
& uiparts
,
2007 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
2009 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
2010 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
2011 wxSize cli_size
= m_frame
->GetClientSize();
2012 int i
, dock_count
, pane_count
;
2015 // empty all docks out
2016 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2018 wxAuiDockInfo
& dock
= docks
.Item(i
);
2020 // empty out all panes, as they will be readded below
2025 // always reset fixed docks' sizes, because
2026 // the contained windows may have been resized
2032 // iterate through all known panes, filing each
2033 // of them into the appropriate dock. If the
2034 // pane does not exist in the dock, add it
2035 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2037 wxAuiPaneInfo
& p
= panes
.Item(i
);
2039 // find any docks with the same dock direction, dock layer, and
2040 // dock row as the pane we are working on
2041 wxAuiDockInfo
* dock
;
2042 wxAuiDockInfoPtrArray arr
;
2043 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2045 if (arr
.GetCount() > 0)
2047 // found the right dock
2052 // dock was not found, so we need to create a new one
2054 d
.dock_direction
= p
.dock_direction
;
2055 d
.dock_layer
= p
.dock_layer
;
2056 d
.dock_row
= p
.dock_row
;
2058 dock
= &docks
.Last();
2062 if (p
.IsDocked() && p
.IsShown())
2064 // remove the pane from any existing docks except this one
2065 RemovePaneFromDocks(docks
, p
, dock
);
2067 // pane needs to be added to the dock,
2068 // if it doesn't already exist
2069 if (!FindPaneInDock(*dock
, p
.window
))
2070 dock
->panes
.Add(&p
);
2074 // remove the pane from any existing docks
2075 RemovePaneFromDocks(docks
, p
);
2080 // remove any empty docks
2081 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2083 if (docks
.Item(i
).panes
.GetCount() == 0)
2087 // configure the docks further
2088 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2090 wxAuiDockInfo
& dock
= docks
.Item(i
);
2091 int j
, dock_pane_count
= dock
.panes
.GetCount();
2093 // sort the dock pane array by the pane's
2094 // dock position (dock_pos), in ascending order
2095 dock
.panes
.Sort(PaneSortFunc
);
2097 // for newly created docks, set up their initial size
2102 for (j
= 0; j
< dock_pane_count
; ++j
)
2104 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2105 wxSize pane_size
= pane
.best_size
;
2106 if (pane_size
== wxDefaultSize
)
2107 pane_size
= pane
.min_size
;
2108 if (pane_size
== wxDefaultSize
)
2109 pane_size
= pane
.window
->GetSize();
2111 if (dock
.IsHorizontal())
2112 size
= wxMax(pane_size
.y
, size
);
2114 size
= wxMax(pane_size
.x
, size
);
2117 // add space for the border (two times), but only
2118 // if at least one pane inside the dock has a pane border
2119 for (j
= 0; j
< dock_pane_count
; ++j
)
2121 if (dock
.panes
.Item(j
)->HasBorder())
2123 size
+= (pane_border_size
*2);
2128 // if pane is on the top or bottom, add the caption height,
2129 // but only if at least one pane inside the dock has a caption
2130 if (dock
.IsHorizontal())
2132 for (j
= 0; j
< dock_pane_count
; ++j
)
2134 if (dock
.panes
.Item(j
)->HasCaption())
2136 size
+= caption_size
;
2143 // new dock's size may not be more than the dock constraint
2144 // parameter specifies. See SetDockSizeConstraint()
2146 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2147 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2149 if (dock
.IsHorizontal())
2150 size
= wxMin(size
, max_dock_y_size
);
2152 size
= wxMin(size
, max_dock_x_size
);
2154 // absolute minimum size for a dock is 10 pixels
2162 // determine the dock's minimum size
2163 bool plus_border
= false;
2164 bool plus_caption
= false;
2165 int dock_min_size
= 0;
2166 for (j
= 0; j
< dock_pane_count
; ++j
)
2168 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2169 if (pane
.min_size
!= wxDefaultSize
)
2171 if (pane
.HasBorder())
2173 if (pane
.HasCaption())
2174 plus_caption
= true;
2175 if (dock
.IsHorizontal())
2177 if (pane
.min_size
.y
> dock_min_size
)
2178 dock_min_size
= pane
.min_size
.y
;
2182 if (pane
.min_size
.x
> dock_min_size
)
2183 dock_min_size
= pane
.min_size
.x
;
2189 dock_min_size
+= (pane_border_size
*2);
2190 if (plus_caption
&& dock
.IsHorizontal())
2191 dock_min_size
+= (caption_size
);
2193 dock
.min_size
= dock_min_size
;
2196 // if the pane's current size is less than it's
2197 // minimum, increase the dock's size to it's minimum
2198 if (dock
.size
< dock
.min_size
)
2199 dock
.size
= dock
.min_size
;
2202 // determine the dock's mode (fixed or proportional);
2203 // determine whether the dock has only toolbars
2204 bool action_pane_marked
= false;
2206 dock
.toolbar
= true;
2207 for (j
= 0; j
< dock_pane_count
; ++j
)
2209 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2210 if (!pane
.IsFixed())
2212 if (!pane
.IsToolbar())
2213 dock
.toolbar
= false;
2214 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2216 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
2217 action_pane_marked
= true;
2221 // if the dock mode is proportional and not fixed-pixel,
2222 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2223 // e.g. remove gaps like 1, 2, 30, 500
2226 for (j
= 0; j
< dock_pane_count
; ++j
)
2228 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2233 // if the dock mode is fixed, and none of the panes
2234 // are being moved right now, make sure the panes
2235 // do not overlap each other. If they do, we will
2236 // adjust the positions of the panes
2237 if (dock
.fixed
&& !action_pane_marked
)
2239 wxArrayInt pane_positions
, pane_sizes
;
2240 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2243 for (j
= 0; j
< dock_pane_count
; ++j
)
2245 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2246 pane
.dock_pos
= pane_positions
[j
];
2248 int amount
= pane
.dock_pos
- offset
;
2252 pane
.dock_pos
+= -amount
;
2254 offset
+= pane_sizes
[j
];
2259 // discover the maximum dock layer
2261 for (i
= 0; i
< dock_count
; ++i
)
2262 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2265 // clear out uiparts
2268 // create a bunch of box sizers,
2269 // from the innermost level outwards.
2270 wxSizer
* cont
= NULL
;
2271 wxSizer
* middle
= NULL
;
2275 for (layer
= 0; layer
<= max_layer
; ++layer
)
2277 wxAuiDockInfoPtrArray arr
;
2279 // find any docks in this layer
2280 FindDocks(docks
, -1, layer
, -1, arr
);
2282 // if there aren't any, skip to the next layer
2286 wxSizer
* old_cont
= cont
;
2288 // create a container which will hold this layer's
2289 // docks (top, bottom, left, right)
2290 cont
= new wxBoxSizer(wxVERTICAL
);
2293 // find any top docks in this layer
2294 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2297 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2298 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2302 // fill out the middle layer (which consists
2303 // of left docks, content area and right docks)
2305 middle
= new wxBoxSizer(wxHORIZONTAL
);
2307 // find any left docks in this layer
2308 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2311 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2312 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2315 // add content dock (or previous layer's sizer
2319 // find any center docks
2320 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2323 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2324 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2326 else if (!m_has_maximized
)
2328 // there are no center docks, add a background area
2329 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2330 wxAuiDockUIPart part
;
2331 part
.type
= wxAuiDockUIPart::typeBackground
;
2335 part
.cont_sizer
= middle
;
2336 part
.sizer_item
= sizer_item
;
2342 middle
->Add(old_cont
, 1, wxEXPAND
);
2345 // find any right docks in this layer
2346 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2349 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2350 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2353 if (middle
->GetChildren().GetCount() > 0)
2354 cont
->Add(middle
, 1, wxEXPAND
);
2360 // find any bottom docks in this layer
2361 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2364 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2365 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2372 // no sizer available, because there are no docks,
2373 // therefore we will create a simple background area
2374 cont
= new wxBoxSizer(wxVERTICAL
);
2375 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2376 wxAuiDockUIPart part
;
2377 part
.type
= wxAuiDockUIPart::typeBackground
;
2381 part
.cont_sizer
= middle
;
2382 part
.sizer_item
= sizer_item
;
2386 container
->Add(cont
, 1, wxEXPAND
);
2391 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2392 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2393 // not be larger than half of the window's size
2395 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2397 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2398 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2401 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2404 *width_pct
= m_dock_constraint_x
;
2407 *height_pct
= m_dock_constraint_y
;
2412 // Update() updates the layout. Whenever changes are made to
2413 // one or more panes, this function should be called. It is the
2414 // external entry point for running the layout engine.
2416 void wxAuiManager::Update()
2418 m_hover_button
= NULL
;
2419 m_action_part
= NULL
;
2422 int i
, pane_count
= m_panes
.GetCount();
2425 // destroy floating panes which have been
2426 // redocked or are becoming non-floating
2427 for (i
= 0; i
< pane_count
; ++i
)
2429 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2431 if (!p
.IsFloating() && p
.frame
)
2433 // because the pane is no longer in a floating, we need to
2434 // reparent it to m_frame and destroy the floating frame
2437 p
.window
->SetSize(1,1);
2440 // the following block is a workaround for bug #1531361
2441 // (see wxWidgets sourceforge page). On wxGTK (only), when
2442 // a frame is shown/hidden, a move event unfortunately
2443 // also gets fired. Because we may be dragging around
2444 // a pane, we need to cancel that action here to prevent
2445 // a spurious crash.
2446 if (m_action_window
== p
.frame
)
2448 if (wxWindow::GetCapture() == m_frame
)
2449 m_frame
->ReleaseMouse();
2450 m_action
= actionNone
;
2451 m_action_window
= NULL
;
2455 if (p
.frame
->IsShown())
2456 p
.frame
->Show(false);
2458 // reparent to m_frame and destroy the pane
2459 if (m_action_window
== p
.frame
)
2461 m_action_window
= NULL
;
2464 p
.window
->Reparent(m_frame
);
2465 p
.frame
->SetSizer(NULL
);
2472 // delete old sizer first
2473 m_frame
->SetSizer(NULL
);
2475 // create a layout for all of the panes
2476 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2478 // hide or show panes as necessary,
2479 // and float panes as necessary
2480 for (i
= 0; i
< pane_count
; ++i
)
2482 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2486 if (p
.frame
== NULL
)
2488 // we need to create a frame for this
2489 // pane, which has recently been floated
2490 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2492 // on MSW and Mac, if the owner desires transparent dragging, and
2493 // the dragging is happening right now, then the floating
2494 // window should have this style by default
2495 if (m_action
== actionDragFloatingPane
&&
2496 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2497 frame
->SetTransparent(150);
2499 frame
->SetPaneWindow(p
);
2502 if (p
.IsShown() && !frame
->IsShown())
2507 // frame already exists, make sure it's position
2508 // and size reflect the information in wxAuiPaneInfo
2509 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2511 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2512 p
.floating_size
.x
, p
.floating_size
.y
,
2513 wxSIZE_USE_EXISTING
);
2515 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2516 wxDefaultCoord, wxDefaultCoord,
2517 wxSIZE_USE_EXISTING);
2518 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2522 if (p
.frame
->IsShown() != p
.IsShown())
2523 p
.frame
->Show(p
.IsShown());
2528 if (p
.window
->IsShown() != p
.IsShown())
2529 p
.window
->Show(p
.IsShown());
2532 // if "active panes" are no longer allowed, clear
2533 // any optionActive values from the pane states
2534 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2536 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2541 // keep track of the old window rectangles so we can
2542 // refresh those windows whose rect has changed
2543 wxAuiRectArray old_pane_rects
;
2544 for (i
= 0; i
< pane_count
; ++i
)
2547 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2549 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2552 old_pane_rects
.Add(r
);
2558 // apply the new sizer
2559 m_frame
->SetSizer(sizer
);
2560 m_frame
->SetAutoLayout(false);
2565 // now that the frame layout is done, we need to check
2566 // the new pane rectangles against the old rectangles that
2567 // we saved a few lines above here. If the rectangles have
2568 // changed, the corresponding panes must also be updated
2569 for (i
= 0; i
< pane_count
; ++i
)
2571 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2572 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2574 if (p
.rect
!= old_pane_rects
[i
])
2576 p
.window
->Refresh();
2585 // set frame's minimum size
2588 // N.B. More work needs to be done on frame minimum sizes;
2589 // this is some intresting code that imposes the minimum size,
2590 // but we may want to include a more flexible mechanism or
2591 // options for multiple minimum-size modes, e.g. strict or lax
2592 wxSize min_size = sizer->GetMinSize();
2593 wxSize frame_size = m_frame->GetSize();
2594 wxSize client_size = m_frame->GetClientSize();
2596 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2597 min_size.y+frame_size.y-client_size.y );
2599 m_frame->SetMinSize(minframe_size);
2601 if (frame_size.x < minframe_size.x ||
2602 frame_size.y < minframe_size.y)
2603 sizer->Fit(m_frame);
2608 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2609 // on the frame's main sizer, then measures all the various UI items
2610 // and updates their internal rectangles. This should always be called
2611 // instead of calling m_frame->Layout() directly
2613 void wxAuiManager::DoFrameLayout()
2618 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2620 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2622 // get the rectangle of the UI part
2623 // originally, this code looked like this:
2624 // part.rect = wxRect(part.sizer_item->GetPosition(),
2625 // part.sizer_item->GetSize());
2626 // this worked quite well, with one exception: the mdi
2627 // client window had a "deferred" size variable
2628 // that returned the wrong size. It looks like
2629 // a bug in wx, because the former size of the window
2630 // was being returned. So, we will retrieve the part's
2631 // rectangle via other means
2634 part
.rect
= part
.sizer_item
->GetRect();
2635 int flag
= part
.sizer_item
->GetFlag();
2636 int border
= part
.sizer_item
->GetBorder();
2639 part
.rect
.y
-= border
;
2640 part
.rect
.height
+= border
;
2644 part
.rect
.x
-= border
;
2645 part
.rect
.width
+= border
;
2647 if (flag
& wxBOTTOM
)
2648 part
.rect
.height
+= border
;
2650 part
.rect
.width
+= border
;
2653 if (part
.type
== wxAuiDockUIPart::typeDock
)
2654 part
.dock
->rect
= part
.rect
;
2655 if (part
.type
== wxAuiDockUIPart::typePane
)
2656 part
.pane
->rect
= part
.rect
;
2660 // GetPanePart() looks up the pane the pane border UI part (or the regular
2661 // pane part if there is no border). This allows the caller to get the exact
2662 // rectangle of the pane in question, including decorations like
2663 // caption and border (if any).
2665 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2668 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2670 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2671 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2672 part
.pane
&& part
.pane
->window
== wnd
)
2675 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2677 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2678 if (part
.type
== wxAuiDockUIPart::typePane
&&
2679 part
.pane
&& part
.pane
->window
== wnd
)
2687 // GetDockPixelOffset() is an internal function which returns
2688 // a dock's offset in pixels from the left side of the window
2689 // (for horizontal docks) or from the top of the window (for
2690 // vertical docks). This value is necessary for calculating
2691 // fixel-pane/toolbar offsets when they are dragged.
2693 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2695 // the only way to accurately calculate the dock's
2696 // offset is to actually run a theoretical layout
2698 int i
, part_count
, dock_count
;
2699 wxAuiDockInfoArray docks
;
2700 wxAuiPaneInfoArray panes
;
2701 wxAuiDockUIPartArray uiparts
;
2702 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2705 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2706 wxSize client_size
= m_frame
->GetClientSize();
2707 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2710 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2712 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2713 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2714 part
.sizer_item
->GetSize());
2715 if (part
.type
== wxAuiDockUIPart::typeDock
)
2716 part
.dock
->rect
= part
.rect
;
2721 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2723 wxAuiDockInfo
& dock
= docks
.Item(i
);
2724 if (test
.dock_direction
== dock
.dock_direction
&&
2725 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2727 if (dock
.IsVertical())
2739 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2740 // if a dock operation is allowed, the new dock position is copied into
2741 // the target info. If the operation was allowed, the function returns true.
2743 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2744 const wxAuiPaneInfo
& new_pos
)
2746 bool allowed
= false;
2747 switch (new_pos
.dock_direction
)
2749 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2750 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2751 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2752 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2762 // DoDrop() is an important function. It basically takes a mouse position,
2763 // and determines where the pane's new position would be. If the pane is to be
2764 // dropped, it performs the drop operation using the specified dock and pane
2765 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2766 // scenario can be performed, giving precise coordinates for drop hints.
2767 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2768 // as parameters, the changes will be made to the main state arrays
2770 const int auiInsertRowPixels
= 10;
2771 const int auiNewRowPixels
= 40;
2772 const int auiLayerInsertPixels
= 40;
2773 const int auiLayerInsertOffset
= 5;
2775 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2776 wxAuiPaneInfoArray
& panes
,
2777 wxAuiPaneInfo
& target
,
2779 const wxPoint
& offset
)
2781 wxSize cli_size
= m_frame
->GetClientSize();
2783 wxAuiPaneInfo drop
= target
;
2786 // The result should always be shown
2790 // Check to see if the pane has been dragged outside of the window
2791 // (or near to the outside of the window), if so, dock it along the edge
2794 int layer_insert_offset
= auiLayerInsertOffset
;
2795 if (drop
.IsToolbar())
2796 layer_insert_offset
= 0;
2799 if (pt
.x
< layer_insert_offset
&&
2800 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2802 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2803 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2804 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2806 if (drop
.IsToolbar())
2807 new_layer
= auiToolBarLayer
;
2812 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2813 return ProcessDockResult(target
, drop
);
2815 else if (pt
.y
< layer_insert_offset
&&
2816 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2818 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2819 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2820 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2822 if (drop
.IsToolbar())
2823 new_layer
= auiToolBarLayer
;
2828 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2829 return ProcessDockResult(target
, drop
);
2831 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2832 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2834 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2835 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2836 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2838 if (drop
.IsToolbar())
2839 new_layer
= auiToolBarLayer
;
2841 drop
.Dock().Right().
2844 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2845 return ProcessDockResult(target
, drop
);
2847 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2848 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2850 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2851 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2852 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2854 if (drop
.IsToolbar())
2855 new_layer
= auiToolBarLayer
;
2857 drop
.Dock().Bottom().
2860 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2861 return ProcessDockResult(target
, drop
);
2865 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2868 if (drop
.IsToolbar())
2870 if (!part
|| !part
->dock
)
2873 // calculate the offset from where the dock begins
2874 // to the point where the user dropped the pane
2875 int dock_drop_offset
= 0;
2876 if (part
->dock
->IsHorizontal())
2877 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2879 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2882 // toolbars may only be moved in and to fixed-pane docks,
2883 // otherwise we will try to float the pane. Also, the pane
2884 // should float if being dragged over center pane windows
2885 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2887 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2893 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2894 (drop
.IsFloatable() ||
2895 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2896 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2898 if (drop
.IsFloatable())
2904 return ProcessDockResult(target
, drop
);
2907 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2909 return ProcessDockResult(target
, drop
);
2914 m_last_rect
= part
->dock
->rect
;
2915 m_last_rect
.Inflate( 15, 15 );
2918 Direction(part
->dock
->dock_direction
).
2919 Layer(part
->dock
->dock_layer
).
2920 Row(part
->dock
->dock_row
).
2921 Position(dock_drop_offset
);
2924 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2925 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2926 ) && part
->dock
->panes
.GetCount() > 1)
2928 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2929 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2931 int row
= drop
.dock_row
;
2932 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2933 part
->dock
->dock_layer
,
2934 part
->dock
->dock_row
);
2935 drop
.dock_row
= row
;
2939 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2940 part
->dock
->dock_layer
,
2941 part
->dock
->dock_row
+1);
2942 drop
.dock_row
= part
->dock
->dock_row
+1;
2947 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2948 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2949 ) && part
->dock
->panes
.GetCount() > 1)
2951 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2952 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2954 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2955 part
->dock
->dock_layer
,
2956 part
->dock
->dock_row
+1);
2957 drop
.dock_row
= part
->dock
->dock_row
+1;
2961 int row
= drop
.dock_row
;
2962 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2963 part
->dock
->dock_layer
,
2964 part
->dock
->dock_row
);
2965 drop
.dock_row
= row
;
2969 return ProcessDockResult(target
, drop
);
2978 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2979 part
->type
== wxAuiDockUIPart::typeCaption
||
2980 part
->type
== wxAuiDockUIPart::typeGripper
||
2981 part
->type
== wxAuiDockUIPart::typePaneButton
||
2982 part
->type
== wxAuiDockUIPart::typePane
||
2983 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2984 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2985 part
->type
== wxAuiDockUIPart::typeBackground
)
2987 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2989 if (part
->dock
->panes
.GetCount() != 1)
2991 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2998 // If a normal frame is being dragged over a toolbar, insert it
2999 // along the edge under the toolbar, but over all other panes.
3000 // (this could be done much better, but somehow factoring this
3001 // calculation with the one at the beginning of this function)
3002 if (part
->dock
&& part
->dock
->toolbar
)
3006 switch (part
->dock
->dock_direction
)
3008 case wxAUI_DOCK_LEFT
:
3009 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
3010 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
3011 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
3013 case wxAUI_DOCK_TOP
:
3014 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
3015 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3016 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3018 case wxAUI_DOCK_RIGHT
:
3019 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
3020 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
3021 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
3023 case wxAUI_DOCK_BOTTOM
:
3024 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
3025 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3026 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3030 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3033 Direction(part
->dock
->dock_direction
).
3034 Layer(layer
).Row(0).Position(0);
3035 return ProcessDockResult(target
, drop
);
3042 part
= GetPanePart(part
->pane
->window
);
3046 bool insert_dock_row
= false;
3047 int insert_row
= part
->pane
->dock_row
;
3048 int insert_dir
= part
->pane
->dock_direction
;
3049 int insert_layer
= part
->pane
->dock_layer
;
3051 switch (part
->pane
->dock_direction
)
3053 case wxAUI_DOCK_TOP
:
3054 if (pt
.y
>= part
->rect
.y
&&
3055 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3056 insert_dock_row
= true;
3058 case wxAUI_DOCK_BOTTOM
:
3059 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3060 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3061 insert_dock_row
= true;
3063 case wxAUI_DOCK_LEFT
:
3064 if (pt
.x
>= part
->rect
.x
&&
3065 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3066 insert_dock_row
= true;
3068 case wxAUI_DOCK_RIGHT
:
3069 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3070 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3071 insert_dock_row
= true;
3073 case wxAUI_DOCK_CENTER
:
3075 // "new row pixels" will be set to the default, but
3076 // must never exceed 20% of the window size
3077 int new_row_pixels_x
= auiNewRowPixels
;
3078 int new_row_pixels_y
= auiNewRowPixels
;
3080 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3081 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3083 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3084 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3087 // determine if the mouse pointer is in a location that
3088 // will cause a new row to be inserted. The hot spot positions
3089 // are along the borders of the center pane
3092 insert_dock_row
= true;
3093 const wxRect
& pr
= part
->rect
;
3094 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3095 insert_dir
= wxAUI_DOCK_LEFT
;
3096 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3097 insert_dir
= wxAUI_DOCK_TOP
;
3098 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3099 pt
.x
< pr
.x
+ pr
.width
)
3100 insert_dir
= wxAUI_DOCK_RIGHT
;
3101 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3102 pt
.y
< pr
.y
+ pr
.height
)
3103 insert_dir
= wxAUI_DOCK_BOTTOM
;
3107 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3111 if (insert_dock_row
)
3113 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3114 drop
.Dock().Direction(insert_dir
).
3115 Layer(insert_layer
).
3118 return ProcessDockResult(target
, drop
);
3121 // determine the mouse offset and the pane size, both in the
3122 // direction of the dock itself, and perpendicular to the dock
3126 if (part
->orientation
== wxVERTICAL
)
3128 offset
= pt
.y
- part
->rect
.y
;
3129 size
= part
->rect
.GetHeight();
3133 offset
= pt
.x
- part
->rect
.x
;
3134 size
= part
->rect
.GetWidth();
3137 int drop_position
= part
->pane
->dock_pos
;
3139 // if we are in the top/left part of the pane,
3140 // insert the pane before the pane being hovered over
3141 if (offset
<= size
/2)
3143 drop_position
= part
->pane
->dock_pos
;
3145 part
->pane
->dock_direction
,
3146 part
->pane
->dock_layer
,
3147 part
->pane
->dock_row
,
3148 part
->pane
->dock_pos
);
3151 // if we are in the bottom/right part of the pane,
3152 // insert the pane before the pane being hovered over
3153 if (offset
> size
/2)
3155 drop_position
= part
->pane
->dock_pos
+1;
3157 part
->pane
->dock_direction
,
3158 part
->pane
->dock_layer
,
3159 part
->pane
->dock_row
,
3160 part
->pane
->dock_pos
+1);
3164 Direction(part
->dock
->dock_direction
).
3165 Layer(part
->dock
->dock_layer
).
3166 Row(part
->dock
->dock_row
).
3167 Position(drop_position
);
3168 return ProcessDockResult(target
, drop
);
3175 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3177 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3179 m_hint_fadetimer
.Stop();
3183 m_hint_fadeamt
+= 4;
3184 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3187 void wxAuiManager::ShowHint(const wxRect
& rect
)
3191 // if the hint rect is the same as last time, don't do anything
3192 if (m_last_hint
== rect
)
3196 m_hint_fadeamt
= m_hint_fademax
;
3198 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3199 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3200 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3204 m_hint_wnd
->SetSize(rect
);
3205 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3207 if (!m_hint_wnd
->IsShown())
3210 // if we are dragging a floating pane, set the focus
3211 // back to that floating pane (otherwise it becomes unfocused)
3212 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3213 m_action_window
->SetFocus();
3215 m_hint_wnd
->Raise();
3218 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3220 // start fade in timer
3221 m_hint_fadetimer
.SetOwner(this, 101);
3222 m_hint_fadetimer
.Start(5);
3225 else // Not using a transparent hint window...
3227 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3230 if (m_last_hint
!= rect
)
3232 // remove the last hint rectangle
3238 wxScreenDC screendc
;
3239 wxRegion
clip(1, 1, 10000, 10000);
3241 // clip all floating windows, so we don't draw over them
3243 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3245 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3247 if (pane
.IsFloating() &&
3248 pane
.frame
->IsShown())
3250 wxRect rect
= pane
.frame
->GetRect();
3252 // wxGTK returns the client size, not the whole frame size
3258 clip
.Subtract(rect
);
3262 // As we can only hide the hint by redrawing the managed window, we
3263 // need to clip the region to the managed window too or we get
3264 // nasty redrawn problems.
3265 clip
.Intersect(m_frame
->GetRect());
3267 screendc
.SetDeviceClippingRegion(clip
);
3269 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3270 wxBrush
brush(stipple
);
3271 screendc
.SetBrush(brush
);
3272 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3274 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3275 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3276 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3277 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3281 void wxAuiManager::HideHint()
3283 // hides a transparent window hint, if there is one
3286 if (m_hint_wnd
->IsShown())
3287 m_hint_wnd
->Show(false);
3288 m_hint_wnd
->SetTransparent(0);
3289 m_hint_fadetimer
.Stop();
3290 m_last_hint
= wxRect();
3294 // hides a painted hint by redrawing the frame window
3295 if (!m_last_hint
.IsEmpty())
3299 m_last_hint
= wxRect();
3303 void wxAuiManager::OnHintActivate(wxActivateEvent
& WXUNUSED(event
))
3305 // Do nothing so this event isn't handled in the base handlers.
3307 // Letting the hint window activate without this handler can lead to
3308 // weird behavior on Mac where the menu is switched out to the top
3309 // window's menu in MDI applications when it shouldn't be. So since
3310 // we don't want user interaction with the hint window anyway, we just
3311 // prevent it from activating here.
3316 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3317 const wxPoint
& offset
)
3319 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3323 if (pane
.IsToolbar())
3325 m_action
= actionDragToolbarPane
;
3329 m_action
= actionDragFloatingPane
;
3332 m_action_window
= pane_window
;
3333 m_action_offset
= offset
;
3334 m_frame
->CaptureMouse();
3338 // CalculateHintRect() calculates the drop hint rectangle. The method
3339 // first calls DoDrop() to determine the exact position the pane would
3340 // be at were if dropped. If the pane would indeed become docked at the
3341 // specified drop point, the the rectangle hint will be returned in
3342 // screen coordinates. Otherwise, an empty rectangle is returned.
3343 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3344 // the mouse position, in client coordinates. |offset| describes the offset
3345 // that the mouse is from the upper-left corner of the item being dragged
3347 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3349 const wxPoint
& offset
)
3353 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3354 // we will create a new temporary layout and then measure the resulting
3355 // rectangle; we will create a copy of the docking structures (m_dock)
3356 // so that we don't modify the real thing on screen
3358 int i
, pane_count
, part_count
;
3359 wxAuiDockInfoArray docks
;
3360 wxAuiPaneInfoArray panes
;
3361 wxAuiDockUIPartArray uiparts
;
3362 wxAuiPaneInfo hint
= GetPane(pane_window
);
3363 hint
.name
= wxT("__HINT__");
3364 hint
.PaneBorder(true);
3370 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3372 // remove any pane already there which bears the same window;
3373 // this happens when you are moving a pane around in a dock
3374 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3376 if (panes
.Item(i
).window
== pane_window
)
3378 RemovePaneFromDocks(docks
, panes
.Item(i
));
3384 // find out where the new pane would be
3385 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3392 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3393 wxSize client_size
= m_frame
->GetClientSize();
3394 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3397 for (i
= 0, part_count
= uiparts
.GetCount();
3398 i
< part_count
; ++i
)
3400 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3402 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3403 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3405 rect
= wxRect(part
.sizer_item
->GetPosition(),
3406 part
.sizer_item
->GetSize());
3418 // actually show the hint rectangle on the screen
3419 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3421 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3423 // Mirror rectangle in RTL mode
3424 rect
.x
-= rect
.GetWidth();
3430 // DrawHintRect() calculates the hint rectangle by calling
3431 // CalculateHintRect(). If there is a rectangle, it shows it
3432 // by calling ShowHint(), otherwise it hides any hint
3433 // rectangle currently shown
3434 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3436 const wxPoint
& offset
)
3438 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3450 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3452 // try to find the pane
3453 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3454 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3456 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3457 pane
.frame
->SetTransparent(150);
3460 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3462 // try to find the pane
3463 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3464 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3466 wxPoint pt
= ::wxGetMousePosition();
3469 // Adapt pt to direction
3472 // move to pane's upper border
3474 pos
= wnd
->ClientToScreen( pos
);
3476 // and some more pixels for the title bar
3479 else if (dir
== wxWEST
)
3481 // move to pane's left border
3483 pos
= wnd
->ClientToScreen( pos
);
3486 else if (dir
== wxEAST
)
3488 // move to pane's right border
3489 wxPoint
pos( wnd
->GetSize().x
, 0 );
3490 pos
= wnd
->ClientToScreen( pos
);
3493 else if (dir
== wxSOUTH
)
3495 // move to pane's bottom border
3496 wxPoint
pos( 0, wnd
->GetSize().y
);
3497 pos
= wnd
->ClientToScreen( pos
);
3504 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3506 // calculate the offset from the upper left-hand corner
3507 // of the frame to the mouse pointer
3508 wxPoint frame_pos
= pane
.frame
->GetPosition();
3509 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3511 // no hint for toolbar floating windows
3512 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3514 wxAuiDockInfoArray docks
;
3515 wxAuiPaneInfoArray panes
;
3516 wxAuiDockUIPartArray uiparts
;
3517 wxAuiPaneInfo hint
= pane
;
3519 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3521 // find out where the new pane would be
3522 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3524 if (hint
.IsFloating())
3528 m_action
= actionDragToolbarPane
;
3529 m_action_window
= pane
.window
;
3537 // if a key modifier is pressed while dragging the frame,
3538 // don't dock the window
3539 if (!CanDockPanel(pane
))
3546 DrawHintRect(wnd
, client_pt
, action_offset
);
3549 // this cleans up some screen artifacts that are caused on GTK because
3550 // we aren't getting the exact size of the window (see comment
3560 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3562 // try to find the pane
3563 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3564 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3566 wxPoint pt
= ::wxGetMousePosition();
3569 // Adapt pt to direction
3572 // move to pane's upper border
3574 pos
= wnd
->ClientToScreen( pos
);
3576 // and some more pixels for the title bar
3579 else if (dir
== wxWEST
)
3581 // move to pane's left border
3583 pos
= wnd
->ClientToScreen( pos
);
3586 else if (dir
== wxEAST
)
3588 // move to pane's right border
3589 wxPoint
pos( wnd
->GetSize().x
, 0 );
3590 pos
= wnd
->ClientToScreen( pos
);
3593 else if (dir
== wxSOUTH
)
3595 // move to pane's bottom border
3596 wxPoint
pos( 0, wnd
->GetSize().y
);
3597 pos
= wnd
->ClientToScreen( pos
);
3604 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3606 // calculate the offset from the upper left-hand corner
3607 // of the frame to the mouse pointer
3608 wxPoint frame_pos
= pane
.frame
->GetPosition();
3609 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3611 // if a key modifier is pressed while dragging the frame,
3612 // don't dock the window
3613 if (CanDockPanel(pane
))
3615 // do the drop calculation
3616 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3619 // if the pane is still floating, update it's floating
3620 // position (that we store)
3621 if (pane
.IsFloating())
3623 pane
.floating_pos
= pane
.frame
->GetPosition();
3625 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3626 pane
.frame
->SetTransparent(255);
3628 else if (m_has_maximized
)
3630 RestoreMaximizedPane();
3638 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3640 // try to find the pane
3641 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3642 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3644 pane
.floating_size
= size
;
3648 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3650 // try to find the pane
3651 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3652 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3655 // fire pane close event
3656 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3658 e
.SetCanVeto(evt
.CanVeto());
3668 // close the pane, but check that it
3669 // still exists in our pane array first
3670 // (the event handler above might have removed it)
3672 wxAuiPaneInfo
& check
= GetPane(wnd
);
3682 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3684 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3686 SetActivePane(m_panes
, wnd
);
3691 // OnRender() draws all of the pane captions, sashes,
3692 // backgrounds, captions, grippers, pane borders and buttons.
3693 // It renders the entire user interface.
3695 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3697 // if the frame is about to be deleted, don't bother
3698 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3701 wxDC
* dc
= evt
.GetDC();
3707 for (i
= 0, part_count
= m_uiparts
.GetCount();
3708 i
< part_count
; ++i
)
3710 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3712 // don't draw hidden pane items or items that aren't windows
3713 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3718 case wxAuiDockUIPart::typeDockSizer
:
3719 case wxAuiDockUIPart::typePaneSizer
:
3720 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3722 case wxAuiDockUIPart::typeBackground
:
3723 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3725 case wxAuiDockUIPart::typeCaption
:
3726 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3728 case wxAuiDockUIPart::typeGripper
:
3729 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3731 case wxAuiDockUIPart::typePaneBorder
:
3732 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3734 case wxAuiDockUIPart::typePaneButton
:
3735 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3736 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3743 // Render() fire a render event, which is normally handled by
3744 // wxAuiManager::OnRender(). This allows the render function to
3745 // be overridden via the render event. This can be useful for paintin
3746 // custom graphics in the main window. Default behavior can be
3747 // invoked in the overridden function by calling OnRender()
3749 void wxAuiManager::Render(wxDC
* dc
)
3751 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3757 void wxAuiManager::Repaint(wxDC
* dc
)
3762 m_frame
->Refresh() ;
3768 m_frame
->GetClientSize(&w
, &h
);
3770 // figure out which dc to use; if one
3771 // has been specified, use it, otherwise
3773 wxClientDC
* client_dc
= NULL
;
3776 client_dc
= new wxClientDC(m_frame
);
3780 // if the frame has a toolbar, the client area
3781 // origin will not be (0,0).
3782 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3783 if (pt
.x
!= 0 || pt
.y
!= 0)
3784 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3786 // render all the items
3789 // if we created a client_dc, delete it
3794 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3796 wxPaintDC
dc(m_frame
);
3800 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3809 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3817 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3819 // for MDI parent frames, this event must not
3820 // be "skipped". In other words, the parent frame
3821 // must not be allowed to resize the client window
3822 // after we are finished processing sizing changes
3830 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3832 // get the window we are managing, if none, return NULL
3833 wxWindow
* window
= GetManagedWindow();
3836 evt
.SetManager(NULL
);
3840 // if we are managing a child frame, get the 'real' manager
3841 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3843 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3844 evt
.SetManager(float_frame
->GetOwnerManager());
3848 // return pointer to ourself
3849 evt
.SetManager(this);
3852 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3855 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3856 wxCursor cursor
= wxNullCursor
;
3860 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3861 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3863 // a dock may not be resized if it has a single
3864 // pane which is not resizable
3865 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3866 part
->dock
->panes
.GetCount() == 1 &&
3867 part
->dock
->panes
.Item(0)->IsFixed())
3870 // panes that may not be resized do not get a sizing cursor
3871 if (part
->pane
&& part
->pane
->IsFixed())
3874 if (part
->orientation
== wxVERTICAL
)
3875 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3877 cursor
= wxCursor(wxCURSOR_SIZENS
);
3879 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3881 cursor
= wxCursor(wxCURSOR_SIZING
);
3885 event
.SetCursor(cursor
);
3890 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3891 const wxMouseEvent
& event
)
3893 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3894 if (!hit_test
|| !button_ui_part
)
3897 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3899 if (hit_test
== button_ui_part
)
3901 if (event
.LeftDown())
3902 state
= wxAUI_BUTTON_STATE_PRESSED
;
3904 state
= wxAUI_BUTTON_STATE_HOVER
;
3908 if (event
.LeftDown())
3909 state
= wxAUI_BUTTON_STATE_HOVER
;
3912 // now repaint the button with hover state
3913 wxClientDC
cdc(m_frame
);
3915 // if the frame has a toolbar, the client area
3916 // origin will not be (0,0).
3917 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3918 if (pt
.x
!= 0 || pt
.y
!= 0)
3919 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3923 m_art
->DrawPaneButton(cdc
, m_frame
,
3924 button_ui_part
->button
->button_id
,
3926 button_ui_part
->rect
,
3931 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3933 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3936 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3937 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3939 // Removing this restriction so that a centre pane can be resized
3940 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3943 // a dock may not be resized if it has a single
3944 // pane which is not resizable
3945 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3946 part
->dock
->panes
.GetCount() == 1 &&
3947 part
->dock
->panes
.Item(0)->IsFixed())
3950 // panes that may not be resized should be ignored here
3951 if (part
->pane
&& part
->pane
->IsFixed())
3954 m_action
= actionResize
;
3955 m_action_part
= part
;
3956 m_action_hintrect
= wxRect();
3957 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3958 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3959 event
.m_y
- part
->rect
.y
);
3960 m_frame
->CaptureMouse();
3962 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3964 m_action
= actionClickButton
;
3965 m_action_part
= part
;
3966 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3967 m_frame
->CaptureMouse();
3969 UpdateButtonOnScreen(part
, event
);
3971 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3972 part
->type
== wxAuiDockUIPart::typeGripper
)
3974 // if we are managing a wxAuiFloatingFrame window, then
3975 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3976 // We want to initiate a toolbar drag in our owner manager
3977 wxWindow
* managed_wnd
= GetManagedWindow();
3980 part
->pane
->window
&&
3982 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3984 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3985 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
3986 owner_mgr
->StartPaneDrag(part
->pane
->window
,
3987 wxPoint(event
.m_x
- part
->rect
.x
,
3988 event
.m_y
- part
->rect
.y
));
3994 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3996 // set the caption as active
3997 SetActivePane(m_panes
, part
->pane
->window
);
4001 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
4004 m_action
= actionClickCaption
;
4005 m_action_part
= part
;
4006 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4007 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4008 event
.m_y
- part
->rect
.y
);
4009 m_frame
->CaptureMouse();
4029 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
4031 if (m_action
== actionResize
)
4033 m_frame
->ReleaseMouse();
4035 // get rid of the hint rectangle
4037 DrawResizeHint(dc
, m_action_hintrect
);
4039 // resize the dock or the pane
4040 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
4042 wxRect
& rect
= m_action_part
->dock
->rect
;
4044 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4045 event
.m_y
- m_action_offset
.y
);
4047 switch (m_action_part
->dock
->dock_direction
)
4049 case wxAUI_DOCK_LEFT
:
4050 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
4052 case wxAUI_DOCK_TOP
:
4053 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
4055 case wxAUI_DOCK_RIGHT
:
4056 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
4057 new_pos
.x
- m_action_part
->rect
.GetWidth();
4059 case wxAUI_DOCK_BOTTOM
:
4060 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
4061 new_pos
.y
- m_action_part
->rect
.GetHeight();
4068 else if (m_action_part
&&
4069 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
4071 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
4072 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
4074 int total_proportion
= 0;
4075 int dock_pixels
= 0;
4076 int new_pixsize
= 0;
4078 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4079 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4080 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4082 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4083 event
.m_y
- m_action_offset
.y
);
4085 // determine the pane rectangle by getting the pane part
4086 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4087 wxASSERT_MSG(pane_part
,
4088 wxT("Pane border part not found -- shouldn't happen"));
4090 // determine the new pixel size that the user wants;
4091 // this will help us recalculate the pane's proportion
4092 if (dock
.IsHorizontal())
4093 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4095 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4097 // determine the size of the dock, based on orientation
4098 if (dock
.IsHorizontal())
4099 dock_pixels
= dock
.rect
.GetWidth();
4101 dock_pixels
= dock
.rect
.GetHeight();
4103 // determine the total proportion of all resizable panes,
4104 // and the total size of the dock minus the size of all
4106 int i
, dock_pane_count
= dock
.panes
.GetCount();
4107 int pane_position
= -1;
4108 for (i
= 0; i
< dock_pane_count
; ++i
)
4110 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4111 if (p
.window
== pane
.window
)
4114 // while we're at it, subtract the pane sash
4115 // width from the dock width, because this would
4116 // skew our proportion calculations
4118 dock_pixels
-= sash_size
;
4120 // also, the whole size (including decorations) of
4121 // all fixed panes must also be subtracted, because they
4122 // are not part of the proportion calculation
4125 if (dock
.IsHorizontal())
4126 dock_pixels
-= p
.best_size
.x
;
4128 dock_pixels
-= p
.best_size
.y
;
4132 total_proportion
+= p
.dock_proportion
;
4136 // find a pane in our dock to 'steal' space from or to 'give'
4137 // space to -- this is essentially what is done when a pane is
4138 // resized; the pane should usually be the first non-fixed pane
4139 // to the right of the action pane
4140 int borrow_pane
= -1;
4141 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4143 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4152 // demand that the pane being resized is found in this dock
4153 // (this assert really never should be raised)
4154 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4156 // prevent division by zero
4157 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4159 m_action
= actionNone
;
4163 // calculate the new proportion of the pane
4164 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4166 // default minimum size
4169 // check against the pane's minimum size, if specified. please note
4170 // that this is not enough to ensure that the minimum size will
4171 // not be violated, because the whole frame might later be shrunk,
4172 // causing the size of the pane to violate it's minimum size
4173 if (pane
.min_size
.IsFullySpecified())
4177 if (pane
.HasBorder())
4178 min_size
+= (pane_border_size
*2);
4180 // calculate minimum size with decorations (border,caption)
4181 if (pane_part
->orientation
== wxVERTICAL
)
4183 min_size
+= pane
.min_size
.y
;
4184 if (pane
.HasCaption())
4185 min_size
+= caption_size
;
4189 min_size
+= pane
.min_size
.x
;
4194 // for some reason, an arithmatic error somewhere is causing
4195 // the proportion calculations to always be off by 1 pixel;
4196 // for now we will add the 1 pixel on, but we really should
4197 // determine what's causing this.
4200 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4202 if (new_proportion
< min_proportion
)
4203 new_proportion
= min_proportion
;
4207 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4209 // borrow the space from our neighbor pane to the
4210 // right or bottom (depending on orientation)
4211 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4212 pane
.dock_proportion
= new_proportion
;
4219 else if (m_action
== actionClickButton
)
4221 m_hover_button
= NULL
;
4222 m_frame
->ReleaseMouse();
4226 UpdateButtonOnScreen(m_action_part
, event
);
4228 // make sure we're still over the item that was originally clicked
4229 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4231 // fire button-click event
4232 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4234 e
.SetPane(m_action_part
->pane
);
4235 e
.SetButton(m_action_part
->button
->button_id
);
4240 else if (m_action
== actionClickCaption
)
4242 m_frame
->ReleaseMouse();
4244 else if (m_action
== actionDragFloatingPane
)
4246 m_frame
->ReleaseMouse();
4248 else if (m_action
== actionDragToolbarPane
)
4250 m_frame
->ReleaseMouse();
4252 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4253 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4255 // save the new positions
4256 wxAuiDockInfoPtrArray docks
;
4257 FindDocks(m_docks
, pane
.dock_direction
,
4258 pane
.dock_layer
, pane
.dock_row
, docks
);
4259 if (docks
.GetCount() == 1)
4261 wxAuiDockInfo
& dock
= *docks
.Item(0);
4263 wxArrayInt pane_positions
, pane_sizes
;
4264 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4266 int i
, dock_pane_count
= dock
.panes
.GetCount();
4267 for (i
= 0; i
< dock_pane_count
; ++i
)
4268 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4271 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4279 m_action
= actionNone
;
4280 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4284 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4286 // sometimes when Update() is called from inside this method,
4287 // a spurious mouse move event is generated; this check will make
4288 // sure that only real mouse moves will get anywhere in this method;
4289 // this appears to be a bug somewhere, and I don't know where the
4290 // mouse move event is being generated. only verified on MSW
4292 wxPoint mouse_pos
= event
.GetPosition();
4293 if (m_last_mouse_move
== mouse_pos
)
4295 m_last_mouse_move
= mouse_pos
;
4298 if (m_action
== actionResize
)
4302 wxPoint pos
= m_action_part
->rect
.GetPosition();
4303 if (m_action_part
->orientation
== wxHORIZONTAL
)
4304 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4306 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4308 wxRect
rect(m_frame
->ClientToScreen(pos
),
4309 m_action_part
->rect
.GetSize());
4312 if (!m_action_hintrect
.IsEmpty())
4313 DrawResizeHint(dc
, m_action_hintrect
);
4314 DrawResizeHint(dc
, rect
);
4315 m_action_hintrect
= rect
;
4318 else if (m_action
== actionClickCaption
)
4320 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4321 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4323 // caption has been clicked. we need to check if the mouse
4324 // is now being dragged. if it is, we need to change the
4325 // mouse action to 'drag'
4326 if (m_action_part
&&
4327 (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4328 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
))
4330 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4332 if (!pane_info
->IsToolbar())
4334 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4335 pane_info
->IsFloatable())
4337 m_action
= actionDragFloatingPane
;
4339 // set initial float position
4340 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4341 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4342 pt
.y
- m_action_offset
.y
);
4345 if (pane_info
->IsMaximized())
4346 RestorePane(*pane_info
);
4350 m_action_window
= pane_info
->frame
;
4352 // action offset is used here to make it feel "natural" to the user
4353 // to drag a docked pane and suddenly have it become a floating frame.
4354 // Sometimes, however, the offset where the user clicked on the docked
4355 // caption is bigger than the width of the floating frame itself, so
4356 // in that case we need to set the action offset to a sensible value
4357 wxSize frame_size
= m_action_window
->GetSize();
4358 if (frame_size
.x
<= m_action_offset
.x
)
4359 m_action_offset
.x
= 30;
4364 m_action
= actionDragToolbarPane
;
4365 m_action_window
= pane_info
->window
;
4369 else if (m_action
== actionDragFloatingPane
)
4371 if (m_action_window
)
4373 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4374 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4375 pt
.y
- m_action_offset
.y
);
4378 else if (m_action
== actionDragToolbarPane
)
4380 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4381 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4383 pane
.SetFlag(wxAuiPaneInfo::actionPane
, true);
4385 wxPoint pt
= event
.GetPosition();
4386 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4388 // if DoDrop() decided to float the pane, set up
4389 // the floating pane's initial position
4390 if (pane
.IsFloating())
4392 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4393 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4394 pt
.y
- m_action_offset
.y
);
4397 // this will do the actiual move operation;
4398 // in the case that the pane has been floated,
4399 // this call will create the floating pane
4400 // and do the reparenting
4403 // if the pane has been floated, change the mouse
4404 // action actionDragFloatingPane so that subsequent
4405 // EVT_MOTION() events will move the floating pane
4406 if (pane
.IsFloating())
4408 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4409 m_action
= actionDragFloatingPane
;
4410 m_action_window
= pane
.frame
;
4415 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4416 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4418 if (part
!= m_hover_button
)
4420 // make the old button normal
4423 UpdateButtonOnScreen(m_hover_button
, event
);
4427 // mouse is over a button, so repaint the
4428 // button in hover mode
4429 UpdateButtonOnScreen(part
, event
);
4430 m_hover_button
= part
;
4438 m_hover_button
= NULL
;
4449 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4453 m_hover_button
= NULL
;
4458 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent
& WXUNUSED(event
))
4460 // cancel the operation in progress, if any
4461 if ( m_action
!= actionNone
)
4463 m_action
= actionNone
;
4468 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4470 // when a child pane has it's focus set, we should change the
4471 // pane's active state to reflect this. (this is only true if
4472 // active panes are allowed by the owner)
4473 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4475 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4476 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4478 SetActivePane(m_panes
, event
.GetWindow());
4487 // OnPaneButton() is an event handler that is called
4488 // when a pane button has been pressed.
4489 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4491 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4493 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4495 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4497 // fire pane close event
4498 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4500 e
.SetPane(evt
.pane
);
4505 // close the pane, but check that it
4506 // still exists in our pane array first
4507 // (the event handler above might have removed it)
4509 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4518 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4520 // fire pane close event
4521 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4523 e
.SetPane(evt
.pane
);
4532 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4534 // fire pane close event
4535 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4537 e
.SetPane(evt
.pane
);
4546 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4548 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&