1 /////////////////////////////////////////////////////////////////////////////
2 // Name: generic/scrolwin.cpp
3 // Purpose: wxGenericScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 // ============================================================================
15 // ============================================================================
17 // ----------------------------------------------------------------------------
19 // ----------------------------------------------------------------------------
21 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
22 #pragma implementation "genscrolwin.h"
26 #define XtDisplay XTDISPLAY
29 // For compilers that support precompilation, includes "wx.h".
30 #include "wx/wxprec.h"
36 #if !defined(__WXGTK__) || defined(__WXUNIVERSAL__)
39 #include "wx/dcclient.h"
41 #include "wx/scrolwin.h"
47 #include "wx/recguard.h"
50 #include <windows.h> // for DLGC_WANTARROWS
51 #include "wx/msw/winundef.h"
55 // For wxRETAINED implementation
56 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
57 //This code switches off the compiler warnings
58 # pragma message disable nosimpint
62 # pragma message enable nosimpint
66 IMPLEMENT_CLASS(wxScrolledWindow
, wxGenericScrolledWindow
)
70 style wxHSCROLL | wxVSCROLL
73 // ----------------------------------------------------------------------------
74 // wxScrollHelperEvtHandler: intercept the events from the window and forward
75 // them to wxScrollHelper
76 // ----------------------------------------------------------------------------
78 class WXDLLEXPORT wxScrollHelperEvtHandler
: public wxEvtHandler
81 wxScrollHelperEvtHandler(wxScrollHelper
*scrollHelper
)
83 m_scrollHelper
= scrollHelper
;
86 virtual bool ProcessEvent(wxEvent
& event
);
88 void ResetDrawnFlag() { m_hasDrawnWindow
= false; }
91 wxScrollHelper
*m_scrollHelper
;
93 bool m_hasDrawnWindow
;
95 DECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler
)
99 // ----------------------------------------------------------------------------
100 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
101 // a captured mouse is held outside the window
102 // ----------------------------------------------------------------------------
104 class wxAutoScrollTimer
: public wxTimer
107 wxAutoScrollTimer(wxWindow
*winToScroll
, wxScrollHelper
*scroll
,
108 wxEventType eventTypeToSend
,
109 int pos
, int orient
);
111 virtual void Notify();
115 wxScrollHelper
*m_scrollHelper
;
116 wxEventType m_eventType
;
120 DECLARE_NO_COPY_CLASS(wxAutoScrollTimer
)
123 // ============================================================================
125 // ============================================================================
127 // ----------------------------------------------------------------------------
129 // ----------------------------------------------------------------------------
131 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow
*winToScroll
,
132 wxScrollHelper
*scroll
,
133 wxEventType eventTypeToSend
,
137 m_scrollHelper
= scroll
;
138 m_eventType
= eventTypeToSend
;
143 void wxAutoScrollTimer::Notify()
145 // only do all this as long as the window is capturing the mouse
146 if ( wxWindow::GetCapture() != m_win
)
150 else // we still capture the mouse, continue generating events
152 // first scroll the window if we are allowed to do it
153 wxScrollWinEvent
event1(m_eventType
, m_pos
, m_orient
);
154 event1
.SetEventObject(m_win
);
155 if ( m_scrollHelper
->SendAutoScrollEvents(event1
) &&
156 m_win
->GetEventHandler()->ProcessEvent(event1
) )
158 // and then send a pseudo mouse-move event to refresh the selection
159 wxMouseEvent
event2(wxEVT_MOTION
);
160 wxGetMousePosition(&event2
.m_x
, &event2
.m_y
);
162 // the mouse event coordinates should be client, not screen as
163 // returned by wxGetMousePosition
164 wxWindow
*parentTop
= m_win
;
165 while ( parentTop
->GetParent() )
166 parentTop
= parentTop
->GetParent();
167 wxPoint ptOrig
= parentTop
->GetPosition();
168 event2
.m_x
-= ptOrig
.x
;
169 event2
.m_y
-= ptOrig
.y
;
171 event2
.SetEventObject(m_win
);
173 // FIXME: we don't fill in the other members - ok?
175 m_win
->GetEventHandler()->ProcessEvent(event2
);
177 else // can't scroll further, stop
185 // ----------------------------------------------------------------------------
186 // wxScrollHelperEvtHandler
187 // ----------------------------------------------------------------------------
189 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent
& event
)
191 wxEventType evType
= event
.GetEventType();
193 // the explanation of wxEVT_PAINT processing hack: for historic reasons
194 // there are 2 ways to process this event in classes deriving from
195 // wxScrolledWindow. The user code may
197 // 1. override wxScrolledWindow::OnDraw(dc)
198 // 2. define its own OnPaint() handler
200 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
201 // always processes the draw event, so we can't just try the window
202 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
203 // (the latter would never be called in wxUniversal).
205 // So the solution is to have a flag telling us whether the user code drew
206 // anything in the window. We set it to true here but reset it to false in
207 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
208 // user code defined OnPaint() in the derived class)
209 m_hasDrawnWindow
= true;
211 // pass it on to the real handler
212 bool processed
= wxEvtHandler::ProcessEvent(event
);
214 // always process the size events ourselves, even if the user code handles
215 // them as well, as we need to AdjustScrollbars()
217 // NB: it is important to do it after processing the event in the normal
218 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
219 // scrollbar[s] (dis)appear and it should be seen by the user code
221 if ( evType
== wxEVT_SIZE
)
223 m_scrollHelper
->HandleOnSize((wxSizeEvent
&)event
);
230 // normally, nothing more to do here - except if it was a paint event
231 // which wasn't really processed, then we'll try to call our
232 // OnDraw() below (from HandleOnPaint)
233 if ( m_hasDrawnWindow
)
239 // reset the skipped flag to false as it might have been set to true in
240 // ProcessEvent() above
243 if ( evType
== wxEVT_PAINT
)
245 m_scrollHelper
->HandleOnPaint((wxPaintEvent
&)event
);
249 if ( evType
== wxEVT_SCROLLWIN_TOP
||
250 evType
== wxEVT_SCROLLWIN_BOTTOM
||
251 evType
== wxEVT_SCROLLWIN_LINEUP
||
252 evType
== wxEVT_SCROLLWIN_LINEDOWN
||
253 evType
== wxEVT_SCROLLWIN_PAGEUP
||
254 evType
== wxEVT_SCROLLWIN_PAGEDOWN
||
255 evType
== wxEVT_SCROLLWIN_THUMBTRACK
||
256 evType
== wxEVT_SCROLLWIN_THUMBRELEASE
)
258 m_scrollHelper
->HandleOnScroll((wxScrollWinEvent
&)event
);
259 return !event
.GetSkipped();
262 if ( evType
== wxEVT_ENTER_WINDOW
)
264 m_scrollHelper
->HandleOnMouseEnter((wxMouseEvent
&)event
);
266 else if ( evType
== wxEVT_LEAVE_WINDOW
)
268 m_scrollHelper
->HandleOnMouseLeave((wxMouseEvent
&)event
);
271 else if ( evType
== wxEVT_MOUSEWHEEL
)
273 m_scrollHelper
->HandleOnMouseWheel((wxMouseEvent
&)event
);
275 #endif // wxUSE_MOUSEWHEEL
276 else if ( evType
== wxEVT_CHAR
)
278 m_scrollHelper
->HandleOnChar((wxKeyEvent
&)event
);
279 return !event
.GetSkipped();
285 // ----------------------------------------------------------------------------
286 // wxScrollHelper construction
287 // ----------------------------------------------------------------------------
289 wxScrollHelper::wxScrollHelper(wxWindow
*win
)
291 m_xScrollPixelsPerLine
=
292 m_yScrollPixelsPerLine
=
297 m_xScrollLinesPerPage
=
298 m_yScrollLinesPerPage
= 0;
300 m_xScrollingEnabled
=
301 m_yScrollingEnabled
= true;
310 m_targetWindow
= (wxWindow
*)NULL
;
312 m_timerAutoScroll
= (wxTimer
*)NULL
;
320 wxScrollHelper::~wxScrollHelper()
327 // ----------------------------------------------------------------------------
328 // setting scrolling parameters
329 // ----------------------------------------------------------------------------
331 void wxScrollHelper::SetScrollbars(int pixelsPerUnitX
,
341 CalcUnscrolledPosition(xPos
, yPos
, &xpos
, &ypos
);
344 (noUnitsX
!= 0 && m_xScrollLines
== 0) ||
345 (noUnitsX
< m_xScrollLines
&& xpos
> pixelsPerUnitX
* noUnitsX
) ||
347 (noUnitsY
!= 0 && m_yScrollLines
== 0) ||
348 (noUnitsY
< m_yScrollLines
&& ypos
> pixelsPerUnitY
* noUnitsY
) ||
349 (xPos
!= m_xScrollPosition
) ||
350 (yPos
!= m_yScrollPosition
)
353 m_xScrollPixelsPerLine
= pixelsPerUnitX
;
354 m_yScrollPixelsPerLine
= pixelsPerUnitY
;
355 m_xScrollPosition
= xPos
;
356 m_yScrollPosition
= yPos
;
358 int w
= noUnitsX
* pixelsPerUnitX
;
359 int h
= noUnitsY
* pixelsPerUnitY
;
361 // For better backward compatibility we set persisting limits
362 // here not just the size. It makes SetScrollbars 'sticky'
363 // emulating the old non-autoscroll behaviour.
364 // m_targetWindow->SetVirtualSizeHints( w, h );
366 // The above should arguably be deprecated, this however we still need.
368 // take care not to set 0 virtual size, 0 means that we don't have any
369 // scrollbars and hence we should use the real size instead of the virtual
370 // one which is indicated by using wxDefaultCoord
371 m_targetWindow
->SetVirtualSize( w
? w
: wxDefaultCoord
,
372 h
? h
: wxDefaultCoord
);
374 if (do_refresh
&& !noRefresh
)
375 m_targetWindow
->Refresh(true, GetScrollRect());
377 #ifndef __WXUNIVERSAL__
378 // If the target is not the same as the window with the scrollbars,
379 // then we need to update the scrollbars here, since they won't have
380 // been updated by SetVirtualSize().
381 if ( m_targetWindow
!= m_win
)
382 #endif // !__WXUNIVERSAL__
386 #ifndef __WXUNIVERSAL__
389 // otherwise this has been done by AdjustScrollbars, above
391 #endif // !__WXUNIVERSAL__
394 // ----------------------------------------------------------------------------
395 // [target] window handling
396 // ----------------------------------------------------------------------------
398 void wxScrollHelper::DeleteEvtHandler()
400 // search for m_handler in the handler list
401 if ( m_win
&& m_handler
)
403 if ( m_win
->RemoveEventHandler(m_handler
) )
407 //else: something is very wrong, so better [maybe] leak memory than
408 // risk a crash because of double deletion
414 void wxScrollHelper::SetWindow(wxWindow
*win
)
416 wxCHECK_RET( win
, _T("wxScrollHelper needs a window to scroll") );
420 // by default, the associated window is also the target window
421 DoSetTargetWindow(win
);
424 void wxScrollHelper::DoSetTargetWindow(wxWindow
*target
)
426 m_targetWindow
= target
;
428 // install the event handler which will intercept the events we're
429 // interested in (but only do it for our real window, not the target window
430 // which we scroll - we don't need to hijack its events)
431 if ( m_targetWindow
== m_win
)
433 // if we already have a handler, delete it first
436 m_handler
= new wxScrollHelperEvtHandler(this);
437 m_targetWindow
->PushEventHandler(m_handler
);
441 void wxScrollHelper::SetTargetWindow(wxWindow
*target
)
443 wxCHECK_RET( target
, wxT("target window must not be NULL") );
445 if ( target
== m_targetWindow
)
448 DoSetTargetWindow(target
);
451 wxWindow
*wxScrollHelper::GetTargetWindow() const
453 return m_targetWindow
;
456 // ----------------------------------------------------------------------------
457 // scrolling implementation itself
458 // ----------------------------------------------------------------------------
460 void wxScrollHelper::HandleOnScroll(wxScrollWinEvent
& event
)
462 int nScrollInc
= CalcScrollInc(event
);
463 if ( nScrollInc
== 0 )
465 // can't scroll further
471 int orient
= event
.GetOrientation();
472 if (orient
== wxHORIZONTAL
)
474 m_xScrollPosition
+= nScrollInc
;
475 m_win
->SetScrollPos(wxHORIZONTAL
, m_xScrollPosition
);
479 m_yScrollPosition
+= nScrollInc
;
480 m_win
->SetScrollPos(wxVERTICAL
, m_yScrollPosition
);
483 bool needsRefresh
= false;
486 if (orient
== wxHORIZONTAL
)
488 if ( m_xScrollingEnabled
)
490 dx
= -m_xScrollPixelsPerLine
* nScrollInc
;
499 if ( m_yScrollingEnabled
)
501 dy
= -m_yScrollPixelsPerLine
* nScrollInc
;
511 m_targetWindow
->Refresh(true, GetScrollRect());
515 m_targetWindow
->ScrollWindow(dx
, dy
, GetScrollRect());
519 int wxScrollHelper::CalcScrollInc(wxScrollWinEvent
& event
)
521 int pos
= event
.GetPosition();
522 int orient
= event
.GetOrientation();
525 if (event
.GetEventType() == wxEVT_SCROLLWIN_TOP
)
527 if (orient
== wxHORIZONTAL
)
528 nScrollInc
= - m_xScrollPosition
;
530 nScrollInc
= - m_yScrollPosition
;
532 if (event
.GetEventType() == wxEVT_SCROLLWIN_BOTTOM
)
534 if (orient
== wxHORIZONTAL
)
535 nScrollInc
= m_xScrollLines
- m_xScrollPosition
;
537 nScrollInc
= m_yScrollLines
- m_yScrollPosition
;
539 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEUP
)
543 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN
)
547 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEUP
)
549 if (orient
== wxHORIZONTAL
)
550 nScrollInc
= -GetScrollPageSize(wxHORIZONTAL
);
552 nScrollInc
= -GetScrollPageSize(wxVERTICAL
);
554 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN
)
556 if (orient
== wxHORIZONTAL
)
557 nScrollInc
= GetScrollPageSize(wxHORIZONTAL
);
559 nScrollInc
= GetScrollPageSize(wxVERTICAL
);
561 if ((event
.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK
) ||
562 (event
.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE
))
564 if (orient
== wxHORIZONTAL
)
565 nScrollInc
= pos
- m_xScrollPosition
;
567 nScrollInc
= pos
- m_yScrollPosition
;
570 if (orient
== wxHORIZONTAL
)
572 if (m_xScrollPixelsPerLine
> 0)
574 if ( m_xScrollPosition
+ nScrollInc
< 0 )
576 // As -ve as we can go
577 nScrollInc
= -m_xScrollPosition
;
579 else // check for the other bound
581 const int posMax
= m_xScrollLines
- m_xScrollLinesPerPage
;
582 if ( m_xScrollPosition
+ nScrollInc
> posMax
)
584 // As +ve as we can go
585 nScrollInc
= posMax
- m_xScrollPosition
;
590 m_targetWindow
->Refresh(true, GetScrollRect());
594 if ( m_yScrollPixelsPerLine
> 0 )
596 if ( m_yScrollPosition
+ nScrollInc
< 0 )
598 // As -ve as we can go
599 nScrollInc
= -m_yScrollPosition
;
601 else // check for the other bound
603 const int posMax
= m_yScrollLines
- m_yScrollLinesPerPage
;
604 if ( m_yScrollPosition
+ nScrollInc
> posMax
)
606 // As +ve as we can go
607 nScrollInc
= posMax
- m_yScrollPosition
;
613 // VZ: why do we do this? (FIXME)
614 m_targetWindow
->Refresh(true, GetScrollRect());
621 // Adjust the scrollbars - new version.
622 void wxScrollHelper::AdjustScrollbars()
624 static wxRecursionGuardFlag s_flagReentrancy
;
625 wxRecursionGuard
guard(s_flagReentrancy
);
626 if ( guard
.IsInside() )
628 // don't reenter AdjustScrollbars() while another call to
629 // AdjustScrollbars() is in progress because this may lead to calling
630 // ScrollWindow() twice and this can really happen under MSW if
631 // SetScrollbar() call below adds or removes the scrollbar which
632 // changes the window size and hence results in another
633 // AdjustScrollbars() call
640 int oldXScroll
= m_xScrollPosition
;
641 int oldYScroll
= m_yScrollPosition
;
643 // VZ: at least under Windows this loop is useless because when scrollbars
644 // [dis]appear we get a WM_SIZE resulting in another call to
645 // AdjustScrollbars() anyhow. As it doesn't seem to do any harm I leave
646 // it here for now but it would be better to ensure that all ports
647 // generate EVT_SIZE when scrollbars [dis]appear, emulating it if
648 // necessary, and remove it later
651 GetTargetSize(&w
, 0);
653 // scroll lines per page: if 0, no scrolling is needed
656 if ( m_xScrollPixelsPerLine
== 0 )
658 // scrolling is disabled
660 m_xScrollPosition
= 0;
663 else // might need scrolling
665 // Round up integer division to catch any "leftover" client space.
666 const int wVirt
= m_targetWindow
->GetVirtualSize().GetWidth();
667 m_xScrollLines
= (wVirt
+ m_xScrollPixelsPerLine
- 1) / m_xScrollPixelsPerLine
;
669 // Calculate page size i.e. number of scroll units you get on the
670 // current client window.
671 linesPerPage
= w
/ m_xScrollPixelsPerLine
;
673 // Special case. When client and virtual size are very close but
674 // the client is big enough, kill scrollbar.
675 if ((linesPerPage
< m_xScrollLines
) && (w
>= wVirt
)) ++linesPerPage
;
677 if (linesPerPage
>= m_xScrollLines
)
679 // we're big enough to not need scrolling
682 m_xScrollPosition
= 0;
684 else // we do need a scrollbar
686 if ( linesPerPage
< 1 )
689 // Correct position if greater than extent of canvas minus
690 // the visible portion of it or if below zero
691 const int posMax
= m_xScrollLines
- linesPerPage
;
692 if ( m_xScrollPosition
> posMax
)
693 m_xScrollPosition
= posMax
;
694 else if ( m_xScrollPosition
< 0 )
695 m_xScrollPosition
= 0;
699 m_win
->SetScrollbar(wxHORIZONTAL
, m_xScrollPosition
,
700 linesPerPage
, m_xScrollLines
);
702 // The amount by which we scroll when paging
703 SetScrollPageSize(wxHORIZONTAL
, linesPerPage
);
705 GetTargetSize(0, &h
);
707 if ( m_yScrollPixelsPerLine
== 0 )
709 // scrolling is disabled
711 m_yScrollPosition
= 0;
714 else // might need scrolling
716 // Round up integer division to catch any "leftover" client space.
717 const int hVirt
= m_targetWindow
->GetVirtualSize().GetHeight();
718 m_yScrollLines
= ( hVirt
+ m_yScrollPixelsPerLine
- 1 ) / m_yScrollPixelsPerLine
;
720 // Calculate page size i.e. number of scroll units you get on the
721 // current client window.
722 linesPerPage
= h
/ m_yScrollPixelsPerLine
;
724 // Special case. When client and virtual size are very close but
725 // the client is big enough, kill scrollbar.
726 if ((linesPerPage
< m_yScrollLines
) && (h
>= hVirt
)) ++linesPerPage
;
728 if (linesPerPage
>= m_yScrollLines
)
730 // we're big enough to not need scrolling
733 m_yScrollPosition
= 0;
735 else // we do need a scrollbar
737 if ( linesPerPage
< 1 )
740 // Correct position if greater than extent of canvas minus
741 // the visible portion of it or if below zero
742 const int posMax
= m_yScrollLines
- linesPerPage
;
743 if ( m_yScrollPosition
> posMax
)
744 m_yScrollPosition
= posMax
;
745 else if ( m_yScrollPosition
< 0 )
746 m_yScrollPosition
= 0;
750 m_win
->SetScrollbar(wxVERTICAL
, m_yScrollPosition
,
751 linesPerPage
, m_yScrollLines
);
753 // The amount by which we scroll when paging
754 SetScrollPageSize(wxVERTICAL
, linesPerPage
);
757 // If a scrollbar (dis)appeared as a result of this, adjust them again.
761 GetTargetSize( &w
, &h
);
762 } while ( w
!= oldw
|| h
!= oldh
);
765 // Sorry, some Motif-specific code to implement a backing pixmap
766 // for the wxRETAINED style. Implementing a backing store can't
767 // be entirely generic because it relies on the wxWindowDC implementation
768 // to duplicate X drawing calls for the backing pixmap.
770 if ( m_targetWindow
->GetWindowStyle() & wxRETAINED
)
772 Display
* dpy
= XtDisplay((Widget
)m_targetWindow
->GetMainWidget());
774 int totalPixelWidth
= m_xScrollLines
* m_xScrollPixelsPerLine
;
775 int totalPixelHeight
= m_yScrollLines
* m_yScrollPixelsPerLine
;
776 if (m_targetWindow
->GetBackingPixmap() &&
777 !((m_targetWindow
->GetPixmapWidth() == totalPixelWidth
) &&
778 (m_targetWindow
->GetPixmapHeight() == totalPixelHeight
)))
780 XFreePixmap (dpy
, (Pixmap
) m_targetWindow
->GetBackingPixmap());
781 m_targetWindow
->SetBackingPixmap((WXPixmap
) 0);
784 if (!m_targetWindow
->GetBackingPixmap() &&
785 (m_xScrollLines
!= 0) && (m_yScrollLines
!= 0))
787 int depth
= wxDisplayDepth();
788 m_targetWindow
->SetPixmapWidth(totalPixelWidth
);
789 m_targetWindow
->SetPixmapHeight(totalPixelHeight
);
790 m_targetWindow
->SetBackingPixmap((WXPixmap
) XCreatePixmap (dpy
, RootWindow (dpy
, DefaultScreen (dpy
)),
791 m_targetWindow
->GetPixmapWidth(), m_targetWindow
->GetPixmapHeight(), depth
));
797 if (oldXScroll
!= m_xScrollPosition
)
799 if (m_xScrollingEnabled
)
800 m_targetWindow
->ScrollWindow( m_xScrollPixelsPerLine
* (oldXScroll
- m_xScrollPosition
), 0,
803 m_targetWindow
->Refresh(true, GetScrollRect());
806 if (oldYScroll
!= m_yScrollPosition
)
808 if (m_yScrollingEnabled
)
809 m_targetWindow
->ScrollWindow( 0, m_yScrollPixelsPerLine
* (oldYScroll
-m_yScrollPosition
),
812 m_targetWindow
->Refresh(true, GetScrollRect());
816 void wxScrollHelper::DoPrepareDC(wxDC
& dc
)
818 wxPoint pt
= dc
.GetDeviceOrigin();
819 dc
.SetDeviceOrigin( pt
.x
- m_xScrollPosition
* m_xScrollPixelsPerLine
,
820 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
821 dc
.SetUserScale( m_scaleX
, m_scaleY
);
824 void wxScrollHelper::SetScrollRate( int xstep
, int ystep
)
826 int old_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
827 int old_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
829 m_xScrollPixelsPerLine
= xstep
;
830 m_yScrollPixelsPerLine
= ystep
;
832 int new_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
833 int new_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
835 m_win
->SetScrollPos( wxHORIZONTAL
, m_xScrollPosition
);
836 m_win
->SetScrollPos( wxVERTICAL
, m_yScrollPosition
);
837 m_targetWindow
->ScrollWindow( old_x
- new_x
, old_y
- new_y
);
842 void wxScrollHelper::GetScrollPixelsPerUnit (int *x_unit
, int *y_unit
) const
845 *x_unit
= m_xScrollPixelsPerLine
;
847 *y_unit
= m_yScrollPixelsPerLine
;
850 int wxScrollHelper::GetScrollPageSize(int orient
) const
852 if ( orient
== wxHORIZONTAL
)
853 return m_xScrollLinesPerPage
;
855 return m_yScrollLinesPerPage
;
858 void wxScrollHelper::SetScrollPageSize(int orient
, int pageSize
)
860 if ( orient
== wxHORIZONTAL
)
861 m_xScrollLinesPerPage
= pageSize
;
863 m_yScrollLinesPerPage
= pageSize
;
867 * Scroll to given position (scroll position, not pixel position)
869 void wxScrollHelper::Scroll( int x_pos
, int y_pos
)
874 if (((x_pos
== -1) || (x_pos
== m_xScrollPosition
)) &&
875 ((y_pos
== -1) || (y_pos
== m_yScrollPosition
))) return;
878 GetTargetSize(&w
, &h
);
880 if ((x_pos
!= -1) && (m_xScrollPixelsPerLine
))
882 int old_x
= m_xScrollPosition
;
883 m_xScrollPosition
= x_pos
;
885 // Calculate page size i.e. number of scroll units you get on the
886 // current client window
887 int noPagePositions
= (int) ( (w
/(double)m_xScrollPixelsPerLine
) + 0.5 );
888 if (noPagePositions
< 1) noPagePositions
= 1;
890 // Correct position if greater than extent of canvas minus
891 // the visible portion of it or if below zero
892 m_xScrollPosition
= wxMin( m_xScrollLines
-noPagePositions
, m_xScrollPosition
);
893 m_xScrollPosition
= wxMax( 0, m_xScrollPosition
);
895 if (old_x
!= m_xScrollPosition
) {
896 m_win
->SetScrollPos( wxHORIZONTAL
, m_xScrollPosition
);
897 m_targetWindow
->ScrollWindow( (old_x
-m_xScrollPosition
)*m_xScrollPixelsPerLine
, 0,
901 if ((y_pos
!= -1) && (m_yScrollPixelsPerLine
))
903 int old_y
= m_yScrollPosition
;
904 m_yScrollPosition
= y_pos
;
906 // Calculate page size i.e. number of scroll units you get on the
907 // current client window
908 int noPagePositions
= (int) ( (h
/(double)m_yScrollPixelsPerLine
) + 0.5 );
909 if (noPagePositions
< 1) noPagePositions
= 1;
911 // Correct position if greater than extent of canvas minus
912 // the visible portion of it or if below zero
913 m_yScrollPosition
= wxMin( m_yScrollLines
-noPagePositions
, m_yScrollPosition
);
914 m_yScrollPosition
= wxMax( 0, m_yScrollPosition
);
916 if (old_y
!= m_yScrollPosition
) {
917 m_win
->SetScrollPos( wxVERTICAL
, m_yScrollPosition
);
918 m_targetWindow
->ScrollWindow( 0, (old_y
-m_yScrollPosition
)*m_yScrollPixelsPerLine
,
924 void wxScrollHelper::EnableScrolling (bool x_scroll
, bool y_scroll
)
926 m_xScrollingEnabled
= x_scroll
;
927 m_yScrollingEnabled
= y_scroll
;
930 // Where the current view starts from
931 void wxScrollHelper::GetViewStart (int *x
, int *y
) const
934 *x
= m_xScrollPosition
;
936 *y
= m_yScrollPosition
;
939 #if WXWIN_COMPATIBILITY_2_2
941 void wxScrollHelper::ViewStart(int *x
, int *y
) const
943 GetViewStart( x
, y
);
946 #endif // WXWIN_COMPATIBILITY_2_2
948 void wxScrollHelper::DoCalcScrolledPosition(int x
, int y
, int *xx
, int *yy
) const
951 *xx
= x
- m_xScrollPosition
* m_xScrollPixelsPerLine
;
953 *yy
= y
- m_yScrollPosition
* m_yScrollPixelsPerLine
;
956 void wxScrollHelper::DoCalcUnscrolledPosition(int x
, int y
, int *xx
, int *yy
) const
959 *xx
= x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
;
961 *yy
= y
+ m_yScrollPosition
* m_yScrollPixelsPerLine
;
964 // ----------------------------------------------------------------------------
966 // ----------------------------------------------------------------------------
968 // Default OnSize resets scrollbars, if any
969 void wxScrollHelper::HandleOnSize(wxSizeEvent
& WXUNUSED(event
))
971 if ( m_targetWindow
->GetAutoLayout() )
973 wxSize size
= m_targetWindow
->GetBestVirtualSize();
975 // This will call ::Layout() and ::AdjustScrollbars()
976 m_win
->SetVirtualSize( size
);
984 // This calls OnDraw, having adjusted the origin according to the current
986 void wxScrollHelper::HandleOnPaint(wxPaintEvent
& WXUNUSED(event
))
988 // don't use m_targetWindow here, this is always called for ourselves
995 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
996 // compatibility here - if we used OnKeyDown(), the programs which process
997 // arrows themselves in their OnChar() would never get the message and like
998 // this they always have the priority
999 void wxScrollHelper::HandleOnChar(wxKeyEvent
& event
)
1001 int stx
, sty
, // view origin
1002 szx
, szy
, // view size (total)
1003 clix
, cliy
; // view size (on screen)
1005 GetViewStart(&stx
, &sty
);
1006 GetTargetSize(&clix
, &cliy
);
1007 m_targetWindow
->GetVirtualSize(&szx
, &szy
);
1009 if( m_xScrollPixelsPerLine
)
1011 clix
/= m_xScrollPixelsPerLine
;
1012 szx
/= m_xScrollPixelsPerLine
;
1019 if( m_yScrollPixelsPerLine
)
1021 cliy
/= m_yScrollPixelsPerLine
;
1022 szy
/= m_yScrollPixelsPerLine
;
1030 int xScrollOld
= m_xScrollPosition
,
1031 yScrollOld
= m_yScrollPosition
;
1034 switch ( event
.GetKeyCode() )
1038 dsty
= sty
- (5 * cliy
/ 6);
1039 Scroll(-1, (dsty
== -1) ? 0 : dsty
);
1044 Scroll(-1, sty
+ (5 * cliy
/ 6));
1048 Scroll(0, event
.ControlDown() ? 0 : -1);
1052 Scroll(szx
- clix
, event
.ControlDown() ? szy
- cliy
: -1);
1056 Scroll(-1, sty
- 1);
1060 Scroll(-1, sty
+ 1);
1064 Scroll(stx
- 1, -1);
1068 Scroll(stx
+ 1, -1);
1076 if ( m_xScrollPosition
!= xScrollOld
)
1078 wxScrollWinEvent
event(wxEVT_SCROLLWIN_THUMBTRACK
, m_xScrollPosition
,
1080 event
.SetEventObject(m_win
);
1081 m_win
->GetEventHandler()->ProcessEvent(event
);
1084 if ( m_yScrollPosition
!= yScrollOld
)
1086 wxScrollWinEvent
event(wxEVT_SCROLLWIN_THUMBTRACK
, m_yScrollPosition
,
1088 event
.SetEventObject(m_win
);
1089 m_win
->GetEventHandler()->ProcessEvent(event
);
1093 // ----------------------------------------------------------------------------
1094 // autoscroll stuff: these functions deal with sending fake scroll events when
1095 // a captured mouse is being held outside the window
1096 // ----------------------------------------------------------------------------
1098 bool wxScrollHelper::SendAutoScrollEvents(wxScrollWinEvent
& event
) const
1100 // only send the event if the window is scrollable in this direction
1101 wxWindow
*win
= (wxWindow
*)event
.GetEventObject();
1102 return win
->HasScrollbar(event
.GetOrientation());
1105 void wxScrollHelper::StopAutoScrolling()
1108 if ( m_timerAutoScroll
)
1110 delete m_timerAutoScroll
;
1111 m_timerAutoScroll
= (wxTimer
*)NULL
;
1116 void wxScrollHelper::HandleOnMouseEnter(wxMouseEvent
& event
)
1118 StopAutoScrolling();
1123 void wxScrollHelper::HandleOnMouseLeave(wxMouseEvent
& event
)
1125 // don't prevent the usual processing of the event from taking place
1128 // when a captured mouse leave a scrolled window we start generate
1129 // scrolling events to allow, for example, extending selection beyond the
1130 // visible area in some controls
1131 if ( wxWindow::GetCapture() == m_targetWindow
)
1133 // where is the mouse leaving?
1135 wxPoint pt
= event
.GetPosition();
1138 orient
= wxHORIZONTAL
;
1141 else if ( pt
.y
< 0 )
1143 orient
= wxVERTICAL
;
1146 else // we're lower or to the right of the window
1148 wxSize size
= m_targetWindow
->GetClientSize();
1149 if ( pt
.x
> size
.x
)
1151 orient
= wxHORIZONTAL
;
1152 pos
= m_xScrollLines
;
1154 else if ( pt
.y
> size
.y
)
1156 orient
= wxVERTICAL
;
1157 pos
= m_yScrollLines
;
1159 else // this should be impossible
1161 // but seems to happen sometimes under wxMSW - maybe it's a bug
1162 // there but for now just ignore it
1164 //wxFAIL_MSG( _T("can't understand where has mouse gone") );
1170 // only start the auto scroll timer if the window can be scrolled in
1172 if ( !m_targetWindow
->HasScrollbar(orient
) )
1176 delete m_timerAutoScroll
;
1177 m_timerAutoScroll
= new wxAutoScrollTimer
1179 m_targetWindow
, this,
1180 pos
== 0 ? wxEVT_SCROLLWIN_LINEUP
1181 : wxEVT_SCROLLWIN_LINEDOWN
,
1185 m_timerAutoScroll
->Start(50); // FIXME: make configurable
1192 #if wxUSE_MOUSEWHEEL
1194 void wxScrollHelper::HandleOnMouseWheel(wxMouseEvent
& event
)
1196 m_wheelRotation
+= event
.GetWheelRotation();
1197 int lines
= m_wheelRotation
/ event
.GetWheelDelta();
1198 m_wheelRotation
-= lines
* event
.GetWheelDelta();
1203 wxScrollWinEvent newEvent
;
1205 newEvent
.SetPosition(0);
1206 newEvent
.SetOrientation(wxVERTICAL
);
1207 newEvent
.SetEventObject(m_win
);
1209 if (event
.IsPageScroll())
1212 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEUP
);
1214 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN
);
1216 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1220 lines
*= event
.GetLinesPerAction();
1222 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEUP
);
1224 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEDOWN
);
1226 int times
= abs(lines
);
1227 for (; times
> 0; times
--)
1228 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1233 #endif // wxUSE_MOUSEWHEEL
1235 // ----------------------------------------------------------------------------
1236 // wxGenericScrolledWindow implementation
1237 // ----------------------------------------------------------------------------
1239 IMPLEMENT_DYNAMIC_CLASS(wxGenericScrolledWindow
, wxPanel
)
1241 BEGIN_EVENT_TABLE(wxGenericScrolledWindow
, wxPanel
)
1242 EVT_PAINT(wxGenericScrolledWindow::OnPaint
)
1245 bool wxGenericScrolledWindow::Create(wxWindow
*parent
,
1250 const wxString
& name
)
1252 m_targetWindow
= this;
1254 bool ok
= wxPanel::Create(parent
, id
, pos
, size
, style
|wxHSCROLL
|wxVSCROLL
, name
);
1259 wxGenericScrolledWindow::~wxGenericScrolledWindow()
1263 bool wxGenericScrolledWindow::Layout()
1265 if (GetSizer() && m_targetWindow
== this)
1267 // If we're the scroll target, take into account the
1268 // virtual size and scrolled position of the window.
1271 CalcScrolledPosition(0,0, &x
,&y
);
1272 GetVirtualSize(&w
, &h
);
1273 GetSizer()->SetDimension(x
, y
, w
, h
);
1277 // fall back to default for LayoutConstraints
1278 return wxPanel::Layout();
1281 void wxGenericScrolledWindow::DoSetVirtualSize(int x
, int y
)
1283 wxPanel::DoSetVirtualSize( x
, y
);
1286 if (GetAutoLayout())
1290 // wxWindow's GetBestVirtualSize returns the actual window size,
1291 // whereas we want to return the virtual size
1292 wxSize
wxGenericScrolledWindow::GetBestVirtualSize() const
1294 wxSize
clientSize( GetClientSize() );
1297 wxSize
minSize( GetSizer()->CalcMin() );
1299 return wxSize( wxMax( clientSize
.x
, minSize
.x
), wxMax( clientSize
.y
, minSize
.y
) );
1305 // return the size best suited for the current window
1306 // (this isn't a virtual size, this is a sensible size for the window)
1307 wxSize
wxGenericScrolledWindow::DoGetBestSize() const
1313 wxSize b
= GetSizer()->GetMinSize();
1315 // Only use the content to set the window size in the direction
1316 // where there's no scrolling; otherwise we're going to get a huge
1317 // window in the direction in which scrolling is enabled
1319 GetScrollPixelsPerUnit(& ppuX
, & ppuY
);
1322 if ( GetMinSize().IsFullySpecified() )
1323 minSize
= GetMinSize();
1325 minSize
= GetSize();
1334 return wxWindow::DoGetBestSize();
1336 // Add any difference between size and client size
1337 wxSize diff
= GetSize() - GetClientSize();
1338 best
.x
+= wxMax(0, diff
.x
);
1339 best
.y
+= wxMax(0, diff
.y
);
1344 void wxGenericScrolledWindow::OnPaint(wxPaintEvent
& event
)
1346 // the user code didn't really draw the window if we got here, so set this
1347 // flag to try to call OnDraw() later
1348 m_handler
->ResetDrawnFlag();
1355 wxGenericScrolledWindow::MSWWindowProc(WXUINT nMsg
,
1359 WXLRESULT rc
= wxPanel::MSWWindowProc(nMsg
, wParam
, lParam
);
1362 // we need to process arrows ourselves for scrolling
1363 if ( nMsg
== WM_GETDLGCODE
)
1365 rc
|= DLGC_WANTARROWS
;