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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: platdetails.h
3 // Purpose: Platform details page of the Doxygen manual
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9
10 /**
11
12 @page page_port Platform Details
13
14 wxWidgets defines a common API across platforms, but uses the native graphical
15 user interface (GUI) on each platform, so your program will take on the native
16 look and feel that users are familiar with. Unfortunately native toolkits and
17 hardware do not always support the functionality that the wxWidgets API
18 requires. This chapter collects notes about differences among supported platforms
19 and ports.
20
21 @li @ref page_port_wxgtk
22 @li @ref page_port_wxosx
23 @li @ref page_port_wxos2
24 @li @ref page_port_wxx11
25 @li @ref page_port_wxmotif
26 @li @ref page_port_wxmsw
27 @li @ref page_port_nativedocs
28
29
30 <hr>
31
32
33
34 @section page_port_wxgtk wxGTK
35
36 @htmlonly
37 <img src="logo_gtk.png" alt="GTK logo" title="GTK logo" class="logo">
38 @endhtmlonly
39
40 wxGTK is a port of wxWidgets using the GTK+ library.
41 It makes use of GTK+'s native widgets wherever possible and uses
42 wxWidgets' generic controls when needed. GTK+ itself has been
43 ported to a number of systems, but so far only the original X11
44 version is supported. Support for other GTK+ backends is planned,
45 such as the new DirectFB backend.
46
47 All work is being done on GTK+ version 2.0 and above. Support for
48 GTK+ 1.2 will be deprecated in a later release.
49
50 You will need GTK+ 2.6 or higher which is available from:
51
52 http://www.gtk.org
53
54 The newer version of GTK+ you use, the more native widgets and
55 features will be utilized. We have gone to great lengths to
56 allow compiling wxWidgets applications with the latest version of
57 GTK+, with the resulting binary working on systems even with a
58 much earlier version of GTK+. You will have to ensure that the
59 application is launched with lazy symbol binding for that.
60
61 In order to configure wxWidgets to compile wxGTK you will
62 need use the @c --with-gtk argument to the @c configure script.
63 This is the default for many systems.
64
65 GTK+ 1.2 can still be used, albeit discouraged. For that you can
66 pass @c --with-gtk=1 to the @c configure script.
67
68 Support for GTK+ 3 is available starting with wxWidgets 2.9.4, use @c configure
69 option @c --with-gtk=3 to enable it. It is still under development and may have
70 significant bugs or missing features, and should be considered experimental.
71
72 For further information, please see the files in @c docs/gtk
73 in the distribution.
74
75
76 @section page_port_wxosx wxOSX
77
78 @htmlonly
79 <img src="logo_osxleopard.png" alt="Mac OS X (Leopard) logo"
80 title="Mac OS X (Leopard) logo" class="logo">
81 @endhtmlonly
82
83 @subsection page_port_wxosx_carbon wxOSX/Carbon
84
85 wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform.
86 Currently MacOS X 10.5 or higher are supported. wxOSX/Carbon can
87 be compiled both using Apple's command line developer tools
88 as well as Apple's Xcode IDE. wxOSX/Carbon supports both the Intel
89 and PowerPC architectures and can be used to produce
90 "universal binaries" in order create application which can run
91 both architecture. Unfortunately, wxOSX/Carbon does not support any
92 64-bit architecture since Apple decided not to port its Carbon
93 API entirely to 64-bit.
94
95 @note Carbon has been deprecated by Apple as of OS X 10.5 and will likely
96 be removed entirely in a future OS version. It's recommended you look into
97 switching your app over to wxOSX/Cocoa as soon as possible.
98
99 For further information, please see the files in @c docs/osx
100 in the distribution.
101
102
103
104 @subsection page_port_wxosx_cocoa wxOSX/Cocoa
105
106 wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS
107 platform. Currently MacOS X 10.5 or higher are supported.
108 In contrast to wxOSX/Carbon, it uses the Cocoa API
109 in place of Carbon. Much work has gone into this port and many
110 controls are functional, but the port has not reached the maturity
111 of the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa
112 on 64-bit architectures.
113
114 In order to configure wxWidgets to compile wxOSX/Cocoa you will
115 need to type:
116
117 @verbatim configure --with-osx_cocoa @endverbatim
118
119 For further information, please see the files in @c docs/osx
120 in the distribution.
121
122 @note There was a previous effort towards a Cocoa port called
123 wxCocoa, which was implemented totally with Cocoa API unlike the OSX/Cocoa port
124 which uses OS X C APIs to share code, and while it is no longer being actively
125 developed, docs for it are available in @c docs/cocoa in the distribution.
126
127
128
129 @section page_port_wxos2 wxOS2
130
131 wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
132 This port is currently under construction and in beta phase.
133
134 For further information, please see the files in @c docs/os2
135 in the distribution.
136
137
138
139 @section page_port_wxx11 wxX11
140
141 @htmlonly
142 <img src="logo_x11.png" alt="X.org logo" title="X.org logo" class="logo">
143 @endhtmlonly
144
145 wxX11 is a port of wxWidgets using X11 (The X Window System)
146 as the underlying graphics backend. wxX11 draws its widgets
147 using the wxUniversal widget set which is now part of wxWidgets.
148 wxX11 is well-suited for a number of special applications such
149 as those running on systems with few resources (PDAs) or for
150 applications which need to use a special themed look.
151
152 In order to configure wxWidgets to compile wxX11 you will
153 need to type:
154
155 @verbatim configure --with-x11 --with-universal @endverbatim
156
157 For further information, please see the files in @c docs/x11
158 in the distribution. There is also a page on the use of
159 wxWidgets for embedded applications on the wxWidgets web site.
160
161
162
163 @section page_port_wxmotif wxMotif
164
165 @htmlonly
166 <img src="logo_motif.png" alt="Motif logo" title="Motif logo" class="logo">
167 @endhtmlonly
168
169 wxMotif is a port of wxWidgets for X11 systems using Motif libraries.
170 Motif libraries provide a clean and fast user interface at the expense
171 of the beauty and candy of newer interfaces like GTK.
172
173 For further information, please see the files in @c docs/motif
174 in the distribution.
175
176
177
178
179 @section page_port_wxmsw wxMSW
180
181 @htmlonly
182 <img src="logo_win.png" alt="Windows logo" title="Windows logo" class="logo">
183 @endhtmlonly
184
185 wxMSW is a port of wxWidgets for the Windows platforms including Windows 95,
186 98, ME, 2000, NT, XP and Vista in ANSI and Unicode modes (for Windows 9x and
187 ME through the MSLU extension library). wxMSW ensures native look and feel for
188 XP when using wxWidgets version 2.3.3 or higher.wxMSW can be compiled with a
189 great variety of compilers including Microsoft Studio VC++, Borland 5.5,
190 MinGW32, Cygwin and Watcom as well as cross-compilation with a Linux-hosted
191 MinGW32 tool chain.
192
193 For further information, please see the files in docs/msw
194 in the distribution.
195
196 @subsection page_port_wxmsw_themedborders Themed borders on Windows
197
198 Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to have wxWidgets
199 use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
200 with an extra 1-pixel border in the window client background colour (usually white) to
201 separate the client area's scrollbars from the border.
202
203 If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives
204 the control themed borders automatically, where previously they would take the Windows 95-style
205 sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox
206 already paint themed borders where appropriate. To use themed borders on other windows, such
207 as wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
208
209 In general, specifying @c wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
210 and control class. To leave the border decision entirely to wxWidgets, pass @c wxBORDER_DEFAULT.
211 This is not to be confused with specifying @c wxBORDER_NONE, which says that there should
212 definitely be @e no border.
213
214 @subsubsection page_port_wxmsw_themedborders_details More detail on border implementation
215
216 The way that wxMSW decides whether to apply a themed border is as follows.
217 The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been
218 passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window.
219 If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl().
220
221 The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder()
222 which is a virtual function that tells wxWidgets whether a control can have a theme
223 applied explicitly (some native controls already paint a theme in which case we should not
224 apply it ourselves). Note that wxPanel is an exception to this rule because in many cases
225 we wish to create a window with no border (for example, notebook pages). So wxPanel
226 overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(),
227 returning wxBORDER_NONE.
228
229 @subsection page_port_wxmsw_wince wxWinCE
230
231 wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
232 most of wxMSW is common to Win32 and Windows CE but there are
233 some simplifications, enhancements, and differences in
234 behaviour.
235
236 For building instructions, see docs/msw/wince in the
237 distribution, also the section about Visual Studio 2005 project
238 files below. The rest of this section documents issues you
239 need to be aware of when programming for Windows CE devices.
240
241 @subsubsection page_port_wxmsw_wince_ General issues for wxWinCE programming
242
243 Mobile applications generally have fewer features and
244 simpler user interfaces. Simply omit whole sizers, static
245 lines and controls in your dialogs, and use comboboxes instead
246 of listboxes where appropriate. You also need to reduce
247 the amount of spacing used by sizers, for which you can
248 use a macro such as this:
249
250 @code
251 #if defined(__WXWINCE__)
252 #define wxLARGESMALL(large,small) small
253 #else
254 #define wxLARGESMALL(large,small) large
255 #endif
256
257 // Usage
258 topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
259 @endcode
260
261 There is only ever one instance of a Windows CE application running,
262 and wxWidgets will take care of showing the current instance and
263 shutting down the second instance if necessary.
264
265 You can test the return value of wxSystemSettings::GetScreenType()
266 for a qualitative assessment of what kind of display is available,
267 or use wxGetDisplaySize() if you need more information.
268
269 You can also use wxGetOsVersion to test for a version of Windows CE at
270 run-time (see the next section). However, because different builds
271 are currently required to target different kinds of device, these
272 values are hard-wired according to the build, and you cannot
273 dynamically adapt the same executable for different major Windows CE
274 platforms. This would require a different approach to the way
275 wxWidgets adapts its behaviour (such as for menubars) to suit the
276 style of device.
277
278 See the "Life!" example (demos/life) for an example of
279 an application that has been tailored for PocketPC and Smartphone use.
280
281 @note don't forget to have this line in your .rc file, as for
282 desktop Windows applications:
283
284 @verbatim #include "wx/msw/wx.rc" @endverbatim
285
286 @subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
287
288 Use these preprocessor symbols to test for the different types of device or SDK:
289
290 @li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
291 @li @b __PDA__ Generic mobile devices with no phone
292 @li @b __HANDHELDPC__ Generic mobile device with a keyboard
293 @li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
294 @li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
295 @li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
296 @li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
297 @li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
298
299 wxGetOsVersion will return these values:
300
301 @li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
302 @li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
303 @li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
304
305
306 @subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
307
308 Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
309 level windows but instead will scale window content.
310
311 If the screen orientation changes, the windows will automatically be resized
312 so no further action needs to be taken (unless you want to change the layout
313 according to the orientation, which you could detect in idle time, for example).
314 When input panel (SIP) is shown, top level windows (frames and dialogs) resize
315 accordingly (see wxTopLevelWindow::HandleSettingChange()).
316
317 @subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE
318
319 You won't get a wxCloseEvent when the user clicks on the X in the titlebar
320 on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
321 event to force the application to close down.
322
323 @subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
324
325 Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application object in low
326 memory conditions. Your application should release memory and close dialogs,
327 and wake up again when the next @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP message is received.
328 (@c wxEVT_ACTIVATE_APP is generated whenever a @c wxEVT_ACTIVATE event is received
329 in Smartphone and PocketPC, since these platforms do not support @c WM_ACTIVATEAPP.)
330
331 @subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE
332
333 Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
334 under Smartphone and PocketPC. You should first register each required button with
335 wxWindow::RegisterHotKey(), and unregister the button when you're done with it. For example:
336
337 @code
338 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
339 win->UnregisterHotKey(0);
340 @endcode
341
342 You may have to register the buttons in a @c wxEVT_ACTIVATE event handler
343 since other applications will grab the buttons.
344
345 There is currently no method of finding out the names of the special
346 buttons or how many there are.
347
348 @subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
349
350 PocketPC dialogs have an OK button on the caption, and so you should generally
351 not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
352 simply don't offer you the choice (the guidelines recommend you offer an Undo facility
353 to make up for it). When the user clicks on the OK button, your dialog will receive
354 a @c wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId()
355 with the required identifier to be used. Or, override wxDialog::DoOK() (return @false to
356 have wxWidgets simply call Close to dismiss the dialog).
357
358 Smartphone dialogs do @e not have an OK button on the caption, and are closed
359 using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
360 and wxTopLevelWindow::SetRightMenu(), for example:
361
362 @code
363 #ifdef __SMARTPHONE__
364 SetLeftMenu(wxID_OK);
365 SetRightMenu(wxID_CANCEL, _("Cancel"));
366 #elif defined(__POCKETPC__)
367 // No OK/Cancel buttons on PocketPC, OK on caption will close
368 #else
369 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
370 #endif
371 @endcode
372
373 For implementing property sheets (flat tabs), use a wxNotebook with @c wxNB_FLAT|wxNB_BOTTOM
374 and have the notebook left, top and right sides overlap the dialog by about 3 pixels
375 to eliminate spurious borders. You can do this by using a negative spacing in your
376 sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
377 provided, to show settings in the correct style on PocketPC and on other platforms.
378
379 Notifications (bubble HTML text with optional buttons and links) will also be
380 implemented in the future for PocketPC.
381
382 Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
383 frames and dialogs are normally full-screen, and a modeless dialog is normally
384 intended to co-exist with the main application frame.
385
386 @subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC
387
388 On PocketPC, a frame must always have a menubar, even if it's empty.
389 An empty menubar/toolbar is automatically provided for dialogs, to hide
390 any existing menubar for the duration of the dialog.
391
392 Menubars and toolbars are implemented using a combined control,
393 but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
394 and toolbar. However, there are some restrictions:
395
396 @li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
397 because this uses the special wxToolMenuBar class (derived from wxToolBar)
398 to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
399 using the wxToolBar class as usual, for example to implement an optional
400 formatting toolbar above the menubar as Pocket Word does. But don't assign
401 a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
402 for the main frame toolbar.
403 @li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
404 @li For speed, colours are not remapped to the system colours as they are
405 in wxMSW. Provide the tool bitmaps either with the correct system button background,
406 or with transparency (for example, using XPMs).
407 @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
408 controls.
409
410 Unlike in all other ports, a wxDialog has a wxToolBar automatically created
411 for you. You may either leave it blank, or access it with wxDialog::GetToolBar()
412 and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
413 the toolbar.
414
415 @subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone
416
417 On Smartphone, there are only two menu buttons, so a menubar is simulated
418 using a nested menu on the right menu button. Any toolbars are simply ignored on
419 Smartphone.
420
421 @subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE
422
423 The guidelines state that applications should not have a Quit menu item,
424 since the user should not have to know whether an application is in memory
425 or not. The close button on a window does not call the window's
426 close handler; it simply hides the window. However, the guidelines say that
427 the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
428 defines this accelerator by default and if your application handles
429 wxID_EXIT, it will do the right thing.
430
431 @subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE
432
433 To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu(),
434 a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
435 never be sent. This API is subject to change.
436
437 Context menus are not supported in Smartphone.
438
439 @subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE
440
441 These controls and styles are specific to wxWinCE:
442
443 @li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to
444 be created, which capitalizes the first letter.
445
446 These controls are missing from wxWinCE:
447
448 @li MDI classes MDI is not supported under Windows CE.
449 @li wxMiniFrame Not supported under Windows CE.
450
451 Tooltips are not currently supported for controls, since on PocketPC controls with
452 tooltips are distinct controls, and it will be hard to add dynamic
453 tooltip support.
454
455 Control borders on PocketPC and Smartphone should normally be specified with
456 @c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
457 appropriately by virtue of their GetDefaultBorder() function, but if you
458 wish to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER
459 which will give a simple border on PocketPC and Smartphone, and the sunken border on
460 other platforms.
461
462 @subsubsection page_port_wxmsw_wince_help Online help in wxWinCE
463
464 You can use the help controller wxWinceHelpController which controls
465 simple @c .htm files, usually installed in the Windows directory.
466 See the Windows CE reference for how to format the HTML files.
467
468 @subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications
469
470 To install your application, you need to build a CAB file using
471 the parameters defined in a special .inf file. The CabWiz program
472 in your SDK will compile the CAB file from the .inf file and
473 files that it specifies.
474
475 For delivery, you can simply ask the user to copy the CAB file to the
476 device and execute the CAB file using File Explorer. Or, you can
477 write a program for the desktop PC that will find the ActiveSync
478 Application Manager and install the CAB file on the device,
479 which is obviously much easier for the user.
480
481 Here are some links that may help.
482
483 @li A setup builder that takes CABs and builds a setup program is at
484 http://www.eskimo.com/~scottlu/win/index.html.
485 @li Sample installation files can be found in
486 <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
487 @li An installer generator using wxPython can be found at
488 http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
489 @li Miscellaneous Windows CE resources can be found at
490 http://www.orbworks.com/pcce/resources.html.
491 @li Installer creation instructions with a setup.exe for installing to PPC can be found at
492 http://www.pocketpcdn.com/articles/creatingsetup.html.
493 @li Microsoft instructions are at
494 http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
495 @li Troubleshooting WinCE application installations:
496 http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
497
498 You may also check out <tt>demos/life/setup/wince</tt> which contains
499 scripts to create a PocketPC installation for ARM-based
500 devices. In particular, @c build.bat builds the distribution and
501 copies it to a directory called @c Deliver.
502
503 @subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
504
505 Allowing the user to access files on memory cards, or on arbitrary
506 parts of the filesystem, is a pain; the standard file dialog only
507 shows folders under My Documents or folders on memory cards
508 (not the system or card root directory, for example). This is
509 a known problem for PocketPC developers.
510
511 If you need a file dialog that allows access to all folders,
512 you can use wxGenericFileDialog instead. You will need to include
513 @c wx/generic/filedlgg.h.
514
515 @subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
516
517 <b>Run-time type information</b>
518
519 If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
520 an extra library, @c ccrtrtti.lib, and link with it. At the time of
521 writing you can get it from here:
522
523 @verbatim
524 http://support.microsoft.com/kb/830482/en-us
525 @endverbatim
526
527 Otherwise you will get linker errors similar to this:
528
529 @verbatim
530 wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
531 @endverbatim
532
533 <b>Windows Mobile 5.0 emulator</b>
534
535 Note that there is no separate emulator configuration for Windows Mobile 5.0: the
536 emulator runs the ARM code directly.
537
538 <b>Visual Studio 2005 project files</b>
539
540 Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
541 doesn't do a perfect job of converting the project files from eVC++ format.
542
543 When you have converted the wxWidgets workspace, edit the configuration properties
544 for each configuration and in the Librarian, add a relative path ..\\..\\lib to
545 each library path. For example:
546 <tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
547
548 Then, for a sample you want to compile, edit the configuration properties
549 and make sure
550 <tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt>
551 is in the Linker/General/Additional Library Directories property.
552 Also change the Linker/Input/Additional Dependencies property to something like
553 <tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib
554 commctrl.lib winsock.lib wininet.lib</tt>
555 (since the library names in the wxWidgets workspace were changed by VS 2005).
556
557 Alternately, you could edit all the names to be identical to the original eVC++
558 names, but this will probably be more fiddly.
559
560 @subsubsection page_port_wxmsw_wince_issues Remaining issues
561
562 These are some of the remaining problems to be sorted out, and features
563 to be supported.
564
565 @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
566 the command bar on Mobile 5, so the menubar functions need to be rewritten
567 to get the individual menus without use of a menubar handle. Also the
568 new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
569 considered.
570 @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
571 layout seems slow. Some analysis is required.
572 @li <b>Notification boxes.</b> The balloon-like notification messages, and their
573 icons, should be implemented. This will be quite straightforward.
574 @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
575 and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
576 the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
577 the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
578 show the SIP automatically using the @c WC_SIPREF control.
579 @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
580 the correct size on the emulator, but too small on a VGA Pocket Loox device.
581 @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
582 missing styles are implemented with @c WM_PAINT.
583 @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
584 local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
585 control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
586 to wxHtmlWindow.
587 @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
588 tooltips, with the tooltip separated from the label with a double tilde. We need to support
589 this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
590 so an extra style may be required.)
591 @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
592 between controls. The focus handling in wxWidgets needs investigation. See in particular
593 src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
594 sets the focus to the first child of the dialog.
595 @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
596 by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
597 @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
598 than preprocessor tests, so that the same WinCE application can run on different
599 versions of the operating system.
600 @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
601 frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
602 if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
603 not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
604 on deactivation and activation.
605 @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
606 applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
607 Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
608 a generic plugin that takes registry information from a given application, with
609 options to display information in a particular way using icons and text from
610 a specified location.
611 @li <b>Further abstraction.</b> We should be able to abstract away more of the differences
612 between desktop and mobile applications, in particular for sizer layout.
613 @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
614 should be catered for, either by hard-wiring the capability into all dialogs and panels,
615 or by providing a standard component and sizer.
616
617
618 @section page_port_nativedocs Documentation for the native toolkits
619
620 It's sometimes useful to interface directly with the underlying toolkit
621 used by wxWidgets to e.g. use toolkit-specific features.
622 In such case (or when you want to e.g. write a port-specific patch) it can be
623 necessary to use the underlying toolkit API directly:
624
625 - wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
626 - wxGTK port uses GTK+ and other lower-level libraries; see
627 - GTK+ docs at http://library.gnome.org/devel/gtk/unstable/
628 - GDK docs at http://library.gnome.org/devel/gdk/unstable/
629 - GLib docs at http://library.gnome.org/devel/glib/unstable/
630 - GObject docs at http://library.gnome.org/devel/gobject/unstable/
631 - Pango docs at http://library.gnome.org/devel/pango/unstable/
632 - wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
633 - wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa
634
635 */