removal of pc-mac charset conversion for wxMac
[wxWidgets.git] / include / wx / app.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
19
20 #include "wx/event.h" // for the base class
21
22 #if wxUSE_GUI
23 #include "wx/window.h" // for wxTopLevelWindows
24 #endif // wxUSE_GUI
25
26 #include "wx/build.h"
27 #include "wx/init.h" // we must declare wxEntry()
28
29 class WXDLLIMPEXP_BASE wxAppConsole;
30 class WXDLLIMPEXP_BASE wxAppTraits;
31 class WXDLLIMPEXP_BASE wxCmdLineParser;
32 class WXDLLIMPEXP_BASE wxLog;
33 class WXDLLIMPEXP_BASE wxMessageOutput;
34
35 // ----------------------------------------------------------------------------
36 // typedefs
37 // ----------------------------------------------------------------------------
38
39 // the type of the function used to create a wxApp object on program start up
40 typedef wxAppConsole* (*wxAppInitializerFunction)();
41
42 // ----------------------------------------------------------------------------
43 // constants
44 // ----------------------------------------------------------------------------
45
46 enum
47 {
48 wxPRINT_WINDOWS = 1,
49 wxPRINT_POSTSCRIPT = 2
50 };
51
52 // ----------------------------------------------------------------------------
53 // support for framebuffer ports
54 // ----------------------------------------------------------------------------
55
56 #if wxUSE_GUI
57 // VS: Fullscreen/framebuffer application needs to choose display mode prior
58 // to wxWindows initialization. This class holds information about display
59 // mode. It is used by wxApp::Set/GetDisplayMode.
60 class WXDLLIMPEXP_CORE wxDisplayModeInfo
61 {
62 public:
63 wxDisplayModeInfo() : m_ok(FALSE) {}
64 wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
65 : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
66
67 unsigned GetWidth() const { return m_width; }
68 unsigned GetHeight() const { return m_height; }
69 unsigned GetDepth() const { return m_depth; }
70 bool IsOk() const { return m_ok; }
71
72 private:
73 unsigned m_width, m_height, m_depth;
74 bool m_ok;
75 };
76 #endif // wxUSE_GUI
77
78
79 // ----------------------------------------------------------------------------
80 // wxAppConsole: wxApp for non-GUI applications
81 // ----------------------------------------------------------------------------
82
83 class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
84 {
85 public:
86 // ctor and dtor
87 wxAppConsole();
88 virtual ~wxAppConsole();
89
90
91 // the virtual functions which may/must be overridden in the derived class
92 // -----------------------------------------------------------------------
93
94 // This is the very first function called for a newly created wxApp object,
95 // it is used by the library to do the global initialization. If, for some
96 // reason, you must override it (instead of just overriding OnInit(), as
97 // usual, for app-specific initializations), do not forget to call the base
98 // class version!
99 virtual bool Initialize(int& argc, wxChar **argv);
100
101 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
102 virtual bool CallOnInit() { return OnInit(); }
103
104 // Called before OnRun(), this is a good place to do initialization -- if
105 // anything fails, return false from here to prevent the program from
106 // continuing. The command line is normally parsed here, call the base
107 // class OnInit() to do it.
108 virtual bool OnInit();
109
110 // this is here only temproary hopefully (FIXME)
111 virtual bool OnInitGui() { return true; }
112
113 // This is the replacement for the normal main(): all program work should
114 // be done here. When OnRun() returns, the programs starts shutting down.
115 virtual int OnRun() = 0;
116
117 // This is only called if OnInit() returned true so it's a good place to do
118 // any cleanup matching the initializations done there.
119 virtual int OnExit();
120
121 // This is the very last function called on wxApp object before it is
122 // destroyed. If you override it (instead of overriding OnExit() as usual)
123 // do not forget to call the base class version!
124 virtual void CleanUp();
125
126 // Called when a fatal exception occurs, this function should take care not
127 // to do anything which might provoke a nested exception! It may be
128 // overridden if you wish to react somehow in non-default way (core dump
129 // under Unix, application crash under Windows) to fatal program errors,
130 // however extreme care should be taken if you don't want this function to
131 // crash.
132 virtual void OnFatalException() { }
133
134 // Called from wxExit() function, should terminate the application a.s.a.p.
135 virtual void Exit();
136
137
138 // application info: name, description, vendor
139 // -------------------------------------------
140
141 // NB: all these should be set by the application itself, there are no
142 // reasonable default except for the application name which is taken to
143 // be argv[0]
144
145 // set/get the application name
146 wxString GetAppName() const
147 {
148 return m_appName.empty() ? m_className : m_appName;
149 }
150 void SetAppName(const wxString& name) { m_appName = name; }
151
152 // set/get the app class name
153 wxString GetClassName() const { return m_className; }
154 void SetClassName(const wxString& name) { m_className = name; }
155
156 // set/get the vendor name
157 const wxString& GetVendorName() const { return m_vendorName; }
158 void SetVendorName(const wxString& name) { m_vendorName = name; }
159
160
161 // cmd line parsing stuff
162 // ----------------------
163
164 // all of these methods may be overridden in the derived class to
165 // customize the command line parsing (by default only a few standard
166 // options are handled)
167 //
168 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
169 // this to work
170
171 #if wxUSE_CMDLINE_PARSER
172 // this one is called from OnInit() to add all supported options
173 // to the given parser (don't forget to call the base class version if you
174 // override it!)
175 virtual void OnInitCmdLine(wxCmdLineParser& parser);
176
177 // called after successfully parsing the command line, return TRUE
178 // to continue and FALSE to exit (don't forget to call the base class
179 // version if you override it!)
180 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
181
182 // called if "--help" option was specified, return TRUE to continue
183 // and FALSE to exit
184 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
185
186 // called if incorrect command line options were given, return
187 // FALSE to abort and TRUE to continue
188 virtual bool OnCmdLineError(wxCmdLineParser& parser);
189 #endif // wxUSE_CMDLINE_PARSER
190
191
192 // miscellaneous customization functions
193 // -------------------------------------
194
195 // create the app traits object to which we delegate for everything which
196 // either should be configurable by the user (then he can change the
197 // default behaviour simply by overriding CreateTraits() and returning his
198 // own traits object) or which is GUI/console dependent as then wxAppTraits
199 // allows us to abstract the differences behind the common façade
200 wxAppTraits *GetTraits();
201
202 // the functions below shouldn't be used now that we have wxAppTraits
203 #if WXWIN_COMPATIBILITY_2_4
204
205 #if wxUSE_LOG
206 // override this function to create default log target of arbitrary
207 // user-defined class (default implementation creates a wxLogGui
208 // object) -- this log object is used by default by all wxLogXXX()
209 // functions.
210 virtual wxLog *CreateLogTarget();
211 #endif // wxUSE_LOG
212
213 // similar to CreateLogTarget() but for the global wxMessageOutput
214 // object
215 virtual wxMessageOutput *CreateMessageOutput();
216
217 #endif // WXWIN_COMPATIBILITY_2_4
218
219
220 // event processing functions
221 // --------------------------
222
223 // this method allows to filter all the events processed by the program, so
224 // you should try to return quickly from it to avoid slowing down the
225 // program to the crawl
226 //
227 // return value should be -1 to continue with the normal event processing,
228 // or TRUE or FALSE to stop further processing and pretend that the event
229 // had been already processed or won't be processed at all, respectively
230 virtual int FilterEvent(wxEvent& event);
231
232 // process all events in the wxPendingEvents list -- it is necessary to
233 // call this function to process posted events. This happens during each
234 // event loop iteration in GUI mode but if there is no main loop, it may be
235 // also called directly.
236 virtual void ProcessPendingEvents();
237
238 // doesn't do anything in this class, just a hook for GUI wxApp
239 virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
240
241 // make sure that idle events are sent again
242 virtual void WakeUpIdle() { }
243
244
245 // debugging support
246 // -----------------
247
248 // this function is called when an assert failure occurs, the base class
249 // version does the normal processing (i.e. shows the usual assert failure
250 // dialog box)
251 //
252 // the arguments are the place where the assert occured, the text of the
253 // assert itself and the user-specified message
254 #ifdef __WXDEBUG__
255 virtual void OnAssert(const wxChar *file,
256 int line,
257 const wxChar *cond,
258 const wxChar *msg);
259 #endif // __WXDEBUG__
260
261 // check that the wxBuildOptions object (constructed in the application
262 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
263 // options of the library and abort if it doesn't
264 static bool CheckBuildOptions(const char *optionsSignature,
265 const char *componentName);
266 #if WXWIN_COMPATIBILITY_2_4
267 static bool CheckBuildOptions(const wxBuildOptions& buildOptions)
268 {
269 return CheckBuildOptions(buildOptions.m_signature, "your program");
270 }
271 #endif
272
273 // implementation only from now on
274 // -------------------------------
275
276 // helpers for dynamic wxApp construction
277 static void SetInitializerFunction(wxAppInitializerFunction fn)
278 { ms_appInitFn = fn; }
279 static wxAppInitializerFunction GetInitializerFunction()
280 { return ms_appInitFn; }
281
282 // accessors for ms_appInstance field (external code might wish to modify
283 // it, this is why we provide a setter here as well, but you should really
284 // know what you're doing if you call it), wxTheApp is usually used instead
285 // of GetInstance()
286 static wxAppConsole *GetInstance() { return ms_appInstance; }
287 static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
288
289
290 // command line arguments (public for backwards compatibility)
291 int argc;
292 wxChar **argv;
293
294 protected:
295 // the function which creates the traits object when GetTraits() needs it
296 // for the first time
297 virtual wxAppTraits *CreateTraits();
298
299
300 // function used for dynamic wxApp creation
301 static wxAppInitializerFunction ms_appInitFn;
302
303 // the one and only global application object
304 static wxAppConsole *ms_appInstance;
305
306
307 // application info (must be set from the user code)
308 wxString m_vendorName, // vendor name (ACME Inc)
309 m_appName, // app name
310 m_className; // class name
311
312 // the class defining the application behaviour, NULL initially and created
313 // by GetTraits() when first needed
314 wxAppTraits *m_traits;
315
316
317 // the application object is a singleton anyhow, there is no sense in
318 // copying it
319 DECLARE_NO_COPY_CLASS(wxAppConsole)
320 };
321
322 // ----------------------------------------------------------------------------
323 // wxAppBase: the common part of wxApp implementations for all platforms
324 // ----------------------------------------------------------------------------
325
326 #if wxUSE_GUI
327
328 class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
329 {
330 public:
331 wxAppBase();
332 virtual ~wxAppBase();
333
334 // the virtual functions which may/must be overridden in the derived class
335 // -----------------------------------------------------------------------
336
337 // very first initialization function
338 //
339 // Override: very rarely
340 virtual bool Initialize(int& argc, wxChar **argv);
341
342 // a platform-dependent version of OnInit(): the code here is likely to
343 // depend on the toolkit. default version does nothing.
344 //
345 // Override: rarely.
346 virtual bool OnInitGui();
347
348 // called to start program execution - the default version just enters
349 // the main GUI loop in which events are received and processed until
350 // the last window is not deleted (if GetExitOnFrameDelete) or
351 // ExitMainLoop() is called. In console mode programs, the execution
352 // of the program really starts here
353 //
354 // Override: rarely in GUI applications, always in console ones.
355 virtual int OnRun();
356
357 // a matching function for OnInit()
358 virtual int OnExit();
359
360 // very last clean up function
361 //
362 // Override: very rarely
363 virtual void CleanUp();
364
365
366 // the worker functions - usually not used directly by the user code
367 // -----------------------------------------------------------------
368
369 // execute the main GUI loop, the function returns when the loop ends
370 virtual int MainLoop() = 0;
371
372 // exit the main loop thus terminating the application
373 virtual void Exit();
374
375 // exit the main GUI loop during the next iteration (i.e. it does not
376 // stop the program immediately!)
377 virtual void ExitMainLoop() = 0;
378
379 // returns TRUE if the program is initialized
380 virtual bool Initialized() = 0;
381
382 // returns TRUE if there are unprocessed events in the event queue
383 virtual bool Pending() = 0;
384
385 // process the first event in the event queue (blocks until an event
386 // apperas if there are none currently)
387 virtual void Dispatch() = 0;
388
389 // process all currently pending events right now
390 //
391 // it is an error to call Yield() recursively unless the value of
392 // onlyIfNeeded is TRUE
393 //
394 // WARNING: this function is dangerous as it can lead to unexpected
395 // reentrancies (i.e. when called from an event handler it
396 // may result in calling the same event handler again), use
397 // with _extreme_ care or, better, don't use at all!
398 virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
399
400 // this virtual function is called in the GUI mode when the application
401 // becomes idle and normally just sends wxIdleEvent to all interested
402 // parties
403 //
404 // it should return TRUE if more idle events are needed, FALSE if not
405 virtual bool ProcessIdle() ;
406
407 // Send idle event to window and all subwindows
408 // Returns TRUE if more idle time is requested.
409 virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
410
411 // Perform standard OnIdle behaviour: call from port's OnIdle
412 void OnIdle(wxIdleEvent& event);
413
414
415 // top level window functions
416 // --------------------------
417
418 // return TRUE if our app has focus
419 virtual bool IsActive() const { return m_isActive; }
420
421 // set the "main" top level window
422 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
423
424 // return the "main" top level window (if it hadn't been set previously
425 // with SetTopWindow(), will return just some top level window and, if
426 // there are none, will return NULL)
427 virtual wxWindow *GetTopWindow() const
428 {
429 if (m_topWindow)
430 return m_topWindow;
431 else if (wxTopLevelWindows.GetCount() > 0)
432 return wxTopLevelWindows.GetFirst()->GetData();
433 else
434 return (wxWindow *)NULL;
435 }
436
437 // control the exit behaviour: by default, the program will exit the
438 // main loop (and so, usually, terminate) when the last top-level
439 // program window is deleted. Beware that if you disable this behaviour
440 // (with SetExitOnFrameDelete(FALSE)), you'll have to call
441 // ExitMainLoop() explicitly from somewhere.
442 void SetExitOnFrameDelete(bool flag)
443 { m_exitOnFrameDelete = flag ? Yes : No; }
444 bool GetExitOnFrameDelete() const
445 { return m_exitOnFrameDelete == Yes; }
446
447
448 // display mode, visual, printing mode, ...
449 // ------------------------------------------------------------------------
450
451 // Get display mode that is used use. This is only used in framebuffer
452 // wxWin ports (such as wxMGL).
453 virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
454 // Set display mode to use. This is only used in framebuffer wxWin
455 // ports (such as wxMGL). This method should be called from
456 // wxApp::OnInitGui
457 virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; }
458
459 // set use of best visual flag (see below)
460 void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
461 bool GetUseBestVisual() const { return m_useBestVisual; }
462
463 // set/get printing mode: see wxPRINT_XXX constants.
464 //
465 // default behaviour is the normal one for Unix: always use PostScript
466 // printing.
467 virtual void SetPrintMode(int WXUNUSED(mode)) { }
468 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
469
470
471 // command line parsing (GUI-specific)
472 // ------------------------------------------------------------------------
473
474 #if wxUSE_CMDLINE_PARSER
475 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
476 virtual void OnInitCmdLine(wxCmdLineParser& parser);
477 #endif
478
479 // miscellaneous other stuff
480 // ------------------------------------------------------------------------
481
482 // called by toolkit-specific code to set the app status: active (we have
483 // focus) or not and also the last window which had focus before we were
484 // deactivated
485 virtual void SetActive(bool isActive, wxWindow *lastFocus);
486
487
488 protected:
489 // delete all objects in wxPendingDelete list
490 void DeletePendingObjects();
491
492 // override base class method to use GUI traits
493 virtual wxAppTraits *CreateTraits();
494
495
496 // the main top level window (may be NULL)
497 wxWindow *m_topWindow;
498
499 // if Yes, exit the main loop when the last top level window is deleted, if
500 // No don't do it and if Later -- only do it once we reach our OnRun()
501 //
502 // the explanation for using this strange scheme is given in appcmn.cpp
503 enum
504 {
505 Later = -1,
506 No,
507 Yes
508 } m_exitOnFrameDelete;
509
510 // TRUE if the apps whats to use the best visual on systems where
511 // more than one are available (Sun, SGI, XFree86 4.0 ?)
512 bool m_useBestVisual;
513
514 // does any of our windows has focus?
515 bool m_isActive;
516
517
518 DECLARE_NO_COPY_CLASS(wxAppBase)
519 };
520
521 #endif // wxUSE_GUI
522
523 // ----------------------------------------------------------------------------
524 // now include the declaration of the real class
525 // ----------------------------------------------------------------------------
526
527 #if wxUSE_GUI
528 #if defined(__WXMSW__)
529 #include "wx/msw/app.h"
530 #elif defined(__WXMOTIF__)
531 #include "wx/motif/app.h"
532 #elif defined(__WXMGL__)
533 #include "wx/mgl/app.h"
534 #elif defined(__WXGTK__)
535 #include "wx/gtk/app.h"
536 #elif defined(__WXX11__)
537 #include "wx/x11/app.h"
538 #elif defined(__WXMAC__)
539 #include "wx/mac/app.h"
540 #elif defined(__WXCOCOA__)
541 #include "wx/cocoa/app.h"
542 #elif defined(__WXPM__)
543 #include "wx/os2/app.h"
544 #endif
545 #else // !GUI
546 // allow using just wxApp (instead of wxAppConsole) in console programs
547 typedef wxAppConsole wxApp;
548 #endif // GUI/!GUI
549
550 // ----------------------------------------------------------------------------
551 // the global data
552 // ----------------------------------------------------------------------------
553
554 // for compatibility, we define this macro to access the global application
555 // object of type wxApp
556 //
557 // note that instead of using of wxTheApp in application code you should
558 // consider using DECLARE_APP() after which you may call wxGetApp() which will
559 // return the object of the correct type (i.e. MyApp and not wxApp)
560 //
561 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
562 // console mode it does nothing at all
563 #define wxTheApp ((wxApp *)wxApp::GetInstance())
564
565 // ----------------------------------------------------------------------------
566 // global functions
567 // ----------------------------------------------------------------------------
568
569 // event loop related functions only work in GUI programs
570 // ------------------------------------------------------
571
572 // Force an exit from main loop
573 extern void WXDLLIMPEXP_BASE wxExit();
574
575 // Yield to other apps/messages
576 extern bool WXDLLIMPEXP_BASE wxYield();
577
578 // Yield to other apps/messages
579 extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
580
581 // ----------------------------------------------------------------------------
582 // macros for dynamic creation of the application object
583 // ----------------------------------------------------------------------------
584
585 // Having a global instance of this class allows wxApp to be aware of the app
586 // creator function. wxApp can then call this function to create a new app
587 // object. Convoluted, but necessary.
588
589 class WXDLLIMPEXP_BASE wxAppInitializer
590 {
591 public:
592 wxAppInitializer(wxAppInitializerFunction fn)
593 { wxApp::SetInitializerFunction(fn); }
594 };
595
596 // Here's a macro you can use if your compiler really, really wants main() to
597 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
598 // code if required.
599
600 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
601 int main(int argc, char **argv) { return wxEntry(argc, argv); }
602
603 #if !wxUSE_GUI || !defined(__WXMSW__)
604 #define IMPLEMENT_WXWIN_MAIN \
605 IMPLEMENT_WXWIN_MAIN_CONSOLE
606 #elif defined(__WXMSW__)
607 // we need HINSTANCE declaration to define WinMain()
608 #include "wx/msw/wrapwin.h"
609
610 #ifdef SW_SHOWNORMAL
611 #define wxSW_SHOWNORMAL SW_SHOWNORMAL
612 #else
613 #define wxSW_SHOWNORMAL 0
614 #endif
615
616 #define IMPLEMENT_WXWIN_MAIN \
617 extern int wxEntry(HINSTANCE hInstance, \
618 HINSTANCE hPrevInstance = NULL, \
619 char *pCmdLine = NULL, \
620 int nCmdShow = wxSW_SHOWNORMAL); \
621 extern "C" int WINAPI WinMain(HINSTANCE hInstance, \
622 HINSTANCE hPrevInstance, \
623 char *lpCmdLine, \
624 int nCmdShow) \
625 { \
626 return wxEntry(hInstance, hPrevInstance, lpCmdLine, nCmdShow); \
627 }
628 #else
629 #define IMPLEMENT_WXWIN_MAIN
630 #endif
631
632 #ifdef __WXUNIVERSAL__
633 #include "wx/univ/theme.h"
634
635 #define IMPLEMENT_WX_THEME_SUPPORT \
636 WX_USE_THEME(win32); \
637 WX_USE_THEME(gtk);
638 #else
639 #define IMPLEMENT_WX_THEME_SUPPORT
640 #endif
641
642 // Use this macro if you want to define your own main() or WinMain() function
643 // and call wxEntry() from there.
644 #define IMPLEMENT_APP_NO_MAIN(appname) \
645 wxAppConsole *wxCreateApp() \
646 { \
647 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
648 "your program"); \
649 return new appname; \
650 } \
651 wxAppInitializer \
652 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
653 appname& wxGetApp() { return *(appname *)wxTheApp; }
654
655 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
656 // wxUniversal builds
657 #define IMPLEMENT_APP_NO_THEMES(appname) \
658 IMPLEMENT_APP_NO_MAIN(appname) \
659 IMPLEMENT_WXWIN_MAIN
660
661 // Use this macro exactly once, the argument is the name of the wxApp-derived
662 // class which is the class of your application.
663 #define IMPLEMENT_APP(appname) \
664 IMPLEMENT_APP_NO_THEMES(appname) \
665 IMPLEMENT_WX_THEME_SUPPORT
666
667 // Same as IMPLEMENT_APP(), but for console applications.
668 #define IMPLEMENT_APP_CONSOLE(appname) \
669 IMPLEMENT_APP_NO_MAIN(appname) \
670 IMPLEMENT_WXWIN_MAIN_CONSOLE
671
672 // this macro can be used multiple times and just allows you to use wxGetApp()
673 // function
674 #define DECLARE_APP(appname) extern appname& wxGetApp();
675
676 #endif // _WX_APP_H_BASE_
677