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git.saurik.com Git - wxWidgets.git/blob - interface/wx/dcbuffer.h
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxBufferedDC
4 // Author: wxWidgets team
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
9 // Assumes the buffer bitmap covers the entire scrolled window,
10 // and prepares the window DC accordingly
11 #define wxBUFFER_VIRTUAL_AREA 0x01
13 // Assumes the buffer bitmap only covers the client area;
14 // does not prepare the window DC
15 #define wxBUFFER_CLIENT_AREA 0x02
17 // Set when not using specific buffer bitmap. Note that this
18 // is private style and not returned by GetStyle.
19 #define wxBUFFER_USES_SHARED_BUFFER 0x04
25 This class provides a simple way to avoid flicker: when drawing on it,
26 everything is in fact first drawn on an in-memory buffer (a wxBitmap) and
27 then copied to the screen, using the associated wxDC, only once, when this
28 object is destroyed. wxBufferedDC itself is typically associated with
29 wxClientDC, if you want to use it in your @c EVT_PAINT handler, you should
30 look at wxBufferedPaintDC instead.
32 When used like this, a valid @e DC must be specified in the constructor
33 while the @e buffer bitmap doesn't have to be explicitly provided, by
34 default this class will allocate the bitmap of required size itself.
35 However using a dedicated bitmap can speed up the redrawing process by
36 eliminating the repeated creation and destruction of a possibly big bitmap.
37 Otherwise, wxBufferedDC can be used in the same way as any other device
40 There is another possible use for wxBufferedDC is to use it to maintain a
41 backing store for the window contents. In this case, the associated @e DC
42 may be @NULL but a valid backing store bitmap should be specified.
44 Finally, please note that GTK+ 2.0 as well as OS X provide double buffering
45 themselves natively. You can either use wxWindow::IsDoubleBuffered() to
46 determine whether you need to use buffering or not, or use
47 wxAutoBufferedPaintDC to avoid needless double buffering on the systems
48 which already do it automatically.
53 @see wxDC, wxMemoryDC, wxBufferedPaintDC, wxAutoBufferedPaintDC
55 class wxBufferedDC
: public wxMemoryDC
59 Default constructor. You must call one of the Init() methods later in
60 order to use the device context.
65 Creates a buffer for the provided @a dc. Init() must not be called when
66 using this constructor.
69 The underlying DC: everything drawn to this object will be flushed
70 to this DC when this object is destroyed. You may pass @NULL in
71 order to just initialize the buffer, and not flush it.
73 The size of the bitmap to be used for buffering (this bitmap is
74 created internally when it is not given explicitly).
76 wxBUFFER_CLIENT_AREA to indicate that just the client area of the
77 window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the
78 buffer bitmap covers the virtual area.
80 wxBufferedDC(wxDC
* dc
, const wxSize
& area
,
81 int style
= wxBUFFER_CLIENT_AREA
);
84 Creates a buffer for the provided dc. Init() must not be called when
85 using this constructor.
88 The underlying DC: everything drawn to this object will be flushed
89 to this DC when this object is destroyed. You may pass @NULL in
90 order to just initialize the buffer, and not flush it.
92 Explicitly provided bitmap to be used for buffering: this is the
93 most efficient solution as the bitmap doesn't have to be recreated
94 each time but it also requires more memory as the bitmap is never
95 freed. The bitmap should have appropriate size, anything drawn
96 outside of its bounds is clipped.
98 wxBUFFER_CLIENT_AREA to indicate that just the client area of the
99 window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the
100 buffer bitmap covers the virtual area.
102 wxBufferedDC(wxDC
* dc
, wxBitmap
& buffer
= wxNullBitmap
,
103 int style
= wxBUFFER_CLIENT_AREA
);
106 Copies everything drawn on the DC so far to the underlying DC
107 associated with this object, if any.
109 virtual ~wxBufferedDC();
113 Initializes the object created using the default constructor. Please
114 see the constructors for parameter details.
116 void Init(wxDC
* dc
, const wxSize
& area
,
117 int style
= wxBUFFER_CLIENT_AREA
);
118 void Init(wxDC
* dc
, wxBitmap
& buffer
= wxNullBitmap
,
119 int style
= wxBUFFER_CLIENT_AREA
);
124 Blits the buffer to the dc, and detaches the dc from the buffer (so it
125 can be effectively used once only).
127 Usually only called in the destructor or by the destructor of derived
128 classes if the BufferedDC must blit before the derived class (which may
129 own the dc it's blitting to) is destroyed.
136 void SetStyle(int style
);
141 int GetStyle() const;
147 @class wxAutoBufferedPaintDC
149 This wxDC derivative can be used inside of an @c EVT_PAINT() event handler
150 to achieve double-buffered drawing. Just use this class instead of
151 wxPaintDC and make sure wxWindow::SetBackgroundStyle() is called with
152 wxBG_STYLE_PAINT somewhere in the class initialization code, and that's
153 all you have to do to (mostly) avoid flicker.
155 The difference between wxBufferedPaintDC and this class is that this class
156 won't double-buffer on platforms which have native double-buffering
157 already, avoiding any unnecessary buffering to avoid flicker.
159 wxAutoBufferedPaintDC is simply a typedef of wxPaintDC on platforms that
160 have native double-buffering, otherwise, it is a typedef of
166 @see wxDC, wxBufferedPaintDC, wxPaintDC
168 class wxAutoBufferedPaintDC
: public wxBufferedPaintDC
172 Constructor. Pass a pointer to the window on which you wish to paint.
174 wxAutoBufferedPaintDC(wxWindow
* window
);
179 * Check if the window is natively double buffered and will return a wxPaintDC
180 * if it is, a wxBufferedPaintDC otherwise. It is the caller's responsibility
181 * to delete the wxDC pointer when finished with it.
183 wxDC
* wxAutoBufferedPaintDCFactory(wxWindow
* window
);
187 @class wxBufferedPaintDC
189 This is a subclass of wxBufferedDC which can be used inside of an
190 @c EVT_PAINT() event handler to achieve double-buffered drawing. Just use
191 this class instead of wxPaintDC and make sure
192 wxWindow::SetBackgroundStyle() is called with wxBG_STYLE_PAINT somewhere
193 in the class initialization code, and that's all you have to do to (mostly)
194 avoid flicker. The only thing to watch out for is that if you are using
195 this class together with wxScrolled, you probably do @b not want to call
196 wxScrolled::PrepareDC() on it as it already does this internally for the
197 real underlying wxPaintDC.
202 @see wxDC, wxBufferedDC, wxAutoBufferedPaintDC, wxPaintDC
204 class wxBufferedPaintDC
: public wxBufferedDC
209 As with wxBufferedDC, you may either provide the bitmap to be used for
210 buffering or let this object create one internally (in the latter case,
211 the size of the client part of the window is used).
213 Pass wxBUFFER_CLIENT_AREA for the @a style parameter to indicate that
214 just the client area of the window is buffered, or
215 wxBUFFER_VIRTUAL_AREA to indicate that the buffer bitmap covers the
218 wxBufferedPaintDC(wxWindow
* window
, wxBitmap
& buffer
,
219 int style
= wxBUFFER_CLIENT_AREA
);
220 wxBufferedPaintDC(wxWindow
* window
,
221 int style
= wxBUFFER_CLIENT_AREA
);
225 Copies everything drawn on the DC so far to the window associated with
226 this object, using a wxPaintDC.
228 virtual ~wxBufferedPaintDC();