1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/toplvcmn.cpp
3 // Purpose: common (for all platforms) wxTopLevelWindow functions
4 // Author: Julian Smart, Vadim Zeitlin
7 // Copyright: (c) 1998 Robert Roebling and Julian Smart
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
11 // ============================================================================
13 // ============================================================================
15 // ----------------------------------------------------------------------------
17 // ----------------------------------------------------------------------------
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
27 #include "wx/toplevel.h"
28 #include "wx/dcclient.h"
32 #include "wx/display.h"
34 // ----------------------------------------------------------------------------
36 // ----------------------------------------------------------------------------
38 BEGIN_EVENT_TABLE(wxTopLevelWindowBase
, wxWindow
)
39 EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow
)
40 EVT_SIZE(wxTopLevelWindowBase::OnSize
)
43 // ============================================================================
45 // ============================================================================
47 IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow
, wxWindow
)
49 // ----------------------------------------------------------------------------
50 // construction/destruction
51 // ----------------------------------------------------------------------------
53 wxTopLevelWindowBase::wxTopLevelWindowBase()
55 // Unlike windows, top level windows are created hidden by default.
59 wxTopLevelWindowBase::~wxTopLevelWindowBase()
61 // don't let wxTheApp keep any stale pointers to us
62 if ( wxTheApp
&& wxTheApp
->GetTopWindow() == this )
63 wxTheApp
->SetTopWindow(NULL
);
65 wxTopLevelWindows
.DeleteObject(this);
67 if ( IsLastBeforeExit() )
69 // no other (important) windows left, quit the app
70 wxTheApp
->ExitMainLoop();
74 bool wxTopLevelWindowBase::Destroy()
76 // delayed destruction: the frame will be deleted during the next idle
78 if ( !wxPendingDelete
.Member(this) )
79 wxPendingDelete
.Append(this);
81 if (wxTopLevelWindows
.GetCount() > 1)
83 // Hide it immediately. This should
84 // not be done if this TLW is the
85 // only one left since we then would
86 // risk not to get any idle events
87 // at all anymore during which we
88 // could delete any pending events.
95 bool wxTopLevelWindowBase::IsLastBeforeExit() const
97 // first of all, automatically exiting the app on last window close can be
98 // completely disabled at wxTheApp level
99 if ( !wxTheApp
|| !wxTheApp
->GetExitOnFrameDelete() )
102 wxWindowList::const_iterator i
;
103 const wxWindowList::const_iterator end
= wxTopLevelWindows
.end();
105 // then decide whether we should exit at all
106 for ( i
= wxTopLevelWindows
.begin(); i
!= end
; ++i
)
108 wxTopLevelWindow
* const win
= wx_static_cast(wxTopLevelWindow
*, *i
);
109 if ( win
->ShouldPreventAppExit() )
111 // there remains at least one important TLW, don't exit
116 // if yes, close all the other windows: this could still fail
117 for ( i
= wxTopLevelWindows
.begin(); i
!= end
; ++i
)
119 // don't close twice the windows which are already marked for deletion
120 wxTopLevelWindow
* const win
= wx_static_cast(wxTopLevelWindow
*, *i
);
121 if ( !wxPendingDelete
.Member(win
) && !win
->Close() )
123 // one of the windows refused to close, don't exit
125 // NB: of course, by now some other windows could have been already
126 // closed but there is really nothing we can do about it as we
127 // have no way just to ask the window if it can close without
128 // forcing it to do it
136 // ----------------------------------------------------------------------------
137 // wxTopLevelWindow geometry
138 // ----------------------------------------------------------------------------
140 void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x
, int *y
, int *w
, int *h
)
146 wxSize
wxTopLevelWindowBase::GetMaxSize() const
148 wxSize
size( GetMaxWidth(), GetMaxHeight() );
151 wxClientDisplayRect( 0, 0, &w
, &h
);
153 if( size
.GetWidth() == wxDefaultCoord
)
156 if( size
.GetHeight() == wxDefaultCoord
)
163 wxSize
wxTopLevelWindowBase::GetDefaultSize()
165 wxSize size
= wxGetClientDisplayRect().GetSize();
167 // create proportionally bigger windows on small screens
168 if ( size
.x
>= 1024 )
170 else if ( size
.x
>= 800 )
172 else if ( size
.x
>= 320 )
177 else if ( size
.y
> 200 )
186 void wxTopLevelWindowBase::DoCentre(int dir
)
188 // on some platforms centering top level windows is impossible
189 // because they are always maximized by guidelines or limitations
190 if(IsAlwaysMaximized())
193 // we need the display rect anyhow so store it first
194 int nDisplay
= wxDisplay::GetFromWindow(this);
195 wxDisplay
dpy(nDisplay
== wxNOT_FOUND
? 0 : nDisplay
);
196 const wxRect
rectDisplay(dpy
.GetClientArea());
198 // what should we centre this window on?
200 if ( !(dir
& wxCENTRE_ON_SCREEN
) && GetParent() )
202 // centre on parent window: notice that we need screen coordinates for
203 // positioning this TLW
204 rectParent
= GetParent()->GetScreenRect();
206 // if the parent is entirely off screen (happens at least with MDI
207 // parent frame under Mac but could happen elsewhere too if the frame
208 // was hidden/moved away for some reason), don't use it as otherwise
209 // this window wouldn't be visible at all
210 if ( !rectDisplay
.Inside(rectParent
.GetTopLeft()) &&
211 !rectParent
.Inside(rectParent
.GetBottomRight()) )
213 // this is enough to make IsEmpty() test below pass
214 rectParent
.width
= 0;
218 if ( rectParent
.IsEmpty() )
220 // we were explicitely asked to centre this window on the entire screen
221 // or if we have no parent anyhow and so can't centre on it
222 rectParent
= rectDisplay
;
225 // centering maximized window on screen is no-op
226 if((rectParent
== rectDisplay
) && IsMaximized())
229 // the new window rect candidate
230 wxRect rect
= GetRect().CentreIn(rectParent
, dir
);
232 // we don't want to place the window off screen if Centre() is called as
233 // this is (almost?) never wanted and it would be very difficult to prevent
234 // it from happening from the user code if we didn't check for it here
235 if ( rectDisplay
.Inside(rect
.GetTopLeft()) )
237 if ( !rectDisplay
.Inside(rect
.GetBottomRight()) )
239 // check if we can move the window so that the bottom right corner
240 // is visible without hiding the top left one
241 int dx
= rectDisplay
.GetRight() - rect
.GetRight();
242 int dy
= rectDisplay
.GetBottom() - rect
.GetBottom();
245 //else: the window top left and bottom right corner are both visible,
246 // although the window might still be not entirely on screen (with
247 // 2 staggered displays for example) we wouldn't be able to
248 // improve the layout much in such case, so just leave it as is
250 else // make top left corner visible
252 if ( rect
.x
< rectDisplay
.x
)
253 rect
.x
= rectDisplay
.x
;
255 if ( rect
.y
< rectDisplay
.y
)
256 rect
.y
= rectDisplay
.y
;
259 // -1 could be valid coordinate here if there are several displays
260 SetSize(rect
, wxSIZE_ALLOW_MINUS_ONE
);
263 // ----------------------------------------------------------------------------
264 // wxTopLevelWindow size management: we exclude the areas taken by
265 // menu/status/toolbars from the client area, so the client area is what's
266 // really available for the frame contents
267 // ----------------------------------------------------------------------------
269 void wxTopLevelWindowBase::DoScreenToClient(int *x
, int *y
) const
271 wxWindow::DoScreenToClient(x
, y
);
273 // translate the wxWindow client coords to our client coords
274 wxPoint
pt(GetClientAreaOrigin());
281 void wxTopLevelWindowBase::DoClientToScreen(int *x
, int *y
) const
283 // our client area origin (0, 0) may be really something like (0, 30) for
284 // wxWindow if we have a toolbar, account for it before translating
285 wxPoint
pt(GetClientAreaOrigin());
291 wxWindow::DoClientToScreen(x
, y
);
294 bool wxTopLevelWindowBase::IsAlwaysMaximized() const
296 #if defined(__SMARTPHONE__) || defined(__POCKETPC__)
303 // ----------------------------------------------------------------------------
305 // ----------------------------------------------------------------------------
307 // default resizing behaviour - if only ONE subwindow, resize to fill the
309 void wxTopLevelWindowBase::DoLayout()
311 // if we're using constraints or sizers - do use them
312 if ( GetAutoLayout() )
318 // do we have _exactly_ one child?
319 wxWindow
*child
= (wxWindow
*)NULL
;
320 for ( wxWindowList::compatibility_iterator node
= GetChildren().GetFirst();
322 node
= node
->GetNext() )
324 wxWindow
*win
= node
->GetData();
326 // exclude top level and managed windows (status bar isn't
327 // currently in the children list except under wxMac anyhow, but
328 // it makes no harm to test for it)
329 if ( !win
->IsTopLevel() && !IsOneOfBars(win
) )
333 return; // it's our second subwindow - nothing to do
340 // do we have any children at all?
341 if ( child
&& child
->IsShown() )
343 // exactly one child - set it's size to fill the whole frame
344 int clientW
, clientH
;
345 DoGetClientSize(&clientW
, &clientH
);
347 // for whatever reasons, wxGTK wants to have a small offset - it
348 // probably looks better with it?
350 static const int ofs
= 1;
352 static const int ofs
= 0;
355 child
->SetSize(ofs
, ofs
, clientW
- 2*ofs
, clientH
- 2*ofs
);
360 // The default implementation for the close window event.
361 void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent
& WXUNUSED(event
))
366 bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized
)
368 wxIconizeEvent
event(GetId(), iconized
);
369 event
.SetEventObject(this);
371 return GetEventHandler()->ProcessEvent(event
);
374 // do the window-specific processing after processing the update event
375 void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent
& event
)
377 // call inherited, but skip the wxControl's version, and call directly the
378 // wxWindow's one instead, because the only reason why we are overriding this
379 // function is that we want to use SetTitle() instead of wxControl::SetLabel()
380 wxWindowBase::DoUpdateWindowUI(event
);
383 if ( event
.GetSetText() )
385 if ( event
.GetText() != GetTitle() )
386 SetTitle(event
.GetText());
390 void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags
))
392 // it's probably better than do nothing, isn't it?