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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/window.h
3 // Purpose: wxWindowBase class - the interface of wxWindow
4 // Author: Vadim Zeitlin
5 // Modified by: Ron Lee
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Vadim Zeitlin
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WINDOW_H_BASE_
13 #define _WX_WINDOW_H_BASE_
14
15 // ----------------------------------------------------------------------------
16 // headers which we must include here
17 // ----------------------------------------------------------------------------
18
19 #include "wx/event.h" // the base class
20
21 #include "wx/list.h" // defines wxWindowList
22
23 #include "wx/cursor.h" // we have member variables of these classes
24 #include "wx/font.h" // so we can't do without them
25 #include "wx/colour.h"
26 #include "wx/region.h"
27 #include "wx/utils.h"
28 #include "wx/intl.h"
29
30 #include "wx/validate.h" // for wxDefaultValidator (always include it)
31
32 #if wxUSE_PALETTE
33 #include "wx/palette.h"
34 #endif // wxUSE_PALETTE
35
36 #if wxUSE_ACCEL
37 #include "wx/accel.h"
38 #endif // wxUSE_ACCEL
39
40 #if wxUSE_ACCESSIBILITY
41 #include "wx/access.h"
42 #endif
43
44 // when building wxUniv/Foo we don't want the code for native menu use to be
45 // compiled in - it should only be used when building real wxFoo
46 #ifdef __WXUNIVERSAL__
47 #define wxUSE_MENUS_NATIVE 0
48 #else // !__WXUNIVERSAL__
49 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
50 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
51
52
53 // Define this macro if the corresponding operating system handles the state
54 // of children windows automatically when the parent is enabled/disabled.
55 // Otherwise wx itself must ensure that when the parent is disabled its
56 // children are disabled too, and their initial state is restored when the
57 // parent is enabled back.
58 #if defined(__WXMSW__) || defined(__WXPM__)
59 // must do everything ourselves
60 #undef wxHAS_NATIVE_ENABLED_MANAGEMENT
61 #else
62 #define wxHAS_NATIVE_ENABLED_MANAGEMENT
63 #endif
64
65 // ----------------------------------------------------------------------------
66 // forward declarations
67 // ----------------------------------------------------------------------------
68
69 class WXDLLIMPEXP_FWD_CORE wxCaret;
70 class WXDLLIMPEXP_FWD_CORE wxControl;
71 class WXDLLIMPEXP_FWD_CORE wxCursor;
72 class WXDLLIMPEXP_FWD_CORE wxDC;
73 class WXDLLIMPEXP_FWD_CORE wxDropTarget;
74 class WXDLLIMPEXP_FWD_CORE wxItemResource;
75 class WXDLLIMPEXP_FWD_CORE wxLayoutConstraints;
76 class WXDLLIMPEXP_FWD_CORE wxResourceTable;
77 class WXDLLIMPEXP_FWD_CORE wxSizer;
78 class WXDLLIMPEXP_FWD_CORE wxToolTip;
79 class WXDLLIMPEXP_FWD_CORE wxWindowBase;
80 class WXDLLIMPEXP_FWD_CORE wxWindow;
81 class WXDLLIMPEXP_FWD_CORE wxScrollHelper;
82
83 #if wxUSE_ACCESSIBILITY
84 class WXDLLIMPEXP_FWD_CORE wxAccessible;
85 #endif
86
87 // ----------------------------------------------------------------------------
88 // helper stuff used by wxWindow
89 // ----------------------------------------------------------------------------
90
91 // struct containing all the visual attributes of a control
92 struct WXDLLEXPORT wxVisualAttributes
93 {
94 // the font used for control label/text inside it
95 wxFont font;
96
97 // the foreground colour
98 wxColour colFg;
99
100 // the background colour, may be wxNullColour if the controls background
101 // colour is not solid
102 wxColour colBg;
103 };
104
105 // different window variants, on platforms like eg mac uses different
106 // rendering sizes
107 enum wxWindowVariant
108 {
109 wxWINDOW_VARIANT_NORMAL, // Normal size
110 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
111 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
112 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
113 wxWINDOW_VARIANT_MAX
114 };
115
116 #if wxUSE_SYSTEM_OPTIONS
117 #define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
118 #endif
119
120 // valid values for Show/HideWithEffect()
121 enum wxShowEffect
122 {
123 wxSHOW_EFFECT_ROLL,
124 wxSHOW_EFFECT_SLIDE,
125 wxSHOW_EFFECT_BLEND,
126 wxSHOW_EFFECT_EXPAND,
127 wxSHOW_EFFECT_MAX
128 };
129
130 // ----------------------------------------------------------------------------
131 // (pseudo)template list classes
132 // ----------------------------------------------------------------------------
133
134 WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
135
136 // ----------------------------------------------------------------------------
137 // global variables
138 // ----------------------------------------------------------------------------
139
140 extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
141 extern WXDLLIMPEXP_DATA_CORE(wxList) wxPendingDelete;
142
143 // ----------------------------------------------------------------------------
144 // wxWindowBase is the base class for all GUI controls/widgets, this is the public
145 // interface of this class.
146 //
147 // Event handler: windows have themselves as their event handlers by default,
148 // but their event handlers could be set to another object entirely. This
149 // separation can reduce the amount of derivation required, and allow
150 // alteration of a window's functionality (e.g. by a resource editor that
151 // temporarily switches event handlers).
152 // ----------------------------------------------------------------------------
153
154 class WXDLLEXPORT wxWindowBase : public wxEvtHandler
155 {
156 public:
157 // creating the window
158 // -------------------
159
160 // default ctor, initializes everything which can be initialized before
161 // Create()
162 wxWindowBase() ;
163
164 // pseudo ctor (can't be virtual, called from ctor)
165 bool CreateBase(wxWindowBase *parent,
166 wxWindowID winid,
167 const wxPoint& pos = wxDefaultPosition,
168 const wxSize& size = wxDefaultSize,
169 long style = 0,
170 const wxValidator& validator = wxDefaultValidator,
171 const wxString& name = wxPanelNameStr);
172
173 virtual ~wxWindowBase();
174
175 // deleting the window
176 // -------------------
177
178 // ask the window to close itself, return true if the event handler
179 // honoured our request
180 bool Close( bool force = false );
181
182 // the following functions delete the C++ objects (the window itself
183 // or its children) as well as the GUI windows and normally should
184 // never be used directly
185
186 // delete window unconditionally (dangerous!), returns true if ok
187 virtual bool Destroy();
188 // delete all children of this window, returns true if ok
189 bool DestroyChildren();
190
191 // is the window being deleted?
192 bool IsBeingDeleted() const { return m_isBeingDeleted; }
193
194 // window attributes
195 // -----------------
196
197 // label is just the same as the title (but for, e.g., buttons it
198 // makes more sense to speak about labels), title access
199 // is available from wxTLW classes only (frames, dialogs)
200 virtual void SetLabel(const wxString& label) = 0;
201 virtual wxString GetLabel() const = 0;
202
203 // the window name is used for ressource setting in X, it is not the
204 // same as the window title/label
205 virtual void SetName( const wxString &name ) { m_windowName = name; }
206 virtual wxString GetName() const { return m_windowName; }
207
208 // sets the window variant, calls internally DoSetVariant if variant
209 // has changed
210 void SetWindowVariant(wxWindowVariant variant);
211 wxWindowVariant GetWindowVariant() const { return m_windowVariant; }
212
213
214 // get or change the layout direction (LTR or RTL) for this window,
215 // wxLayout_Default is returned if layout direction is not supported
216 virtual wxLayoutDirection GetLayoutDirection() const
217 { return wxLayout_Default; }
218 virtual void SetLayoutDirection(wxLayoutDirection WXUNUSED(dir))
219 { }
220
221 // mirror coordinates for RTL layout if this window uses it and if the
222 // mirroring is not done automatically like Win32
223 virtual wxCoord AdjustForLayoutDirection(wxCoord x,
224 wxCoord width,
225 wxCoord widthTotal) const;
226
227
228 // window id uniquely identifies the window among its siblings unless
229 // it is wxID_ANY which means "don't care"
230 void SetId( wxWindowID winid ) { m_windowId = winid; }
231 wxWindowID GetId() const { return m_windowId; }
232
233 // returns true if this id value belong to the range reserved for the
234 // auto-generated (by NewControlId()) ids (they're always negative)
235 static bool IsAutoGeneratedId(wxWindowID id);
236
237 // generate a unique id (or count of them consecutively), returns a
238 // valid id in IsAutoGeneratedId() range or wxID_NONE if failed
239 static wxWindowID NewControlId(int count = 1);
240
241 // mark an id previously returned by NewControlId() as being unused any
242 // more so that it can be reused again for another control later
243 static void ReleaseControlId(wxWindowID id);
244
245
246 // moving/resizing
247 // ---------------
248
249 // set the window size and/or position
250 void SetSize( int x, int y, int width, int height,
251 int sizeFlags = wxSIZE_AUTO )
252 { DoSetSize(x, y, width, height, sizeFlags); }
253
254 void SetSize( int width, int height )
255 { DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
256
257 void SetSize( const wxSize& size )
258 { SetSize( size.x, size.y); }
259
260 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
261 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
262
263 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
264 { DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
265
266 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
267 { Move(pt.x, pt.y, flags); }
268
269 void SetPosition(const wxPoint& pt) { Move(pt); }
270
271 // Z-order
272 virtual void Raise() = 0;
273 virtual void Lower() = 0;
274
275 // client size is the size of area available for subwindows
276 void SetClientSize( int width, int height )
277 { DoSetClientSize(width, height); }
278
279 void SetClientSize( const wxSize& size )
280 { DoSetClientSize(size.x, size.y); }
281
282 void SetClientSize(const wxRect& rect)
283 { SetClientSize( rect.width, rect.height ); }
284
285 // get the window position (pointers may be NULL): notice that it is in
286 // client coordinates for child windows and screen coordinates for the
287 // top level ones, use GetScreenPosition() if you need screen
288 // coordinates for all kinds of windows
289 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
290 wxPoint GetPosition() const
291 {
292 int x, y;
293 DoGetPosition(&x, &y);
294
295 return wxPoint(x, y);
296 }
297
298 // get the window position in screen coordinates
299 void GetScreenPosition(int *x, int *y) const { DoGetScreenPosition(x, y); }
300 wxPoint GetScreenPosition() const
301 {
302 int x, y;
303 DoGetScreenPosition(&x, &y);
304
305 return wxPoint(x, y);
306 }
307
308 // get the window size (pointers may be NULL)
309 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
310 wxSize GetSize() const
311 {
312 int w, h;
313 DoGetSize(& w, & h);
314 return wxSize(w, h);
315 }
316
317 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
318 wxSize GetClientSize() const
319 {
320 int w, h;
321 DoGetClientSize(&w, &h);
322
323 return wxSize(w, h);
324 }
325
326 // get the position and size at once
327 wxRect GetRect() const
328 {
329 int x, y, w, h;
330 GetPosition(&x, &y);
331 GetSize(&w, &h);
332
333 return wxRect(x, y, w, h);
334 }
335
336 wxRect GetScreenRect() const
337 {
338 int x, y, w, h;
339 GetScreenPosition(&x, &y);
340 GetSize(&w, &h);
341
342 return wxRect(x, y, w, h);
343 }
344
345 // get the origin of the client area of the window relative to the
346 // window top left corner (the client area may be shifted because of
347 // the borders, scrollbars, other decorations...)
348 virtual wxPoint GetClientAreaOrigin() const;
349
350 // get the client rectangle in window (i.e. client) coordinates
351 wxRect GetClientRect() const
352 {
353 return wxRect(GetClientAreaOrigin(), GetClientSize());
354 }
355
356 // get the size best suited for the window (in fact, minimal
357 // acceptable size using which it will still look "nice" in
358 // most situations)
359 wxSize GetBestSize() const
360 {
361 if (m_bestSizeCache.IsFullySpecified())
362 return m_bestSizeCache;
363 return DoGetBestSize();
364 }
365 void GetBestSize(int *w, int *h) const
366 {
367 wxSize s = GetBestSize();
368 if ( w )
369 *w = s.x;
370 if ( h )
371 *h = s.y;
372 }
373
374 void SetScrollHelper( wxScrollHelper *sh ) { m_scrollHelper = sh; }
375 wxScrollHelper *GetScrollHelper() { return m_scrollHelper; }
376
377 // reset the cached best size value so it will be recalculated the
378 // next time it is needed.
379 void InvalidateBestSize();
380 void CacheBestSize(const wxSize& size) const
381 { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
382
383
384 // This function will merge the window's best size into the window's
385 // minimum size, giving priority to the min size components, and
386 // returns the results.
387 wxSize GetEffectiveMinSize() const;
388 wxDEPRECATED( wxSize GetBestFittingSize() const ); // replaced by GetEffectiveMinSize
389 wxDEPRECATED( wxSize GetAdjustedMinSize() const ); // replaced by GetEffectiveMinSize
390
391 // A 'Smart' SetSize that will fill in default size values with 'best'
392 // size. Sets the minsize to what was passed in.
393 void SetInitialSize(const wxSize& size=wxDefaultSize);
394 wxDEPRECATED( void SetBestFittingSize(const wxSize& size=wxDefaultSize) ); // replaced by SetInitialSize
395
396
397 // the generic centre function - centers the window on parent by`
398 // default or on screen if it doesn't have parent or
399 // wxCENTER_ON_SCREEN flag is given
400 void Centre(int dir = wxBOTH) { DoCentre(dir); }
401 void Center(int dir = wxBOTH) { DoCentre(dir); }
402
403 // centre with respect to the the parent window
404 void CentreOnParent(int dir = wxBOTH) { DoCentre(dir); }
405 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
406
407 // set window size to wrap around its children
408 virtual void Fit();
409
410 // set virtual size to satisfy children
411 virtual void FitInside();
412
413
414 // SetSizeHints is actually for setting the size hints
415 // for the wxTLW for a Window Manager - hence the name -
416 // and it is therefore overridden in wxTLW to do that.
417 // In wxWindow(Base), it has (unfortunately) been abused
418 // to mean the same as SetMinSize() and SetMaxSize().
419
420 virtual void SetSizeHints( int minW, int minH,
421 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
422 int incW = wxDefaultCoord, int incH = wxDefaultCoord )
423 { DoSetSizeHints(minW, minH, maxW, maxH, incW, incH); }
424
425 void SetSizeHints( const wxSize& minSize,
426 const wxSize& maxSize=wxDefaultSize,
427 const wxSize& incSize=wxDefaultSize)
428 { DoSetSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y, incSize.x, incSize.y); }
429
430 // Methods for setting virtual size hints
431 // FIXME: What are virtual size hints?
432
433 virtual void SetVirtualSizeHints( int minW, int minH,
434 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
435 void SetVirtualSizeHints( const wxSize& minSize,
436 const wxSize& maxSize=wxDefaultSize)
437 {
438 SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
439 }
440
441
442 // Call these to override what GetBestSize() returns. This
443 // method is only virtual because it is overriden in wxTLW
444 // as a different API for SetSizeHints().
445 virtual void SetMinSize(const wxSize& minSize) { m_minWidth = minSize.x; m_minHeight = minSize.y; }
446 virtual void SetMaxSize(const wxSize& maxSize) { m_maxWidth = maxSize.x; m_maxHeight = maxSize.y; }
447
448 // Override these methods to impose restrictions on min/max size.
449 // The easier way is to call SetMinSize() and SetMaxSize() which
450 // will have the same effect. Doing both is non-sense.
451 virtual wxSize GetMinSize() const { return wxSize(m_minWidth, m_minHeight); }
452 virtual wxSize GetMaxSize() const { return wxSize(m_maxWidth, m_maxHeight); }
453
454 // Get the min and max values one by one
455 int GetMinWidth() const { return GetMinSize().x; }
456 int GetMinHeight() const { return GetMinSize().y; }
457 int GetMaxWidth() const { return GetMaxSize().x; }
458 int GetMaxHeight() const { return GetMaxSize().y; }
459
460
461 // Methods for accessing the virtual size of a window. For most
462 // windows this is just the client area of the window, but for
463 // some like scrolled windows it is more or less independent of
464 // the screen window size. You may override the DoXXXVirtual
465 // methods below for classes where that is is the case.
466
467 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
468 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
469
470 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
471 void GetVirtualSize( int *x, int *y ) const
472 {
473 wxSize s( DoGetVirtualSize() );
474
475 if( x )
476 *x = s.GetWidth();
477 if( y )
478 *y = s.GetHeight();
479 }
480
481 // Override these methods for windows that have a virtual size
482 // independent of their client size. eg. the virtual area of a
483 // wxScrolledWindow.
484
485 virtual void DoSetVirtualSize( int x, int y );
486 virtual wxSize DoGetVirtualSize() const;
487
488 // Return the largest of ClientSize and BestSize (as determined
489 // by a sizer, interior children, or other means)
490
491 virtual wxSize GetBestVirtualSize() const
492 {
493 wxSize client( GetClientSize() );
494 wxSize best( GetBestSize() );
495
496 return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
497 }
498
499 // return the size of the left/right and top/bottom borders in x and y
500 // components of the result respectively
501 virtual wxSize GetWindowBorderSize() const;
502
503
504 // window state
505 // ------------
506
507 // returns true if window was shown/hidden, false if the nothing was
508 // done (window was already shown/hidden)
509 virtual bool Show( bool show = true );
510 bool Hide() { return Show(false); }
511
512 // show or hide the window with a special effect, not implemented on
513 // most platforms (where it is the same as Show()/Hide() respectively)
514 //
515 // timeout specifies how long the animation should take, in ms, the
516 // default value of 0 means to use the default (system-dependent) value
517 //
518 // direction is only used with wxSHOW_EFFECT_ROLL and SLIDE values
519 virtual bool ShowWithEffect(wxShowEffect effect,
520 unsigned timeout = 0,
521 wxDirection dir = wxBOTTOM)
522 {
523 wxUnusedVar(effect);
524 wxUnusedVar(timeout);
525 wxUnusedVar(dir);
526
527 return Show();
528 }
529
530 virtual bool HideWithEffect(wxShowEffect effect,
531 unsigned timeout = 0,
532 wxDirection dir = wxBOTTOM)
533 {
534 wxUnusedVar(effect);
535 wxUnusedVar(timeout);
536 wxUnusedVar(dir);
537
538 return Hide();
539 }
540
541 // returns true if window was enabled/disabled, false if nothing done
542 virtual bool Enable( bool enable = true );
543 bool Disable() { return Enable(false); }
544
545 virtual bool IsShown() const { return m_isShown; }
546 // returns true if the window is really enabled and false otherwise,
547 // whether because it had been explicitly disabled itself or because
548 // its parent is currently disabled -- then this method returns false
549 // whatever is the intrinsic state of this window, use IsThisEnabled(0
550 // to retrieve it. In other words, this relation always holds:
551 //
552 // IsEnabled() == IsThisEnabled() && parent.IsEnabled()
553 //
554 bool IsEnabled() const;
555
556 // returns the internal window state independently of the parent(s)
557 // state, i.e. the state in which the window would be if all its
558 // parents were enabled (use IsEnabled() above to get the effective
559 // window state)
560 bool IsThisEnabled() const { return m_isEnabled; }
561
562 // returns true if the window is visible, i.e. IsShown() returns true
563 // if called on it and all its parents up to the first TLW
564 virtual bool IsShownOnScreen() const;
565
566 // get/set window style (setting style won't update the window and so
567 // is only useful for internal usage)
568 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
569 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
570
571 // just some (somewhat shorter) synonims
572 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
573 long GetWindowStyle() const { return GetWindowStyleFlag(); }
574
575 // check if the flag is set
576 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
577 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
578
579 // turn the flag on if it had been turned off before and vice versa,
580 // return true if the flag is currently turned on
581 bool ToggleWindowStyle(int flag);
582
583 // extra style: the less often used style bits which can't be set with
584 // SetWindowStyleFlag()
585 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
586 long GetExtraStyle() const { return m_exStyle; }
587
588 bool HasExtraStyle(int exFlag) const { return (m_exStyle & exFlag) != 0; }
589
590 // make the window modal (all other windows unresponsive)
591 virtual void MakeModal(bool modal = true);
592
593
594 // (primitive) theming support
595 // ---------------------------
596
597 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
598 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
599
600
601 // focus and keyboard handling
602 // ---------------------------
603
604 // set focus to this window
605 virtual void SetFocus() = 0;
606
607 // set focus to this window as the result of a keyboard action
608 virtual void SetFocusFromKbd() { SetFocus(); }
609
610 // return the window which currently has the focus or NULL
611 static wxWindow *FindFocus();
612
613 static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
614
615 // can this window have focus in principle?
616 //
617 // the difference between AcceptsFocus[FromKeyboard]() and CanAcceptFocus
618 // [FromKeyboard]() is that the former functions are meant to be
619 // overridden in the derived classes to simply return false if the
620 // control can't have focus, while the latter are meant to be used by
621 // this class clients and take into account the current window state
622 virtual bool AcceptsFocus() const { return true; }
623
624 // can this window or one of its children accept focus?
625 //
626 // usually it's the same as AcceptsFocus() but is overridden for
627 // container windows
628 virtual bool AcceptsFocusRecursively() const { return AcceptsFocus(); }
629
630 // can this window be given focus by keyboard navigation? if not, the
631 // only way to give it focus (provided it accepts it at all) is to
632 // click it
633 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
634
635
636 // this is mostly a helper for the various functions using it below
637 bool CanBeFocused() const { return IsShown() && IsEnabled(); }
638
639 // can this window itself have focus?
640 bool IsFocusable() const { return AcceptsFocus() && CanBeFocused(); }
641
642 // can this window have focus right now?
643 //
644 // if this method returns true, it means that calling SetFocus() will
645 // put focus either to this window or one of its children, if you need
646 // to know whether this window accepts focus itself, use IsFocusable()
647 bool CanAcceptFocus() const
648 { return AcceptsFocusRecursively() && CanBeFocused(); }
649
650 // can this window be assigned focus from keyboard right now?
651 bool CanAcceptFocusFromKeyboard() const
652 { return AcceptsFocusFromKeyboard() && CanBeFocused(); }
653
654 // call this when the return value of AcceptsFocus() changes
655 virtual void SetCanFocus(bool WXUNUSED(canFocus)) { }
656
657 // navigates inside this window
658 bool NavigateIn(int flags = wxNavigationKeyEvent::IsForward)
659 { return DoNavigateIn(flags); }
660
661 // navigates in the specified direction from this window, this is
662 // equivalent to GetParent()->NavigateIn()
663 bool Navigate(int flags = wxNavigationKeyEvent::IsForward)
664 { return m_parent && ((wxWindowBase *)m_parent)->DoNavigateIn(flags); }
665
666 // move this window just before/after the specified one in tab order
667 // (the other window must be our sibling!)
668 void MoveBeforeInTabOrder(wxWindow *win)
669 { DoMoveInTabOrder(win, OrderBefore); }
670 void MoveAfterInTabOrder(wxWindow *win)
671 { DoMoveInTabOrder(win, OrderAfter); }
672
673
674 // parent/children relations
675 // -------------------------
676
677 // get the list of children
678 const wxWindowList& GetChildren() const { return m_children; }
679 wxWindowList& GetChildren() { return m_children; }
680
681 // needed just for extended runtime
682 const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
683
684 // get the window before/after this one in the parents children list,
685 // returns NULL if this is the first/last window
686 wxWindow *GetPrevSibling() const { return DoGetSibling(OrderBefore); }
687 wxWindow *GetNextSibling() const { return DoGetSibling(OrderAfter); }
688
689 // get the parent or the parent of the parent
690 wxWindow *GetParent() const { return m_parent; }
691 inline wxWindow *GetGrandParent() const;
692
693 // is this window a top level one?
694 virtual bool IsTopLevel() const;
695
696 // it doesn't really change parent, use Reparent() instead
697 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
698 // change the real parent of this window, return true if the parent
699 // was changed, false otherwise (error or newParent == oldParent)
700 virtual bool Reparent( wxWindowBase *newParent );
701
702 // implementation mostly
703 virtual void AddChild( wxWindowBase *child );
704 virtual void RemoveChild( wxWindowBase *child );
705
706 // returns true if the child is in the client area of the window, i.e. is
707 // not scrollbar, toolbar etc.
708 virtual bool IsClientAreaChild(const wxWindow *WXUNUSED(child)) const
709 { return true; }
710
711 // looking for windows
712 // -------------------
713
714 // find window among the descendants of this one either by id or by
715 // name (return NULL if not found)
716 wxWindow *FindWindow(long winid) const;
717 wxWindow *FindWindow(const wxString& name) const;
718
719 // Find a window among any window (all return NULL if not found)
720 static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
721 static wxWindow *FindWindowByName( const wxString& name,
722 const wxWindow *parent = NULL );
723 static wxWindow *FindWindowByLabel( const wxString& label,
724 const wxWindow *parent = NULL );
725
726 // event handler stuff
727 // -------------------
728
729 // get the current event handler
730 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
731
732 // replace the event handler (allows to completely subclass the
733 // window)
734 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
735
736 // push/pop event handler: allows to chain a custom event handler to
737 // alreasy existing ones
738 void PushEventHandler( wxEvtHandler *handler );
739 wxEvtHandler *PopEventHandler( bool deleteHandler = false );
740
741 // find the given handler in the event handler chain and remove (but
742 // not delete) it from the event handler chain, return true if it was
743 // found and false otherwise (this also results in an assert failure so
744 // this function should only be called when the handler is supposed to
745 // be there)
746 bool RemoveEventHandler(wxEvtHandler *handler);
747
748 // Process an event by calling GetEventHandler()->ProcessEvent() and
749 // handling any exceptions thrown by event handlers. It's mostly useful
750 // when processing wx events when called from C code (e.g. in GTK+
751 // callback) when the exception wouldn't correctly propagate to
752 // wxEventLoop.
753 bool HandleWindowEvent(wxEvent& event) const;
754
755 // validators
756 // ----------
757
758 #if wxUSE_VALIDATORS
759 // a window may have an associated validator which is used to control
760 // user input
761 virtual void SetValidator( const wxValidator &validator );
762 virtual wxValidator *GetValidator() { return m_windowValidator; }
763 #endif // wxUSE_VALIDATORS
764
765
766 // dialog oriented functions
767 // -------------------------
768
769 // validate the correctness of input, return true if ok
770 virtual bool Validate();
771
772 // transfer data between internal and GUI representations
773 virtual bool TransferDataToWindow();
774 virtual bool TransferDataFromWindow();
775
776 virtual void InitDialog();
777
778 #if wxUSE_ACCEL
779 // accelerators
780 // ------------
781 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
782 { m_acceleratorTable = accel; }
783 wxAcceleratorTable *GetAcceleratorTable()
784 { return &m_acceleratorTable; }
785
786 #endif // wxUSE_ACCEL
787
788 #if wxUSE_HOTKEY
789 // hot keys (system wide accelerators)
790 // -----------------------------------
791
792 virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
793 virtual bool UnregisterHotKey(int hotkeyId);
794 #endif // wxUSE_HOTKEY
795
796
797 // dialog units translations
798 // -------------------------
799
800 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
801 wxPoint ConvertDialogToPixels( const wxPoint& pt );
802 wxSize ConvertPixelsToDialog( const wxSize& sz )
803 {
804 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
805
806 return wxSize(pt.x, pt.y);
807 }
808
809 wxSize ConvertDialogToPixels( const wxSize& sz )
810 {
811 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
812
813 return wxSize(pt.x, pt.y);
814 }
815
816 // mouse functions
817 // ---------------
818
819 // move the mouse to the specified position
820 virtual void WarpPointer(int x, int y) = 0;
821
822 // start or end mouse capture, these functions maintain the stack of
823 // windows having captured the mouse and after calling ReleaseMouse()
824 // the mouse is not released but returns to the window which had had
825 // captured it previously (if any)
826 void CaptureMouse();
827 void ReleaseMouse();
828
829 // get the window which currently captures the mouse or NULL
830 static wxWindow *GetCapture();
831
832 // does this window have the capture?
833 virtual bool HasCapture() const
834 { return (wxWindow *)this == GetCapture(); }
835
836 // painting the window
837 // -------------------
838
839 // mark the specified rectangle (or the whole window) as "dirty" so it
840 // will be repainted
841 virtual void Refresh( bool eraseBackground = true,
842 const wxRect *rect = (const wxRect *) NULL ) = 0;
843
844 // a less awkward wrapper for Refresh
845 void RefreshRect(const wxRect& rect, bool eraseBackground = true)
846 {
847 Refresh(eraseBackground, &rect);
848 }
849
850 // repaint all invalid areas of the window immediately
851 virtual void Update() { }
852
853 // clear the window background
854 virtual void ClearBackground();
855
856 // freeze the window: don't redraw it until it is thawed
857 virtual void Freeze() { }
858
859 // thaw the window: redraw it after it had been frozen
860 virtual void Thaw() { }
861
862 // return true if window had been frozen and not unthawed yet
863 virtual bool IsFrozen() const { return false; }
864
865 // adjust DC for drawing on this window
866 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
867
868 // return true if the window contents is double buffered by the system
869 virtual bool IsDoubleBuffered() const { return false; }
870
871 // the update region of the window contains the areas which must be
872 // repainted by the program
873 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
874 wxRegion& GetUpdateRegion() { return m_updateRegion; }
875
876 // get the update rectangleregion bounding box in client coords
877 wxRect GetUpdateClientRect() const;
878
879 // these functions verify whether the given point/rectangle belongs to
880 // (or at least intersects with) the update region
881 virtual bool DoIsExposed( int x, int y ) const;
882 virtual bool DoIsExposed( int x, int y, int w, int h ) const;
883
884 bool IsExposed( int x, int y ) const
885 { return DoIsExposed(x, y); }
886 bool IsExposed( int x, int y, int w, int h ) const
887 { return DoIsExposed(x, y, w, h); }
888 bool IsExposed( const wxPoint& pt ) const
889 { return DoIsExposed(pt.x, pt.y); }
890 bool IsExposed( const wxRect& rect ) const
891 { return DoIsExposed(rect.x, rect.y, rect.width, rect.height); }
892
893 // colours, fonts and cursors
894 // --------------------------
895
896 // get the default attributes for the controls of this class: we
897 // provide a virtual function which can be used to query the default
898 // attributes of an existing control and a static function which can
899 // be used even when no existing object of the given class is
900 // available, but which won't return any styles specific to this
901 // particular control, of course (e.g. "Ok" button might have
902 // different -- bold for example -- font)
903 virtual wxVisualAttributes GetDefaultAttributes() const
904 {
905 return GetClassDefaultAttributes(GetWindowVariant());
906 }
907
908 static wxVisualAttributes
909 GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
910
911 // set/retrieve the window colours (system defaults are used by
912 // default): SetXXX() functions return true if colour was changed,
913 // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
914 // value to prevent it from being inherited by our children
915 virtual bool SetBackgroundColour(const wxColour& colour);
916 void SetOwnBackgroundColour(const wxColour& colour)
917 {
918 if ( SetBackgroundColour(colour) )
919 m_inheritBgCol = false;
920 }
921 wxColour GetBackgroundColour() const;
922 bool InheritsBackgroundColour() const
923 {
924 return m_inheritBgCol;
925 }
926 bool UseBgCol() const
927 {
928 return m_hasBgCol;
929 }
930
931 virtual bool SetForegroundColour(const wxColour& colour);
932 void SetOwnForegroundColour(const wxColour& colour)
933 {
934 if ( SetForegroundColour(colour) )
935 m_inheritFgCol = false;
936 }
937 wxColour GetForegroundColour() const;
938
939 // Set/get the background style.
940 // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
941 virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
942 virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
943
944 // returns true if the control has "transparent" areas such as a
945 // wxStaticText and wxCheckBox and the background should be adapted
946 // from a parent window
947 virtual bool HasTransparentBackground() { return false; }
948
949 // set/retrieve the font for the window (SetFont() returns true if the
950 // font really changed)
951 virtual bool SetFont(const wxFont& font) = 0;
952 void SetOwnFont(const wxFont& font)
953 {
954 if ( SetFont(font) )
955 m_inheritFont = false;
956 }
957 wxFont GetFont() const;
958
959 // set/retrieve the cursor for this window (SetCursor() returns true
960 // if the cursor was really changed)
961 virtual bool SetCursor( const wxCursor &cursor );
962 const wxCursor& GetCursor() const { return m_cursor; }
963
964 #if wxUSE_CARET
965 // associate a caret with the window
966 void SetCaret(wxCaret *caret);
967 // get the current caret (may be NULL)
968 wxCaret *GetCaret() const { return m_caret; }
969 #endif // wxUSE_CARET
970
971 // get the (average) character size for the current font
972 virtual int GetCharHeight() const = 0;
973 virtual int GetCharWidth() const = 0;
974
975 // get the width/height/... of the text using current or specified
976 // font
977 virtual void GetTextExtent(const wxString& string,
978 int *x, int *y,
979 int *descent = (int *) NULL,
980 int *externalLeading = (int *) NULL,
981 const wxFont *theFont = (const wxFont *) NULL)
982 const = 0;
983
984 wxSize GetTextExtent(const wxString& string) const
985 {
986 wxCoord w, h;
987 GetTextExtent(string, &w, &h);
988 return wxSize(w, h);
989 }
990
991 // client <-> screen coords
992 // ------------------------
993
994 // translate to/from screen/client coordinates (pointers may be NULL)
995 void ClientToScreen( int *x, int *y ) const
996 { DoClientToScreen(x, y); }
997 void ScreenToClient( int *x, int *y ) const
998 { DoScreenToClient(x, y); }
999
1000 // wxPoint interface to do the same thing
1001 wxPoint ClientToScreen(const wxPoint& pt) const
1002 {
1003 int x = pt.x, y = pt.y;
1004 DoClientToScreen(&x, &y);
1005
1006 return wxPoint(x, y);
1007 }
1008
1009 wxPoint ScreenToClient(const wxPoint& pt) const
1010 {
1011 int x = pt.x, y = pt.y;
1012 DoScreenToClient(&x, &y);
1013
1014 return wxPoint(x, y);
1015 }
1016
1017 // test where the given (in client coords) point lies
1018 wxHitTest HitTest(wxCoord x, wxCoord y) const
1019 { return DoHitTest(x, y); }
1020
1021 wxHitTest HitTest(const wxPoint& pt) const
1022 { return DoHitTest(pt.x, pt.y); }
1023
1024 // misc
1025 // ----
1026
1027 // get the window border style from the given flags: this is different from
1028 // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
1029 // translate wxBORDER_DEFAULT to something reasonable
1030 wxBorder GetBorder(long flags) const;
1031
1032 // get border for the flags of this window
1033 wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
1034
1035 // send wxUpdateUIEvents to this window, and children if recurse is true
1036 virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
1037
1038 // do the window-specific processing after processing the update event
1039 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
1040
1041 #if wxUSE_MENUS
1042 // show popup menu at the given position, generate events for the items
1043 // selected in it
1044 bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
1045 { return DoPopupMenu(menu, pos.x, pos.y); }
1046 bool PopupMenu(wxMenu *menu, int x, int y)
1047 { return DoPopupMenu(menu, x, y); }
1048
1049 // simply return the id of the selected item or wxID_NONE without
1050 // generating any events
1051 int GetPopupMenuSelectionFromUser(wxMenu& menu, const wxPoint& pos)
1052 { return DoGetPopupMenuSelectionFromUser(menu, pos.x, pos.y); }
1053 int GetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y)
1054 { return DoGetPopupMenuSelectionFromUser(menu, x, y); }
1055 #endif // wxUSE_MENUS
1056
1057 // override this method to return true for controls having multiple pages
1058 virtual bool HasMultiplePages() const { return false; }
1059
1060
1061 // scrollbars
1062 // ----------
1063
1064 // does the window have the scrollbar for this orientation?
1065 bool HasScrollbar(int orient) const
1066 {
1067 return (m_windowStyle &
1068 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
1069 }
1070
1071 // configure the window scrollbars
1072 virtual void SetScrollbar( int orient,
1073 int pos,
1074 int thumbvisible,
1075 int range,
1076 bool refresh = true ) = 0;
1077 virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
1078 virtual int GetScrollPos( int orient ) const = 0;
1079 virtual int GetScrollThumb( int orient ) const = 0;
1080 virtual int GetScrollRange( int orient ) const = 0;
1081
1082 // scroll window to the specified position
1083 virtual void ScrollWindow( int dx, int dy,
1084 const wxRect* rect = (wxRect *) NULL ) = 0;
1085
1086 // scrolls window by line/page: note that not all controls support this
1087 //
1088 // return true if the position changed, false otherwise
1089 virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
1090 virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
1091
1092 // convenient wrappers for ScrollLines/Pages
1093 bool LineUp() { return ScrollLines(-1); }
1094 bool LineDown() { return ScrollLines(1); }
1095 bool PageUp() { return ScrollPages(-1); }
1096 bool PageDown() { return ScrollPages(1); }
1097
1098 // call this to always show one or both scrollbars, even if the window
1099 // is big enough to not require them
1100 virtual void AlwaysShowScrollbars(bool WXUNUSED(horz) = true,
1101 bool WXUNUSED(vert) = true)
1102 {
1103 }
1104
1105 // return true if AlwaysShowScrollbars() had been called before for the
1106 // corresponding orientation
1107 virtual bool IsScrollbarAlwaysShown(int WXUNUSED(orient)) const
1108 {
1109 return false;
1110 }
1111
1112 // context-sensitive help
1113 // ----------------------
1114
1115 // these are the convenience functions wrapping wxHelpProvider methods
1116
1117 #if wxUSE_HELP
1118 // associate this help text with this window
1119 void SetHelpText(const wxString& text);
1120 // associate this help text with all windows with the same id as this
1121 // one
1122 void SetHelpTextForId(const wxString& text);
1123 // get the help string associated with the given position in this window
1124 //
1125 // notice that pt may be invalid if event origin is keyboard or unknown
1126 // and this method should return the global window help text then
1127 virtual wxString GetHelpTextAtPoint(const wxPoint& pt,
1128 wxHelpEvent::Origin origin) const;
1129 // returns the position-independent help text
1130 wxString GetHelpText() const
1131 {
1132 return GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Unknown);
1133 }
1134
1135 #else // !wxUSE_HELP
1136 // silently ignore SetHelpText() calls
1137 void SetHelpText(const wxString& WXUNUSED(text)) { }
1138 void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
1139 #endif // wxUSE_HELP
1140
1141 // tooltips
1142 // --------
1143
1144 #if wxUSE_TOOLTIPS
1145 // the easiest way to set a tooltip for a window is to use this method
1146 void SetToolTip( const wxString &tip );
1147 // attach a tooltip to the window
1148 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
1149 // get the associated tooltip or NULL if none
1150 wxToolTip* GetToolTip() const { return m_tooltip; }
1151 wxString GetToolTipText() const ;
1152 #else
1153 // make it much easier to compile apps in an environment
1154 // that doesn't support tooltips, such as PocketPC
1155 inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
1156 #endif // wxUSE_TOOLTIPS
1157
1158 // drag and drop
1159 // -------------
1160 #if wxUSE_DRAG_AND_DROP
1161 // set/retrieve the drop target associated with this window (may be
1162 // NULL; it's owned by the window and will be deleted by it)
1163 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
1164 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
1165 #endif // wxUSE_DRAG_AND_DROP
1166
1167 // constraints and sizers
1168 // ----------------------
1169 #if wxUSE_CONSTRAINTS
1170 // set the constraints for this window or retrieve them (may be NULL)
1171 void SetConstraints( wxLayoutConstraints *constraints );
1172 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
1173
1174 // implementation only
1175 void UnsetConstraints(wxLayoutConstraints *c);
1176 wxWindowList *GetConstraintsInvolvedIn() const
1177 { return m_constraintsInvolvedIn; }
1178 void AddConstraintReference(wxWindowBase *otherWin);
1179 void RemoveConstraintReference(wxWindowBase *otherWin);
1180 void DeleteRelatedConstraints();
1181 void ResetConstraints();
1182
1183 // these methods may be overridden for special layout algorithms
1184 virtual void SetConstraintSizes(bool recurse = true);
1185 virtual bool LayoutPhase1(int *noChanges);
1186 virtual bool LayoutPhase2(int *noChanges);
1187 virtual bool DoPhase(int phase);
1188
1189 // these methods are virtual but normally won't be overridden
1190 virtual void SetSizeConstraint(int x, int y, int w, int h);
1191 virtual void MoveConstraint(int x, int y);
1192 virtual void GetSizeConstraint(int *w, int *h) const ;
1193 virtual void GetClientSizeConstraint(int *w, int *h) const ;
1194 virtual void GetPositionConstraint(int *x, int *y) const ;
1195
1196 #endif // wxUSE_CONSTRAINTS
1197
1198 // when using constraints or sizers, it makes sense to update
1199 // children positions automatically whenever the window is resized
1200 // - this is done if autoLayout is on
1201 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
1202 bool GetAutoLayout() const { return m_autoLayout; }
1203
1204 // lay out the window and its children
1205 virtual bool Layout();
1206
1207 // sizers
1208 void SetSizer(wxSizer *sizer, bool deleteOld = true );
1209 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
1210
1211 wxSizer *GetSizer() const { return m_windowSizer; }
1212
1213 // Track if this window is a member of a sizer
1214 void SetContainingSizer(wxSizer* sizer);
1215 wxSizer *GetContainingSizer() const { return m_containingSizer; }
1216
1217 // accessibility
1218 // ----------------------
1219 #if wxUSE_ACCESSIBILITY
1220 // Override to create a specific accessible object.
1221 virtual wxAccessible* CreateAccessible();
1222
1223 // Sets the accessible object.
1224 void SetAccessible(wxAccessible* accessible) ;
1225
1226 // Returns the accessible object.
1227 wxAccessible* GetAccessible() { return m_accessible; }
1228
1229 // Returns the accessible object, creating if necessary.
1230 wxAccessible* GetOrCreateAccessible() ;
1231 #endif
1232
1233
1234 // Set window transparency if the platform supports it
1235 virtual bool SetTransparent(wxByte WXUNUSED(alpha)) { return false; }
1236 virtual bool CanSetTransparent() { return false; }
1237
1238
1239 // implementation
1240 // --------------
1241
1242 // event handlers
1243 void OnSysColourChanged( wxSysColourChangedEvent& event );
1244 void OnInitDialog( wxInitDialogEvent &event );
1245 void OnMiddleClick( wxMouseEvent& event );
1246 #if wxUSE_HELP
1247 void OnHelp(wxHelpEvent& event);
1248 #endif // wxUSE_HELP
1249
1250 // virtual function for implementing internal idle
1251 // behaviour
1252 virtual void OnInternalIdle() {}
1253
1254 // call internal idle recursively
1255 // void ProcessInternalIdle() ;
1256
1257 // get the handle of the window for the underlying window system: this
1258 // is only used for wxWin itself or for user code which wants to call
1259 // platform-specific APIs
1260 virtual WXWidget GetHandle() const = 0;
1261 // associate the window with a new native handle
1262 virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
1263 // dissociate the current native handle from the window
1264 virtual void DissociateHandle() { }
1265
1266 #if wxUSE_PALETTE
1267 // Store the palette used by DCs in wxWindow so that the dcs can share
1268 // a palette. And we can respond to palette messages.
1269 wxPalette GetPalette() const { return m_palette; }
1270
1271 // When palette is changed tell the DC to set the system palette to the
1272 // new one.
1273 void SetPalette(const wxPalette& pal);
1274
1275 // return true if we have a specific palette
1276 bool HasCustomPalette() const { return m_hasCustomPalette; }
1277
1278 // return the first parent window with a custom palette or NULL
1279 wxWindow *GetAncestorWithCustomPalette() const;
1280 #endif // wxUSE_PALETTE
1281
1282 // inherit the parents visual attributes if they had been explicitly set
1283 // by the user (i.e. we don't inherit default attributes) and if we don't
1284 // have our own explicitly set
1285 virtual void InheritAttributes();
1286
1287 // returns false from here if this window doesn't want to inherit the
1288 // parents colours even if InheritAttributes() would normally do it
1289 //
1290 // this just provides a simple way to customize InheritAttributes()
1291 // behaviour in the most common case
1292 virtual bool ShouldInheritColours() const { return false; }
1293
1294 // returns true if the window can be positioned outside of parent's client
1295 // area (normal windows can't, but e.g. menubar or statusbar can):
1296 virtual bool CanBeOutsideClientArea() const { return false; }
1297
1298 // returns true if the platform should explicitly apply a theme border. Currently
1299 // used only by Windows
1300 virtual bool CanApplyThemeBorder() const { return true; }
1301
1302 protected:
1303 // event handling specific to wxWindow
1304 virtual bool TryValidator(wxEvent& event);
1305 virtual bool TryParent(wxEvent& event);
1306
1307 enum WindowOrder
1308 {
1309 OrderBefore, // insert before the given window
1310 OrderAfter // insert after the given window
1311 };
1312
1313 // common part of GetPrev/NextSibling()
1314 wxWindow *DoGetSibling(WindowOrder order) const;
1315
1316 // common part of MoveBefore/AfterInTabOrder()
1317 virtual void DoMoveInTabOrder(wxWindow *win, WindowOrder move);
1318
1319 // implementation of Navigate() and NavigateIn()
1320 virtual bool DoNavigateIn(int flags);
1321
1322 #if wxUSE_CONSTRAINTS
1323 // satisfy the constraints for the windows but don't set the window sizes
1324 void SatisfyConstraints();
1325 #endif // wxUSE_CONSTRAINTS
1326
1327 // Send the wxWindowDestroyEvent
1328 void SendDestroyEvent();
1329
1330 // returns the main window of composite control; this is the window
1331 // that FindFocus returns if the focus is in one of composite control's
1332 // windows
1333 virtual wxWindow *GetMainWindowOfCompositeControl()
1334 { return (wxWindow*)this; }
1335
1336 // this method should be implemented to use operating system specific code
1337 // to really enable/disable the widget, it will only be called when we
1338 // really need to enable/disable window and so no additional checks on the
1339 // widgets state are necessary
1340 virtual void DoEnable(bool WXUNUSED(enable)) { }
1341
1342 // called when the on-screen widget state changes and provides an
1343 // an opportunity for the widget to update its visual state (colours,
1344 // fonts, anything else) as necessary
1345 virtual void OnEnabled(bool WXUNUSED(enabled)) { }
1346
1347
1348 // the window id - a number which uniquely identifies a window among
1349 // its siblings unless it is wxID_ANY
1350 wxWindowID m_windowId;
1351
1352 // the parent window of this window (or NULL) and the list of the children
1353 // of this window
1354 wxWindow *m_parent;
1355 wxWindowList m_children;
1356
1357 // the minimal allowed size for the window (no minimal size if variable(s)
1358 // contain(s) wxDefaultCoord)
1359 int m_minWidth,
1360 m_minHeight,
1361 m_maxWidth,
1362 m_maxHeight;
1363
1364 // event handler for this window: usually is just 'this' but may be
1365 // changed with SetEventHandler()
1366 wxEvtHandler *m_eventHandler;
1367
1368 #if wxUSE_VALIDATORS
1369 // associated validator or NULL if none
1370 wxValidator *m_windowValidator;
1371 #endif // wxUSE_VALIDATORS
1372
1373 #if wxUSE_DRAG_AND_DROP
1374 wxDropTarget *m_dropTarget;
1375 #endif // wxUSE_DRAG_AND_DROP
1376
1377 // visual window attributes
1378 wxCursor m_cursor;
1379 wxFont m_font; // see m_hasFont
1380 wxColour m_backgroundColour, // m_hasBgCol
1381 m_foregroundColour; // m_hasFgCol
1382
1383 #if wxUSE_CARET
1384 wxCaret *m_caret;
1385 #endif // wxUSE_CARET
1386
1387 // the region which should be repainted in response to paint event
1388 wxRegion m_updateRegion;
1389
1390 #if wxUSE_ACCEL
1391 // the accelerator table for the window which translates key strokes into
1392 // command events
1393 wxAcceleratorTable m_acceleratorTable;
1394 #endif // wxUSE_ACCEL
1395
1396 // the tooltip for this window (may be NULL)
1397 #if wxUSE_TOOLTIPS
1398 wxToolTip *m_tooltip;
1399 #endif // wxUSE_TOOLTIPS
1400
1401 // constraints and sizers
1402 #if wxUSE_CONSTRAINTS
1403 // the constraints for this window or NULL
1404 wxLayoutConstraints *m_constraints;
1405
1406 // constraints this window is involved in
1407 wxWindowList *m_constraintsInvolvedIn;
1408 #endif // wxUSE_CONSTRAINTS
1409
1410 // this window's sizer
1411 wxSizer *m_windowSizer;
1412
1413 // The sizer this window is a member of, if any
1414 wxSizer *m_containingSizer;
1415
1416 // Layout() window automatically when its size changes?
1417 bool m_autoLayout:1;
1418
1419 // true if we had automatically allocated the id value for this window
1420 // (i.e. wxID_ANY had been passed to the ctor)
1421 bool m_freeId:1;
1422
1423 // window state
1424 bool m_isShown:1;
1425 bool m_isEnabled:1;
1426 bool m_isBeingDeleted:1;
1427
1428 // was the window colours/font explicitly changed by user?
1429 bool m_hasBgCol:1;
1430 bool m_hasFgCol:1;
1431 bool m_hasFont:1;
1432
1433 // and should it be inherited by children?
1434 bool m_inheritBgCol:1;
1435 bool m_inheritFgCol:1;
1436 bool m_inheritFont:1;
1437
1438 // window attributes
1439 long m_windowStyle,
1440 m_exStyle;
1441 wxString m_windowName;
1442 bool m_themeEnabled;
1443 wxBackgroundStyle m_backgroundStyle;
1444 #if wxUSE_PALETTE
1445 wxPalette m_palette;
1446 bool m_hasCustomPalette;
1447 #endif // wxUSE_PALETTE
1448
1449 #if wxUSE_ACCESSIBILITY
1450 wxAccessible* m_accessible;
1451 #endif
1452
1453 // Virtual size (scrolling)
1454 wxSize m_virtualSize;
1455
1456 wxScrollHelper *m_scrollHelper;
1457
1458 int m_minVirtualWidth; // VirtualSizeHints
1459 int m_minVirtualHeight;
1460 int m_maxVirtualWidth;
1461 int m_maxVirtualHeight;
1462
1463 wxWindowVariant m_windowVariant ;
1464
1465 // override this to change the default (i.e. used when no style is
1466 // specified) border for the window class
1467 virtual wxBorder GetDefaultBorder() const;
1468
1469 // this allows you to implement standard control borders without
1470 // repeating the code in different classes that are not derived from
1471 // wxControl
1472 virtual wxBorder GetDefaultBorderForControl() const { return wxBORDER_THEME; }
1473
1474 // Get the default size for the new window if no explicit size given. TLWs
1475 // have their own default size so this is just for non top-level windows.
1476 static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
1477 static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
1478
1479
1480 // Used to save the results of DoGetBestSize so it doesn't need to be
1481 // recalculated each time the value is needed.
1482 wxSize m_bestSizeCache;
1483
1484 wxDEPRECATED( void SetBestSize(const wxSize& size) ); // use SetInitialSize
1485 wxDEPRECATED( virtual void SetInitialBestSize(const wxSize& size) ); // use SetInitialSize
1486
1487
1488
1489 // more pure virtual functions
1490 // ---------------------------
1491
1492 // NB: we must have DoSomething() function when Something() is an overloaded
1493 // method: indeed, we can't just have "virtual Something()" in case when
1494 // the function is overloaded because then we'd have to make virtual all
1495 // the variants (otherwise only the virtual function may be called on a
1496 // pointer to derived class according to C++ rules) which is, in
1497 // general, absolutely not needed. So instead we implement all
1498 // overloaded Something()s in terms of DoSomething() which will be the
1499 // only one to be virtual.
1500
1501 // coordinates translation
1502 virtual void DoClientToScreen( int *x, int *y ) const = 0;
1503 virtual void DoScreenToClient( int *x, int *y ) const = 0;
1504
1505 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1506
1507 // capture/release the mouse, used by Capture/ReleaseMouse()
1508 virtual void DoCaptureMouse() = 0;
1509 virtual void DoReleaseMouse() = 0;
1510
1511 // retrieve the position/size of the window
1512 virtual void DoGetPosition(int *x, int *y) const = 0;
1513 virtual void DoGetScreenPosition(int *x, int *y) const;
1514 virtual void DoGetSize(int *width, int *height) const = 0;
1515 virtual void DoGetClientSize(int *width, int *height) const = 0;
1516
1517 // get the size which best suits the window: for a control, it would be
1518 // the minimal size which doesn't truncate the control, for a panel - the
1519 // same size as it would have after a call to Fit()
1520 virtual wxSize DoGetBestSize() const;
1521
1522 // called from DoGetBestSize() to convert best virtual size (returned by
1523 // the window sizer) to the best size for the window itself; this is
1524 // overridden at wxScrolledWindow level to clump down virtual size to real
1525 virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const
1526 {
1527 return size;
1528 }
1529
1530 // this is the virtual function to be overriden in any derived class which
1531 // wants to change how SetSize() or Move() works - it is called by all
1532 // versions of these functions in the base class
1533 virtual void DoSetSize(int x, int y,
1534 int width, int height,
1535 int sizeFlags = wxSIZE_AUTO) = 0;
1536
1537 // same as DoSetSize() for the client size
1538 virtual void DoSetClientSize(int width, int height) = 0;
1539
1540 virtual void DoSetSizeHints( int minW, int minH,
1541 int maxW, int maxH,
1542 int incW, int incH );
1543
1544 // move the window to the specified location and resize it: this is called
1545 // from both DoSetSize() and DoSetClientSize() and would usually just
1546 // reposition this window except for composite controls which will want to
1547 // arrange themselves inside the given rectangle
1548 //
1549 // Important note: the coordinates passed to this method are in parent's
1550 // *window* coordinates and not parent's client coordinates (as the values
1551 // passed to DoSetSize and returned by DoGetPosition are)!
1552 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1553
1554 // centre the window in the specified direction on parent, note that
1555 // wxCENTRE_ON_SCREEN shouldn't be specified here, it only makes sense for
1556 // TLWs
1557 virtual void DoCentre(int dir);
1558
1559 #if wxUSE_TOOLTIPS
1560 virtual void DoSetToolTip( wxToolTip *tip );
1561 #endif // wxUSE_TOOLTIPS
1562
1563 #if wxUSE_MENUS
1564 virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
1565 #endif // wxUSE_MENUS
1566
1567 // Makes an adjustment to the window position to make it relative to the
1568 // parents client area, e.g. if the parent is a frame with a toolbar, its
1569 // (0, 0) is just below the toolbar
1570 virtual void AdjustForParentClientOrigin(int& x, int& y,
1571 int sizeFlags = 0) const;
1572
1573 // implements the window variants
1574 virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
1575
1576 // Must be called when mouse capture is lost to send
1577 // wxMouseCaptureLostEvent to windows on capture stack.
1578 static void NotifyCaptureLost();
1579
1580 private:
1581 // recursively call our own and our children OnEnabled() when the
1582 // enabled/disabled status changed because a parent window had been
1583 // enabled/disabled
1584 void NotifyWindowOnEnableChange(bool enabled);
1585
1586 #if wxUSE_MENUS
1587 // temporary event handler used by GetPopupMenuSelectionFromUser()
1588 void InternalOnPopupMenu(wxCommandEvent& event);
1589
1590 // implementation of the public GetPopupMenuSelectionFromUser() method
1591 int DoGetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y);
1592 #endif // wxUSE_MENUS
1593
1594 // the stack of windows which have captured the mouse
1595 static struct WXDLLIMPEXP_FWD_CORE wxWindowNext *ms_winCaptureNext;
1596 // the window that currently has mouse capture
1597 static wxWindow *ms_winCaptureCurrent;
1598 // indicates if execution is inside CaptureMouse/ReleaseMouse
1599 static bool ms_winCaptureChanging;
1600
1601 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1602 DECLARE_NO_COPY_CLASS(wxWindowBase)
1603 DECLARE_EVENT_TABLE()
1604 };
1605
1606
1607
1608 // Inlines for some deprecated methods
1609 inline wxSize wxWindowBase::GetBestFittingSize() const
1610 {
1611 return GetEffectiveMinSize();
1612 }
1613
1614 inline void wxWindowBase::SetBestFittingSize(const wxSize& size)
1615 {
1616 SetInitialSize(size);
1617 }
1618
1619 inline void wxWindowBase::SetBestSize(const wxSize& size)
1620 {
1621 SetInitialSize(size);
1622 }
1623
1624 inline void wxWindowBase::SetInitialBestSize(const wxSize& size)
1625 {
1626 SetInitialSize(size);
1627 }
1628
1629
1630 // ----------------------------------------------------------------------------
1631 // now include the declaration of wxWindow class
1632 // ----------------------------------------------------------------------------
1633
1634 // include the declaration of the platform-specific class
1635 #if defined(__WXPALMOS__)
1636 #ifdef __WXUNIVERSAL__
1637 #define wxWindowNative wxWindowPalm
1638 #else // !wxUniv
1639 #define wxWindowPalm wxWindow
1640 #endif // wxUniv/!wxUniv
1641 #include "wx/palmos/window.h"
1642 #elif defined(__WXMSW__)
1643 #ifdef __WXUNIVERSAL__
1644 #define wxWindowNative wxWindowMSW
1645 #else // !wxUniv
1646 #define wxWindowMSW wxWindow
1647 #endif // wxUniv/!wxUniv
1648 #include "wx/msw/window.h"
1649 #elif defined(__WXMOTIF__)
1650 #include "wx/motif/window.h"
1651 #elif defined(__WXGTK20__)
1652 #ifdef __WXUNIVERSAL__
1653 #define wxWindowNative wxWindowGTK
1654 #else // !wxUniv
1655 #define wxWindowGTK wxWindow
1656 #endif // wxUniv
1657 #include "wx/gtk/window.h"
1658 #elif defined(__WXGTK__)
1659 #ifdef __WXUNIVERSAL__
1660 #define wxWindowNative wxWindowGTK
1661 #else // !wxUniv
1662 #define wxWindowGTK wxWindow
1663 #endif // wxUniv
1664 #include "wx/gtk1/window.h"
1665 #elif defined(__WXX11__)
1666 #ifdef __WXUNIVERSAL__
1667 #define wxWindowNative wxWindowX11
1668 #else // !wxUniv
1669 #define wxWindowX11 wxWindow
1670 #endif // wxUniv
1671 #include "wx/x11/window.h"
1672 #elif defined(__WXMGL__)
1673 #define wxWindowNative wxWindowMGL
1674 #include "wx/mgl/window.h"
1675 #elif defined(__WXDFB__)
1676 #define wxWindowNative wxWindowDFB
1677 #include "wx/dfb/window.h"
1678 #elif defined(__WXMAC__)
1679 #ifdef __WXUNIVERSAL__
1680 #define wxWindowNative wxWindowMac
1681 #else // !wxUniv
1682 #define wxWindowMac wxWindow
1683 #endif // wxUniv
1684 #include "wx/mac/window.h"
1685 #elif defined(__WXCOCOA__)
1686 #ifdef __WXUNIVERSAL__
1687 #define wxWindowNative wxWindowCocoa
1688 #else // !wxUniv
1689 #define wxWindowCocoa wxWindow
1690 #endif // wxUniv
1691 #include "wx/cocoa/window.h"
1692 #elif defined(__WXPM__)
1693 #ifdef __WXUNIVERSAL__
1694 #define wxWindowNative wxWindowOS2
1695 #else // !wxUniv
1696 #define wxWindowOS2 wxWindow
1697 #endif // wxUniv/!wxUniv
1698 #include "wx/os2/window.h"
1699 #endif
1700
1701 // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1702 // for the native ports we already have defined it above
1703 #if defined(__WXUNIVERSAL__)
1704 #ifndef wxWindowNative
1705 #error "wxWindowNative must be defined above!"
1706 #endif
1707
1708 #include "wx/univ/window.h"
1709 #endif // wxUniv
1710
1711 // ----------------------------------------------------------------------------
1712 // inline functions which couldn't be declared in the class body because of
1713 // forward dependencies
1714 // ----------------------------------------------------------------------------
1715
1716 inline wxWindow *wxWindowBase::GetGrandParent() const
1717 {
1718 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1719 }
1720
1721 // ----------------------------------------------------------------------------
1722 // global functions
1723 // ----------------------------------------------------------------------------
1724
1725 // Find the wxWindow at the current mouse position, also returning the mouse
1726 // position.
1727 extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1728
1729 // Get the current mouse position.
1730 extern WXDLLEXPORT wxPoint wxGetMousePosition();
1731
1732 // get the currently active window of this application or NULL
1733 extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
1734
1735 // get the (first) top level parent window
1736 WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1737
1738 #if WXWIN_COMPATIBILITY_2_6
1739 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1740 wxDEPRECATED( int NewControlId() );
1741 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1742 #endif // WXWIN_COMPATIBILITY_2_6
1743
1744 #if wxUSE_ACCESSIBILITY
1745 // ----------------------------------------------------------------------------
1746 // accessible object for windows
1747 // ----------------------------------------------------------------------------
1748
1749 class WXDLLEXPORT wxWindowAccessible: public wxAccessible
1750 {
1751 public:
1752 wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1753 virtual ~wxWindowAccessible() {}
1754
1755 // Overridables
1756
1757 // Can return either a child object, or an integer
1758 // representing the child element, starting from 1.
1759 virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1760
1761 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
1762 virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1763
1764 // Navigates from fromId to toId/toObject.
1765 virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1766 int* toId, wxAccessible** toObject);
1767
1768 // Gets the name of the specified object.
1769 virtual wxAccStatus GetName(int childId, wxString* name);
1770
1771 // Gets the number of children.
1772 virtual wxAccStatus GetChildCount(int* childCount);
1773
1774 // Gets the specified child (starting from 1).
1775 // If *child is NULL and return value is wxACC_OK,
1776 // this means that the child is a simple element and
1777 // not an accessible object.
1778 virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1779
1780 // Gets the parent, or NULL.
1781 virtual wxAccStatus GetParent(wxAccessible** parent);
1782
1783 // Performs the default action. childId is 0 (the action for this object)
1784 // or > 0 (the action for a child).
1785 // Return wxACC_NOT_SUPPORTED if there is no default action for this
1786 // window (e.g. an edit control).
1787 virtual wxAccStatus DoDefaultAction(int childId);
1788
1789 // Gets the default action for this object (0) or > 0 (the action for a child).
1790 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
1791 // string if there is no action.
1792 // The retrieved string describes the action that is performed on an object,
1793 // not what the object does as a result. For example, a toolbar button that prints
1794 // a document has a default action of "Press" rather than "Prints the current document."
1795 virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1796
1797 // Returns the description for this object or a child.
1798 virtual wxAccStatus GetDescription(int childId, wxString* description);
1799
1800 // Returns help text for this object or a child, similar to tooltip text.
1801 virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1802
1803 // Returns the keyboard shortcut for this object or child.
1804 // Return e.g. ALT+K
1805 virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
1806
1807 // Returns a role constant.
1808 virtual wxAccStatus GetRole(int childId, wxAccRole* role);
1809
1810 // Returns a state constant.
1811 virtual wxAccStatus GetState(int childId, long* state);
1812
1813 // Returns a localized string representing the value for the object
1814 // or child.
1815 virtual wxAccStatus GetValue(int childId, wxString* strValue);
1816
1817 // Selects the object or child.
1818 virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
1819
1820 // Gets the window with the keyboard focus.
1821 // If childId is 0 and child is NULL, no object in
1822 // this subhierarchy has the focus.
1823 // If this object has the focus, child should be 'this'.
1824 virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
1825
1826 #if wxUSE_VARIANT
1827 // Gets a variant representing the selected children
1828 // of this object.
1829 // Acceptable values:
1830 // - a null variant (IsNull() returns true)
1831 // - a list variant (GetType() == wxT("list")
1832 // - an integer representing the selected child element,
1833 // or 0 if this object is selected (GetType() == wxT("long")
1834 // - a "void*" pointer to a wxAccessible child object
1835 virtual wxAccStatus GetSelections(wxVariant* selections);
1836 #endif // wxUSE_VARIANT
1837 };
1838
1839 #endif // wxUSE_ACCESSIBILITY
1840
1841
1842 #endif // _WX_WINDOW_H_BASE_