1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/window.h
3 // Purpose: wxWindow class which is the base class for all
4 // wxUniv port controls, it supports the customization of the
5 // window drawing and input processing.
6 // Author: Vadim Zeitlin
10 // Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
11 // Licence: wxWindows license
12 ///////////////////////////////////////////////////////////////////////////////
14 #ifndef _WX_UNIV_WINDOW_H_
15 #define _WX_UNIV_WINDOW_H_
18 #pragma interface "univwindow.h"
21 #include "wx/bitmap.h" // for m_bitmapBg
23 class WXDLLEXPORT wxControlRenderer
;
24 class WXDLLEXPORT wxEventLoop
;
25 class WXDLLEXPORT wxMenu
;
26 class WXDLLEXPORT wxMenuBar
;
27 class WXDLLEXPORT wxRenderer
;
28 class WXDLLEXPORT wxScrollBar
;
30 // ----------------------------------------------------------------------------
32 // ----------------------------------------------------------------------------
34 // control state flags used in wxRenderer and wxColourScheme
37 wxCONTROL_DISABLED
= 0x00000001, // control is disabled
38 wxCONTROL_FOCUSED
= 0x00000002, // currently has keyboard focus
39 wxCONTROL_PRESSED
= 0x00000004, // (button) is pressed
40 wxCONTROL_ISDEFAULT
= 0x00000008, // only applies to the buttons
41 wxCONTROL_ISSUBMENU
= wxCONTROL_ISDEFAULT
, // only for menu items
42 wxCONTROL_CURRENT
= 0x00000010, // mouse is currently over the control
43 wxCONTROL_SELECTED
= 0x00000020, // selected item in e.g. listbox
44 wxCONTROL_CHECKED
= 0x00000040, // (check/radio button) is checked
45 wxCONTROL_CHECKABLE
= 0x00000080, // (menu) item can be checked
47 wxCONTROL_FLAGS_MASK
= 0x000000ff,
49 // this is a pseudo flag not used directly by wxRenderer but rather by some
50 // controls internally
51 wxCONTROL_DIRTY
= 0x80000000
54 // ----------------------------------------------------------------------------
56 // ----------------------------------------------------------------------------
58 class WXDLLEXPORT wxWindow
: public wxWindowNative
61 // ctors and creatie functions
62 // ---------------------------
64 wxWindow() { Init(); }
66 wxWindow(wxWindow
*parent
,
68 const wxPoint
& pos
= wxDefaultPosition
,
69 const wxSize
& size
= wxDefaultSize
,
71 const wxString
& name
= wxPanelNameStr
)
72 : wxWindowNative(parent
, id
, pos
, size
, style
| wxCLIP_CHILDREN
, name
)
75 bool Create(wxWindow
*parent
,
77 const wxPoint
& pos
= wxDefaultPosition
,
78 const wxSize
& size
= wxDefaultSize
,
80 const wxString
& name
= wxPanelNameStr
);
82 // background pixmap support
83 // -------------------------
85 virtual void SetBackground(const wxBitmap
& bitmap
,
86 int alignment
= wxALIGN_CENTRE
,
87 wxStretch stretch
= wxSTRETCH_NOT
);
89 const wxBitmap
& GetBackgroundBitmap(int *alignment
= NULL
,
90 wxStretch
*stretch
= NULL
) const;
92 // scrollbars: we (re)implement it ourselves using our own scrollbars
93 // instead of the native ones
94 // ------------------------------------------------------------------
96 virtual void SetScrollbar(int orient
,
100 bool refresh
= TRUE
);
101 virtual void SetScrollPos(int orient
, int pos
, bool refresh
= TRUE
);
102 virtual int GetScrollPos(int orient
) const;
103 virtual int GetScrollThumb(int orient
) const;
104 virtual int GetScrollRange(int orient
) const;
105 virtual void ScrollWindow(int dx
, int dy
,
106 const wxRect
* rect
= (wxRect
*) NULL
);
108 // take into account the borders here
109 virtual wxPoint
GetClientAreaOrigin() const;
111 // popup menu support
112 // ------------------
114 // NB: all menu related functions are implemented in menu.cpp
117 virtual bool DoPopupMenu(wxMenu
*menu
, int x
, int y
);
119 // this is wxUniv-specific private method to be used only by wxMenu
120 void DismissPopupMenu();
121 #endif // wxUSE_MENUS
123 // miscellaneous other methods
124 // ---------------------------
126 // get the state information
127 virtual bool IsFocused() const;
128 virtual bool IsCurrent() const;
129 virtual bool IsPressed() const;
130 virtual bool IsDefault() const;
132 // return all state flags at once (combination of wxCONTROL_XXX values)
133 int GetStateFlags() const;
135 // set the "highlighted" flag and return TRUE if it changed
136 virtual bool SetCurrent(bool doit
= TRUE
);
138 // get the scrollbar (may be NULL) for the given orientation
139 wxScrollBar
*GetScrollbar(int orient
) const
141 return orient
& wxVERTICAL
? m_scrollbarVert
: m_scrollbarHorz
;
144 // methods used by wxColourScheme to choose the colours for this window
145 // --------------------------------------------------------------------
147 // return TRUE if this is a panel/canvas window which contains other
149 virtual bool IsCanvasWindow() const { return FALSE
; }
151 // return TRUE if this a container window which contains the other items:
152 // e.g, a listbox, listctrl, treectrl, ... and FALSE if it is a monolithic
153 // control (e.g. a button, checkbox, ...)
154 virtual bool IsContainerWindow() const { return FALSE
; }
156 // return TRUE if this control can be highlighted when the mouse is over
157 // it (the theme decides itself whether it is really highlighted or not)
158 virtual bool CanBeHighlighted() const { return FALSE
; }
160 // return TRUE if we should use the colours/fonts returned by the
161 // corresponding GetXXX() methods instead of the default ones
162 bool UseBgCol() const { return m_hasBgCol
; }
163 bool UseFgCol() const { return m_hasFgCol
; }
164 bool UseFont() const { return m_hasFont
; }
166 // returns the (low level) renderer to use for drawing the control by
167 // querying the current theme
168 wxRenderer
*GetRenderer() const { return m_renderer
; }
170 // scrolling helper: like ScrollWindow() except that it doesn't refresh the
171 // uncovered window areas but returns the rectangle to update (don't call
172 // this with both dx and dy non zero)
173 wxRect
ScrollNoRefresh(int dx
, int dy
, const wxRect
*rect
= NULL
);
175 // after scrollbars are added or removed they must be refreshed by calling
177 void RefreshScrollbars();
179 // erase part of the control
180 virtual void EraseBackground(wxDC
& dc
, const wxRect
& rect
);
182 // overridden base class methods
183 // -----------------------------
185 // the rect coordinates are, for us, in client coords, but if no rect is
186 // specified, the entire window is refreshed
187 virtual void Refresh(bool eraseBackground
= TRUE
,
188 const wxRect
*rect
= (const wxRect
*) NULL
);
190 // we refresh the window when it is dis/enabled
191 virtual bool Enable(bool enable
= TRUE
);
193 // remember that the font/colour was changed
194 virtual bool SetBackgroundColour(const wxColour
& colour
);
195 virtual bool SetForegroundColour(const wxColour
& colour
);
196 virtual bool SetFont(const wxFont
& font
);
198 // our Capture/ReleaseMouse() maintains the stack of windows which had
199 // captured the mouse and when ReleaseMouse() is called, the mouse freed
200 // only if the stack is empty, otherwise it is captured back by the window
201 // on top of the stack
202 virtual void CaptureMouse();
203 virtual void ReleaseMouse();
206 // common part of all ctors
209 // overridden base class virtuals
211 // we deal with the scrollbars in these functions
212 virtual void DoSetClientSize(int width
, int height
);
213 virtual void DoGetClientSize(int *width
, int *height
) const;
214 virtual wxHitTest
DoHitTest(wxCoord x
, wxCoord y
) const;
217 void OnSize(wxSizeEvent
& event
);
218 void OnNcPaint(wxPaintEvent
& event
);
219 void OnPaint(wxPaintEvent
& event
);
220 void OnErase(wxEraseEvent
& event
);
222 #if wxUSE_ACCEL || wxUSE_MENUS
223 void OnKeyDown(wxKeyEvent
& event
);
224 #endif // wxUSE_ACCEL
227 void OnChar(wxKeyEvent
& event
);
228 void OnKeyUp(wxKeyEvent
& event
);
229 #endif // wxUSE_MENUS
231 // draw the control background, return TRUE if done
232 virtual bool DoDrawBackground(wxDC
& dc
);
234 // draw the controls border
235 virtual void DoDrawBorder(wxDC
& dc
, const wxRect
& rect
);
237 // draw the controls contents
238 virtual void DoDraw(wxControlRenderer
*renderer
);
240 // calculate the best size for the client area of the window: default
241 // implementation of DoGetBestSize() uses this method and adds the border
242 // width to the result
243 virtual wxSize
DoGetBestClientSize() const;
244 virtual wxSize
DoGetBestSize() const;
246 // adjust the size of the window to take into account its borders
247 wxSize
AdjustSize(const wxSize
& size
) const;
249 // put the scrollbars along the edges of the window
250 void PositionScrollbars();
253 // return the menubar of the parent frame or NULL
254 wxMenuBar
*GetParentFrameMenuBar() const;
255 #endif // wxUSE_MENUS
257 // the renderer we use
258 wxRenderer
*m_renderer
;
260 // background bitmap info
263 wxStretch m_stretchBgBitmap
;
266 bool m_isCurrent
:1; // is the mouse currently inside the window?
267 bool m_hasBgCol
:1; // was the bg colour explicitly changed by user?
268 bool m_hasFgCol
:1; // fg
269 bool m_hasFont
:1; // font
272 // the window scrollbars
273 wxScrollBar
*m_scrollbarHorz
,
276 // the stack of windows which have captured the mouse
277 static struct WXDLLEXPORT wxWindowNext
*ms_winCaptureNext
;
280 // the current modal event loop for the popup menu we show or NULL
281 static wxEventLoop
*ms_evtLoopPopup
;
283 // the last window over which Alt was pressed (used by OnKeyUp)
284 static wxWindow
*ms_winLastAltPress
;
285 #endif // wxUSE_MENUS
287 DECLARE_DYNAMIC_CLASS(wxWindow
)
288 DECLARE_EVENT_TABLE()
291 #endif // _WX_UNIV_WINDOW_H_