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fixed memory leak in the sample and simplified wxCheckListBox creation code
[wxWidgets.git] / include / wx / msw / glcanvas.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/glcanvas.h
3 // Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Windows
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_GLCANVAS_H_
13 #define _WX_GLCANVAS_H_
14
15 #include "wx/palette.h"
16 #include "wx/scrolwin.h"
17
18 #include <windows.h>
19 #include "wx/msw/winundef.h"
20
21 #include <GL/gl.h>
22
23 //---------------------------------------------------------------------------
24 // Constants for attriblist
25 //---------------------------------------------------------------------------
26
27 // The generic GL implementation doesn't support most of these options,
28 // such as stereo, auxiliary buffers, alpha channel, and accum buffer.
29 // Other implementations may actually support them.
30
31 enum
32 {
33 WX_GL_RGBA=1, /* use true color palette */
34 WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
35 WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
36 WX_GL_DOUBLEBUFFER, /* use doublebuffer */
37 WX_GL_STEREO, /* use stereoscopic display */
38 WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
39 WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
40 WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
41 WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
42 WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
43 WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
44 WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
45 WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
46 WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
47 WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
48 WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
49 };
50
51 class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
52
53 class WXDLLIMPEXP_GL wxGLContext: public wxObject
54 {
55 public:
56 wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
57
58 wxGLContext( bool isRGB, wxGLCanvas *win,
59 const wxPalette& WXUNUSED(palette),
60 const wxGLContext *other /* for sharing display lists */ );
61
62 ~wxGLContext();
63
64
65 void SetCurrent();
66
67 void SetColour(const wxChar *colour);
68
69 void SwapBuffers();
70
71
72 inline wxWindow* GetWindow() const { return m_window; }
73
74 inline WXHDC GetHDC() const { return m_hDC; }
75
76 inline HGLRC GetGLRC() const { return m_glContext; }
77
78 public:
79 HGLRC m_glContext;
80 WXHDC m_hDC;
81 wxWindow* m_window;
82 };
83
84 class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
85 {
86 DECLARE_CLASS(wxGLCanvas)
87 public:
88 wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
89 const wxPoint& pos = wxDefaultPosition,
90 const wxSize& size = wxDefaultSize, long style = 0,
91 const wxString& name = wxGLCanvasName, int *attribList = 0,
92 const wxPalette& palette = wxNullPalette);
93
94 wxGLCanvas(wxWindow *parent,
95 const wxGLContext *shared,
96 wxWindowID id = wxID_ANY,
97 const wxPoint& pos = wxDefaultPosition,
98 const wxSize& size = wxDefaultSize,
99 long style = 0,
100 const wxString& name = wxGLCanvasName,
101 int *attribList = (int *) NULL,
102 const wxPalette& palette = wxNullPalette);
103
104 wxGLCanvas(wxWindow *parent,
105 const wxGLCanvas *shared,
106 wxWindowID id = wxID_ANY,
107 const wxPoint& pos = wxDefaultPosition,
108 const wxSize& size = wxDefaultSize,
109 long style = 0,
110 const wxString& name = wxGLCanvasName,
111 int *attribList = 0,
112 const wxPalette& palette = wxNullPalette);
113
114 ~wxGLCanvas();
115
116 // Replaces wxWindow::Create functionality, since
117 // we need to use a different window class
118 bool Create(wxWindow *parent, wxWindowID id,
119 const wxPoint& pos, const wxSize& size,
120 long style, const wxString& name);
121
122 void SetCurrent();
123
124 #ifdef __WXUNIVERSAL__
125 virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
126 #endif
127
128 void SetColour(const wxChar *colour);
129
130 void SwapBuffers();
131
132 void OnSize(wxSizeEvent& event);
133
134 void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
135
136 void OnPaletteChanged(wxPaletteChangedEvent& event);
137
138 inline wxGLContext* GetContext() const { return m_glContext; }
139
140 inline WXHDC GetHDC() const { return m_hDC; }
141
142 void SetupPixelFormat(int *attribList = (int *) NULL);
143
144 void SetupPalette(const wxPalette& palette);
145
146 wxPalette CreateDefaultPalette();
147
148 inline wxPalette* GetPalette() const { return (wxPalette *) &m_palette; }
149
150 protected:
151 wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
152 wxPalette m_palette;
153 WXHDC m_hDC;
154
155 DECLARE_EVENT_TABLE()
156 };
157
158 #endif
159 // _WX_GLCANVAS_H_
160