1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/scrlwing.cpp
3 // Purpose: wxScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 // ============================================================================
15 // ============================================================================
17 // ----------------------------------------------------------------------------
19 // ----------------------------------------------------------------------------
21 // For compilers that support precompilation, includes "wx.h".
22 #include "wx/wxprec.h"
29 #define XtDisplay XTDISPLAY
32 #include "wx/scrolwin.h"
37 #include "wx/dcclient.h"
45 #include "wx/scrolbar.h"
48 #include "wx/recguard.h"
51 #include <windows.h> // for DLGC_WANTARROWS
52 #include "wx/msw/winundef.h"
56 // For wxRETAINED implementation
57 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
58 //This code switches off the compiler warnings
59 # pragma message disable nosimpint
63 # pragma message enable nosimpint
69 style wxHSCROLL | wxVSCROLL
72 // ----------------------------------------------------------------------------
73 // wxScrollHelperEvtHandler: intercept the events from the window and forward
74 // them to wxScrollHelper
75 // ----------------------------------------------------------------------------
77 class WXDLLEXPORT wxScrollHelperEvtHandler
: public wxEvtHandler
80 wxScrollHelperEvtHandler(wxScrollHelper
*scrollHelper
)
82 m_scrollHelper
= scrollHelper
;
85 virtual bool ProcessEvent(wxEvent
& event
);
87 void ResetDrawnFlag() { m_hasDrawnWindow
= false; }
90 wxScrollHelper
*m_scrollHelper
;
92 bool m_hasDrawnWindow
;
94 DECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler
)
98 // ----------------------------------------------------------------------------
99 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
100 // a captured mouse is held outside the window
101 // ----------------------------------------------------------------------------
103 class wxAutoScrollTimer
: public wxTimer
106 wxAutoScrollTimer(wxWindow
*winToScroll
, wxScrollHelper
*scroll
,
107 wxEventType eventTypeToSend
,
108 int pos
, int orient
);
110 virtual void Notify();
114 wxScrollHelper
*m_scrollHelper
;
115 wxEventType m_eventType
;
119 DECLARE_NO_COPY_CLASS(wxAutoScrollTimer
)
122 // ============================================================================
124 // ============================================================================
126 // ----------------------------------------------------------------------------
128 // ----------------------------------------------------------------------------
130 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow
*winToScroll
,
131 wxScrollHelper
*scroll
,
132 wxEventType eventTypeToSend
,
136 m_scrollHelper
= scroll
;
137 m_eventType
= eventTypeToSend
;
142 void wxAutoScrollTimer::Notify()
144 // only do all this as long as the window is capturing the mouse
145 if ( wxWindow::GetCapture() != m_win
)
149 else // we still capture the mouse, continue generating events
151 // first scroll the window if we are allowed to do it
152 wxScrollWinEvent
event1(m_eventType
, m_pos
, m_orient
);
153 event1
.SetEventObject(m_win
);
154 if ( m_scrollHelper
->SendAutoScrollEvents(event1
) &&
155 m_win
->GetEventHandler()->ProcessEvent(event1
) )
157 // and then send a pseudo mouse-move event to refresh the selection
158 wxMouseEvent
event2(wxEVT_MOTION
);
159 wxGetMousePosition(&event2
.m_x
, &event2
.m_y
);
161 // the mouse event coordinates should be client, not screen as
162 // returned by wxGetMousePosition
163 wxWindow
*parentTop
= m_win
;
164 while ( parentTop
->GetParent() )
165 parentTop
= parentTop
->GetParent();
166 wxPoint ptOrig
= parentTop
->GetPosition();
167 event2
.m_x
-= ptOrig
.x
;
168 event2
.m_y
-= ptOrig
.y
;
170 event2
.SetEventObject(m_win
);
172 // FIXME: we don't fill in the other members - ok?
174 m_win
->GetEventHandler()->ProcessEvent(event2
);
176 else // can't scroll further, stop
184 // ----------------------------------------------------------------------------
185 // wxScrollHelperEvtHandler
186 // ----------------------------------------------------------------------------
188 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent
& event
)
190 wxEventType evType
= event
.GetEventType();
192 // the explanation of wxEVT_PAINT processing hack: for historic reasons
193 // there are 2 ways to process this event in classes deriving from
194 // wxScrolledWindow. The user code may
196 // 1. override wxScrolledWindow::OnDraw(dc)
197 // 2. define its own OnPaint() handler
199 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
200 // always processes the draw event, so we can't just try the window
201 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
202 // (the latter would never be called in wxUniversal).
204 // So the solution is to have a flag telling us whether the user code drew
205 // anything in the window. We set it to true here but reset it to false in
206 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
207 // user code defined OnPaint() in the derived class)
208 m_hasDrawnWindow
= true;
210 // pass it on to the real handler
211 bool processed
= wxEvtHandler::ProcessEvent(event
);
213 // always process the size events ourselves, even if the user code handles
214 // them as well, as we need to AdjustScrollbars()
216 // NB: it is important to do it after processing the event in the normal
217 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
218 // scrollbar[s] (dis)appear and it should be seen by the user code
220 if ( evType
== wxEVT_SIZE
)
222 m_scrollHelper
->HandleOnSize((wxSizeEvent
&)event
);
229 // normally, nothing more to do here - except if it was a paint event
230 // which wasn't really processed, then we'll try to call our
231 // OnDraw() below (from HandleOnPaint)
232 if ( m_hasDrawnWindow
|| event
.IsCommandEvent() )
238 if ( evType
== wxEVT_PAINT
)
240 m_scrollHelper
->HandleOnPaint((wxPaintEvent
&)event
);
244 if ( evType
== wxEVT_CHILD_FOCUS
)
246 m_scrollHelper
->HandleOnChildFocus((wxChildFocusEvent
&)event
);
250 // reset the skipped flag (which might have been set to true in
251 // ProcessEvent() above) to be able to test it below
252 bool wasSkipped
= event
.GetSkipped();
256 if ( evType
== wxEVT_SCROLLWIN_TOP
||
257 evType
== wxEVT_SCROLLWIN_BOTTOM
||
258 evType
== wxEVT_SCROLLWIN_LINEUP
||
259 evType
== wxEVT_SCROLLWIN_LINEDOWN
||
260 evType
== wxEVT_SCROLLWIN_PAGEUP
||
261 evType
== wxEVT_SCROLLWIN_PAGEDOWN
||
262 evType
== wxEVT_SCROLLWIN_THUMBTRACK
||
263 evType
== wxEVT_SCROLLWIN_THUMBRELEASE
)
265 m_scrollHelper
->HandleOnScroll((wxScrollWinEvent
&)event
);
266 if ( !event
.GetSkipped() )
268 // it makes sense to indicate that we processed the message as we
269 // did scroll the window (and also notice that wxAutoScrollTimer
270 // relies on our return value to stop scrolling when we are at top
271 // or bottom already)
277 if ( evType
== wxEVT_ENTER_WINDOW
)
279 m_scrollHelper
->HandleOnMouseEnter((wxMouseEvent
&)event
);
281 else if ( evType
== wxEVT_LEAVE_WINDOW
)
283 m_scrollHelper
->HandleOnMouseLeave((wxMouseEvent
&)event
);
286 // Use GTK's own scroll wheel handling in GtkScrolledWindow
288 else if ( evType
== wxEVT_MOUSEWHEEL
)
290 m_scrollHelper
->HandleOnMouseWheel((wxMouseEvent
&)event
);
294 #endif // wxUSE_MOUSEWHEEL
295 else if ( evType
== wxEVT_CHAR
)
297 m_scrollHelper
->HandleOnChar((wxKeyEvent
&)event
);
298 if ( !event
.GetSkipped() )
306 event
.Skip(wasSkipped
);
311 // ----------------------------------------------------------------------------
312 // wxScrollHelper construction
313 // ----------------------------------------------------------------------------
315 wxScrollHelper::wxScrollHelper(wxWindow
*win
)
317 wxASSERT_MSG( win
, _T("associated window can't be NULL in wxScrollHelper") );
319 m_xScrollPixelsPerLine
=
320 m_yScrollPixelsPerLine
=
325 m_xScrollLinesPerPage
=
326 m_yScrollLinesPerPage
= 0;
328 m_xScrollingEnabled
=
329 m_yScrollingEnabled
= true;
338 m_targetWindow
= (wxWindow
*)NULL
;
340 m_timerAutoScroll
= (wxTimer
*)NULL
;
346 m_win
->SetScrollHelper( this );
348 // by default, the associated window is also the target window
349 DoSetTargetWindow(win
);
352 wxScrollHelper::~wxScrollHelper()
359 // ----------------------------------------------------------------------------
360 // setting scrolling parameters
361 // ----------------------------------------------------------------------------
363 void wxScrollHelper::SetScrollbars(int pixelsPerUnitX
,
373 CalcUnscrolledPosition(xPos
, yPos
, &xpos
, &ypos
);
376 (noUnitsX
!= 0 && m_xScrollLines
== 0) ||
377 (noUnitsX
< m_xScrollLines
&& xpos
> pixelsPerUnitX
* noUnitsX
) ||
379 (noUnitsY
!= 0 && m_yScrollLines
== 0) ||
380 (noUnitsY
< m_yScrollLines
&& ypos
> pixelsPerUnitY
* noUnitsY
) ||
381 (xPos
!= m_xScrollPosition
) ||
382 (yPos
!= m_yScrollPosition
)
385 m_xScrollPixelsPerLine
= pixelsPerUnitX
;
386 m_yScrollPixelsPerLine
= pixelsPerUnitY
;
387 m_xScrollPosition
= xPos
;
388 m_yScrollPosition
= yPos
;
390 int w
= noUnitsX
* pixelsPerUnitX
;
391 int h
= noUnitsY
* pixelsPerUnitY
;
393 // For better backward compatibility we set persisting limits
394 // here not just the size. It makes SetScrollbars 'sticky'
395 // emulating the old non-autoscroll behaviour.
396 // m_targetWindow->SetVirtualSizeHints( w, h );
398 // The above should arguably be deprecated, this however we still need.
400 // take care not to set 0 virtual size, 0 means that we don't have any
401 // scrollbars and hence we should use the real size instead of the virtual
402 // one which is indicated by using wxDefaultCoord
403 m_targetWindow
->SetVirtualSize( w
? w
: wxDefaultCoord
,
404 h
? h
: wxDefaultCoord
);
406 if (do_refresh
&& !noRefresh
)
407 m_targetWindow
->Refresh(true, GetScrollRect());
409 #ifndef __WXUNIVERSAL__
410 // If the target is not the same as the window with the scrollbars,
411 // then we need to update the scrollbars here, since they won't have
412 // been updated by SetVirtualSize().
413 if ( m_targetWindow
!= m_win
)
414 #endif // !__WXUNIVERSAL__
418 #ifndef __WXUNIVERSAL__
421 // otherwise this has been done by AdjustScrollbars, above
423 #endif // !__WXUNIVERSAL__
426 // ----------------------------------------------------------------------------
427 // [target] window handling
428 // ----------------------------------------------------------------------------
430 void wxScrollHelper::DeleteEvtHandler()
432 // search for m_handler in the handler list
433 if ( m_win
&& m_handler
)
435 if ( m_win
->RemoveEventHandler(m_handler
) )
439 //else: something is very wrong, so better [maybe] leak memory than
440 // risk a crash because of double deletion
446 void wxScrollHelper::DoSetTargetWindow(wxWindow
*target
)
448 m_targetWindow
= target
;
450 target
->MacSetClipChildren( true ) ;
453 // install the event handler which will intercept the events we're
454 // interested in (but only do it for our real window, not the target window
455 // which we scroll - we don't need to hijack its events)
456 if ( m_targetWindow
== m_win
)
458 // if we already have a handler, delete it first
461 m_handler
= new wxScrollHelperEvtHandler(this);
462 m_targetWindow
->PushEventHandler(m_handler
);
466 void wxScrollHelper::SetTargetWindow(wxWindow
*target
)
468 wxCHECK_RET( target
, wxT("target window must not be NULL") );
470 if ( target
== m_targetWindow
)
473 DoSetTargetWindow(target
);
476 wxWindow
*wxScrollHelper::GetTargetWindow() const
478 return m_targetWindow
;
481 // ----------------------------------------------------------------------------
482 // scrolling implementation itself
483 // ----------------------------------------------------------------------------
485 void wxScrollHelper::HandleOnScroll(wxScrollWinEvent
& event
)
487 int nScrollInc
= CalcScrollInc(event
);
488 if ( nScrollInc
== 0 )
490 // can't scroll further
496 bool needsRefresh
= false;
499 int orient
= event
.GetOrientation();
500 if (orient
== wxHORIZONTAL
)
502 if ( m_xScrollingEnabled
)
504 dx
= -m_xScrollPixelsPerLine
* nScrollInc
;
513 if ( m_yScrollingEnabled
)
515 dy
= -m_yScrollPixelsPerLine
* nScrollInc
;
525 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
526 // otherwise invalidated area could be updated incorrectly later when
527 // ScrollWindow() makes sure they're repainted before scrolling them
529 // wxWindowMac is taking care of making sure the update area is correctly
530 // set up, while not forcing an immediate redraw
532 m_targetWindow
->Update();
536 if (orient
== wxHORIZONTAL
)
538 m_xScrollPosition
+= nScrollInc
;
539 m_win
->SetScrollPos(wxHORIZONTAL
, m_xScrollPosition
);
543 m_yScrollPosition
+= nScrollInc
;
544 m_win
->SetScrollPos(wxVERTICAL
, m_yScrollPosition
);
549 m_targetWindow
->Refresh(true, GetScrollRect());
553 m_targetWindow
->ScrollWindow(dx
, dy
, GetScrollRect());
557 int wxScrollHelper::CalcScrollInc(wxScrollWinEvent
& event
)
559 int pos
= event
.GetPosition();
560 int orient
= event
.GetOrientation();
563 if (event
.GetEventType() == wxEVT_SCROLLWIN_TOP
)
565 if (orient
== wxHORIZONTAL
)
566 nScrollInc
= - m_xScrollPosition
;
568 nScrollInc
= - m_yScrollPosition
;
570 if (event
.GetEventType() == wxEVT_SCROLLWIN_BOTTOM
)
572 if (orient
== wxHORIZONTAL
)
573 nScrollInc
= m_xScrollLines
- m_xScrollPosition
;
575 nScrollInc
= m_yScrollLines
- m_yScrollPosition
;
577 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEUP
)
581 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN
)
585 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEUP
)
587 if (orient
== wxHORIZONTAL
)
588 nScrollInc
= -GetScrollPageSize(wxHORIZONTAL
);
590 nScrollInc
= -GetScrollPageSize(wxVERTICAL
);
592 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN
)
594 if (orient
== wxHORIZONTAL
)
595 nScrollInc
= GetScrollPageSize(wxHORIZONTAL
);
597 nScrollInc
= GetScrollPageSize(wxVERTICAL
);
599 if ((event
.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK
) ||
600 (event
.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE
))
602 if (orient
== wxHORIZONTAL
)
603 nScrollInc
= pos
- m_xScrollPosition
;
605 nScrollInc
= pos
- m_yScrollPosition
;
608 if (orient
== wxHORIZONTAL
)
610 if ( m_xScrollPosition
+ nScrollInc
< 0 )
612 // As -ve as we can go
613 nScrollInc
= -m_xScrollPosition
;
615 else // check for the other bound
617 const int posMax
= m_xScrollLines
- m_xScrollLinesPerPage
;
618 if ( m_xScrollPosition
+ nScrollInc
> posMax
)
620 // As +ve as we can go
621 nScrollInc
= posMax
- m_xScrollPosition
;
627 if ( m_yScrollPosition
+ nScrollInc
< 0 )
629 // As -ve as we can go
630 nScrollInc
= -m_yScrollPosition
;
632 else // check for the other bound
634 const int posMax
= m_yScrollLines
- m_yScrollLinesPerPage
;
635 if ( m_yScrollPosition
+ nScrollInc
> posMax
)
637 // As +ve as we can go
638 nScrollInc
= posMax
- m_yScrollPosition
;
646 // Adjust the scrollbars - new version.
647 void wxScrollHelper::AdjustScrollbars()
649 static wxRecursionGuardFlag s_flagReentrancy
;
650 wxRecursionGuard
guard(s_flagReentrancy
);
651 if ( guard
.IsInside() )
653 // don't reenter AdjustScrollbars() while another call to
654 // AdjustScrollbars() is in progress because this may lead to calling
655 // ScrollWindow() twice and this can really happen under MSW if
656 // SetScrollbar() call below adds or removes the scrollbar which
657 // changes the window size and hence results in another
658 // AdjustScrollbars() call
665 int oldXScroll
= m_xScrollPosition
;
666 int oldYScroll
= m_yScrollPosition
;
668 // VZ: at least under Windows this loop is useless because when scrollbars
669 // [dis]appear we get a WM_SIZE resulting in another call to
670 // AdjustScrollbars() anyhow. As it doesn't seem to do any harm I leave
671 // it here for now but it would be better to ensure that all ports
672 // generate EVT_SIZE when scrollbars [dis]appear, emulating it if
673 // necessary, and remove it later
674 // JACS: Stop potential infinite loop by limiting number of iterations
675 int iterationCount
= 0;
676 const int iterationMax
= 5;
681 GetTargetSize(&w
, 0);
683 // scroll lines per page: if 0, no scrolling is needed
686 if ( m_xScrollPixelsPerLine
== 0 )
688 // scrolling is disabled
690 m_xScrollPosition
= 0;
693 else // might need scrolling
695 // Round up integer division to catch any "leftover" client space.
696 const int wVirt
= m_targetWindow
->GetVirtualSize().GetWidth();
697 m_xScrollLines
= (wVirt
+ m_xScrollPixelsPerLine
- 1) / m_xScrollPixelsPerLine
;
699 // Calculate page size i.e. number of scroll units you get on the
700 // current client window.
701 linesPerPage
= w
/ m_xScrollPixelsPerLine
;
703 // Special case. When client and virtual size are very close but
704 // the client is big enough, kill scrollbar.
705 if ((linesPerPage
< m_xScrollLines
) && (w
>= wVirt
)) ++linesPerPage
;
707 if (linesPerPage
>= m_xScrollLines
)
709 // we're big enough to not need scrolling
712 m_xScrollPosition
= 0;
714 else // we do need a scrollbar
716 if ( linesPerPage
< 1 )
719 // Correct position if greater than extent of canvas minus
720 // the visible portion of it or if below zero
721 const int posMax
= m_xScrollLines
- linesPerPage
;
722 if ( m_xScrollPosition
> posMax
)
723 m_xScrollPosition
= posMax
;
724 else if ( m_xScrollPosition
< 0 )
725 m_xScrollPosition
= 0;
729 m_win
->SetScrollbar(wxHORIZONTAL
, m_xScrollPosition
,
730 linesPerPage
, m_xScrollLines
);
732 // The amount by which we scroll when paging
733 SetScrollPageSize(wxHORIZONTAL
, linesPerPage
);
735 GetTargetSize(0, &h
);
737 if ( m_yScrollPixelsPerLine
== 0 )
739 // scrolling is disabled
741 m_yScrollPosition
= 0;
744 else // might need scrolling
746 // Round up integer division to catch any "leftover" client space.
747 const int hVirt
= m_targetWindow
->GetVirtualSize().GetHeight();
748 m_yScrollLines
= ( hVirt
+ m_yScrollPixelsPerLine
- 1 ) / m_yScrollPixelsPerLine
;
750 // Calculate page size i.e. number of scroll units you get on the
751 // current client window.
752 linesPerPage
= h
/ m_yScrollPixelsPerLine
;
754 // Special case. When client and virtual size are very close but
755 // the client is big enough, kill scrollbar.
756 if ((linesPerPage
< m_yScrollLines
) && (h
>= hVirt
)) ++linesPerPage
;
758 if (linesPerPage
>= m_yScrollLines
)
760 // we're big enough to not need scrolling
763 m_yScrollPosition
= 0;
765 else // we do need a scrollbar
767 if ( linesPerPage
< 1 )
770 // Correct position if greater than extent of canvas minus
771 // the visible portion of it or if below zero
772 const int posMax
= m_yScrollLines
- linesPerPage
;
773 if ( m_yScrollPosition
> posMax
)
774 m_yScrollPosition
= posMax
;
775 else if ( m_yScrollPosition
< 0 )
776 m_yScrollPosition
= 0;
780 m_win
->SetScrollbar(wxVERTICAL
, m_yScrollPosition
,
781 linesPerPage
, m_yScrollLines
);
783 // The amount by which we scroll when paging
784 SetScrollPageSize(wxVERTICAL
, linesPerPage
);
787 // If a scrollbar (dis)appeared as a result of this, adjust them again.
791 GetTargetSize( &w
, &h
);
792 } while ( (w
!= oldw
|| h
!= oldh
) && (iterationCount
< iterationMax
) );
795 // Sorry, some Motif-specific code to implement a backing pixmap
796 // for the wxRETAINED style. Implementing a backing store can't
797 // be entirely generic because it relies on the wxWindowDC implementation
798 // to duplicate X drawing calls for the backing pixmap.
800 if ( m_targetWindow
->GetWindowStyle() & wxRETAINED
)
802 Display
* dpy
= XtDisplay((Widget
)m_targetWindow
->GetMainWidget());
804 int totalPixelWidth
= m_xScrollLines
* m_xScrollPixelsPerLine
;
805 int totalPixelHeight
= m_yScrollLines
* m_yScrollPixelsPerLine
;
806 if (m_targetWindow
->GetBackingPixmap() &&
807 !((m_targetWindow
->GetPixmapWidth() == totalPixelWidth
) &&
808 (m_targetWindow
->GetPixmapHeight() == totalPixelHeight
)))
810 XFreePixmap (dpy
, (Pixmap
) m_targetWindow
->GetBackingPixmap());
811 m_targetWindow
->SetBackingPixmap((WXPixmap
) 0);
814 if (!m_targetWindow
->GetBackingPixmap() &&
815 (m_xScrollLines
!= 0) && (m_yScrollLines
!= 0))
817 int depth
= wxDisplayDepth();
818 m_targetWindow
->SetPixmapWidth(totalPixelWidth
);
819 m_targetWindow
->SetPixmapHeight(totalPixelHeight
);
820 m_targetWindow
->SetBackingPixmap((WXPixmap
) XCreatePixmap (dpy
, RootWindow (dpy
, DefaultScreen (dpy
)),
821 m_targetWindow
->GetPixmapWidth(), m_targetWindow
->GetPixmapHeight(), depth
));
827 if (oldXScroll
!= m_xScrollPosition
)
829 if (m_xScrollingEnabled
)
830 m_targetWindow
->ScrollWindow( m_xScrollPixelsPerLine
* (oldXScroll
- m_xScrollPosition
), 0,
833 m_targetWindow
->Refresh(true, GetScrollRect());
836 if (oldYScroll
!= m_yScrollPosition
)
838 if (m_yScrollingEnabled
)
839 m_targetWindow
->ScrollWindow( 0, m_yScrollPixelsPerLine
* (oldYScroll
-m_yScrollPosition
),
842 m_targetWindow
->Refresh(true, GetScrollRect());
846 void wxScrollHelper::DoPrepareDC(wxDC
& dc
)
848 wxPoint pt
= dc
.GetDeviceOrigin();
850 // It may actually be correct to always query
851 // the m_sign from the DC here, but I leve the
852 // #ifdef GTK for now.
853 if (m_win
->GetLayoutDirection() == wxLayout_RightToLeft
)
854 dc
.SetDeviceOrigin( pt
.x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
,
855 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
858 dc
.SetDeviceOrigin( pt
.x
- m_xScrollPosition
* m_xScrollPixelsPerLine
,
859 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
860 dc
.SetUserScale( m_scaleX
, m_scaleY
);
863 void wxScrollHelper::SetScrollRate( int xstep
, int ystep
)
865 int old_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
866 int old_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
868 m_xScrollPixelsPerLine
= xstep
;
869 m_yScrollPixelsPerLine
= ystep
;
871 int new_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
872 int new_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
874 m_win
->SetScrollPos( wxHORIZONTAL
, m_xScrollPosition
);
875 m_win
->SetScrollPos( wxVERTICAL
, m_yScrollPosition
);
876 m_targetWindow
->ScrollWindow( old_x
- new_x
, old_y
- new_y
);
881 void wxScrollHelper::GetScrollPixelsPerUnit (int *x_unit
, int *y_unit
) const
884 *x_unit
= m_xScrollPixelsPerLine
;
886 *y_unit
= m_yScrollPixelsPerLine
;
890 int wxScrollHelper::GetScrollLines( int orient
) const
892 if ( orient
== wxHORIZONTAL
)
893 return m_xScrollLines
;
895 return m_yScrollLines
;
898 int wxScrollHelper::GetScrollPageSize(int orient
) const
900 if ( orient
== wxHORIZONTAL
)
901 return m_xScrollLinesPerPage
;
903 return m_yScrollLinesPerPage
;
906 void wxScrollHelper::SetScrollPageSize(int orient
, int pageSize
)
908 if ( orient
== wxHORIZONTAL
)
909 m_xScrollLinesPerPage
= pageSize
;
911 m_yScrollLinesPerPage
= pageSize
;
915 * Scroll to given position (scroll position, not pixel position)
917 void wxScrollHelper::Scroll( int x_pos
, int y_pos
)
922 if (((x_pos
== -1) || (x_pos
== m_xScrollPosition
)) &&
923 ((y_pos
== -1) || (y_pos
== m_yScrollPosition
))) return;
926 GetTargetSize(&w
, &h
);
928 // compute new position:
929 int new_x
= m_xScrollPosition
;
930 int new_y
= m_yScrollPosition
;
932 if ((x_pos
!= -1) && (m_xScrollPixelsPerLine
))
936 // Calculate page size i.e. number of scroll units you get on the
937 // current client window
938 int noPagePositions
= w
/m_xScrollPixelsPerLine
;
939 if (noPagePositions
< 1) noPagePositions
= 1;
941 // Correct position if greater than extent of canvas minus
942 // the visible portion of it or if below zero
943 new_x
= wxMin( m_xScrollLines
-noPagePositions
, new_x
);
944 new_x
= wxMax( 0, new_x
);
946 if ((y_pos
!= -1) && (m_yScrollPixelsPerLine
))
950 // Calculate page size i.e. number of scroll units you get on the
951 // current client window
952 int noPagePositions
= h
/m_yScrollPixelsPerLine
;
953 if (noPagePositions
< 1) noPagePositions
= 1;
955 // Correct position if greater than extent of canvas minus
956 // the visible portion of it or if below zero
957 new_y
= wxMin( m_yScrollLines
-noPagePositions
, new_y
);
958 new_y
= wxMax( 0, new_y
);
961 if ( new_x
== m_xScrollPosition
&& new_y
== m_yScrollPosition
)
962 return; // nothing to do, the position didn't change
964 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
965 // otherwise invalidated area could be updated incorrectly later when
966 // ScrollWindow() makes sure they're repainted before scrolling them
967 m_targetWindow
->Update();
969 // update the position and scroll the window now:
970 if (m_xScrollPosition
!= new_x
)
972 int old_x
= m_xScrollPosition
;
973 m_xScrollPosition
= new_x
;
974 m_win
->SetScrollPos( wxHORIZONTAL
, new_x
);
975 m_targetWindow
->ScrollWindow( (old_x
-new_x
)*m_xScrollPixelsPerLine
, 0,
979 if (m_yScrollPosition
!= new_y
)
981 int old_y
= m_yScrollPosition
;
982 m_yScrollPosition
= new_y
;
983 m_win
->SetScrollPos( wxVERTICAL
, new_y
);
984 m_targetWindow
->ScrollWindow( 0, (old_y
-new_y
)*m_yScrollPixelsPerLine
,
989 void wxScrollHelper::EnableScrolling (bool x_scroll
, bool y_scroll
)
991 m_xScrollingEnabled
= x_scroll
;
992 m_yScrollingEnabled
= y_scroll
;
995 // Where the current view starts from
996 void wxScrollHelper::GetViewStart (int *x
, int *y
) const
999 *x
= m_xScrollPosition
;
1001 *y
= m_yScrollPosition
;
1004 void wxScrollHelper::DoCalcScrolledPosition(int x
, int y
, int *xx
, int *yy
) const
1007 *xx
= x
- m_xScrollPosition
* m_xScrollPixelsPerLine
;
1009 *yy
= y
- m_yScrollPosition
* m_yScrollPixelsPerLine
;
1012 void wxScrollHelper::DoCalcUnscrolledPosition(int x
, int y
, int *xx
, int *yy
) const
1015 *xx
= x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
;
1017 *yy
= y
+ m_yScrollPosition
* m_yScrollPixelsPerLine
;
1020 // ----------------------------------------------------------------------------
1022 // ----------------------------------------------------------------------------
1024 bool wxScrollHelper::ScrollLayout()
1026 if ( m_win
->GetSizer() && m_targetWindow
== m_win
)
1028 // If we're the scroll target, take into account the
1029 // virtual size and scrolled position of the window.
1031 int x
= 0, y
= 0, w
= 0, h
= 0;
1032 CalcScrolledPosition(0,0, &x
,&y
);
1033 m_win
->GetVirtualSize(&w
, &h
);
1034 m_win
->GetSizer()->SetDimension(x
, y
, w
, h
);
1038 // fall back to default for LayoutConstraints
1039 return m_win
->wxWindow::Layout();
1042 void wxScrollHelper::ScrollDoSetVirtualSize(int x
, int y
)
1044 m_win
->wxWindow::DoSetVirtualSize( x
, y
);
1047 if (m_win
->GetAutoLayout())
1051 // wxWindow's GetBestVirtualSize returns the actual window size,
1052 // whereas we want to return the virtual size
1053 wxSize
wxScrollHelper::ScrollGetBestVirtualSize() const
1055 wxSize
clientSize(m_win
->GetClientSize());
1056 if ( m_win
->GetSizer() )
1057 clientSize
.IncTo(m_win
->GetSizer()->CalcMin());
1062 // return the window best size from the given best virtual size
1064 wxScrollHelper::ScrollGetWindowSizeForVirtualSize(const wxSize
& size
) const
1066 // Only use the content to set the window size in the direction
1067 // where there's no scrolling; otherwise we're going to get a huge
1068 // window in the direction in which scrolling is enabled
1070 GetScrollPixelsPerUnit(&ppuX
, &ppuY
);
1072 wxSize minSize
= m_win
->GetMinSize();
1073 if ( !minSize
.IsFullySpecified() )
1074 minSize
= m_win
->GetSize();
1085 // ----------------------------------------------------------------------------
1087 // ----------------------------------------------------------------------------
1089 // Default OnSize resets scrollbars, if any
1090 void wxScrollHelper::HandleOnSize(wxSizeEvent
& WXUNUSED(event
))
1092 if ( m_targetWindow
->GetAutoLayout() )
1094 wxSize size
= m_targetWindow
->GetBestVirtualSize();
1096 // This will call ::Layout() and ::AdjustScrollbars()
1097 m_win
->SetVirtualSize( size
);
1105 // This calls OnDraw, having adjusted the origin according to the current
1107 void wxScrollHelper::HandleOnPaint(wxPaintEvent
& WXUNUSED(event
))
1109 // don't use m_targetWindow here, this is always called for ourselves
1110 wxPaintDC
dc(m_win
);
1116 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
1117 // compatibility here - if we used OnKeyDown(), the programs which process
1118 // arrows themselves in their OnChar() would never get the message and like
1119 // this they always have the priority
1120 void wxScrollHelper::HandleOnChar(wxKeyEvent
& event
)
1122 int stx
= 0, sty
= 0, // view origin
1123 szx
= 0, szy
= 0, // view size (total)
1124 clix
= 0, cliy
= 0; // view size (on screen)
1126 GetViewStart(&stx
, &sty
);
1127 GetTargetSize(&clix
, &cliy
);
1128 m_targetWindow
->GetVirtualSize(&szx
, &szy
);
1130 if( m_xScrollPixelsPerLine
)
1132 clix
/= m_xScrollPixelsPerLine
;
1133 szx
/= m_xScrollPixelsPerLine
;
1140 if( m_yScrollPixelsPerLine
)
1142 cliy
/= m_yScrollPixelsPerLine
;
1143 szy
/= m_yScrollPixelsPerLine
;
1151 int xScrollOld
= m_xScrollPosition
,
1152 yScrollOld
= m_yScrollPosition
;
1155 switch ( event
.GetKeyCode() )
1158 dsty
= sty
- (5 * cliy
/ 6);
1159 Scroll(-1, (dsty
== -1) ? 0 : dsty
);
1163 Scroll(-1, sty
+ (5 * cliy
/ 6));
1167 Scroll(0, event
.ControlDown() ? 0 : -1);
1171 Scroll(szx
- clix
, event
.ControlDown() ? szy
- cliy
: -1);
1175 Scroll(-1, sty
- 1);
1179 Scroll(-1, sty
+ 1);
1183 Scroll(stx
- 1, -1);
1187 Scroll(stx
+ 1, -1);
1195 if ( m_xScrollPosition
!= xScrollOld
)
1197 wxScrollWinEvent
evt(wxEVT_SCROLLWIN_THUMBTRACK
, m_xScrollPosition
,
1199 evt
.SetEventObject(m_win
);
1200 m_win
->GetEventHandler()->ProcessEvent(evt
);
1203 if ( m_yScrollPosition
!= yScrollOld
)
1205 wxScrollWinEvent
evt(wxEVT_SCROLLWIN_THUMBTRACK
, m_yScrollPosition
,
1207 evt
.SetEventObject(m_win
);
1208 m_win
->GetEventHandler()->ProcessEvent(evt
);
1212 // ----------------------------------------------------------------------------
1213 // autoscroll stuff: these functions deal with sending fake scroll events when
1214 // a captured mouse is being held outside the window
1215 // ----------------------------------------------------------------------------
1217 bool wxScrollHelper::SendAutoScrollEvents(wxScrollWinEvent
& event
) const
1219 // only send the event if the window is scrollable in this direction
1220 wxWindow
*win
= (wxWindow
*)event
.GetEventObject();
1221 return win
->HasScrollbar(event
.GetOrientation());
1224 void wxScrollHelper::StopAutoScrolling()
1227 if ( m_timerAutoScroll
)
1229 delete m_timerAutoScroll
;
1230 m_timerAutoScroll
= (wxTimer
*)NULL
;
1235 void wxScrollHelper::HandleOnMouseEnter(wxMouseEvent
& event
)
1237 StopAutoScrolling();
1242 void wxScrollHelper::HandleOnMouseLeave(wxMouseEvent
& event
)
1244 // don't prevent the usual processing of the event from taking place
1247 // when a captured mouse leave a scrolled window we start generate
1248 // scrolling events to allow, for example, extending selection beyond the
1249 // visible area in some controls
1250 if ( wxWindow::GetCapture() == m_targetWindow
)
1252 // where is the mouse leaving?
1254 wxPoint pt
= event
.GetPosition();
1257 orient
= wxHORIZONTAL
;
1260 else if ( pt
.y
< 0 )
1262 orient
= wxVERTICAL
;
1265 else // we're lower or to the right of the window
1267 wxSize size
= m_targetWindow
->GetClientSize();
1268 if ( pt
.x
> size
.x
)
1270 orient
= wxHORIZONTAL
;
1271 pos
= m_xScrollLines
;
1273 else if ( pt
.y
> size
.y
)
1275 orient
= wxVERTICAL
;
1276 pos
= m_yScrollLines
;
1278 else // this should be impossible
1280 // but seems to happen sometimes under wxMSW - maybe it's a bug
1281 // there but for now just ignore it
1283 //wxFAIL_MSG( _T("can't understand where has mouse gone") );
1289 // only start the auto scroll timer if the window can be scrolled in
1291 if ( !m_targetWindow
->HasScrollbar(orient
) )
1295 delete m_timerAutoScroll
;
1296 m_timerAutoScroll
= new wxAutoScrollTimer
1298 m_targetWindow
, this,
1299 pos
== 0 ? wxEVT_SCROLLWIN_LINEUP
1300 : wxEVT_SCROLLWIN_LINEDOWN
,
1304 m_timerAutoScroll
->Start(50); // FIXME: make configurable
1311 #if wxUSE_MOUSEWHEEL
1313 void wxScrollHelper::HandleOnMouseWheel(wxMouseEvent
& event
)
1315 m_wheelRotation
+= event
.GetWheelRotation();
1316 int lines
= m_wheelRotation
/ event
.GetWheelDelta();
1317 m_wheelRotation
-= lines
* event
.GetWheelDelta();
1322 wxScrollWinEvent newEvent
;
1324 newEvent
.SetPosition(0);
1325 newEvent
.SetOrientation( event
.GetWheelAxis() == 0 ? wxVERTICAL
: wxHORIZONTAL
);
1326 newEvent
.SetEventObject(m_win
);
1328 if (event
.IsPageScroll())
1331 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEUP
);
1333 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN
);
1335 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1339 lines
*= event
.GetLinesPerAction();
1341 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEUP
);
1343 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEDOWN
);
1345 int times
= abs(lines
);
1346 for (; times
> 0; times
--)
1347 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1352 #endif // wxUSE_MOUSEWHEEL
1354 void wxScrollHelper::HandleOnChildFocus(wxChildFocusEvent
& event
)
1356 // this event should be processed by all windows in parenthood chain,
1357 // e.g. so that nested wxScrolledWindows work correctly
1360 // find the immediate child under which the window receiving focus is:
1361 wxWindow
*win
= event
.GetWindow();
1362 while ( win
->GetParent() != m_targetWindow
)
1364 win
= win
->GetParent();
1365 wxCHECK_RET( win
, "incorrectly sent wxChildFocusEvent - not our child" );
1368 // if the child is not fully visible, try to scroll it into view:
1370 GetScrollPixelsPerUnit(&stepx
, &stepy
);
1372 // NB: we don't call CalcScrolledPosition() on win->GetPosition() here,
1373 // because children' positions are already scrolled
1374 wxRect
winrect(win
->GetPosition(), win
->GetSize());
1375 wxSize
view(m_targetWindow
->GetClientSize());
1378 GetViewStart(&startx
, &starty
);
1380 // first in vertical direction:
1385 if ( winrect
.GetTop() < 0 )
1387 diff
= winrect
.GetTop();
1389 else if ( winrect
.GetBottom() > view
.y
)
1391 diff
= winrect
.GetBottom() - view
.y
+ 1;
1392 // round up to next scroll step if we can't get exact position,
1393 // so that the window is fully visible:
1397 starty
= (starty
* stepy
+ diff
) / stepy
;
1405 if ( winrect
.GetLeft() < 0 )
1407 diff
= winrect
.GetLeft();
1409 else if ( winrect
.GetRight() > view
.x
)
1411 diff
= winrect
.GetRight() - view
.x
+ 1;
1412 // round up to next scroll step if we can't get exact position,
1413 // so that the window is fully visible:
1417 startx
= (startx
* stepx
+ diff
) / stepx
;
1420 Scroll(startx
, starty
);
1423 // ----------------------------------------------------------------------------
1424 // wxScrolledWindow implementation
1425 // ----------------------------------------------------------------------------
1427 IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow
, wxPanel
)
1429 BEGIN_EVENT_TABLE(wxScrolledWindow
, wxPanel
)
1430 EVT_PAINT(wxScrolledWindow::OnPaint
)
1433 bool wxScrolledWindow::Create(wxWindow
*parent
,
1438 const wxString
& name
)
1440 m_targetWindow
= this;
1442 MacSetClipChildren( true ) ;
1445 // by default, we're scrollable in both directions (but if one of the
1446 // styles is specified explicitly, we shouldn't add the other one
1448 if ( !(style
& (wxHSCROLL
| wxVSCROLL
)) )
1449 style
|= wxHSCROLL
| wxVSCROLL
;
1451 bool ok
= wxPanel::Create(parent
, id
, pos
, size
, style
, name
);
1456 wxScrolledWindow::~wxScrolledWindow()
1460 void wxScrolledWindow::OnPaint(wxPaintEvent
& event
)
1462 // the user code didn't really draw the window if we got here, so set this
1463 // flag to try to call OnDraw() later
1464 m_handler
->ResetDrawnFlag();
1470 WXLRESULT
wxScrolledWindow::MSWWindowProc(WXUINT nMsg
,
1474 WXLRESULT rc
= wxPanel::MSWWindowProc(nMsg
, wParam
, lParam
);
1477 // we need to process arrows ourselves for scrolling
1478 if ( nMsg
== WM_GETDLGCODE
)
1480 rc
|= DLGC_WANTARROWS
;