1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/osx/core/evtloop.h
3 // Purpose: CoreFoundation-based event loop
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_OSX_CORE_EVTLOOP_H_
13 #define _WX_OSX_CORE_EVTLOOP_H_
15 DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoop
);
16 DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoopObserver
);
18 class WXDLLIMPEXP_FWD_BASE wxCFEventLoopPauseIdleEvents
;
20 class WXDLLIMPEXP_BASE wxCFEventLoop
: public wxEventLoopBase
22 friend class wxCFEventLoopPauseIdleEvents
;
25 virtual ~wxCFEventLoop();
27 // sets the "should exit" flag and wakes up the loop so that it terminates
29 virtual void ScheduleExit(int rc
= 0);
31 // return true if any events are available
32 virtual bool Pending() const;
34 // dispatch a single event, return false if we should exit from the loop
35 virtual bool Dispatch();
37 // same as Dispatch() but doesn't wait for longer than the specified (in
38 // ms) timeout, return true if an event was processed, false if we should
39 // exit the loop or -1 if timeout expired
40 virtual int DispatchTimeout(unsigned long timeout
);
42 // implement this to wake up the loop: usually done by posting a dummy event
43 // to it (can be called from non main thread)
44 virtual void WakeUp();
46 virtual bool YieldFor(long eventsToProcess
);
48 bool ShouldProcessIdleEvents() const { return m_processIdleEvents
; }
50 #if wxUSE_UIACTIONSIMULATOR
51 // notifies Yield and Dispatch to wait for at least one event before
52 // returning, this is necessary, because the synthesized events need to be
53 // converted by the OS before being available on the native event queue
54 void SetShouldWaitForEvent(bool should
) { m_shouldWaitForEvent
= should
; }
57 // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
58 // terminating when Exit() is called
61 void CommonModeObserverCallBack(CFRunLoopObserverRef observer
, int activity
);
62 void DefaultModeObserverCallBack(CFRunLoopObserverRef observer
, int activity
);
64 // set to false to avoid idling at unexpected moments - eg when having native message boxes
65 void SetProcessIdleEvents(bool process
) { m_processIdleEvents
= process
; }
67 static void OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer
, int activity
, void *info
);
68 static void OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer
, int activity
, void *info
);
70 // get the currently executing CFRunLoop
71 virtual CFRunLoopRef
CFGetCurrentRunLoop() const;
73 virtual int DoDispatchTimeout(unsigned long timeout
);
75 virtual void OSXDoRun();
76 virtual void OSXDoStop();
82 CFRunLoopRef m_runLoop
;
84 // common modes runloop observer
85 CFRunLoopObserverRef m_commonModeRunLoopObserver
;
87 // default mode runloop observer
88 CFRunLoopObserverRef m_defaultModeRunLoopObserver
;
90 // set to false to avoid idling at unexpected moments - eg when having native message boxes
91 bool m_processIdleEvents
;
93 #if wxUSE_UIACTIONSIMULATOR
94 bool m_shouldWaitForEvent
;
97 // process all already pending events and dispatch a new one (blocking
98 // until it appears in the event queue if necessary)
100 // returns the return value of DoDispatchTimeout()
101 int DoProcessEvents();
103 wxDECLARE_NO_COPY_CLASS(wxCFEventLoop
);
106 class WXDLLIMPEXP_BASE wxCFEventLoopPauseIdleEvents
: public wxObject
109 wxCFEventLoopPauseIdleEvents();
110 virtual ~wxCFEventLoopPauseIdleEvents();
115 #endif // _WX_OSX_EVTLOOP_H_