1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
33 #include "wx/settings.h"
35 #include "wx/dcclient.h"
36 #include "wx/dcscreen.h"
37 #include "wx/toolbar.h"
42 WX_CHECK_BUILD_OPTIONS("wxAUI")
44 #include "wx/arrimpl.cpp"
45 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
46 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
47 WX_DEFINE_OBJARRAY(wxDockUIPartArray
)
48 WX_DEFINE_OBJARRAY(wxDockInfoArray
)
49 WX_DEFINE_OBJARRAY(wxPaneButtonArray
)
50 WX_DEFINE_OBJARRAY(wxPaneInfoArray
)
52 wxPaneInfo wxNullPaneInfo
;
53 wxDockInfo wxNullDockInfo
;
54 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON
)
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE
)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
59 // a few defines to avoid nameclashes
60 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
62 #include "wx/mac/private.h"
65 IMPLEMENT_DYNAMIC_CLASS(wxFrameManagerEvent
, wxEvent
)
67 class wxPseudoTransparentFrame
: public wxFrame
70 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
71 wxWindowID id
= wxID_ANY
,
72 const wxString
& title
= wxEmptyString
,
73 const wxPoint
& pos
= wxDefaultPosition
,
74 const wxSize
& size
= wxDefaultSize
,
75 long style
= wxDEFAULT_FRAME_STYLE
,
76 const wxString
&name
= wxT("frame"))
77 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
79 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
84 m_CanSetShape
= false; // have to wait for window create event on GTK
91 virtual bool SetTransparent(wxByte alpha
)
95 int w
=100; // some defaults
97 GetClientSize(&w
, &h
);
98 if ((alpha
!= m_Amount
) || (m_MaxWidth
<w
) | (m_MaxHeight
<h
))
100 // Make the region at least double the height and width so we don't have
101 // to rebuild if the size changes.
106 // m_Region.Union(0, 0, 1, m_MaxWidth);
109 for (int y
=0; y
<m_MaxHeight
; y
++)
111 // Reverse the order of the bottom 4 bits
112 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
113 if ((j
*16+8)<m_Amount
)
114 m_Region
.Union(0, y
, m_MaxWidth
, 1);
124 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
128 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
129 dc
.SetPen(*wxTRANSPARENT_PEN
);
131 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
135 wxRect
rect(upd
.GetRect());
136 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
143 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
)) {m_CanSetShape
=true; SetTransparent(0);}
154 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
155 DECLARE_EVENT_TABLE()
159 IMPLEMENT_DYNAMIC_CLASS( wxPseudoTransparentFrame
, wxFrame
)
161 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
162 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
164 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
169 // -- static utility functions --
171 static wxBitmap
wxPaneCreateStippleBitmap()
173 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
174 wxImage
img(2,2,data
,true);
175 return wxBitmap(img
);
178 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
180 wxBitmap stipple
= wxPaneCreateStippleBitmap();
181 wxBrush
brush(stipple
);
183 dc
.SetPen(*wxTRANSPARENT_PEN
);
185 dc
.SetLogicalFunction(wxXOR
);
186 dc
.DrawRectangle(rect
);
191 // CopyDocksAndPanes() - this utility function creates copies of
192 // the dock and pane info. wxDockInfo's usually contain pointers
193 // to wxPaneInfo classes, thus this function is necessary to reliably
194 // reconstruct that relationship in the new dock info and pane info arrays
196 static void CopyDocksAndPanes(wxDockInfoArray
& dest_docks
,
197 wxPaneInfoArray
& dest_panes
,
198 const wxDockInfoArray
& src_docks
,
199 const wxPaneInfoArray
& src_panes
)
201 dest_docks
= src_docks
;
202 dest_panes
= src_panes
;
203 int i
, j
, k
, dock_count
, pc1
, pc2
;
204 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
206 wxDockInfo
& dock
= dest_docks
.Item(i
);
207 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
208 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
209 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
210 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
214 // GetMaxLayer() is an internal function which returns
215 // the highest layer inside the specified dock
216 static int GetMaxLayer(const wxDockInfoArray
& docks
, int dock_direction
)
218 int i
, dock_count
, max_layer
= 0;
219 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
221 wxDockInfo
& dock
= docks
.Item(i
);
222 if (dock
.dock_direction
== dock_direction
&&
223 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
224 max_layer
= dock
.dock_layer
;
230 // GetMaxRow() is an internal function which returns
231 // the highest layer inside the specified dock
232 static int GetMaxRow(const wxPaneInfoArray
& panes
, int direction
, int layer
)
234 int i
, pane_count
, max_row
= 0;
235 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
237 wxPaneInfo
& pane
= panes
.Item(i
);
238 if (pane
.dock_direction
== direction
&&
239 pane
.dock_layer
== layer
&&
240 pane
.dock_row
> max_row
)
241 max_row
= pane
.dock_row
;
248 // DoInsertDockLayer() is an internal function that inserts a new dock
249 // layer by incrementing all existing dock layer values by one
250 static void DoInsertDockLayer(wxPaneInfoArray
& panes
,
255 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
257 wxPaneInfo
& pane
= panes
.Item(i
);
258 if (!pane
.IsFloating() &&
259 pane
.dock_direction
== dock_direction
&&
260 pane
.dock_layer
>= dock_layer
)
265 // DoInsertDockLayer() is an internal function that inserts a new dock
266 // row by incrementing all existing dock row values by one
267 static void DoInsertDockRow(wxPaneInfoArray
& panes
,
273 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
275 wxPaneInfo
& pane
= panes
.Item(i
);
276 if (!pane
.IsFloating() &&
277 pane
.dock_direction
== dock_direction
&&
278 pane
.dock_layer
== dock_layer
&&
279 pane
.dock_row
>= dock_row
)
284 // DoInsertDockLayer() is an internal function that inserts a space for
285 // another dock pane by incrementing all existing dock row values by one
286 static void DoInsertPane(wxPaneInfoArray
& panes
,
293 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
295 wxPaneInfo
& pane
= panes
.Item(i
);
296 if (!pane
.IsFloating() &&
297 pane
.dock_direction
== dock_direction
&&
298 pane
.dock_layer
== dock_layer
&&
299 pane
.dock_row
== dock_row
&&
300 pane
.dock_pos
>= dock_pos
)
305 // FindDocks() is an internal function that returns a list of docks which meet
306 // the specified conditions in the parameters and returns a sorted array
307 // (sorted by layer and then row)
308 static void FindDocks(wxDockInfoArray
& docks
,
312 wxDockInfoPtrArray
& arr
)
314 int begin_layer
= dock_layer
;
315 int end_layer
= dock_layer
;
316 int begin_row
= dock_row
;
317 int end_row
= dock_row
;
318 int dock_count
= docks
.GetCount();
319 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
321 // discover the maximum dock layer and the max row
322 for (i
= 0; i
< dock_count
; ++i
)
324 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
325 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
328 // if no dock layer was specified, search all dock layers
329 if (dock_layer
== -1)
332 end_layer
= max_layer
;
335 // if no dock row was specified, search all dock row
344 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
345 for (row
= begin_row
; row
<= end_row
; ++row
)
346 for (i
= 0; i
< dock_count
; ++i
)
348 wxDockInfo
& d
= docks
.Item(i
);
349 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
351 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
357 // FindPaneInDock() looks up a specified window pointer inside a dock.
358 // If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL.
359 static wxPaneInfo
* FindPaneInDock(const wxDockInfo
& dock
, wxWindow
* window
)
361 int i
, count
= dock
.panes
.GetCount();
362 for (i
= 0; i
< count
; ++i
)
364 wxPaneInfo
* p
= dock
.panes
.Item(i
);
365 if (p
->window
== window
)
371 // RemovePaneFromDocks() removes a pane window from all docks
372 // with a possible exception specified by parameter "except"
373 static void RemovePaneFromDocks(wxDockInfoArray
& docks
,
375 wxDockInfo
* except
= NULL
)
378 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
380 wxDockInfo
& d
= docks
.Item(i
);
383 wxPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
389 // RenumberDockRows() takes a dock and assigns sequential numbers
390 // to existing rows. Basically it takes out the gaps; so if a
391 // dock has rows with numbers 0,2,5, they will become 0,1,2
392 static void RenumberDockRows(wxDockInfoPtrArray
& docks
)
394 int i
, dock_count
, j
, pane_count
;
395 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
397 wxDockInfo
& dock
= *docks
.Item(i
);
399 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
400 dock
.panes
.Item(j
)->dock_row
= i
;
405 // SetActivePane() sets the active pane, as well as cycles through
406 // every other pane and makes sure that all others' active flags
408 static void SetActivePane(wxPaneInfoArray
& panes
, wxWindow
* active_pane
)
411 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
413 wxPaneInfo
& pane
= panes
.Item(i
);
414 pane
.state
&= ~wxPaneInfo::optionActive
;
415 if (pane
.window
== active_pane
)
416 pane
.state
|= wxPaneInfo::optionActive
;
421 // this function is used to sort panes by dock position
422 static int PaneSortFunc(wxPaneInfo
** p1
, wxPaneInfo
** p2
)
424 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
428 // -- wxFrameManager class implementation --
431 BEGIN_EVENT_TABLE(wxFrameManager
, wxEvtHandler
)
432 EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton
)
433 EVT_AUI_RENDER(wxFrameManager::OnRender
)
434 EVT_PAINT(wxFrameManager::OnPaint
)
435 EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground
)
436 EVT_SIZE(wxFrameManager::OnSize
)
437 EVT_SET_CURSOR(wxFrameManager::OnSetCursor
)
438 EVT_LEFT_DOWN(wxFrameManager::OnLeftDown
)
439 EVT_LEFT_UP(wxFrameManager::OnLeftUp
)
440 EVT_MOTION(wxFrameManager::OnMotion
)
441 EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow
)
442 EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus
)
443 EVT_TIMER(101, wxFrameManager::OnHintFadeTimer
)
447 wxFrameManager::wxFrameManager(wxWindow
* managed_wnd
, unsigned int flags
)
449 m_action
= actionNone
;
450 m_last_mouse_move
= wxPoint();
451 m_hover_button
= NULL
;
452 m_art
= new wxDefaultDockArt
;
458 SetManagedWindow(managed_wnd
);
462 wxFrameManager::~wxFrameManager()
467 // GetPane() looks up a wxPaneInfo structure based
468 // on the supplied window pointer. Upon failure, GetPane()
469 // returns an empty wxPaneInfo, a condition which can be checked
470 // by calling wxPaneInfo::IsOk().
472 // The pane info's structure may then be modified. Once a pane's
473 // info is modified, wxFrameManager::Update() must be called to
474 // realize the changes in the UI.
476 wxPaneInfo
& wxFrameManager::GetPane(wxWindow
* window
)
479 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
481 wxPaneInfo
& p
= m_panes
.Item(i
);
482 if (p
.window
== window
)
485 return wxNullPaneInfo
;
488 // this version of GetPane() looks up a pane based on a
489 // 'pane name', see above comment for more info
490 wxPaneInfo
& wxFrameManager::GetPane(const wxString
& name
)
493 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
495 wxPaneInfo
& p
= m_panes
.Item(i
);
499 return wxNullPaneInfo
;
502 // GetAllPanes() returns a reference to all the pane info structures
503 wxPaneInfoArray
& wxFrameManager::GetAllPanes()
508 // HitTest() is an internal function which determines
509 // which UI item the specified coordinates are over
510 // (x,y) specify a position in client coordinates
511 wxDockUIPart
* wxFrameManager::HitTest(int x
, int y
)
513 wxDockUIPart
* result
= NULL
;
516 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
518 wxDockUIPart
* item
= &m_uiparts
.Item(i
);
520 // we are not interested in typeDock, because this space
521 // isn't used to draw anything, just for measurements;
522 // besides, the entire dock area is covered with other
523 // rectangles, which we are interested in.
524 if (item
->type
== wxDockUIPart::typeDock
)
527 // if we already have a hit on a more specific item, we are not
528 // interested in a pane hit. If, however, we don't already have
529 // a hit, returning a pane hit is necessary for some operations
530 if ((item
->type
== wxDockUIPart::typePane
||
531 item
->type
== wxDockUIPart::typePaneBorder
) && result
)
534 // if the point is inside the rectangle, we have a hit
535 if (item
->rect
.Inside(x
,y
))
543 // SetFlags() and GetFlags() allow the owner to set various
544 // options which are global to wxFrameManager
545 void wxFrameManager::SetFlags(unsigned int flags
)
550 unsigned int wxFrameManager::GetFlags() const
556 // don't use these anymore as they are deprecated
557 // use Set/GetManagedFrame() instead
558 void wxFrameManager::SetFrame(wxFrame
* frame
)
560 SetManagedWindow((wxWindow
*)frame
);
563 wxFrame
* wxFrameManager::GetFrame() const
565 return (wxFrame
*)m_frame
;
571 // SetManagedWindow() is usually called once when the frame
572 // manager class is being initialized. "frame" specifies
573 // the frame which should be managed by the frame mananger
574 void wxFrameManager::SetManagedWindow(wxWindow
* frame
)
576 wxASSERT_MSG(frame
, wxT("specified frame must be non-NULL"));
579 m_frame
->PushEventHandler(this);
582 // if the owner is going to manage an MDI parent frame,
583 // we need to add the MDI client window as the default
586 if (frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
588 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)frame
;
589 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
591 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
593 AddPane(client_window
,
594 wxPaneInfo().Name(wxT("mdiclient")).
595 CenterPane().PaneBorder(false));
599 // Make a window to use for a transparent hint
600 #if defined(__WXMSW__) || defined(__WXGTK__)
601 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
, wxDefaultPosition
, wxSize(1,1),
602 wxFRAME_TOOL_WINDOW
|
603 wxFRAME_FLOAT_ON_PARENT
|
607 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
609 #elif defined(__WXMAC__)
610 // Using a miniframe with float and tool styles keeps the parent
611 // frame activated and highlighted as such...
612 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
, wxDefaultPosition
, wxSize(1,1),
613 wxFRAME_FLOAT_ON_PARENT
614 | wxFRAME_TOOL_WINDOW
617 // Can't set the bg colour of a Frame in wxMac
618 wxPanel
* p
= new wxPanel(m_hint_wnd
);
620 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
621 // color that is really hard to see, especially transparent.
622 // Until a better system color is decided upon we'll just use
624 p
->SetBackgroundColour(*wxBLUE
);
630 // CanSetTransparent is only present in the 2.7.0 ABI. To allow this file to be easily used
631 // in a backported environment, conditionally compile this in.
632 #if wxCHECK_VERSION(2,7,0)
633 && !m_hint_wnd
->CanSetTransparent()
639 m_hint_wnd
->Destroy();
642 // If we can convert it to a PseudoTransparent window, do so
643 m_hint_wnd
= new wxPseudoTransparentFrame (m_frame
, wxID_ANY
, wxEmptyString
, wxDefaultPosition
, wxSize(1,1),
644 wxFRAME_TOOL_WINDOW
|
645 wxFRAME_FLOAT_ON_PARENT
|
649 m_hint_fademax
= 128;
654 // UnInit() must be called, usually in the destructor
655 // of the frame class. If it is not called, usually this
656 // will result in a crash upon program exit
657 void wxFrameManager::UnInit()
659 m_frame
->RemoveEventHandler(this);
662 // GetManagedWindow() returns the window pointer being managed
663 wxWindow
* wxFrameManager::GetManagedWindow() const
668 wxDockArt
* wxFrameManager::GetArtProvider() const
673 void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent
& event
)
675 // first, give the owner frame a chance to override
678 if (m_frame
->ProcessEvent(event
))
685 // SetArtProvider() instructs wxFrameManager to use the
686 // specified art provider for all drawing calls. This allows
687 // plugable look-and-feel features. The pointer that is
688 // passed to this method subsequently belongs to wxFrameManager,
689 // and is deleted in the frame manager destructor
690 void wxFrameManager::SetArtProvider(wxDockArt
* art_provider
)
692 // delete the last art provider, if any
695 // assign the new art provider
696 m_art
= art_provider
;
700 bool wxFrameManager::AddPane(wxWindow
* window
, const wxPaneInfo
& pane_info
)
702 // check if the pane has a valid window
706 // check if the pane already exists
707 if (GetPane(pane_info
.window
).IsOk())
710 m_panes
.Add(pane_info
);
712 wxPaneInfo
& pinfo
= m_panes
.Last();
714 // set the pane window
715 pinfo
.window
= window
;
717 // if the pane's name identifier is blank, create a random string
718 if (pinfo
.name
.empty())
720 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
721 ((unsigned long)pinfo
.window
) & 0xffffffff,
722 (unsigned int)time(NULL
),
724 (unsigned int)GetTickCount(),
726 (unsigned int)clock(),
728 (unsigned long)m_panes
.GetCount());
731 // set initial proportion (if not already set)
732 if (pinfo
.dock_proportion
== 0)
733 pinfo
.dock_proportion
= 100000;
735 if (pinfo
.HasCloseButton() &&
736 pinfo
.buttons
.size() == 0)
739 button
.button_id
= wxPaneInfo::buttonClose
;
740 pinfo
.buttons
.Add(button
);
743 if (pinfo
.best_size
== wxDefaultSize
&&
746 pinfo
.best_size
= pinfo
.window
->GetClientSize();
748 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
750 // GetClientSize() doesn't get the best size for
751 // a toolbar under some newer versions of wxWidgets,
752 // so use GetBestSize()
753 pinfo
.best_size
= pinfo
.window
->GetBestSize();
755 // for some reason, wxToolBar::GetBestSize() is returning
756 // a size that is a pixel shy of the correct amount.
757 // I believe this to be the correct action, until
758 // wxToolBar::GetBestSize() is fixed. Is this assumption
763 if (pinfo
.min_size
!= wxDefaultSize
)
765 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
766 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
767 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
768 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
775 bool wxFrameManager::AddPane(wxWindow
* window
,
777 const wxString
& caption
)
780 pinfo
.Caption(caption
);
783 case wxTOP
: pinfo
.Top(); break;
784 case wxBOTTOM
: pinfo
.Bottom(); break;
785 case wxLEFT
: pinfo
.Left(); break;
786 case wxRIGHT
: pinfo
.Right(); break;
787 case wxCENTER
: pinfo
.CenterPane(); break;
789 return AddPane(window
, pinfo
);
792 bool wxFrameManager::AddPane(wxWindow
* window
,
793 const wxPaneInfo
& pane_info
,
794 const wxPoint
& drop_pos
)
796 if (!AddPane(window
, pane_info
))
799 wxPaneInfo
& pane
= GetPane(window
);
801 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
806 bool wxFrameManager::InsertPane(wxWindow
* window
, const wxPaneInfo
& pane_info
,
809 // shift the panes around, depending on the insert level
810 switch (insert_level
)
812 case wxAUI_INSERT_PANE
:
813 DoInsertPane(m_panes
,
814 pane_info
.dock_direction
,
815 pane_info
.dock_layer
,
819 case wxAUI_INSERT_ROW
:
820 DoInsertDockRow(m_panes
,
821 pane_info
.dock_direction
,
822 pane_info
.dock_layer
,
825 case wxAUI_INSERT_DOCK
:
826 DoInsertDockLayer(m_panes
,
827 pane_info
.dock_direction
,
828 pane_info
.dock_layer
);
832 // if the window already exists, we are basically just moving/inserting the
833 // existing window. If it doesn't exist, we need to add it and insert it
834 wxPaneInfo
& existing_pane
= GetPane(window
);
835 if (!existing_pane
.IsOk())
837 return AddPane(window
, pane_info
);
841 if (pane_info
.IsFloating())
843 existing_pane
.Float();
844 if (pane_info
.floating_pos
!= wxDefaultPosition
)
845 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
846 if (pane_info
.floating_size
!= wxDefaultSize
)
847 existing_pane
.FloatingSize(pane_info
.floating_size
);
851 existing_pane
.Direction(pane_info
.dock_direction
);
852 existing_pane
.Layer(pane_info
.dock_layer
);
853 existing_pane
.Row(pane_info
.dock_row
);
854 existing_pane
.Position(pane_info
.dock_pos
);
862 // DetachPane() removes a pane from the frame manager. This
863 // method will not destroy the window that is removed.
864 bool wxFrameManager::DetachPane(wxWindow
* window
)
867 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
869 wxPaneInfo
& p
= m_panes
.Item(i
);
870 if (p
.window
== window
)
874 // we have a floating frame which is being detached. We need to
875 // reparent it to m_frame and destroy the floating frame
878 p
.window
->SetSize(1,1);
880 if (p
.frame
->IsShown())
881 p
.frame
->Show(false);
883 // reparent to m_frame and destroy the pane
884 p
.window
->Reparent(m_frame
);
885 p
.frame
->SetSizer(NULL
);
890 // make sure there are no references to this pane in our uiparts,
891 // just in case the caller doesn't call Update() immediately after
892 // the DetachPane() call. This prevets obscure crashes which would
893 // happen at window repaint if the caller forgets to call Update()
895 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
897 wxDockUIPart
& part
= m_uiparts
.Item(pi
);
900 m_uiparts
.RemoveAt(pi
);
915 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
916 // in the input string. This is an internal functions which is
917 // used for saving perspectives
918 static wxString
EscapeDelimiters(const wxString
& s
)
921 result
.Alloc(s
.length());
922 const wxChar
* ch
= s
.c_str();
925 if (*ch
== wxT(';') || *ch
== wxT('|'))
933 wxString
wxFrameManager::SavePaneInfo(wxPaneInfo
& pane
)
935 wxString result
= wxT("name=");
936 result
+= EscapeDelimiters(pane
.name
);
939 result
+= wxT("caption=");
940 result
+= EscapeDelimiters(pane
.caption
);
943 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
944 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
945 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
946 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
947 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
948 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
949 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
950 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
951 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
952 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
953 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
954 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
955 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
956 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
957 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
958 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
963 // Load a "pane" with the pane infor settings in pane_part
964 void wxFrameManager::LoadPaneInfo(wxString pane_part
, wxPaneInfo
&pane
)
966 // replace escaped characters so we can
967 // split up the string easily
968 pane_part
.Replace(wxT("\\|"), wxT("\a"));
969 pane_part
.Replace(wxT("\\;"), wxT("\b"));
973 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
974 pane_part
= pane_part
.AfterFirst(wxT(';'));
975 wxString val_name
= val_part
.BeforeFirst(wxT('='));
976 wxString value
= val_part
.AfterFirst(wxT('='));
977 val_name
.MakeLower();
979 val_name
.Trim(false);
983 if (val_name
.empty())
986 if (val_name
== wxT("name"))
988 else if (val_name
== wxT("caption"))
989 pane
.caption
= value
;
990 else if (val_name
== wxT("state"))
991 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
992 else if (val_name
== wxT("dir"))
993 pane
.dock_direction
= wxAtoi(value
.c_str());
994 else if (val_name
== wxT("layer"))
995 pane
.dock_layer
= wxAtoi(value
.c_str());
996 else if (val_name
== wxT("row"))
997 pane
.dock_row
= wxAtoi(value
.c_str());
998 else if (val_name
== wxT("pos"))
999 pane
.dock_pos
= wxAtoi(value
.c_str());
1000 else if (val_name
== wxT("prop"))
1001 pane
.dock_proportion
= wxAtoi(value
.c_str());
1002 else if (val_name
== wxT("bestw"))
1003 pane
.best_size
.x
= wxAtoi(value
.c_str());
1004 else if (val_name
== wxT("besth"))
1005 pane
.best_size
.y
= wxAtoi(value
.c_str());
1006 else if (val_name
== wxT("minw"))
1007 pane
.min_size
.x
= wxAtoi(value
.c_str());
1008 else if (val_name
== wxT("minh"))
1009 pane
.min_size
.y
= wxAtoi(value
.c_str());
1010 else if (val_name
== wxT("maxw"))
1011 pane
.max_size
.x
= wxAtoi(value
.c_str());
1012 else if (val_name
== wxT("maxh"))
1013 pane
.max_size
.y
= wxAtoi(value
.c_str());
1014 else if (val_name
== wxT("floatx"))
1015 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1016 else if (val_name
== wxT("floaty"))
1017 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1018 else if (val_name
== wxT("floatw"))
1019 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1020 else if (val_name
== wxT("floath"))
1021 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1023 wxFAIL_MSG(wxT("Bad Perspective String"));
1027 // replace escaped characters so we can
1028 // split up the string easily
1029 pane
.name
.Replace(wxT("\a"), wxT("|"));
1030 pane
.name
.Replace(wxT("\b"), wxT(";"));
1031 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1032 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1033 pane_part
.Replace(wxT("\a"), wxT("|"));
1034 pane_part
.Replace(wxT("\b"), wxT(";"));
1040 // SavePerspective() saves all pane information as a single string.
1041 // This string may later be fed into LoadPerspective() to restore
1042 // all pane settings. This save and load mechanism allows an
1043 // exact pane configuration to be saved and restored at a later time
1045 wxString
wxFrameManager::SavePerspective()
1049 result
= wxT("layout1|");
1051 int pane_i
, pane_count
= m_panes
.GetCount();
1052 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1054 wxPaneInfo
& pane
= m_panes
.Item(pane_i
);
1055 result
+= SavePaneInfo(pane
)+wxT("|");
1058 int dock_i
, dock_count
= m_docks
.GetCount();
1059 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1061 wxDockInfo
& dock
= m_docks
.Item(dock_i
);
1063 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1064 dock
.dock_direction
, dock
.dock_layer
,
1065 dock
.dock_row
, dock
.size
);
1071 // LoadPerspective() loads a layout which was saved with SavePerspective()
1072 // If the "update" flag parameter is true, the GUI will immediately be updated
1074 bool wxFrameManager::LoadPerspective(const wxString
& layout
, bool update
)
1076 wxString input
= layout
;
1079 // check layout string version
1080 part
= input
.BeforeFirst(wxT('|'));
1081 input
= input
.AfterFirst(wxT('|'));
1084 if (part
!= wxT("layout1"))
1087 // mark all panes currently managed as docked and hidden
1088 int pane_i
, pane_count
= m_panes
.GetCount();
1089 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1090 m_panes
.Item(pane_i
).Dock().Hide();
1092 // clear out the dock array; this will be reconstructed
1095 // replace escaped characters so we can
1096 // split up the string easily
1097 input
.Replace(wxT("\\|"), wxT("\a"));
1098 input
.Replace(wxT("\\;"), wxT("\b"));
1104 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1105 input
= input
.AfterFirst(wxT('|'));
1106 pane_part
.Trim(true);
1108 // if the string is empty, we're done parsing
1109 if (pane_part
.empty())
1112 if (pane_part
.Left(9) == wxT("dock_size"))
1114 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1115 wxString value
= pane_part
.AfterFirst(wxT('='));
1117 long dir
, layer
, row
, size
;
1118 wxString piece
= val_name
.AfterFirst(wxT('('));
1119 piece
= piece
.BeforeLast(wxT(')'));
1120 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1121 piece
= piece
.AfterFirst(wxT(','));
1122 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1123 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1124 value
.ToLong(&size
);
1127 dock
.dock_direction
= dir
;
1128 dock
.dock_layer
= layer
;
1129 dock
.dock_row
= row
;
1135 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1136 // name so it can be called by external callers
1137 pane_part
.Replace(wxT("\a"), wxT("|"));
1138 pane_part
.Replace(wxT("\b"), wxT(";"));
1140 LoadPaneInfo(pane_part
, pane
);
1142 wxPaneInfo
& p
= GetPane(pane
.name
);
1145 // the pane window couldn't be found
1146 // in the existing layout
1160 void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo
& dock
,
1161 wxArrayInt
& positions
,
1164 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1165 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1166 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1171 int offset
, action_pane
= -1;
1172 int pane_i
, pane_count
= dock
.panes
.GetCount();
1174 // find the pane marked as our action pane
1175 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1177 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1179 if (pane
.state
& wxPaneInfo::actionPane
)
1181 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1182 action_pane
= pane_i
;
1186 // set up each panes default position, and
1187 // determine the size (width or height, depending
1188 // on the dock's orientation) of each pane
1189 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1191 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1192 positions
.Add(pane
.dock_pos
);
1195 if (pane
.HasBorder())
1196 size
+= (pane_border_size
*2);
1198 if (dock
.IsHorizontal())
1200 if (pane
.HasGripper() && !pane
.HasGripperTop())
1201 size
+= gripper_size
;
1202 size
+= pane
.best_size
.x
;
1206 if (pane
.HasGripper() && pane
.HasGripperTop())
1207 size
+= gripper_size
;
1209 if (pane
.HasCaption())
1210 size
+= caption_size
;
1211 size
+= pane
.best_size
.y
;
1217 // if there is no action pane, just return the default
1218 // positions (as specified in pane.pane_pos)
1219 if (action_pane
== -1)
1223 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1225 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1230 positions
[pane_i
] -= -amount
;
1232 offset
+= sizes
[pane_i
];
1235 // if the dock mode is fixed, make sure none of the panes
1236 // overlap; we will bump panes that overlap
1238 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1240 int amount
= positions
[pane_i
] - offset
;
1244 positions
[pane_i
] += -amount
;
1246 offset
+= sizes
[pane_i
];
1251 void wxFrameManager::LayoutAddPane(wxSizer
* cont
,
1254 wxDockUIPartArray
& uiparts
,
1258 wxSizerItem
* sizer_item
;
1260 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1261 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1262 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1263 int pane_button_size
= m_art
->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE
);
1265 // find out the orientation of the item (orientation for panes
1266 // is the same as the dock's orientation)
1268 if (dock
.IsHorizontal())
1269 orientation
= wxHORIZONTAL
;
1271 orientation
= wxVERTICAL
;
1273 // this variable will store the proportion
1274 // value that the pane will receive
1275 int pane_proportion
= pane
.dock_proportion
;
1277 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1278 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1280 if (pane
.HasGripper())
1282 if (pane
.HasGripperTop())
1283 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1285 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1287 part
.type
= wxDockUIPart::typeGripper
;
1291 part
.orientation
= orientation
;
1292 part
.cont_sizer
= horz_pane_sizer
;
1293 part
.sizer_item
= sizer_item
;
1297 if (pane
.HasCaption())
1299 // create the caption sizer
1300 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1302 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1304 part
.type
= wxDockUIPart::typeCaption
;
1308 part
.orientation
= orientation
;
1309 part
.cont_sizer
= vert_pane_sizer
;
1310 part
.sizer_item
= sizer_item
;
1311 int caption_part_idx
= uiparts
.GetCount();
1314 // add pane buttons to the caption
1315 int i
, button_count
;
1316 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1317 i
< button_count
; ++i
)
1319 wxPaneButton
& button
= pane
.buttons
.Item(i
);
1321 sizer_item
= caption_sizer
->Add(pane_button_size
,
1325 part
.type
= wxDockUIPart::typePaneButton
;
1328 part
.button
= &button
;
1329 part
.orientation
= orientation
;
1330 part
.cont_sizer
= caption_sizer
;
1331 part
.sizer_item
= sizer_item
;
1335 // add the caption sizer
1336 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1338 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1341 // add the pane window itself
1344 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1348 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1349 // Don't do this because it breaks the pane size in floating windows
1350 // BIW: Right now commenting this out is causing problems with
1351 // an mdi client window as the center pane.
1352 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1355 part
.type
= wxDockUIPart::typePane
;
1359 part
.orientation
= orientation
;
1360 part
.cont_sizer
= vert_pane_sizer
;
1361 part
.sizer_item
= sizer_item
;
1365 // determine if the pane should have a minimum size; if the pane is
1366 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1367 // if the pane.min_size is set, we must use that value as well
1369 wxSize min_size
= pane
.min_size
;
1372 if (min_size
== wxDefaultSize
)
1374 min_size
= pane
.best_size
;
1375 pane_proportion
= 0;
1379 if (min_size
!= wxDefaultSize
)
1381 vert_pane_sizer
->SetItemMinSize(
1382 vert_pane_sizer
->GetChildren().GetCount()-1,
1383 min_size
.x
, min_size
.y
);
1387 // add the verticle sizer (caption, pane window) to the
1388 // horizontal sizer (gripper, verticle sizer)
1389 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1391 // finally, add the pane sizer to the dock sizer
1393 if (pane
.HasBorder())
1395 // allowing space for the pane's border
1396 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1397 wxEXPAND
| wxALL
, pane_border_size
);
1399 part
.type
= wxDockUIPart::typePaneBorder
;
1403 part
.orientation
= orientation
;
1404 part
.cont_sizer
= cont
;
1405 part
.sizer_item
= sizer_item
;
1410 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1414 void wxFrameManager::LayoutAddDock(wxSizer
* cont
,
1416 wxDockUIPartArray
& uiparts
,
1419 wxSizerItem
* sizer_item
;
1422 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
1423 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1425 // resizable bottom and right docks have a sash before them
1426 if (!dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1427 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1429 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1431 part
.type
= wxDockUIPart::typeDockSizer
;
1432 part
.orientation
= orientation
;
1436 part
.cont_sizer
= cont
;
1437 part
.sizer_item
= sizer_item
;
1441 // create the sizer for the dock
1442 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1444 // add each pane to the dock
1445 int pane_i
, pane_count
= dock
.panes
.GetCount();
1449 wxArrayInt pane_positions
, pane_sizes
;
1451 // figure out the real pane positions we will
1452 // use, without modifying the each pane's pane_pos member
1453 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1456 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1458 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1459 int pane_pos
= pane_positions
.Item(pane_i
);
1461 int amount
= pane_pos
- offset
;
1464 if (dock
.IsVertical())
1465 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1467 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1469 part
.type
= wxDockUIPart::typeBackground
;
1473 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1474 part
.cont_sizer
= dock_sizer
;
1475 part
.sizer_item
= sizer_item
;
1481 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1483 offset
+= pane_sizes
.Item(pane_i
);
1486 // at the end add a very small stretchable background area
1487 sizer_item
= dock_sizer
->Add(1,1, 1, wxEXPAND
);
1489 part
.type
= wxDockUIPart::typeBackground
;
1493 part
.orientation
= orientation
;
1494 part
.cont_sizer
= dock_sizer
;
1495 part
.sizer_item
= sizer_item
;
1500 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1502 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1504 // if this is not the first pane being added,
1505 // we need to add a pane sizer
1508 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1510 part
.type
= wxDockUIPart::typePaneSizer
;
1512 part
.pane
= dock
.panes
.Item(pane_i
-1);
1514 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1515 part
.cont_sizer
= dock_sizer
;
1516 part
.sizer_item
= sizer_item
;
1520 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1524 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
)
1525 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1527 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1529 part
.type
= wxDockUIPart::typeDock
;
1533 part
.orientation
= orientation
;
1534 part
.cont_sizer
= cont
;
1535 part
.sizer_item
= sizer_item
;
1538 if (dock
.IsHorizontal())
1539 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1541 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1543 // top and left docks have a sash after them
1544 if (!dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1545 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1547 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1549 part
.type
= wxDockUIPart::typeDockSizer
;
1553 part
.orientation
= orientation
;
1554 part
.cont_sizer
= cont
;
1555 part
.sizer_item
= sizer_item
;
1560 wxSizer
* wxFrameManager::LayoutAll(wxPaneInfoArray
& panes
,
1561 wxDockInfoArray
& docks
,
1562 wxDockUIPartArray
& uiparts
,
1565 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1567 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1568 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1569 wxSize cli_size
= m_frame
->GetClientSize();
1570 int i
, dock_count
, pane_count
;
1573 // empty all docks out
1574 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1575 docks
.Item(i
).panes
.Empty();
1577 // iterate through all known panes, filing each
1578 // of them into the appropriate dock. If the
1579 // pane does not exist in the dock, add it
1580 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1582 wxPaneInfo
& p
= panes
.Item(i
);
1584 // find any docks in this layer
1586 wxDockInfoPtrArray arr
;
1587 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1589 if (arr
.GetCount() > 0)
1595 // dock was not found, so we need to create a new one
1597 d
.dock_direction
= p
.dock_direction
;
1598 d
.dock_layer
= p
.dock_layer
;
1599 d
.dock_row
= p
.dock_row
;
1601 dock
= &docks
.Last();
1605 if (p
.IsDocked() && p
.IsShown())
1607 // remove the pane from any existing docks except this one
1608 RemovePaneFromDocks(docks
, p
, dock
);
1610 // pane needs to be added to the dock,
1611 // if it doesn't already exist
1612 if (!FindPaneInDock(*dock
, p
.window
))
1613 dock
->panes
.Add(&p
);
1617 // remove the pane from any existing docks
1618 RemovePaneFromDocks(docks
, p
);
1623 // remove any empty docks
1624 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1626 if (docks
.Item(i
).panes
.GetCount() == 0)
1630 // configure the docks further
1631 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1633 wxDockInfo
& dock
= docks
.Item(i
);
1634 int j
, dock_pane_count
= dock
.panes
.GetCount();
1636 // sort the dock pane array by the pane's
1637 // dock position (dock_pos), in ascending order
1638 dock
.panes
.Sort(PaneSortFunc
);
1640 // for newly created docks, set up their initial size
1645 for (j
= 0; j
< dock_pane_count
; ++j
)
1647 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1648 wxSize pane_size
= pane
.best_size
;
1649 if (pane_size
== wxDefaultSize
)
1650 pane_size
= pane
.min_size
;
1651 if (pane_size
== wxDefaultSize
)
1652 pane_size
= pane
.window
->GetSize();
1654 if (dock
.IsHorizontal())
1655 size
= wxMax(pane_size
.y
, size
);
1657 size
= wxMax(pane_size
.x
, size
);
1660 // add space for the border (two times), but only
1661 // if at least one pane inside the dock has a pane border
1662 for (j
= 0; j
< dock_pane_count
; ++j
)
1664 if (dock
.panes
.Item(j
)->HasBorder())
1666 size
+= (pane_border_size
*2);
1671 // if pane is on the top or bottom, add the caption height,
1672 // but only if at least one pane inside the dock has a caption
1673 if (dock
.IsHorizontal())
1675 for (j
= 0; j
< dock_pane_count
; ++j
)
1677 if (dock
.panes
.Item(j
)->HasCaption())
1679 size
+= caption_size
;
1685 // new dock's size may not be more than 1/3 of the frame size
1686 if (dock
.IsHorizontal())
1687 size
= wxMin(size
, cli_size
.y
/3);
1689 size
= wxMin(size
, cli_size
.x
/3);
1697 // determine the dock's minimum size
1698 bool plus_border
= false;
1699 bool plus_caption
= false;
1700 int dock_min_size
= 0;
1701 for (j
= 0; j
< dock_pane_count
; ++j
)
1703 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1704 if (pane
.min_size
!= wxDefaultSize
)
1706 if (pane
.HasBorder())
1708 if (pane
.HasCaption())
1709 plus_caption
= true;
1710 if (dock
.IsHorizontal())
1712 if (pane
.min_size
.y
> dock_min_size
)
1713 dock_min_size
= pane
.min_size
.y
;
1717 if (pane
.min_size
.x
> dock_min_size
)
1718 dock_min_size
= pane
.min_size
.x
;
1724 dock_min_size
+= (pane_border_size
*2);
1725 if (plus_caption
&& dock
.IsHorizontal())
1726 dock_min_size
+= (caption_size
);
1728 dock
.min_size
= dock_min_size
;
1731 // if the pane's current size is less than it's
1732 // minimum, increase the dock's size to it's minimum
1733 if (dock
.size
< dock
.min_size
)
1734 dock
.size
= dock
.min_size
;
1737 // determine the dock's mode (fixed or proportional);
1738 // determine whether the dock has only toolbars
1739 bool action_pane_marked
= false;
1741 dock
.toolbar
= true;
1742 for (j
= 0; j
< dock_pane_count
; ++j
)
1744 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1745 if (!pane
.IsFixed())
1747 if (!pane
.IsToolbar())
1748 dock
.toolbar
= false;
1749 if (pane
.state
& wxPaneInfo::actionPane
)
1750 action_pane_marked
= true;
1754 // if the dock mode is proportional and not fixed-pixel,
1755 // reassign the dock_pos to the sequential 0, 1, 2, 3;
1756 // e.g. remove gaps like 1, 2, 30, 500
1759 for (j
= 0; j
< dock_pane_count
; ++j
)
1761 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1766 // if the dock mode is fixed, and none of the panes
1767 // are being moved right now, make sure the panes
1768 // do not overlap each other. If they do, we will
1769 // adjust the panes' positions
1770 if (dock
.fixed
&& !action_pane_marked
)
1772 wxArrayInt pane_positions
, pane_sizes
;
1773 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1776 for (j
= 0; j
< dock_pane_count
; ++j
)
1778 wxPaneInfo
& pane
= *(dock
.panes
.Item(j
));
1779 pane
.dock_pos
= pane_positions
[j
];
1781 int amount
= pane
.dock_pos
- offset
;
1785 pane
.dock_pos
+= -amount
;
1787 offset
+= pane_sizes
[j
];
1792 // discover the maximum dock layer
1794 for (i
= 0; i
< dock_count
; ++i
)
1795 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
1798 // clear out uiparts
1801 // create a bunch of box sizers,
1802 // from the innermost level outwards.
1803 wxSizer
* cont
= NULL
;
1804 wxSizer
* middle
= NULL
;
1808 for (layer
= 0; layer
<= max_layer
; ++layer
)
1810 wxDockInfoPtrArray arr
;
1812 // find any docks in this layer
1813 FindDocks(docks
, -1, layer
, -1, arr
);
1815 // if there aren't any, skip to the next layer
1819 wxSizer
* old_cont
= cont
;
1821 // create a container which will hold this layer's
1822 // docks (top, bottom, left, right)
1823 cont
= new wxBoxSizer(wxVERTICAL
);
1826 // find any top docks in this layer
1827 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
1828 RenumberDockRows(arr
);
1831 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
1832 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
1836 // fill out the middle layer (which consists
1837 // of left docks, content area and right docks)
1839 middle
= new wxBoxSizer(wxHORIZONTAL
);
1841 // find any left docks in this layer
1842 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
1843 RenumberDockRows(arr
);
1846 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
1847 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1850 // add content dock (or previous layer's sizer
1854 // find any center docks
1855 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
1858 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
1859 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1863 // there are no center docks, add a background area
1864 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
1866 part
.type
= wxDockUIPart::typeBackground
;
1870 part
.cont_sizer
= middle
;
1871 part
.sizer_item
= sizer_item
;
1877 middle
->Add(old_cont
, 1, wxEXPAND
);
1880 // find any right docks in this layer
1881 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
1882 RenumberDockRows(arr
);
1885 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
1886 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1889 cont
->Add(middle
, 1, wxEXPAND
);
1893 // find any bottom docks in this layer
1894 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
1895 RenumberDockRows(arr
);
1898 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
1899 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
1906 // no sizer available, because there are no docks,
1907 // therefore we will create a simple background area
1908 cont
= new wxBoxSizer(wxVERTICAL
);
1909 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
1911 part
.type
= wxDockUIPart::typeBackground
;
1915 part
.cont_sizer
= middle
;
1916 part
.sizer_item
= sizer_item
;
1920 container
->Add(cont
, 1, wxEXPAND
);
1925 // Update() updates the layout. Whenever changes are made to
1926 // one or more panes, this function should be called. It is the
1927 // external entry point for running the layout engine.
1929 void wxFrameManager::Update()
1932 int i
, pane_count
= m_panes
.GetCount();
1934 // delete old sizer first
1935 m_frame
->SetSizer(NULL
);
1937 // destroy floating panes which have been
1938 // redocked or are becoming non-floating
1939 for (i
= 0; i
< pane_count
; ++i
)
1941 wxPaneInfo
& p
= m_panes
.Item(i
);
1943 if (!p
.IsFloating() && p
.frame
)
1945 // because the pane is no longer in a floating, we need to
1946 // reparent it to m_frame and destroy the floating frame
1949 p
.window
->SetSize(1,1);
1951 if (p
.frame
->IsShown())
1952 p
.frame
->Show(false);
1954 // reparent to m_frame and destroy the pane
1955 p
.window
->Reparent(m_frame
);
1956 p
.frame
->SetSizer(NULL
);
1963 // create a layout for all of the panes
1964 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
1966 // hide or show panes as necessary,
1967 // and float panes as necessary
1968 for (i
= 0; i
< pane_count
; ++i
)
1970 wxPaneInfo
& p
= m_panes
.Item(i
);
1974 if (p
.frame
== NULL
)
1976 // we need to create a frame for this
1977 // pane, which has recently been floated
1978 wxFloatingPane
* frame
= new wxFloatingPane(m_frame
,
1982 #if wxCHECK_VERSION(2,7,0)
1983 // on MSW and Mac, if the owner desires transparent dragging, and
1984 // the dragging is happening right now, then the floating
1985 // window should have this style by default
1986 if (m_action
== actionDragFloatingPane
&&
1987 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
1988 frame
->SetTransparent(150);
1991 frame
->SetPaneWindow(p
);
1994 if (p
.IsShown() && !frame
->IsShown())
1999 // frame already exists, make sure it's position
2000 // and size reflect the information in wxPaneInfo
2001 if (p
.frame
->GetPosition() != p
.floating_pos
)
2003 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2004 wxDefaultCoord
, wxDefaultCoord
,
2005 wxSIZE_USE_EXISTING
);
2006 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2009 if (p
.frame
->IsShown() != p
.IsShown())
2010 p
.frame
->Show(p
.IsShown());
2015 if (p
.window
->IsShown() != p
.IsShown())
2016 p
.window
->Show(p
.IsShown());
2019 // if "active panes" are no longer allowed, clear
2020 // any optionActive values from the pane states
2021 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2023 p
.state
&= ~wxPaneInfo::optionActive
;
2028 // keep track of the old window rectangles so we can
2029 // refresh those windows whose rect has changed
2030 wxAuiRectArray old_pane_rects
;
2031 for (i
= 0; i
< pane_count
; ++i
)
2034 wxPaneInfo
& p
= m_panes
.Item(i
);
2036 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2039 old_pane_rects
.Add(r
);
2045 // apply the new sizer
2046 m_frame
->SetSizer(sizer
);
2047 m_frame
->SetAutoLayout(false);
2052 // now that the frame layout is done, we need to check
2053 // the new pane rectangles against the old rectangles that
2054 // we saved a few lines above here. If the rectangles have
2055 // changed, the corresponding panes must also be updated
2056 for (i
= 0; i
< pane_count
; ++i
)
2058 wxPaneInfo
& p
= m_panes
.Item(i
);
2059 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2061 if (p
.rect
!= old_pane_rects
[i
])
2063 p
.window
->Refresh();
2072 // set frame's minimum size
2075 // N.B. More work needs to be done on frame minimum sizes;
2076 // this is some intresting code that imposes the minimum size,
2077 // but we may want to include a more flexible mechanism or
2078 // options for multiple minimum-size modes, e.g. strict or lax
2079 wxSize min_size = sizer->GetMinSize();
2080 wxSize frame_size = m_frame->GetSize();
2081 wxSize client_size = m_frame->GetClientSize();
2083 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2084 min_size.y+frame_size.y-client_size.y );
2086 m_frame->SetMinSize(minframe_size);
2088 if (frame_size.x < minframe_size.x ||
2089 frame_size.y < minframe_size.y)
2090 sizer->Fit(m_frame);
2095 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2096 // on the frame's main sizer, then measures all the various UI items
2097 // and updates their internal rectangles. This should always be called
2098 // instead of calling m_frame->Layout() directly
2100 void wxFrameManager::DoFrameLayout()
2105 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2107 wxDockUIPart
& part
= m_uiparts
.Item(i
);
2109 // get the rectangle of the UI part
2110 // originally, this code looked like this:
2111 // part.rect = wxRect(part.sizer_item->GetPosition(),
2112 // part.sizer_item->GetSize());
2113 // this worked quite well, with one exception: the mdi
2114 // client window had a "deferred" size variable
2115 // that returned the wrong size. It looks like
2116 // a bug in wx, because the former size of the window
2117 // was being returned. So, we will retrieve the part's
2118 // rectangle via other means
2121 part
.rect
= part
.sizer_item
->GetRect();
2122 int flag
= part
.sizer_item
->GetFlag();
2123 int border
= part
.sizer_item
->GetBorder();
2126 part
.rect
.y
-= border
;
2127 part
.rect
.height
+= border
;
2131 part
.rect
.x
-= border
;
2132 part
.rect
.width
+= border
;
2134 if (flag
& wxBOTTOM
)
2135 part
.rect
.height
+= border
;
2137 part
.rect
.width
+= border
;
2140 if (part
.type
== wxDockUIPart::typeDock
)
2141 part
.dock
->rect
= part
.rect
;
2142 if (part
.type
== wxDockUIPart::typePane
)
2143 part
.pane
->rect
= part
.rect
;
2147 // GetPanePart() looks up the pane the pane border UI part (or the regular
2148 // pane part if there is no border). This allows the caller to get the exact
2149 // rectangle of the pane in question, including decorations like
2150 // caption and border (if any).
2152 wxDockUIPart
* wxFrameManager::GetPanePart(wxWindow
* wnd
)
2155 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2157 wxDockUIPart
& part
= m_uiparts
.Item(i
);
2158 if (part
.type
== wxDockUIPart::typePaneBorder
&&
2159 part
.pane
&& part
.pane
->window
== wnd
)
2162 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2164 wxDockUIPart
& part
= m_uiparts
.Item(i
);
2165 if (part
.type
== wxDockUIPart::typePane
&&
2166 part
.pane
&& part
.pane
->window
== wnd
)
2174 // GetDockPixelOffset() is an internal function which returns
2175 // a dock's offset in pixels from the left side of the window
2176 // (for horizontal docks) or from the top of the window (for
2177 // vertical docks). This value is necessary for calculating
2178 // fixel-pane/toolbar offsets when they are dragged.
2180 int wxFrameManager::GetDockPixelOffset(wxPaneInfo
& test
)
2182 // the only way to accurately calculate the dock's
2183 // offset is to actually run a theoretical layout
2185 int i
, part_count
, dock_count
;
2186 wxDockInfoArray docks
;
2187 wxPaneInfoArray panes
;
2188 wxDockUIPartArray uiparts
;
2189 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2192 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2193 wxSize client_size
= m_frame
->GetClientSize();
2194 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2197 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2199 wxDockUIPart
& part
= uiparts
.Item(i
);
2200 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2201 part
.sizer_item
->GetSize());
2202 if (part
.type
== wxDockUIPart::typeDock
)
2203 part
.dock
->rect
= part
.rect
;
2208 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2210 wxDockInfo
& dock
= docks
.Item(i
);
2211 if (test
.dock_direction
== dock
.dock_direction
&&
2212 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2214 if (dock
.IsVertical())
2226 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2227 // if a dock operation is allowed, the new dock position is copied into
2228 // the target info. If the operation was allowed, the function returns true.
2230 bool wxFrameManager::ProcessDockResult(wxPaneInfo
& target
,
2231 const wxPaneInfo
& new_pos
)
2233 bool allowed
= false;
2234 switch (new_pos
.dock_direction
)
2236 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2237 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2238 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2239 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2249 // DoDrop() is an important function. It basically takes a mouse position,
2250 // and determines where the pane's new position would be. If the pane is to be
2251 // dropped, it performs the drop operation using the specified dock and pane
2252 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2253 // scenario can be performed, giving precise coordinates for drop hints.
2254 // If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified
2255 // as parameters, the changes will be made to the main state arrays
2257 const int auiInsertRowPixels
= 10;
2258 const int auiNewRowPixels
= 40;
2259 const int auiLayerInsertPixels
= 40;
2260 const int auiLayerInsertOffset
= 5;
2262 bool wxFrameManager::DoDrop(wxDockInfoArray
& docks
,
2263 wxPaneInfoArray
& panes
,
2266 const wxPoint
& offset
)
2268 wxSize cli_size
= m_frame
->GetClientSize();
2270 wxPaneInfo drop
= target
;
2273 // The result should always be shown
2277 // Check to see if the pane has been dragged outside of the window
2278 // (or near to the outside of the window), if so, dock it along the edge
2281 int layer_insert_offset
= auiLayerInsertOffset
;
2282 if (target
.IsToolbar())
2283 layer_insert_offset
= 0;
2285 if (pt
.x
< layer_insert_offset
&&
2286 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2288 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2289 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2290 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2294 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2295 return ProcessDockResult(target
, drop
);
2297 else if (pt
.y
< layer_insert_offset
&&
2298 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2300 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2301 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2302 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2306 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2307 return ProcessDockResult(target
, drop
);
2309 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2310 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2312 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2313 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2314 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2315 drop
.Dock().Right().
2318 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2319 return ProcessDockResult(target
, drop
);
2321 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2322 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2324 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2325 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2326 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2327 drop
.Dock().Bottom().
2330 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2331 return ProcessDockResult(target
, drop
);
2335 wxDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2338 if (drop
.IsToolbar())
2340 if (!part
|| !part
->dock
)
2344 // calculate the offset from where the dock begins
2345 // to the point where the user dropped the pane
2346 int dock_drop_offset
= 0;
2347 if (part
->dock
->IsHorizontal())
2348 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2350 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2353 // toolbars may only be moved in and to fixed-pane docks,
2354 // otherwise we will try to float the pane. Also, the pane
2355 // should float if being dragged over center pane windows
2356 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2358 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2359 (drop
.IsFloatable() ||
2360 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2361 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2366 return ProcessDockResult(target
, drop
);
2370 Direction(part
->dock
->dock_direction
).
2371 Layer(part
->dock
->dock_layer
).
2372 Row(part
->dock
->dock_row
).
2373 Position(dock_drop_offset
);
2376 ((pt
.y
< part
->dock
->rect
.y
+ 2) && part
->dock
->IsHorizontal()) ||
2377 ((pt
.x
< part
->dock
->rect
.x
+ 2) && part
->dock
->IsVertical())
2378 ) && part
->dock
->panes
.GetCount() > 1)
2380 int row
= drop
.dock_row
;
2381 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2382 part
->dock
->dock_layer
,
2383 part
->dock
->dock_row
);
2384 drop
.dock_row
= row
;
2388 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2389 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2390 ) && part
->dock
->panes
.GetCount() > 1)
2392 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2393 part
->dock
->dock_layer
,
2394 part
->dock
->dock_row
+1);
2395 drop
.dock_row
= part
->dock
->dock_row
+1;
2398 return ProcessDockResult(target
, drop
);
2407 if (part
->type
== wxDockUIPart::typePaneBorder
||
2408 part
->type
== wxDockUIPart::typeCaption
||
2409 part
->type
== wxDockUIPart::typeGripper
||
2410 part
->type
== wxDockUIPart::typePaneButton
||
2411 part
->type
== wxDockUIPart::typePane
||
2412 part
->type
== wxDockUIPart::typePaneSizer
||
2413 part
->type
== wxDockUIPart::typeDockSizer
||
2414 part
->type
== wxDockUIPart::typeBackground
)
2416 if (part
->type
== wxDockUIPart::typeDockSizer
)
2418 if (part
->dock
->panes
.GetCount() != 1)
2420 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2427 // If a normal frame is being dragged over a toolbar, insert it
2428 // along the edge under the toolbar, but over all other panes.
2429 // (this could be done much better, but somehow factoring this
2430 // calculation with the one at the beginning of this function)
2431 if (part
->dock
&& part
->dock
->toolbar
)
2435 switch (part
->dock
->dock_direction
)
2437 case wxAUI_DOCK_LEFT
:
2438 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2439 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2440 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2442 case wxAUI_DOCK_TOP
:
2443 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2444 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2445 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2447 case wxAUI_DOCK_RIGHT
:
2448 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2449 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2450 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2452 case wxAUI_DOCK_BOTTOM
:
2453 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2454 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2455 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2459 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2462 Direction(part
->dock
->dock_direction
).
2463 Layer(layer
).Row(0).Position(0);
2464 return ProcessDockResult(target
, drop
);
2471 part
= GetPanePart(part
->pane
->window
);
2475 bool insert_dock_row
= false;
2476 int insert_row
= part
->pane
->dock_row
;
2477 int insert_dir
= part
->pane
->dock_direction
;
2478 int insert_layer
= part
->pane
->dock_layer
;
2480 switch (part
->pane
->dock_direction
)
2482 case wxAUI_DOCK_TOP
:
2483 if (pt
.y
>= part
->rect
.y
&&
2484 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2485 insert_dock_row
= true;
2487 case wxAUI_DOCK_BOTTOM
:
2488 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2489 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2490 insert_dock_row
= true;
2492 case wxAUI_DOCK_LEFT
:
2493 if (pt
.x
>= part
->rect
.x
&&
2494 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2495 insert_dock_row
= true;
2497 case wxAUI_DOCK_RIGHT
:
2498 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2499 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2500 insert_dock_row
= true;
2502 case wxAUI_DOCK_CENTER
:
2504 // "new row pixels" will be set to the default, but
2505 // must never exceed 20% of the window size
2506 int new_row_pixels_x
= auiNewRowPixels
;
2507 int new_row_pixels_y
= auiNewRowPixels
;
2509 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2510 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2512 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2513 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2516 // determine if the mouse pointer is in a location that
2517 // will cause a new row to be inserted. The hot spot positions
2518 // are along the borders of the center pane
2521 insert_dock_row
= true;
2522 if (pt
.x
>= part
->rect
.x
&&
2523 pt
.x
< part
->rect
.x
+new_row_pixels_x
)
2524 insert_dir
= wxAUI_DOCK_LEFT
;
2526 if (pt
.y
>= part
->rect
.y
&&
2527 pt
.y
< part
->rect
.y
+new_row_pixels_y
)
2528 insert_dir
= wxAUI_DOCK_TOP
;
2530 if (pt
.x
>= part
->rect
.x
+ part
->rect
.width
-new_row_pixels_x
&&
2531 pt
.x
< part
->rect
.x
+ part
->rect
.width
)
2532 insert_dir
= wxAUI_DOCK_RIGHT
;
2534 if (pt
.y
>= part
->rect
.y
+ part
->rect
.height
-new_row_pixels_y
&&
2535 pt
.y
< part
->rect
.y
+ part
->rect
.height
)
2536 insert_dir
= wxAUI_DOCK_BOTTOM
;
2540 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2544 if (insert_dock_row
)
2546 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2547 drop
.Dock().Direction(insert_dir
).
2548 Layer(insert_layer
).
2551 return ProcessDockResult(target
, drop
);
2554 // determine the mouse offset and the pane size, both in the
2555 // direction of the dock itself, and perpendicular to the dock
2559 if (part
->orientation
== wxVERTICAL
)
2561 offset
= pt
.y
- part
->rect
.y
;
2562 size
= part
->rect
.GetHeight();
2566 offset
= pt
.x
- part
->rect
.x
;
2567 size
= part
->rect
.GetWidth();
2570 int drop_position
= part
->pane
->dock_pos
;
2572 // if we are in the top/left part of the pane,
2573 // insert the pane before the pane being hovered over
2574 if (offset
<= size
/2)
2576 drop_position
= part
->pane
->dock_pos
;
2578 part
->pane
->dock_direction
,
2579 part
->pane
->dock_layer
,
2580 part
->pane
->dock_row
,
2581 part
->pane
->dock_pos
);
2584 // if we are in the bottom/right part of the pane,
2585 // insert the pane before the pane being hovered over
2586 if (offset
> size
/2)
2588 drop_position
= part
->pane
->dock_pos
+1;
2590 part
->pane
->dock_direction
,
2591 part
->pane
->dock_layer
,
2592 part
->pane
->dock_row
,
2593 part
->pane
->dock_pos
+1);
2597 Direction(part
->dock
->dock_direction
).
2598 Layer(part
->dock
->dock_layer
).
2599 Row(part
->dock
->dock_row
).
2600 Position(drop_position
);
2601 return ProcessDockResult(target
, drop
);
2608 void wxFrameManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
2610 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
2612 m_hint_fadetimer
.Stop();
2616 m_hint_fadeamt
+= 4;
2617 #if wxCHECK_VERSION(2,7,0)
2618 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
2620 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
2621 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(m_hint_fadeamt
);
2625 void wxFrameManager::ShowHint(const wxRect
& rect
)
2627 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0
2629 // Finally, don't use a venetian blind effect if it's been specifically disabled
2630 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
2631 (m_flags
& wxAUI_MGR_DISABLE_VENETIAN_BLINDS
))
2634 if (m_last_hint
== rect
)
2638 m_hint_fadeamt
= m_hint_fademax
;
2639 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT_FADE
)
2640 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
2641 (m_flags
& wxAUI_MGR_DISABLE_VENETIAN_BLINDS_FADE
))
2645 if (! m_hint_wnd
->IsShown())
2648 // if we are dragging a floating pane, set the focus
2649 // back to that floating pane (otherwise it becomes unfocused)
2650 if (m_action
== actionDragFloatingPane
&& m_action_window
)
2651 m_action_window
->SetFocus();
2653 #if wxCHECK_VERSION(2,7,0)
2654 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
2656 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
2657 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(m_hint_fadeamt
);
2659 m_hint_wnd
->SetSize(rect
);
2660 m_hint_wnd
->Raise();
2663 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
2665 // start fade in timer
2666 m_hint_fadetimer
.SetOwner(this, 101);
2667 m_hint_fadetimer
.Start(5);
2671 else // Not using a transparent hint window...
2674 if (m_last_hint
!= rect
)
2676 // remove the last hint rectangle
2682 wxScreenDC screendc
;
2683 wxRegion
clip(1, 1, 10000, 10000);
2685 // clip all floating windows, so we don't draw over them
2687 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
2689 wxPaneInfo
& pane
= m_panes
.Item(i
);
2691 if (pane
.IsFloating() &&
2692 pane
.frame
->IsShown())
2694 wxRect rect
= pane
.frame
->GetRect();
2696 // wxGTK returns the client size, not the whole frame size
2702 clip
.Subtract(rect
);
2706 // As we can only hide the hint by redrawing the managed window, we
2707 // need to clip the region to the managed window too or we get
2708 // nasty redrawn problems.
2709 clip
.Intersect(m_frame
->GetRect());
2711 screendc
.SetClippingRegion(clip
);
2713 wxBitmap stipple
= wxPaneCreateStippleBitmap();
2714 wxBrush
brush(stipple
);
2715 screendc
.SetBrush(brush
);
2716 screendc
.SetPen(*wxTRANSPARENT_PEN
);
2718 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
2719 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
2720 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
2721 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
2725 void wxFrameManager::HideHint()
2727 // hides a transparent window hint, if there is one
2730 if (m_hint_wnd
->IsShown())
2731 m_hint_wnd
->Show(false);
2732 #if wxCHECK_VERSION(2,7,0)
2733 m_hint_wnd
->SetTransparent(0);
2735 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
2736 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(0);
2738 m_hint_fadetimer
.Stop();
2739 m_last_hint
= wxRect();
2743 // hides a painted hint by redrawing the frame window
2744 if (!m_last_hint
.IsEmpty())
2748 m_last_hint
= wxRect();
2754 // DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
2755 // determine the exact position the pane would be at were if dropped. If
2756 // the pame would indeed become docked at the specified drop point,
2757 // DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
2758 // "pane_window" is the window pointer of the pane being dragged, pt is
2759 // the mouse position, in client coordinates
2760 void wxFrameManager::DrawHintRect(wxWindow
* pane_window
,
2762 const wxPoint
& offset
)
2766 // we need to paint a hint rectangle; to find out the exact hint rectangle,
2767 // we will create a new temporary layout and then measure the resulting
2768 // rectangle; we will create a copy of the docking structures (m_dock)
2769 // so that we don't modify the real thing on screen
2771 int i
, pane_count
, part_count
;
2772 wxDockInfoArray docks
;
2773 wxPaneInfoArray panes
;
2774 wxDockUIPartArray uiparts
;
2775 wxPaneInfo hint
= GetPane(pane_window
);
2776 hint
.name
= wxT("__HINT__");
2782 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2784 // remove any pane already there which bears the same window;
2785 // this happens when you are moving a pane around in a dock
2786 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2788 if (panes
.Item(i
).window
== pane_window
)
2790 RemovePaneFromDocks(docks
, panes
.Item(i
));
2796 // find out where the new pane would be
2797 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
2805 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2806 wxSize client_size
= m_frame
->GetClientSize();
2807 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2810 for (i
= 0, part_count
= uiparts
.GetCount();
2811 i
< part_count
; ++i
)
2813 wxDockUIPart
& part
= uiparts
.Item(i
);
2815 if (part
.type
== wxDockUIPart::typePaneBorder
&&
2816 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
2818 rect
= wxRect(part
.sizer_item
->GetPosition(),
2819 part
.sizer_item
->GetSize());
2832 // actually show the hint rectangle on the screen
2833 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
2837 void wxFrameManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
2839 // try to find the pane
2840 wxPaneInfo
& pane
= GetPane(wnd
);
2841 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2843 #if wxCHECK_VERSION(2,7,0)
2844 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
2845 pane
.frame
->SetTransparent(150);
2849 void wxFrameManager::OnFloatingPaneMoving(wxWindow
* wnd
)
2851 // try to find the pane
2852 wxPaneInfo
& pane
= GetPane(wnd
);
2853 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2855 wxPoint pt
= ::wxGetMousePosition();
2856 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
2858 // calculate the offset from the upper left-hand corner
2859 // of the frame to the mouse pointer
2860 wxPoint frame_pos
= pane
.frame
->GetPosition();
2861 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
2863 // no hint for toolbar floating windows
2864 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
2866 if (m_action
== actionDragFloatingPane
)
2868 wxDockInfoArray docks
;
2869 wxPaneInfoArray panes
;
2870 wxDockUIPartArray uiparts
;
2871 wxPaneInfo hint
= pane
;
2873 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2875 // find out where the new pane would be
2876 if (!DoDrop(docks
, panes
, hint
, client_pt
))
2878 if (hint
.IsFloating())
2882 m_action
= actionDragToolbarPane
;
2883 m_action_window
= pane
.window
;
2892 // if a key modifier is pressed while dragging the frame,
2893 // don't dock the window
2894 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
2901 DrawHintRect(wnd
, client_pt
, action_offset
);
2904 // this cleans up some screen artifacts that are caused on GTK because
2905 // we aren't getting the exact size of the window (see comment
2915 void wxFrameManager::OnFloatingPaneMoved(wxWindow
* wnd
)
2917 // try to find the pane
2918 wxPaneInfo
& pane
= GetPane(wnd
);
2919 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2921 wxPoint pt
= ::wxGetMousePosition();
2922 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
2924 // calculate the offset from the upper left-hand corner
2925 // of the frame to the mouse pointer
2926 wxPoint frame_pos
= pane
.frame
->GetPosition();
2927 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
2930 // if a key modifier is pressed while dragging the frame,
2931 // don't dock the window
2932 if (!wxGetKeyState(WXK_CONTROL
) && !wxGetKeyState(WXK_ALT
))
2934 // do the drop calculation
2935 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
2938 // if the pane is still floating, update it's floating
2939 // position (that we store)
2940 if (pane
.IsFloating())
2942 pane
.floating_pos
= pane
.frame
->GetPosition();
2944 #if wxCHECK_VERSION(2,7,0)
2945 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
2946 pane
.frame
->SetTransparent(255);
2955 void wxFrameManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
2957 // try to find the pane
2958 wxPaneInfo
& pane
= GetPane(wnd
);
2959 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2961 pane
.floating_size
= size
;
2965 void wxFrameManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
2967 // try to find the pane
2968 wxPaneInfo
& pane
= GetPane(wnd
);
2969 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2972 // fire pane close event
2973 wxFrameManagerEvent
e(wxEVT_AUI_PANECLOSE
);
2975 e
.SetCanVeto(evt
.CanVeto());
2985 // reparent the pane window back to us and
2986 // prepare the frame window for destruction
2987 if (pane
.window
->IsShown())
2988 pane
.window
->Show(false);
2989 pane
.window
->Reparent(m_frame
);
2997 void wxFrameManager::OnFloatingPaneActivated(wxWindow
* wnd
)
2999 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3001 // try to find the pane
3002 wxASSERT_MSG(GetPane(wnd
).IsOk(), wxT("Pane window not found"));
3004 SetActivePane(m_panes
, wnd
);
3009 // OnRender() draws all of the pane captions, sashes,
3010 // backgrounds, captions, grippers, pane borders and buttons.
3011 // It renders the entire user interface.
3013 void wxFrameManager::OnRender(wxFrameManagerEvent
& evt
)
3015 wxDC
* dc
= evt
.GetDC();
3021 for (i
= 0, part_count
= m_uiparts
.GetCount();
3022 i
< part_count
; ++i
)
3024 wxDockUIPart
& part
= m_uiparts
.Item(i
);
3026 // don't draw hidden pane items
3027 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
3032 case wxDockUIPart::typeDockSizer
:
3033 case wxDockUIPart::typePaneSizer
:
3034 m_art
->DrawSash(*dc
, part
.orientation
, part
.rect
);
3036 case wxDockUIPart::typeBackground
:
3037 m_art
->DrawBackground(*dc
, part
.orientation
, part
.rect
);
3039 case wxDockUIPart::typeCaption
:
3040 m_art
->DrawCaption(*dc
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3042 case wxDockUIPart::typeGripper
:
3043 m_art
->DrawGripper(*dc
, part
.rect
, *part
.pane
);
3045 case wxDockUIPart::typePaneBorder
:
3046 m_art
->DrawBorder(*dc
, part
.rect
, *part
.pane
);
3048 case wxDockUIPart::typePaneButton
:
3049 m_art
->DrawPaneButton(*dc
, part
.button
->button_id
,
3050 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3057 // Render() fire a render event, which is normally handled by
3058 // wxFrameManager::OnRender(). This allows the render function to
3059 // be overridden via the render event. This can be useful for paintin
3060 // custom graphics in the main window. Default behavior can be
3061 // invoked in the overridden function by calling OnRender()
3063 void wxFrameManager::Render(wxDC
* dc
)
3065 wxFrameManagerEvent
e(wxEVT_AUI_RENDER
);
3070 void wxFrameManager::Repaint(wxDC
* dc
)
3075 m_frame
->Refresh() ;
3081 m_frame
->GetClientSize(&w
, &h
);
3083 // figure out which dc to use; if one
3084 // has been specified, use it, otherwise
3086 wxClientDC
* client_dc
= NULL
;
3089 client_dc
= new wxClientDC(m_frame
);
3093 // if the frame has a toolbar, the client area
3094 // origin will not be (0,0).
3095 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3096 if (pt
.x
!= 0 || pt
.y
!= 0)
3097 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3099 // render all the items
3102 // if we created a client_dc, delete it
3107 void wxFrameManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3109 wxPaintDC
dc(m_frame
);
3113 void wxFrameManager::OnEraseBackground(wxEraseEvent
& event
)
3122 void wxFrameManager::OnSize(wxSizeEvent
& WXUNUSED(event
))
3132 void wxFrameManager::OnSetCursor(wxSetCursorEvent
& event
)
3135 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3136 wxCursor cursor
= wxNullCursor
;
3140 if (part
->type
== wxDockUIPart::typeDockSizer
||
3141 part
->type
== wxDockUIPart::typePaneSizer
)
3143 // a dock may not be resized if it has a single
3144 // pane which is not resizable
3145 if (part
->type
== wxDockUIPart::typeDockSizer
&& part
->dock
&&
3146 part
->dock
->panes
.GetCount() == 1 &&
3147 part
->dock
->panes
.Item(0)->IsFixed())
3150 // panes that may not be resized do not get a sizing cursor
3151 if (part
->pane
&& part
->pane
->IsFixed())
3154 if (part
->orientation
== wxVERTICAL
)
3155 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3157 cursor
= wxCursor(wxCURSOR_SIZENS
);
3159 else if (part
->type
== wxDockUIPart::typeGripper
)
3161 cursor
= wxCursor(wxCURSOR_SIZING
);
3165 event
.SetCursor(cursor
);
3170 void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart
* button_ui_part
,
3171 const wxMouseEvent
& event
)
3173 wxDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3175 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3177 if (hit_test
== button_ui_part
)
3179 if (event
.LeftDown())
3180 state
= wxAUI_BUTTON_STATE_PRESSED
;
3182 state
= wxAUI_BUTTON_STATE_HOVER
;
3186 if (event
.LeftDown())
3187 state
= wxAUI_BUTTON_STATE_HOVER
;
3190 // now repaint the button with hover state
3191 wxClientDC
cdc(m_frame
);
3193 // if the frame has a toolbar, the client area
3194 // origin will not be (0,0).
3195 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3196 if (pt
.x
!= 0 || pt
.y
!= 0)
3197 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3199 m_art
->DrawPaneButton(cdc
,
3200 button_ui_part
->button
->button_id
,
3202 button_ui_part
->rect
,
3206 void wxFrameManager::OnLeftDown(wxMouseEvent
& event
)
3208 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3211 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3214 if (part
->type
== wxDockUIPart::typeDockSizer
||
3215 part
->type
== wxDockUIPart::typePaneSizer
)
3217 // a dock may not be resized if it has a single
3218 // pane which is not resizable
3219 if (part
->type
== wxDockUIPart::typeDockSizer
&& part
->dock
&&
3220 part
->dock
->panes
.GetCount() == 1 &&
3221 part
->dock
->panes
.Item(0)->IsFixed())
3224 // panes that may not be resized should be ignored here
3225 if (part
->pane
&& part
->pane
->IsFixed())
3228 m_action
= actionResize
;
3229 m_action_part
= part
;
3230 m_action_hintrect
= wxRect();
3231 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3232 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3233 event
.m_y
- part
->rect
.y
);
3234 m_frame
->CaptureMouse();
3236 else if (part
->type
== wxDockUIPart::typePaneButton
)
3238 m_action
= actionClickButton
;
3239 m_action_part
= part
;
3240 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3241 m_frame
->CaptureMouse();
3243 UpdateButtonOnScreen(part
, event
);
3245 else if (part
->type
== wxDockUIPart::typeCaption
||
3246 part
->type
== wxDockUIPart::typeGripper
)
3248 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3250 // set the caption as active
3251 SetActivePane(m_panes
, part
->pane
->window
);
3255 m_action
= actionClickCaption
;
3256 m_action_part
= part
;
3257 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3258 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3259 event
.m_y
- part
->rect
.y
);
3260 m_frame
->CaptureMouse();
3280 void wxFrameManager::OnLeftUp(wxMouseEvent
& event
)
3282 if (m_action
== actionResize
)
3284 m_frame
->ReleaseMouse();
3286 // get rid of the hint rectangle
3288 DrawResizeHint(dc
, m_action_hintrect
);
3290 // resize the dock or the pane
3291 if (m_action_part
&& m_action_part
->type
==wxDockUIPart::typeDockSizer
)
3293 wxRect
& rect
= m_action_part
->dock
->rect
;
3295 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3296 event
.m_y
- m_action_offset
.y
);
3298 switch (m_action_part
->dock
->dock_direction
)
3300 case wxAUI_DOCK_LEFT
:
3301 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3303 case wxAUI_DOCK_TOP
:
3304 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3306 case wxAUI_DOCK_RIGHT
:
3307 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3308 new_pos
.x
- m_action_part
->rect
.GetWidth();
3310 case wxAUI_DOCK_BOTTOM
:
3311 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3312 new_pos
.y
- m_action_part
->rect
.GetHeight();
3319 else if (m_action_part
&&
3320 m_action_part
->type
== wxDockUIPart::typePaneSizer
)
3322 wxDockInfo
& dock
= *m_action_part
->dock
;
3323 wxPaneInfo
& pane
= *m_action_part
->pane
;
3325 int total_proportion
= 0;
3326 int dock_pixels
= 0;
3327 int new_pixsize
= 0;
3329 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
3330 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
3331 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
3333 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3334 event
.m_y
- m_action_offset
.y
);
3336 // determine the pane rectangle by getting the pane part
3337 wxDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3338 wxASSERT_MSG(pane_part
,
3339 wxT("Pane border part not found -- shouldn't happen"));
3341 // determine the new pixel size that the user wants;
3342 // this will help us recalculate the pane's proportion
3343 if (dock
.IsHorizontal())
3344 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3346 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3348 // determine the size of the dock, based on orientation
3349 if (dock
.IsHorizontal())
3350 dock_pixels
= dock
.rect
.GetWidth();
3352 dock_pixels
= dock
.rect
.GetHeight();
3354 // determine the total proportion of all resizable panes,
3355 // and the total size of the dock minus the size of all
3357 int i
, dock_pane_count
= dock
.panes
.GetCount();
3358 int pane_position
= -1;
3359 for (i
= 0; i
< dock_pane_count
; ++i
)
3361 wxPaneInfo
& p
= *dock
.panes
.Item(i
);
3362 if (p
.window
== pane
.window
)
3365 // while we're at it, subtract the pane sash
3366 // width from the dock width, because this would
3367 // skew our proportion calculations
3369 dock_pixels
-= sash_size
;
3371 // also, the whole size (including decorations) of
3372 // all fixed panes must also be subtracted, because they
3373 // are not part of the proportion calculation
3376 if (dock
.IsHorizontal())
3377 dock_pixels
-= p
.best_size
.x
;
3379 dock_pixels
-= p
.best_size
.y
;
3383 total_proportion
+= p
.dock_proportion
;
3387 // find a pane in our dock to 'steal' space from or to 'give'
3388 // space to -- this is essentially what is done when a pane is
3389 // resized; the pane should usually be the first non-fixed pane
3390 // to the right of the action pane
3391 int borrow_pane
= -1;
3392 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3394 wxPaneInfo
& p
= *dock
.panes
.Item(i
);
3403 // demand that the pane being resized is found in this dock
3404 // (this assert really never should be raised)
3405 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
3407 // prevent division by zero
3408 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
3410 m_action
= actionNone
;
3414 // calculate the new proportion of the pane
3415 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
3417 // default minimum size
3420 // check against the pane's minimum size, if specified. please note
3421 // that this is not enough to ensure that the minimum size will
3422 // not be violated, because the whole frame might later be shrunk,
3423 // causing the size of the pane to violate it's minimum size
3424 if (pane
.min_size
.IsFullySpecified())
3428 if (pane
.HasBorder())
3429 min_size
+= (pane_border_size
*2);
3431 // calculate minimum size with decorations (border,caption)
3432 if (pane_part
->orientation
== wxVERTICAL
)
3434 min_size
+= pane
.min_size
.y
;
3435 if (pane
.HasCaption())
3436 min_size
+= caption_size
;
3440 min_size
+= pane
.min_size
.x
;
3445 // for some reason, an arithmatic error somewhere is causing
3446 // the proportion calculations to always be off by 1 pixel;
3447 // for now we will add the 1 pixel on, but we really should
3448 // determine what's causing this.
3451 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
3453 if (new_proportion
< min_proportion
)
3454 new_proportion
= min_proportion
;
3458 int prop_diff
= new_proportion
- pane
.dock_proportion
;
3460 // borrow the space from our neighbor pane to the
3461 // right or bottom (depending on orientation)
3462 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
3463 pane
.dock_proportion
= new_proportion
;
3470 else if (m_action
== actionClickButton
)
3472 m_hover_button
= NULL
;
3473 m_frame
->ReleaseMouse();
3474 UpdateButtonOnScreen(m_action_part
, event
);
3476 // make sure we're still over the item that was originally clicked
3477 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
3479 // fire button-click event
3480 wxFrameManagerEvent
e(wxEVT_AUI_PANEBUTTON
);
3481 e
.SetPane(m_action_part
->pane
);
3482 e
.SetButton(m_action_part
->button
->button_id
);
3486 else if (m_action
== actionClickCaption
)
3488 m_frame
->ReleaseMouse();
3490 else if (m_action
== actionDragFloatingPane
)
3492 m_frame
->ReleaseMouse();
3494 else if (m_action
== actionDragToolbarPane
)
3496 m_frame
->ReleaseMouse();
3498 wxPaneInfo
& pane
= GetPane(m_action_window
);
3499 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3501 // save the new positions
3502 wxDockInfoPtrArray docks
;
3503 FindDocks(m_docks
, pane
.dock_direction
,
3504 pane
.dock_layer
, pane
.dock_row
, docks
);
3505 if (docks
.GetCount() == 1)
3507 wxDockInfo
& dock
= *docks
.Item(0);
3509 wxArrayInt pane_positions
, pane_sizes
;
3510 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
3512 int i
, dock_pane_count
= dock
.panes
.GetCount();
3513 for (i
= 0; i
< dock_pane_count
; ++i
)
3514 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
3517 pane
.state
&= ~wxPaneInfo::actionPane
;
3525 m_action
= actionNone
;
3526 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
3530 void wxFrameManager::OnMotion(wxMouseEvent
& event
)
3532 // sometimes when Update() is called from inside this method,
3533 // a spurious mouse move event is generated; this check will make
3534 // sure that only real mouse moves will get anywhere in this method;
3535 // this appears to be a bug somewhere, and I don't know where the
3536 // mouse move event is being generated. only verified on MSW
3538 wxPoint mouse_pos
= event
.GetPosition();
3539 if (m_last_mouse_move
== mouse_pos
)
3541 m_last_mouse_move
= mouse_pos
;
3544 if (m_action
== actionResize
)
3546 wxPoint pos
= m_action_part
->rect
.GetPosition();
3547 if (m_action_part
->orientation
== wxHORIZONTAL
)
3548 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
3550 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
3552 wxRect
rect(m_frame
->ClientToScreen(pos
),
3553 m_action_part
->rect
.GetSize());
3556 if (!m_action_hintrect
.IsEmpty())
3557 DrawResizeHint(dc
, m_action_hintrect
);
3558 DrawResizeHint(dc
, rect
);
3559 m_action_hintrect
= rect
;
3561 else if (m_action
== actionClickCaption
)
3563 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
3564 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
3566 // caption has been clicked. we need to check if the mouse
3567 // is now being dragged. if it is, we need to change the
3568 // mouse action to 'drag'
3569 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
3570 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
3572 wxPaneInfo
* pane_info
= m_action_part
->pane
;
3574 if (!pane_info
->IsToolbar())
3576 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
3577 pane_info
->IsFloatable())
3579 m_action
= actionDragFloatingPane
;
3581 // set initial float position
3582 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3583 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3584 pt
.y
- m_action_offset
.y
);
3589 m_action_window
= pane_info
->frame
;
3591 // action offset is used here to make it feel "natural" to the user
3592 // to drag a docked pane and suddenly have it become a floating frame.
3593 // Sometimes, however, the offset where the user clicked on the docked
3594 // caption is bigger than the width of the floating frame itself, so
3595 // in that case we need to set the action offset to a sensible value
3596 wxSize frame_size
= m_action_window
->GetSize();
3597 if (frame_size
.x
<= m_action_offset
.x
)
3598 m_action_offset
.x
= 30;
3603 m_action
= actionDragToolbarPane
;
3604 m_action_window
= pane_info
->window
;
3608 else if (m_action
== actionDragFloatingPane
)
3610 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3611 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
3612 pt
.y
- m_action_offset
.y
);
3614 else if (m_action
== actionDragToolbarPane
)
3616 wxPaneInfo
& pane
= GetPane(m_action_window
);
3617 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3619 pane
.state
|= wxPaneInfo::actionPane
;
3621 wxPoint pt
= event
.GetPosition();
3622 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
3624 // if DoDrop() decided to float the pane, set up
3625 // the floating pane's initial position
3626 if (pane
.IsFloating())
3628 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3629 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3630 pt
.y
- m_action_offset
.y
);
3633 // this will do the actiual move operation;
3634 // in the case that the pane has been floated,
3635 // this call will create the floating pane
3636 // and do the reparenting
3639 // if the pane has been floated, change the mouse
3640 // action actionDragFloatingPane so that subsequent
3641 // EVT_MOTION() events will move the floating pane
3642 if (pane
.IsFloating())
3644 pane
.state
&= ~wxPaneInfo::actionPane
;
3645 m_action
= actionDragFloatingPane
;
3646 m_action_window
= pane
.frame
;
3651 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3652 if (part
&& part
->type
== wxDockUIPart::typePaneButton
)
3654 if (part
!= m_hover_button
)
3656 // make the old button normal
3658 UpdateButtonOnScreen(m_hover_button
, event
);
3660 // mouse is over a button, so repaint the
3661 // button in hover mode
3662 UpdateButtonOnScreen(part
, event
);
3663 m_hover_button
= part
;
3670 m_hover_button
= NULL
;
3681 void wxFrameManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
3685 m_hover_button
= NULL
;
3690 void wxFrameManager::OnChildFocus(wxChildFocusEvent
& event
)
3692 // when a child pane has it's focus set, we should change the
3693 // pane's active state to reflect this. (this is only true if
3694 // active panes are allowed by the owner)
3695 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3697 if (GetPane(event
.GetWindow()).IsOk())
3699 SetActivePane(m_panes
, event
.GetWindow());
3708 // OnPaneButton() is an event handler that is called
3709 // when a pane button has been pressed.
3710 void wxFrameManager::OnPaneButton(wxFrameManagerEvent
& evt
)
3712 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxFrameManager::OnPaneButton must be non-null"));
3714 wxPaneInfo
& pane
= *(evt
.pane
);
3716 if (evt
.button
== wxPaneInfo::buttonClose
)
3718 // fire pane close event
3719 wxFrameManagerEvent
e(wxEVT_AUI_PANECLOSE
);
3720 e
.SetPane(evt
.pane
);
3729 else if (evt
.button
== wxPaneInfo::buttonPin
)
3731 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&