1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
33 #include "wx/settings.h"
35 #include "wx/dcclient.h"
36 #include "wx/dcscreen.h"
37 #include "wx/toolbar.h"
42 WX_CHECK_BUILD_OPTIONS("wxAUI")
44 #include "wx/arrimpl.cpp"
45 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
46 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
47 WX_DEFINE_OBJARRAY(wxDockUIPartArray
)
48 WX_DEFINE_OBJARRAY(wxDockInfoArray
)
49 WX_DEFINE_OBJARRAY(wxPaneButtonArray
)
50 WX_DEFINE_OBJARRAY(wxPaneInfoArray
)
52 wxPaneInfo wxNullPaneInfo
;
53 wxDockInfo wxNullDockInfo
;
54 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON
)
57 // a few defines to avoid nameclashes
58 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
60 #include "wx/mac/private.h"
64 // -- static utility functions --
66 static wxBitmap
wxPaneCreateStippleBitmap()
68 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
69 wxImage
img(2,2,data
,true);
73 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
75 wxBitmap stipple
= wxPaneCreateStippleBitmap();
76 wxBrush
brush(stipple
);
78 dc
.SetPen(*wxTRANSPARENT_PEN
);
80 dc
.SetLogicalFunction(wxXOR
);
81 dc
.DrawRectangle(rect
);
86 // on supported windows systems (Win2000 and greater), this function
87 // will make a frame window transparent by a certain amount
88 static void MakeWindowTransparent(wxWindow
* wnd
, int amount
)
90 // this API call is not in all SDKs, only the newer ones, so
91 // we will runtime bind this
92 typedef DWORD (WINAPI
*PSETLAYEREDWINDOWATTR
)(HWND
, DWORD
, BYTE
, DWORD
);
93 static PSETLAYEREDWINDOWATTR pSetLayeredWindowAttributes
= NULL
;
94 static HMODULE h
= NULL
;
95 HWND hwnd
= (HWND
)wnd
->GetHWND();
98 h
= LoadLibrary(_T("user32"));
100 if (!pSetLayeredWindowAttributes
)
102 pSetLayeredWindowAttributes
=
103 (PSETLAYEREDWINDOWATTR
)GetProcAddress(h
,
105 wxT("SetLayeredWindowAttributes")
107 "SetLayeredWindowAttributes"
112 if (pSetLayeredWindowAttributes
== NULL
)
115 LONG exstyle
= GetWindowLong(hwnd
, GWL_EXSTYLE
);
116 if (0 == (exstyle
& 0x80000) /*WS_EX_LAYERED*/)
117 SetWindowLong(hwnd
, GWL_EXSTYLE
, exstyle
| 0x80000 /*WS_EX_LAYERED*/);
119 pSetLayeredWindowAttributes(hwnd
, 0, (BYTE
)amount
, 2 /*LWA_ALPHA*/);
125 // CopyDocksAndPanes() - this utility function creates copies of
126 // the dock and pane info. wxDockInfo's usually contain pointers
127 // to wxPaneInfo classes, thus this function is necessary to reliably
128 // reconstruct that relationship in the new dock info and pane info arrays
130 static void CopyDocksAndPanes(wxDockInfoArray
& dest_docks
,
131 wxPaneInfoArray
& dest_panes
,
132 const wxDockInfoArray
& src_docks
,
133 const wxPaneInfoArray
& src_panes
)
135 dest_docks
= src_docks
;
136 dest_panes
= src_panes
;
137 int i
, j
, k
, dock_count
, pc1
, pc2
;
138 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
140 wxDockInfo
& dock
= dest_docks
.Item(i
);
141 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
142 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
143 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
144 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
148 // GetMaxLayer() is an internal function which returns
149 // the highest layer inside the specified dock
150 static int GetMaxLayer(const wxDockInfoArray
& docks
, int dock_direction
)
152 int i
, dock_count
, max_layer
= 0;
153 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
155 wxDockInfo
& dock
= docks
.Item(i
);
156 if (dock
.dock_direction
== dock_direction
&&
157 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
158 max_layer
= dock
.dock_layer
;
164 // GetMaxRow() is an internal function which returns
165 // the highest layer inside the specified dock
166 static int GetMaxRow(const wxPaneInfoArray
& panes
, int direction
, int layer
)
168 int i
, pane_count
, max_row
= 0;
169 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
171 wxPaneInfo
& pane
= panes
.Item(i
);
172 if (pane
.dock_direction
== direction
&&
173 pane
.dock_layer
== layer
&&
174 pane
.dock_row
> max_row
)
175 max_row
= pane
.dock_row
;
182 // DoInsertDockLayer() is an internal function that inserts a new dock
183 // layer by incrementing all existing dock layer values by one
184 static void DoInsertDockLayer(wxPaneInfoArray
& panes
,
189 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
191 wxPaneInfo
& pane
= panes
.Item(i
);
192 if (!pane
.IsFloating() &&
193 pane
.dock_direction
== dock_direction
&&
194 pane
.dock_layer
>= dock_layer
)
199 // DoInsertDockLayer() is an internal function that inserts a new dock
200 // row by incrementing all existing dock row values by one
201 static void DoInsertDockRow(wxPaneInfoArray
& panes
,
207 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
209 wxPaneInfo
& pane
= panes
.Item(i
);
210 if (!pane
.IsFloating() &&
211 pane
.dock_direction
== dock_direction
&&
212 pane
.dock_layer
== dock_layer
&&
213 pane
.dock_row
>= dock_row
)
218 // DoInsertDockLayer() is an internal function that inserts a space for
219 // another dock pane by incrementing all existing dock row values by one
220 static void DoInsertPane(wxPaneInfoArray
& panes
,
227 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
229 wxPaneInfo
& pane
= panes
.Item(i
);
230 if (!pane
.IsFloating() &&
231 pane
.dock_direction
== dock_direction
&&
232 pane
.dock_layer
== dock_layer
&&
233 pane
.dock_row
== dock_row
&&
234 pane
.dock_pos
>= dock_pos
)
239 // FindDocks() is an internal function that returns a list of docks which meet
240 // the specified conditions in the parameters and returns a sorted array
241 // (sorted by layer and then row)
242 static void FindDocks(wxDockInfoArray
& docks
,
246 wxDockInfoPtrArray
& arr
)
248 int begin_layer
= dock_layer
;
249 int end_layer
= dock_layer
;
250 int begin_row
= dock_row
;
251 int end_row
= dock_row
;
252 int dock_count
= docks
.GetCount();
253 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
255 // discover the maximum dock layer and the max row
256 for (i
= 0; i
< dock_count
; ++i
)
258 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
259 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
262 // if no dock layer was specified, search all dock layers
263 if (dock_layer
== -1)
266 end_layer
= max_layer
;
269 // if no dock row was specified, search all dock row
278 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
279 for (row
= begin_row
; row
<= end_row
; ++row
)
280 for (i
= 0; i
< dock_count
; ++i
)
282 wxDockInfo
& d
= docks
.Item(i
);
283 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
285 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
291 // FindPaneInDock() looks up a specified window pointer inside a dock.
292 // If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL.
293 static wxPaneInfo
* FindPaneInDock(const wxDockInfo
& dock
, wxWindow
* window
)
295 int i
, count
= dock
.panes
.GetCount();
296 for (i
= 0; i
< count
; ++i
)
298 wxPaneInfo
* p
= dock
.panes
.Item(i
);
299 if (p
->window
== window
)
305 // RemovePaneFromDocks() removes a pane window from all docks
306 // with a possible exception specified by parameter "except"
307 static void RemovePaneFromDocks(wxDockInfoArray
& docks
,
309 wxDockInfo
* except
= NULL
)
312 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
314 wxDockInfo
& d
= docks
.Item(i
);
317 wxPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
323 // RenumberDockRows() takes a dock and assigns sequential numbers
324 // to existing rows. Basically it takes out the gaps; so if a
325 // dock has rows with numbers 0,2,5, they will become 0,1,2
326 static void RenumberDockRows(wxDockInfoPtrArray
& docks
)
328 int i
, dock_count
, j
, pane_count
;
329 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
331 wxDockInfo
& dock
= *docks
.Item(i
);
333 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
334 dock
.panes
.Item(j
)->dock_row
= i
;
339 // SetActivePane() sets the active pane, as well as cycles through
340 // every other pane and makes sure that all others' active flags
342 static void SetActivePane(wxPaneInfoArray
& panes
, wxWindow
* active_pane
)
345 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
347 wxPaneInfo
& pane
= panes
.Item(i
);
348 pane
.state
&= ~wxPaneInfo::optionActive
;
349 if (pane
.window
== active_pane
)
350 pane
.state
|= wxPaneInfo::optionActive
;
355 // this function is used to sort panes by dock position
356 static int PaneSortFunc(wxPaneInfo
** p1
, wxPaneInfo
** p2
)
358 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
362 // -- wxFrameManager class implementation --
365 BEGIN_EVENT_TABLE(wxFrameManager
, wxEvtHandler
)
366 EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton
)
367 EVT_PAINT(wxFrameManager::OnPaint
)
368 EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground
)
369 EVT_SIZE(wxFrameManager::OnSize
)
370 EVT_SET_CURSOR(wxFrameManager::OnSetCursor
)
371 EVT_LEFT_DOWN(wxFrameManager::OnLeftDown
)
372 EVT_LEFT_UP(wxFrameManager::OnLeftUp
)
373 EVT_MOTION(wxFrameManager::OnMotion
)
374 EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow
)
375 EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus
)
376 EVT_TIMER(101, wxFrameManager::OnHintFadeTimer
)
380 wxFrameManager::wxFrameManager(wxFrame
* frame
, unsigned int flags
)
382 m_action
= actionNone
;
383 m_last_mouse_move
= wxPoint();
384 m_hover_button
= NULL
;
385 m_art
= new wxDefaultDockArt
;
395 wxFrameManager::~wxFrameManager()
400 // GetPane() looks up a wxPaneInfo structure based
401 // on the supplied window pointer. Upon failure, GetPane()
402 // returns an empty wxPaneInfo, a condition which can be checked
403 // by calling wxPaneInfo::IsOk().
405 // The pane info's structure may then be modified. Once a pane's
406 // info is modified, wxFrameManager::Update() must be called to
407 // realize the changes in the UI.
409 wxPaneInfo
& wxFrameManager::GetPane(wxWindow
* window
)
412 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
414 wxPaneInfo
& p
= m_panes
.Item(i
);
415 if (p
.window
== window
)
418 return wxNullPaneInfo
;
421 // this version of GetPane() looks up a pane based on a
422 // 'pane name', see above comment for more info
423 wxPaneInfo
& wxFrameManager::GetPane(const wxString
& name
)
426 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
428 wxPaneInfo
& p
= m_panes
.Item(i
);
432 return wxNullPaneInfo
;
435 // GetAllPanes() returns a reference to all the pane info structures
436 wxPaneInfoArray
& wxFrameManager::GetAllPanes()
441 // HitTest() is an internal function which determines
442 // which UI item the specified coordinates are over
443 // (x,y) specify a position in client coordinates
444 wxDockUIPart
* wxFrameManager::HitTest(int x
, int y
)
446 wxDockUIPart
* result
= NULL
;
449 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
451 wxDockUIPart
* item
= &m_uiparts
.Item(i
);
453 // we are not interested in typeDock, because this space
454 // isn't used to draw anything, just for measurements;
455 // besides, the entire dock area is covered with other
456 // rectangles, which we are interested in.
457 if (item
->type
== wxDockUIPart::typeDock
)
460 // if we already have a hit on a more specific item, we are not
461 // interested in a pane hit. If, however, we don't already have
462 // a hit, returning a pane hit is necessary for some operations
463 if ((item
->type
== wxDockUIPart::typePane
||
464 item
->type
== wxDockUIPart::typePaneBorder
) && result
)
467 // if the point is inside the rectangle, we have a hit
468 if (item
->rect
.Inside(x
,y
))
476 // SetFlags() and GetFlags() allow the owner to set various
477 // options which are global to wxFrameManager
478 void wxFrameManager::SetFlags(unsigned int flags
)
483 unsigned int wxFrameManager::GetFlags() const
489 // SetFrame() is usually called once when the frame
490 // manager class is being initialized. "frame" specifies
491 // the frame which should be managed by the frame mananger
492 void wxFrameManager::SetFrame(wxFrame
* frame
)
494 wxASSERT_MSG(frame
, wxT("specified frame must be non-NULL"));
497 m_frame
->PushEventHandler(this);
500 // if the owner is going to manage an MDI parent frame,
501 // we need to add the MDI client window as the default
504 if (frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
506 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)frame
;
507 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
509 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
511 AddPane(client_window
,
512 wxPaneInfo().Name(wxT("mdiclient")).
513 CenterPane().PaneBorder(false));
519 // UnInit() must be called, usually in the destructor
520 // of the frame class. If it is not called, usually this
521 // will result in a crash upon program exit
522 void wxFrameManager::UnInit()
524 m_frame
->RemoveEventHandler(this);
527 // GetFrame() returns the frame pointer being managed by wxFrameManager
528 wxFrame
* wxFrameManager::GetFrame() const
533 wxDockArt
* wxFrameManager::GetArtProvider() const
538 void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent
& event
)
540 // first, give the owner frame a chance to override
543 if (m_frame
->ProcessEvent(event
))
550 // SetArtProvider() instructs wxFrameManager to use the
551 // specified art provider for all drawing calls. This allows
552 // plugable look-and-feel features. The pointer that is
553 // passed to this method subsequently belongs to wxFrameManager,
554 // and is deleted in the frame manager destructor
555 void wxFrameManager::SetArtProvider(wxDockArt
* art_provider
)
557 // delete the last art provider, if any
560 // assign the new art provider
561 m_art
= art_provider
;
565 bool wxFrameManager::AddPane(wxWindow
* window
, const wxPaneInfo
& pane_info
)
567 // check if the pane has a valid window
571 // check if the pane already exists
572 if (GetPane(pane_info
.window
).IsOk())
575 m_panes
.Add(pane_info
);
577 wxPaneInfo
& pinfo
= m_panes
.Last();
579 // set the pane window
580 pinfo
.window
= window
;
582 // if the pane's name identifier is blank, create a random string
583 if (pinfo
.name
.empty())
585 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
586 ((unsigned long)pinfo
.window
) & 0xffffffff,
587 (unsigned int)time(NULL
),
589 (unsigned int)GetTickCount(),
591 (unsigned int)clock(),
593 (unsigned long)m_panes
.GetCount());
596 // set initial proportion (if not already set)
597 if (pinfo
.dock_proportion
== 0)
598 pinfo
.dock_proportion
= 100000;
600 if (pinfo
.HasCloseButton() &&
601 pinfo
.buttons
.size() == 0)
604 button
.button_id
= wxPaneInfo::buttonClose
;
605 pinfo
.buttons
.Add(button
);
608 if (pinfo
.best_size
== wxDefaultSize
&&
611 pinfo
.best_size
= pinfo
.window
->GetClientSize();
613 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
615 // GetClientSize() doesn't get the best size for
616 // a toolbar under some newer versions of wxWidgets,
617 // so use GetBestSize()
618 pinfo
.best_size
= pinfo
.window
->GetBestSize();
620 // for some reason, wxToolBar::GetBestSize() is returning
621 // a size that is a pixel shy of the correct amount.
622 // I believe this to be the correct action, until
623 // wxToolBar::GetBestSize() is fixed. Is this assumption
628 if (pinfo
.min_size
!= wxDefaultSize
)
630 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
631 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
632 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
633 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
640 bool wxFrameManager::AddPane(wxWindow
* window
,
642 const wxString
& caption
)
645 pinfo
.Caption(caption
);
648 case wxTOP
: pinfo
.Top(); break;
649 case wxBOTTOM
: pinfo
.Bottom(); break;
650 case wxLEFT
: pinfo
.Left(); break;
651 case wxRIGHT
: pinfo
.Right(); break;
652 case wxCENTER
: pinfo
.CenterPane(); break;
654 return AddPane(window
, pinfo
);
657 bool wxFrameManager::InsertPane(wxWindow
* window
, const wxPaneInfo
& pane_info
,
660 // shift the panes around, depending on the insert level
661 switch (insert_level
)
663 case wxAUI_INSERT_PANE
:
664 DoInsertPane(m_panes
,
665 pane_info
.dock_direction
,
666 pane_info
.dock_layer
,
670 case wxAUI_INSERT_ROW
:
671 DoInsertDockRow(m_panes
,
672 pane_info
.dock_direction
,
673 pane_info
.dock_layer
,
676 case wxAUI_INSERT_DOCK
:
677 DoInsertDockLayer(m_panes
,
678 pane_info
.dock_direction
,
679 pane_info
.dock_layer
);
683 // if the window already exists, we are basically just moving/inserting the
684 // existing window. If it doesn't exist, we need to add it and insert it
685 wxPaneInfo
& existing_pane
= GetPane(window
);
686 if (!existing_pane
.IsOk())
688 return AddPane(window
, pane_info
);
692 if (pane_info
.IsFloating())
694 existing_pane
.Float();
695 if (pane_info
.floating_pos
!= wxDefaultPosition
)
696 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
697 if (pane_info
.floating_size
!= wxDefaultSize
)
698 existing_pane
.FloatingSize(pane_info
.floating_size
);
702 existing_pane
.Direction(pane_info
.dock_direction
);
703 existing_pane
.Layer(pane_info
.dock_layer
);
704 existing_pane
.Row(pane_info
.dock_row
);
705 existing_pane
.Position(pane_info
.dock_pos
);
713 // DetachPane() removes a pane from the frame manager. This
714 // method will not destroy the window that is removed.
715 bool wxFrameManager::DetachPane(wxWindow
* window
)
718 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
720 wxPaneInfo
& p
= m_panes
.Item(i
);
721 if (p
.window
== window
)
725 // we have a floating frame which is being detached. We need to
726 // reparent it to m_frame and destroy the floating frame
729 p
.window
->SetSize(1,1);
730 p
.frame
->Show(false);
732 // reparent to m_frame and destroy the pane
733 p
.window
->Reparent(m_frame
);
734 p
.frame
->SetSizer(NULL
);
746 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
747 // in the input string. This is an internal functions which is
748 // used for saving perspectives
749 static wxString
EscapeDelimiters(const wxString
& s
)
752 result
.Alloc(s
.length());
753 const wxChar
* ch
= s
.c_str();
756 if (*ch
== wxT(';') || *ch
== wxT('|'))
765 // SavePerspective() saves all pane information as a single string.
766 // This string may later be fed into LoadPerspective() to restore
767 // all pane settings. This save and load mechanism allows an
768 // exact pane configuration to be saved and restored at a later time
770 wxString
wxFrameManager::SavePerspective()
774 result
= wxT("layout1|");
776 int pane_i
, pane_count
= m_panes
.GetCount();
777 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
779 wxPaneInfo
& pane
= m_panes
.Item(pane_i
);
781 result
+= wxT("name=");
782 result
+= EscapeDelimiters(pane
.name
);
785 result
+= wxT("caption=");
786 result
+= EscapeDelimiters(pane
.caption
);
789 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
790 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
791 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
792 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
793 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
794 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
795 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
796 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
797 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
798 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
799 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
800 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
801 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
802 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
803 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
804 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
808 int dock_i
, dock_count
= m_docks
.GetCount();
809 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
811 wxDockInfo
& dock
= m_docks
.Item(dock_i
);
813 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
814 dock
.dock_direction
, dock
.dock_layer
,
815 dock
.dock_row
, dock
.size
);
821 // LoadPerspective() loads a layout which was saved with SavePerspective()
822 // If the "update" flag parameter is true, the GUI will immediately be updated
824 bool wxFrameManager::LoadPerspective(const wxString
& layout
, bool update
)
826 wxString input
= layout
;
829 // check layout string version
830 part
= input
.BeforeFirst(wxT('|'));
831 input
= input
.AfterFirst(wxT('|'));
834 if (part
!= wxT("layout1"))
838 // mark all panes currently managed as docked and hidden
839 int pane_i
, pane_count
= m_panes
.GetCount();
840 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
841 m_panes
.Item(pane_i
).Dock().Hide();
843 // clear out the dock array; this will be reconstructed
846 // replace escaped characters so we can
847 // split up the string easily
848 input
.Replace(wxT("\\|"), wxT("\a"));
849 input
.Replace(wxT("\\;"), wxT("\b"));
855 wxString pane_part
= input
.BeforeFirst(wxT('|'));
856 input
= input
.AfterFirst(wxT('|'));
857 pane_part
.Trim(true);
859 // if the string is empty, we're done parsing
860 if (pane_part
.empty())
864 if (pane_part
.Left(9) == wxT("dock_size"))
866 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
867 wxString value
= pane_part
.AfterFirst(wxT('='));
869 long dir
, layer
, row
, size
;
870 wxString piece
= val_name
.AfterFirst(wxT('('));
871 piece
= piece
.BeforeLast(wxT(')'));
872 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
873 piece
= piece
.AfterFirst(wxT(','));
874 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
875 piece
.AfterFirst(wxT(',')).ToLong(&row
);
879 dock
.dock_direction
= dir
;
880 dock
.dock_layer
= layer
;
889 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
890 pane_part
= pane_part
.AfterFirst(wxT(';'));
891 wxString val_name
= val_part
.BeforeFirst(wxT('='));
892 wxString value
= val_part
.AfterFirst(wxT('='));
893 val_name
.MakeLower();
895 val_name
.Trim(false);
899 if (val_name
.empty())
902 if (val_name
== wxT("name"))
904 else if (val_name
== wxT("caption"))
905 pane
.caption
= value
;
906 else if (val_name
== wxT("state"))
907 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
908 else if (val_name
== wxT("dir"))
909 pane
.dock_direction
= wxAtoi(value
.c_str());
910 else if (val_name
== wxT("layer"))
911 pane
.dock_layer
= wxAtoi(value
.c_str());
912 else if (val_name
== wxT("row"))
913 pane
.dock_row
= wxAtoi(value
.c_str());
914 else if (val_name
== wxT("pos"))
915 pane
.dock_pos
= wxAtoi(value
.c_str());
916 else if (val_name
== wxT("prop"))
917 pane
.dock_proportion
= wxAtoi(value
.c_str());
918 else if (val_name
== wxT("bestw"))
919 pane
.best_size
.x
= wxAtoi(value
.c_str());
920 else if (val_name
== wxT("besth"))
921 pane
.best_size
.y
= wxAtoi(value
.c_str());
922 else if (val_name
== wxT("minw"))
923 pane
.min_size
.x
= wxAtoi(value
.c_str());
924 else if (val_name
== wxT("minh"))
925 pane
.min_size
.y
= wxAtoi(value
.c_str());
926 else if (val_name
== wxT("maxw"))
927 pane
.max_size
.x
= wxAtoi(value
.c_str());
928 else if (val_name
== wxT("maxh"))
929 pane
.max_size
.y
= wxAtoi(value
.c_str());
930 else if (val_name
== wxT("floatx"))
931 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
932 else if (val_name
== wxT("floaty"))
933 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
934 else if (val_name
== wxT("floatw"))
935 pane
.floating_size
.x
= wxAtoi(value
.c_str());
936 else if (val_name
== wxT("floath"))
937 pane
.floating_size
.y
= wxAtoi(value
.c_str());
939 wxFAIL_MSG(wxT("Bad Perspective String"));
943 // replace escaped characters so we can
944 // split up the string easily
945 pane
.name
.Replace(wxT("\a"), wxT("|"));
946 pane
.name
.Replace(wxT("\b"), wxT(";"));
947 pane
.caption
.Replace(wxT("\a"), wxT("|"));
948 pane
.caption
.Replace(wxT("\b"), wxT(";"));
950 wxPaneInfo
& p
= GetPane(pane
.name
);
953 // the pane window couldn't be found
954 // in the existing layout
958 pane
.window
= p
.window
;
959 pane
.frame
= p
.frame
;
960 pane
.buttons
= p
.buttons
;
971 void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo
& dock
,
972 wxArrayInt
& positions
,
975 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
976 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
977 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
982 int offset
, action_pane
= -1;
983 int pane_i
, pane_count
= dock
.panes
.GetCount();
985 // find the pane marked as our action pane
986 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
988 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
990 if (pane
.state
& wxPaneInfo::actionPane
)
992 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
993 action_pane
= pane_i
;
997 // set up each panes default position, and
998 // determine the size (width or height, depending
999 // on the dock's orientation) of each pane
1000 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1002 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1003 positions
.Add(pane
.dock_pos
);
1006 if (pane
.HasBorder())
1007 size
+= (pane_border_size
*2);
1009 if (dock
.IsHorizontal())
1011 if (pane
.HasGripper() && !pane
.HasGripperTop())
1012 size
+= gripper_size
;
1013 size
+= pane
.best_size
.x
;
1017 if (pane
.HasGripper() && pane
.HasGripperTop())
1018 size
+= gripper_size
;
1020 if (pane
.HasCaption())
1021 size
+= caption_size
;
1022 size
+= pane
.best_size
.y
;
1028 // if there is no action pane, just return the default
1029 // positions (as specified in pane.pane_pos)
1030 if (action_pane
== -1)
1034 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1036 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1041 positions
[pane_i
] -= -amount
;
1043 offset
+= sizes
[pane_i
];
1046 // if the dock mode is fixed, make sure none of the panes
1047 // overlap; we will bump panes that overlap
1049 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1051 int amount
= positions
[pane_i
] - offset
;
1055 positions
[pane_i
] += -amount
;
1057 offset
+= sizes
[pane_i
];
1062 void wxFrameManager::LayoutAddPane(wxSizer
* cont
,
1065 wxDockUIPartArray
& uiparts
,
1069 wxSizerItem
* sizer_item
;
1071 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1072 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1073 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1074 int pane_button_size
= m_art
->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE
);
1076 // find out the orientation of the item (orientation for panes
1077 // is the same as the dock's orientation)
1079 if (dock
.IsHorizontal())
1080 orientation
= wxHORIZONTAL
;
1082 orientation
= wxVERTICAL
;
1084 // this variable will store the proportion
1085 // value that the pane will receive
1086 int pane_proportion
= pane
.dock_proportion
;
1088 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1089 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1091 if (pane
.HasGripper())
1093 if (pane
.HasGripperTop())
1094 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1096 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1098 part
.type
= wxDockUIPart::typeGripper
;
1102 part
.orientation
= orientation
;
1103 part
.cont_sizer
= horz_pane_sizer
;
1104 part
.sizer_item
= sizer_item
;
1108 if (pane
.HasCaption())
1110 // create the caption sizer
1111 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1113 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1115 part
.type
= wxDockUIPart::typeCaption
;
1119 part
.orientation
= orientation
;
1120 part
.cont_sizer
= vert_pane_sizer
;
1121 part
.sizer_item
= sizer_item
;
1122 int caption_part_idx
= uiparts
.GetCount();
1125 // add pane buttons to the caption
1126 int i
, button_count
;
1127 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1128 i
< button_count
; ++i
)
1130 wxPaneButton
& button
= pane
.buttons
.Item(i
);
1132 sizer_item
= caption_sizer
->Add(pane_button_size
,
1136 part
.type
= wxDockUIPart::typePaneButton
;
1139 part
.button
= &button
;
1140 part
.orientation
= orientation
;
1141 part
.cont_sizer
= caption_sizer
;
1142 part
.sizer_item
= sizer_item
;
1146 // add the caption sizer
1147 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1149 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1152 // add the pane window itself
1155 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1159 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1160 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1163 part
.type
= wxDockUIPart::typePane
;
1167 part
.orientation
= orientation
;
1168 part
.cont_sizer
= vert_pane_sizer
;
1169 part
.sizer_item
= sizer_item
;
1173 // determine if the pane should have a minimum size; if the pane is
1174 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1175 // if the pane.min_size is set, we must use that value as well
1177 wxSize min_size
= pane
.min_size
;
1180 if (min_size
== wxDefaultSize
)
1182 min_size
= pane
.best_size
;
1183 pane_proportion
= 0;
1187 if (min_size
!= wxDefaultSize
)
1189 vert_pane_sizer
->SetItemMinSize(
1190 vert_pane_sizer
->GetChildren().GetCount()-1,
1191 min_size
.x
, min_size
.y
);
1195 // add the verticle sizer (caption, pane window) to the
1196 // horizontal sizer (gripper, verticle sizer)
1197 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1199 // finally, add the pane sizer to the dock sizer
1201 if (pane
.HasBorder())
1203 // allowing space for the pane's border
1204 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1205 wxEXPAND
| wxALL
, pane_border_size
);
1207 part
.type
= wxDockUIPart::typePaneBorder
;
1211 part
.orientation
= orientation
;
1212 part
.cont_sizer
= cont
;
1213 part
.sizer_item
= sizer_item
;
1218 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1222 void wxFrameManager::LayoutAddDock(wxSizer
* cont
,
1224 wxDockUIPartArray
& uiparts
,
1227 wxSizerItem
* sizer_item
;
1230 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
1231 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1233 // resizable bottom and right docks have a sash before them
1234 if (!dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1235 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1237 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1239 part
.type
= wxDockUIPart::typeDockSizer
;
1240 part
.orientation
= orientation
;
1244 part
.cont_sizer
= cont
;
1245 part
.sizer_item
= sizer_item
;
1249 // create the sizer for the dock
1250 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1252 // add each pane to the dock
1253 int pane_i
, pane_count
= dock
.panes
.GetCount();
1257 wxArrayInt pane_positions
, pane_sizes
;
1259 // figure out the real pane positions we will
1260 // use, without modifying the each pane's pane_pos member
1261 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1264 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1266 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1267 int pane_pos
= pane_positions
.Item(pane_i
);
1269 int amount
= pane_pos
- offset
;
1272 if (dock
.IsVertical())
1273 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1275 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1277 part
.type
= wxDockUIPart::typeBackground
;
1281 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1282 part
.cont_sizer
= dock_sizer
;
1283 part
.sizer_item
= sizer_item
;
1289 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1291 offset
+= pane_sizes
.Item(pane_i
);
1294 // at the end add a very small stretchable background area
1295 sizer_item
= dock_sizer
->Add(1,1, 1, wxEXPAND
);
1297 part
.type
= wxDockUIPart::typeBackground
;
1301 part
.orientation
= orientation
;
1302 part
.cont_sizer
= dock_sizer
;
1303 part
.sizer_item
= sizer_item
;
1308 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1310 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1312 // if this is not the first pane being added,
1313 // we need to add a pane sizer
1316 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1318 part
.type
= wxDockUIPart::typePaneSizer
;
1320 part
.pane
= dock
.panes
.Item(pane_i
-1);
1322 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1323 part
.cont_sizer
= dock_sizer
;
1324 part
.sizer_item
= sizer_item
;
1328 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1332 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
)
1333 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1335 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1337 part
.type
= wxDockUIPart::typeDock
;
1341 part
.orientation
= orientation
;
1342 part
.cont_sizer
= cont
;
1343 part
.sizer_item
= sizer_item
;
1346 if (dock
.IsHorizontal())
1347 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1349 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1351 // top and left docks have a sash after them
1352 if (!dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1353 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1355 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1357 part
.type
= wxDockUIPart::typeDockSizer
;
1361 part
.orientation
= orientation
;
1362 part
.cont_sizer
= cont
;
1363 part
.sizer_item
= sizer_item
;
1368 wxSizer
* wxFrameManager::LayoutAll(wxPaneInfoArray
& panes
,
1369 wxDockInfoArray
& docks
,
1370 wxDockUIPartArray
& uiparts
,
1373 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1375 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1376 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1377 wxSize cli_size
= m_frame
->GetClientSize();
1378 int i
, dock_count
, pane_count
;
1381 // empty all docks out
1382 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1383 docks
.Item(i
).panes
.Empty();
1385 // iterate through all known panes, filing each
1386 // of them into the appropriate dock. If the
1387 // pane does not exist in the dock, add it
1388 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1390 wxPaneInfo
& p
= panes
.Item(i
);
1392 // find any docks in this layer
1394 wxDockInfoPtrArray arr
;
1395 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1397 if (arr
.GetCount() > 0)
1403 // dock was not found, so we need to create a new one
1405 d
.dock_direction
= p
.dock_direction
;
1406 d
.dock_layer
= p
.dock_layer
;
1407 d
.dock_row
= p
.dock_row
;
1409 dock
= &docks
.Last();
1413 if (p
.IsDocked() && p
.IsShown())
1415 // remove the pane from any existing docks except this one
1416 RemovePaneFromDocks(docks
, p
, dock
);
1418 // pane needs to be added to the dock,
1419 // if it doesn't already exist
1420 if (!FindPaneInDock(*dock
, p
.window
))
1421 dock
->panes
.Add(&p
);
1425 // remove the pane from any existing docks
1426 RemovePaneFromDocks(docks
, p
);
1431 // remove any empty docks
1432 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1434 if (docks
.Item(i
).panes
.GetCount() == 0)
1438 // configure the docks further
1439 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1441 wxDockInfo
& dock
= docks
.Item(i
);
1442 int j
, dock_pane_count
= dock
.panes
.GetCount();
1444 // sort the dock pane array by the pane's
1445 // dock position (dock_pos), in ascending order
1446 dock
.panes
.Sort(PaneSortFunc
);
1448 // for newly created docks, set up their initial size
1453 for (j
= 0; j
< dock_pane_count
; ++j
)
1455 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1456 wxSize pane_size
= pane
.best_size
;
1457 if (pane_size
== wxDefaultSize
)
1458 pane_size
= pane
.min_size
;
1459 if (pane_size
== wxDefaultSize
)
1460 pane_size
= pane
.window
->GetSize();
1462 if (dock
.IsHorizontal())
1463 size
= wxMax(pane_size
.y
, size
);
1465 size
= wxMax(pane_size
.x
, size
);
1468 // add space for the border (two times), but only
1469 // if at least one pane inside the dock has a pane border
1470 for (j
= 0; j
< dock_pane_count
; ++j
)
1472 if (dock
.panes
.Item(j
)->HasBorder())
1474 size
+= (pane_border_size
*2);
1479 // if pane is on the top or bottom, add the caption height,
1480 // but only if at least one pane inside the dock has a caption
1481 if (dock
.IsHorizontal())
1483 for (j
= 0; j
< dock_pane_count
; ++j
)
1485 if (dock
.panes
.Item(j
)->HasCaption())
1487 size
+= caption_size
;
1493 // new dock's size may not be more than 1/3 of the frame size
1494 if (dock
.IsHorizontal())
1495 size
= wxMin(size
, cli_size
.y
/3);
1497 size
= wxMin(size
, cli_size
.x
/3);
1505 // determine the dock's minimum size
1506 bool plus_border
= false;
1507 bool plus_caption
= false;
1508 int dock_min_size
= 0;
1509 for (j
= 0; j
< dock_pane_count
; ++j
)
1511 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1512 if (pane
.min_size
!= wxDefaultSize
)
1514 if (pane
.HasBorder())
1516 if (pane
.HasCaption())
1517 plus_caption
= true;
1518 if (dock
.IsHorizontal())
1520 if (pane
.min_size
.y
> dock_min_size
)
1521 dock_min_size
= pane
.min_size
.y
;
1525 if (pane
.min_size
.x
> dock_min_size
)
1526 dock_min_size
= pane
.min_size
.x
;
1532 dock_min_size
+= (pane_border_size
*2);
1533 if (plus_caption
&& dock
.IsHorizontal())
1534 dock_min_size
+= (caption_size
);
1536 dock
.min_size
= dock_min_size
;
1539 // if the pane's current size is less than it's
1540 // minimum, increase the dock's size to it's minimum
1541 if (dock
.size
< dock
.min_size
)
1542 dock
.size
= dock
.min_size
;
1545 // determine the dock's mode (fixed or proportional);
1546 // determine whether the dock has only toolbars
1547 bool action_pane_marked
= false;
1549 dock
.toolbar
= true;
1550 for (j
= 0; j
< dock_pane_count
; ++j
)
1552 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1553 if (!pane
.IsFixed())
1555 if (!pane
.IsToolbar())
1556 dock
.toolbar
= false;
1557 if (pane
.state
& wxPaneInfo::actionPane
)
1558 action_pane_marked
= true;
1562 // if the dock mode is proportional and not fixed-pixel,
1563 // reassign the dock_pos to the sequential 0, 1, 2, 3;
1564 // e.g. remove gaps like 1, 2, 30, 500
1567 for (j
= 0; j
< dock_pane_count
; ++j
)
1569 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1574 // if the dock mode is fixed, and none of the panes
1575 // are being moved right now, make sure the panes
1576 // do not overlap each other. If they do, we will
1577 // adjust the panes' positions
1578 if (dock
.fixed
&& !action_pane_marked
)
1580 wxArrayInt pane_positions
, pane_sizes
;
1581 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1584 for (j
= 0; j
< dock_pane_count
; ++j
)
1586 wxPaneInfo
& pane
= *(dock
.panes
.Item(j
));
1587 pane
.dock_pos
= pane_positions
[j
];
1589 int amount
= pane
.dock_pos
- offset
;
1593 pane
.dock_pos
+= -amount
;
1595 offset
+= pane_sizes
[j
];
1600 // discover the maximum dock layer
1602 for (i
= 0; i
< dock_count
; ++i
)
1603 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
1606 // clear out uiparts
1609 // create a bunch of box sizers,
1610 // from the innermost level outwards.
1611 wxSizer
* cont
= NULL
;
1612 wxSizer
* middle
= NULL
;
1616 for (layer
= 0; layer
<= max_layer
; ++layer
)
1618 wxDockInfoPtrArray arr
;
1620 // find any docks in this layer
1621 FindDocks(docks
, -1, layer
, -1, arr
);
1623 // if there aren't any, skip to the next layer
1627 wxSizer
* old_cont
= cont
;
1629 // create a container which will hold this layer's
1630 // docks (top, bottom, left, right)
1631 cont
= new wxBoxSizer(wxVERTICAL
);
1634 // find any top docks in this layer
1635 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
1636 RenumberDockRows(arr
);
1639 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
1640 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
1644 // fill out the middle layer (which consists
1645 // of left docks, content area and right docks)
1647 middle
= new wxBoxSizer(wxHORIZONTAL
);
1649 // find any left docks in this layer
1650 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
1651 RenumberDockRows(arr
);
1654 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
1655 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1658 // add content dock (or previous layer's sizer
1662 // find any center docks
1663 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
1666 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
1667 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1671 // there are no center docks, add a background area
1672 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
1674 part
.type
= wxDockUIPart::typeBackground
;
1678 part
.cont_sizer
= middle
;
1679 part
.sizer_item
= sizer_item
;
1685 middle
->Add(old_cont
, 1, wxEXPAND
);
1688 // find any right docks in this layer
1689 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
1690 RenumberDockRows(arr
);
1693 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
1694 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1697 cont
->Add(middle
, 1, wxEXPAND
);
1701 // find any bottom docks in this layer
1702 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
1703 RenumberDockRows(arr
);
1706 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
1707 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
1714 // no sizer available, because there are no docks,
1715 // therefore we will create a simple background area
1716 cont
= new wxBoxSizer(wxVERTICAL
);
1717 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
1719 part
.type
= wxDockUIPart::typeBackground
;
1723 part
.cont_sizer
= middle
;
1724 part
.sizer_item
= sizer_item
;
1728 container
->Add(cont
, 1, wxEXPAND
);
1733 // Update() updates the layout. Whenever changes are made to
1734 // one or more panes, this function should be called. It is the
1735 // external entry point for running the layout engine.
1737 void wxFrameManager::Update()
1740 int i
, pane_count
= m_panes
.GetCount();
1742 // delete old sizer first
1743 m_frame
->SetSizer(NULL
);
1745 // destroy floating panes which have been
1746 // redocked or are becoming non-floating
1747 for (i
= 0; i
< pane_count
; ++i
)
1749 wxPaneInfo
& p
= m_panes
.Item(i
);
1751 if (!p
.IsFloating() && p
.frame
)
1753 // because the pane is no longer in a floating, we need to
1754 // reparent it to m_frame and destroy the floating frame
1757 p
.window
->SetSize(1,1);
1758 p
.frame
->Show(false);
1760 // reparent to m_frame and destroy the pane
1761 p
.window
->Reparent(m_frame
);
1762 p
.frame
->SetSizer(NULL
);
1769 // create a layout for all of the panes
1770 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
1772 // hide or show panes as necessary,
1773 // and float panes as necessary
1774 for (i
= 0; i
< pane_count
; ++i
)
1776 wxPaneInfo
& p
= m_panes
.Item(i
);
1780 if (p
.frame
== NULL
)
1782 // we need to create a frame for this
1783 // pane, which has recently been floated
1784 wxFloatingPane
* frame
= new wxFloatingPane(m_frame
,
1789 // on MSW, if the owner desires transparent dragging, and
1790 // the dragging is happening right now, then the floating
1791 // window should have this style by default
1793 if (m_action
== actionDragFloatingPane
&&
1794 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
1795 MakeWindowTransparent(frame
, 150);
1798 frame
->SetPaneWindow(p
);
1808 // frame already exists, make sure it's position
1809 // and size reflect the information in wxPaneInfo
1810 if (p
.frame
->GetPosition() != p
.floating_pos
)
1812 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
1813 -1, -1, wxSIZE_USE_EXISTING
);
1814 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
1817 p
.frame
->Show(p
.IsShown());
1822 p
.window
->Show(p
.IsShown());
1825 // if "active panes" are no longer allowed, clear
1826 // any optionActive values from the pane states
1827 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
1829 p
.state
&= ~wxPaneInfo::optionActive
;
1834 // keep track of the old window rectangles so we can
1835 // refresh those windows whose rect has changed
1836 wxAuiRectArray old_pane_rects
;
1837 for (i
= 0; i
< pane_count
; ++i
)
1840 wxPaneInfo
& p
= m_panes
.Item(i
);
1842 if (p
.window
&& p
.IsShown() && p
.IsDocked())
1845 old_pane_rects
.Add(r
);
1851 // apply the new sizer
1852 m_frame
->SetSizer(sizer
);
1853 m_frame
->SetAutoLayout(false);
1858 // now that the frame layout is done, we need to check
1859 // the new pane rectangles against the old rectangles that
1860 // we saved a few lines above here. If the rectangles have
1861 // changed, the corresponding panes must also be updated
1862 for (i
= 0; i
< pane_count
; ++i
)
1864 wxPaneInfo
& p
= m_panes
.Item(i
);
1865 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
1867 if (p
.rect
!= old_pane_rects
[i
])
1869 p
.window
->Refresh();
1878 // set frame's minimum size
1881 // N.B. More work needs to be done on frame minimum sizes;
1882 // this is some intresting code that imposes the minimum size,
1883 // but we may want to include a more flexible mechanism or
1884 // options for multiple minimum-size modes, e.g. strict or lax
1885 wxSize min_size = sizer->GetMinSize();
1886 wxSize frame_size = m_frame->GetSize();
1887 wxSize client_size = m_frame->GetClientSize();
1889 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
1890 min_size.y+frame_size.y-client_size.y );
1892 m_frame->SetMinSize(minframe_size);
1894 if (frame_size.x < minframe_size.x ||
1895 frame_size.y < minframe_size.y)
1896 sizer->Fit(m_frame);
1901 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
1902 // on the frame's main sizer, then measures all the various UI items
1903 // and updates their internal rectangles. This should always be called
1904 // instead of calling m_frame->Layout() directly
1906 void wxFrameManager::DoFrameLayout()
1911 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
1913 wxDockUIPart
& part
= m_uiparts
.Item(i
);
1915 // get the rectangle of the UI part
1916 // originally, this code looked like this:
1917 // part.rect = wxRect(part.sizer_item->GetPosition(),
1918 // part.sizer_item->GetSize());
1919 // this worked quite well, with one exception: the mdi
1920 // client window had a "deferred" size variable
1921 // that returned the wrong size. It looks like
1922 // a bug in wx, because the former size of the window
1923 // was being returned. So, we will retrieve the part's
1924 // rectangle via other means
1927 part
.rect
= part
.sizer_item
->GetRect();
1928 int flag
= part
.sizer_item
->GetFlag();
1929 int border
= part
.sizer_item
->GetBorder();
1932 part
.rect
.y
-= border
;
1933 part
.rect
.height
+= border
;
1937 part
.rect
.x
-= border
;
1938 part
.rect
.width
+= border
;
1940 if (flag
& wxBOTTOM
)
1941 part
.rect
.height
+= border
;
1943 part
.rect
.width
+= border
;
1946 if (part
.type
== wxDockUIPart::typeDock
)
1947 part
.dock
->rect
= part
.rect
;
1948 if (part
.type
== wxDockUIPart::typePane
)
1949 part
.pane
->rect
= part
.rect
;
1953 // GetPanePart() looks up the pane the pane border UI part (or the regular
1954 // pane part if there is no border). This allows the caller to get the exact
1955 // rectangle of the pane in question, including decorations like
1956 // caption and border (if any).
1958 wxDockUIPart
* wxFrameManager::GetPanePart(wxWindow
* wnd
)
1961 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
1963 wxDockUIPart
& part
= m_uiparts
.Item(i
);
1964 if (part
.type
== wxDockUIPart::typePaneBorder
&&
1965 part
.pane
&& part
.pane
->window
== wnd
)
1968 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
1970 wxDockUIPart
& part
= m_uiparts
.Item(i
);
1971 if (part
.type
== wxDockUIPart::typePane
&&
1972 part
.pane
&& part
.pane
->window
== wnd
)
1980 // GetDockPixelOffset() is an internal function which returns
1981 // a dock's offset in pixels from the left side of the window
1982 // (for horizontal docks) or from the top of the window (for
1983 // vertical docks). This value is necessary for calculating
1984 // fixel-pane/toolbar offsets when they are dragged.
1986 int wxFrameManager::GetDockPixelOffset(wxPaneInfo
& test
)
1988 // the only way to accurately calculate the dock's
1989 // offset is to actually run a theoretical layout
1991 int i
, part_count
, dock_count
;
1992 wxDockInfoArray docks
;
1993 wxPaneInfoArray panes
;
1994 wxDockUIPartArray uiparts
;
1995 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
1998 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
1999 wxSize client_size
= m_frame
->GetClientSize();
2000 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2003 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2005 wxDockUIPart
& part
= uiparts
.Item(i
);
2006 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2007 part
.sizer_item
->GetSize());
2008 if (part
.type
== wxDockUIPart::typeDock
)
2009 part
.dock
->rect
= part
.rect
;
2014 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2016 wxDockInfo
& dock
= docks
.Item(i
);
2017 if (test
.dock_direction
== dock
.dock_direction
&&
2018 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2020 if (dock
.IsVertical())
2032 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2033 // if a dock operation is allowed, the new dock position is copied into
2034 // the target info. If the operation was allowed, the function returns true.
2036 static bool ProcessDockResult(wxPaneInfo
& target
,
2037 const wxPaneInfo
& new_pos
)
2039 bool allowed
= false;
2040 switch (new_pos
.dock_direction
)
2042 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2043 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2044 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2045 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2055 // DoDrop() is an important function. It basically takes a mouse position,
2056 // and determines where the pane's new position would be. If the pane is to be
2057 // dropped, it performs the drop operation using the specified dock and pane
2058 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2059 // scenario can be performed, giving precise coordinates for drop hints.
2060 // If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified
2061 // as parameters, the changes will be made to the main state arrays
2063 const int auiInsertRowPixels
= 10;
2064 const int auiNewRowPixels
= 40;
2065 const int auiLayerInsertPixels
= 40;
2066 const int auiLayerInsertOffset
= 5;
2068 bool wxFrameManager::DoDrop(wxDockInfoArray
& docks
,
2069 wxPaneInfoArray
& panes
,
2072 const wxPoint
& offset
)
2074 wxSize cli_size
= m_frame
->GetClientSize();
2076 wxPaneInfo drop
= target
;
2079 // The result should always be shown
2083 // Check to see if the pane has been dragged outside of the window
2084 // (or near to the outside of the window), if so, dock it along the edge
2087 int layer_insert_offset
= auiLayerInsertOffset
;
2088 if (target
.IsToolbar())
2089 layer_insert_offset
= 0;
2091 if (pt
.x
< layer_insert_offset
&&
2092 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2094 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2095 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2096 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2100 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2101 return ProcessDockResult(target
, drop
);
2103 else if (pt
.y
< layer_insert_offset
&&
2104 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2106 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2107 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2108 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2112 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2113 return ProcessDockResult(target
, drop
);
2115 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2116 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2118 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2119 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2120 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2121 drop
.Dock().Right().
2124 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2125 return ProcessDockResult(target
, drop
);
2127 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2128 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2130 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2131 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2132 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2133 drop
.Dock().Bottom().
2136 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2137 return ProcessDockResult(target
, drop
);
2141 wxDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2144 if (drop
.IsToolbar())
2146 if (!part
|| !part
->dock
)
2150 // calculate the offset from where the dock begins
2151 // to the point where the user dropped the pane
2152 int dock_drop_offset
= 0;
2153 if (part
->dock
->IsHorizontal())
2154 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2156 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2159 // toolbars may only be moved in and to fixed-pane docks,
2160 // otherwise we will try to float the pane. Also, the pane
2161 // should float if being dragged over center pane windows
2162 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2164 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2165 (drop
.IsFloatable() ||
2166 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2167 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2172 return ProcessDockResult(target
, drop
);
2176 Direction(part
->dock
->dock_direction
).
2177 Layer(part
->dock
->dock_layer
).
2178 Row(part
->dock
->dock_row
).
2179 Position(dock_drop_offset
);
2182 ((pt
.y
< part
->dock
->rect
.y
+ 2) && part
->dock
->IsHorizontal()) ||
2183 ((pt
.x
< part
->dock
->rect
.x
+ 2) && part
->dock
->IsVertical())
2184 ) && part
->dock
->panes
.GetCount() > 1)
2186 int row
= drop
.dock_row
;
2187 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2188 part
->dock
->dock_layer
,
2189 part
->dock
->dock_row
);
2190 drop
.dock_row
= row
;
2194 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2195 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2196 ) && part
->dock
->panes
.GetCount() > 1)
2198 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2199 part
->dock
->dock_layer
,
2200 part
->dock
->dock_row
+1);
2201 drop
.dock_row
= part
->dock
->dock_row
+1;
2204 return ProcessDockResult(target
, drop
);
2213 if (part
->type
== wxDockUIPart::typePaneBorder
||
2214 part
->type
== wxDockUIPart::typeCaption
||
2215 part
->type
== wxDockUIPart::typeGripper
||
2216 part
->type
== wxDockUIPart::typePaneButton
||
2217 part
->type
== wxDockUIPart::typePane
||
2218 part
->type
== wxDockUIPart::typePaneSizer
||
2219 part
->type
== wxDockUIPart::typeDockSizer
||
2220 part
->type
== wxDockUIPart::typeBackground
)
2222 if (part
->type
== wxDockUIPart::typeDockSizer
)
2224 if (part
->dock
->panes
.GetCount() != 1)
2226 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2233 // If a normal frame is being dragged over a toolbar, insert it
2234 // along the edge under the toolbar, but over all other panes.
2235 // (this could be done much better, but somehow factoring this
2236 // calculation with the one at the beginning of this function)
2237 if (part
->dock
&& part
->dock
->toolbar
)
2241 switch (part
->dock
->dock_direction
)
2243 case wxAUI_DOCK_LEFT
:
2244 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2245 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2246 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2248 case wxAUI_DOCK_TOP
:
2249 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2250 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2251 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2253 case wxAUI_DOCK_RIGHT
:
2254 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2255 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2256 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2258 case wxAUI_DOCK_BOTTOM
:
2259 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2260 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2261 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2265 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2268 Direction(part
->dock
->dock_direction
).
2269 Layer(layer
).Row(0).Position(0);
2270 return ProcessDockResult(target
, drop
);
2277 part
= GetPanePart(part
->pane
->window
);
2281 bool insert_dock_row
= false;
2282 int insert_row
= part
->pane
->dock_row
;
2283 int insert_dir
= part
->pane
->dock_direction
;
2284 int insert_layer
= part
->pane
->dock_layer
;
2286 switch (part
->pane
->dock_direction
)
2288 case wxAUI_DOCK_TOP
:
2289 if (pt
.y
>= part
->rect
.y
&&
2290 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2291 insert_dock_row
= true;
2293 case wxAUI_DOCK_BOTTOM
:
2294 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2295 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2296 insert_dock_row
= true;
2298 case wxAUI_DOCK_LEFT
:
2299 if (pt
.x
>= part
->rect
.x
&&
2300 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2301 insert_dock_row
= true;
2303 case wxAUI_DOCK_RIGHT
:
2304 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2305 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2306 insert_dock_row
= true;
2308 case wxAUI_DOCK_CENTER
:
2310 // "new row pixels" will be set to the default, but
2311 // must never exceed 20% of the window size
2312 int new_row_pixels_x
= auiNewRowPixels
;
2313 int new_row_pixels_y
= auiNewRowPixels
;
2315 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2316 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2318 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2319 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2322 // determine if the mouse pointer is in a location that
2323 // will cause a new row to be inserted. The hot spot positions
2324 // are along the borders of the center pane
2327 insert_dock_row
= true;
2328 if (pt
.x
>= part
->rect
.x
&&
2329 pt
.x
< part
->rect
.x
+new_row_pixels_x
)
2330 insert_dir
= wxAUI_DOCK_LEFT
;
2332 if (pt
.y
>= part
->rect
.y
&&
2333 pt
.y
< part
->rect
.y
+new_row_pixels_y
)
2334 insert_dir
= wxAUI_DOCK_TOP
;
2336 if (pt
.x
>= part
->rect
.x
+ part
->rect
.width
-new_row_pixels_x
&&
2337 pt
.x
< part
->rect
.x
+ part
->rect
.width
)
2338 insert_dir
= wxAUI_DOCK_RIGHT
;
2340 if (pt
.y
>= part
->rect
.y
+ part
->rect
.height
-new_row_pixels_y
&&
2341 pt
.y
< part
->rect
.y
+ part
->rect
.height
)
2342 insert_dir
= wxAUI_DOCK_BOTTOM
;
2346 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2350 if (insert_dock_row
)
2352 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2353 drop
.Dock().Direction(insert_dir
).
2354 Layer(insert_layer
).
2357 return ProcessDockResult(target
, drop
);
2360 // determine the mouse offset and the pane size, both in the
2361 // direction of the dock itself, and perpendicular to the dock
2365 if (part
->orientation
== wxVERTICAL
)
2367 offset
= pt
.y
- part
->rect
.y
;
2368 size
= part
->rect
.GetHeight();
2372 offset
= pt
.x
- part
->rect
.x
;
2373 size
= part
->rect
.GetWidth();
2376 int drop_position
= part
->pane
->dock_pos
;
2378 // if we are in the top/left part of the pane,
2379 // insert the pane before the pane being hovered over
2380 if (offset
<= size
/2)
2382 drop_position
= part
->pane
->dock_pos
;
2384 part
->pane
->dock_direction
,
2385 part
->pane
->dock_layer
,
2386 part
->pane
->dock_row
,
2387 part
->pane
->dock_pos
);
2390 // if we are in the bottom/right part of the pane,
2391 // insert the pane before the pane being hovered over
2392 if (offset
> size
/2)
2394 drop_position
= part
->pane
->dock_pos
+1;
2396 part
->pane
->dock_direction
,
2397 part
->pane
->dock_layer
,
2398 part
->pane
->dock_row
,
2399 part
->pane
->dock_pos
+1);
2403 Direction(part
->dock
->dock_direction
).
2404 Layer(part
->dock
->dock_layer
).
2405 Row(part
->dock
->dock_row
).
2406 Position(drop_position
);
2407 return ProcessDockResult(target
, drop
);
2414 void wxFrameManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
2417 if (!m_hint_wnd
|| m_hint_fadeamt
>= 50)
2419 m_hint_fadetimer
.Stop();
2423 m_hint_fadeamt
+= 5;
2424 MakeWindowTransparent(m_hint_wnd
, m_hint_fadeamt
);
2428 void wxFrameManager::ShowHint(const wxRect
& rect
)
2432 // First, determine if the operating system can handle transparency.
2433 // Transparency is available on Win2000 and above
2435 static int os_type
= -1;
2436 static int ver_major
= -1;
2439 os_type
= ::wxGetOsVersion(&ver_major
);
2441 // If the transparent flag is set, and the OS supports it,
2442 // go ahead and use a transparent hint
2444 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 &&
2445 os_type
== wxWINDOWS_NT
&& ver_major
>= 5)
2447 if (m_last_hint
== rect
)
2451 int initial_fade
= 50;
2452 if (m_flags
& wxAUI_MGR_TRANSPARENT_HINT_FADE
)
2455 if (m_hint_wnd
== NULL
)
2457 wxPoint pt
= rect
.GetPosition();
2458 wxSize size
= rect
.GetSize();
2459 m_hint_wnd
= new wxFrame(m_frame
, -1, wxEmptyString
, pt
, size
,
2460 wxFRAME_TOOL_WINDOW
|
2461 wxFRAME_FLOAT_ON_PARENT
|
2462 wxFRAME_NO_TASKBAR
|
2465 MakeWindowTransparent(m_hint_wnd
, initial_fade
);
2466 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
2469 // if we are dragging a floating pane, set the focus
2470 // back to that floating pane (otherwise it becomes unfocused)
2471 if (m_action
== actionDragFloatingPane
&& m_action_window
)
2472 m_action_window
->SetFocus();
2477 MakeWindowTransparent(m_hint_wnd
, initial_fade
);
2478 m_hint_wnd
->SetSize(rect
);
2481 if (m_flags
& wxAUI_MGR_TRANSPARENT_HINT_FADE
)
2483 // start fade in timer
2485 m_hint_fadetimer
.SetOwner(this, 101);
2486 m_hint_fadetimer
.Start(5);
2493 if (m_last_hint
!= rect
)
2495 // remove the last hint rectangle
2501 wxScreenDC screendc
;
2502 wxRegion
clip(1, 1, 10000, 10000);
2504 // clip all floating windows, so we don't draw over them
2506 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
2508 wxPaneInfo
& pane
= m_panes
.Item(i
);
2510 if (pane
.IsFloating() &&
2511 pane
.frame
->IsShown())
2513 wxRect rect
= pane
.frame
->GetRect();
2515 // wxGTK returns the client size, not the whole frame size
2521 clip
.Subtract(rect
);
2525 screendc
.SetClippingRegion(clip
);
2527 wxBitmap stipple
= wxPaneCreateStippleBitmap();
2528 wxBrush
brush(stipple
);
2529 screendc
.SetBrush(brush
);
2530 screendc
.SetPen(*wxTRANSPARENT_PEN
);
2532 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
2533 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
2534 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
2535 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
2538 void wxFrameManager::HideHint()
2540 // hides a transparent window hint (currently wxMSW only)
2544 MakeWindowTransparent(m_hint_wnd
, 0);
2545 m_hint_fadetimer
.Stop();
2546 m_last_hint
= wxRect();
2551 // hides a painted hint by redrawing the frame window
2552 if (!m_last_hint
.IsEmpty())
2556 m_last_hint
= wxRect();
2562 // DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
2563 // determine the exact position the pane would be at were if dropped. If
2564 // the pame would indeed become docked at the specified drop point,
2565 // DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
2566 // "pane_window" is the window pointer of the pane being dragged, pt is
2567 // the mouse position, in client coordinates
2568 void wxFrameManager::DrawHintRect(wxWindow
* pane_window
,
2570 const wxPoint
& offset
)
2574 // we need to paint a hint rectangle; to find out the exact hint rectangle,
2575 // we will create a new temporary layout and then measure the resulting
2576 // rectangle; we will create a copy of the docking structures (m_dock)
2577 // so that we don't modify the real thing on screen
2579 int i
, pane_count
, part_count
;
2580 wxDockInfoArray docks
;
2581 wxPaneInfoArray panes
;
2582 wxDockUIPartArray uiparts
;
2583 wxPaneInfo hint
= GetPane(pane_window
);
2584 hint
.name
= wxT("__HINT__");
2589 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2591 // remove any pane already there which bears the same window;
2592 // this happens when you are moving a pane around in a dock
2593 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2595 if (panes
.Item(i
).window
== pane_window
)
2597 RemovePaneFromDocks(docks
, panes
.Item(i
));
2603 // find out where the new pane would be
2604 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
2612 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2613 wxSize client_size
= m_frame
->GetClientSize();
2614 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2617 for (i
= 0, part_count
= uiparts
.GetCount();
2618 i
< part_count
; ++i
)
2620 wxDockUIPart
& part
= uiparts
.Item(i
);
2622 if (part
.type
== wxDockUIPart::typePaneBorder
&&
2623 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
2625 rect
= wxRect(part
.sizer_item
->GetPosition(),
2626 part
.sizer_item
->GetSize());
2639 // actually show the hint rectangle on the screen
2640 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
2644 void wxFrameManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
2646 // try to find the pane
2647 wxPaneInfo
& pane
= GetPane(wnd
);
2648 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2651 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
2652 MakeWindowTransparent(pane
.frame
, 150);
2656 void wxFrameManager::OnFloatingPaneMoving(wxWindow
* wnd
)
2658 // try to find the pane
2659 wxPaneInfo
& pane
= GetPane(wnd
);
2660 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2662 wxPoint pt
= ::wxGetMousePosition();
2663 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
2665 // calculate the offset from the upper left-hand corner
2666 // of the frame to the mouse pointer
2667 wxPoint frame_pos
= pane
.frame
->GetPosition();
2668 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
2670 // no hint for toolbar floating windows
2671 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
2673 if (m_action
== actionDragFloatingPane
)
2675 wxDockInfoArray docks
;
2676 wxPaneInfoArray panes
;
2677 wxDockUIPartArray uiparts
;
2678 wxPaneInfo hint
= pane
;
2680 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2682 // find out where the new pane would be
2683 if (!DoDrop(docks
, panes
, hint
, client_pt
))
2685 if (hint
.IsFloating())
2689 m_action
= actionDragToolbarPane
;
2690 m_action_window
= pane
.window
;
2699 // if a key modifier is pressed while dragging the frame,
2700 // don't dock the window
2701 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
2708 DrawHintRect(wnd
, client_pt
, action_offset
);
2711 // this cleans up some screen artifacts that are caused on GTK because
2712 // we aren't getting the exact size of the window (see comment
2722 void wxFrameManager::OnFloatingPaneMoved(wxWindow
* wnd
)
2724 // try to find the pane
2725 wxPaneInfo
& pane
= GetPane(wnd
);
2726 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2728 wxPoint pt
= ::wxGetMousePosition();
2729 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
2731 // calculate the offset from the upper left-hand corner
2732 // of the frame to the mouse pointer
2733 wxPoint frame_pos
= pane
.frame
->GetPosition();
2734 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
2737 // if a key modifier is pressed while dragging the frame,
2738 // don't dock the window
2739 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
2746 // do the drop calculation
2747 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
2749 // if the pane is still floating, update it's floating
2750 // position (that we store)
2751 if (pane
.IsFloating())
2753 pane
.floating_pos
= pane
.frame
->GetPosition();
2756 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
2757 MakeWindowTransparent(pane
.frame
, 255);
2766 void wxFrameManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
2768 // try to find the pane
2769 wxPaneInfo
& pane
= GetPane(wnd
);
2770 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2772 pane
.floating_size
= size
;
2775 void wxFrameManager::OnFloatingPaneClosed(wxWindow
* wnd
)
2777 // try to find the pane
2778 wxPaneInfo
& pane
= GetPane(wnd
);
2779 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2781 // reparent the pane window back to us and
2782 // prepare the frame window for destruction
2783 pane
.window
->Show(false);
2784 pane
.window
->Reparent(m_frame
);
2789 void wxFrameManager::OnFloatingPaneActivated(wxWindow
* wnd
)
2791 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
2793 // try to find the pane
2794 wxPaneInfo
& pane
= GetPane(wnd
);
2795 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2797 SetActivePane(m_panes
, wnd
);
2802 // Render() draws all of the pane captions, sashes,
2803 // backgrounds, captions, grippers, pane borders and buttons.
2804 // It renders the entire user interface.
2806 void wxFrameManager::Render(wxDC
* dc
)
2812 for (i
= 0, part_count
= m_uiparts
.GetCount();
2813 i
< part_count
; ++i
)
2815 wxDockUIPart
& part
= m_uiparts
.Item(i
);
2817 // don't draw hidden pane items
2818 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
2823 case wxDockUIPart::typeDockSizer
:
2824 case wxDockUIPart::typePaneSizer
:
2825 m_art
->DrawSash(*dc
, part
.orientation
, part
.rect
);
2827 case wxDockUIPart::typeBackground
:
2828 m_art
->DrawBackground(*dc
, part
.orientation
, part
.rect
);
2830 case wxDockUIPart::typeCaption
:
2831 m_art
->DrawCaption(*dc
, part
.pane
->caption
, part
.rect
, *part
.pane
);
2833 case wxDockUIPart::typeGripper
:
2834 m_art
->DrawGripper(*dc
, part
.rect
, *part
.pane
);
2836 case wxDockUIPart::typePaneBorder
:
2837 m_art
->DrawBorder(*dc
, part
.rect
, *part
.pane
);
2839 case wxDockUIPart::typePaneButton
:
2840 m_art
->DrawPaneButton(*dc
, part
.button
->button_id
,
2841 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
2847 void wxFrameManager::Repaint(wxDC
* dc
)
2852 m_frame
->Refresh() ;
2858 m_frame
->GetClientSize(&w
, &h
);
2860 // figure out which dc to use; if one
2861 // has been specified, use it, otherwise
2863 wxClientDC
* client_dc
= NULL
;
2866 client_dc
= new wxClientDC(m_frame
);
2870 // if the frame has a toolbar, the client area
2871 // origin will not be (0,0).
2872 wxPoint pt
= m_frame
->GetClientAreaOrigin();
2873 if (pt
.x
!= 0 || pt
.y
!= 0)
2874 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
2876 // render all the items
2879 // if we created a client_dc, delete it
2884 void wxFrameManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
2886 wxPaintDC
dc(m_frame
);
2890 void wxFrameManager::OnEraseBackground(wxEraseEvent
& event
)
2899 void wxFrameManager::OnSize(wxSizeEvent
& WXUNUSED(event
))
2909 void wxFrameManager::OnSetCursor(wxSetCursorEvent
& event
)
2912 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
2913 wxCursor cursor
= wxNullCursor
;
2917 if (part
->type
== wxDockUIPart::typeDockSizer
||
2918 part
->type
== wxDockUIPart::typePaneSizer
)
2920 // a dock may not be resized if it has a single
2921 // pane which is not resizable
2922 if (part
->type
== wxDockUIPart::typeDockSizer
&& part
->dock
&&
2923 part
->dock
->panes
.GetCount() == 1 &&
2924 part
->dock
->panes
.Item(0)->IsFixed())
2927 // panes that may not be resized do not get a sizing cursor
2928 if (part
->pane
&& part
->pane
->IsFixed())
2931 if (part
->orientation
== wxVERTICAL
)
2932 cursor
= wxCursor(wxCURSOR_SIZEWE
);
2934 cursor
= wxCursor(wxCURSOR_SIZENS
);
2936 else if (part
->type
== wxDockUIPart::typeGripper
)
2938 cursor
= wxCursor(wxCURSOR_SIZING
);
2942 event
.SetCursor(cursor
);
2947 void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart
* button_ui_part
,
2948 const wxMouseEvent
& event
)
2950 wxDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
2952 int state
= wxAUI_BUTTON_STATE_NORMAL
;
2954 if (hit_test
== button_ui_part
)
2956 if (event
.LeftDown())
2957 state
= wxAUI_BUTTON_STATE_PRESSED
;
2959 state
= wxAUI_BUTTON_STATE_HOVER
;
2963 if (event
.LeftDown())
2964 state
= wxAUI_BUTTON_STATE_HOVER
;
2967 // now repaint the button with hover state
2968 wxClientDC
cdc(m_frame
);
2970 // if the frame has a toolbar, the client area
2971 // origin will not be (0,0).
2972 wxPoint pt
= m_frame
->GetClientAreaOrigin();
2973 if (pt
.x
!= 0 || pt
.y
!= 0)
2974 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
2976 m_art
->DrawPaneButton(cdc
,
2977 button_ui_part
->button
->button_id
,
2979 button_ui_part
->rect
,
2983 void wxFrameManager::OnLeftDown(wxMouseEvent
& event
)
2985 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
2988 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2991 if (part
->type
== wxDockUIPart::typeDockSizer
||
2992 part
->type
== wxDockUIPart::typePaneSizer
)
2994 // a dock may not be resized if it has a single
2995 // pane which is not resizable
2996 if (part
->type
== wxDockUIPart::typeDockSizer
&& part
->dock
&&
2997 part
->dock
->panes
.GetCount() == 1 &&
2998 part
->dock
->panes
.Item(0)->IsFixed())
3001 // panes that may not be resized should be ignored here
3002 if (part
->pane
&& part
->pane
->IsFixed())
3005 m_action
= actionResize
;
3006 m_action_part
= part
;
3007 m_action_hintrect
= wxRect();
3008 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3009 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3010 event
.m_y
- part
->rect
.y
);
3011 m_frame
->CaptureMouse();
3013 else if (part
->type
== wxDockUIPart::typePaneButton
)
3015 m_action
= actionClickButton
;
3016 m_action_part
= part
;
3017 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3018 m_frame
->CaptureMouse();
3020 UpdateButtonOnScreen(part
, event
);
3022 else if (part
->type
== wxDockUIPart::typeCaption
||
3023 part
->type
== wxDockUIPart::typeGripper
)
3025 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3027 // set the caption as active
3028 SetActivePane(m_panes
, part
->pane
->window
);
3032 m_action
= actionClickCaption
;
3033 m_action_part
= part
;
3034 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3035 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3036 event
.m_y
- part
->rect
.y
);
3037 m_frame
->CaptureMouse();
3057 void wxFrameManager::OnLeftUp(wxMouseEvent
& event
)
3059 if (m_action
== actionResize
)
3061 m_frame
->ReleaseMouse();
3063 // get rid of the hint rectangle
3065 DrawResizeHint(dc
, m_action_hintrect
);
3067 // resize the dock or the pane
3068 if (m_action_part
&& m_action_part
->type
==wxDockUIPart::typeDockSizer
)
3070 wxRect
& rect
= m_action_part
->dock
->rect
;
3072 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3073 event
.m_y
- m_action_offset
.y
);
3075 switch (m_action_part
->dock
->dock_direction
)
3077 case wxAUI_DOCK_LEFT
:
3078 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3080 case wxAUI_DOCK_TOP
:
3081 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3083 case wxAUI_DOCK_RIGHT
:
3084 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3085 new_pos
.x
- m_action_part
->rect
.GetWidth();
3087 case wxAUI_DOCK_BOTTOM
:
3088 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3089 new_pos
.y
- m_action_part
->rect
.GetHeight();
3096 else if (m_action_part
&&
3097 m_action_part
->type
== wxDockUIPart::typePaneSizer
)
3099 wxDockInfo
& dock
= *m_action_part
->dock
;
3100 wxPaneInfo
& pane
= *m_action_part
->pane
;
3102 int total_proportion
= 0;
3103 int dock_pixels
= 0;
3104 int new_pixsize
= 0;
3106 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
3107 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
3108 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
3110 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3111 event
.m_y
- m_action_offset
.y
);
3113 // determine the pane rectangle by getting the pane part
3114 wxDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3115 wxASSERT_MSG(pane_part
,
3116 wxT("Pane border part not found -- shouldn't happen"));
3118 // determine the new pixel size that the user wants;
3119 // this will help us recalculate the pane's proportion
3120 if (dock
.IsHorizontal())
3121 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3123 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3125 // determine the size of the dock, based on orientation
3126 if (dock
.IsHorizontal())
3127 dock_pixels
= dock
.rect
.GetWidth();
3129 dock_pixels
= dock
.rect
.GetHeight();
3131 // determine the total proportion of all resizable panes,
3132 // and the total size of the dock minus the size of all
3134 int i
, dock_pane_count
= dock
.panes
.GetCount();
3135 int pane_position
= -1;
3136 for (i
= 0; i
< dock_pane_count
; ++i
)
3138 wxPaneInfo
& p
= *dock
.panes
.Item(i
);
3139 if (p
.window
== pane
.window
)
3142 // while we're at it, subtract the pane sash
3143 // width from the dock width, because this would
3144 // skew our proportion calculations
3146 dock_pixels
-= sash_size
;
3148 // also, the whole size (including decorations) of
3149 // all fixed panes must also be subtracted, because they
3150 // are not part of the proportion calculation
3153 if (dock
.IsHorizontal())
3154 dock_pixels
-= p
.best_size
.x
;
3156 dock_pixels
-= p
.best_size
.y
;
3160 total_proportion
+= p
.dock_proportion
;
3164 // find a pane in our dock to 'steal' space from or to 'give'
3165 // space to -- this is essentially what is done when a pane is
3166 // resized; the pane should usually be the first non-fixed pane
3167 // to the right of the action pane
3168 int borrow_pane
= -1;
3169 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3171 wxPaneInfo
& p
= *dock
.panes
.Item(i
);
3180 // demand that the pane being resized is found in this dock
3181 // (this assert really never should be raised)
3182 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
3184 // prevent division by zero
3185 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
3187 m_action
= actionNone
;
3191 // calculate the new proportion of the pane
3192 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
3194 // default minimum size
3197 // check against the pane's minimum size, if specified. please note
3198 // that this is not enough to ensure that the minimum size will
3199 // not be violated, because the whole frame might later be shrunk,
3200 // causing the size of the pane to violate it's minimum size
3201 if (pane
.min_size
.IsFullySpecified())
3205 if (pane
.HasBorder())
3206 min_size
+= (pane_border_size
*2);
3208 // calculate minimum size with decorations (border,caption)
3209 if (pane_part
->orientation
== wxVERTICAL
)
3211 min_size
+= pane
.min_size
.y
;
3212 if (pane
.HasCaption())
3213 min_size
+= caption_size
;
3217 min_size
+= pane
.min_size
.x
;
3222 // for some reason, an arithmatic error somewhere is causing
3223 // the proportion calculations to always be off by 1 pixel;
3224 // for now we will add the 1 pixel on, but we really should
3225 // determine what's causing this.
3228 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
3230 if (new_proportion
< min_proportion
)
3231 new_proportion
= min_proportion
;
3235 int prop_diff
= new_proportion
- pane
.dock_proportion
;
3237 // borrow the space from our neighbor pane to the
3238 // right or bottom (depending on orientation)
3239 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
3240 pane
.dock_proportion
= new_proportion
;
3247 else if (m_action
== actionClickButton
)
3249 m_hover_button
= NULL
;
3250 m_frame
->ReleaseMouse();
3251 UpdateButtonOnScreen(m_action_part
, event
);
3253 // make sure we're still over the item that was originally clicked
3254 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
3256 // fire button-click event
3257 wxFrameManagerEvent
e(wxEVT_AUI_PANEBUTTON
);
3258 e
.SetPane(m_action_part
->pane
);
3259 e
.SetButton(m_action_part
->button
->button_id
);
3263 else if (m_action
== actionClickCaption
)
3265 m_frame
->ReleaseMouse();
3267 else if (m_action
== actionDragFloatingPane
)
3269 m_frame
->ReleaseMouse();
3271 else if (m_action
== actionDragToolbarPane
)
3273 m_frame
->ReleaseMouse();
3275 wxPaneInfo
& pane
= GetPane(m_action_window
);
3276 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3278 // save the new positions
3279 wxDockInfoPtrArray docks
;
3280 FindDocks(m_docks
, pane
.dock_direction
,
3281 pane
.dock_layer
, pane
.dock_row
, docks
);
3282 if (docks
.GetCount() == 1)
3284 wxDockInfo
& dock
= *docks
.Item(0);
3286 wxArrayInt pane_positions
, pane_sizes
;
3287 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
3289 int i
, dock_pane_count
= dock
.panes
.GetCount();
3290 for (i
= 0; i
< dock_pane_count
; ++i
)
3291 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
3294 pane
.state
&= ~wxPaneInfo::actionPane
;
3302 m_action
= actionNone
;
3303 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
3307 void wxFrameManager::OnMotion(wxMouseEvent
& event
)
3309 // sometimes when Update() is called from inside this method,
3310 // a spurious mouse move event is generated; this check will make
3311 // sure that only real mouse moves will get anywhere in this method;
3312 // this appears to be a bug somewhere, and I don't know where the
3313 // mouse move event is being generated. only verified on MSW
3315 wxPoint mouse_pos
= event
.GetPosition();
3316 if (m_last_mouse_move
== mouse_pos
)
3318 m_last_mouse_move
= mouse_pos
;
3321 if (m_action
== actionResize
)
3323 wxPoint pos
= m_action_part
->rect
.GetPosition();
3324 if (m_action_part
->orientation
== wxHORIZONTAL
)
3325 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
3327 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
3329 wxRect
rect(m_frame
->ClientToScreen(pos
),
3330 m_action_part
->rect
.GetSize());
3333 if (!m_action_hintrect
.IsEmpty())
3334 DrawResizeHint(dc
, m_action_hintrect
);
3335 DrawResizeHint(dc
, rect
);
3336 m_action_hintrect
= rect
;
3338 else if (m_action
== actionClickCaption
)
3340 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
3341 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
3343 // caption has been clicked. we need to check if the mouse
3344 // is now being dragged. if it is, we need to change the
3345 // mouse action to 'drag'
3346 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
3347 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
3349 wxPaneInfo
* pane_info
= m_action_part
->pane
;
3351 if (!pane_info
->IsToolbar())
3353 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
3354 pane_info
->IsFloatable())
3356 m_action
= actionDragFloatingPane
;
3358 // set initial float position
3359 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3360 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3361 pt
.y
- m_action_offset
.y
);
3366 m_action_window
= pane_info
->frame
;
3368 // action offset is used here to make it feel "natural" to the user
3369 // to drag a docked pane and suddenly have it become a floating frame.
3370 // Sometimes, however, the offset where the user clicked on the docked
3371 // caption is bigger than the width of the floating frame itself, so
3372 // in that case we need to set the action offset to a sensible value
3373 wxSize frame_size
= m_action_window
->GetSize();
3374 if (frame_size
.x
<= m_action_offset
.x
)
3375 m_action_offset
.x
= 30;
3380 m_action
= actionDragToolbarPane
;
3381 m_action_window
= pane_info
->window
;
3385 else if (m_action
== actionDragFloatingPane
)
3387 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3388 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
3389 pt
.y
- m_action_offset
.y
);
3391 else if (m_action
== actionDragToolbarPane
)
3393 wxPaneInfo
& pane
= GetPane(m_action_window
);
3394 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3396 pane
.state
|= wxPaneInfo::actionPane
;
3398 wxPoint pt
= event
.GetPosition();
3399 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
3401 // if DoDrop() decided to float the pane, set up
3402 // the floating pane's initial position
3403 if (pane
.IsFloating())
3405 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3406 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3407 pt
.y
- m_action_offset
.y
);
3410 // this will do the actiual move operation;
3411 // in the case that the pane has been floated,
3412 // this call will create the floating pane
3413 // and do the reparenting
3416 // if the pane has been floated, change the mouse
3417 // action actionDragFloatingPane so that subsequent
3418 // EVT_MOTION() events will move the floating pane
3419 if (pane
.IsFloating())
3421 pane
.state
&= ~wxPaneInfo::actionPane
;
3422 m_action
= actionDragFloatingPane
;
3423 m_action_window
= pane
.frame
;
3428 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3429 if (part
&& part
->type
== wxDockUIPart::typePaneButton
)
3431 if (part
!= m_hover_button
)
3433 // make the old button normal
3435 UpdateButtonOnScreen(m_hover_button
, event
);
3437 // mouse is over a button, so repaint the
3438 // button in hover mode
3439 UpdateButtonOnScreen(part
, event
);
3440 m_hover_button
= part
;
3447 m_hover_button
= NULL
;
3458 void wxFrameManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
3462 m_hover_button
= NULL
;
3467 void wxFrameManager::OnChildFocus(wxChildFocusEvent
& event
)
3469 // when a child pane has it's focus set, we should change the
3470 // pane's active state to reflect this. (this is only true if
3471 // active panes are allowed by the owner)
3472 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3474 if (GetPane(event
.GetWindow()).IsOk())
3476 SetActivePane(m_panes
, event
.GetWindow());
3483 // OnPaneButton() is an event handler that is called
3484 // when a pane button has been pressed.
3485 void wxFrameManager::OnPaneButton(wxFrameManagerEvent
& event
)
3487 wxPaneInfo
& pane
= *(event
.pane
);
3489 if (event
.button
== wxPaneInfo::buttonClose
)
3494 else if (event
.button
== wxPaneInfo::buttonPin
)
3496 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&