Include wx/list.h according to precompiled headers of wx/wx.h (with other minor clean...
[wxWidgets.git] / src / common / evtloopcmn.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/evtloopcmn.cpp
3 // Purpose: common wxEventLoop-related stuff
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 2006-01-12
7 // RCS-ID: $Id$
8 // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #include "wx/evtloop.h"
28 #include "wx/app.h"
29
30 // ----------------------------------------------------------------------------
31 // globals
32 // ----------------------------------------------------------------------------
33
34 wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
35
36 // wxEventLoopManual is unused in the other ports
37 #if defined(__WXMSW__) || defined(__WXMAC__)
38
39 // ============================================================================
40 // wxEventLoopManual implementation
41 // ============================================================================
42
43 wxEventLoopManual::wxEventLoopManual()
44 {
45 m_exitcode = 0;
46 m_shouldExit = false;
47 }
48
49 int wxEventLoopManual::Run()
50 {
51 // event loops are not recursive, you need to create another loop!
52 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
53
54 // ProcessIdle() and Dispatch() below may throw so the code here should
55 // be exception-safe, hence we must use local objects for all actions we
56 // should undo
57 wxEventLoopActivator activate(wx_static_cast(wxEventLoop *, this));
58
59 // we must ensure that OnExit() is called even if an exception is thrown
60 // from inside Dispatch() but we must call it from Exit() in normal
61 // situations because it is supposed to be called synchronously,
62 // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
63 // something similar here)
64 #if wxUSE_EXCEPTIONS
65 for ( ;; )
66 {
67 try
68 {
69 #endif // wxUSE_EXCEPTIONS
70
71 // this is the event loop itself
72 for ( ;; )
73 {
74 // give them the possibility to do whatever they want
75 OnNextIteration();
76
77 // generate and process idle events for as long as we don't
78 // have anything else to do
79 while ( !Pending() && (wxTheApp && wxTheApp->ProcessIdle()) )
80 ;
81
82 // if the "should exit" flag is set, the loop should terminate
83 // but not before processing any remaining messages so while
84 // Pending() returns true, do process them
85 if ( m_shouldExit )
86 {
87 while ( Pending() )
88 Dispatch();
89
90 break;
91 }
92
93 // a message came or no more idle processing to do, sit in
94 // Dispatch() waiting for the next message
95 if ( !Dispatch() )
96 {
97 // we got WM_QUIT
98 break;
99 }
100 }
101
102 #if wxUSE_EXCEPTIONS
103 // exit the outer loop as well
104 break;
105 }
106 catch ( ... )
107 {
108 try
109 {
110 if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
111 {
112 OnExit();
113 break;
114 }
115 //else: continue running the event loop
116 }
117 catch ( ... )
118 {
119 // OnException() throwed, possibly rethrowing the same
120 // exception again: very good, but we still need OnExit() to
121 // be called
122 OnExit();
123 throw;
124 }
125 }
126 }
127 #endif // wxUSE_EXCEPTIONS
128
129 return m_exitcode;
130 }
131
132 void wxEventLoopManual::Exit(int rc)
133 {
134 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
135
136 m_exitcode = rc;
137 m_shouldExit = true;
138
139 OnExit();
140
141 // all we have to do to exit from the loop is to (maybe) wake it up so that
142 // it can notice that Exit() had been called
143 //
144 // in particular, do *not* use here calls such as PostQuitMessage() (under
145 // MSW) which terminate the current event loop here because we're not sure
146 // that it is going to be processed by the correct event loop: it would be
147 // possible that another one is started and terminated by mistake if we do
148 // this
149 WakeUp();
150 }
151
152 #endif // __WXMSW__ || __WXMAC__