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Fixes for later WinCE versions
[wxWidgets.git] / wxPython / src / _wave.i
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: _joystick.i
3 // Purpose: SWIG interface stuff for wxWave
4 //
5 // Author: Robin Dunn
6 //
7 // Created: 18-June-1999
8 // RCS-ID: $Id$
9 // Copyright: (c) 2003 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
12
13 // Not a %module
14
15
16 //---------------------------------------------------------------------------
17 %newgroup
18
19 %{
20 #include <wx/wave.h>
21 %}
22
23 //---------------------------------------------------------------------------
24
25 %{
26 #if !wxUSE_WAVE
27 // A C++ stub class for wxWave for platforms that don't have it.
28 class wxWave : public wxObject
29 {
30 public:
31 wxWave(const wxString& fileName, bool isResource = FALSE) {
32 wxPyBeginBlockThreads();
33 PyErr_SetString(PyExc_NotImplementedError, "wxWave is not available on this platform.");
34 wxPyEndBlockThreads();
35 }
36 wxWave(int size, const wxByte* data) {
37 wxPyBeginBlockThreads();
38 PyErr_SetString(PyExc_NotImplementedError, "wxWave is not available on this platform.");
39 wxPyEndBlockThreads();
40 }
41
42 ~wxWave() {}
43
44 bool IsOk() const { return FALSE; }
45 bool Play(bool async = TRUE, bool looped = FALSE) const { return FALSE; }
46 };
47
48 #endif
49 %}
50
51
52
53 class wxWave /*: public wxObject*/
54 {
55 public:
56 wxWave(const wxString& fileName, bool isResource = FALSE);
57 %extend {
58 %name(WaveData) wxWave(const wxString& data) {
59 return new wxWave(data.Len(), (wxByte*)data.c_str());
60 }
61 }
62
63 ~wxWave();
64
65 bool IsOk() const;
66 bool Play(bool async = TRUE, bool looped = FALSE) const;
67
68 %pythoncode { def __nonzero__(self): return self.IsOk() }
69 };
70
71
72
73
74 //---------------------------------------------------------------------------