]> git.saurik.com Git - wxWidgets.git/blob - include/wx/evtloop.h
use wxChar* instead of wxString for string constants, cuts object size by ~1200 bytes
[wxWidgets.git] / include / wx / evtloop.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/evtloop.h
3 // Purpose: declares wxEventLoop class
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_EVTLOOP_H_
13 #define _WX_EVTLOOP_H_
14
15 #include "wx/utils.h"
16
17 class WXDLLEXPORT wxEventLoop;
18
19 // ----------------------------------------------------------------------------
20 // wxEventLoop: a GUI event loop
21 // ----------------------------------------------------------------------------
22
23 class WXDLLEXPORT wxEventLoopBase
24 {
25 public:
26 // trivial, but needed (because of wxEventLoopBase) ctor
27 wxEventLoopBase() { }
28
29 // dtor
30 virtual ~wxEventLoopBase() { }
31
32 // start the event loop, return the exit code when it is finished
33 virtual int Run() = 0;
34
35 // exit from the loop with the given exit code
36 virtual void Exit(int rc = 0) = 0;
37
38 // return true if any events are available
39 virtual bool Pending() const = 0;
40
41 // dispatch a single event, return false if we should exit from the loop
42 virtual bool Dispatch() = 0;
43
44 // return currently active (running) event loop, may be NULL
45 static wxEventLoop *GetActive() { return ms_activeLoop; }
46
47 // set currently active (running) event loop
48 static void SetActive(wxEventLoop* loop) { ms_activeLoop = loop; }
49
50 // is this event loop running now?
51 //
52 // notice that even if this event loop hasn't terminated yet but has just
53 // spawned a nested (e.g. modal) event loop, this would return false
54 bool IsRunning() const;
55
56 protected:
57 // this function should be called before the event loop terminates, whether
58 // this happens normally (because of Exit() call) or abnormally (because of
59 // an exception thrown from inside the loop)
60 virtual void OnExit() { }
61
62
63 // the pointer to currently active loop
64 static wxEventLoop *ms_activeLoop;
65
66 DECLARE_NO_COPY_CLASS(wxEventLoopBase)
67 };
68
69 #if defined(__WXMSW__) || defined(__WXMAC__)
70
71 // this class can be used to implement a standard event loop logic using
72 // Pending() and Dispatch()
73 //
74 // it also handles idle processing automatically
75 class WXDLLEXPORT wxEventLoopManual : public wxEventLoopBase
76 {
77 public:
78 wxEventLoopManual();
79
80 // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
81 // terminating when Exit() is called
82 virtual int Run();
83
84 // sets the "should exit" flag and wakes up the loop so that it terminates
85 // soon
86 virtual void Exit(int rc = 0);
87
88 protected:
89 // implement this to wake up the loop: usually done by posting a dummy event
90 // to it (called from Exit())
91 virtual void WakeUp() = 0;
92
93 // may be overridden to perform some action at the start of each new event
94 // loop iteration
95 virtual void OnNextIteration() { }
96
97
98 // the loop exit code
99 int m_exitcode;
100
101 // should we exit the loop?
102 bool m_shouldExit;
103 };
104
105 #endif // platforms using "manual" loop
106
107 // we're moving away from old m_impl wxEventLoop model as otherwise the user
108 // code doesn't have access to platform-specific wxEventLoop methods and this
109 // can sometimes be very useful (e.g. under MSW this is necessary for
110 // integration with MFC) but currently this is done for MSW only, other ports
111 // should follow a.s.a.p.
112 #if defined(__WXPALMOS__)
113 #include "wx/palmos/evtloop.h"
114 #elif defined(__WXMSW__)
115 #include "wx/msw/evtloop.h"
116 #elif defined(__WXMAC__)
117 #include "wx/mac/evtloop.h"
118 #else // other platform
119
120 class WXDLLEXPORT wxEventLoopImpl;
121
122 class WXDLLEXPORT wxEventLoop : public wxEventLoopBase
123 {
124 public:
125 wxEventLoop() { m_impl = NULL; }
126 virtual ~wxEventLoop();
127
128 virtual int Run();
129 virtual void Exit(int rc = 0);
130 virtual bool Pending() const;
131 virtual bool Dispatch();
132
133 protected:
134 // the pointer to the port specific implementation class
135 wxEventLoopImpl *m_impl;
136
137 DECLARE_NO_COPY_CLASS(wxEventLoop)
138 };
139
140 #endif // platforms
141
142 inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
143
144 // ----------------------------------------------------------------------------
145 // wxModalEventLoop
146 // ----------------------------------------------------------------------------
147
148 // this is a naive generic implementation which uses wxWindowDisabler to
149 // implement modality, we will surely need platform-specific implementations
150 // too, this generic implementation is here only temporarily to see how it
151 // works
152 class WXDLLEXPORT wxModalEventLoop : public wxEventLoop
153 {
154 public:
155 wxModalEventLoop(wxWindow *winModal)
156 {
157 m_windowDisabler = new wxWindowDisabler(winModal);
158 }
159
160 protected:
161 virtual void OnExit()
162 {
163 delete m_windowDisabler;
164 m_windowDisabler = NULL;
165
166 wxEventLoop::OnExit();
167 }
168
169 private:
170 wxWindowDisabler *m_windowDisabler;
171 };
172
173 // ----------------------------------------------------------------------------
174 // wxEventLoopActivator: helper class for wxEventLoop implementations
175 // ----------------------------------------------------------------------------
176
177 // this object sets the wxEventLoop given to the ctor as the currently active
178 // one and unsets it in its dtor, this is especially useful in presence of
179 // exceptions but is more tidy even when we don't use them
180 class wxEventLoopActivator
181 {
182 public:
183 wxEventLoopActivator(wxEventLoop *evtLoop)
184 {
185 m_evtLoopOld = wxEventLoop::GetActive();
186 wxEventLoop::SetActive(evtLoop);
187 }
188
189 ~wxEventLoopActivator()
190 {
191 // restore the previously active event loop
192 wxEventLoop::SetActive(m_evtLoopOld);
193 }
194
195 private:
196 wxEventLoop *m_evtLoopOld;
197 };
198
199 #endif // _WX_EVTLOOP_H_