new wxRegionRefData has size=1 so rects=malloc(sizeof(BOX))
[wxWidgets.git] / src / generic / regiong.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: generic/region.cpp
3 // Purpose: generic wxRegion class
4 // Author: David Elliott
5 // Modified by:
6 // Created: 2004/04/12
7 // RCS-ID: $Id$
8 // Copyright: (c) 2004 David Elliott
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/generic/region.h"
13 #include "wx/utils.h"
14
15 // ========================================================================
16 // Classes to interface with X.org code
17 // ========================================================================
18
19 typedef struct Box
20 {
21 wxCoord x1, x2, y1, y2;
22 } Box, BOX, BoxRec, *BoxPtr;
23
24 typedef struct REGION *Region;
25
26 struct REGION
27 {
28 public:
29 // Default constructor initializes nothing
30 REGION() {}
31 REGION(const wxRect& rect)
32 {
33 rects = &extents;
34 numRects = 1;
35 extents.x1 = rect.x;
36 extents.y1 = rect.y;
37 extents.x2 = rect.x + rect.width;
38 extents.y2 = rect.y + rect.height;
39 size = 1;
40 }
41 BoxPtr GetBox(int i) { if(i<numRects) return rects+i; else return NULL; }
42
43 // X.org methods
44 static bool XClipBox(
45 Region r,
46 wxRect *rect);
47 static bool XOffsetRegion(
48 register Region pRegion,
49 register int x,
50 register int y);
51 static bool XIntersectRegion(
52 Region reg1,
53 Region reg2, /* source regions */
54 register Region newReg); /* destination Region */
55 static bool XUnionRegion(
56 Region reg1,
57 Region reg2, /* source regions */
58 Region newReg); /* destination Region */
59 static bool XSubtractRegion(
60 Region regM,
61 Region regS,
62 register Region regD);
63 static bool XXorRegion(Region sra, Region srb, Region dr);
64 static bool XEmptyRegion(
65 Region r);
66 static bool XEqualRegion(Region r1, Region r2);
67 static bool XPointInRegion(
68 Region pRegion,
69 int x, int y);
70 static wxRegionContain XRectInRegion(
71 register Region region,
72 int rx, int ry,
73 unsigned int rwidth, unsigned int rheight);
74
75 protected:
76 static Region XCreateRegion(void);
77 static void miSetExtents (
78 Region pReg);
79 static bool XDestroyRegion(Region r);
80 static int miIntersectO (
81 register Region pReg,
82 register BoxPtr r1,
83 BoxPtr r1End,
84 register BoxPtr r2,
85 BoxPtr r2End,
86 wxCoord y1,
87 wxCoord y2);
88 static void miRegionCopy(
89 register Region dstrgn,
90 register Region rgn);
91 static int miCoalesce(
92 register Region pReg, /* Region to coalesce */
93 int prevStart, /* Index of start of previous band */
94 int curStart); /* Index of start of current band */
95 static void miRegionOp(
96 register Region newReg, /* Place to store result */
97 Region reg1, /* First region in operation */
98 Region reg2, /* 2d region in operation */
99 int (*overlapFunc)(
100 register Region pReg,
101 register BoxPtr r1,
102 BoxPtr r1End,
103 register BoxPtr r2,
104 BoxPtr r2End,
105 wxCoord y1,
106 wxCoord y2), /* Function to call for over-
107 * lapping bands */
108 int (*nonOverlap1Func)(
109 register Region pReg,
110 register BoxPtr r,
111 BoxPtr rEnd,
112 register wxCoord y1,
113 register wxCoord y2), /* Function to call for non-
114 * overlapping bands in region
115 * 1 */
116 int (*nonOverlap2Func)(
117 register Region pReg,
118 register BoxPtr r,
119 BoxPtr rEnd,
120 register wxCoord y1,
121 register wxCoord y2)); /* Function to call for non-
122 * overlapping bands in region
123 * 2 */
124 static int miUnionNonO (
125 register Region pReg,
126 register BoxPtr r,
127 BoxPtr rEnd,
128 register wxCoord y1,
129 register wxCoord y2);
130 static int miUnionO (
131 register Region pReg,
132 register BoxPtr r1,
133 BoxPtr r1End,
134 register BoxPtr r2,
135 BoxPtr r2End,
136 register wxCoord y1,
137 register wxCoord y2);
138 static int miSubtractNonO1 (
139 register Region pReg,
140 register BoxPtr r,
141 BoxPtr rEnd,
142 register wxCoord y1,
143 register wxCoord y2);
144 static int miSubtractO (
145 register Region pReg,
146 register BoxPtr r1,
147 BoxPtr r1End,
148 register BoxPtr r2,
149 BoxPtr r2End,
150 register wxCoord y1,
151 register wxCoord y2);
152 protected:
153 long size;
154 long numRects;
155 Box *rects;
156 Box extents;
157 };
158
159 // ========================================================================
160 // wxRegionRefData
161 // ========================================================================
162 class wxRegionRefData : public wxObjectRefData, public REGION
163 {
164 public:
165 wxRegionRefData()
166 /* XCreateRegion */
167 { size = 1;
168 numRects = 0;
169 rects = ( BOX * )malloc( (unsigned) sizeof( BOX ));
170 extents.x1 = 0;
171 extents.x2 = 0;
172 extents.y1 = 0;
173 extents.y2 = 0;
174 }
175 wxRegionRefData(const wxPoint& topLeft, const wxPoint& bottomRight)
176 : wxObjectRefData()
177 , REGION()
178 { rects = (BOX*)malloc(sizeof(BOX));
179 size = 1;
180 numRects = 1;
181 extents.x1 = topLeft.x;
182 extents.y1 = topLeft.y;
183 extents.x2 = bottomRight.x;
184 extents.y2 = bottomRight.y;
185 *rects = extents;
186 }
187 wxRegionRefData(const wxRect& rect)
188 : wxObjectRefData()
189 , REGION(rect)
190 { rects = (BOX*)malloc(sizeof(BOX));
191 *rects = extents;
192 }
193 wxRegionRefData(const wxRegionRefData& refData)
194 : wxObjectRefData()
195 , REGION()
196 {
197 size = refData.size;
198 numRects = refData.numRects;
199 rects = (Box*)malloc(numRects*sizeof(Box));
200 extents = refData.extents;
201 }
202 ~wxRegionRefData()
203 {
204 free(rects);
205 }
206 private:
207 // Don't allow this
208 wxRegionRefData(const REGION&);
209 };
210
211 // ========================================================================
212 // wxRegionGeneric
213 // ========================================================================
214 //IMPLEMENT_DYNAMIC_CLASS(wxRegionGeneric, wxGDIObject);
215
216 #define M_REGIONDATA ((wxRegionRefData *)m_refData)
217 #define M_REGIONDATA_OF(rgn) ((wxRegionRefData *)(rgn.m_refData))
218
219 // ----------------------------------------------------------------------------
220 // wxRegionGeneric construction
221 // ----------------------------------------------------------------------------
222
223 wxRegionGeneric::wxRegionGeneric()
224 {
225 }
226
227 wxRegionGeneric::~wxRegionGeneric()
228 {
229 }
230
231 wxRegionGeneric::wxRegionGeneric(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
232 {
233 m_refData = new wxRegionRefData(wxRect(x,y,w,h));
234 }
235
236 wxRegionGeneric::wxRegionGeneric(const wxRect& rect)
237 {
238 m_refData = new wxRegionRefData(rect);
239 }
240
241 wxRegionGeneric::wxRegionGeneric(const wxPoint& topLeft, const wxPoint& bottomRight)
242 {
243 m_refData = new wxRegionRefData(topLeft, bottomRight);
244 }
245
246 void wxRegionGeneric::Clear()
247 {
248 UnRef();
249 }
250
251 wxObjectRefData *wxRegionGeneric::CreateRefData() const
252 {
253 return new wxRegionRefData;
254 }
255
256 wxObjectRefData *wxRegionGeneric::CloneRefData(const wxObjectRefData *data) const
257 {
258 return new wxRegionRefData(*(wxRegionRefData *)data);
259 }
260
261 bool wxRegionGeneric::operator== (const wxRegionGeneric& region)
262 {
263 wxASSERT(m_refData && region.m_refData);
264 return REGION::XEqualRegion(M_REGIONDATA,M_REGIONDATA_OF(region));
265 }
266
267 wxRect wxRegionGeneric::GetBox() const
268 {
269 wxASSERT(m_refData);
270 wxRect rect;
271 REGION::XClipBox(M_REGIONDATA,&rect);
272 return rect;
273 }
274
275 void wxRegionGeneric::GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const
276 {
277 wxASSERT(m_refData);
278 wxRect rect;
279 REGION::XClipBox(M_REGIONDATA,&rect);
280 x = rect.x;
281 y = rect.y;
282 w = rect.width;
283 h = rect.height;
284 }
285
286 // ----------------------------------------------------------------------------
287 // wxRegionGeneric operations
288 // ----------------------------------------------------------------------------
289
290 bool wxRegionGeneric::Union(const wxRect& rect)
291 /* XUnionRectWithRegion */
292 {
293 if (!rect.width || !rect.height)
294 return false;
295
296 AllocExclusive();
297 REGION region(rect);
298 return REGION::XUnionRegion(&region,M_REGIONDATA,M_REGIONDATA);
299 }
300
301 bool wxRegionGeneric::Union(const wxRegionGeneric& region)
302 {
303 AllocExclusive();
304 return REGION::XUnionRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
305 }
306
307 bool wxRegionGeneric::Intersect(const wxRect& rect)
308 {
309 if (!rect.width || !rect.height)
310 return false;
311 AllocExclusive();
312 REGION region(rect);
313
314 return REGION::XIntersectRegion(&region,M_REGIONDATA,M_REGIONDATA);
315 }
316
317 bool wxRegionGeneric::Intersect(const wxRegionGeneric& region)
318 {
319 AllocExclusive();
320 return REGION::XIntersectRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
321 }
322
323 bool wxRegionGeneric::Subtract(const wxRect& rect)
324 {
325 if (!rect.width || !rect.height)
326 return false;
327 AllocExclusive();
328 REGION region(rect);
329
330 return REGION::XSubtractRegion(&region,M_REGIONDATA,M_REGIONDATA);
331 }
332
333 bool wxRegionGeneric::Subtract(const wxRegionGeneric& region)
334 {
335 return REGION::XSubtractRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
336 }
337
338 bool wxRegionGeneric::Xor(const wxRect& rect)
339 {
340 if (!rect.width || !rect.height)
341 return false;
342 AllocExclusive();
343 REGION region(rect);
344
345 return REGION::XXorRegion(&region,M_REGIONDATA,M_REGIONDATA);
346 }
347
348 bool wxRegionGeneric::Xor(const wxRegionGeneric& region)
349 {
350 AllocExclusive();
351 return REGION::XXorRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
352 }
353
354 bool wxRegionGeneric::Offset(wxCoord x, wxCoord y)
355 {
356 AllocExclusive();
357 return REGION::XOffsetRegion(M_REGIONDATA, x, y);
358 }
359
360 // ----------------------------------------------------------------------------
361 // wxRegionGeneric comparison
362 // ----------------------------------------------------------------------------
363
364 bool wxRegionGeneric::Empty() const
365 {
366 wxASSERT(m_refData);
367 return REGION::XEmptyRegion(M_REGIONDATA);
368 }
369
370 // Does the region contain the point (x,y)?
371 wxRegionContain wxRegionGeneric::Contains(long x, long y) const
372 {
373 wxASSERT(m_refData);
374 return REGION::XPointInRegion(M_REGIONDATA,x,y)?wxInRegion:wxOutRegion;
375 }
376
377 // Does the region contain the point pt?
378 wxRegionContain wxRegionGeneric::Contains(const wxPoint& pt) const
379 {
380 wxASSERT(m_refData);
381 return REGION::XPointInRegion(M_REGIONDATA,pt.x,pt.y)?wxInRegion:wxOutRegion;
382 }
383
384 // Does the region contain the rectangle (x, y, w, h)?
385 wxRegionContain wxRegionGeneric::Contains(long x, long y, long w, long h) const
386 {
387 wxASSERT(m_refData);
388 return REGION::XRectInRegion(M_REGIONDATA,x,y,w,h);
389 }
390
391 // Does the region contain the rectangle rect?
392 wxRegionContain wxRegionGeneric::Contains(const wxRect& rect) const
393 {
394 wxASSERT(m_refData);
395 return REGION::XRectInRegion(M_REGIONDATA,rect.x,rect.y,rect.width,rect.height);
396 }
397
398 // ========================================================================
399 // wxRegionIteratorGeneric
400 // ========================================================================
401 //IMPLEMENT_DYNAMIC_CLASS(wxRegionIteratorGeneric,wxObject);
402
403 wxRegionIteratorGeneric::wxRegionIteratorGeneric()
404 {
405 m_current = 0;
406 }
407
408 wxRegionIteratorGeneric::wxRegionIteratorGeneric(const wxRegionGeneric& region)
409 : m_region(region)
410 {
411 m_current = 0;
412 }
413
414 wxRegionIteratorGeneric::wxRegionIteratorGeneric(const wxRegionIteratorGeneric& iterator)
415 : m_region(iterator.m_region)
416 {
417 m_current = iterator.m_current;
418 }
419
420 void wxRegionIteratorGeneric::Reset(const wxRegionGeneric& region)
421 {
422 m_region = region;
423 m_current = 0;
424 }
425
426 bool wxRegionIteratorGeneric::HaveRects() const
427 {
428 return M_REGIONDATA_OF(m_region)->GetBox(m_current);
429 }
430
431 wxRegionIteratorGeneric& wxRegionIteratorGeneric::operator++()
432 {
433 ++m_current;
434 return *this;
435 }
436
437 wxRegionIteratorGeneric wxRegionIteratorGeneric::operator++(int)
438 {
439 wxRegionIteratorGeneric copy(*this);
440 ++*this;
441 return copy;
442 }
443
444 wxRect wxRegionIteratorGeneric::GetRect() const
445 {
446 wxASSERT(m_refData);
447 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
448 wxASSERT(box);
449 return wxRect
450 ( box->x1
451 , box->y1
452 , box->x2 - box->x1
453 , box->y2 - box->y1
454 );
455 }
456
457 long wxRegionIteratorGeneric::GetX() const
458 {
459 wxASSERT(m_refData);
460 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
461 wxASSERT(box);
462 return box->x1;
463 }
464
465 long wxRegionIteratorGeneric::GetY() const
466 {
467 wxASSERT(m_refData);
468 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
469 wxASSERT(box);
470 return box->y1;
471 }
472
473 long wxRegionIteratorGeneric::GetW() const
474 {
475 wxASSERT(m_refData);
476 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
477 wxASSERT(box);
478 return box->x2 - box->x1;
479 }
480
481 long wxRegionIteratorGeneric::GetH() const
482 {
483 wxASSERT(m_refData);
484 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
485 wxASSERT(box);
486 return box->y2 - box->y1;
487 }
488
489 wxRegionIteratorGeneric::~wxRegionIteratorGeneric()
490 {
491 }
492
493
494 // ========================================================================
495 // The guts (from X.org)
496 // ========================================================================
497
498 /************************************************************************
499
500 Copyright 1987, 1988, 1998 The Open Group
501
502 Permission to use, copy, modify, distribute, and sell this software and its
503 documentation for any purpose is hereby granted without fee, provided that
504 the above copyright notice appear in all copies and that both that
505 copyright notice and this permission notice appear in supporting
506 documentation.
507
508 The above copyright notice and this permission notice shall be included in
509 all copies or substantial portions of the Software.
510
511 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
512 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
513 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
514 OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
515 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
516 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
517
518 Except as contained in this notice, the name of The Open Group shall not be
519 used in advertising or otherwise to promote the sale, use or other dealings
520 in this Software without prior written authorization from The Open Group.
521
522
523 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
524
525 All Rights Reserved
526
527 Permission to use, copy, modify, and distribute this software and its
528 documentation for any purpose and without fee is hereby granted,
529 provided that the above copyright notice appear in all copies and that
530 both that copyright notice and this permission notice appear in
531 supporting documentation, and that the name of Digital not be
532 used in advertising or publicity pertaining to distribution of the
533 software without specific, written prior permission.
534
535 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
536 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
537 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
538 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
539 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
540 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
541 SOFTWARE.
542
543 ************************************************************************/
544
545 /* 1 if two BOXs overlap.
546 * 0 if two BOXs do not overlap.
547 * Remember, x2 and y2 are not in the region
548 */
549 #define EXTENTCHECK(r1, r2) \
550 ((r1)->x2 > (r2)->x1 && \
551 (r1)->x1 < (r2)->x2 && \
552 (r1)->y2 > (r2)->y1 && \
553 (r1)->y1 < (r2)->y2)
554
555 /*
556 * Check to see if there is enough memory in the present region.
557 */
558 #define MEMCHECK(reg, rect, firstrect){\
559 if ((reg)->numRects >= ((reg)->size - 1)){\
560 (firstrect) = (BOX *) realloc \
561 ((char *)(firstrect), (unsigned) (2 * (sizeof(BOX)) * ((reg)->size)));\
562 if ((firstrect) == 0)\
563 return(0);\
564 (reg)->size *= 2;\
565 (rect) = &(firstrect)[(reg)->numRects];\
566 }\
567 }
568
569 #define EMPTY_REGION(pReg) pReg->numRects = 0
570
571 #define REGION_NOT_EMPTY(pReg) pReg->numRects
572
573 #define INBOX(r, x, y) \
574 ( ( ((r).x2 > x)) && \
575 ( ((r).x1 <= x)) && \
576 ( ((r).y2 > y)) && \
577 ( ((r).y1 <= y)) )
578
579 /*
580 * The functions in this file implement the Region abstraction, similar to one
581 * used in the X11 sample server. A Region is simply an area, as the name
582 * implies, and is implemented as a "y-x-banded" array of rectangles. To
583 * explain: Each Region is made up of a certain number of rectangles sorted
584 * by y coordinate first, and then by x coordinate.
585 *
586 * Furthermore, the rectangles are banded such that every rectangle with a
587 * given upper-left y coordinate (y1) will have the same lower-right y
588 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
589 * will span the entire vertical distance of the band. This means that some
590 * areas that could be merged into a taller rectangle will be represented as
591 * several shorter rectangles to account for shorter rectangles to its left
592 * or right but within its "vertical scope".
593 *
594 * An added constraint on the rectangles is that they must cover as much
595 * horizontal area as possible. E.g. no two rectangles in a band are allowed
596 * to touch.
597 *
598 * Whenever possible, bands will be merged together to cover a greater vertical
599 * distance (and thus reduce the number of rectangles). Two bands can be merged
600 * only if the bottom of one touches the top of the other and they have
601 * rectangles in the same places (of the same width, of course). This maintains
602 * the y-x-banding that's so nice to have...
603 */
604
605 /* Create a new empty region */
606 Region REGION::
607 XCreateRegion(void)
608 {
609 Region temp;
610
611 if (! (temp = new REGION))
612 return (Region) NULL;
613 if (! (temp->rects = ( BOX * )malloc( (unsigned) sizeof( BOX )))) {
614 free((char *) temp);
615 return (Region) NULL;
616 }
617 temp->numRects = 0;
618 temp->extents.x1 = 0;
619 temp->extents.y1 = 0;
620 temp->extents.x2 = 0;
621 temp->extents.y2 = 0;
622 temp->size = 1;
623 return( temp );
624 }
625
626 bool REGION::
627 XClipBox(
628 Region r,
629 wxRect *rect)
630 {
631 rect->x = r->extents.x1;
632 rect->y = r->extents.y1;
633 rect->width = r->extents.x2 - r->extents.x1;
634 rect->height = r->extents.y2 - r->extents.y1;
635 return true;
636 }
637
638 /*-
639 *-----------------------------------------------------------------------
640 * miSetExtents --
641 * Reset the extents of a region to what they should be. Called by
642 * miSubtract and miIntersect b/c they can't figure it out along the
643 * way or do so easily, as miUnion can.
644 *
645 * Results:
646 * None.
647 *
648 * Side Effects:
649 * The region's 'extents' structure is overwritten.
650 *
651 *-----------------------------------------------------------------------
652 */
653 void REGION::
654 miSetExtents (
655 Region pReg)
656 {
657 register BoxPtr pBox,
658 pBoxEnd,
659 pExtents;
660
661 if (pReg->numRects == 0)
662 {
663 pReg->extents.x1 = 0;
664 pReg->extents.y1 = 0;
665 pReg->extents.x2 = 0;
666 pReg->extents.y2 = 0;
667 return;
668 }
669
670 pExtents = &pReg->extents;
671 pBox = pReg->rects;
672 pBoxEnd = &pBox[pReg->numRects - 1];
673
674 /*
675 * Since pBox is the first rectangle in the region, it must have the
676 * smallest y1 and since pBoxEnd is the last rectangle in the region,
677 * it must have the largest y2, because of banding. Initialize x1 and
678 * x2 from pBox and pBoxEnd, resp., as good things to initialize them
679 * to...
680 */
681 pExtents->x1 = pBox->x1;
682 pExtents->y1 = pBox->y1;
683 pExtents->x2 = pBoxEnd->x2;
684 pExtents->y2 = pBoxEnd->y2;
685
686 assert(pExtents->y1 < pExtents->y2);
687 while (pBox <= pBoxEnd)
688 {
689 if (pBox->x1 < pExtents->x1)
690 {
691 pExtents->x1 = pBox->x1;
692 }
693 if (pBox->x2 > pExtents->x2)
694 {
695 pExtents->x2 = pBox->x2;
696 }
697 pBox++;
698 }
699 assert(pExtents->x1 < pExtents->x2);
700 }
701
702 bool REGION::
703 XDestroyRegion(
704 Region r)
705 {
706 free( (char *) r->rects );
707 delete r;
708 return true;
709 }
710
711 /* TranslateRegion(pRegion, x, y)
712 translates in place
713 added by raymond
714 */
715
716 bool REGION::
717 XOffsetRegion(
718 register Region pRegion,
719 register int x,
720 register int y)
721 {
722 register int nbox;
723 register BOX *pbox;
724
725 pbox = pRegion->rects;
726 nbox = pRegion->numRects;
727
728 while(nbox--)
729 {
730 pbox->x1 += x;
731 pbox->x2 += x;
732 pbox->y1 += y;
733 pbox->y2 += y;
734 pbox++;
735 }
736 pRegion->extents.x1 += x;
737 pRegion->extents.x2 += x;
738 pRegion->extents.y1 += y;
739 pRegion->extents.y2 += y;
740 return 1;
741 }
742
743 /*======================================================================
744 * Region Intersection
745 *====================================================================*/
746 /*-
747 *-----------------------------------------------------------------------
748 * miIntersectO --
749 * Handle an overlapping band for miIntersect.
750 *
751 * Results:
752 * None.
753 *
754 * Side Effects:
755 * Rectangles may be added to the region.
756 *
757 *-----------------------------------------------------------------------
758 */
759 /* static void*/
760 int REGION::
761 miIntersectO (
762 register Region pReg,
763 register BoxPtr r1,
764 BoxPtr r1End,
765 register BoxPtr r2,
766 BoxPtr r2End,
767 wxCoord y1,
768 wxCoord y2)
769 {
770 register wxCoord x1;
771 register wxCoord x2;
772 register BoxPtr pNextRect;
773
774 pNextRect = &pReg->rects[pReg->numRects];
775
776 while ((r1 != r1End) && (r2 != r2End))
777 {
778 x1 = wxMax(r1->x1,r2->x1);
779 x2 = wxMin(r1->x2,r2->x2);
780
781 /*
782 * If there's any overlap between the two rectangles, add that
783 * overlap to the new region.
784 * There's no need to check for subsumption because the only way
785 * such a need could arise is if some region has two rectangles
786 * right next to each other. Since that should never happen...
787 */
788 if (x1 < x2)
789 {
790 assert(y1<y2);
791
792 MEMCHECK(pReg, pNextRect, pReg->rects);
793 pNextRect->x1 = x1;
794 pNextRect->y1 = y1;
795 pNextRect->x2 = x2;
796 pNextRect->y2 = y2;
797 pReg->numRects += 1;
798 pNextRect++;
799 assert(pReg->numRects <= pReg->size);
800 }
801
802 /*
803 * Need to advance the pointers. Shift the one that extends
804 * to the right the least, since the other still has a chance to
805 * overlap with that region's next rectangle, if you see what I mean.
806 */
807 if (r1->x2 < r2->x2)
808 {
809 r1++;
810 }
811 else if (r2->x2 < r1->x2)
812 {
813 r2++;
814 }
815 else
816 {
817 r1++;
818 r2++;
819 }
820 }
821 return 0; /* lint */
822 }
823
824 bool REGION::
825 XIntersectRegion(
826 Region reg1,
827 Region reg2, /* source regions */
828 register Region newReg) /* destination Region */
829 {
830 /* check for trivial reject */
831 if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
832 (!EXTENTCHECK(&reg1->extents, &reg2->extents)))
833 newReg->numRects = 0;
834 else
835 miRegionOp (newReg, reg1, reg2,
836 miIntersectO, NULL, NULL);
837
838 /*
839 * Can't alter newReg's extents before we call miRegionOp because
840 * it might be one of the source regions and miRegionOp depends
841 * on the extents of those regions being the same. Besides, this
842 * way there's no checking against rectangles that will be nuked
843 * due to coalescing, so we have to examine fewer rectangles.
844 */
845 miSetExtents(newReg);
846 return 1;
847 }
848
849 void REGION::
850 miRegionCopy(
851 register Region dstrgn,
852 register Region rgn)
853
854 {
855 if (dstrgn != rgn) /* don't want to copy to itself */
856 {
857 if (dstrgn->size < rgn->numRects)
858 {
859 if (dstrgn->rects)
860 {
861 BOX *prevRects = dstrgn->rects;
862
863 if (! (dstrgn->rects = (BOX *)
864 realloc((char *) dstrgn->rects,
865 (unsigned) rgn->numRects * (sizeof(BOX))))) {
866 free(prevRects);
867 return;
868 }
869 }
870 dstrgn->size = rgn->numRects;
871 }
872 dstrgn->numRects = rgn->numRects;
873 dstrgn->extents.x1 = rgn->extents.x1;
874 dstrgn->extents.y1 = rgn->extents.y1;
875 dstrgn->extents.x2 = rgn->extents.x2;
876 dstrgn->extents.y2 = rgn->extents.y2;
877
878 memcpy((char *) dstrgn->rects, (char *) rgn->rects,
879 (int) (rgn->numRects * sizeof(BOX)));
880 }
881 }
882
883 /*======================================================================
884 * Generic Region Operator
885 *====================================================================*/
886
887 /*-
888 *-----------------------------------------------------------------------
889 * miCoalesce --
890 * Attempt to merge the boxes in the current band with those in the
891 * previous one. Used only by miRegionOp.
892 *
893 * Results:
894 * The new index for the previous band.
895 *
896 * Side Effects:
897 * If coalescing takes place:
898 * - rectangles in the previous band will have their y2 fields
899 * altered.
900 * - pReg->numRects will be decreased.
901 *
902 *-----------------------------------------------------------------------
903 */
904 /* static int*/
905 int REGION::
906 miCoalesce(
907 register Region pReg, /* Region to coalesce */
908 int prevStart, /* Index of start of previous band */
909 int curStart) /* Index of start of current band */
910 {
911 register BoxPtr pPrevBox; /* Current box in previous band */
912 register BoxPtr pCurBox; /* Current box in current band */
913 register BoxPtr pRegEnd; /* End of region */
914 int curNumRects; /* Number of rectangles in current
915 * band */
916 int prevNumRects; /* Number of rectangles in previous
917 * band */
918 int bandY1; /* Y1 coordinate for current band */
919
920 pRegEnd = &pReg->rects[pReg->numRects];
921
922 pPrevBox = &pReg->rects[prevStart];
923 prevNumRects = curStart - prevStart;
924
925 /*
926 * Figure out how many rectangles are in the current band. Have to do
927 * this because multiple bands could have been added in miRegionOp
928 * at the end when one region has been exhausted.
929 */
930 pCurBox = &pReg->rects[curStart];
931 bandY1 = pCurBox->y1;
932 for (curNumRects = 0;
933 (pCurBox != pRegEnd) && (pCurBox->y1 == bandY1);
934 curNumRects++)
935 {
936 pCurBox++;
937 }
938
939 if (pCurBox != pRegEnd)
940 {
941 /*
942 * If more than one band was added, we have to find the start
943 * of the last band added so the next coalescing job can start
944 * at the right place... (given when multiple bands are added,
945 * this may be pointless -- see above).
946 */
947 pRegEnd--;
948 while (pRegEnd[-1].y1 == pRegEnd->y1)
949 {
950 pRegEnd--;
951 }
952 curStart = pRegEnd - pReg->rects;
953 pRegEnd = pReg->rects + pReg->numRects;
954 }
955
956 if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
957 pCurBox -= curNumRects;
958 /*
959 * The bands may only be coalesced if the bottom of the previous
960 * matches the top scanline of the current.
961 */
962 if (pPrevBox->y2 == pCurBox->y1)
963 {
964 /*
965 * Make sure the bands have boxes in the same places. This
966 * assumes that boxes have been added in such a way that they
967 * cover the most area possible. I.e. two boxes in a band must
968 * have some horizontal space between them.
969 */
970 do
971 {
972 if ((pPrevBox->x1 != pCurBox->x1) ||
973 (pPrevBox->x2 != pCurBox->x2))
974 {
975 /*
976 * The bands don't line up so they can't be coalesced.
977 */
978 return (curStart);
979 }
980 pPrevBox++;
981 pCurBox++;
982 prevNumRects -= 1;
983 } while (prevNumRects != 0);
984
985 pReg->numRects -= curNumRects;
986 pCurBox -= curNumRects;
987 pPrevBox -= curNumRects;
988
989 /*
990 * The bands may be merged, so set the bottom y of each box
991 * in the previous band to that of the corresponding box in
992 * the current band.
993 */
994 do
995 {
996 pPrevBox->y2 = pCurBox->y2;
997 pPrevBox++;
998 pCurBox++;
999 curNumRects -= 1;
1000 } while (curNumRects != 0);
1001
1002 /*
1003 * If only one band was added to the region, we have to backup
1004 * curStart to the start of the previous band.
1005 *
1006 * If more than one band was added to the region, copy the
1007 * other bands down. The assumption here is that the other bands
1008 * came from the same region as the current one and no further
1009 * coalescing can be done on them since it's all been done
1010 * already... curStart is already in the right place.
1011 */
1012 if (pCurBox == pRegEnd)
1013 {
1014 curStart = prevStart;
1015 }
1016 else
1017 {
1018 do
1019 {
1020 *pPrevBox++ = *pCurBox++;
1021 } while (pCurBox != pRegEnd);
1022 }
1023
1024 }
1025 }
1026 return (curStart);
1027 }
1028
1029 /*-
1030 *-----------------------------------------------------------------------
1031 * miRegionOp --
1032 * Apply an operation to two regions. Called by miUnion, miInverse,
1033 * miSubtract, miIntersect...
1034 *
1035 * Results:
1036 * None.
1037 *
1038 * Side Effects:
1039 * The new region is overwritten.
1040 *
1041 * Notes:
1042 * The idea behind this function is to view the two regions as sets.
1043 * Together they cover a rectangle of area that this function divides
1044 * into horizontal bands where points are covered only by one region
1045 * or by both. For the first case, the nonOverlapFunc is called with
1046 * each the band and the band's upper and lower extents. For the
1047 * second, the overlapFunc is called to process the entire band. It
1048 * is responsible for clipping the rectangles in the band, though
1049 * this function provides the boundaries.
1050 * At the end of each band, the new region is coalesced, if possible,
1051 * to reduce the number of rectangles in the region.
1052 *
1053 *-----------------------------------------------------------------------
1054 */
1055 /* static void*/
1056 void REGION::
1057 miRegionOp(
1058 register Region newReg, /* Place to store result */
1059 Region reg1, /* First region in operation */
1060 Region reg2, /* 2d region in operation */
1061 int (*overlapFunc)(
1062 register Region pReg,
1063 register BoxPtr r1,
1064 BoxPtr r1End,
1065 register BoxPtr r2,
1066 BoxPtr r2End,
1067 wxCoord y1,
1068 wxCoord y2), /* Function to call for over-
1069 * lapping bands */
1070 int (*nonOverlap1Func)(
1071 register Region pReg,
1072 register BoxPtr r,
1073 BoxPtr rEnd,
1074 register wxCoord y1,
1075 register wxCoord y2), /* Function to call for non-
1076 * overlapping bands in region
1077 * 1 */
1078 int (*nonOverlap2Func)(
1079 register Region pReg,
1080 register BoxPtr r,
1081 BoxPtr rEnd,
1082 register wxCoord y1,
1083 register wxCoord y2)) /* Function to call for non-
1084 * overlapping bands in region
1085 * 2 */
1086 {
1087 register BoxPtr r1; /* Pointer into first region */
1088 register BoxPtr r2; /* Pointer into 2d region */
1089 BoxPtr r1End; /* End of 1st region */
1090 BoxPtr r2End; /* End of 2d region */
1091 register wxCoord ybot; /* Bottom of intersection */
1092 register wxCoord ytop; /* Top of intersection */
1093 BoxPtr oldRects; /* Old rects for newReg */
1094 int prevBand; /* Index of start of
1095 * previous band in newReg */
1096 int curBand; /* Index of start of current
1097 * band in newReg */
1098 register BoxPtr r1BandEnd; /* End of current band in r1 */
1099 register BoxPtr r2BandEnd; /* End of current band in r2 */
1100 wxCoord top; /* Top of non-overlapping
1101 * band */
1102 wxCoord bot; /* Bottom of non-overlapping
1103 * band */
1104
1105 /*
1106 * Initialization:
1107 * set r1, r2, r1End and r2End appropriately, preserve the important
1108 * parts of the destination region until the end in case it's one of
1109 * the two source regions, then mark the "new" region empty, allocating
1110 * another array of rectangles for it to use.
1111 */
1112 r1 = reg1->rects;
1113 r2 = reg2->rects;
1114 r1End = r1 + reg1->numRects;
1115 r2End = r2 + reg2->numRects;
1116
1117 oldRects = newReg->rects;
1118
1119 EMPTY_REGION(newReg);
1120
1121 /*
1122 * Allocate a reasonable number of rectangles for the new region. The idea
1123 * is to allocate enough so the individual functions don't need to
1124 * reallocate and copy the array, which is time consuming, yet we don't
1125 * have to worry about using too much memory. I hope to be able to
1126 * nuke the realloc() at the end of this function eventually.
1127 */
1128 newReg->size = wxMax(reg1->numRects,reg2->numRects) * 2;
1129
1130 if (! (newReg->rects = (BoxPtr)
1131 malloc ((unsigned) (sizeof(BoxRec) * newReg->size)))) {
1132 newReg->size = 0;
1133 return;
1134 }
1135
1136 /*
1137 * Initialize ybot and ytop.
1138 * In the upcoming loop, ybot and ytop serve different functions depending
1139 * on whether the band being handled is an overlapping or non-overlapping
1140 * band.
1141 * In the case of a non-overlapping band (only one of the regions
1142 * has points in the band), ybot is the bottom of the most recent
1143 * intersection and thus clips the top of the rectangles in that band.
1144 * ytop is the top of the next intersection between the two regions and
1145 * serves to clip the bottom of the rectangles in the current band.
1146 * For an overlapping band (where the two regions intersect), ytop clips
1147 * the top of the rectangles of both regions and ybot clips the bottoms.
1148 */
1149 if (reg1->extents.y1 < reg2->extents.y1)
1150 ybot = reg1->extents.y1;
1151 else
1152 ybot = reg2->extents.y1;
1153
1154 /*
1155 * prevBand serves to mark the start of the previous band so rectangles
1156 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1157 * In the beginning, there is no previous band, so prevBand == curBand
1158 * (curBand is set later on, of course, but the first band will always
1159 * start at index 0). prevBand and curBand must be indices because of
1160 * the possible expansion, and resultant moving, of the new region's
1161 * array of rectangles.
1162 */
1163 prevBand = 0;
1164
1165 do
1166 {
1167 curBand = newReg->numRects;
1168
1169 /*
1170 * This algorithm proceeds one source-band (as opposed to a
1171 * destination band, which is determined by where the two regions
1172 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1173 * rectangle after the last one in the current band for their
1174 * respective regions.
1175 */
1176 r1BandEnd = r1;
1177 while ((r1BandEnd != r1End) && (r1BandEnd->y1 == r1->y1))
1178 {
1179 r1BandEnd++;
1180 }
1181
1182 r2BandEnd = r2;
1183 while ((r2BandEnd != r2End) && (r2BandEnd->y1 == r2->y1))
1184 {
1185 r2BandEnd++;
1186 }
1187
1188 /*
1189 * First handle the band that doesn't intersect, if any.
1190 *
1191 * Note that attention is restricted to one band in the
1192 * non-intersecting region at once, so if a region has n
1193 * bands between the current position and the next place it overlaps
1194 * the other, this entire loop will be passed through n times.
1195 */
1196 if (r1->y1 < r2->y1)
1197 {
1198 top = wxMax(r1->y1,ybot);
1199 bot = wxMin(r1->y2,r2->y1);
1200
1201 if ((top != bot) && (nonOverlap1Func != NULL))
1202 {
1203 (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
1204 }
1205
1206 ytop = r2->y1;
1207 }
1208 else if (r2->y1 < r1->y1)
1209 {
1210 top = wxMax(r2->y1,ybot);
1211 bot = wxMin(r2->y2,r1->y1);
1212
1213 if ((top != bot) && (nonOverlap2Func != NULL))
1214 {
1215 (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
1216 }
1217
1218 ytop = r1->y1;
1219 }
1220 else
1221 {
1222 ytop = r1->y1;
1223 }
1224
1225 /*
1226 * If any rectangles got added to the region, try and coalesce them
1227 * with rectangles from the previous band. Note we could just do
1228 * this test in miCoalesce, but some machines incur a not
1229 * inconsiderable cost for function calls, so...
1230 */
1231 if (newReg->numRects != curBand)
1232 {
1233 prevBand = miCoalesce (newReg, prevBand, curBand);
1234 }
1235
1236 /*
1237 * Now see if we've hit an intersecting band. The two bands only
1238 * intersect if ybot > ytop
1239 */
1240 ybot = wxMin(r1->y2, r2->y2);
1241 curBand = newReg->numRects;
1242 if (ybot > ytop)
1243 {
1244 (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
1245
1246 }
1247
1248 if (newReg->numRects != curBand)
1249 {
1250 prevBand = miCoalesce (newReg, prevBand, curBand);
1251 }
1252
1253 /*
1254 * If we've finished with a band (y2 == ybot) we skip forward
1255 * in the region to the next band.
1256 */
1257 if (r1->y2 == ybot)
1258 {
1259 r1 = r1BandEnd;
1260 }
1261 if (r2->y2 == ybot)
1262 {
1263 r2 = r2BandEnd;
1264 }
1265 } while ((r1 != r1End) && (r2 != r2End));
1266
1267 /*
1268 * Deal with whichever region still has rectangles left.
1269 */
1270 curBand = newReg->numRects;
1271 if (r1 != r1End)
1272 {
1273 if (nonOverlap1Func != NULL)
1274 {
1275 do
1276 {
1277 r1BandEnd = r1;
1278 while ((r1BandEnd < r1End) && (r1BandEnd->y1 == r1->y1))
1279 {
1280 r1BandEnd++;
1281 }
1282 (* nonOverlap1Func) (newReg, r1, r1BandEnd,
1283 wxMax(r1->y1,ybot), r1->y2);
1284 r1 = r1BandEnd;
1285 } while (r1 != r1End);
1286 }
1287 }
1288 else if ((r2 != r2End) && (nonOverlap2Func != NULL))
1289 {
1290 do
1291 {
1292 r2BandEnd = r2;
1293 while ((r2BandEnd < r2End) && (r2BandEnd->y1 == r2->y1))
1294 {
1295 r2BandEnd++;
1296 }
1297 (* nonOverlap2Func) (newReg, r2, r2BandEnd,
1298 wxMax(r2->y1,ybot), r2->y2);
1299 r2 = r2BandEnd;
1300 } while (r2 != r2End);
1301 }
1302
1303 if (newReg->numRects != curBand)
1304 {
1305 (void) miCoalesce (newReg, prevBand, curBand);
1306 }
1307
1308 /*
1309 * A bit of cleanup. To keep regions from growing without bound,
1310 * we shrink the array of rectangles to match the new number of
1311 * rectangles in the region. This never goes to 0, however...
1312 *
1313 * Only do this stuff if the number of rectangles allocated is more than
1314 * twice the number of rectangles in the region (a simple optimization...).
1315 */
1316 if (newReg->numRects < (newReg->size >> 1))
1317 {
1318 if (REGION_NOT_EMPTY(newReg))
1319 {
1320 BoxPtr prev_rects = newReg->rects;
1321 newReg->size = newReg->numRects;
1322 newReg->rects = (BoxPtr) realloc ((char *) newReg->rects,
1323 (unsigned) (sizeof(BoxRec) * newReg->size));
1324 if (! newReg->rects)
1325 newReg->rects = prev_rects;
1326 }
1327 else
1328 {
1329 /*
1330 * No point in doing the extra work involved in an realloc if
1331 * the region is empty
1332 */
1333 newReg->size = 1;
1334 free((char *) newReg->rects);
1335 newReg->rects = (BoxPtr) malloc(sizeof(BoxRec));
1336 }
1337 }
1338 free ((char *) oldRects);
1339 return;
1340 }
1341
1342 /*======================================================================
1343 * Region Union
1344 *====================================================================*/
1345
1346 /*-
1347 *-----------------------------------------------------------------------
1348 * miUnionNonO --
1349 * Handle a non-overlapping band for the union operation. Just
1350 * Adds the rectangles into the region. Doesn't have to check for
1351 * subsumption or anything.
1352 *
1353 * Results:
1354 * None.
1355 *
1356 * Side Effects:
1357 * pReg->numRects is incremented and the final rectangles overwritten
1358 * with the rectangles we're passed.
1359 *
1360 *-----------------------------------------------------------------------
1361 */
1362 /* static void*/
1363 int REGION::
1364 miUnionNonO (
1365 register Region pReg,
1366 register BoxPtr r,
1367 BoxPtr rEnd,
1368 register wxCoord y1,
1369 register wxCoord y2)
1370 {
1371 register BoxPtr pNextRect;
1372
1373 pNextRect = &pReg->rects[pReg->numRects];
1374
1375 assert(y1 < y2);
1376
1377 while (r != rEnd)
1378 {
1379 assert(r->x1 < r->x2);
1380 MEMCHECK(pReg, pNextRect, pReg->rects);
1381 pNextRect->x1 = r->x1;
1382 pNextRect->y1 = y1;
1383 pNextRect->x2 = r->x2;
1384 pNextRect->y2 = y2;
1385 pReg->numRects += 1;
1386 pNextRect++;
1387
1388 assert(pReg->numRects<=pReg->size);
1389 r++;
1390 }
1391 return 0; /* lint */
1392 }
1393
1394
1395 /*-
1396 *-----------------------------------------------------------------------
1397 * miUnionO --
1398 * Handle an overlapping band for the union operation. Picks the
1399 * left-most rectangle each time and merges it into the region.
1400 *
1401 * Results:
1402 * None.
1403 *
1404 * Side Effects:
1405 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1406 * be changed.
1407 *
1408 *-----------------------------------------------------------------------
1409 */
1410
1411 /* static void*/
1412 int REGION::
1413 miUnionO (
1414 register Region pReg,
1415 register BoxPtr r1,
1416 BoxPtr r1End,
1417 register BoxPtr r2,
1418 BoxPtr r2End,
1419 register wxCoord y1,
1420 register wxCoord y2)
1421 {
1422 register BoxPtr pNextRect;
1423
1424 pNextRect = &pReg->rects[pReg->numRects];
1425
1426 #define MERGERECT(r) \
1427 if ((pReg->numRects != 0) && \
1428 (pNextRect[-1].y1 == y1) && \
1429 (pNextRect[-1].y2 == y2) && \
1430 (pNextRect[-1].x2 >= r->x1)) \
1431 { \
1432 if (pNextRect[-1].x2 < r->x2) \
1433 { \
1434 pNextRect[-1].x2 = r->x2; \
1435 assert(pNextRect[-1].x1<pNextRect[-1].x2); \
1436 } \
1437 } \
1438 else \
1439 { \
1440 MEMCHECK(pReg, pNextRect, pReg->rects); \
1441 pNextRect->y1 = y1; \
1442 pNextRect->y2 = y2; \
1443 pNextRect->x1 = r->x1; \
1444 pNextRect->x2 = r->x2; \
1445 pReg->numRects += 1; \
1446 pNextRect += 1; \
1447 } \
1448 assert(pReg->numRects<=pReg->size);\
1449 r++;
1450
1451 assert (y1<y2);
1452 while ((r1 != r1End) && (r2 != r2End))
1453 {
1454 if (r1->x1 < r2->x1)
1455 {
1456 MERGERECT(r1);
1457 }
1458 else
1459 {
1460 MERGERECT(r2);
1461 }
1462 }
1463
1464 if (r1 != r1End)
1465 {
1466 do
1467 {
1468 MERGERECT(r1);
1469 } while (r1 != r1End);
1470 }
1471 else while (r2 != r2End)
1472 {
1473 MERGERECT(r2);
1474 }
1475 return 0; /* lint */
1476 }
1477
1478 bool REGION::
1479 XUnionRegion(
1480 Region reg1,
1481 Region reg2, /* source regions */
1482 Region newReg) /* destination Region */
1483 {
1484 /* checks all the simple cases */
1485
1486 /*
1487 * Region 1 and 2 are the same or region 1 is empty
1488 */
1489 if ( (reg1 == reg2) || (!(reg1->numRects)) )
1490 {
1491 if (newReg != reg2)
1492 miRegionCopy(newReg, reg2);
1493 return 1;
1494 }
1495
1496 /*
1497 * if nothing to union (region 2 empty)
1498 */
1499 if (!(reg2->numRects))
1500 {
1501 if (newReg != reg1)
1502 miRegionCopy(newReg, reg1);
1503 return 1;
1504 }
1505
1506 /*
1507 * Region 1 completely subsumes region 2
1508 */
1509 if ((reg1->numRects == 1) &&
1510 (reg1->extents.x1 <= reg2->extents.x1) &&
1511 (reg1->extents.y1 <= reg2->extents.y1) &&
1512 (reg1->extents.x2 >= reg2->extents.x2) &&
1513 (reg1->extents.y2 >= reg2->extents.y2))
1514 {
1515 if (newReg != reg1)
1516 miRegionCopy(newReg, reg1);
1517 return 1;
1518 }
1519
1520 /*
1521 * Region 2 completely subsumes region 1
1522 */
1523 if ((reg2->numRects == 1) &&
1524 (reg2->extents.x1 <= reg1->extents.x1) &&
1525 (reg2->extents.y1 <= reg1->extents.y1) &&
1526 (reg2->extents.x2 >= reg1->extents.x2) &&
1527 (reg2->extents.y2 >= reg1->extents.y2))
1528 {
1529 if (newReg != reg2)
1530 miRegionCopy(newReg, reg2);
1531 return 1;
1532 }
1533
1534 miRegionOp (newReg, reg1, reg2, miUnionO,
1535 miUnionNonO, miUnionNonO);
1536
1537 newReg->extents.x1 = wxMin(reg1->extents.x1, reg2->extents.x1);
1538 newReg->extents.y1 = wxMin(reg1->extents.y1, reg2->extents.y1);
1539 newReg->extents.x2 = wxMax(reg1->extents.x2, reg2->extents.x2);
1540 newReg->extents.y2 = wxMax(reg1->extents.y2, reg2->extents.y2);
1541
1542 return 1;
1543 }
1544
1545 /*======================================================================
1546 * Region Subtraction
1547 *====================================================================*/
1548
1549 /*-
1550 *-----------------------------------------------------------------------
1551 * miSubtractNonO --
1552 * Deal with non-overlapping band for subtraction. Any parts from
1553 * region 2 we discard. Anything from region 1 we add to the region.
1554 *
1555 * Results:
1556 * None.
1557 *
1558 * Side Effects:
1559 * pReg may be affected.
1560 *
1561 *-----------------------------------------------------------------------
1562 */
1563 /* static void*/
1564 int REGION::
1565 miSubtractNonO1 (
1566 register Region pReg,
1567 register BoxPtr r,
1568 BoxPtr rEnd,
1569 register wxCoord y1,
1570 register wxCoord y2)
1571 {
1572 register BoxPtr pNextRect;
1573
1574 pNextRect = &pReg->rects[pReg->numRects];
1575
1576 assert(y1<y2);
1577
1578 while (r != rEnd)
1579 {
1580 assert(r->x1<r->x2);
1581 MEMCHECK(pReg, pNextRect, pReg->rects);
1582 pNextRect->x1 = r->x1;
1583 pNextRect->y1 = y1;
1584 pNextRect->x2 = r->x2;
1585 pNextRect->y2 = y2;
1586 pReg->numRects += 1;
1587 pNextRect++;
1588
1589 assert(pReg->numRects <= pReg->size);
1590
1591 r++;
1592 }
1593 return 0; /* lint */
1594 }
1595
1596 /*-
1597 *-----------------------------------------------------------------------
1598 * miSubtractO --
1599 * Overlapping band subtraction. x1 is the left-most point not yet
1600 * checked.
1601 *
1602 * Results:
1603 * None.
1604 *
1605 * Side Effects:
1606 * pReg may have rectangles added to it.
1607 *
1608 *-----------------------------------------------------------------------
1609 */
1610 /* static void*/
1611 int REGION::
1612 miSubtractO (
1613 register Region pReg,
1614 register BoxPtr r1,
1615 BoxPtr r1End,
1616 register BoxPtr r2,
1617 BoxPtr r2End,
1618 register wxCoord y1,
1619 register wxCoord y2)
1620 {
1621 register BoxPtr pNextRect;
1622 register int x1;
1623
1624 x1 = r1->x1;
1625
1626 assert(y1<y2);
1627 pNextRect = &pReg->rects[pReg->numRects];
1628
1629 while ((r1 != r1End) && (r2 != r2End))
1630 {
1631 if (r2->x2 <= x1)
1632 {
1633 /*
1634 * Subtrahend missed the boat: go to next subtrahend.
1635 */
1636 r2++;
1637 }
1638 else if (r2->x1 <= x1)
1639 {
1640 /*
1641 * Subtrahend preceeds minuend: nuke left edge of minuend.
1642 */
1643 x1 = r2->x2;
1644 if (x1 >= r1->x2)
1645 {
1646 /*
1647 * Minuend completely covered: advance to next minuend and
1648 * reset left fence to edge of new minuend.
1649 */
1650 r1++;
1651 if (r1 != r1End)
1652 x1 = r1->x1;
1653 }
1654 else
1655 {
1656 /*
1657 * Subtrahend now used up since it doesn't extend beyond
1658 * minuend
1659 */
1660 r2++;
1661 }
1662 }
1663 else if (r2->x1 < r1->x2)
1664 {
1665 /*
1666 * Left part of subtrahend covers part of minuend: add uncovered
1667 * part of minuend to region and skip to next subtrahend.
1668 */
1669 assert(x1<r2->x1);
1670 MEMCHECK(pReg, pNextRect, pReg->rects);
1671 pNextRect->x1 = x1;
1672 pNextRect->y1 = y1;
1673 pNextRect->x2 = r2->x1;
1674 pNextRect->y2 = y2;
1675 pReg->numRects += 1;
1676 pNextRect++;
1677
1678 assert(pReg->numRects<=pReg->size);
1679
1680 x1 = r2->x2;
1681 if (x1 >= r1->x2)
1682 {
1683 /*
1684 * Minuend used up: advance to new...
1685 */
1686 r1++;
1687 if (r1 != r1End)
1688 x1 = r1->x1;
1689 }
1690 else
1691 {
1692 /*
1693 * Subtrahend used up
1694 */
1695 r2++;
1696 }
1697 }
1698 else
1699 {
1700 /*
1701 * Minuend used up: add any remaining piece before advancing.
1702 */
1703 if (r1->x2 > x1)
1704 {
1705 MEMCHECK(pReg, pNextRect, pReg->rects);
1706 pNextRect->x1 = x1;
1707 pNextRect->y1 = y1;
1708 pNextRect->x2 = r1->x2;
1709 pNextRect->y2 = y2;
1710 pReg->numRects += 1;
1711 pNextRect++;
1712 assert(pReg->numRects<=pReg->size);
1713 }
1714 r1++;
1715 if (r1 != r1End)
1716 x1 = r1->x1;
1717 }
1718 }
1719
1720 /*
1721 * Add remaining minuend rectangles to region.
1722 */
1723 while (r1 != r1End)
1724 {
1725 assert(x1<r1->x2);
1726 MEMCHECK(pReg, pNextRect, pReg->rects);
1727 pNextRect->x1 = x1;
1728 pNextRect->y1 = y1;
1729 pNextRect->x2 = r1->x2;
1730 pNextRect->y2 = y2;
1731 pReg->numRects += 1;
1732 pNextRect++;
1733
1734 assert(pReg->numRects<=pReg->size);
1735
1736 r1++;
1737 if (r1 != r1End)
1738 {
1739 x1 = r1->x1;
1740 }
1741 }
1742 return 0; /* lint */
1743 }
1744
1745 /*-
1746 *-----------------------------------------------------------------------
1747 * miSubtract --
1748 * Subtract regS from regM and leave the result in regD.
1749 * S stands for subtrahend, M for minuend and D for difference.
1750 *
1751 * Results:
1752 * true.
1753 *
1754 * Side Effects:
1755 * regD is overwritten.
1756 *
1757 *-----------------------------------------------------------------------
1758 */
1759
1760 bool REGION::
1761 XSubtractRegion(
1762 Region regM,
1763 Region regS,
1764 register Region regD)
1765 {
1766 /* check for trivial reject */
1767 if ( (!(regM->numRects)) || (!(regS->numRects)) ||
1768 (!EXTENTCHECK(&regM->extents, &regS->extents)) )
1769 {
1770 miRegionCopy(regD, regM);
1771 return true;
1772 }
1773
1774 miRegionOp (regD, regM, regS, miSubtractO,
1775 miSubtractNonO1, NULL);
1776
1777 /*
1778 * Can't alter newReg's extents before we call miRegionOp because
1779 * it might be one of the source regions and miRegionOp depends
1780 * on the extents of those regions being the unaltered. Besides, this
1781 * way there's no checking against rectangles that will be nuked
1782 * due to coalescing, so we have to examine fewer rectangles.
1783 */
1784 miSetExtents (regD);
1785 return true;
1786 }
1787
1788 bool REGION::
1789 XXorRegion(Region sra, Region srb, Region dr)
1790 {
1791 Region tra, trb;
1792
1793 if ((! (tra = XCreateRegion())) || (! (trb = XCreateRegion())))
1794 return 0;
1795 (void) XSubtractRegion(sra,srb,tra);
1796 (void) XSubtractRegion(srb,sra,trb);
1797 (void) XUnionRegion(tra,trb,dr);
1798 XDestroyRegion(tra);
1799 XDestroyRegion(trb);
1800 return 0;
1801 }
1802
1803 /*
1804 * Check to see if the region is empty. Assumes a region is passed
1805 * as a parameter
1806 */
1807 bool REGION::
1808 XEmptyRegion(
1809 Region r)
1810 {
1811 if( r->numRects == 0 ) return true;
1812 else return false;
1813 }
1814
1815 /*
1816 * Check to see if two regions are equal
1817 */
1818 bool REGION::
1819 XEqualRegion(Region r1, Region r2)
1820 {
1821 int i;
1822
1823 if( r1->numRects != r2->numRects ) return false;
1824 else if( r1->numRects == 0 ) return true;
1825 else if ( r1->extents.x1 != r2->extents.x1 ) return false;
1826 else if ( r1->extents.x2 != r2->extents.x2 ) return false;
1827 else if ( r1->extents.y1 != r2->extents.y1 ) return false;
1828 else if ( r1->extents.y2 != r2->extents.y2 ) return false;
1829 else for( i=0; i < r1->numRects; i++ ) {
1830 if ( r1->rects[i].x1 != r2->rects[i].x1 ) return false;
1831 else if ( r1->rects[i].x2 != r2->rects[i].x2 ) return false;
1832 else if ( r1->rects[i].y1 != r2->rects[i].y1 ) return false;
1833 else if ( r1->rects[i].y2 != r2->rects[i].y2 ) return false;
1834 }
1835 return true;
1836 }
1837
1838 bool REGION::
1839 XPointInRegion(
1840 Region pRegion,
1841 int x, int y)
1842 {
1843 int i;
1844
1845 if (pRegion->numRects == 0)
1846 return false;
1847 if (!INBOX(pRegion->extents, x, y))
1848 return false;
1849 for (i=0; i<pRegion->numRects; i++)
1850 {
1851 if (INBOX (pRegion->rects[i], x, y))
1852 return true;
1853 }
1854 return false;
1855 }
1856
1857 wxRegionContain REGION::
1858 XRectInRegion(
1859 register Region region,
1860 int rx, int ry,
1861 unsigned int rwidth, unsigned int rheight)
1862 {
1863 register BoxPtr pbox;
1864 register BoxPtr pboxEnd;
1865 Box rect;
1866 register BoxPtr prect = &rect;
1867 int partIn, partOut;
1868
1869 prect->x1 = rx;
1870 prect->y1 = ry;
1871 prect->x2 = rwidth + rx;
1872 prect->y2 = rheight + ry;
1873
1874 /* this is (just) a useful optimization */
1875 if ((region->numRects == 0) || !EXTENTCHECK(&region->extents, prect))
1876 return(wxOutRegion);
1877
1878 partOut = FALSE;
1879 partIn = FALSE;
1880
1881 /* can stop when both partOut and partIn are TRUE, or we reach prect->y2 */
1882 for (pbox = region->rects, pboxEnd = pbox + region->numRects;
1883 pbox < pboxEnd;
1884 pbox++)
1885 {
1886
1887 if (pbox->y2 <= ry)
1888 continue; /* getting up to speed or skipping remainder of band */
1889
1890 if (pbox->y1 > ry)
1891 {
1892 partOut = TRUE; /* missed part of rectangle above */
1893 if (partIn || (pbox->y1 >= prect->y2))
1894 break;
1895 ry = pbox->y1; /* x guaranteed to be == prect->x1 */
1896 }
1897
1898 if (pbox->x2 <= rx)
1899 continue; /* not far enough over yet */
1900
1901 if (pbox->x1 > rx)
1902 {
1903 partOut = TRUE; /* missed part of rectangle to left */
1904 if (partIn)
1905 break;
1906 }
1907
1908 if (pbox->x1 < prect->x2)
1909 {
1910 partIn = TRUE; /* definitely overlap */
1911 if (partOut)
1912 break;
1913 }
1914
1915 if (pbox->x2 >= prect->x2)
1916 {
1917 ry = pbox->y2; /* finished with this band */
1918 if (ry >= prect->y2)
1919 break;
1920 rx = prect->x1; /* reset x out to left again */
1921 } else
1922 {
1923 /*
1924 * Because boxes in a band are maximal width, if the first box
1925 * to overlap the rectangle doesn't completely cover it in that
1926 * band, the rectangle must be partially out, since some of it
1927 * will be uncovered in that band. partIn will have been set true
1928 * by now...
1929 */
1930 break;
1931 }
1932
1933 }
1934
1935 return(partIn ? ((ry < prect->y2) ? wxPartRegion : wxInRegion) :
1936 wxOutRegion);
1937 }
1938