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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: scrolwin.h
3 // Purpose: interface of wxScrolled template
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 The wxScrolled class manages scrolling for its client area, transforming
12 the coordinates according to the scrollbar positions, and setting the
13 scroll positions, thumb sizes and ranges according to the area in view.
14
15 There are two commonly used (but not the only possible!) specializations of
16 this class:
17
18 - ::wxScrolledWindow, aka wxScrolled<wxPanel>, is equivalent to
19 ::wxScrolledWindow from earlier versions. Derived from wxPanel, it shares
20 wxPanel's behaviour with regard to TAB traversal and focus handling. Use
21 this if the scrolled window will have child controls.
22
23 - ::wxScrolledCanvas, aka wxScrolled<wxWindow>, derives from wxWindow and
24 so doesn't handle children specially. This is suitable e.g. for
25 implementating scrollable controls such as tree or list controls.
26
27 Starting from version 2.4 of wxWidgets, there are several ways to use a
28 ::wxScrolledWindow (and now wxScrolled). In particular, there are
29 three ways to set the size of the scrolling area:
30
31 One way is to set the scrollbars directly using a call to SetScrollbars().
32 This is the way it used to be in any previous version of wxWidgets and it
33 will be kept for backwards compatibility.
34
35 An additional method of manual control, which requires a little less
36 computation of your own, is to set the total size of the scrolling area by
37 calling either wxWindow::SetVirtualSize(), or wxWindow::FitInside(), and
38 setting the scrolling increments for it by calling SetScrollRate().
39 Scrolling in some orientation is enabled by setting a non-zero increment
40 for it.
41
42 The most automatic and newest way is to simply let sizers determine the
43 scrolling area. This is now the default when you set an interior sizer into
44 a wxScrolled with wxWindow::SetSizer(). The scrolling area will be
45 set to the size requested by the sizer and the scrollbars will be assigned
46 for each orientation according to the need for them and the scrolling
47 increment set by SetScrollRate(). As above, scrolling is only enabled in
48 orientations with a non-zero increment. You can influence the minimum size
49 of the scrolled area controlled by a sizer by calling
50 wxWindow::SetVirtualSizeHints(). (Calling SetScrollbars() has analogous
51 effects in wxWidgets 2.4 -- in later versions it may not continue to
52 override the sizer.)
53
54 Note that if maximum size hints are still supported by
55 wxWindow::SetVirtualSizeHints(), use them at your own dire risk. They may
56 or may not have been removed for 2.4, but it really only makes sense to set
57 minimum size hints here. We should probably replace
58 wxWindow::SetVirtualSizeHints() with wxWindow::SetMinVirtualSize() or
59 similar and remove it entirely in future.
60
61 As with all windows, an application can draw onto a wxScrolled using a
62 @ref overview_dc "device context".
63
64 You have the option of handling the OnPaint handler or overriding the
65 wxScrolled::OnDraw() function, which is passed a pre-scrolled device
66 context (prepared by wxScrolled::DoPrepareDC()).
67
68 If you don't wish to calculate your own scrolling, you must call
69 DoPrepareDC() when not drawing from within OnDraw(), to set the device
70 origin for the device context according to the current scroll position.
71
72 A wxScrolled will normally scroll itself and therefore its child windows
73 as well. It might however be desired to scroll a different window than
74 itself: e.g. when designing a spreadsheet, you will normally only have to
75 scroll the (usually white) cell area, whereas the (usually grey) label area
76 will scroll very differently. For this special purpose, you can call
77 SetTargetWindow() which means that pressing the scrollbars will scroll a
78 different window.
79
80 Note that the underlying system knows nothing about scrolling coordinates,
81 so that all system functions (mouse events, expose events, refresh calls
82 etc) as well as the position of subwindows are relative to the "physical"
83 origin of the scrolled window. If the user insert a child window at
84 position (10,10) and scrolls the window down 100 pixels (moving the child
85 window out of the visible area), the child window will report a position
86 of (10,-90).
87
88 @beginStyleTable
89 @style{wxRETAINED}
90 Uses a backing pixmap to speed refreshes. Motif only.
91 @endStyleTable
92
93 @remarks
94 Use wxScrolled for applications where the user scrolls by a fixed amount,
95 and where a 'page' can be interpreted to be the current visible portion of
96 the window. For more sophisticated applications, use the wxScrolled
97 implementation as a guide to build your own scroll behaviour or use
98 wxVScrolledWindow or its variants.
99
100 @since The wxScrolled template exists since version 2.9.0. In older versions,
101 only ::wxScrolledWindow (equivalent of wxScrolled<wxPanel>) was
102 available.
103
104 @library{wxcore}
105 @category{miscwnd}
106
107 @see wxScrollBar, wxClientDC, wxPaintDC,
108 wxVScrolledWindow, wxHScrolledWindow, wxHVScrolledWindow,
109 */
110 template<class T>
111 class wxScrolled : public T
112 {
113 public:
114 /// Default constructor.
115 wxScrolled();
116
117 /**
118 Constructor.
119
120 @param parent
121 Parent window.
122 @param id
123 Window identifier. The value @c wxID_ANY indicates a default value.
124 @param pos
125 Window position. If a position of @c wxDefaultPosition is specified
126 then a default position is chosen.
127 @param size
128 Window size. If a size of @c wxDefaultSize is specified then the
129 window is sized appropriately.
130 @param style
131 Window style. See wxScrolled.
132 @param name
133 Window name.
134
135 @remarks The window is initially created without visible scrollbars.
136 Call SetScrollbars() to specify how big the virtual window
137 size should be.
138 */
139 wxScrolled(wxWindow* parent, wxWindowID id = -1,
140 const wxPoint& pos = wxDefaultPosition,
141 const wxSize& size = wxDefaultSize,
142 long style = wxHSCROLL | wxVSCROLL,
143 const wxString& name = "scrolledWindow");
144
145
146 /**
147 Translates the logical coordinates to the device ones. For example, if
148 a window is scrolled 10 pixels to the bottom, the device coordinates of
149 the origin are (0, 0) (as always), but the logical coordinates are (0,
150 10) and so the call to CalcScrolledPosition(0, 10, xx, yy) will return
151 0 in yy.
152
153 @see CalcUnscrolledPosition()
154 */
155 void CalcScrolledPosition(int x, int y, int* xx, int* yy) const;
156
157 /**
158 Translates the device coordinates to the logical ones. For example, if
159 a window is scrolled 10 pixels to the bottom, the device coordinates of
160 the origin are (0, 0) (as always), but the logical coordinates are (0,
161 10) and so the call to CalcUnscrolledPosition(0, 0, xx, yy) will return
162 10 in yy.
163
164 @see CalcScrolledPosition()
165 */
166 void CalcUnscrolledPosition(int x, int y, int* xx, int* yy) const;
167
168 /**
169 Creates the window for two-step construction. Derived classes
170 should call or replace this function. See wxScrolled::wxScrolled()
171 for details.
172 */
173 bool Create(wxWindow* parent, wxWindowID id = -1,
174 const wxPoint& pos = wxDefaultPosition,
175 const wxSize& size = wxDefaultSize,
176 long style = wxHSCROLL | wxVSCROLL,
177 const wxString& name = "scrolledWindow");
178
179 /**
180 Call this function to prepare the device context for drawing a scrolled
181 image.
182
183 It sets the device origin according to the current scroll position.
184 DoPrepareDC() is called automatically within the default @c wxEVT_PAINT
185 event handler, so your OnDraw() override will be passed an already
186 'pre-scrolled' device context. However, if you wish to draw from
187 outside of OnDraw() (e.g. from your own @c wxEVT_PAINT handler), you
188 must call this function yourself.
189
190 For example:
191 @code
192 void MyWindow::OnEvent(wxMouseEvent& event)
193 {
194 wxClientDC dc(this);
195 DoPrepareDC(dc);
196
197 dc.SetPen(*wxBLACK_PEN);
198 float x, y;
199 event.Position(&x, &y);
200 if (xpos > -1 && ypos > -1 && event.Dragging())
201 {
202 dc.DrawLine(xpos, ypos, x, y);
203 }
204 xpos = x;
205 ypos = y;
206 }
207 @endcode
208
209 Notice that the function sets the origin by moving it relatively to the
210 current origin position, so you shouldn't change the origin before
211 calling DoPrepareDC() or, if you do, reset it to (0, 0) later. If you
212 call DoPrepareDC() immediately after device context creation, as in the
213 example above, this problem doesn't arise, of course, so it is
214 customary to do it like this.
215 */
216 void DoPrepareDC(wxDC& dc);
217
218 /**
219 Enable or disable physical scrolling in the given direction. Physical
220 scrolling is the physical transfer of bits up or down the
221 screen when a scroll event occurs. If the application scrolls by a
222 variable amount (e.g. if there are different font sizes) then physical
223 scrolling will not work, and you should switch it off. Note that you
224 will have to reposition child windows yourself, if physical scrolling
225 is disabled.
226
227 @param xScrolling
228 If @true, enables physical scrolling in the x direction.
229 @param yScrolling
230 If @true, enables physical scrolling in the y direction.
231
232 @remarks Physical scrolling may not be available on all platforms. Where
233 it is available, it is enabled by default.
234 */
235 void EnableScrolling(bool xScrolling, bool yScrolling);
236
237 /**
238 Get the number of pixels per scroll unit (line), in each direction, as
239 set by SetScrollbars(). A value of zero indicates no scrolling in that
240 direction.
241
242 @param xUnit
243 Receives the number of pixels per horizontal unit.
244 @param yUnit
245 Receives the number of pixels per vertical unit.
246
247 @see SetScrollbars(), GetVirtualSize()
248 */
249 void GetScrollPixelsPerUnit(int* xUnit, int* yUnit) const;
250
251 /**
252 Get the position at which the visible portion of the window starts.
253
254 @param x
255 Receives the first visible x position in scroll units.
256 @param y
257 Receives the first visible y position in scroll units.
258
259 @remarks If either of the scrollbars is not at the home position, x
260 and/or y will be greater than zero. Combined with
261 wxWindow::GetClientSize(), the application can use this
262 function to efficiently redraw only the visible portion
263 of the window. The positions are in logical scroll
264 units, not pixels, so to convert to pixels you will
265 have to multiply by the number of pixels per scroll
266 increment.
267
268 @see SetScrollbars()
269 */
270 void GetViewStart(int* x, int* y) const;
271
272 /**
273 Gets the size in device units of the scrollable window area (as
274 opposed to the client size, which is the area of the window currently
275 visible).
276
277 @param x
278 Receives the length of the scrollable window, in pixels.
279 @param y
280 Receives the height of the scrollable window, in pixels.
281
282 @remarks Use wxDC::DeviceToLogicalX() and wxDC::DeviceToLogicalY() to
283 translate these units to logical units.
284
285 @see SetScrollbars(), GetScrollPixelsPerUnit()
286 */
287 void GetVirtualSize(int* x, int* y) const;
288
289 /**
290 Motif only: @true if the window has a backing bitmap.
291 */
292 bool IsRetained() const;
293
294 /**
295 Called by the default paint event handler to allow the application to
296 define painting behaviour without having to worry about calling
297 DoPrepareDC().
298
299 Instead of overriding this function you may also just process the paint
300 event in the derived class as usual, but then you will have to call
301 DoPrepareDC() yourself.
302 */
303 virtual void OnDraw(wxDC& dc);
304
305 /**
306 This function is for backwards compatibility only and simply calls
307 DoPrepareDC() now. Notice that it is not called by the default paint
308 event handle (DoPrepareDC() is), so overriding this method in your
309 derived class is useless.
310 */
311 void PrepareDC(wxDC& dc);
312
313 /**
314 Scrolls a window so the view start is at the given point.
315
316 @param x
317 The x position to scroll to, in scroll units.
318 @param y
319 The y position to scroll to, in scroll units.
320
321 @remarks The positions are in scroll units, not pixels, so to convert to
322 pixels you will have to multiply by the number of
323 pixels per scroll increment. If either parameter is -1,
324 that position will be ignored (no change in that
325 direction).
326
327 @see SetScrollbars(), GetScrollPixelsPerUnit()
328 */
329 void Scroll(int x, int y);
330
331 /**
332 Set the horizontal and vertical scrolling increment only. See the
333 pixelsPerUnit parameter in SetScrollbars().
334 */
335 void SetScrollRate(int xstep, int ystep);
336
337 /**
338 Sets up vertical and/or horizontal scrollbars.
339
340 The first pair of parameters give the number of pixels per 'scroll
341 step', i.e. amount moved when the up or down scroll arrows are pressed.
342 The second pair gives the length of scrollbar in scroll steps, which
343 sets the size of the virtual window.
344
345 @a xPos and @a yPos optionally specify a position to scroll to
346 immediately.
347
348 For example, the following gives a window horizontal and vertical
349 scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
350 pixels) in each direction:
351 @code
352 window->SetScrollbars(20, 20, 50, 50);
353 @endcode
354
355 wxScrolled manages the page size itself, using the current client
356 window size as the page size.
357
358 Note that for more sophisticated scrolling applications, for example
359 where scroll steps may be variable according to the position in the
360 document, it will be necessary to derive a new class from wxWindow,
361 overriding OnSize() and adjusting the scrollbars appropriately.
362
363 @param pixelsPerUnitX
364 Pixels per scroll unit in the horizontal direction.
365 @param pixelsPerUnitY
366 Pixels per scroll unit in the vertical direction.
367 @param noUnitsX
368 Number of units in the horizontal direction.
369 @param noUnitsY
370 Number of units in the vertical direction.
371 @param xPos
372 Position to initialize the scrollbars in the horizontal direction,
373 in scroll units.
374 @param yPos
375 Position to initialize the scrollbars in the vertical direction, in
376 scroll units.
377 @param noRefresh
378 Will not refresh window if @true.
379
380 @see wxWindow::SetVirtualSize()
381 */
382 void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
383 int noUnitsX,
384 int noUnitsY,
385 int xPos = 0,
386 int yPos = 0,
387 bool noRefresh = false);
388
389 /**
390 Call this function to tell wxScrolled to perform the actual
391 scrolling on a different window (and not on itself).
392 */
393 void SetTargetWindow(wxWindow* window);
394 };
395
396
397 /**
398 Scrolled window derived from wxPanel.
399
400 See wxScrolled for detailed description.
401
402 @note Note that because this class derives from wxPanel, it shares its
403 behavior with regard to TAB traversal and focus handling (in
404 particular, it forwards focus to its children). If you don't want
405 this behaviour, use ::wxScrolledCanvas instead.
406
407 @note ::wxScrolledWindow is an alias for wxScrolled<wxPanel> since version
408 2.9.0. In older versions, it was a standalone class.
409
410 @library{wxcore}
411 @category{miscwnd}
412
413 @see wxScrolled, ::wxScrolledCanvas
414 */
415 typedef wxScrolled<wxPanel> wxScrolledWindow;
416
417 /**
418 Alias for wxScrolled<wxWindow>. Scrolled window that doesn't have children
419 and so doesn't need or want special handling of TAB traversal.
420
421 @since 2.9.0
422
423 @library{wxcore}
424 @category{miscwnd}
425
426 @see wxScrolled, ::wxScrolledWindow
427 */
428 typedef wxScrolled<wxWindow> wxScrolledCanvas;