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Needed some variation; got bored of seeing the compilation errors for this
[wxWidgets.git] / src / common / module.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: module.cpp
3 // Purpose: Modules initialization/destruction
4 // Author: Wolfram Gloger/adapted by Guilhem Lavaux
5 // Modified by:
6 // Created: 04/11/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Wolfram Gloger and Guilhem Lavaux
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "module.h"
14 #endif
15
16 // For compilers that support precompilation, includes "wx.h".
17 #include "wx/wxprec.h"
18
19 #ifdef __BORLANDC__
20 #pragma hdrstop
21 #endif
22
23 #include "wx/module.h"
24 #include "wx/hash.h"
25 #include "wx/listimpl.cpp"
26
27 #ifdef __SALFORDC__
28 void wxwxModuleListNode::DeleteData()
29 {
30 delete (_WX_LIST_ITEM_TYPE_wxModuleList *)GetData();
31 }
32 #else
33 WX_DEFINE_LIST(wxModuleList);
34 #endif
35
36 IMPLEMENT_CLASS(wxModule, wxObject)
37
38 wxModuleList wxModule::m_modules;
39
40 void wxModule::RegisterModule(wxModule* module)
41 {
42 m_modules.Append(module);
43 }
44
45 // Collect up all module-derived classes, create an instance of each,
46 // and register them.
47 void wxModule::RegisterModules()
48 {
49 wxNode *node;
50 wxClassInfo* classInfo;
51
52 wxClassInfo::sm_classTable->BeginFind();
53 node = wxClassInfo::sm_classTable->Next();
54 while (node)
55 {
56 classInfo = (wxClassInfo *)node->Data();
57 if ( classInfo->IsKindOf(CLASSINFO(wxModule)) &&
58 (classInfo != (& (wxModule::sm_classwxModule))) )
59 {
60 wxModule* module = (wxModule *)classInfo->CreateObject();
61 RegisterModule(module);
62 }
63 node = wxClassInfo::sm_classTable->Next();
64 }
65 }
66
67 bool wxModule::InitializeModules()
68 {
69 // Initialize user-defined modules
70 wxModuleList::Node *node;
71 for ( node = m_modules.GetFirst(); node; node = node->GetNext() )
72 {
73 if ( !node->GetData()->Init() )
74 {
75 // clean up already initialized modules - process in reverse order
76 wxModuleList::Node *n;
77 for ( n = node->GetPrevious(); n; n = n->GetPrevious() )
78 {
79 n->GetData()->OnExit();
80 }
81
82 return FALSE;
83 }
84 }
85
86 return TRUE;
87 }
88
89 void wxModule::CleanUpModules()
90 {
91 // Cleanup user-defined modules
92 wxModuleList::Node *node;
93 for ( node = m_modules.GetFirst(); node; node = node->GetNext() )
94 {
95 node->GetData()->Exit();
96 }
97
98 m_modules.DeleteContents(TRUE);
99 m_modules.Clear();
100 }
101