1 \section{\class{wxArray
}}\label{wxarray
}
3 This section describes the so called
{\it dynamic arrays
}. This is a C
4 array-like data structure i.e. the member access time is constant (and not
5 linear according to the number of container elements as for linked lists). However, these
6 arrays are dynamic in the sense that they will automatically allocate more
7 memory if there is not enough of it for adding a new element. They also perform
8 range checking on the index values but in debug mode only, so please be sure to
9 compile your application in debug mode to use it (see
\helpref{debugging overview
}{debuggingoverview
} for
10 details). So, unlike the arrays in some other
11 languages, attempt to access an element beyond the arrays bound doesn't
12 automatically expand the array but provokes an assertion failure instead in
13 debug build and does nothing (except possibly crashing your program) in the
16 The array classes were designed to be reasonably efficient, both in terms of
17 run-time speed and memory consumption and the executable size. The speed of
18 array item access is, of course, constant (independent of the number of elements)
19 making them much more efficient than linked lists (
\helpref{wxList
}{wxlist
}).
20 Adding items to the arrays is also implemented in more or less constant time -
21 but the price is preallocating the memory in advance. In the
\helpref{memory management
}{wxarraymemorymanagement
} section
22 you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
23 wxArray functions are inline, so they do not take
{\it any space at all
}.
25 wxWindows has three different kinds of array. All of them derive from
26 wxBaseArray class which works with untyped data and can not be used directly.
27 The standard macros WX
\_DEFINE\_ARRAY(), WX
\_DEFINE\_SORTED\_ARRAY() and
28 WX
\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
29 classes declared will be called in this documentation wxArray, wxSortedArray and
30 wxObjArray but you should keep in mind that no classes with such names actually
31 exist, each time you use one of WX
\_DEFINE\_XXXARRAY macro you define a class
32 with a new name. In fact, these names are "template" names and each usage of one
33 of the macros mentioned above creates a template specialization for the given
36 wxArray is suitable for storing integer types and pointers which it does not
37 treat as objects in any way, i.e. the element pointed to by the pointer is not
38 deleted when the element is removed from the array. It should be noted that
39 all of wxArray's functions are inline, so it costs strictly nothing to define as
40 many array types as you want (either in terms of the executable size or the
41 speed) as long as at least one of them is defined and this is always the case
42 because wxArrays are used by wxWindows internally. This class has one serious
43 limitation: it can only be used for storing integral types (bool, char, short,
44 int, long and their unsigned variants) or pointers (of any kind). An attempt
45 to use with objects of sizeof() greater than sizeof(long) will provoke a
46 runtime assertion failure, however declaring a wxArray of floats will not (on
47 the machines where sizeof(float) <= sizeof(long)), yet it will
{\bf not
} work,
48 please use wxObjArray for storing floats and doubles (NB: a more efficient
49 wxArrayDouble class is scheduled for the next release of wxWindows).
51 wxSortedArray is a wxArray variant which should be used when searching in the
52 array is a frequently used operation. It requires you to define an additional
53 function for comparing two elements of the array element type and always stores
54 its items in the sorted order (according to this function). Thus, it's
55 \helpref{Index()
}{wxarrayindex
} function execution time is $O(log(N))$ instead of
56 $O(N)$ for the usual arrays but the
\helpref{Add()
}{wxarrayadd
} method is
57 slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
58 memory allocation routine). However, in a usual situation elements are added to
59 an array much less often than searched inside it, so wxSortedArray may lead to
60 huge performance improvements compared to wxArray. Finally, it should be
61 noticed that, as wxArray, wxSortedArray can be only used for storing integral
64 wxObjArray class treats its elements like "objects". It may delete them when
65 they are removed from the array (invoking the correct destructor) and copies
66 them using the objects copy constructor. In order to implement this behaviour
67 the definition of the wxObjArray arrays is split in two parts: first, you should
68 declare the new wxObjArray class using WX
\_DECLARE\_OBJARRAY() macro and then
69 you must include the file defining the implementation of template type:
70 <wx/arrimpl.cpp> and define the array class with WX
\_DEFINE\_OBJARRAY() macro
71 from a point where the full (as opposed to `forward') declaration of the array
72 elements class is in scope. As it probably sounds very complicated here is an
76 #include <wx/dynarray.h>
78 // we must forward declare the array because it's used inside the class
83 // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
84 // now used as shown below
85 WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
86 WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
91 ArrayOfDirectories m_subdirectories; // all subdirectories
92 ArrayOfFiles m_files; // all files in this directory
97 // now that we have MyDirectory declaration in scope we may finish the
98 // definition of ArrayOfDirectories -- note that this expands into some C++
99 // code and so should only be compiled once (i.e., don't put this in the
100 // header, but into a source file or you will get linkin errors)
101 #include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
102 WX_DEFINE_OBJARRAY(ArrayOfDirectories);
107 It is not as elegant as writing
110 typedef std::vector<MyDirectory> ArrayOfDirectories;
113 but is not that complicated and allows the code to be compiled with any, however
114 dumb, C++ compiler in the world.
116 Things are much simpler for wxArray and wxSortedArray however: it is enough
120 WX_DEFINE_ARRAY(MyDirectory *, ArrayOfDirectories);
121 WX_DEFINE_SORTED_ARRAY(MyFile *, ArrayOfFiles);
124 \wxheading{See also:
}
126 \helpref{Container classes overview
}{wxcontaineroverview
},
\helpref{wxList
}{wxlist
}
128 \wxheading{Include files
}
130 <wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
133 \latexignore{\rtfignore{\wxheading{Function groups
}}}
135 \membersection{Macros for template array definition
}
137 To use an array you must first define the array class. This is done with the
138 help of the macros in this section. The class of array elements must be (at
139 least) forward declared for WX
\_DEFINE\_ARRAY, WX
\_DEFINE\_SORTED\_ARRAY and
140 WX
\_DECLARE\_OBJARRAY macros and must be fully declared before you use
141 WX
\_DEFINE\_OBJARRAY macro.
143 \helpref{WX
\_DEFINE\_ARRAY}{wxdefinearray
}\\
144 \helpref{WX
\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray
}\\
145 \helpref{WX
\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray
}\\
146 \helpref{WX
\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray
}\\
147 \helpref{WX
\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray
}\\
148 \helpref{WX
\_DEFINE\_OBJARRAY}{wxdefineobjarray
}
150 \membersection{Constructors and destructors
}
152 Array classes are
100\% C++ objects and as such they have the appropriate copy
153 constructors and assignment operators. Copying wxArray just copies the elements
154 but copying wxObjArray copies the arrays items. However, for memory-efficiency
155 sake, neither of these classes has virtual destructor. It is not very important
156 for wxArray which has trivial destructor anyhow, but it does mean that you
157 should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
158 never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
159 derive your own classes from the array classes.
161 \helpref{wxArray default constructor
}{wxarrayctordef
}\\
162 \helpref{wxArray copy constructors and assignment operators
}{wxarrayctorcopy
}\\
163 \helpref{\destruct{wxArray
}}{wxarraydtor
}
165 \membersection{Memory management
}\label{wxarraymemorymanagement
}
167 Automatic array memory management is quite trivial: the array starts by
168 preallocating some minimal amount of memory (defined by
169 WX
\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
170 allocated memory it reallocates it adding
50\% of the currently allocated
171 amount, but no more than some maximal number which is defined by
172 ARRAY
\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
173 being wasted (ARRAY
\_MAXSIZE\_INCREMENT in the worst case, i.e.
4Kb in the
174 current implementation), so the
\helpref{Shrink()
}{wxarrayshrink
} function is
175 provided to unallocate the extra memory. The
\helpref{Alloc()
}{wxarrayalloc
}
176 function can also be quite useful if you know in advance how many items you are
177 going to put in the array and will prevent the array code from reallocating the
178 memory more times than needed.
180 \helpref{Alloc
}{wxarrayalloc
}\\
181 \helpref{Shrink
}{wxarrayshrink
}
183 \membersection{Number of elements and simple item access
}
185 Functions in this section return the total number of array elements and allow to
186 retrieve them - possibly using just the C array indexing $
[]$ operator which
187 does exactly the same as
\helpref{Item()
}{wxarrayitem
} method.
189 \helpref{Count
}{wxarraycount
}\\
190 \helpref{GetCount
}{wxarraygetcount
}\\
191 \helpref{IsEmpty
}{wxarrayisempty
}\\
192 \helpref{Item
}{wxarrayitem
}\\
193 \helpref{Last
}{wxarraylast
}
195 \membersection{Adding items
}
197 \helpref{Add
}{wxarrayadd
}\\
198 \helpref{Insert
}{wxarrayinsert
}\\
199 \helpref{WX
\_APPEND\_ARRAY}{wxappendarray
}
201 \membersection{Removing items
}
203 \helpref{WX
\_CLEAR\_ARRAY}{wxcleararray
}\\
204 \helpref{Empty
}{wxarrayempty
}\\
205 \helpref{Clear
}{wxarrayclear
}\\
206 \helpref{RemoveAt
}{wxarrayremoveat
}\\
207 \helpref{Remove
}{wxarrayremove
}
209 \membersection{Searching and sorting
}
211 \helpref{Index
}{wxarrayindex
}\\
212 \helpref{Sort
}{wxarraysort
}
214 %%%%% MEMBERS HERE %%%%%
215 \helponly{\insertatlevel{2}{
221 \membersection{WX
\_DEFINE\_ARRAY}\label{wxdefinearray
}
223 \func{}{WX
\_DEFINE\_ARRAY}{\param{}{T
},
\param{}{name
}}
225 \func{}{WX
\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T
},
\param{}{name
}}
227 This macro defines a new array class named
{\it name
} and containing the
228 elements of type
{\it T
}. The second form is used when compiling DLL
229 under Windows and array needs to be visible outside the DLL.
233 WX_DEFINE_ARRAY(int, wxArrayInt);
236 WX_DEFINE_ARRAY(MyClass *, wxArrayOfMyClass);
239 Note that wxWindows predefines the following standard array classes: wxArrayInt,
240 wxArrayLong and wxArrayPtrVoid.
242 \membersection{WX
\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray
}
244 \func{}{WX
\_DEFINE\_SORTED\_ARRAY}{\param{}{T
},
\param{}{name
}}
246 \func{}{WX
\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T
},
\param{}{name
}}
248 This macro defines a new sorted array class named
{\it name
} and containing
249 the elements of type
{\it T
}. The second form is used when compiling DLL
250 under Windows and array needs to be visible outside the DLL.
256 WX_DEFINE_SORTED_ARRAY(int, wxSortedArrayInt);
259 WX_DEFINE_SORTED_ARRAY(MyClass *, wxArrayOfMyClass);
262 You will have to initialize the objects of this class by passing a comparaison
263 function to the array object constructor like this:
266 int CompareInts(int n1, int n2)
271 wxSortedArrayInt sorted(CompareInts);
273 int CompareMyClassObjects(MyClass *item1, MyClass *item2)
275 // sort the items by their address...
276 return Stricmp(item1->GetAddress(), item2->GetAddress());
279 wxArrayOfMyClass another(CompareMyClassObjects);
282 \membersection{WX
\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray
}
284 \func{}{WX
\_DECLARE\_OBJARRAY}{\param{}{T
},
\param{}{name
}}
286 \func{}{WX
\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T
},
\param{}{name
}}
288 This macro declares a new object array class named
{\it name
} and containing
289 the elements of type
{\it T
}. The second form is used when compiling DLL
290 under Windows and array needs to be visible outside the DLL.
296 WX_DEFINE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
299 You must use
\helpref{WX
\_DEFINE\_OBJARRAY()
}{wxdefineobjarray
} macro to define
300 the array class - otherwise you would get link errors.
302 \membersection{WX
\_DEFINE\_OBJARRAY}\label{wxdefineobjarray
}
304 \func{}{WX
\_DEFINE\_OBJARRAY}{\param{}{name
}}
306 This macro defines the methods of the array class
{\it name
} not defined by the
307 \helpref{WX
\_DECLARE\_OBJARRAY()
}{wxdeclareobjarray
} macro. You must include the
308 file <wx/arrimpl.cpp> before using this macro and you must have the full
309 declaration of the class of array elements in scope! If you forget to do the
310 first, the error will be caught by the compiler, but, unfortunately, many
311 compilers will not give any warnings if you forget to do the second - but the
312 objects of the class will not be copied correctly and their real destructor will
318 // first declare the class!
322 MyClass(const MyClass&);
329 #include <wx/arrimpl.cpp>
330 WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
333 \membersection{WX
\_APPEND\_ARRAY}\label{wxappendarray
}
335 \func{void
}{WX
\_APPEND\_ARRAY}{\param{wxArray\&
}{array
},
\param{wxArray\&
}{other
}}
337 This macro may be used to append all elements of the
{\it other
} array to the
338 {\it array
}. The two arrays must be of the same type.
340 \membersection{WX
\_CLEAR\_ARRAY}\label{wxcleararray
}
342 \func{void
}{WX
\_CLEAR\_ARRAY}{\param{wxArray\&
}{array
}}
344 This macro may be used to delete all elements of the array before emptying it.
345 It can not be used with wxObjArrays - but they will delete their elements anyhow
346 when you call Empty().
348 \membersection{Default constructors
}\label{wxarrayctordef
}
350 \func{}{wxArray
}{\void}
352 \func{}{wxObjArray
}{\void}
354 Default constructor initializes an empty array object.
356 \func{}{wxSortedArray
}{\param{int
(*)(T first, T second)}{compareFunction}}
358 There is no default constructor for wxSortedArray classes - you must initialize it
359 with a function to use for item comparaison. It is a function which is passed
360 two arguments of type {\it T} where {\it T} is the array element type and which
361 should return a negative, zero or positive value according to whether the first
362 element passed to it is less than, equal to or greater than the second one.
364 \membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
366 \func{}{wxArray}{\param{const wxArray\& }{array}}
368 \func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
370 \func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
372 \func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
374 \func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
376 \func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
378 The copy constructors and assignment operators perform a shallow array copy
379 (i.e. they don't copy the objects pointed to even if the source array contains
380 the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
381 the array element are copied too) for wxObjArray.
383 \membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
385 \func{}{\destruct{wxArray}}{\void}
387 \func{}{\destruct{wxSortedArray}}{\void}
389 \func{}{\destruct{wxObjArray}}{\void}
391 The wxObjArray destructor deletes all the items owned by the array. This is not
392 done by wxArray and wxSortedArray versions - you may use
393 \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
395 \membersection{wxArray::Add}\label{wxarrayadd}
397 \func{void}{Add}{\param{T }{item}}
399 \func{void}{Add}{\param{T *}{item}}
401 \func{void}{Add}{\param{T \&}{item}}
403 Appends a new element to the array (where {\it T} is the type of the array
406 The first version is used with wxArray and wxSortedArray. The second and the
407 third are used with wxObjArray. There is an important difference between
408 them: if you give a pointer to the array, it will take ownership of it, i.e.
409 will delete it when the item is deleted from the array. If you give a reference
410 to the array, however, the array will make a copy of the item and will not take
411 ownership of the original item. Once again, it only makes sense for wxObjArrays
412 because the other array types never take ownership of their elements.
414 You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all
415 elements of one array to another one.
417 \membersection{wxArray::Alloc}\label{wxarrayalloc}
419 \func{void}{Alloc}{\param{size\_t }{count}}
421 Preallocates memory for a given number of array elements. It is worth calling
422 when the number of items which are going to be added to the array is known in
423 advance because it will save unneeded memory reallocation. If the array already
424 has enough memory for the given number of items, nothing happens.
426 \membersection{wxArray::Clear}\label{wxarrayclear}
428 \func{void}{Clear}{\void}
430 This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
431 frees the memory allocated to the array.
433 \membersection{wxArray::Count}\label{wxarraycount}
435 \constfunc{size\_t}{Count}{\void}
437 Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
438 it exists only for compatibility.
440 \membersection{wxObjArray::Detach}\label{wxobjarraydetach}
442 \func{T *}{Detach}{\param{size\_t }{index}}
444 Removes the element from the array, but, unlike,
445 \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
446 pointer to the removed element.
448 \membersection{wxArray::Empty}\label{wxarrayempty}
450 \func{void}{Empty}{\void}
452 Empties the array. For wxObjArray classes, this destroys all of the array
453 elements. For wxArray and wxSortedArray this does nothing except marking the
454 array of being empty - this function does not free the allocated memory, use
455 \helpref{Clear()}{wxarrayclear} for this.
457 \membersection{wxArray::GetCount}\label{wxarraygetcount}
459 \constfunc{size\_t}{GetCount}{\void}
461 Return the number of items in the array.
463 \membersection{wxArray::Index}\label{wxarrayindex}
465 \func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}}
467 \func{int}{Index}{\param{T\& }{item}}
469 The first version of the function is for wxArray and wxObjArray, the second is
470 for wxSortedArray only.
472 Searches the element in the array, starting from either beginning or the end
473 depending on the value of {\it searchFromEnd} parameter. wxNOT\_FOUND is
474 returned if the element is not found, otherwise the index of the element is
477 Linear search is used for the wxArray and wxObjArray classes but binary search
478 in the sorted array is used for wxSortedArray (this is why searchFromEnd
479 parameter doesn't make sense for it).
481 {\bf NB:} even for wxObjArray classes, the operator==() of the elements in the
482 array is {\bf not} used by this function. It searches exactly the given
483 element in the array and so will only succeed if this element had been
484 previously added to the array, but fail even if another, identical, element is
487 \membersection{wxArray::Insert}\label{wxarrayinsert}
489 \func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}}
491 \func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
493 \func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}}
495 Insert a new item into the array before the item {\it n} - thus, {\it Insert(something, 0u)} will
496 insert an item in such way that it will become the
499 Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
500 between the overloaded versions of this function.
502 \membersection{wxArray::IsEmpty}\label{wxarrayisempty}
504 \constfunc{bool}{IsEmpty}{\void}
506 Returns TRUE if the array is empty, FALSE otherwise.
508 \membersection{wxArray::Item}\label{wxarrayitem}
510 \constfunc{T\&}{Item}{\param{size\_t }{index}}
512 Returns the item at the given position in the array. If {\it index} is out of
513 bounds, an assert failure is raised in the debug builds but nothing special is
514 done in the release build.
516 The returned value is of type "reference to the array element type" for all of
519 \membersection{wxArray::Last}\label{wxarraylast}
521 \constfunc{T\&}{Last}{\void}
523 Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
524 An assert failure is raised in the debug mode if the array is empty.
526 The returned value is of type "reference to the array element type" for all of
529 \membersection{wxArray::Remove}\label{wxarrayremove}
531 \func{\void}{Remove}{\param{T }{item}}
533 Removes the element from the array either by value: the first item of the
534 array equal to {\it item} is removed, an assert failure will result from an
535 attempt to remove an item which doesn't exist in the array.
537 When an element is removed from wxObjArray it is deleted by the array - use
538 \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
539 other hand, when an object is removed from a wxArray nothing happens - you
540 should delete the it manually if required:
548 See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
549 elements of a wxArray (supposed to contain pointers).
551 \membersection{wxArray::RemoveAt}\label{wxarrayremoveat}
553 \func{\void}{RemoveAt}{\param{size\_t }{index}}
555 Removes the element from the array either by index. When an element
556 is removed from wxObjArray it is deleted by the array - use
557 \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
558 other hand, when an object is removed from a wxArray nothing happens - you
559 should delete the it manually if required:
567 See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
568 elements of a wxArray (supposed to contain pointers).
570 \membersection{wxArray::Shrink}\label{wxarrayshrink}
572 \func{void}{Shrink}{\void}
574 Frees all memory unused by the array. If the program knows that no new items
575 will be added to the array it may call Shrink() to reduce its memory usage.
576 However, if a new item is added to the array, some extra memory will be
579 \membersection{wxArray::Sort}\label{wxarraysort}
581 \func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
583 The notation CMPFUNC<T> should be read as if we had the following declaration:
586 template int CMPFUNC(T *first, T *second);
589 where {\it T} is the type of the array elements. I.e. it is a function returning
590 {\it int} which is passed two arguments of type {\it T *}.
592 Sorts the array using the specified compare function: this function should
593 return a negative, zero or positive value according to whether the first element
594 passed to it is less than, equal to or greater than the second one.
596 wxSortedArray doesn't have this function because it is always sorted.