1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: shows and tests wxDC features
4 // Author: Robert Roebling
8 // Copyright: (c) Robert Roebling
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
21 #pragma implementation "drawing.cpp"
22 #pragma interface "drawing.cpp"
25 // For compilers that support precompilation, includes "wx/wx.h".
26 #include "wx/wxprec.h"
32 // for all others, include the necessary headers (this file is usually all you
33 // need because it includes almost all "standard" wxWindows headers
38 #include "wx/colordlg.h"
41 // ----------------------------------------------------------------------------
43 // ----------------------------------------------------------------------------
45 // the application icon
46 #if defined(__WXGTK__) || defined(__WXMOTIF__)
47 #include "mondrian.xpm"
50 // ----------------------------------------------------------------------------
52 // ----------------------------------------------------------------------------
54 // what do we show on screen (there are too many shapes to put them all on
55 // screen simultaneously)
67 // ----------------------------------------------------------------------------
69 // ----------------------------------------------------------------------------
71 static wxBitmap gs_bmpNoMask
,
78 // ----------------------------------------------------------------------------
80 // ----------------------------------------------------------------------------
82 // Define a new application type, each program should derive a class from wxApp
83 class MyApp
: public wxApp
86 // override base class virtuals
87 // ----------------------------
89 // this one is called on application startup and is a good place for the app
90 // initialization (doing it here and not in the ctor allows to have an error
91 // return: if OnInit() returns false, the application terminates)
92 virtual bool OnInit();
100 // Define a new frame type: this is going to be our main frame
101 class MyFrame
: public wxFrame
105 MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
);
107 // event handlers (these functions should _not_ be virtual)
108 void OnQuit(wxCommandEvent
& event
);
109 void OnAbout(wxCommandEvent
& event
);
110 void OnShow(wxCommandEvent
&event
);
111 void OnOption(wxCommandEvent
&event
);
113 wxColour
SelectColour();
114 void PrepareDC(wxDC
& dc
);
116 int m_backgroundMode
;
117 int m_textureBackground
;
121 int m_xLogicalOrigin
;
122 int m_yLogicalOrigin
;
123 bool m_xAxisReversed
,
125 wxColour m_colourForeground
, // these are _text_ colours
127 wxBrush m_backgroundBrush
;
131 // any class wishing to process wxWindows events must use this macro
132 DECLARE_EVENT_TABLE()
135 // define a scrollable canvas for drawing onto
136 class MyCanvas
: public wxScrolledWindow
139 MyCanvas( MyFrame
*parent
);
141 void OnPaint(wxPaintEvent
&event
);
142 void OnMouseMove(wxMouseEvent
&event
);
144 void Show(ScreenToShow show
) { m_show
= show
; Refresh(); }
147 void DrawTestPoly( int x
, int y
, wxDC
&dc
,int transparent
);
148 void DrawTestLines( int x
, int y
, int width
, wxDC
&dc
);
149 void DrawText(wxDC
& dc
);
150 void DrawImages(wxDC
& dc
);
151 void DrawWithLogicalOps(wxDC
& dc
);
152 void DrawRegions(wxDC
& dc
);
153 void DrawDefault(wxDC
& dc
);
159 wxBitmap m_smile_bmp
;
162 DECLARE_EVENT_TABLE()
165 // ----------------------------------------------------------------------------
167 // ----------------------------------------------------------------------------
169 // IDs for the controls and the menu commands
177 File_ShowDefault
= MenuShow_First
,
184 MenuShow_Last
= File_ShowRegions
,
188 MapMode_Text
= MenuOption_First
,
194 UserScale_StretchHoriz
,
195 UserScale_ShrinkHoriz
,
196 UserScale_StretchVertic
,
197 UserScale_ShrinkVertic
,
203 LogicalOrigin_MoveDown
,
204 LogicalOrigin_MoveUp
,
205 LogicalOrigin_MoveLeft
,
206 LogicalOrigin_MoveRight
,
208 Colour_TextForeground
,
209 Colour_TextBackground
,
211 Colour_BackgroundMode
,
212 Colour_TextureBackgound
,
214 MenuOption_Last
= Colour_TextureBackgound
217 // ----------------------------------------------------------------------------
218 // event tables and other macros for wxWindows
219 // ----------------------------------------------------------------------------
222 // Create a new application object: this macro will allow wxWindows to create
223 // the application object during program execution (it's better than using a
224 // static object for many reasons) and also declares the accessor function
225 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
229 // ============================================================================
231 // ============================================================================
233 // ----------------------------------------------------------------------------
234 // the application class
235 // ----------------------------------------------------------------------------
237 bool MyApp::LoadImages()
243 wxString path
= pathList
.FindValidPath("pat4.bmp");
246 gs_bmp4
.LoadFile(path
, wxBITMAP_TYPE_BMP
);
247 wxMask
* mask4
= new wxMask(gs_bmp4
, *wxBLACK
);
248 gs_bmp4
.SetMask(mask4
);
250 path
= pathList
.FindValidPath("pat36.bmp");
253 gs_bmp36
.LoadFile(path
, wxBITMAP_TYPE_BMP
);
254 wxMask
* mask36
= new wxMask(gs_bmp36
, *wxBLACK
);
255 gs_bmp36
.SetMask(mask36
);
257 path
= pathList
.FindValidPath("image.bmp");
260 gs_bmpNoMask
.LoadFile(path
, wxBITMAP_TYPE_BMP
);
261 gs_bmpWithMask
.LoadFile(path
, wxBITMAP_TYPE_BMP
);
262 gs_bmpWithColMask
.LoadFile(path
, wxBITMAP_TYPE_BMP
);
264 path
= pathList
.FindValidPath("mask.bmp");
267 gs_bmpMask
.LoadFile(path
, wxBITMAP_TYPE_BMP
);
269 // This is so wrong, it hurts.
270 // gs_bmpMask.SetDepth(1);
271 // wxMask *mask = new wxMask(gs_bmpMask);
273 wxMask
*mask
= new wxMask(gs_bmpMask
, *wxBLACK
);
274 gs_bmpWithMask
.SetMask(mask
);
276 mask
= new wxMask(gs_bmpWithColMask
, *wxWHITE
);
277 gs_bmpWithColMask
.SetMask(mask
);
282 // `Main program' equivalent: the program execution "starts" here
285 // Create the main application window
286 MyFrame
*frame
= new MyFrame("Drawing sample",
287 wxPoint(50, 50), wxSize(550, 340));
289 // Show it and tell the application that it's our main window
295 wxLogError("Can't load one of the bitmap files needed for this sample "
296 "from the current or parent directory, please copy them "
307 // ----------------------------------------------------------------------------
309 // ----------------------------------------------------------------------------
311 // the event tables connect the wxWindows events with the functions (event
312 // handlers) which process them.
313 BEGIN_EVENT_TABLE(MyCanvas
, wxScrolledWindow
)
314 EVT_PAINT (MyCanvas::OnPaint
)
315 EVT_MOTION (MyCanvas::OnMouseMove
)
318 #include "../image/smile.xpm"
320 MyCanvas::MyCanvas( MyFrame
*parent
) : wxScrolledWindow( parent
)
323 m_show
= Show_Default
;
324 m_smile_bmp
= wxBitmap(smile_xpm
);
325 m_std_icon
= wxTheApp
->GetStdIcon(wxICON_INFORMATION
);
328 //draw a polygon and an overlapping rectangle
329 //is transparent is 1, the fill pattern are made transparent
330 //is transparent is 2, the fill pattern are made transparent but inversed
331 //is transparent is 0 the text for and background color will be used to represent/map
332 //the colors of the monochrome bitmap pixels to the fillpattern
334 //i miss_used the the menu items for setting so called back and fore ground color
335 //just to show how the those colors do influence the fillpatterns
336 //just play with those,
338 //variations are endless using other logical functions
339 void MyCanvas::DrawTestPoly( int x
, int y
,wxDC
&dc
,int transparent
)
341 wxBrush
* brush4
= new wxBrush(gs_bmp4
);
342 wxBrush
* brush36
= new wxBrush(gs_bmp36
);
345 todraw
[0].x
=(long)x
+100;
346 todraw
[0].y
=(long)y
+100;
347 todraw
[1].x
=(long)x
+300;
348 todraw
[1].y
=(long)y
+100;
349 todraw
[2].x
=(long)x
+300;
350 todraw
[2].y
=(long)y
+300;
351 todraw
[3].x
=(long)x
+150;
352 todraw
[3].y
=(long)y
+350;
353 todraw
[4].x
=(long)x
+100;
354 todraw
[4].y
=(long)y
+300;
372 dc
.SetPen( wxPen( "black", 4, wxSOLID
) );
373 dc
.SetBrush( *brush4
);
374 dc
.SetTextForeground(*wxGREEN
);
375 dc
.SetTextBackground(m_owner
->m_colourForeground
);
376 dc
.SetLogicalFunction(wxCOPY
);
377 dc
.DrawPolygon(5,todraw
,0,0,wxWINDING_RULE
);
379 //don't understand hwo but the outline is also depending on logicalfunction
380 dc
.SetPen( wxPen( "red", 4, wxSOLID
) );
381 dc
.SetBrush( *brush36
);
382 dc
.SetTextForeground(*wxCYAN
);
383 dc
.SetTextBackground(m_owner
->m_colourBackground
);
384 dc
.SetLogicalFunction(wxCOPY
);
385 dc
.DrawRectangle( x
+10, y
+10, 200, 200 );
386 dc
.SetBrush(wxNullBrush
);
387 dc
.SetPen(wxNullPen
);
390 case 1: //now with transparent fillpatterns
393 wxBitmap
* bmpBlit
= new wxBitmap(600,400);
394 wxMemoryDC
* memDC
= new wxMemoryDC();
395 // wxBrush _clearbrush(*wxGREEN,wxSOLID);
396 wxBrush
_clearbrush(*wxBLACK
,wxSOLID
);
397 memDC
->SelectObject(*bmpBlit
);
398 memDC
->BeginDrawing();
399 memDC
->SetBackground(_clearbrush
);
401 memDC
->SetBackground(wxNullBrush
);
403 memDC
->SetPen( wxPen( "black", 4, wxSOLID
) );
404 memDC
->SetBrush( wxNullBrush
);
405 memDC
->SetBrush( *brush4
);
406 memDC
->SetTextForeground(*wxBLACK
); // 0s --> 0x000000 (black)
407 memDC
->SetTextBackground(*wxWHITE
); // 1s --> 0xFFFFFF (white)
408 memDC
->SetLogicalFunction(wxAND_INVERT
);
410 // BLACK OUT the opaque pixels and leave the rest as is
411 memDC
->DrawPolygon(5,todraw2
,0,0,wxWINDING_RULE
);
413 // Set background and foreground colors for fill pattern
414 //the previous blacked out pixels are now merged with the layer color
415 //while the non blacked out pixels stay as they are.
416 memDC
->SetTextForeground(*wxBLACK
); // 0s --> 0x000000 (black)
418 //now define what will be the color of the fillpattern parts that are not transparent
419 // memDC->SetTextBackground(*wxBLUE);
420 memDC
->SetTextBackground(m_owner
->m_colourForeground
);
421 memDC
->SetLogicalFunction(wxOR
);
424 //don't understand how but the outline is also depending on logicalfunction
425 memDC
->SetPen( wxPen( "red", 4, wxSOLID
) );
426 memDC
->DrawPolygon(5,todraw2
,0,0,wxWINDING_RULE
);
428 memDC
->SetLogicalFunction(wxCOPY
);
430 memDC
->SetPen( wxPen( "black", 4, wxSOLID
) );
431 memDC
->SetBrush( wxNullBrush
);
432 memDC
->SetBrush( *brush36
);
433 memDC
->SetTextForeground(*wxBLACK
); // 0s --> 0x000000 (black)
434 memDC
->SetTextBackground(*wxWHITE
); // 1s --> 0xFFFFFF (white)
435 memDC
->SetLogicalFunction(wxAND_INVERT
);
437 memDC
->DrawRectangle( 10, 10, 200, 200 );
439 // Set background and foreground colors for fill pattern
440 //the previous blacked out pixels are now merged with the layer color
441 //while the non blacked out pixels stay as they are.
442 memDC
->SetTextForeground(*wxBLACK
); // 0s --> 0x000000 (black)
443 //now define what will be the color of the fillpattern parts that are not transparent
444 // memDC->SetTextBackground(*wxRED);
445 memDC
->SetTextBackground(m_owner
->m_colourBackground
);
446 memDC
->SetLogicalFunction(wxOR
);
448 //don't understand how but the outline is also depending on logicalfunction
449 memDC
->SetPen( wxPen( "yellow", 4, wxSOLID
) );
450 memDC
->DrawRectangle( 10, 10, 200, 200 );
452 memDC
->SetBrush(wxNullBrush
);
453 memDC
->SetPen(wxNullPen
);
456 dc
.Blit(x
,y
,600,400,memDC
,0,0,wxCOPY
);
461 case 2: //now with transparent inversed fillpatterns
463 wxBitmap
* bmpBlit
= new wxBitmap(600,400);
464 wxMemoryDC
* memDC
= new wxMemoryDC();
465 wxBrush
_clearbrush(*wxWHITE
,wxSOLID
);
466 memDC
->SelectObject(*bmpBlit
);
467 memDC
->BeginDrawing();
468 memDC
->SetBackground(_clearbrush
);
470 memDC
->SetBackground(wxNullBrush
);
472 memDC
->SetPen( wxPen( "black", 4, wxSOLID
) );
473 memDC
->SetBrush( *brush4
);
474 memDC
->SetTextBackground(*wxBLACK
); // 0s --> 0x000000 (black)
475 memDC
->SetTextForeground(*wxWHITE
); // 1s --> 0xFFFFFF (white)
476 memDC
->SetLogicalFunction(wxAND_INVERT
);
478 // BLACK OUT the opaque pixels and leave the rest as is
479 memDC
->DrawPolygon(5,todraw2
,0,0,wxWINDING_RULE
);
481 // Set background and foreground colors for fill pattern
482 //the previous blacked out pixels are now merged with the layer color
483 //while the non blacked out pixels stay as they are.
484 memDC
->SetTextBackground(*wxBLACK
); // 0s --> 0x000000 (black)
486 //now define what will be the color of the fillpattern parts that are not transparent
487 memDC
->SetTextForeground(m_owner
->m_colourForeground
);
488 memDC
->SetLogicalFunction(wxOR
);
491 //don't understand how but the outline is also depending on logicalfunction
492 memDC
->SetPen( wxPen( "red", 4, wxSOLID
) );
493 memDC
->DrawPolygon(5,todraw2
,0,0,wxWINDING_RULE
);
495 memDC
->SetLogicalFunction(wxCOPY
);
497 memDC
->SetPen( wxPen( "black", 4, wxSOLID
) );
498 memDC
->SetBrush( *brush36
);
499 memDC
->SetTextBackground(*wxBLACK
); // 0s --> 0x000000 (black)
500 memDC
->SetTextForeground(*wxWHITE
); // 1s --> 0xFFFFFF (white)
501 memDC
->SetLogicalFunction(wxAND_INVERT
);
503 memDC
->DrawRectangle( 10,10, 200, 200 );
505 // Set background and foreground colors for fill pattern
506 //the previous blacked out pixels are now merged with the layer color
507 //while the non blacked out pixels stay as they are.
508 memDC
->SetTextBackground(*wxBLACK
); // 0s --> 0x000000 (black)
509 //now define what will be the color of the fillpattern parts that are not transparent
510 memDC
->SetTextForeground(m_owner
->m_colourBackground
);
511 memDC
->SetLogicalFunction(wxOR
);
513 //don't understand how but the outline is also depending on logicalfunction
514 memDC
->SetPen( wxPen( "yellow", 4, wxSOLID
) );
515 memDC
->DrawRectangle( 10, 10, 200, 200 );
517 memDC
->SetBrush(wxNullBrush
);
518 memDC
->SetPen(wxNullPen
);
519 dc
.Blit(x
,y
,600,400,memDC
,0,0,wxCOPY
);
529 void MyCanvas::DrawTestLines( int x
, int y
, int width
, wxDC
&dc
)
531 dc
.SetPen( wxPen( "black", width
, wxSOLID
) );
532 dc
.SetBrush( *wxRED_BRUSH
);
533 dc
.DrawRectangle( x
+10, y
+10, 100, 190 );
535 dc
.SetPen( wxPen( "black", width
, wxSOLID
) );
536 dc
.DrawLine( x
+20, y
+20, 100, y
+20 );
537 dc
.SetPen( wxPen( "black", width
, wxDOT
) );
538 dc
.DrawLine( x
+20, y
+30, 100, y
+30 );
539 dc
.SetPen( wxPen( "black", width
, wxSHORT_DASH
) );
540 dc
.DrawLine( x
+20, y
+40, 100, y
+40 );
541 dc
.SetPen( wxPen( "black", width
, wxLONG_DASH
) );
542 dc
.DrawLine( x
+20, y
+50, 100, y
+50 );
543 dc
.SetPen( wxPen( "black", width
, wxDOT_DASH
) );
544 dc
.DrawLine( x
+20, y
+60, 100, y
+60 );
546 dc
.SetPen( wxPen( "black", width
, wxBDIAGONAL_HATCH
) );
547 dc
.DrawLine( x
+20, y
+70, 100, y
+70 );
548 dc
.SetPen( wxPen( "black", width
, wxCROSSDIAG_HATCH
) );
549 dc
.DrawLine( x
+20, y
+80, 100, y
+80 );
550 dc
.SetPen( wxPen( "black", width
, wxFDIAGONAL_HATCH
) );
551 dc
.DrawLine( x
+20, y
+90, 100, y
+90 );
552 dc
.SetPen( wxPen( "black", width
, wxCROSS_HATCH
) );
553 dc
.DrawLine( x
+20, y
+100, 100, y
+100 );
554 dc
.SetPen( wxPen( "black", width
, wxHORIZONTAL_HATCH
) );
555 dc
.DrawLine( x
+20, y
+110, 100, y
+110 );
556 dc
.SetPen( wxPen( "black", width
, wxVERTICAL_HATCH
) );
557 dc
.DrawLine( x
+20, y
+120, 100, y
+120 );
559 wxPen
ud( "black", width
, wxUSER_DASH
);
562 ud
.SetDashes( 1, dash1
);
563 dc
.DrawLine( x
+20, y
+140, 100, y
+140 );
565 ud
.SetDashes( 1, dash1
);
566 dc
.DrawLine( x
+20, y
+150, 100, y
+150 );
568 ud
.SetDashes( 1, dash1
);
569 dc
.DrawLine( x
+20, y
+160, 100, y
+160 );
571 ud
.SetDashes( 1, dash1
);
572 dc
.DrawLine( x
+20, y
+170, 100, y
+170 );
575 void MyCanvas::DrawDefault(wxDC
& dc
)
578 dc
.DrawCircle(0, 0, 10);
579 #if !(defined __WXGTK__) && !(defined __WXMOTIF__)
580 // not implemented in wxGTK or wxMOTIF :-(
581 dc
.FloodFill(0, 0, wxColour(255, 0, 0));
584 dc
.DrawIcon( wxICON(mondrian
), 40, 40 );
586 dc
.DrawCheckMark(5, 80, 15, 15);
587 dc
.DrawCheckMark(25, 80, 30, 30);
588 dc
.DrawCheckMark(60, 80, 60, 60);
590 // this is the test for "blitting bitmap into DC damages selected brush" bug
591 wxIcon m_std_icon
= wxTheApp
->GetStdIcon(wxICON_INFORMATION
);
592 wxCoord rectSize
= m_std_icon
.GetWidth() + 10;
594 dc
.SetPen(*wxTRANSPARENT_PEN
);
595 dc
.SetBrush( *wxGREEN_BRUSH
);
596 dc
.DrawRectangle(x
, 10, rectSize
, rectSize
);
597 dc
.DrawBitmap(m_std_icon
, x
+ 5, 15, TRUE
);
599 dc
.DrawRectangle(x
, 10, rectSize
, rectSize
);
600 dc
.DrawIcon(m_std_icon
, x
+ 5, 15);
602 dc
.DrawRectangle(x
, 10, rectSize
, rectSize
);
604 // test for "transparent" bitmap drawing (it intersects with the last
606 //dc.SetBrush( *wxTRANSPARENT_BRUSH );
608 if (m_smile_bmp
.Ok())
609 dc
.DrawBitmap(m_smile_bmp
, x
+ rectSize
- 20, rectSize
- 10, TRUE
);
611 dc
.SetBrush( *wxBLACK_BRUSH
);
612 dc
.DrawRectangle( 0, 160, 1000, 300 );
615 wxBitmap
bitmap(20,70);
617 memdc
.SelectObject( bitmap
);
618 memdc
.SetBrush( *wxBLACK_BRUSH
);
619 memdc
.SetPen( *wxWHITE_PEN
);
620 memdc
.DrawRectangle(0,0,20,70);
621 memdc
.DrawLine( 10,0,10,70 );
624 wxPen pen
= *wxRED_PEN
;
626 memdc
.DrawLine( 10, 5,10, 5 );
627 memdc
.DrawLine( 10,10,11,10 );
628 memdc
.DrawLine( 10,15,12,15 );
629 memdc
.DrawLine( 10,20,13,20 );
632 memdc.SetPen(*wxRED_PEN);
633 memdc.DrawLine( 12, 5,12, 5 );
634 memdc.DrawLine( 12,10,13,10 );
635 memdc.DrawLine( 12,15,14,15 );
636 memdc.DrawLine( 12,20,15,20 );
640 memdc
.DrawLine( 10,25,10,25 );
641 memdc
.DrawLine( 10,30, 9,30 );
642 memdc
.DrawLine( 10,35, 8,35 );
643 memdc
.DrawLine( 10,40, 7,40 );
646 dc
.SetPen(*wxWHITE_PEN
);
647 memdc
.SetLogicalFunction( wxINVERT
);
648 memdc
.SetPen( *wxWHITE_PEN
);
649 memdc
.DrawLine( 10,50,10,50 );
650 memdc
.DrawLine( 10,55,11,55 );
651 memdc
.DrawLine( 10,60,12,60 );
652 memdc
.DrawLine( 10,65,13,65 );
654 memdc
.DrawLine( 12,50,12,50 );
655 memdc
.DrawLine( 12,55,13,55 );
656 memdc
.DrawLine( 12,60,14,60 );
657 memdc
.DrawLine( 12,65,15,65 );
659 memdc
.SelectObject( wxNullBitmap
);
660 dc
.DrawBitmap( bitmap
, 10, 170 );
661 wxImage
image( bitmap
);
662 image
.Rescale( 60,210 );
663 bitmap
= image
.ConvertToBitmap();
664 dc
.DrawBitmap( bitmap
, 50, 170 );
666 // test the rectangle outline drawing - there should be one pixel between
667 // the rect and the lines
668 dc
.SetPen(*wxWHITE_PEN
);
669 dc
.SetBrush( *wxTRANSPARENT_BRUSH
);
670 dc
.DrawRectangle(150, 170, 49, 29);
671 dc
.DrawRectangle(200, 170, 49, 29);
672 dc
.SetPen(*wxWHITE_PEN
);
673 dc
.DrawLine(250, 210, 250, 170);
674 dc
.DrawLine(260, 200, 150, 200);
676 // test the rectangle filled drawing - there should be one pixel between
677 // the rect and the lines
678 dc
.SetPen(*wxTRANSPARENT_PEN
);
679 dc
.SetBrush( *wxWHITE_BRUSH
);
680 dc
.DrawRectangle(300, 170, 49, 29);
681 dc
.DrawRectangle(350, 170, 49, 29);
682 dc
.SetPen(*wxWHITE_PEN
);
683 dc
.DrawLine(400, 170, 400, 210);
684 dc
.DrawLine(300, 200, 410, 200);
686 // a few more tests of this kind
687 dc
.SetPen(*wxRED_PEN
);
688 dc
.SetBrush( *wxWHITE_BRUSH
);
689 dc
.DrawRectangle(300, 220, 1, 1);
690 dc
.DrawRectangle(310, 220, 2, 2);
691 dc
.DrawRectangle(320, 220, 3, 3);
692 dc
.DrawRectangle(330, 220, 4, 4);
694 dc
.SetPen(*wxTRANSPARENT_PEN
);
695 dc
.SetBrush( *wxWHITE_BRUSH
);
696 dc
.DrawRectangle(300, 230, 1, 1);
697 dc
.DrawRectangle(310, 230, 2, 2);
698 dc
.DrawRectangle(320, 230, 3, 3);
699 dc
.DrawRectangle(330, 230, 4, 4);
701 // and now for filled rect with outline
702 dc
.SetPen(*wxRED_PEN
);
703 dc
.SetBrush( *wxWHITE_BRUSH
);
704 dc
.DrawRectangle(500, 170, 49, 29);
705 dc
.DrawRectangle(550, 170, 49, 29);
706 dc
.SetPen(*wxWHITE_PEN
);
707 dc
.DrawLine(600, 170, 600, 210);
708 dc
.DrawLine(500, 200, 610, 200);
710 // test the rectangle outline drawing - there should be one pixel between
711 // the rect and the lines
712 dc
.SetPen(*wxWHITE_PEN
);
713 dc
.SetBrush( *wxTRANSPARENT_BRUSH
);
714 dc
.DrawRoundedRectangle(150, 270, 49, 29, 6);
715 dc
.DrawRoundedRectangle(200, 270, 49, 29, 6);
716 dc
.SetPen(*wxWHITE_PEN
);
717 dc
.DrawLine(250, 270, 250, 310);
718 dc
.DrawLine(150, 300, 260, 300);
720 // test the rectangle filled drawing - there should be one pixel between
721 // the rect and the lines
722 dc
.SetPen(*wxTRANSPARENT_PEN
);
723 dc
.SetBrush( *wxWHITE_BRUSH
);
724 dc
.DrawRoundedRectangle(300, 270, 49, 29, 6);
725 dc
.DrawRoundedRectangle(350, 270, 49, 29, 6);
726 dc
.SetPen(*wxWHITE_PEN
);
727 dc
.DrawLine(400, 270, 400, 310);
728 dc
.DrawLine(300, 300, 410, 300);
730 // Added by JACS to demonstrate bizarre behaviour.
731 // With a size of 70, we get a missing red RHS,
732 // and the hight is too small, so we get yellow
733 // showing. With a size of 40, it draws as expected:
734 // it just shows a white rectangle with red outline.
736 int totalHeight
= 70;
737 wxBitmap
bitmap2(totalWidth
, totalHeight
);
740 memdc2
.SelectObject(bitmap2
);
742 wxBrush
yellowBrush(wxColour(255, 255, 0), wxSOLID
);
743 memdc2
.SetBackground(yellowBrush
);
746 wxPen
yellowPen(wxColour(255, 255, 0), 1, wxSOLID
);
748 // Now draw a white rectangle with red outline. It should
749 // entirely eclipse the yellow background.
750 memdc2
.SetPen(*wxRED_PEN
);
751 memdc2
.SetBrush(*wxWHITE_BRUSH
);
753 memdc2
.DrawRectangle(0, 0, totalWidth
, totalHeight
);
755 memdc2
.SetPen(wxNullPen
);
756 memdc2
.SetBrush(wxNullBrush
);
757 memdc2
.SelectObject(wxNullBitmap
);
759 dc
.DrawBitmap(bitmap2
, 500, 270);
761 // Repeat, but draw directly on dc
762 // Draw a yellow rectangle filling the bitmap
764 x
= 600; int y
= 270;
765 dc
.SetPen(yellowPen
);
766 dc
.SetBrush(yellowBrush
);
767 dc
.DrawRectangle(x
, y
, totalWidth
, totalHeight
);
769 // Now draw a white rectangle with red outline. It should
770 // entirely eclipse the yellow background.
771 dc
.SetPen(*wxRED_PEN
);
772 dc
.SetBrush(*wxWHITE_BRUSH
);
774 dc
.DrawRectangle(x
, y
, totalWidth
, totalHeight
);
777 void MyCanvas::DrawText(wxDC
& dc
)
779 // set underlined font for testing
780 dc
.SetFont( wxFont(12, wxMODERN
, wxNORMAL
, wxNORMAL
, TRUE
) );
781 dc
.DrawText( "This is text", 110, 10 );
782 dc
.DrawRotatedText( "That is text", 20, 10, -45 );
784 dc
.SetFont( *wxNORMAL_FONT
);
787 dc
. SetBackgroundMode(wxTRANSPARENT
);
789 for ( int n
= -180; n
< 180; n
+= 30 )
791 text
.Printf(" %d rotated text", n
);
792 dc
.DrawRotatedText(text
, 400, 400, n
);
795 dc
.SetFont( wxFont( 18, wxSWISS
, wxNORMAL
, wxNORMAL
) );
797 dc
.DrawText( "This is Swiss 18pt text.", 110, 40 );
802 dc
.GetTextExtent( "This is Swiss 18pt text.", &length
, &height
, &descent
);
803 text
.Printf( "Dimensions are length %ld, height %ld, descent %ld", length
, height
, descent
);
804 dc
.DrawText( text
, 110, 80 );
806 text
.Printf( "CharHeight() returns: %d", dc
.GetCharHeight() );
807 dc
.DrawText( text
, 110, 120 );
809 dc
.DrawRectangle( 100, 40, 4, height
);
816 } rasterOperations
[] =
819 { "wxAND_INVERT", wxAND_INVERT
},
820 { "wxAND_REVERSE", wxAND_REVERSE
},
821 { "wxCLEAR", wxCLEAR
},
822 { "wxCOPY", wxCOPY
},
823 { "wxEQUIV", wxEQUIV
},
824 { "wxINVERT", wxINVERT
},
825 { "wxNAND", wxNAND
},
826 { "wxNO_OP", wxNO_OP
},
828 { "wxOR_INVERT", wxOR_INVERT
},
829 { "wxOR_REVERSE", wxOR_REVERSE
},
831 { "wxSRC_INVERT", wxSRC_INVERT
},
835 void MyCanvas::DrawImages(wxDC
& dc
)
837 dc
.DrawText("original image", 0, 0);
838 dc
.DrawBitmap(gs_bmpNoMask
, 0, 20, 0);
839 dc
.DrawText("with colour mask", 0, 100);
840 dc
.DrawBitmap(gs_bmpWithColMask
, 0, 120, TRUE
);
841 dc
.DrawText("the mask image", 0, 200);
842 dc
.DrawBitmap(gs_bmpMask
, 0, 220, 0);
843 dc
.DrawText("masked image", 0, 300);
844 dc
.DrawBitmap(gs_bmpWithMask
, 0, 320, TRUE
);
846 int cx
= gs_bmpWithColMask
.GetWidth(),
847 cy
= gs_bmpWithColMask
.GetHeight();
850 for ( size_t n
= 0; n
< WXSIZEOF(rasterOperations
); n
++ )
852 wxCoord x
= 120 + 150*(n%4
),
855 dc
.DrawText(rasterOperations
[n
].name
, x
, y
- 20);
856 memDC
.SelectObject(gs_bmpWithColMask
);
857 dc
.Blit(x
, y
, cx
, cy
, &memDC
, 0, 0, rasterOperations
[n
].rop
, TRUE
);
861 void MyCanvas::DrawWithLogicalOps(wxDC
& dc
)
863 static const wxCoord w
= 60;
864 static const wxCoord h
= 60;
866 // reuse the text colour here
867 dc
.SetPen(wxPen(m_owner
->m_colourForeground
, 1, wxSOLID
));
868 dc
.SetBrush(*wxTRANSPARENT_BRUSH
);
871 for ( n
= 0; n
< WXSIZEOF(rasterOperations
); n
++ )
873 wxCoord x
= 20 + 150*(n%4
),
876 dc
.DrawText(rasterOperations
[n
].name
, x
, y
- 20);
877 dc
.SetLogicalFunction(rasterOperations
[n
].rop
);
878 dc
.DrawRectangle(x
, y
, w
, h
);
879 dc
.DrawLine(x
, y
, x
+ w
, y
+ h
);
880 dc
.DrawLine(x
+ w
, y
, x
, y
+ h
);
883 // now some filled rectangles
884 dc
.SetBrush(wxBrush(m_owner
->m_colourForeground
, wxSOLID
));
886 for ( n
= 0; n
< WXSIZEOF(rasterOperations
); n
++ )
888 wxCoord x
= 20 + 150*(n%4
),
891 dc
.DrawText(rasterOperations
[n
].name
, x
, y
- 20);
892 dc
.SetLogicalFunction(rasterOperations
[n
].rop
);
893 dc
.DrawRectangle(x
, y
, w
, h
);
897 void MyCanvas::DrawRegions(wxDC
& dc
)
899 dc
.SetBrush( *wxWHITE_BRUSH
);
900 dc
.SetPen( *wxTRANSPARENT_PEN
);
901 dc
.DrawRectangle( 10,10,310,310 );
903 wxRegion
region( 20,20,100,270 );
904 dc
.SetClippingRegion( region
);
906 dc
.SetBrush( *wxRED_BRUSH
);
907 dc
.DrawRectangle( 10,10,310,310 );
909 region
= wxRegion( 120,30,100,270 );
910 dc
.SetClippingRegion( region
);
912 dc
.SetBrush( *wxGREY_BRUSH
);
913 dc
.DrawRectangle( 10,10,310,310 );
916 void MyCanvas::OnPaint(wxPaintEvent
&WXUNUSED(event
))
920 m_owner
->PrepareDC(dc
);
922 dc
.SetBackgroundMode( m_owner
->m_backgroundMode
);
923 if ( m_owner
->m_backgroundBrush
.Ok() )
924 dc
.SetBackground( m_owner
->m_backgroundBrush
);
925 if ( m_owner
->m_colourForeground
.Ok() )
926 dc
.SetTextForeground( m_owner
->m_colourForeground
);
927 if ( m_owner
->m_colourBackground
.Ok() )
928 dc
.SetTextBackground( m_owner
->m_colourBackground
);
930 if ( m_owner
->m_textureBackground
) {
931 if ( ! m_owner
->m_backgroundBrush
.Ok() ) {
932 wxBrush
b(wxColour(0,128,0), wxSOLID
);
939 if ( m_owner
->m_textureBackground
) {
940 dc
.SetPen(*wxMEDIUM_GREY_PEN
);
941 for (int i
=0; i
<200; i
++)
942 dc
.DrawLine(0, i
*10, i
*10, 0);
960 DrawTestLines( 0, 100, 0, dc
);
961 DrawTestLines( 0, 300, 1, dc
);
962 DrawTestLines( 0, 500, 2, dc
);
963 DrawTestLines( 0, 700, 6, dc
);
967 DrawTestPoly( 0, 100, dc
, 0 );
968 DrawTestPoly( 33, 500, dc
, 1 );
969 DrawTestPoly( 43, 1000, dc
, 2 );
977 DrawWithLogicalOps(dc
);
982 void MyCanvas::OnMouseMove(wxMouseEvent
&event
)
986 m_owner
->PrepareDC(dc
);
988 wxPoint pos
= event
.GetPosition();
989 long x
= dc
.DeviceToLogicalX( pos
.x
);
990 long y
= dc
.DeviceToLogicalY( pos
.y
);
992 str
.Printf( "Current mouse position: %d,%d", (int)x
, (int)y
);
993 m_owner
->SetStatusText( str
);
996 // ----------------------------------------------------------------------------
998 // ----------------------------------------------------------------------------
1000 // the event tables connect the wxWindows events with the functions (event
1001 // handlers) which process them. It can be also done at run-time, but for the
1002 // simple menu events like this the static method is much simpler.
1003 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
1004 EVT_MENU (File_Quit
, MyFrame::OnQuit
)
1005 EVT_MENU (File_About
, MyFrame::OnAbout
)
1007 EVT_MENU_RANGE(MenuShow_First
, MenuShow_Last
, MyFrame::OnShow
)
1009 EVT_MENU_RANGE(MenuOption_First
, MenuOption_Last
, MyFrame::OnOption
)
1012 // frame constructor
1013 MyFrame::MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
)
1014 : wxFrame((wxFrame
*)NULL
, -1, title
, pos
, size
)
1016 // set the frame icon
1017 SetIcon(wxICON(mondrian
));
1019 wxMenu
*menuFile
= new wxMenu
;
1020 menuFile
->Append(File_ShowDefault
, "&Default screen\tF1");
1021 menuFile
->Append(File_ShowText
, "&Text screen\tF2");
1022 menuFile
->Append(File_ShowLines
, "&Lines screen\tF3");
1023 menuFile
->Append(File_ShowPolygons
, "&Polygons screen\tF4");
1024 menuFile
->Append(File_ShowMask
, "wx&Mask screen\tF5");
1025 menuFile
->Append(File_ShowOps
, "&ROP screen\tF6");
1026 menuFile
->Append(File_ShowRegions
, "Re&gions screen\tF6");
1027 menuFile
->AppendSeparator();
1028 menuFile
->Append(File_About
, "&About...\tCtrl-A", "Show about dialog");
1029 menuFile
->AppendSeparator();
1030 menuFile
->Append(File_Quit
, "E&xit\tAlt-X", "Quit this program");
1032 wxMenu
*menuMapMode
= new wxMenu
;
1033 menuMapMode
->Append( MapMode_Text
, "&TEXT map mode" );
1034 menuMapMode
->Append( MapMode_Lometric
, "&LOMETRIC map mode" );
1035 menuMapMode
->Append( MapMode_Twips
, "T&WIPS map mode" );
1036 menuMapMode
->Append( MapMode_Points
, "&POINTS map mode" );
1037 menuMapMode
->Append( MapMode_Metric
, "&METRIC map mode" );
1039 wxMenu
*menuUserScale
= new wxMenu
;
1040 menuUserScale
->Append( UserScale_StretchHoriz
, "Stretch horizontally\tCtrl-H" );
1041 menuUserScale
->Append( UserScale_ShrinkHoriz
, "Shrink horizontally\tCtrl-G" );
1042 menuUserScale
->Append( UserScale_StretchVertic
, "Stretch vertically\tCtrl-V" );
1043 menuUserScale
->Append( UserScale_ShrinkVertic
, "Shrink vertically\tCtrl-W" );
1044 menuUserScale
->AppendSeparator();
1045 menuUserScale
->Append( UserScale_Restore
, "Restore to normal\tCtrl-0" );
1047 wxMenu
*menuAxis
= new wxMenu
;
1048 menuAxis
->Append( AxisMirror_Horiz
, "Mirror horizontally\tCtrl-M", "", TRUE
);
1049 menuAxis
->Append( AxisMirror_Vertic
, "Mirror vertically\tCtrl-N", "", TRUE
);
1051 wxMenu
*menuLogical
= new wxMenu
;
1052 menuLogical
->Append( LogicalOrigin_MoveDown
, "Move &down\tCtrl-D" );
1053 menuLogical
->Append( LogicalOrigin_MoveUp
, "Move &up\tCtrl-U" );
1054 menuLogical
->Append( LogicalOrigin_MoveLeft
, "Move &right\tCtrl-L" );
1055 menuLogical
->Append( LogicalOrigin_MoveRight
, "Move &left\tCtrl-R" );
1057 wxMenu
*menuColour
= new wxMenu
;
1058 menuColour
->Append( Colour_TextForeground
, "Text foreground..." );
1059 menuColour
->Append( Colour_TextBackground
, "Text background..." );
1060 menuColour
->Append( Colour_Background
, "Background colour..." );
1061 menuColour
->Append( Colour_BackgroundMode
, "Opaque/transparent\tCtrl-B", "", TRUE
);
1062 menuColour
->Append( Colour_TextureBackgound
, "Draw textured background\tCtrl-T", "", TRUE
);
1064 // now append the freshly created menu to the menu bar...
1065 wxMenuBar
*menuBar
= new wxMenuBar
;
1066 menuBar
->Append(menuFile
, "&File");
1067 menuBar
->Append(menuMapMode
, "&MapMode");
1068 menuBar
->Append(menuUserScale
, "&UserScale");
1069 menuBar
->Append(menuAxis
, "&Axis");
1070 menuBar
->Append(menuLogical
, "&LogicalOrigin");
1071 menuBar
->Append(menuColour
, "&Colours");
1073 // ... and attach this menu bar to the frame
1074 SetMenuBar(menuBar
);
1076 // create a status bar just for fun (by default with 1 pane only)
1078 SetStatusText("Welcome to wxWindows!");
1080 m_mapMode
= wxMM_TEXT
;
1083 m_xLogicalOrigin
= 0;
1084 m_yLogicalOrigin
= 0;
1086 m_yAxisReversed
= FALSE
;
1087 m_backgroundMode
= wxSOLID
;
1088 m_colourForeground
= *wxRED
;
1089 m_colourBackground
= *wxBLUE
;
1090 m_textureBackground
= FALSE
;
1092 m_canvas
= new MyCanvas( this );
1093 m_canvas
->SetScrollbars( 10, 10, 100, 240 );
1098 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
1100 // TRUE is to force the frame to close
1104 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
1107 msg
.Printf( wxT("This is the about dialog of the drawing sample.\n")
1108 wxT("This sample tests various primitive drawing functions\n")
1109 wxT("without any tests to prevent flicker.\n")
1110 wxT("Copyright (c) Robert Roebling 1999")
1113 wxMessageBox(msg
, "About Drawing", wxOK
| wxICON_INFORMATION
, this);
1116 void MyFrame::OnShow(wxCommandEvent
& event
)
1118 m_canvas
->Show((ScreenToShow
)(event
.GetInt() - MenuShow_First
));
1121 void MyFrame::OnOption(wxCommandEvent
& event
)
1123 switch (event
.GetInt())
1126 m_mapMode
= wxMM_TEXT
;
1128 case MapMode_Lometric
:
1129 m_mapMode
= wxMM_LOMETRIC
;
1132 m_mapMode
= wxMM_TWIPS
;
1134 case MapMode_Points
:
1135 m_mapMode
= wxMM_POINTS
;
1137 case MapMode_Metric
:
1138 m_mapMode
= wxMM_METRIC
;
1141 case LogicalOrigin_MoveDown
:
1142 m_yLogicalOrigin
+= 10;
1144 case LogicalOrigin_MoveUp
:
1145 m_yLogicalOrigin
-= 10;
1147 case LogicalOrigin_MoveLeft
:
1148 m_xLogicalOrigin
+= 10;
1150 case LogicalOrigin_MoveRight
:
1151 m_xLogicalOrigin
-= 10;
1154 case UserScale_StretchHoriz
:
1155 m_xUserScale
*= 1.10;
1157 case UserScale_ShrinkHoriz
:
1158 m_xUserScale
/= 1.10;
1160 case UserScale_StretchVertic
:
1161 m_yUserScale
*= 1.10;
1163 case UserScale_ShrinkVertic
:
1164 m_yUserScale
/= 1.10;
1166 case UserScale_Restore
:
1171 case AxisMirror_Vertic
:
1172 m_yAxisReversed
= !m_yAxisReversed
;
1174 case AxisMirror_Horiz
:
1175 m_xAxisReversed
= !m_xAxisReversed
;
1178 case Colour_TextForeground
:
1179 m_colourForeground
= SelectColour();
1181 case Colour_TextBackground
:
1182 m_colourBackground
= SelectColour();
1184 case Colour_Background
:
1186 wxColour col
= SelectColour();
1189 m_backgroundBrush
.SetColour(col
);
1193 case Colour_BackgroundMode
:
1194 m_backgroundMode
= m_backgroundMode
== wxSOLID
? wxTRANSPARENT
1198 case Colour_TextureBackgound
:
1199 m_textureBackground
= ! m_textureBackground
;
1207 m_canvas
->Refresh();
1210 void MyFrame::PrepareDC(wxDC
& dc
)
1212 dc
.SetMapMode( m_mapMode
);
1213 dc
.SetUserScale( m_xUserScale
, m_yUserScale
);
1214 dc
.SetLogicalOrigin( m_xLogicalOrigin
, m_yLogicalOrigin
);
1215 dc
.SetAxisOrientation( !m_xAxisReversed
, m_yAxisReversed
);
1218 wxColour
MyFrame::SelectColour()
1222 wxColourDialog
dialog(this, &data
);
1224 if ( dialog
.ShowModal() == wxID_OK
)
1226 col
= dialog
.GetColourData().GetColour();