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few other fixes for wxChar => wxString
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: arrstr.h
3 // Purpose: interface of wxArrayString
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @todo
11 the following functions are not documented; do they need to be?
12 WXDLLIMPEXP_BASE int wxCMPFUNC_CONV wxStringSortAscending(wxString*, wxString*);
13 WXDLLIMPEXP_BASE int wxCMPFUNC_CONV wxStringSortDescending(wxString*, wxString*);
14 */
15
16 /**
17 @class wxArrayString
18
19 wxArrayString is an efficient container for storing wxString objects.
20
21 It has the same features as all wxArray classes, i.e. it dynamically expands
22 when new items are added to it (so it is as easy to use as a linked list),
23 but the access time to the elements is constant, instead of being linear in
24 number of elements as in the case of linked lists. It is also very size
25 efficient and doesn't take more space than a C array @e wxString[] type
26 (wxArrayString uses its knowledge of internals of wxString class to achieve this).
27
28 This class is used in the same way as other dynamic arrays(), except that no
29 ::WX_DEFINE_ARRAY declaration is needed for it.
30 When a string is added or inserted in the array, a copy of the string is created,
31 so the original string may be safely deleted (e.g. if it was a @e wxChar *
32 pointer the memory it was using can be freed immediately after this).
33 In general, there is no need to worry about string memory deallocation when using
34 this class - it will always free the memory it uses itself.
35
36 The references returned by wxArrayString::Item, wxArrayString::Last or
37 wxArrayString::operator[] are not constant, so the array elements may
38 be modified in place like this:
39
40 @code
41 array.Last().MakeUpper();
42 @endcode
43
44 @note none of the methods of wxArrayString is virtual including its
45 destructor, so this class should not be used as a base class.
46
47 Although this is not true strictly speaking, this class may be considered as
48 a specialization of wxArray class for the wxString member data: it is not
49 implemented like this, but it does have all of the wxArray functions.
50
51 @todo what about stl? how does it integrate?
52
53 @library{wxbase}
54 @category{containers}
55
56 @see wxArray, wxString, @ref overview_string
57 */
58 class wxArrayString : public wxArray
59 {
60 public:
61 /**
62 Default constructor.
63 */
64 wxArrayString();
65
66 /**
67 Copy constructor.
68 */
69 wxArrayString(const wxArrayString& array);
70
71 //@{
72 /**
73 Constructor from a C string array. Pass a size @a sz and an array @a arr.
74 **/
75 wxArrayString(size_t sz, const char** arr);
76 wxArrayString(size_t sz, const wchar_t** arr);
77 //@}
78
79 /**
80 Constructor from a wxString array. Pass a size @a sz and array @a arr.
81 */
82 wxArrayString(size_t sz, const wxString* arr);
83
84 /**
85 Destructor frees memory occupied by the array strings. For performance
86 reasons it is not virtual, so this class should not be derived from.
87 */
88 ~wxArrayString();
89
90 /**
91 Appends the given number of @a copies of the new item @a str to the
92 array and returns the index of the first new item in the array.
93
94 @see Insert()
95 */
96 size_t Add(const wxString& str, size_t copies = 1);
97
98 /**
99 Preallocates enough memory to store @a nCount items.
100
101 This function may be used to improve array class performance before
102 adding a known number of items consecutively.
103 */
104 void Alloc(size_t nCount);
105
106 /**
107 Clears the array contents and frees memory.
108
109 @see Empty()
110 */
111 void Clear();
112
113 /**
114 Empties the array: after a call to this function GetCount() will return 0.
115 However, this function does not free the memory used by the array and so
116 should be used when the array is going to be reused for storing other strings.
117 Otherwise, you should use Clear() to empty the array and free memory.
118 */
119 void Empty();
120
121 /**
122 Returns the number of items in the array.
123 */
124 size_t GetCount() const;
125
126 /**
127 Search the element in the array, starting from the beginning if @a bFromEnd
128 is @false or from end otherwise. If @a bCase, comparison is case sensitive
129 (default), otherwise the case is ignored.
130
131 This function uses linear search for wxArrayString.
132 Returns index of the first item matched or @c wxNOT_FOUND if there is no match.
133 */
134 int Index(const wxString& sz, bool bCase = true, bool bFromEnd = false) const;
135
136 /**
137 Insert the given number of @a copies of the new element in the array before the
138 position @a nIndex. Thus, for example, to insert the string in the beginning of
139 the array you would write:
140
141 @code
142 Insert("foo", 0);
143 @endcode
144
145 If @a nIndex is equal to GetCount() this function behaves as Add().
146 */
147 void Insert(const wxString& str, size_t nIndex,
148 size_t copies = 1);
149
150 /**
151 Returns @true if the array is empty, @false otherwise. This function returns the
152 same result as GetCount() == 0 but is probably easier to read.
153 */
154 bool IsEmpty() const;
155
156 /**
157 Return the array element at position @a nIndex. An assert failure will
158 result from an attempt to access an element beyond the end of array in debug
159 mode, but no check is done in release mode.
160
161 @see operator[] for the operator version.
162 */
163 wxString& Item(size_t nIndex) const;
164
165 /**
166 Returns the last element of the array. Attempt to access the last element of
167 an empty array will result in assert failure in debug build, however no checks
168 are done in release mode.
169 */
170 wxString& Last() const;
171
172 /**
173 Removes the first item matching this value. An assert failure is provoked by
174 an attempt to remove an element which does not exist in debug build.
175
176 @see Index()
177 */
178 void Remove(const wxString& sz);
179
180 /**
181 Removes @a count items starting at position @a nIndex from the array.
182 */
183 void RemoveAt(size_t nIndex, size_t count = 1);
184
185 /**
186 Releases the extra memory allocated by the array.
187 This function is useful to minimize the array memory consumption.
188
189 @see Alloc()
190 */
191 void Shrink();
192
193 /**
194 Sorts the array in alphabetical order or in reverse alphabetical order if
195 @a reverseOrder is @true. The sort is case-sensitive.
196 */
197 void Sort(bool reverseOrder = false);
198
199 /**
200 Sorts the array using the specified @a compareFunction for item comparison.
201 @a CompareFunction is defined as a function taking two @e const wxString
202 parameters and returning an @e int value less than, equal to or greater
203 than 0 if the first string is less than, equal to or greater than the
204 second one.
205
206 Example:
207 The following example sorts strings by their length.
208
209 @code
210 static int CompareStringLen(const wxString& first, const wxString& second)
211 {
212 return first.length() - second.length();
213 }
214
215 ...
216
217 wxArrayString array;
218
219 array.Add("one");
220 array.Add("two");
221 array.Add("three");
222 array.Add("four");
223
224 array.Sort(CompareStringLen);
225 @endcode
226 */
227 void Sort(CompareFunction compareFunction);
228
229 /**
230 Compares 2 arrays respecting the case. Returns @true if the arrays have
231 different number of elements or if the elements don't match pairwise.
232 */
233 bool operator !=(const wxArrayString& array) const;
234
235 /**
236 Assignment operator.
237 */
238 wxArrayString& operator=(const wxArrayString&);
239
240 /**
241 Compares 2 arrays respecting the case. Returns @true only if the arrays have
242 the same number of elements and the same strings in the same order.
243 */
244 bool operator ==(const wxArrayString& array) const;
245
246 /**
247 Return the array element at position @a nIndex. An assert failure will
248 result from an attempt to access an element beyond the end of array in
249 debug mode, but no check is done in release mode.
250
251 This is the operator version of the Item() method.
252 */
253 wxString& operator[](size_t nIndex) const;
254 };
255
256
257 /**
258 @class wxSortedArrayString
259
260 wxSortedArrayString is an efficient container for storing wxString objects
261 which always keeps the string in alphabetical order.
262
263 wxSortedArrayString uses binary search in its wxArrayString::Index() function
264 (instead of linear search for wxArrayString::Index()) which makes it much more
265 efficient if you add strings to the array rarely (because, of course, you have
266 to pay for Index() efficiency by having Add() be slower) but search for them
267 often. Several methods should not be used with sorted array (basically, all
268 those which break the order of items) which is mentioned in their description.
269
270 @todo what about STL? who does it integrates?
271
272 @library{wxbase}
273 @category{containers}
274
275 @see wxArray, wxString, @ref overview_string
276 */
277 class wxSortedArrayString : public wxArrayString
278 {
279 public:
280
281 /**
282 Copy constructor. Note that when an array is assigned to a sorted array,
283 its contents is automatically sorted during construction.
284 */
285 wxArrayString(const wxArrayString& array);
286
287 /**
288 @copydoc wxArrayString::Add()
289
290 @warning
291 For sorted arrays, the index of the inserted item will not be, in general,
292 equal to GetCount() - 1 because the item is inserted at the correct position
293 to keep the array sorted and not appended.
294 */
295 size_t Add(const wxString& str, size_t copies = 1);
296
297
298 /**
299 @copydoc wxArrayString::Index()
300
301 This function uses binary search for wxSortedArrayString, but it ignores
302 the @a bCase and @a bFromEnd parameters.
303 */
304 int Index(const wxString& sz, bool bCase = true,
305 bool bFromEnd = false) const;
306
307 /**
308 @warning this function should not be used with sorted arrays because it
309 could break the order of items and, for example, subsequent calls
310 to Index() would then not work!
311 */
312 void Insert(const wxString& str, size_t nIndex,
313 size_t copies = 1);
314
315 //@{
316 /**
317 @warning this function should not be used with sorted array because it could
318 break the order of items and, for example, subsequent calls to Index()
319 would then not work! Also, sorting a wxSortedArrayString doesn't make
320 sense because its elements are always already sorted.
321 */
322 void Sort(bool reverseOrder = false);
323 void Sort(CompareFunction compareFunction);
324 //@}
325 };
326
327
328 // ============================================================================
329 // Global functions/macros
330 // ============================================================================
331
332 /** @ingroup group_funcmacro_string */
333 //@{
334
335 /**
336 Splits the given wxString object using the separator @a sep and returns the
337 result as a wxArrayString.
338
339 If the @a escape character is non-@NULL, then the occurrences of @a sep
340 immediately prefixed with @a escape are not considered as separators.
341 Note that empty tokens will be generated if there are two or more adjacent
342 separators.
343
344 @see wxJoin()
345
346 @header{wx/arrstr.h}
347 */
348 wxArrayString wxSplit(const wxString& str, const wxChar sep,
349 const wxChar escape = '\\');
350
351 /**
352 Concatenate all lines of the given wxArrayString object using the separator
353 @a sep and returns the result as a wxString.
354
355 If the @a escape character is non-@NULL, then it's used as prefix for each
356 occurrence of @a sep in the strings contained in @a arr before joining them
357 which is necessary in order to be able to recover the original array
358 contents from the string later using wxSplit().
359
360 @see wxSplit()
361
362 @header{wx/arrstr.h}
363 */
364 wxString wxJoin(const wxArrayString& arr, const wxChar sep,
365 const wxChar escape = '\\');
366
367 //@}
368