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fix visual artifact in wxMSW (why does it happen?)
[wxWidgets.git] / src / univ / winuniv.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: univ/window.cpp
3 // Purpose: implementation of extra wxWindow methods for wxUniv port
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 06.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ===========================================================================
13 // declarations
14 // ===========================================================================
15
16 // ---------------------------------------------------------------------------
17 // headers
18 // ---------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "univwindow.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/app.h"
33 #include "wx/window.h"
34 #include "wx/dcclient.h"
35 #include "wx/dcmemory.h"
36 #include "wx/event.h"
37 #include "wx/scrolbar.h"
38 #include "wx/menu.h"
39 #include "wx/frame.h"
40 #endif // WX_PRECOMP
41
42 #include "wx/univ/colschem.h"
43 #include "wx/univ/renderer.h"
44 #include "wx/univ/theme.h"
45
46 #if wxUSE_CARET
47 #include "wx/caret.h"
48 #endif // wxUSE_CARET
49
50 // turn Refresh() debugging on/off
51 #define WXDEBUG_REFRESH
52
53 #ifndef __WXDEBUG__
54 #undef WXDEBUG_REFRESH
55 #endif
56
57 #if defined(WXDEBUG_REFRESH) && defined(__WXMSW__) && !defined(__WXMICROWIN__)
58 #include "wx/msw/private.h"
59 #endif
60
61 // ============================================================================
62 // implementation
63 // ============================================================================
64
65 // ----------------------------------------------------------------------------
66 // event tables
67 // ----------------------------------------------------------------------------
68
69 // we can't use wxWindowNative here as it won't be expanded inside the macro
70 #if defined(__WXMSW__)
71 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMSW)
72 #elif defined(__WXGTK__)
73 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowGTK)
74 #elif defined(__WXMGL__)
75 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMGL)
76 #elif defined(__WXX11__)
77 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowX11)
78 #elif defined(__WXPM__)
79 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowOS2)
80 #endif
81
82 BEGIN_EVENT_TABLE(wxWindow, wxWindowNative)
83 EVT_SIZE(wxWindow::OnSize)
84
85 #if wxUSE_ACCEL || wxUSE_MENUS
86 EVT_KEY_DOWN(wxWindow::OnKeyDown)
87 #endif // wxUSE_ACCEL
88
89 #if wxUSE_MENUS
90 EVT_CHAR(wxWindow::OnChar)
91 EVT_KEY_UP(wxWindow::OnKeyUp)
92 #endif // wxUSE_MENUS
93
94 EVT_PAINT(wxWindow::OnPaint)
95 EVT_NC_PAINT(wxWindow::OnNcPaint)
96 EVT_ERASE_BACKGROUND(wxWindow::OnErase)
97 END_EVENT_TABLE()
98
99 // ----------------------------------------------------------------------------
100 // creation
101 // ----------------------------------------------------------------------------
102
103 void wxWindow::Init()
104 {
105 m_scrollbarVert =
106 m_scrollbarHorz = (wxScrollBar *)NULL;
107
108 m_isCurrent = FALSE;
109
110 m_renderer = wxTheme::Get()->GetRenderer();
111 }
112
113 bool wxWindow::Create(wxWindow *parent,
114 wxWindowID id,
115 const wxPoint& pos,
116 const wxSize& size,
117 long style,
118 const wxString& name)
119 {
120 // we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW
121 // as under the other platforms
122 if ( !wxWindowNative::Create(parent, id, pos, size,
123 style | wxCLIP_CHILDREN,
124 name) )
125 {
126 return FALSE;
127 }
128
129 // if we should always have the scrollbar, do show it
130 if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
131 {
132 m_scrollbarVert = new wxScrollBar(this, -1,
133 wxDefaultPosition, wxDefaultSize,
134 wxSB_VERTICAL);
135
136 // and position it
137 PositionScrollbars();
138 }
139
140 return TRUE;
141 }
142
143 // ----------------------------------------------------------------------------
144 // background pixmap
145 // ----------------------------------------------------------------------------
146
147 void wxWindow::SetBackground(const wxBitmap& bitmap,
148 int alignment,
149 wxStretch stretch)
150 {
151 m_bitmapBg = bitmap;
152 m_alignBgBitmap = alignment;
153 m_stretchBgBitmap = stretch;
154 }
155
156 const wxBitmap& wxWindow::GetBackgroundBitmap(int *alignment,
157 wxStretch *stretch) const
158 {
159 if ( m_bitmapBg.Ok() )
160 {
161 if ( alignment )
162 *alignment = m_alignBgBitmap;
163 if ( stretch )
164 *stretch = m_stretchBgBitmap;
165 }
166
167 return m_bitmapBg;
168 }
169
170 // ----------------------------------------------------------------------------
171 // painting
172 // ----------------------------------------------------------------------------
173
174 // the event handler executed when the window background must be painted
175 void wxWindow::OnErase(wxEraseEvent& event)
176 {
177 if ( !m_renderer )
178 {
179 event.Skip();
180
181 return;
182 }
183
184 DoDrawBackground(*event.GetDC());
185
186 // if we have both scrollbars, we also have a square in the corner between
187 // them which we must paint
188 if ( m_scrollbarVert && m_scrollbarHorz )
189 {
190 wxSize size = GetSize();
191 wxRect rectClient = GetClientRect(),
192 rectBorder = m_renderer->GetBorderDimensions(GetBorder());
193
194 wxRect rectCorner;
195 rectCorner.x = rectClient.GetRight() + 1;
196 rectCorner.y = rectClient.GetBottom() + 1;
197 rectCorner.SetRight(size.x - rectBorder.width);
198 rectCorner.SetBottom(size.y - rectBorder.height);
199
200 if ( GetUpdateRegion().Contains(rectCorner) )
201 {
202 m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner);
203 }
204 }
205 }
206
207 // the event handlers executed when the window must be repainted
208 void wxWindow::OnNcPaint(wxPaintEvent& event)
209 {
210 if ( m_renderer )
211 {
212 // get the window rect
213 wxRect rect;
214 wxSize size = GetSize();
215 rect.x =
216 rect.y = 0;
217 rect.width = size.x;
218 rect.height = size.y;
219
220 // if the scrollbars are outside the border, we must adjust the rect to
221 // exclude them
222 if ( !m_renderer->AreScrollbarsInsideBorder() )
223 {
224 wxScrollBar *scrollbar = GetScrollbar(wxVERTICAL);
225 if ( scrollbar )
226 rect.width -= scrollbar->GetSize().x;
227
228 scrollbar = GetScrollbar(wxHORIZONTAL);
229 if ( scrollbar )
230 rect.height -= scrollbar->GetSize().y;
231 }
232
233 // get the DC and draw the border on it
234 wxWindowDC dc(this);
235 DoDrawBorder(dc, rect);
236 }
237 }
238
239 void wxWindow::OnPaint(wxPaintEvent& event)
240 {
241 if ( !m_renderer )
242 {
243 // it is a native control which paints itself
244 event.Skip();
245 }
246 else
247 {
248 // get the DC to use and create renderer on it
249 wxPaintDC dc(this);
250 wxControlRenderer renderer(this, dc, m_renderer);
251
252 // draw the control
253 DoDraw(&renderer);
254 }
255 }
256
257 bool wxWindow::DoDrawBackground(wxDC& dc)
258 {
259 // FIXME: leaving this code in leads to partial bg redraws sometimes under
260 // MSW
261 wxRect rect;
262 #ifndef __WXMSW__
263 rect = GetUpdateRegion().GetBox();
264 if ( !rect.width && !rect.height )
265 #endif
266 {
267 wxSize size = GetSize();
268 rect.width = size.x;
269 rect.height = size.y;
270 }
271
272 if ( GetBackgroundBitmap().Ok() )
273 {
274 // get the bitmap and the flags
275 int alignment;
276 wxStretch stretch;
277 wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
278 wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
279 }
280 else // just fill it with bg colour if no bitmap
281 {
282 m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this),
283 rect, GetStateFlags());
284 }
285
286 return TRUE;
287 }
288
289 void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect)
290 {
291 // TODO: handle bg bitmaps here!
292
293 m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this), rect, GetStateFlags());
294 }
295
296 void wxWindow::DoDrawBorder(wxDC& dc, const wxRect& rect)
297 {
298 // draw outline unless the update region is enitrely inside it in which
299 // case we don't need to do it
300 #if 0 // doesn't seem to work, why?
301 if ( wxRegion(rect).Contains(GetUpdateRegion().GetBox()) != wxInRegion )
302 #endif
303 {
304 m_renderer->DrawBorder(dc, GetBorder(), rect, GetStateFlags());
305 }
306 }
307
308 void wxWindow::DoDraw(wxControlRenderer *renderer)
309 {
310 }
311
312 void wxWindow::Refresh(bool eraseBackground, const wxRect *rectClient)
313 {
314 wxRect rectWin;
315 wxPoint pt = GetClientAreaOrigin();
316
317 wxSize size = GetClientSize();
318
319 if ( rectClient )
320 {
321 rectWin = *rectClient;
322
323 // don't refresh anything beyond the client area (scrollbars for
324 // example)
325 if ( rectWin.GetRight() > size.x )
326 rectWin.SetRight(size.x);
327 if ( rectWin.GetBottom() > size.y )
328 rectWin.SetBottom(size.y);
329
330 rectWin.Offset(pt);
331 }
332 else // refresh the entire client area
333 {
334 rectWin.x = pt.x;
335 rectWin.y = pt.y;
336 rectWin.width = size.x;
337 rectWin.height = size.y;
338 }
339
340 // debugging helper
341 #ifdef WXDEBUG_REFRESH
342 static bool s_refreshDebug = FALSE;
343 if ( s_refreshDebug )
344 {
345 wxWindowDC dc(this);
346 dc.SetBrush(*wxCYAN_BRUSH);
347 dc.SetPen(*wxTRANSPARENT_PEN);
348 dc.DrawRectangle(rectWin);
349
350 // under Unix we use "--sync" X option for this
351 #if defined(__WXMSW__) && !defined(__WXMICROWIN__)
352 ::GdiFlush();
353 ::Sleep(200);
354 #endif // __WXMSW__
355 }
356 #endif // WXDEBUG_REFRESH
357
358 wxWindowNative::Refresh(eraseBackground, &rectWin);
359 }
360
361 // ----------------------------------------------------------------------------
362 // state flags
363 // ----------------------------------------------------------------------------
364
365 bool wxWindow::Enable(bool enable)
366 {
367 if ( !wxWindowNative::Enable(enable) )
368 return FALSE;
369
370 // disabled window can't keep focus
371 if ( FindFocus() == this && GetParent() != NULL )
372 {
373 GetParent()->SetFocus();
374 }
375
376 if ( m_renderer )
377 {
378 // a window with renderer is drawn by ourselves and it has to be
379 // refreshed to reflect its new status
380 Refresh();
381 }
382
383 return TRUE;
384 }
385
386 bool wxWindow::IsFocused() const
387 {
388 wxWindow *self = wxConstCast(this, wxWindow);
389 return self->FindFocus() == self;
390 }
391
392 bool wxWindow::IsPressed() const
393 {
394 return FALSE;
395 }
396
397 bool wxWindow::IsDefault() const
398 {
399 return FALSE;
400 }
401
402 bool wxWindow::IsCurrent() const
403 {
404 return m_isCurrent;
405 }
406
407 bool wxWindow::SetCurrent(bool doit)
408 {
409 if ( doit == m_isCurrent )
410 return FALSE;
411
412 m_isCurrent = doit;
413
414 if ( CanBeHighlighted() )
415 Refresh();
416
417 return TRUE;
418 }
419
420 int wxWindow::GetStateFlags() const
421 {
422 int flags = 0;
423 if ( !IsEnabled() )
424 flags |= wxCONTROL_DISABLED;
425
426 // the following states are only possible if our application is active - if
427 // it is not, even our default/focused controls shouldn't appear as such
428 if ( wxTheApp->IsActive() )
429 {
430 if ( IsCurrent() )
431 flags |= wxCONTROL_CURRENT;
432 if ( IsFocused() )
433 flags |= wxCONTROL_FOCUSED;
434 if ( IsPressed() )
435 flags |= wxCONTROL_PRESSED;
436 if ( IsDefault() )
437 flags |= wxCONTROL_ISDEFAULT;
438 }
439
440 return flags;
441 }
442
443 // ----------------------------------------------------------------------------
444 // size
445 // ----------------------------------------------------------------------------
446
447 void wxWindow::OnSize(wxSizeEvent& event)
448 {
449 if ( m_scrollbarVert || m_scrollbarHorz )
450 {
451 PositionScrollbars();
452 }
453
454 event.Skip();
455 }
456
457 wxSize wxWindow::DoGetBestSize() const
458 {
459 return AdjustSize(DoGetBestClientSize());
460 }
461
462 wxSize wxWindow::DoGetBestClientSize() const
463 {
464 return wxWindowNative::DoGetBestSize();
465 }
466
467 wxSize wxWindow::AdjustSize(const wxSize& size) const
468 {
469 wxSize sz = size;
470 if ( m_renderer )
471 m_renderer->AdjustSize(&sz, this);
472 return sz;
473 }
474
475 wxPoint wxWindow::GetClientAreaOrigin() const
476 {
477 wxPoint pt = wxWindowBase::GetClientAreaOrigin();
478
479 if ( m_renderer )
480 pt += m_renderer->GetBorderDimensions(GetBorder()).GetPosition();
481
482 return pt;
483 }
484
485 void wxWindow::DoGetClientSize(int *width, int *height) const
486 {
487 // if it is a native window, we assume it handles the scrollbars itself
488 // too - and if it doesn't, there is not much we can do
489 if ( !m_renderer )
490 {
491 wxWindowNative::DoGetClientSize(width, height);
492
493 return;
494 }
495
496 int w, h;
497 wxWindowNative::DoGetClientSize(&w, &h);
498
499 // we assume that the scrollbars are positioned correctly (by a previous
500 // call to PositionScrollbars()) here
501
502 wxRect rectBorder;
503 if ( m_renderer )
504 rectBorder = m_renderer->GetBorderDimensions(GetBorder());
505
506 bool inside = m_renderer->AreScrollbarsInsideBorder();
507
508 if ( width )
509 {
510 // in any case, take account of the scrollbar
511 if ( m_scrollbarVert )
512 w -= m_scrollbarVert->GetSize().x;
513
514 // if we don't have scrollbar or if it is outside the border (and not
515 // blended into it), take account of the right border as well
516 if ( !m_scrollbarVert || inside )
517 w -= rectBorder.width;
518
519 // and always account for the left border
520 *width = w - rectBorder.x;
521
522 // we shouldn't return invalid width
523 if ( *width < 0 )
524 *width = 0;
525 }
526
527 if ( height )
528 {
529 if ( m_scrollbarHorz )
530 h -= m_scrollbarHorz->GetSize().y;
531
532 if ( !m_scrollbarHorz || inside )
533 h -= rectBorder.height;
534
535 *height = h - rectBorder.y;
536
537 // we shouldn't return invalid height
538 if ( *height < 0 )
539 *height = 0;
540 }
541 }
542
543 void wxWindow::DoSetClientSize(int width, int height)
544 {
545 // take into account the borders
546 wxRect rectBorder = m_renderer->GetBorderDimensions(GetBorder());
547 width += rectBorder.x;
548 height += rectBorder.y;
549
550 // and the scrollbars (as they may be offset into the border, use the
551 // scrollbar position, not size - this supposes that PositionScrollbars()
552 // had been called before)
553 bool inside = m_renderer->AreScrollbarsInsideBorder();
554 wxSize size = GetSize();
555 if ( m_scrollbarVert )
556 width += size.x - m_scrollbarVert->GetPosition().x;
557 if ( !m_scrollbarVert || inside )
558 width += rectBorder.width;
559
560 if ( m_scrollbarHorz )
561 height += size.y - m_scrollbarHorz->GetPosition().y;
562 if ( !m_scrollbarHorz || inside )
563 height += rectBorder.height;
564
565 wxWindowNative::DoSetClientSize(width, height);
566 }
567
568 wxHitTest wxWindow::DoHitTest(wxCoord x, wxCoord y) const
569 {
570 wxHitTest ht = wxWindowNative::DoHitTest(x, y);
571 if ( ht == wxHT_WINDOW_INSIDE )
572 {
573 if ( m_scrollbarVert && x >= m_scrollbarVert->GetPosition().x )
574 {
575 // it can still be changed below because it may also be the corner
576 ht = wxHT_WINDOW_VERT_SCROLLBAR;
577 }
578
579 if ( m_scrollbarHorz && y >= m_scrollbarHorz->GetPosition().y )
580 {
581 ht = ht == wxHT_WINDOW_VERT_SCROLLBAR ? wxHT_WINDOW_CORNER
582 : wxHT_WINDOW_HORZ_SCROLLBAR;
583 }
584 }
585
586 return ht;
587 }
588
589 // ----------------------------------------------------------------------------
590 // scrolling: we implement it entirely ourselves except for ScrollWindow()
591 // function which is supposed to be (efficiently) implemented by the native
592 // window class
593 // ----------------------------------------------------------------------------
594
595 void wxWindow::RefreshScrollbars()
596 {
597 if ( m_scrollbarHorz )
598 m_scrollbarHorz->Refresh();
599
600 if ( m_scrollbarVert )
601 m_scrollbarVert->Refresh();
602 }
603
604 void wxWindow::PositionScrollbars()
605 {
606 // do not use GetClientSize/Rect as it relies on the scrollbars being
607 // correctly positioned
608
609 wxSize size = GetSize();
610 wxBorder border = GetBorder();
611 wxRect rectBorder = m_renderer->GetBorderDimensions(border);
612 bool inside = m_renderer->AreScrollbarsInsideBorder();
613
614 int height = m_scrollbarHorz ? m_scrollbarHorz->GetSize().y : 0;
615 int width = m_scrollbarVert ? m_scrollbarVert->GetSize().x : 0;
616
617 wxRect rectBar;
618 if ( m_scrollbarVert )
619 {
620 rectBar.x = size.x - width;
621 if ( inside )
622 rectBar.x -= rectBorder.width;
623 rectBar.width = width;
624 rectBar.y = 0;
625 if ( inside )
626 rectBar.y += rectBorder.y;
627 rectBar.height = size.y - height;
628 if ( inside )
629 rectBar.height -= rectBorder.y + rectBorder.height;
630
631 m_scrollbarVert->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS);
632 }
633
634 if ( m_scrollbarHorz )
635 {
636 rectBar.y = size.y - height;
637 if ( inside )
638 rectBar.y -= rectBorder.height;
639 rectBar.height = height;
640 rectBar.x = 0;
641 if ( inside )
642 rectBar.x += rectBorder.x;
643 rectBar.width = size.x - width;
644 if ( inside )
645 rectBar.width -= rectBorder.x + rectBorder.width;
646
647 m_scrollbarHorz->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS);
648 }
649
650 RefreshScrollbars();
651 }
652
653 void wxWindow::SetScrollbar(int orient,
654 int pos,
655 int pageSize,
656 int range,
657 bool refresh)
658 {
659 wxASSERT_MSG( pageSize <= range,
660 _T("page size can't be greater than range") );
661
662 bool hasClientSizeChanged = FALSE;
663 wxScrollBar *scrollbar = GetScrollbar(orient);
664 if ( range && (pageSize < range) )
665 {
666 if ( !scrollbar )
667 {
668 // create it
669 scrollbar = new wxScrollBar(this, -1,
670 wxDefaultPosition, wxDefaultSize,
671 orient & wxVERTICAL ? wxSB_VERTICAL
672 : wxSB_HORIZONTAL);
673 if ( orient & wxVERTICAL )
674 m_scrollbarVert = scrollbar;
675 else
676 m_scrollbarHorz = scrollbar;
677
678 // the client area diminished as we created a scrollbar
679 hasClientSizeChanged = TRUE;
680
681 PositionScrollbars();
682 }
683 else if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
684 {
685 // we might have disabled it before
686 scrollbar->Enable();
687 }
688
689 scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh);
690 }
691 else // no range means no scrollbar
692 {
693 if ( scrollbar )
694 {
695 // wxALWAYS_SHOW_SB only applies to the vertical scrollbar
696 if ( (orient & wxVERTICAL) && (GetWindowStyle() & wxALWAYS_SHOW_SB) )
697 {
698 // just disable the scrollbar
699 scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh);
700 scrollbar->Disable();
701 }
702 else // really remove the scrollbar
703 {
704 delete scrollbar;
705
706 if ( orient & wxVERTICAL )
707 m_scrollbarVert = NULL;
708 else
709 m_scrollbarHorz = NULL;
710
711 // the client area increased as we removed a scrollbar
712 hasClientSizeChanged = TRUE;
713
714 // the size of the remaining scrollbar must be adjusted
715 if ( m_scrollbarHorz || m_scrollbarVert )
716 {
717 PositionScrollbars();
718 }
719 }
720 }
721 }
722
723 // give the window a chance to relayout
724 if ( hasClientSizeChanged )
725 {
726 wxSizeEvent event(GetSize());
727 (void)GetEventHandler()->ProcessEvent(event);
728 }
729 }
730
731 void wxWindow::SetScrollPos(int orient, int pos, bool refresh)
732 {
733 wxScrollBar *scrollbar = GetScrollbar(orient);
734 wxCHECK_RET( scrollbar, _T("no scrollbar to set position for") );
735
736 scrollbar->SetThumbPosition(pos);
737
738 // VZ: I think we can safely ignore this as we always refresh it
739 // automatically whenever the value chanegs
740 #if 0
741 if ( refresh )
742 Refresh();
743 #endif
744 }
745
746 int wxWindow::GetScrollPos(int orient) const
747 {
748 wxScrollBar *scrollbar = GetScrollbar(orient);
749 return scrollbar ? scrollbar->GetThumbPosition() : 0;
750 }
751
752 int wxWindow::GetScrollThumb(int orient) const
753 {
754 wxScrollBar *scrollbar = GetScrollbar(orient);
755 return scrollbar ? scrollbar->GetThumbSize() : 0;
756 }
757
758 int wxWindow::GetScrollRange(int orient) const
759 {
760 wxScrollBar *scrollbar = GetScrollbar(orient);
761 return scrollbar ? scrollbar->GetRange() : 0;
762 }
763
764 void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
765 {
766 // before scrolling it, ensure that we don't have any unpainted areas
767 Update();
768
769 wxRect r;
770
771 if ( dx )
772 {
773 r = ScrollNoRefresh(dx, 0, rect);
774 Refresh(TRUE /* erase bkgnd */, &r);
775 }
776
777 if ( dy )
778 {
779 r = ScrollNoRefresh(0, dy, rect);
780 Refresh(TRUE /* erase bkgnd */, &r);
781 }
782 }
783
784 wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal)
785 {
786 wxASSERT_MSG( !dx || !dy, _T("can't be used for diag scrolling") );
787
788 // the rect to refresh (which we will calculate)
789 wxRect rect;
790
791 if ( !dx && !dy )
792 {
793 // nothing to do
794 return rect;
795 }
796
797 // calculate the part of the window which we can just redraw in the new
798 // location
799 wxSize sizeTotal = rectTotal ? rectTotal->GetSize() : GetClientSize();
800
801 wxLogTrace(_T("scroll"), _T("rect is %dx%d, scroll by %d, %d"),
802 sizeTotal.x, sizeTotal.y, dx, dy);
803
804 // the initial and end point of the region we move in client coords
805 wxPoint ptSource, ptDest;
806 if ( rectTotal )
807 {
808 ptSource = rectTotal->GetPosition();
809 ptDest = rectTotal->GetPosition();
810 }
811
812 // the size of this region
813 wxSize size;
814 size.x = sizeTotal.x - abs(dx);
815 size.y = sizeTotal.y - abs(dy);
816 if ( size.x <= 0 || size.y <= 0 )
817 {
818 // just redraw everything as nothing of the displayed image will stay
819 wxLogTrace(_T("scroll"), _T("refreshing everything"));
820
821 rect = rectTotal ? *rectTotal : wxRect(0, 0, sizeTotal.x, sizeTotal.y);
822 }
823 else // move the part which doesn't change to the new location
824 {
825 // note that when we scroll the canvas in some direction we move the
826 // block which doesn't need to be refreshed in the opposite direction
827
828 if ( dx < 0 )
829 {
830 // scroll to the right, move to the left
831 ptSource.x -= dx;
832 }
833 else
834 {
835 // scroll to the left, move to the right
836 ptDest.x += dx;
837 }
838
839 if ( dy < 0 )
840 {
841 // scroll down, move up
842 ptSource.y -= dy;
843 }
844 else
845 {
846 // scroll up, move down
847 ptDest.y += dy;
848 }
849
850 #if wxUSE_CARET
851 // we need to hide the caret before moving or it will erase itself at
852 // the wrong (old) location
853 wxCaret *caret = GetCaret();
854 if ( caret )
855 caret->Hide();
856 #endif // wxUSE_CARET
857
858 // do move
859 wxClientDC dc(this);
860 wxBitmap bmp(size.x, size.y);
861 wxMemoryDC dcMem;
862 dcMem.SelectObject(bmp);
863
864 dcMem.Blit(wxPoint(0, 0), size, &dc, ptSource
865 #if defined(__WXGTK__) && !defined(wxHAS_WORKING_GTK_DC_BLIT)
866 + GetClientAreaOrigin()
867 #endif // broken wxGTK wxDC::Blit
868 );
869 dc.Blit(ptDest, size, &dcMem, wxPoint(0, 0));
870
871 wxLogTrace(_T("scroll"),
872 _T("Blit: (%d, %d) of size %dx%d -> (%d, %d)"),
873 ptSource.x, ptSource.y,
874 size.x, size.y,
875 ptDest.x, ptDest.y);
876
877 // and now repaint the uncovered area
878
879 // FIXME: We repaint the intersection of these rectangles twice - is
880 // it bad? I don't think so as it is rare to scroll the window
881 // diagonally anyhow and so adding extra logic to compute
882 // rectangle intersection is probably not worth the effort
883
884 rect.x = ptSource.x;
885 rect.y = ptSource.y;
886
887 if ( dx )
888 {
889 if ( dx < 0 )
890 {
891 // refresh the area along the right border
892 rect.x += size.x + dx;
893 rect.width = -dx;
894 }
895 else
896 {
897 // refresh the area along the left border
898 rect.width = dx;
899 }
900
901 rect.height = sizeTotal.y;
902
903 wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
904 rect.x, rect.y,
905 rect.GetRight() + 1, rect.GetBottom() + 1);
906 }
907
908 if ( dy )
909 {
910 if ( dy < 0 )
911 {
912 // refresh the area along the bottom border
913 rect.y += size.y + dy;
914 rect.height = -dy;
915 }
916 else
917 {
918 // refresh the area along the top border
919 rect.height = dy;
920 }
921
922 rect.width = sizeTotal.x;
923
924 wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
925 rect.x, rect.y,
926 rect.GetRight() + 1, rect.GetBottom() + 1);
927 }
928
929 #if wxUSE_CARET
930 if ( caret )
931 caret->Show();
932 #endif // wxUSE_CARET
933 }
934
935 return rect;
936 }
937
938 // ----------------------------------------------------------------------------
939 // accelerators and menu hot keys
940 // ----------------------------------------------------------------------------
941
942 #if wxUSE_MENUS
943 // the last window over which Alt was pressed (used by OnKeyUp)
944 wxWindow *wxWindow::ms_winLastAltPress = NULL;
945 #endif // wxUSE_MENUS
946
947 #if wxUSE_ACCEL || wxUSE_MENUS
948
949 void wxWindow::OnKeyDown(wxKeyEvent& event)
950 {
951 #if wxUSE_MENUS
952 int key = event.GetKeyCode();
953 if ( !event.ControlDown() && (key == WXK_MENU || key == WXK_F10) )
954 {
955 ms_winLastAltPress = this;
956
957 // it can't be an accel anyhow
958 return;
959 }
960
961 ms_winLastAltPress = NULL;
962 #endif // wxUSE_MENUS
963
964 #if wxUSE_ACCEL
965 for ( wxWindow *win = this; win; win = win->GetParent() )
966 {
967 int command = win->GetAcceleratorTable()->GetCommand(event);
968 if ( command != -1 )
969 {
970 wxCommandEvent eventCmd(wxEVT_COMMAND_MENU_SELECTED, command);
971 if ( win->GetEventHandler()->ProcessEvent(eventCmd) )
972 {
973 // skip "event.Skip()" below
974 return;
975 }
976 }
977
978 if ( win->IsTopLevel() )
979 {
980 // try the frame menu bar
981 #if wxUSE_MENUS
982 wxFrame *frame = wxDynamicCast(win, wxFrame);
983 if ( frame )
984 {
985 wxMenuBar *menubar = frame->GetMenuBar();
986 if ( menubar && menubar->ProcessAccelEvent(event) )
987 {
988 // skip "event.Skip()" below
989 return;
990 }
991 }
992 #endif // wxUSE_MENUS
993
994 // if it wasn't in a menu, try to find a button
995 if ( command != -1 )
996 {
997 wxWindow* child = win->FindWindow(command);
998 if ( child && wxDynamicCast(child, wxButton) )
999 {
1000 wxCommandEvent eventCmd(wxEVT_COMMAND_BUTTON_CLICKED, command);
1001 eventCmd.SetEventObject(child);
1002 if ( child->GetEventHandler()->ProcessEvent(eventCmd) )
1003 {
1004 // skip "event.Skip()" below
1005 return;
1006 }
1007 }
1008 }
1009
1010 // don't propagate accels from the child frame to the parent one
1011 break;
1012 }
1013 }
1014 #endif // wxUSE_ACCEL
1015
1016 event.Skip();
1017 }
1018
1019 #endif // wxUSE_ACCEL
1020
1021 #if wxUSE_MENUS
1022
1023 wxMenuBar *wxWindow::GetParentFrameMenuBar() const
1024 {
1025 for ( const wxWindow *win = this; win; win = win->GetParent() )
1026 {
1027 if ( win->IsTopLevel() )
1028 {
1029 wxFrame *frame = wxDynamicCast(win, wxFrame);
1030 if ( frame )
1031 {
1032 return frame->GetMenuBar();
1033 }
1034
1035 // don't look further - we don't want to return the menubar of the
1036 // parent frame
1037 break;
1038 }
1039 }
1040
1041 return NULL;
1042 }
1043
1044 void wxWindow::OnChar(wxKeyEvent& event)
1045 {
1046 if ( event.AltDown() && !event.ControlDown() )
1047 {
1048 int key = event.GetKeyCode();
1049
1050 wxMenuBar *menubar = GetParentFrameMenuBar();
1051 if ( menubar )
1052 {
1053 int item = menubar->FindNextItemForAccel(-1, key);
1054 if ( item != -1 )
1055 {
1056 menubar->PopupMenu((size_t)item);
1057
1058 // skip "event.Skip()" below
1059 return;
1060 }
1061 }
1062 }
1063
1064 event.Skip();
1065 }
1066
1067 void wxWindow::OnKeyUp(wxKeyEvent& event)
1068 {
1069 int key = event.GetKeyCode();
1070 if ( !event.HasModifiers() && (key == WXK_MENU || key == WXK_F10) )
1071 {
1072 // only process Alt release specially if there were no other key
1073 // presses since Alt had been pressed and if both events happened in
1074 // the same window
1075 if ( ms_winLastAltPress == this )
1076 {
1077 wxMenuBar *menubar = GetParentFrameMenuBar();
1078 if ( menubar && this != menubar )
1079 {
1080 menubar->SelectMenu(0);
1081 }
1082 }
1083 }
1084 else
1085 {
1086 event.Skip();
1087 }
1088
1089 // in any case reset it
1090 ms_winLastAltPress = NULL;
1091 }
1092
1093 #endif // wxUSE_MENUS
1094