1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxDynamicLibrary and wxDynamicLibraryDetails
4 // Author: wxWidgets team
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
10 @class wxDynamicLibraryDetails
12 This class is used for the objects returned by the
13 wxDynamicLibrary::ListLoaded() method and contains the information about a
14 single module loaded into the address space of the current process. A
15 module in this context may be either a dynamic library or the main program
19 @category{appmanagement}
21 class wxDynamicLibraryDetails
25 Retrieves the load address and the size of this module.
28 The pointer to the location to return load address in, may be
31 Pointer to the location to return the size of this module in
32 memory in, may be @NULL.
34 @return @true if the load address and module size were retrieved,
35 @false if this information is not available.
37 bool GetAddress(void* addr
, size_t* len
) const;
40 Returns the base name of this module, e.g.\ @c "kernel32.dll" or
43 wxString
GetName() const;
46 Returns the full path of this module if available, e.g.\ @c "c:\windows\system32\kernel32.dll"
47 or @c "/lib/libc-2.3.2.so".
49 wxString
GetPath() const;
52 Returns the version of this module, e.g.\ @c "5.2.3790.0" or @c "2.3.2".
53 The returned string is empty if the version information is not
56 wxString
GetVersion() const;
62 Dynamic library category used with wxDynamicLibrary::CanonicalizeName().
64 enum wxDynamicLibraryCategory
66 wxDL_LIBRARY
, ///< Standard library.
67 wxDL_MODULE
///< Loadable module/plugin.
71 Dynamic library plugin category used with
72 wxDynamicLibrary::CanonicalizePluginName().
76 wxDL_PLUGIN_GUI
, ///< Plugin that uses GUI classes.
77 wxDL_PLUGIN_BASE
///< wxBase-only plugin.
81 @class wxDynamicLibrary
83 wxDynamicLibrary is a class representing dynamically loadable library
84 (Windows DLL, shared library under Unix etc). Just create an object of
85 this class to load a library and don't worry about unloading it -- it will
86 be done in the objects destructor automatically.
88 The following flags can be used with wxDynamicLibrary() or Load():
92 Equivalent of RTLD_LAZY under Unix, ignored elsewhere.
94 Equivalent of RTLD_NOW under Unix, ignored elsewhere.
96 Equivalent of RTLD_GLOBAL under Unix, ignored elsewhere.
98 Don't try to append the appropriate extension to the library name
99 (this is done by default).
101 Default flags, same as wxDL_NOW currently.
103 Don't log an error message if the library couldn't be loaded.
107 @category{appmanagement}
109 class wxDynamicLibrary
117 Constructor. Calls Load() with the given @a name.
119 wxDynamicLibrary(const wxString
& name
, int flags
= wxDL_DEFAULT
);
122 Returns the platform-specific full name for the library called @a name.
123 E.g. it adds a @c ".dll" extension under Windows and @c "lib" prefix
124 and @c ".so", @c ".sl" or @c ".dylib" extension under Unix.
126 @see CanonicalizePluginName()
128 static wxString
CanonicalizeName(const wxString
& name
,
129 wxDynamicLibraryCategory cat
= wxDL_LIBRARY
);
132 This function does the same thing as CanonicalizeName() but for
133 wxWidgets plugins. The only difference is that compiler and version
134 information are added to the name to ensure that the plugin which is
135 going to be loaded will be compatible with the main program.
137 static wxString
CanonicalizePluginName(const wxString
& name
,
138 wxPluginCategory cat
= wxDL_PLUGIN_GUI
);
141 Detaches this object from its library handle, i.e.\ the object will not
142 unload the library any longer in its destructor but it is now the
143 callers responsibility to do this using Unload().
148 Return a valid handle for the main program itself or @NULL if symbols
149 from the main program can't be loaded on this platform.
151 static wxDllType
GetProgramHandle();
154 Returns pointer to symbol @a name in the library or @NULL if the
155 library contains no such symbol.
157 @see wxDYNLIB_FUNCTION()
159 void* GetSymbol(const wxString
& name
, bool* success
= 0) const;
162 This function is available only under Windows as it is only useful when
163 dynamically loading symbols from standard Windows DLLs. Such functions
164 have either @c 'A' (in ANSI build) or @c 'W' (in Unicode, or wide
165 character build) suffix if they take string parameters. Using this
166 function, you can use just the base name of the function and the
167 correct suffix is appended automatically depending on the current
168 build. Otherwise, this method is identical to GetSymbol().
172 void* GetSymbolAorW(const wxString
& name
) const;
175 Returns @true if the symbol with the given @a name is present in the
176 dynamic library, @false otherwise. Unlike GetSymbol(), this function
177 doesn't log an error message if the symbol is not found.
181 bool HasSymbol(const wxString
& name
) const;
184 Returns @true if the library was successfully loaded, @false otherwise.
186 bool IsLoaded() const;
189 This static method returns a wxArray containing the details of all
190 modules loaded into the address space of the current project. The array
191 elements are objects of the type: wxDynamicLibraryDetails. The array
192 will be empty if an error occurred.
194 This method is currently implemented only under Win32 and Linux and is
195 useful mostly for diagnostics purposes.
197 static wxDynamicLibraryDetailsArray
ListLoaded();
200 Loads DLL with the given @a name into memory. The @a flags argument can
201 be a combination of the styles outlined in the class description.
203 Returns @true if the library was successfully loaded, @false otherwise.
205 bool Load(const wxString
& name
, int flags
= wxDL_DEFAULT
);
208 Unloads the library from memory. wxDynamicLibrary object automatically
209 calls this method from its destructor if it had been successfully
214 Unloads the library from memory. wxDynamicLibrary object automatically
215 calls this method from its destructor if it had been successfully
218 This version of Unload() is only used if you need to keep the library
219 in memory during a longer period of time than the scope of the
220 wxDynamicLibrary object. In this case you may call Detach() and store
221 the handle somewhere and call this static method later to unload it.
223 static void Unload(wxDllType handle
);
228 // ============================================================================
229 // Global functions/macros
230 // ============================================================================
232 /** @addtogroup group_funcmacro_misc */
236 When loading a function from a DLL you always have to cast the returned
237 <tt>void *</tt> pointer to the correct type and, even more annoyingly, you
238 have to repeat this type twice if you want to declare and define a function
239 pointer all in one line.
241 This macro makes this slightly less painful by allowing you to specify the
242 type only once, as the first parameter, and creating a variable of this
243 type named after the function but with @c pfn prefix and initialized with
244 the function @a name from the wxDynamicLibrary @a dynlib.
247 The type of the function.
249 The name of the function to load, not a string (without quotes, it is
250 quoted automatically by the macro).
252 The library to load the function from.
256 #define wxDYNLIB_FUNCTION(type, name, dynlib)