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2.5 Migration Guide
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  11 <div class=
"document" id=
"wxpython-2-5-migration-guide"> 
  12 <h1 class=
"title">wxPython 
2.5 Migration Guide
</h1> 
  13 <p>This document will help explain some of the major changes in wxPython
 
  14 2.5 and let you know what you need to do to adapt your programs to
 
  15 those changes.  Be sure to also check in the CHANGES.txt file like
 
  16 usual to see info about the not so major changes and other things that
 
  17 have been added to wxPython.
</p> 
  18 <div class=
"section" id=
"module-initialization"> 
  19 <h1><a name=
"module-initialization">Module Initialization
</a></h1> 
  20 <p>The import-startup-bootstrap process employed by wxPython was changed
 
  21 such that wxWindows and the underlying gui toolkit are 
<strong>not
</strong> 
  22 initialized until the wx.App object is created (but before wx.App.OnInit
 
  23 is called.)  This was required because of some changes that were made
 
  24 to the C++ wxApp class.
</p> 
  25 <p>There are both benefits and potential problems with this change.  The
 
  26 benefits are that you can import wxPython without requiring access to
 
  27 a GUI (for checking version numbers, etc.) and that in a
 
  28 multi-threaded environment the thread that creates the app object will
 
  29 now be the GUI thread instead of the one that imports wxPython.  Some
 
  30 potential problems are that the C++ side of the 
"stock-objects
" 
  31 (wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
 
  32 the wx.App object is created, so you should not use them until after
 
  33 you have created your wx.App object.  If you do then an exception will
 
  34 be raised telling you that the C++ object has not bene initialized
 
  36 <p>Also, you will probably not be able to do any kind of GUI or bitmap
 
  37 operation unless you first have created an app object, (even on
 
  38 Windows where most anything was possible before.)
</p> 
  40 <div class=
"section" id=
"swig-1-3"> 
  41 <h1><a name=
"swig-1-3">SWIG 
1.3</a></h1> 
  42 <p>wxPython is now using SWIG 
1.3.x from CVS (with several of my own
 
  43 customizations added that I hope to get folded back into the main SWIG
 
  44 distribution.)  This has some far reaching ramifications:
</p> 
  46 <p>All classes derive from object and so all are now 
"new-style
 
  48 <p>Public data members of the C++ classes are wrapped as Python
 
  49 properties using property() instead of using __getattr__/__setattr__
 
  50 like before.  Normally you shouldn't notice any difference, but if
 
  51 you were previously doing something with __getattr__/__setattr__
 
  52 in derived classes then you may have to adjust things.
</p> 
  53 <p>Static C++ methods are wrapped using the staticmethod()
 
  54 feature of Python and so are accessible as ClassName.MethodName
 
  55 as expected.  They are still available as top level functions
 
  56 ClassName_MethodName as before.
</p> 
  57 <p>The relationship between the wxFoo and wxFooPtr classes have
 
  58 changed for the better.  Specifically, all instances that you see
 
  59 will be wxFoo even if they are created internally using wxFooPtr,
 
  60 because wxFooPtr.__init__ will change the instance's __class__ as
 
  61 part of the initialization.  If you have any code that checks
 
  62 class type using something like isinstance(obj, wxFooPtr) you will
 
  63 need to change it to isinstance(obj, wxFoo).
</p> 
  66 <div class=
"section" id=
"binding-events"> 
  67 <h1><a name=
"binding-events">Binding Events
</a></h1> 
  68 <p>All of the EVT_* functions are now instances of the wx.PyEventBinder
 
  69 class.  They have a __call__ method so they can still be used as
 
  70 functions like before, but making them instances adds some
 
  72 <p>wx.EvtHandler (the base class for wx.Window) now has a Bind method that
 
  73 makes binding events to windows a little easier.  Here is its
 
  74 definition and docstring:
</p> 
  75 <pre class=
"literal-block"> 
  76 def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
 
  78     Bind an event to an event handler.
 
  80       event     One of the EVT_* objects that specifies the
 
  81                 type of event to bind.
 
  83       handler   A callable object to be invoked when the event
 
  84                 is delivered to self.  Pass None to disconnect an
 
  87       source    Sometimes the event originates from a different window
 
  88                 than self, but you still want to catch it in self.  (For
 
  89                 example, a button event delivered to a frame.)  By
 
  90                 passing the source of the event, the event handling
 
  91                 system is able to differentiate between the same event
 
  92                 type from different controls.
 
  94       id,id2    Used for menu IDs or for event types that require a
 
  99 <p>Some examples of its use:
</p> 
 100 <pre class=
"literal-block"> 
 101 self.Bind(wx.EVT_SIZE,   self.OnSize)
 
 102 self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
 
 103 self.Bind(wx.EVT_MENU,   self.OnExit, id=ID_EXIT)
 
 105 <p>I hope to be able to remove the need for using IDs even for menu
 
 107 <p>If you create your own custom event types and EVT_* functions, and you
 
 108 want to be able to use them with the Bind method above then you should
 
 109 change your EVT_* to be an instance of wxPyEventBinder instead of a
 
 110 function.  If you used to have something like this:
</p> 
 111 <pre class=
"literal-block"> 
 112 myCustomEventType = wxNewEventType()
 
 113 def EVT_MY_CUSTOM_EVENT(win, id, func):
 
 114     win.Connect(id, -
1, myCustomEventType, func)
 
 116 <p>Change it like so:
</p> 
 117 <pre class=
"literal-block"> 
 118 myCustomEventType = wx.NewEventType()
 
 119 EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 
1)
 
 121 <p>The second parameter is an integer in [
0, 
1, 
2] that specifies the
 
 122 number of IDs that are needed to be passed to Connect.
</p> 
 124 <div class=
"section" id=
"the-wx-namespace"> 
 125 <h1><a name=
"the-wx-namespace">The wx Namespace
</a></h1> 
 126 <p>The second phase of the wx Namespace Transition has begun.  That means
 
 127 that the real names of the classes and other symbols do not have the
 
 128 'wx' prefix and the modules are located in a Python package named
 
 129 wx.  There is still a Python package named wxPython with modules
 
 130 that have the names with the wx prefix for backwards compatibility.
 
 131 Instead of dynamically changing the names at module load time like in
 
 132 2.4, the compatibility modules are generated at build time and contain
 
 133 assignment statements like this:
</p> 
 134 <pre class=
"literal-block"> 
 135 wxWindow = wx.core.Window
 
 137 <p>Don't let the 
"core
" in the name bother you.  That and some other
 
 138 modules are implementation details, and everything that was in the
 
 139 wxPython.wx module before will still be in the wx package namespace
 
 140 after this change.  So from your code you would use it as wx.Window.
</p> 
 141 <p>A few notes about how all of this was accomplished might be
 
 142 interesting...  SWIG is now run twice for each module that it is
 
 143 generating code for.  The first time it outputs an XML representaion
 
 144 of the parse tree, which can be up to 
20MB and 
300K lines in size!
 
 145 That XML is then run through a little Python script that creates a
 
 146 file full of SWIG %rename directives that take the wx off of the
 
 147 names, and also generates the Python compatibility file described
 
 148 above that puts the wx back on the names.  SWIG is then run a second
 
 149 time to generate the C++ code to implement the extension module, and
 
 150 uses the %rename directives that were generated in the first step.
</p> 
 151 <p>Not every name is handled correctly (but the bulk of them are) and so
 
 152 some work has to be done by hand, especially for the reverse-renamers.
 
 153 So expect a few flaws here and there until everything gets sorted out.
</p> 
 154 <p>In summary, the wx package and names without the 
"wx
" prefix are now
 
 155 the official form of the wxPython classes.  For example:
</p> 
 156 <pre class=
"literal-block"> 
 159 class MyFrame(wx.Frame):
 
 160     def __init__(self, parent, title):
 
 161         wx.Frame.__init__(self, parent, -
1, title)
 
 162         p = wx.Panel(self, -
1)
 
 163         b = wx.Button(p, -
1, 
"Do It
", (
10,
10))
 
 164         self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
 
 166     def JustDoIt(self, evt):
 
 167         print 
"It's done!
" 
 169 app = wx.PySimpleApp()
 
 170 f = MyFrame(None, 
"What's up?
")
 
 174 <p>You shouldn't need to migrate all your modules over to use the new
 
 175 package and names right away as there are modules in place that try to
 
 176 provide as much backwards compatibility of the names as possible.  If
 
 177 you rewrote the above sample using 
"from wxPython.wx import * 
", the
 
 178 old wxNames, and the old style of event binding it will still work
 
 181 <div class=
"section" id=
"new-wx-dc-methods"> 
 182 <h1><a name=
"new-wx-dc-methods">New wx.DC Methods
</a></h1> 
 183 <p>Many of the Draw methods of wx.DC have alternate forms in C++ that take
 
 184 wxPoint or wxSize parameters (let's call these 
<em>Type A
</em>) instead of
 
 185 the individual x, y, width, height, etc. parameters (and we'll call
 
 186 these 
<em>Type B
</em>).  In the rest of the library I normally made the 
<em>Type
 
 187 A
</em> forms of the methods be the default method with the 
"normal
" name,
 
 188 and had renamed the 
<em>Type B
</em> forms of the methods to some similar
 
 189 name.  For example in wx.Window we have these Python methods:
</p> 
 190 <pre class=
"literal-block"> 
 191 SetSize(size)               # Type A
 
 192 SetSizeWH(width, height)    # Type B
 
 194 <p>For various reasons the new 
<em>Type A
</em> methods in wx.DC were never added
 
 195 and the existing 
<em>Type B
</em> methods were never renamed.  Now that lots
 
 196 of other things are also changing in wxPython it has been decided that
 
 197 it is a good time to also do the method renaming in wx.DC too in order
 
 198 to be consistent with the rest of the library.  The methods in wx.DC
 
 199 that are affected are listed here:
</p> 
 200 <pre class=
"literal-block"> 
 201 FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
 
 202 FloodFill(point, colour,  style = wx.FLOOD_SURFACE)
 
 207 DrawLineXY(x1, y1, x2, y2)
 
 208 DrawLine(point1, point2)
 
 213 DrawArcXY(x1, y1, x2, y2, xc, yc)
 
 214 DrawArc(point1, point2, center)
 
 216 DrawCheckMarkXY(x, y, width, height)
 
 219 DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
 
 220 DrawEllipticArc(point, size, start_angle, end_angle)
 
 225 DrawRectangleXY(x, y, width, height)
 
 226 DrawRectangle(point, size)
 
 227 DrawRectangleRect(rect)
 
 229 DrawRoundedRectangleXY(x, y, width, height, radius)
 
 230 DrawRoundedRectangle(point, size, radius)
 
 231 DrawRoundedRectangleRect(rect, radius)
 
 233 DrawCircleXY(x, y, radius)
 
 234 DrawCircle(point, radius)
 
 236 DrawEllipseXY(x, y, width, height)
 
 237 DrawEllipse(point, size)
 
 238 DrawEllipseRect(rect)
 
 240 DrawIconXY(icon, x, y)
 
 241 DrawIcon(icon, point)
 
 243 DrawBitmapXY(bmp, x, y, useMask = FALSE)
 
 244 DrawBitmap(bmp, point, useMask = FALSE)
 
 246 DrawTextXY(text, x, y)
 
 247 DrawText(text, point)
 
 249 DrawRotatedTextXY(text, x, y, angle)
 
 250 DrawRotatedText(text, point, angle)
 
 253 BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
 
 254        rop = wxCOPY, useMask = FALSE, xsrcMask = -
1, ysrcMask = -
1)
 
 255 Blit(destPt, size, sourceDC, srcPt,
 
 256      rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
 
 258 SetClippingRegionXY(x, y, width, height)
 
 259 SetClippingRegion(point, size)
 
 260 SetClippingRect(rect)
 
 261 SetClippingRegionAsRegion(region);
 
 263 <p>If you have code that draws on a DC you 
<strong>will
</strong> get errors because of
 
 264 these changes, but it should be easy to fix the code.  You can either
 
 265 change the name of the 
<em>Type B
</em> method called to the names shown
 
 266 above, or just add parentheses around the parameters as needed to turn
 
 267 them into tuples and let the SWIG typemaps turn them into the wx.Point
 
 268 or wx.Size object that is expected.  Then you will be calling the new
 
 269 <em>Type A
</em> method.  For example, if you had this code before:
</p> 
 270 <pre class=
"literal-block"> 
 271 dc.DrawRectangle(x, y, width, height)
 
 273 <p>You could either continue to use the 
<em>Type B
</em> method bu changing the
 
 274 name to DrawRectabgleXY, or just change it to the new 
<em>Type A
</em> by
 
 275 adding some parentheses like this:
</p> 
 276 <pre class=
"literal-block"> 
 277 dc.DrawRectangle((x, y), (width, height))
 
 279 <p>Or if you were already using a point and size:
</p> 
 280 <pre class=
"literal-block"> 
 281 dc.DrawRectangle(p.x, p.y, s.width, s.height)
 
 283 <p>Then you can just simplify it like this:
</p> 
 284 <pre class=
"literal-block"> 
 285 dc.DrawRectangle(p, s)
 
 288 <div class=
"section" id=
"building-extending-and-embedding-wxpython"> 
 289 <h1><a name=
"building-extending-and-embedding-wxpython">Building, Extending and Embedding wxPython
</a></h1> 
 290 <p>wxPython's setup.py script now expects to use existing libraries for
 
 291 the contribs (gizmos, stc, xrc, etc.) rather than building local
 
 292 copies of them.  If you build your own copies of wxPython please be
 
 293 aware that you now need to also build the ogl, stc, xrc, and gizmos
 
 294 libraries in addition to the main wx lib.  [[TODO: update the
 
 295 BUILD.*.txt files too!]]
</p> 
 296 <p>The wxPython.h and other header files are now in
 
 297 .../wxPython/include/wx/wxPython instead of in wxPython/src.  You should
 
 298 include it via the 
"wx/wxPython/wxPython.h
" path and add
 
 299 .../wxPython/include to your list of include paths.  [[TODO:  Install
 
 300 these headers on Linux...]]
</p> 
 301 <p>You no longer need to call wxClassInfo::CleanUpClasses() and
 
 302 wxClassInfo::InitializeClasses() in your extensions or when embedding
 
 305 <div class=
"section" id=
"two-or-three-phase-create"> 
 306 <h1><a name=
"two-or-three-phase-create">Two (or Three!) Phase Create
</a></h1> 
 307 <p>If you use the Precreate/Create method of instantiating a window, (for
 
 308 example, to set an extended style flag, or for XRC handlers) then
 
 309 there is now a new method named PostCreate to help with transplanting
 
 310 the brain of the prewindow instance into the derived window instance.
 
 312 <pre class=
"literal-block"> 
 313 class MyDialog(wx.Dialog):
 
 314     def __init__(self, parent, ID, title, pos, size, style):
 
 316         pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
 
 317         pre.Create(parent, ID, title, pos, size, style)
 
 321 <div class=
"section" id=
"sizers"> 
 322 <h1><a name=
"sizers">Sizers
</a></h1> 
 323 <p>The hack allowing the old 
"option
" keyword parameter has been
 
 324 removed.  If you use keyworkd args with wxSizer Add, Insert, or
 
 325 Prepend then you will need to use the 
"proportion
" name instead of
 
 326 "option
".
</p> 
 327 <p>When adding a spacer to a sizer you now need to use a wxSize or a
 
 328 2-integer sequence instead of separate width and height parameters.
</p> 
 329 <p>The wxGridBagSizer class (very similar to the RowColSizer in the
 
 330 library) has been added to C++ and wrapped for wxPython.  It can also
 
 331 be used from XRC.
</p> 
 332 <p>You should not use AddWindow, AddSizer, AddSpacer (and similar for
 
 333 Insert, Prepend, and etc.) methods any longer.  Just use Add and the
 
 334 wrappers will figure out what to do.
</p> 
 336 <div class=
"section" id=
"other-stuff"> 
 337 <h1><a name=
"other-stuff">Other Stuff
</a></h1> 
 338 <p>Instead of over a dozen separate extension modules linked together
 
 339 into a single extension module, the 
"core
" module is now just a few
 
 340 extensions that are linked independently, and then merged together
 
 341 later into the main namespace via Python code.
</p> 
 342 <p>Because of the above, the 
"internal
" module names have changed, but
 
 343 you shouldn't have been using them anyway so it shouldn't bother
 
 345 <p>The wxPython.help module no longer exists and the classes therein are
 
 346 now part of the core module imported with wxPython.wx or the wx
 
 348 <p>wxPyDefaultPosition and wxPyDefaultSize are gone.  Use the
 
 349 wxDefaultPosition and wxDefaultSize objects instead.
</p> 
 350 <p>Similarly, the wxSystemSettings backwards compatibiility aliases for
 
 351 GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
 
 352 the bit-bucket.  Use GetColour, GetFont and GetMetric instead.
</p> 
 353 <p>The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
 
 354 all windows.  The name still exists for compatibility, but it is set
 
 355 to zero.  If you want to disable the setting (so it matches the old
 
 356 default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
 
 357 flag otherwise only the freshly exposed areas of the window will be
 
 359 <p>wxPyTypeCast has been removed.  Since we've had the OOR (Original
 
 360 Object Return) for a couple years now there should be no need to use
 
 361 wxPyTypeCast at all.
</p> 
 364 <hr class=
"footer" /> 
 366 <a class=
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